Blender Animation - Hole in the Ground

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  • Опубліковано 20 тра 2013
  • This is another Blender Animation test I have made done for the camera-tracking feature in blender.
    Please comment your thoughts...
    Shot on canon 550d with 18mm lens edited in iMovie and blender.
    Please Like rate and subscribe for more Blender Animations
    Thank you to Andrew Price for making this video possible with his blender camera tracking tutorial, all of his tutorials have been very useful to me and with out his tutorial I wouldn't have been able to make this Blender Animation.
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КОМЕНТАРІ • 5

  • @JuliusBurton
    @JuliusBurton  11 років тому +1

    I tracked using the Sanger windows and bricks and the grid pattern made by the tiles created hundreds of crosses for me to track.

  • @The09diamondpic
    @The09diamondpic 9 років тому

    okay thx. ive been looking everywhere for the answer. turned out it was super simple

  • @lulugoad675
    @lulugoad675 11 років тому

    Really cool ju I didn't know you had a UA-cam thing!!? Lulu goad-godsister

  • @The09diamondpic
    @The09diamondpic 9 років тому +2

    I don't understand how you got the animated tiles to match the texture of the surrounding tiles. plllzzz help!!!!!!!!!

    • @JuliusBurton
      @JuliusBurton  9 років тому +1

      Trevor Lee I just to a photograph of one of the tiles from directly above and projected it on to a cube from the top and put some bricks on the side. super simple. :)
      The hardest part was getting the lighting right, I didn't know about HDRI's at the time.