Hey all, I want to make quick clarifications on a few things: Yes, I have talked about ONRUSH's failure in previous videos. However, I wanted to make a separate video detailing its issues in more depth, especially for viewers who may not have seen my previous videos. Regarding the cosmetic microtransactions, you could still acquire cosmetics with the currency gained from challenges and playing events, which is separate from the premium currency. However, my point was more so focused on the idea that people would see the microtransactions in addition to the high price and be completely turned off of the game. The developers do mention in the Digital Foundry video that some aspects of their game engine did come from EGO. However, it's pretty much implied that the engine is different enough that it's not the EGO engine. Even Digital Foundry themselves called it the ‘ONRUSH engine’ when talking about DiRT 5. I figured some people may mention these points so I just wanted to make it clear about those aspects of the video!
I miss OnRush! My wife and I played it almost daily. It was truly the most fun game I've played. It was a small online community, so you frequently played against the same people.
Onrush is an "extraordinary" (in every sense of that word) game. It distills "fun" better than most other games of its generation. An absolute blast. I was late to party buying it because it did not feature traditional racing. But when I tried it myself I felt very bad that I misjudged the game. Aside from the questionable microtransactions that can be mostly ignored...the implementation of its controlled chaos design philosophy is sublime and it is absolutely worth $60. No game does it better. The fact that you can buy this game for pennies on the dollar makes it so any arcade fan today has no excuse. BUY THIS GAME! It is so fun. A literal hidden gem.
I would still play this game today, if I could, the game has been completely removed, I own a copy of it, but I can't access it, and nothing shows up on the PS Store when I search for it... 😑
@@leilaumfleet5022 yeah I have it on the PS4, nothing shows up on the store when I search for it, I checked my library and purchased games section too, but nothing
Totally forgot to come back and reply to this. The servers were shut down, really disappointed cuz I really like that game and was looking forward to playing again :(
This game was very underrated; it was great fun and the soundtrack was incredible I never had an issue knowing which vehicle is which, and this is one of the few games i’ve played where I actually liked a lot if the cosmetics edit: Just adding that the biggest flaw imo is the lack of splitscreen and limited offline content
Onrush will forever make me mad. From the way the "fans" reacted, to the questionable choices primarily made from the publisher. This game's failure highlights exactly what's wrong with the modern arcade racing space IMO. Fuck man I miss it, it was so much fun. It never got the chance to flourish like it DEFINITELY could have. Excellent video! TO THIS DAY no one is talking about this game so thanks for doing your part lol.
I got this game cuz it was free for ps plus for that month, and I played it so much, even got one of my friends to download it and we played together for like a month until the servers got shut down, to this Day i stil dont understand how the game flopped, yeah it wasnt realy a racing game but the mechanics and gameplay where so fun, and it wasnt even that hard to Learn, after two days I knew what every vehicle did out of the back of my head, personaly Always used enforcer, the blackout ability wasnt that good but due to it being one of the heavy vehicles I could tank so many impacts and also deal out heavy blows, i miss this game stil to this day
I myself will say I enjoyed ONRUSH, mainly due to the teamwork style game modes, and combat physics providing a fresh take on racing. I'll also say it definitely could have used a traditional race mode on top of team modes. (Note: I got this game free on PS Plus meaning I didn't pay a dime, I still don't agree with mircotransactions tho.) I think if this game had more advertising, and focused a little less on microtransactions, it would have done better. (I would absolutely buy this game for $60 and would recommend this game for sure. Just ignore the microtransactions by earning currency through in game challenges and you'll be set.)
Using its own engine allowed the devs to tailor the gameplay. If you read any of the difficulties when EA forced the Need for Speed team to use Frostbite, you'll understand why. Really didnt understand why EA didnt use the onrush/dirt 5 engine for WRC, instead of Unreal. Rally games are all about simulating dirt and the natural environment.
I was hotly anticipating this game for years but kinda balked at the price for what everyone knew was a barebones affair. Then it was either $20 or free on PSN I think and played it immediately and quickly realized the game just wasn’t that much fun. The gameplay trued to solve the problem of being in first being lonely with dummy AI vehicles but it didn’t really do anything, the physics didn’t feel great at all, motorstorm apocalypse felt much better if I recall, the abilities felt arbitrary and convoluted, the vehicles didn’t actually feel all that different aside from abilities, which felt like gimmicks, and the scoring system or race events felt even more arbitrary and random. Half the time I felt like I didn’t know if I was winning or losing and this was in singleplayer. Also, the art design of the characters was lifeless and dull and the mtx were gag inducing. Also, if you’re making a Playstation 4 exclusive and charging $60 for a racing game with very, very little content, there’s no excuse as to the lack of VR. They said it would make people sick; let people decide that for themselves.
They went for the "hero based team comp genre" because overwatch was the trend game back then. To this day, there's still not a single motorstorm sucessor. Closest thing is Gravel.
You're saying that like it's a bad idea for the game. Personally this is doing the trend fucking justice. And unleashing the rush, just, fuck. FUCK. I was putting on my own music every time because the soundtrack felt too light for my tastes. And IT WAS EUPHORIC. ENFORCERS RULE THE ROAD.
Got this game on PS Plus, it's a personal favorite of mine from the presentation and gameplay ideas alone. It's sad that the game died and is the only other delisted game, aside from FUSER, that I own.
I kinda liked Onrush's atmosphere, it was pretty cool, but although I played it to 100%, there was always that feeling of "something is missing", but it never bored me or anything, really liked the team events, specially the "king of the hill" equivelent!
EVO had a lot of technical prowess and it is a shame a lot of it went to waste. DriveClub looking the way it does on the base PS4 along with OnRush being able to run at a rock solid 60 FPS on my VCR Xbox One is nothing short of impressive. I can only imagine what they could do nowadays if the whole team was still together.
Vehicle based combat games are weird. As a racing game fan, I never appreciated them on release but, unlike normal racing games, they remain in my game rotation far longer. Since NFS Heat came out, I haven’t touched NFS Payback or NFS 2015 but NFS Rivals, Split/Second and Onrush are still in my rotation to this day.
I think they made another game ahead of it's time tbh. I LOVED every aspect of this game. I played it so much that I didn't even care about the cosmetics, and never partook in the micro-transactions. It's like a neo-Twisted Metal/Motorstorm mayhem amalgamation. I am so sad that it's gone. I just tried to download it again and found it's delisted.... R.I.P. my sweet prince.
@@GamerAlexVideos I wish that were the case friend. I just popped onto my PS4 after a few years of not using it and tried to download it from my Library for it to not be downloadable anymore. Plus, even if I could, with the Single player tying to their servers (which are gone now) it's impossible to play even with downloading it.
you dont understand how much i NEED a different dev team to somehow completely remake this game on a different engine and make it what it could have been
It could have been better if the Devs had listened to their fanbase and actually gave the game a racing game mode. As a diehard Motorstorm fan, they really lost me with that decision... Plus, freaking lootbox! Only got to play it because they made it free, like, one month later.
I think this game was genuinely ahead of its time. I'm not one of the people who was expecting a specific game from the developers like most of the stubborn fanbase so it probably hit different for me. Went back to try to play it and had no idea servers had shut down :(
This was incredible. The mix of sheer combat, speed, music and power fantasy was glorious. If we vet the tight guy at the head of EA, I am gonna champion Onrush's resurrection with a song from OG NIXIN highlighting the re-launch trailer.
just make sure it's a traditional arcade racing game that they use to make since motorstorm and driveclub but adding the vehicular combat mechanics system from it. seriously it looks really good, but the way the game works is just appeal to both genre community, be it the hero shooter comune and not even the arcade racing comune.
@@saverorestuwatari8420 why not have them be separate sides? Youd have your traditional races playlist with like, 12 cars on the race all in a free for all, as well as your team based combat events as their own playlist! (Personally I would be going with the latter since its damn fun to be doing switch andre a bandit just on the run
@@zynet_eseled that could work, they just need to prioritize the normal racing with point to point/circuit style to be the main attraction with the MOBA style game mode as a side dish. seriously this game could have a huge potential and yet they destroy it by trying to appeal to the hero shooter genre (where at the time is pretty popular thanks to overwatch) which this game is not even a shooter game in the first place.
@@saverorestuwatari8420ok and? That appeal worked for me here. I'm a fucking enforcer main on it and I genuinely fucking love this game with what it did. Its genuinely fantastic.
Love your VIDS! Keep up the good work! I personally liked your Crash Time series most! I really wanted someone to make that game alive again. It has so much potential. Keep it up. Full support from my side!
When this game came out i really really wish they blew up and become mainstream I don't care if it not racing im not gonna buy ps4 or 5 for it but im definately gonna day one it on PC
I'm one of the few that that actually loved Blur, Split/Second & Unbounded.... But i forgot Onrush existed, I only side eyed it because I though it was bringing back the "RUSH" franchise, clearly I was wrong!
Didnt like the aesthetic, but loved that you were always surrounded by other cars, instead of just chasing a tiny car at the distance (or being that car alone on front)
im an true og MotorStormer, i loved the series of MotorStorm. i have onrush my self, and i hate it? maybe, maybe not its not a racing game at all imo. its just confusing for me, not an awfull game, but for sure one of the worst "racing games"
It's a shame it's game design was so bad because the track design was really good. Infact the tracks were amount the best of any racer, maybe not quite as good as the Sonic All Stars racing games..
Hey GamerAlex when you critiqued Evolution Studios' choice of "engine development" I feel you're missing the point... in recent generations there are game studios that never developed their own proprietary software engine tools and then there are dev studios that actually have the hardcore programmers who are capable of developing their own customized software system tool or engine. Although the latter word is rather generic and a bit misleading. The idea being that Evolution Studios was far more likely to use the actual hardware they were developing for as base PS4 and then Xbox One as well as Pro and X however the problem is that developing a custom software tool will take a certain amount of time and funding... if they are experienced already (since they basically were experienced on base PS4 with Drive Club and Drive Club VR and whatever else they worked on at Sony) then they have the knowledge to avoid using the older Sony developed tools, build something newer and then target the Xbox One hardware and imo just make the port to PC later as I'm not a fan of simultaneously making one game on multiple platforms at the same time and release date, especially when PC is rife with piracy and people who don't really purchase retail game prices. That all sounds great in THEORY but being that they are actually hardcore and talented at actually coding the main problem with that is that they may get carried away trying to push too many "cool and awesome" features... I can tell from your video that this IS an Evolution Studios game and regardless of if they used a pre-existing portion of an engine (remember that Days Gone devs used Unreal Engine but no other dev studio has every matched nor come close nor surpassed what Sony Bend Studios achieved in terms of 3d complexity and gameplay mechanics system and A.I.... there is a real reason why "console exclusives at Sony and Nintendo" have the potential to push hardware harder... meanwhile overrated and over hyped engines like Unreal Engine will contain and display tons of problems and for some reason EA DICE's Frostbyte Engine has afaik become as good as its supposed to be... not sure what's going on or if EA just imposed micro transactions and the fanbase hates them. On Rush does seem and display a lot of features and aspects of MotorStorm but obviously using PS4 and Xbone hardware however MotorStorm on PS3 had off-line campaigns... the first one seemed a bit barebones and needed to get remastered or Remake for PS4 (or better yet for PS5 with full 4K HDR and 120Hz VRR modes) however like YOU mentioned instead of having circuit racing, for some horrible reason Evolution Studios chose to make OnRush as some type of coop or massively multi-player racing game thus forcing the person who purchased the game to connect to the internet and play online... The racing seems cool and hectic however I see a huge problem in the H.U.D. in that there are no tachometer telling the player the speed they are reaching which is a cheap trick by game devs when they remove the actual racing and turn the game into some bumper car type thing. Evolution Studios tried to force launch year PS4 owners to connect online to race cars and "talk to friends" that type of game design comes off the Xbox Live mentality and somewhat the PC mentality where they believe every game has to be forced online and that is just NOT the definition of "arcade racer", "arcade style racer" and videogame racer... I know this is a tough concept to grasp but that's what it is... either people will like it or hate it. My personal opinion is I rather play off-line, play the offline racing championship campaign AND LATER give the dumbed down online racing mode a try because the latter has to be balanced so people don't get stuck in last place or something... MotorStorm Apocalypse had a very unfortunate history of being ready for release around weeks to months apart from the Japanese tsunami and earthquake disaster... maybe the game could have avoided that fate had it been ready three months before that happened or had been delayed an entire year however the problem with videogames is that they cost money to develop and they also have to turn a profit... by now it's ancient history of what happened to videogames around the 2001 terror attacks where MGS2 and GTA 3 had to be "toned down" from whatever the content the videogames had designed originally. Also other Sony fans have theories of why Evolution Studios went fubar but it is just blatantly crystal clear that they attempted to do way too many "game types" while also forcing online play just to play the damn game... As such OnRush is NOT a "true arcade racer" it just isn't and regardless of the devs and publishers using that label we should not call it that just like "Ridge Racer Unbounded" is NOT a true Ridge Racer game and never was. It's an offensive videogame that Namco Bandai unfortunately fell victim to approving Bugbear be allowed to make it.
I have it. I want to like it, but I can't seem to grasp what to do. It's not racing and the objectives confuse me. I just don't know what to do because the game's direction lacks clarity.
got the game wane it was on ps plus and tell you i hade fun playing this game and i naver hade prablames koneing what car is what bc of the icons on top of the player names and in the selacte maneu and on the left it shows what ablatyes it got sad that ther well maby not have a sacande game but the maps were good the sounde trake was a masterpice and me gating my ferst plhatonome trophy on my ps4 it shows y i like that game
I miss arcade racers like motorstorm so much. Just having 4-6 completely different vehicle classes go at it on a huge track, with 20+ vehicles jumping and smashing into one another to get to the finish line will never get old. The recent TrailOut fulfilled my Flatout itch (actually far exceeded it with the physics update), now I need a dev competent and passionate enough to tackle a motorstorm style of racing game. Also for any devs who may be making a game like this PLEASE STOP MAKING ARCADE RACERS that are only ONLINE FOCUSED and dropping the ball on the part that people who love the genre actually want (single player content). I;m sorry but I don't believe the esports scene and the niche arcade racer scene mix. OnRush failed, Demolition Allstars failed, Jected -Rivals failed, and all were pretty much experimental arcade racers that tried their hardest to grow a online community/esports scene. How many times will it take them to realize that the niche group of people who enjoyed those games were not into them because of their vast online suite, it was because of the gameplay, driving physics, damage physics, and overall single player content/campaign . Great vid btw! You got a new sub as I also grew up on many arcade racers and I love games that focus on weighty driving physics with detail car damage physics. I would be curious what you think about the Carmageddon series since in my opinion, even with its more slippery floaty driving physics, Carma: Max Damage still have some of the most impressive and detailed car damage physics in an arcade racer.
For me, the best damage model in a racing game goes to Full Auto 2: Battlelines. Carmageddon Max Damage is also quite impressive from what I've seen, but I don't play it since every car feels like it's driving on ice.
@@GamerAlexVideosI can see that I loved full auto back in the day, but for me for a damage model to excel I have to be able to see, feel and play with the cars deformation model. With full auto the frame rate was so bad and so much was going on on screen most of the damage model was obscured. Also regarding Carma I agree the handling take a while to get use to, but once you realize that is kind of the point of the game, to master the loose physics based driving model the game becomes quite fun. If you ever get interested the is maga mod that changes driving physics, add s 40+ new cars, and even allows races with up to 25 A.I. at once (its absolute chaos). The nodding scene can make the game quite interesting. Thanks for the reply!
Onrush is a very good game.... and it is not a race to win ..... after the servers were shut down, we Onrush fans are struggling to enjoy video games 💔 .... I hope they bring it back or get us onrush 2
whoever's idea it was to making a racing game with the concept " it doesnt matter what place you're in " was a F****** R****d. they could have just copied the concept of motorstorm with new graphics and art style and it would have killed
I really wanted to feel sympathy for the developer that created a bunch of racing games I love. But I just can't with this one. It wouldn't have mattered how much advertising you did for this game, hardly no one would buy this game, and the fact they had people in charge of that company who thought this game would be anything other than a complete disaster, is more than enough reason to close a developer that has such horrendous decision making. This game is basically a developer Darwin Award via "racing" game.
oh wauw, you just saved me a bunch of money. Was planning to buy this for ps5 but since single player unlocks are bound to a server.. hard pass. edit: i lied, i bought it used for 9eu. Its to unique of a racer to let go for that money.
It sucks how onrush a game that i played when i saw it in the microsoft store on my xbox one was wiped out from the shop i wish that the game makes a revive from its mess and that has more to showoff R.I.P onrush
Same... the first trailer I saw looked promising but with the "it's not racing" becoming more clear through the gameplay previews, I was expecting something more like Motorstorm and I was super let down. The idea of a modern Motorstorm was amazing but it turned out more like some offroad Burnout-like team deathmatch? Sounds cool to some people but to me just seems to lack depth & misses potential. Seemed more like a one-off mode from Motorstorm multiplayer. there's just too many better combat racing games, and better offroad games
The new idea was kinda neat, but they should've just paid attention and realized that a new idea was the exact opposite of what people wanted lol. If they just gave us a normal, arcade racing game and it would've been the car game highlight of the year
oh and the game at 0:10 mark could've been a lot worse, imagine calling that depraved pos of a game "NFS Killer" that's based off from newer films that'll basically spells downfall of SMS And to top it out, lest we remember that game to be not only as a tool to exposing the hypocrisy of Toyota's "racing game promotes illegal street racing" statement, it was also a complete disgraceful in terms of voice acting, that even the worst, of the worst anime english dubs had better dialogue than that sorry excuse of a game
@@adlibbed2138 toyota retracted that statement, it was most likely an intern for saying that they have other reasons for not wanting cars in other games
@@yol_n the damage has been done I'm afraid, that even if both that twitter statement and said game scrubbed away from the public view out of shame, it will forever stain Toyota's overall reputation to the racing game community both for strictly lending over their licenses strictly to Japanese only IP's like Gran Turismos, Project Cars 3, and several other no name arcade cabinet racers that's pretty much centered around street racing and making such haphazardly put excuse
@@TheSultan1470 how about you swallow some red pills once in your lifetime and look what that game has done to Slightly Mad Studios and Toyota? Especially if you're that Ian Bell fucker whose had an audacity of marketing his F&F movie licensed game as NFS killer is basically was already a bad idea to begin with, you're basically made your company back at EA again with his insane decisions, and having the entirety of the car list including the Toyotas being playable only on multiplayer, and multiplayer only, with having said portion of that game being a complete ghost town upon launch only poured some more gasoline to the fire because most NFS fans around Blackbox era tend to overlap with the fans of the first three movies, and as you know these guys are pretty toxic, you'd knew what happen when that game was around, it was where the racing game community relentlessly taking potshots to Toyota of how hypocritical that street racing tweet was, 4 years later ever since that game's launch
I've been binging on racing game reviews and retrospectives lately and I've come to the conclusion that the best thing a company can do right now is just Pure, but with offroad races like motorstorm. I think a good offroad arcade racer might do well, since everything's street now, but do at least SOMETHING gimmicky that's actually interesting, and the coolest thing I've seen in a racer to date it bottom up builds from pure, pick a chassis, pick an engine, control arms, swing arm, wheels, tires, bars, body, etc, with constantly unlocking parts to be used for better, faster builds. I think its be pretty neat to be able to choose from a series of chassis in different classes, and then choose visually different suspension setups with different strengths and weaknesses, engines, gearboxes, bodies, etc. Idk, it would probably just be way better recieved than whatever the fuck this was
Hey all, I want to make quick clarifications on a few things:
Yes, I have talked about ONRUSH's failure in previous videos. However, I wanted to make a separate video detailing its issues in more depth, especially for viewers who may not have seen my previous videos.
Regarding the cosmetic microtransactions, you could still acquire cosmetics with the currency gained from challenges and playing events, which is separate from the premium currency. However, my point was more so focused on the idea that people would see the microtransactions in addition to the high price and be completely turned off of the game.
The developers do mention in the Digital Foundry video that some aspects of their game engine did come from EGO. However, it's pretty much implied that the engine is different enough that it's not the EGO engine. Even Digital Foundry themselves called it the ‘ONRUSH engine’ when talking about DiRT 5.
I figured some people may mention these points so I just wanted to make it clear about those aspects of the video!
I respect what Onrush did, it was truly a racing game like no other.
I miss OnRush! My wife and I played it almost daily. It was truly the most fun game I've played. It was a small online community, so you frequently played against the same people.
Onrush is an "extraordinary" (in every sense of that word) game. It distills "fun" better than most other games of its generation. An absolute blast. I was late to party buying it because it did not feature traditional racing. But when I tried it myself I felt very bad that I misjudged the game. Aside from the questionable microtransactions that can be mostly ignored...the implementation of its controlled chaos design philosophy is sublime and it is absolutely worth $60. No game does it better. The fact that you can buy this game for pennies on the dollar makes it so any arcade fan today has no excuse. BUY THIS GAME! It is so fun. A literal hidden gem.
W Opinion!
I would still play this game today, if I could, the game has been completely removed, I own a copy of it, but I can't access it, and nothing shows up on the PS Store when I search for it... 😑
@@fakskis I'm literally downloading it right now, are you playing on PS4?
@@leilaumfleet5022 yeah I have it on the PS4, nothing shows up on the store when I search for it, I checked my library and purchased games section too, but nothing
Totally forgot to come back and reply to this. The servers were shut down, really disappointed cuz I really like that game and was looking forward to playing again :(
This game was very underrated; it was great fun and the soundtrack was incredible
I never had an issue knowing which vehicle is which, and this is one of the few games i’ve played where I actually liked a lot if the cosmetics
edit: Just adding that the biggest flaw imo is the lack of splitscreen and limited offline content
So many arcade racers try their very hardest to replicate Burnout, and it hurts as a person who grew up with Takedown.
Dam I also grew up with burnout, the soundtrack was fucking legendary though 🔥
Even dirt 5 wasn't good either since they used the same tech engine. Grid legends is at least in my opinion the best current code masters game.
Onrush will forever make me mad. From the way the "fans" reacted, to the questionable choices primarily made from the publisher. This game's failure highlights exactly what's wrong with the modern arcade racing space IMO. Fuck man I miss it, it was so much fun. It never got the chance to flourish like it DEFINITELY could have. Excellent video! TO THIS DAY no one is talking about this game so thanks for doing your part lol.
I love it and still do
@@jahscorp1317 Praise you. Keep spreading the good word
*WRONG OPINION*
Makes me mad too, genuinely saddening as well. Miss it lots.
I got this game cuz it was free for ps plus for that month, and I played it so much, even got one of my friends to download it and we played together for like a month until the servers got shut down, to this Day i stil dont understand how the game flopped, yeah it wasnt realy a racing game but the mechanics and gameplay where so fun, and it wasnt even that hard to Learn, after two days I knew what every vehicle did out of the back of my head, personaly Always used enforcer, the blackout ability wasnt that good but due to it being one of the heavy vehicles I could tank so many impacts and also deal out heavy blows, i miss this game stil to this day
I myself will say I enjoyed ONRUSH, mainly due to the teamwork style game modes, and combat physics providing a fresh take on racing. I'll also say it definitely could have used a traditional race mode on top of team modes. (Note: I got this game free on PS Plus meaning I didn't pay a dime, I still don't agree with mircotransactions tho.) I think if this game had more advertising, and focused a little less on microtransactions, it would have done better. (I would absolutely buy this game for $60 and would recommend this game for sure. Just ignore the microtransactions by earning currency through in game challenges and you'll be set.)
I miss this game
Just watching this video brought back some great memories. Personally I loved it and would be happy to see it get a new version.
Man Evo NEVER caught a break. Sony you done did them dirty. Imagine Motorstorm on ps5.
Using its own engine allowed the devs to tailor the gameplay. If you read any of the difficulties when EA forced the Need for Speed team to use Frostbite, you'll understand why.
Really didnt understand why EA didnt use the onrush/dirt 5 engine for WRC, instead of Unreal. Rally games are all about simulating dirt and the natural environment.
I was hotly anticipating this game for years but kinda balked at the price for what everyone knew was a barebones affair. Then it was either $20 or free on PSN I think and played it immediately and quickly realized the game just wasn’t that much fun. The gameplay trued to solve the problem of being in first being lonely with dummy AI vehicles but it didn’t really do anything, the physics didn’t feel great at all, motorstorm apocalypse felt much better if I recall, the abilities felt arbitrary and convoluted, the vehicles didn’t actually feel all that different aside from abilities, which felt like gimmicks, and the scoring system or race events felt even more arbitrary and random. Half the time I felt like I didn’t know if I was winning or losing and this was in singleplayer. Also, the art design of the characters was lifeless and dull and the mtx were gag inducing. Also, if you’re making a Playstation 4 exclusive and charging $60 for a racing game with very, very little content, there’s no excuse as to the lack of VR. They said it would make people sick; let people decide that for themselves.
They went for the "hero based team comp genre" because overwatch was the trend game back then.
To this day, there's still not a single motorstorm sucessor.
Closest thing is Gravel.
You're saying that like it's a bad idea for the game. Personally this is doing the trend fucking justice. And unleashing the rush, just, fuck. FUCK. I was putting on my own music every time because the soundtrack felt too light for my tastes. And IT WAS EUPHORIC. ENFORCERS RULE THE ROAD.
This is literally my favorite vehicle game 😩 R.I.P.
Got this game on PS Plus, it's a personal favorite of mine from the presentation and gameplay ideas alone. It's sad that the game died and is the only other delisted game, aside from FUSER, that I own.
I kinda liked Onrush's atmosphere, it was pretty cool, but although I played it to 100%, there was always that feeling of "something is missing", but it never bored me or anything, really liked the team events, specially the "king of the hill" equivelent!
It's racing game and theres racing what u expect
EVO had a lot of technical prowess and it is a shame a lot of it went to waste. DriveClub looking the way it does on the base PS4 along with OnRush being able to run at a rock solid 60 FPS on my VCR Xbox One is nothing short of impressive. I can only imagine what they could do nowadays if the whole team was still together.
Still play onrush in 2024 as I had the game from launch and it’s still so fun to play even offline
i love that you used the CLUB soundtrack for the video
Vehicle based combat games are weird. As a racing game fan, I never appreciated them on release but, unlike normal racing games, they remain in my game rotation far longer.
Since NFS Heat came out, I haven’t touched NFS Payback or NFS 2015 but NFS Rivals, Split/Second and Onrush are still in my rotation to this day.
I’m really glad I was able to get the platinum trophy for this game before they shut it down.
I think they made another game ahead of it's time tbh. I LOVED every aspect of this game. I played it so much that I didn't even care about the cosmetics, and never partook in the micro-transactions. It's like a neo-Twisted Metal/Motorstorm mayhem amalgamation. I am so sad that it's gone. I just tried to download it again and found it's delisted.... R.I.P. my sweet prince.
If you own the game you can still download it.
@@GamerAlexVideos I wish that were the case friend. I just popped onto my PS4 after a few years of not using it and tried to download it from my Library for it to not be downloadable anymore. Plus, even if I could, with the Single player tying to their servers (which are gone now) it's impossible to play even with downloading it.
Let's bring it back, all my Playstation peeps, Game Up!!
the destructible physics were good
I got the day one release of Onrush a few years back for Christmas and i played it nonstop R.I.P
you dont understand how much i NEED a different dev team to somehow completely remake this game on a different engine and make it what it could have been
It could have been better if the Devs had listened to their fanbase and actually gave the game a racing game mode. As a diehard Motorstorm fan, they really lost me with that decision... Plus, freaking lootbox! Only got to play it because they made it free, like, one month later.
Atleast you could not buy the lootboxes with the premium currency, but yea the crates system certainly didn't help the look of the game.
I think this game was genuinely ahead of its time. I'm not one of the people who was expecting a specific game from the developers like most of the stubborn fanbase so it probably hit different for me. Went back to try to play it and had no idea servers had shut down :(
This was incredible. The mix of sheer combat, speed, music and power fantasy was glorious. If we vet the tight guy at the head of EA, I am gonna champion Onrush's resurrection with a song from OG NIXIN highlighting the re-launch trailer.
just make sure it's a traditional arcade racing game that they use to make since motorstorm and driveclub but adding the vehicular combat mechanics system from it. seriously it looks really good, but the way the game works is just appeal to both genre community, be it the hero shooter comune and not even the arcade racing comune.
@@saverorestuwatari8420 why not have them be separate sides? Youd have your traditional races playlist with like, 12 cars on the race all in a free for all, as well as your team based combat events as their own playlist! (Personally I would be going with the latter since its damn fun to be doing switch andre a bandit just on the run
@@zynet_eseled that could work, they just need to prioritize the normal racing with point to point/circuit style to be the main attraction with the MOBA style game mode as a side dish.
seriously this game could have a huge potential and yet they destroy it by trying to appeal to the hero shooter genre (where at the time is pretty popular thanks to overwatch) which this game is not even a shooter game in the first place.
@@saverorestuwatari8420 maybe moreso as an alternate main course
@@saverorestuwatari8420ok and? That appeal worked for me here. I'm a fucking enforcer main on it and I genuinely fucking love this game with what it did. Its genuinely fantastic.
Love your VIDS! Keep up the good work! I personally liked your Crash Time series most! I really wanted someone to make that game alive again. It has so much potential. Keep it up. Full support from my side!
The Redmist?
I had been wanting a motorstorm forever so i got so happy when this got released. Had so much fun but i would loved it to be a racer
When this game came out i really really wish they blew up and become mainstream
I don't care if it not racing
im not gonna buy ps4 or 5 for it but im definately gonna day one it on PC
Rip onrush, one of the best arcade games
I'm one of the few that that actually loved Blur, Split/Second & Unbounded.... But i forgot Onrush existed, I only side eyed it because I though it was bringing back the "RUSH" franchise, clearly I was wrong!
Great video
I feel bad that i haven't had the chance to experience the game :'(
Didnt like the aesthetic, but loved that you were always surrounded by other cars, instead of just chasing a tiny car at the distance (or being that car alone on front)
i really wish split second and blur didn't fail because they are such good games
Hopefully someday they will have a spiritual successor, and it will be one of the best arcade racing games ever
@@AMabud-lv7hy yeah. arcade racing is dying and the sad part is the general public arent even noticing
I really wish they had just made offline mode in the game work properly so it could still be enjoyed, it really was so much fun to play
You can still play all the modes offline.
im an true og MotorStormer, i loved the series of MotorStorm.
i have onrush my self, and i hate it? maybe, maybe not
its not a racing game at all imo. its just confusing for me, not an awfull game, but for sure one of the worst "racing games"
sadly since switching to pc i cant buy onrush
It's Not An Racing Game Bro
@@FluffyZUFW thats what i said
@@drift_works Then U Shouldn't Say This Is The Worst Racing Game The Devs Said It's Not A Racing Game
@@FluffyZUFW 👍
I LOVED Split/Second! Howcome it flopped?
IMO, probably a mix of zero marketing and dropping when Skate 3 and Red Dead Redemption dropped, same thing as Blur.
It's a shame it's game design was so bad because the track design was really good. Infact the tracks were amount the best of any racer, maybe not quite as good as the Sonic All Stars racing games..
Hey GamerAlex when you critiqued Evolution Studios' choice of "engine development" I feel you're missing the point... in recent generations there are game studios that never developed their own proprietary software engine tools and then there are dev studios that actually have the hardcore programmers who are capable of developing their own customized software system tool or engine. Although the latter word is rather generic and a bit misleading.
The idea being that Evolution Studios was far more likely to use the actual hardware they were developing for as base PS4 and then Xbox One as well as Pro and X however the problem is that developing a custom software tool will take a certain amount of time and funding... if they are experienced already (since they basically were experienced on base PS4 with Drive Club and Drive Club VR and whatever else they worked on at Sony) then they have the knowledge to avoid using the older Sony developed tools, build something newer and then target the Xbox One hardware and imo just make the port to PC later as I'm not a fan of simultaneously making one game on multiple platforms at the same time and release date, especially when PC is rife with piracy and people who don't really purchase retail game prices.
That all sounds great in THEORY but being that they are actually hardcore and talented at actually coding the main problem with that is that they may get carried away trying to push too many "cool and awesome" features...
I can tell from your video that this IS an Evolution Studios game and regardless of if they used a pre-existing portion of an engine (remember that Days Gone devs used Unreal Engine but no other dev studio has every matched nor come close nor surpassed what Sony Bend Studios achieved in terms of 3d complexity and gameplay mechanics system and A.I.... there is a real reason why "console exclusives at Sony and Nintendo" have the potential to push hardware harder... meanwhile overrated and over hyped engines like Unreal Engine will contain and display tons of problems and for some reason EA DICE's Frostbyte Engine has afaik become as good as its supposed to be... not sure what's going on or if EA just imposed micro transactions and the fanbase hates them.
On Rush does seem and display a lot of features and aspects of MotorStorm but obviously using PS4 and Xbone hardware however MotorStorm on PS3 had off-line campaigns... the first one seemed a bit barebones and needed to get remastered or Remake for PS4 (or better yet for PS5 with full 4K HDR and 120Hz VRR modes) however like YOU mentioned instead of having circuit racing, for some horrible reason Evolution Studios chose to make OnRush as some type of coop or massively multi-player racing game thus forcing the person who purchased the game to connect to the internet and play online...
The racing seems cool and hectic however I see a huge problem in the H.U.D. in that there are no tachometer telling the player the speed they are reaching which is a cheap trick by game devs when they remove the actual racing and turn the game into some bumper car type thing.
Evolution Studios tried to force launch year PS4 owners to connect online to race cars and "talk to friends" that type of game design comes off the Xbox Live mentality and somewhat the PC mentality where they believe every game has to be forced online and that is just NOT the definition of "arcade racer", "arcade style racer" and videogame racer... I know this is a tough concept to grasp but that's what it is... either people will like it or hate it.
My personal opinion is I rather play off-line, play the offline racing championship campaign AND LATER give the dumbed down online racing mode a try because the latter has to be balanced so people don't get stuck in last place or something...
MotorStorm Apocalypse had a very unfortunate history of being ready for release around weeks to months apart from the Japanese tsunami and earthquake disaster... maybe the game could have avoided that fate had it been ready three months before that happened or had been delayed an entire year however the problem with videogames is that they cost money to develop and they also have to turn a profit... by now it's ancient history of what happened to videogames around the 2001 terror attacks where MGS2 and GTA 3 had to be "toned down" from whatever the content the videogames had designed originally.
Also other Sony fans have theories of why Evolution Studios went fubar but it is just blatantly crystal clear that they attempted to do way too many "game types" while also forcing online play just to play the damn game...
As such OnRush is NOT a "true arcade racer" it just isn't and regardless of the devs and publishers using that label we should not call it that just like "Ridge Racer Unbounded" is NOT a true Ridge Racer game and never was. It's an offensive videogame that Namco Bandai unfortunately fell victim to approving Bugbear be allowed to make it.
I have it. I want to like it, but I can't seem to grasp what to do. It's not racing and the objectives confuse me. I just don't know what to do because the game's direction lacks clarity.
Best racing game ever. RIP Legend!
I really hope thay bring back on rush. I really loved this game. I just wish it has more destruction
got the game wane it was on ps plus and tell you i hade fun playing this game and i naver hade prablames koneing what car is what bc of the icons on top of the player names and in the selacte maneu and on the left it shows what ablatyes it got sad that ther well maby not have a sacande game but the maps were good the sounde trake was a masterpice and me gating my ferst plhatonome trophy on my ps4 it shows y i like that game
I miss arcade racers like motorstorm so much. Just having 4-6 completely different vehicle classes go at it on a huge track, with 20+ vehicles jumping and smashing into one another to get to the finish line will never get old. The recent TrailOut fulfilled my Flatout itch (actually far exceeded it with the physics update), now I need a dev competent and passionate enough to tackle a motorstorm style of racing game.
Also for any devs who may be making a game like this PLEASE STOP MAKING ARCADE RACERS that are only ONLINE FOCUSED and dropping the ball on the part that people who love the genre actually want (single player content). I;m sorry but I don't believe the esports scene and the niche arcade racer scene mix. OnRush failed, Demolition Allstars failed, Jected -Rivals failed, and all were pretty much experimental arcade racers that tried their hardest to grow a online community/esports scene. How many times will it take them to realize that the niche group of people who enjoyed those games were not into them because of their vast online suite, it was because of the gameplay, driving physics, damage physics, and overall single player content/campaign .
Great vid btw! You got a new sub as I also grew up on many arcade racers and I love games that focus on weighty driving physics with detail car damage physics. I would be curious what you think about the Carmageddon series since in my opinion, even with its more slippery floaty driving physics, Carma: Max Damage still have some of the most impressive and detailed car damage physics in an arcade racer.
For me, the best damage model in a racing game goes to Full Auto 2: Battlelines. Carmageddon Max Damage is also quite impressive from what I've seen, but I don't play it since every car feels like it's driving on ice.
@@GamerAlexVideosI can see that I loved full auto back in the day, but for me for a damage model to excel I have to be able to see, feel and play with the cars deformation model. With full auto the frame rate was so bad and so much was going on on screen most of the damage model was obscured.
Also regarding Carma I agree the handling take a while to get use to, but once you realize that is kind of the point of the game, to master the loose physics based driving model the game becomes quite fun. If you ever get interested the is maga mod that changes driving physics, add s 40+ new cars, and even allows races with up to 25 A.I. at once (its absolute chaos). The nodding scene can make the game quite interesting.
Thanks for the reply!
For a starter, that UI is absolutely disgusting
as much as i love on rush i just wish they made onrush a racing game.
I was hooked on onrush I was pissed when it went away...
Onrush is a very good game.... and it is not a race to win ..... after the servers were shut down, we Onrush fans are struggling to enjoy video games 💔 .... I hope they bring it back or get us onrush 2
I think it woun't happen but i just want something like this game did.
whoever's idea it was to making a racing game with the concept " it doesnt matter what place you're in " was a F****** R****d. they could have just copied the concept of motorstorm with new graphics and art style and it would have killed
I've never heard of this game before
I really wanted to feel sympathy for the developer that created a bunch of racing games I love. But I just can't with this one.
It wouldn't have mattered how much advertising you did for this game, hardly no one would buy this game, and the fact they had people in charge of that company who thought this game would be anything other than a complete disaster, is more than enough reason to close a developer that has such horrendous decision making.
This game is basically a developer Darwin Award via "racing" game.
This is also a perfect example of why online only is stupid! Imagine paying $60 for a game but not being able to play it 🤦
The only game I have the platinum trophy 🏆 for! Earned in 2019😊
How many games has frostbite ruined?
ONRUSH is not using the Frostbite engine.
This game was so easy to pick up and play. RIP
Blur and ONRUSH ❤❤❤❤
6:36 Oh so Dirt 5 is from the new engine?
I actually streamed it last night!
i downloaded it yesterday , it took me 5 min to delete it man
Just downloaded it in 2024 sad it isn't online was a great game.bummer.wonder what happened.
I liked this game a lot, I liked how there was unique names like mikkel(my name) and others❤
I liked it
Codemasters Evo should've evolved the game engine from Motorstorm Apocalypse instead of developing Onrush.
When the studio was sold to Codemasters, they couldn't use that engine technology when they were under Playstation, according to Digital Foundry.
this game reminds me of asphalt 8 and the gameplay too
It was one of my favourite games ever. Fun arcade racing, addictive. Many new stuff to do. And I hate Overwatch
Loved this game I even platinumed it 😂 hope to see something like this style of game again
Very interesting!
If only they gave the game a chance :(
For what it was, I enjoyed it
oh wauw, you just saved me a bunch of money. Was planning to buy this for ps5 but since single player unlocks are bound to a server.. hard pass. edit: i lied, i bought it used for 9eu. Its to unique of a racer to let go for that money.
It sucks how onrush a game that i played when i saw it in the microsoft store on my xbox one was wiped out from the shop i wish that the game makes a revive from its mess and that has more to showoff
R.I.P onrush
When I heard it wasn’t a racer I lost any interest I had!
So many people have said the same exact thing sadly...
Same... the first trailer I saw looked promising but with the "it's not racing" becoming more clear through the gameplay previews, I was expecting something more like Motorstorm and I was super let down. The idea of a modern Motorstorm was amazing but it turned out more like some offroad Burnout-like team deathmatch?
Sounds cool to some people but to me just seems to lack depth & misses potential. Seemed more like a one-off mode from Motorstorm multiplayer. there's just too many better combat racing games, and better offroad games
Great video
The new idea was kinda neat, but they should've just paid attention and realized that a new idea was the exact opposite of what people wanted lol. If they just gave us a normal, arcade racing game and it would've been the car game highlight of the year
I don't think so infact it would be forgotten Bc it would be (another racing game)
And I thought need for speed unbound at $70 was bad enough.
What's with these publishers that don't know how to actually price their games?
oh and the game at 0:10 mark could've been a lot worse, imagine calling that depraved pos of a game "NFS Killer" that's based off from newer films that'll basically spells downfall of SMS
And to top it out, lest we remember that game to be not only as a tool to exposing the hypocrisy of Toyota's "racing game promotes illegal street racing" statement, it was also a complete disgraceful in terms of voice acting, that even the worst, of the worst anime english dubs had better dialogue than that sorry excuse of a game
@@adlibbed2138 toyota retracted that statement, it was most likely an intern for saying that they have other reasons for not wanting cars in other games
@@yol_n the damage has been done I'm afraid, that even if both that twitter statement and said game scrubbed away from the public view out of shame, it will forever stain Toyota's overall reputation to the racing game community both for strictly lending over their licenses strictly to Japanese only IP's like Gran Turismos, Project Cars 3, and several other no name arcade cabinet racers that's pretty much centered around street racing and making such haphazardly put excuse
@@TheSultan1470 how about you swallow some red pills once in your lifetime and look what that game has done to Slightly Mad Studios and Toyota?
Especially if you're that Ian Bell fucker whose had an audacity of marketing his F&F movie licensed game as NFS killer is basically was already a bad idea to begin with, you're basically made your company back at EA again with his insane decisions, and having the entirety of the car list including the Toyotas being playable only on multiplayer, and multiplayer only, with having said portion of that game being a complete ghost town upon launch only poured some more gasoline to the fire
because most NFS fans around Blackbox era tend to overlap with the fans of the first three movies, and as you know these guys are pretty toxic, you'd knew what happen when that game was around, it was where the racing game community relentlessly taking potshots to Toyota of how hypocritical that street racing tweet was, 4 years later ever since that game's launch
It was perfect
I've been binging on racing game reviews and retrospectives lately and I've come to the conclusion that the best thing a company can do right now is just Pure, but with offroad races like motorstorm. I think a good offroad arcade racer might do well, since everything's street now, but do at least SOMETHING gimmicky that's actually interesting, and the coolest thing I've seen in a racer to date it bottom up builds from pure, pick a chassis, pick an engine, control arms, swing arm, wheels, tires, bars, body, etc, with constantly unlocking parts to be used for better, faster builds. I think its be pretty neat to be able to choose from a series of chassis in different classes, and then choose visually different suspension setups with different strengths and weaknesses, engines, gearboxes, bodies, etc. Idk, it would probably just be way better recieved than whatever the fuck this was
Are Only Me Don't Know This Game Exist ?
I think most of this can be distilled with “people don’t know how to play games anymore”
Umm I'm sorry I still play it online hmmm so
That is not possible
Favorite game ever. Onrush4ever no matter what 💙🩵🤍