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Make an interior in Blender like a PRO! | Archvis Tutorial #2 | iMeshh.com Guide
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- Опубліковано 15 сер 2024
- Join our Discord! / discord
Check out www.imeshh.com... if you want to follow along exactly 😄. FREE MODELS AVAILABLE TOO! ❤️
There is obviously a LOT of topics to cover in arch-vis in under 2 hours, so I've tried to give a basic introduction to all of these topics. There is definitely multiple ways of doing everything, and you may prefer another way, but hopefully I've given a good starting point for each point.
Arch-vis requires your own exploration to find what works for you :)
If anything needs clearing up in more detail I'll do another tutorial. Especially over the Post Production side of things, that was a bit difficult to explain in such a short time.
0:00 Starting
2:23 Building walls
9:37 Basic Lighting techniques
16:44 Walls and Floors Materials
25:47 Basic camera settings
31:24 Colour Palette
34:39 Adding Furniture
01:03:41 Accessories
01:10:30 Render Settings and Passes
01:24:20 Post Production
🥳🤯🤯Hey Everyone! We have a new Discord! It will have a Blender Archviz focus but come down and have a chat anyway! discord.com/invite/3Wx85k75YR
It is brand new, but it should grow pretty fast! See you there! 🤩🤩
I was wondering when videos like this would pop up, especially with a store in the backend. Genius.
28:38 For those using 3.0, the default Lens Unit is set to Millimeters, with the setting above it displayed as "Focal Length." Changing the Lens Unit to "Field of View" changes the setting above it to "Field of View," which can then be set to 70 (or whatever number you're using).
This tripped me up at first, which threw my camera perspective off.
nice, would love to see you guys do an Exterior render.
thanks for the great tips along the way, as a 3ds max user (20 years) who switched to blender the tips u gave where exactly the ones i couldn't find in blender. specially the cryptomat part which is like material and obj id in max.
and great update from blender team, after a year we have now light groups in 3.2 ;)
as always amazing tutorial , but can we have the exterior one next time ?
I watched the firs 7min and I'm already amazed by that "Edge Length" trick. That is game changer for me
BRO YOU JUST CHANGED MY LIFE WITH THE GLOSS INDIRECT PASS... Blender never had nice light reflections and this is it!!!!
Kris, you probably have some of the best quality arcviz tutorials for Blender out here on youtube. Seriously underrated with ''only'' 5.7K subs. Thank you for these amazing tutorials!
Thanks so much! I really appreciate it! I'd love to actually get time to make a full in depth series going over everything in more detail at some point though! I hope these shorter ones give some good tips anyway :)
@@imeshh Will totally support that! Looking forward to all the videos in the future! =)
Get this man the silver plaque
I love this guy!!!... This guy will always grow. Being able to see and admit your mistakes is a Powerful "skill" ( I love the Self analysis and Introspection )
i wachted a lot of tutorials, but this one is one of the best interior tutorials so far. Good job man!
43:30 When you change light power - select both and hold Alt down while you make the adjustment. Then both (or all....) also change. Works for most sliders. Even if the lights are at different strengths they adjust - to their own levels. My new favorite shortcut in Blender...
That is true! That is very cool shortcut actually! However i wanted to link them in this case, so i didn't need to select both every time to change them both
@@imeshh You idea is the best method in this situation....
But that Alt thing is amazing enough to drop into any 3d discussion.... lol
Amazing shortcut! Thank you
27:22 you can lock the camera rotation X at 90 so that you don’t have to worry about it again when you adjust the camera again. You might also wanna lock the Y rotation at 90 most of the times.
Thank you, thank you, thank you!
What you do is absolute unique. UA-cam is packed with Blender tutorials but I have never seen so deep and masterful videos like your. I am really grateful for your work and admire your skills and knowledge.
love the post processing bit
I think calling iMeshh models cheap might be a missleading statement but I understand what you mean. The models are of very high quality. Thank you for all your work.
Glad you like the assets! I think saying they're cheap is based upon if broken down the assets are $0.09 each, they'd normally be $5-7 each on other platforms.
So you're 100% right, some people may feel $99 isn't cheap, but if look at from the point of view it would cost you $5000-7000 on other platforms to build up the same asset library - the $99 would seem cheap
@@charlesturner57 I know, they are extremely affordable. I have an active subscription and will definitely subscribe next year again. What I meant is that, unfortunately, some people might link the word cheap with that of a low quality product and iMeshh products are not. My comment was just to say maybe "affordable" would be a better word. English is not my native language so I am sorry if any of this came out wrong.
@@kkostovas affordable is a much better word I totally agree! Cheap has negative thoughts about it
man, you're the master of blender archvis 🏆
thank you! very useful
Cool assets! And proving once again the utility of Blender in real professional work.
11:52 "Wow, that's a big sun". Laughed so hard, I was thinking the same hahahaha
Thank you! Would love to see a more detailed post-production tutorial from you!
looking forward to more in depth post productive tutorial! you are awesome guysx
What the heck 😲 😱 😳 I just can't believe my own eyes 👀.. Is it a 3d model that too in blender 😲 it's an open source software right?!!! Unbelievable skills... Man you are a pro... 😍
That kitchen is amazing
Who are you?
So great! I have to make a portfolio for a Design Studio who is working for Architects. Best Timing!
Wow, great content and easy to follow! Your channel is totally underrated with only 6k subs. Lots of greets from germany
Love the timelapse effects!. Great video overall, learnt alot.
Kris, the white ceiling spot light around 59:53 doesn't track with the empty. The black one does, but not the white one. If you add one and press Numpad fwd slash ( / ) to isolate them, test one and then the other and you'll see what I mean. For now I'm just going to add the black ones and then change the color to white.
Also, I bought the stucco/plaster texture you mentioned, but it does not come with a .blend file, so the iMeshh Asset Manager does not recognize it (nor does the new 3.0 Asset Browser, which also requires a .blend file and a marked asset). I'll try to just replicate your settings.)
Been looking for something like this all year! Thanks!😃👏
Thank you very much for this tutorial. I‘m follwing your channel for quite a time, and i love your workflow and your work. I‘m going for the membership soon!!! Of course, some in depth tutorial of each sections would be fantastic 😜 Keep up the good work!
Very informative with some great tips and trick, very thankful to you
Top notch teacher! Thank you!
So many hidden gems!!! Edge length just saved my life and I had no idea the spotlights could be pointed like that...mind blown
Ah yes! The spotlights are actually point lights but with IES textures on them, but following a specific object which is cool :)
Thanks for the tutorial, very informative about Blender workflow!
Very inspiring and full of fine knowledge, thank you! Yes, please, more detailed post production tutorial. 🙏🏻
I did not expect you to use CPU only for the rendering. Also baffled that the interior looked clean with just 250 samples?!!
Your work is great 👌💖. I wish i could model like you. Please share more tutorials. This toturial was so helpful 👌💖
Thank you, it covered almost everything.
You deserve million subscribers
Amazing video ❤️
I do ArchVis professionally as well and I could not imagine trying to build a remodel design for a client without having extremely accurate "less than half an inch of error" layout plans first. Especially if I were going to deliver the design to a contractor because they're going to want a layout with exact measurments for things like cabinets, countertops, sink cutouts, windows, floor/door/window trim, etc... I personally go to the client's home and measure everything with a tape measure and my iPad so I can't blame anyone but myself.
Yeah its basically totally dependant on the type of work that you do. Often clients will just send you the floor plan and expect you to make the nicest room possible, but its not important if its 100% correct as long as it sells the house.
Some clients don't even care if you bend the truth a little bit!
Whereas your clients sound like they need specifics for use in layouts afterwards. So that makes sense how you do it :)
@@imeshh thanks, it sounds like you've had a multitude of different clients. I guess I'm in more of a niche sector. It was a real pleasure watching how you approach your design, thanks for the video.
Looks like you had a lot of fun making this one 😅 I'd like to see more post tutorials!
Great Video as always, whats the music during the trippy timelapse!?
Oh that's something i made myself haha
Amazing video, learned so much! Thank you
FYI, on the camera angle. Architectural photographers will use what they call a TILT SHIFT camera. You can point the camera Up or Down but it will still keep the vertical lines vertical. You can do this in Blender too, but I forgot the name. Check it out... Great tutorial.
Totally! Although in a lot of cases you can remove a lot of the keystoning using the lens correction techniques in Photoshop/Lightroom.
Of course tilt shift lens do a lot of the heavy lifting for you, and maybe results look a bit better but..... That is a lot to talk about in an already 1 hour 30 video about doing it digitally in Blender anyway haha
Also, tilt shift blur effects for making large scenes look miniature are one of my most favourite photography techniques ever!
Edit: oh and sorry i forgot to mention, you can shift the angle in Blender on the x and y axis if you need to (most useful on exteriors)
Must see!
Very good tutorial as always. More in depth post-production would be very interesting.
My personnal skill makes a big up thanks to you ;)
If possible, can you do a tutorial with the I ported drawing as a reference. I work as a part 1 architect and want to learn Arch Viz more comprehensively. It would be good to model from the plans.
Amazing tutorial, thank you!
Fantastic stuff, thank you so much!
Thank you!
awesome indeed
super tuto ! thx !
So who is the kitchen expert? 🤔😉😜 Great work as usual.
Haha, you may know them ;)
Good tutorial!
keep growing....
Love it. Thanks!
How about posting a link to the lighting video?
Great video. I was wondering what way you import the plan so that it imports as lines/vertices? I'm new to blender and I can only get plans to import as flat images.
Why do my area lights have no outline? I can't see how they're positioned
sir...Is render passes is best way of video export rendering ? plz tell us sir ❤
can you show us the nodes that you have used in curtain for such a look
Pleaseeee the more in depth post production tutorial! Or make it payed video.
I almost never buy courses, assets, materials (because the economy of my country sucks) but Ill buy a subscription to your site today! and If u make that post production video I would buy it too, thank you so much
I wonder if there is a way to make the shape of Blender lights invisible on glossy surfaces before render, like on mirror for example, and still maintain the light effect the scene??
Cause I always have the shape of blender point light visibile in the mirror and then struggle with it in 2D postproduction..
Would be nice to know the smart way fo doing it
Many references to a previous video. Would be nice to get a link somewhere…. I couldn’t tell which one it is from the channel listing.
Hi! I just came across this channel today. I’m an architectural assistant in London, currently using Revit for most of my daily tasks. However, I’m also really interested in Archiviz in my spare time. Is there any way you could maybe do a video on how to do an external render, with vegetation and such? I essentially want to see the capabilities of blender in that regard. I mainly see corona + 3ds max used for professional renders, but as a hobbyist myself in archiviz, I would love to see what you can achieve in blender. (Maybe bring in a sketchup/rhino/revit model into blender, and set up an external image for that?) great content by the way, keep it up!! :) ps. If you could do a winter scene, that would be amazing, but no pressure:D
Hey! An exterior would be cool! I started playing with some ideas but I'm now away for a little bit of time. But keep your eye out ;)
@@imeshh Great, looking forward to it!
That timelapse man 🤣🤣
Sad thing is, you can’t add walls after you have basic room that I’ve found, at least not a wall to divide room In half!
Isn't ceyptomat faster and easier to work with for those aov setups? Setting up all those index number for all objects in the scene,is very time consuming
Excellent video!! This is absolute gold. A totally unrelated question: what recording software are you using that performs a blur on your background while you're recording your headshot videos?)
how do you turn on the measurements
why my imeshh addon doesnt work with textures?
I will cherish this video forever. 😂✌❤
Is it possible to create these in 360?
Hello iMeshh, your work is really great and I love it. I need your help though. I use Rhino to create my designs and save as an obj or 3ds file. But when I open these files on Blender to add materials, the objects only emit the colour of the material applied but not the details/print of the material (e.g printed fabrics or wooden materials). What do I do?
Hey! Do you know if the object is unwrapped? If you select the object and go into edit mode and select all then then press U and click smart uv unwrap, does that then work?
If so, it may look good but you may need to unwrap more precisely to get it looking totally correct :)
@@imeshh I’ll try this out and see the result. This only happens when I import the object from Rhino 3D. If the object was created in blender, add material works fine.
@@imeshh so, I just tried what you asked me to do and it worked. I’m so happy right now ‘cos you literally just saved me from months of frustration and now, my work can look better.
Also, I have difficulty scaling the material to look better on the object
TOP
I love your videos! for you, someone who wants to become relevant pro at archviz should use 3DsMax and corona or blender and cycles ? (sorry my English, I used Google translator)
I think the most important thing to start with is learning the basics for Arch-vis. It doesn't matter if you use 3ds, Blender, C4D or which renderer. As long as you can learn how Arch-vis works, you can then translate these over to other software if you need to.
Some studios would use Vray and 3DS, some use Blender and if you can find clients who like this then it doesn't matter.
However, Corona for 3DS is often regarded as the "best" and i personally like it because I think it gets the best results the quickest. But if you have Blender for now, use it because its free until you're ready to explore other options
If you need me to explain anything in a different way so the translator works better, then do let me know :)
@@imeshh Thanks for the explanation, it was very enlightening!
how do you make your look so realistic, i doing everything the same but my renders still don't look as realistic as yours
1:36:04 its very importan i guess. 😁😁😁
Great tutorial - thank you. Can I ask how you get cad plans into Blender. I'm normally on 3ds Max and you can link autocad plans to model on. Is there anything similar in Blender?
cad plans can be imported in dxf format and come as curves which can then be converted into mesh
OMG 01:06:36 shit got trippy real fast and unexpected.
Sorry, i had been editing for hours and i needed a bit of fun to make it go quicker 😅
@@imeshh Not to say i didnt have fun too :") Just a lil unexpected which I like.
nice
I actually found the end result again looked quite moody. I thought the goal was a more brighter client oriented image. The image looked more appealing to me when it had more saturated colors
One question I have, why not do the majority of the color grading/base modelling in Eevee and then when the scene is "finished" render in cycles a handful of times just to make sure everything is correct? It would save a lot of time? *agreed on the TVs!
I think I just got so used to Eevee at the start where it was a lot slower and didn't use all lights the same as in cycles. So I just find it easier to do render previews in Cycles. If that works easier for you then go for it! :)
@@imeshh Thanks, I was genuinely curious if I was missing something.
Hi! Is there a way to keep very fine details in Blender, like the hair of pampa grass or the beads on the strings of vertical blinds? Everything is fine in my scene, but the denoiser kills these, and if i raise the number of samples extremely (2000 or so) these are still pixelated even if nothing else is noisy any more.
The denoiser is for sure a problem. The newer denoisers such as open image denoise 1.4 does a better job at keeping those details.
But unfortunately interior scenes do require a lot of samples, just make sure that you are using adaptive sampling at least.
But don't be surprised if renders can take an hour or 2+ for a very high quality 4k image.
You can also play with the light bounces and render settings to speed up render time so 2000 samples+ isn't such a big deal
@@imeshh 2 hour+ rendertime is not a problem, the problem is that even then the result is still blurry or pixelated. I'm coming from Max and V-ray, and a 1-hour render has no problem keeping these details. That's why it is surprising for me and was looking for the "switch" :).
How do you know when adding textures that they are the right scale. Do you just have to eyeball it? Is something I find hard for things like paint wall bump texture.
A ton of places which you can get textures, they don't write the dimensions, or they didn't in the past so I've just got so used to doing it by eye. Like knowing how big wood grain usually is, how big are scratches etc, that i don't really think about it now.
I might start thinking up some video ideas to explain how to size textures up which are of unknown dimensions :)
But for wall textures, in general you want them to be very small. On real walls the bump is almost invisible until you go close, so that is what I was aiming for. Sorry i didn't get time to explain :(
How can we find this material in the shop. Searching for plaster results in 0 results
when i check web archive, i do see the plaster in the shop. The new website does not have this anymore, is that correct?
Sorry yeah, this was an old item from another user which is unfortunately no longer on the site :(
@@imeshh i did found the textures on his gumroad. Luckily he used same username.
What are your PC specs?
Rtx 3070 and a Threadripper 3970x :)
1:29:15 i feel like 10 yo for laughing hard to that joke
I didn't know Kevin de Bruyne has a UA-cam channel.
40:20 same issue with me 😅
Hey Ulugbek, bro, privet tebe s Blenderartists:)
Actually most architecture photographers do leave lights on in the daytime and that's why it's the case in most renders too.
Sorry my point was referring to the huge number of people who complain about leaving lights on in renders. When in reality it is not an issue at all
@@imeshh I know! Sorry my answer might not have been clear, I was just saying that in addition to that, it does make sense to leave them on in archviz renders as they are almost always on in interiors actual photos we are trying to emulate. So I was more like validating your point with a complementary argument.
@@imeshh Thanks for your amazing tutorials by the way, I learned some tricks even after having watched so many of them elsewhere
Why your windows weather settings are in Dutch?
I think it might be German? I live in Vienna :)
can you send me the floor plans from the video?
1:06:38 lol
How much does a rendering like this go for?
It really depends on a number of factors. Is this part of a larger project or are you designing this as part of an agency because agencies usually charge more.
If you're freelance and this is a one off single room project then try and charge based on how many days work it would be for you. It could be about 1 days work so it would be cool to find out the average daily rate for your country and how much experience you have. This could be anywhere between 250EUR to 600EUR (although i wouldn't charge 600 for this haha. I'd probably put in a lot more work for that 😂)
You have incredible skills but I could not follow the options
nice, but where u can get the this blueprint...plans...????....u should take easy...u are so fast...the people that dont know much(like me)....and dont speak english very well(like me)....get lost...well...is my opinion...but i think that u dont care u wnat sell ur asset only...
Selling assets only seriously is not my plan, i am sorry if I am going fast but this is a tutorial for maybe someone with a bit more experience :/. There was a lot of information i was trying to pack in a short amount of time
but still 3ds max got huge 3d modeling library then any other 3d platform ( wish that I can import 3ds max model into blender without any other format )
Yeah the 3ds library was actually a huge motivation for us. Blender needs at least some good models! I'd love to be able to get some of those killer 3D models over to Blender. Maybe one day the Blender library will be as large :/
@@imeshh Hi sir, in 3ds (for box or 3d object ) we can add add edit poly > Normal > object properties > turn on back face cull , so that the wall or object look like transparent from outside inside the object or wall can be visible . do we have similar method can found blender ? please advice me on this . thanks
Can someone send me the first video link ?
Are you not able to click on the user name and see all his old videos ?
@@neilmarshall5087 able but I am not finding the first one
@@mprayagraj It was a month ago and it is 8:14 in length. "...Turn off Noise...."
Wow what an excellent video....