7 Tricks by Game Developers You Won’t Be Able to Unsee

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 2,4 тис.

  • @NathanWeeks
    @NathanWeeks 4 роки тому +4092

    I am less concerned about not seeing the item being handed over than the fact it appears one character is pulling something out of their butt and handing it to the player character, who then, gratefully, puts it in their own butt.

    • @mihneaiordan1813
      @mihneaiordan1813 4 роки тому +141

      Even something like a club *shudders*

    • @Cuuniyevo
      @Cuuniyevo 4 роки тому +129

      It doesn't look any less weird in Syberia, where Kate stuffs everything, no matter how bulky, into the top of her jacket.

    • @Toasty_Jz
      @Toasty_Jz 4 роки тому +116

      Nathan Weeks the ass is the inventory that’s what you take fall damage

    • @DeathnoteBB
      @DeathnoteBB 4 роки тому +36

      Nathan Weeks I always assume it’s meant to represent then keeping it in a belt or at the top of the pants.

    • @DirgeTV
      @DirgeTV 4 роки тому +102

      Not gonna lie, it has bothered me at times to see that. For instance: Kratos stuffing things like a chalice and even a horn back there all while not having clothing remotely suitable enough to fit all that. A diamond or a bracelet sure but the head of a gorgon? I was better off not remembering that one...

  • @Chloe_Zana
    @Chloe_Zana 4 роки тому +1523

    I mean, they're not really teaching the younglings anything, Andy, because they're all dead.

    • @spacejesus6581
      @spacejesus6581 4 роки тому +10

      Huh, what’re we going to do to find out how this happened?

    • @VolfKami
      @VolfKami 4 роки тому +51

      They were teaching them not to attack opponents who have the high ground, if Anakin had learned that he would've had less problems

    • @Gloomdrake
      @Gloomdrake 4 роки тому +11

      AJXSJS The one time Anakin had the high ground, he got struck by lightning and lost the fight

    • @VolfKami
      @VolfKami 4 роки тому +5

      @@Gloomdrake if he never learned to not attack the high ground he definitely never learned how to defend it

    • @Gloomdrake
      @Gloomdrake 4 роки тому +1

      Sableagle Not the scene I’m referencing

  • @iare19
    @iare19 4 роки тому +1001

    I always notice when something heavy is loading because my PS4 starts making sounds similar to V2 rocket.

    • @jarskil8862
      @jarskil8862 4 роки тому +4

      😂

    • @kenzieuchiha1191
      @kenzieuchiha1191 4 роки тому +69

      If that ain't the goddamn truth lmao. My PS4 does it too, like its crying "please no more, stop playing these over complex games".

    • @sergiocorera
      @sergiocorera 4 роки тому +18

      I had the same issue but I opened the console, got it cleaned and changed the thermal paste. It isn't silent now but it is much better. I can recommend doing this but it will take more than 1 hour if you aren't used to do this kinnd of things.

    • @Noname-om3pp
      @Noname-om3pp 4 роки тому +4

      My PS4 is old af so this is true.

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley 4 роки тому +7

      Made worse if you don't have a PS4 Pro and you play games that have lots of loading screens. I'm looking at you, Final Fantasy XV!

  • @kamalo01
    @kamalo01 4 роки тому +649

    Game protagonist: "Here are the 30 wolves' heads that you asked for that I kept hidden behind my belt."
    NPC: "Looks like its all here. Good job. Here is the Giant Broadsword I promised as a reward that I also kept hidden behind my belt."

    • @goncalobaia1574
      @goncalobaia1574 4 роки тому +10

      Every quest giver in the Witcher 3 has an extra pr-sword kept in their bottom for you to take

    • @thriceXplus7
      @thriceXplus7 4 роки тому +10

      Sure, "belt."

    • @J_Braz_
      @J_Braz_ 3 роки тому +2

      Let me fetch it from my prison pocket for you my hero.

    • @Reggie2000
      @Reggie2000 3 роки тому +3

      My problem is that your giving me a rare powerful sword and a blue amethyst, for slaying the wolf that ate your children, and yet your standing here in a burnt out village on your undies as you claim to also be broke and starving.

    • @gos358
      @gos358 3 роки тому

      Me while playing Skyrim: *proceeds to carry just about everything I find for later use*

  • @etherraichu
    @etherraichu 4 роки тому +304

    With the first one, I like how Skyrim does it. Skyrim doesn't even care. It'll just show the character handing you a hand full of nothing.

    • @say_hello_sarah9792
      @say_hello_sarah9792 3 роки тому +16

      I was gonna mention that too. They either show an empty hand or dont even bother with any animation at all

    • @gavinwinkler1147
      @gavinwinkler1147 3 роки тому +4

      Final Fantasy 12 does too, even in Zodiac Age. It's just a full view of the characters not giving/getting anything. (Yes, I know this comment is a year old, I've been on an Outside XBox binge lol)

    • @eglacernaable
      @eglacernaable 3 роки тому

      unrelated but nice niko pfp im a oneshot fan too

    • @gachayuro2539
      @gachayuro2539 Рік тому +1

      BOTW does the same thing

    • @SpookyGhostLad
      @SpookyGhostLad Рік тому

      Sometimes they don't even do that the item just appears in your inventory

  • @artlessauthorite
    @artlessauthorite 4 роки тому +897

    Ohh, can't fool me oxbox, I see how you cut away before the rubber band snaps to save on having to make complex animations. Tricky tricky~

    • @Renanbso
      @Renanbso 4 роки тому +96

      Also when Mike supposedly hands Jane a tenner, the camera is positioned in a way in which we can't see the item exchange hands, saving precious processing resouces

    • @11jerans
      @11jerans 4 роки тому +19

      Got em

    • @ykl1277
      @ykl1277 4 роки тому +8

      I saw the rubber band and heard the ow and he's covering his face. I'm sure he's actually hit by the rubber band

    • @supasf
      @supasf 4 роки тому +3

      @@ykl1277 to the untrained eye, yes.

    • @riseoftheflutes1739
      @riseoftheflutes1739 4 роки тому +2

      @@ykl1277 Press X for doubt.

  • @gruggerduggerhoose
    @gruggerduggerhoose 4 роки тому +867

    “10 seconds to fully dressed? Thats gotta be a record.”
    Clearly Jane has never witnessed me late for work or the pub before. Lol

    • @jasperzanovich2504
      @jasperzanovich2504 4 роки тому +17

      If you are really late then you are done with whatever you are wearing.
      You can get properly dressed later.

    • @DirgeTV
      @DirgeTV 4 роки тому +16

      Should've seen me trying to get ready for School and showing up Just as the Bell rings. 10 seconds is a skill.

    • @Oxalis11
      @Oxalis11 4 роки тому +20

      First time I hear a phrase "late for the pub"

    • @TayR0C
      @TayR0C 4 роки тому +1

      @@Oxalis11 how did you hear it?

    • @Spectral_Penguin
      @Spectral_Penguin 4 роки тому +5

      Hell I once managed to get dressed, shave, clean my teeth and be in the car on the road all in less than 5 minutes when I was late for work once.

  • @gchap3538
    @gchap3538 3 роки тому +182

    “Human hands are a bloody nightmare”
    As an artist, I can attest to this. It’s like you have to draw a whole other body on the end of the arm, but set 11 times the difficulty!

    • @elisabethheiman2104
      @elisabethheiman2104 3 роки тому +8

      My mom literally once said to me, no joke, as I was complaining about how hard hands are to draw, that "Hands shouldn't be too hard to draw! It's fairly easy!" Says the woman who can barely draw a stick figure.

    • @felixc543
      @felixc543 3 роки тому +5

      They are so fiddly! They don't need that many joints!

    • @romxxii
      @romxxii 2 роки тому +2

      "wait till you get to the feet!" -- Rob Liefeld, circa late 90's

    • @gchap3538
      @gchap3538 2 роки тому +1

      @@romxxii the WHAT?

    • @TheMbangel
      @TheMbangel Рік тому

      The hands in the Mass Effect series freaks me out. They look so weird.

  • @nettaatzili1936
    @nettaatzili1936 4 роки тому +319

    In Assassin's Creed Syndicate one of the mooks yells at his fellows to stop attacking Jacob or Evie one at a time. Didn't know Ubisoft were giving us that much credit.

    • @hugofontes5708
      @hugofontes5708 4 роки тому +5

      Coincidentally, that's was the one AC game I felt combat was at all difficult on occasion (haven't played odyssey nor origins yet)
      Still mostly very chill fights

    • @KasumiRINA
      @KasumiRINA 3 роки тому +7

      @@hugofontes5708 Origins and later are HUGE difficulty spike. They cut the parkour and cool counters to make battles more Dark Souls and no, they don't attack you one at the time... But now they're bullet sponge-y AND you got Dynasty Warriors style moves to attack multiple enemies at the time.

    • @Wittemn
      @Wittemn 3 роки тому +3

      @@hugofontes5708 Unity has to be given credit there too, I played it recently and you can be hit while doing a counterkill or hit simultaneously by multiple enemies.

    • @hugofontes5708
      @hugofontes5708 3 роки тому

      @@KasumiRINA sounds interesting, I guess I should keep my eye on sales

    • @lukky6648
      @lukky6648 3 роки тому +3

      @@KasumiRINA also they keep yelling in origins " Attack at the same time "
      Which is funny , and also that line " what is this guy'' makes you feel a lot cooler

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 3 роки тому +95

    Just a slight bit of info for those interested in game-dev and animation: The difficulty with handing over items isn't really the hand animation being hard to do (although hands will always be a challenge) but more to do with the fact that "re-parenting," an object is difficult to do correctly.
    In order to have an object move with the hand, you need to "parent," the object to the bone used to animate the hand which will automatically calculate the offset when the hand is moved so you don't have to. Problem is, when that object suddenly needs to be parented to the _other person's_ hand, the offset calculation needs to be switched over. Since the offset is calculated based on two extremely different reference points, this might end up with the object teleporting across the map instead of into the other hand, and is tricky to get right. Even if you do get it right, it usually involves multiple version of the same object and is super tedious to do.

    • @jeffextreme5498
      @jeffextreme5498 2 роки тому +3

      Exactly this

    • @revolver265
      @revolver265 2 роки тому +3

      The solution? A game where characters only ever toss items to each other, even if it's a Ming Vase!
      (I can already imagine said vase juddering the moment it gets close to the receiving character's hand, before tractor-beaming into their palm)

    • @ZachHixsonTutorials
      @ZachHixsonTutorials Рік тому +5

      @@deezclutches7924
      1) Anyone who has ever uttered the term "lazy devs," has never gotten beyond a single Unity tutorial.
      2) funny that you mention Blender as while I love and use Blender professionally, it specifically sucks when inverse transforming objects multiple times during an animation, which you'd need to do when switching hands.
      3) the type of handoff that's required to pass objects between characters would either have to be done with re-parenting or animating a stack of constraints. Since these constraints aren't usually exported with the model, actually getting the handoff animation into the game engine is going to be a lot of extra work for the artists, and possibly even a custom coding solution.
      Sure it's possible, and it happens frequently when it needs to, but it's a lot of extra work that doesn't add as much value as it would cost.

    • @landonewts
      @landonewts 7 місяців тому +1

      Thanks for that insight, I never would have considered that. Love finding out details like this about game development.

    • @Dovah_Slayer
      @Dovah_Slayer 7 місяців тому

      Detroit become human (and other david cage games as well as telltale games) is stupid impressive for having hand offs in the game (for example Connor giving Kamski back the gun), then again, it's basically interactive cutscene, so yeah I guess if your game boils down to cutscene with limited player interaction you can get away with a lot more other devs would have to axe to have more effort put elsewhere

  • @MsKornkitty
    @MsKornkitty 4 роки тому +316

    Whoa whoa whoa, where was the spoiler warning for Tetris? I am SHOOK that reaching completion made them all just disappear.

    • @DeviousDryad
      @DeviousDryad 4 роки тому +18

      ikr!!!!! I can't believe they spoiled the game!! I was so excited to play it!

    • @TheSportSatellite
      @TheSportSatellite 4 роки тому +11

      I'm also shook that reaching completion made them all disappear! ....oh you were talking about tetris

    • @arjunsatheesh7609
      @arjunsatheesh7609 4 роки тому +2

      Keanu_Reeves_Woah.gif

    • @JanAside
      @JanAside 4 роки тому +2

      @@TheSportSatellite IM DEAD

    • @fireblade295
      @fireblade295 4 роки тому +1

      They spoiled that one scene in Control that was optional, you'd think they would put a warning for Tetris!
      Yes, I am the type that CAN get angry at spoiler warnings. Not because of the spoilers, but because I find them stuid. Just be me, and be very hard to impress with twists and reveals...

  • @tarnim80
    @tarnim80 4 роки тому +437

    whenever a video game character gets dressed of camera I like to imagine that they are actually getting dressed Sims-style by spinning in mid air

    • @AkumaDayo
      @AkumaDayo 4 роки тому +12

      Omg I thought I was the only one who imagined that lmao

    • @Darsh0019
      @Darsh0019 4 роки тому +17

      Now I will always imagine that. Curse you!!!!!

    • @eagle219406
      @eagle219406 4 роки тому +11

      You mean doing the Wonder Woman?

    • @UrbanJediWill
      @UrbanJediWill 4 роки тому +11

      Lol, Geralt spinning

    • @darkspeed54
      @darkspeed54 4 роки тому +3

      Glad i'm not the only stupid one

  • @musicadictor
    @musicadictor 4 роки тому +550

    When trying to find the way in video games, I always trust the good old "follow the bad guys" technique, in which you go the way that's full of people you can kill. If the path is empty, you're going the wrong way.

    • @lfskyden
      @lfskyden 4 роки тому +52

      Also Known As "Oh An Enemy, this must be the way", of course, that only works if you kill them all as you pass

    • @elementalsgami1
      @elementalsgami1 4 роки тому +58

      "It's some new dialogue, this must be right!"

    • @marhawkman303
      @marhawkman303 4 роки тому +26

      @@lfskyden Yeah why bother putting a bunch of enemy things in dark corners of the map the player has no reason to go to?
      It can get complicated if it's a map with multiple mission objectives. Open world games will have enemies near the important stuff, but... is that the quest you're on right now, or a later one?

    • @elementalsgami1
      @elementalsgami1 4 роки тому +2

      @Dahn True, but you know where to go.

    • @Dargonhuman
      @Dargonhuman 4 роки тому +14

      @Dahn Half-Life taught me that trick.
      A trick Halo Combat Evolved taught me was when a game doesn't despawn enemy corpses, you can also use those to find your way back if backtracking is necessary for a level.

  • @somenerdygirl4696
    @somenerdygirl4696 4 роки тому +1022

    "The universal sound effects of "clothes are happening" I couldn't stop laughing cuz it's true

    • @MrMarcelo252
      @MrMarcelo252 4 роки тому +2

      Dmc3

    • @saintmuerte13
      @saintmuerte13 4 роки тому +5

      I heard it immediately

    • @JuanUys
      @JuanUys 4 роки тому +19

      When I hear "clothes happening", I see foley artists on all fours rubbing some old jeans on the floor with a couple of mics perched alongside.

    • @Liggliluff
      @Liggliluff 3 роки тому +15

      It's either that one, or the sound of a zipper; even for clothes without zippers.

    • @stormmeansnowork
      @stormmeansnowork 3 роки тому +1

      Speaking of using camera angle to avoid characters dressing up, how can we not mention Kojima using the camera angle to hide a naked Raiden pretending to be detained in a revolving bed and later escaped and dress up?

  • @TheSecondVersion
    @TheSecondVersion 4 роки тому +203

    One of these days, a studio is gonna flex by showing a character getting dressed, and it turns out it WAS the loading screen.

    • @hugofontes5708
      @hugofontes5708 4 роки тому +25

      Actual weird flex but okay

    • @williamsmith6921
      @williamsmith6921 3 роки тому +13

      As physics simulations become more lightweight and accurate and hardware becomes more powerful they wont have to worry about the complex animation of clothes clipping through the body and such since the shirt will just act like a real shirt and all they have to do is animate the character pulling it over itself, which may also be partially procedural

    • @KasumiRINA
      @KasumiRINA 3 роки тому +8

      WWE 2k20, an otherwise buggy mess that couldn't manage hair to stop twitching, shown Hulk Hogan properly tear his shirt off during entrance. Problem is if you change his outfit, the shirt magically appears for one shot where he rips it lmao.

  • @Loiya0451
    @Loiya0451 4 роки тому +597

    Some platformers use a trick called "coyote time" (in reference to Wile E. Coyote) to give players a slightly easier chance of pulling off satisfying jumps at the last moment. Whenever the player would fall off a platform, they'd instead be able to jump as if they were still on the ground, much like how Wile E. would keep running mid-air before eventually falling.

    • @Fucisko
      @Fucisko 4 роки тому +26

      I think that was mentioned in some other outside xbox video, not sure which one though.

    • @davidmcgill1000
      @davidmcgill1000 4 роки тому +4

      Definitely remember it being mentioned in a Shovel Knight video somewhere.

    • @gedeyogam9096
      @gedeyogam9096 4 роки тому +28

      Its an older fact in an older games, that most of us already knows, another example is enemies will miss their few first shot at you, or our indicators of life or ammo have different values, etc

    • @charlessaintpe8574
      @charlessaintpe8574 4 роки тому +19

      @@gedeyogam9096 those are all, in fact, in the same video, 6 ways video games tricked you into thinking you're awesome.

    • @perfectlap9379
      @perfectlap9379 4 роки тому +4

      Yep. You can achieve this by making the collision box slightly longer than the actual sprite/mesh. I have something like this in my game

  • @joeschmo3844
    @joeschmo3844 4 роки тому +711

    Jane, looking at her hands: “It’s not right is it?”
    I think Jane just found a new field of research, one that definitely won’t involve cutting off people’s hands to replace them with...other things.

    • @catlover2223
      @catlover2223 4 роки тому +24

      Probably robotic claw hands that contain a bazooka in the "fingers" part and a cigarette lighter in the thumb and look suspiciously like Christmas mittens.

    • @keeganlafferty1395
      @keeganlafferty1395 4 роки тому +7

      *insert X to Doubt and Are you sure about that memes*

    • @FrenchToast663
      @FrenchToast663 4 роки тому +9

      cyborg kittens with mittens probably

    • @GhostOfLorelei
      @GhostOfLorelei 4 роки тому +6

      I assume all the upvotes are volunteers... And I assume the thumbs up will be removed and replaced without whatever those volunteers end up with on the ends of their arms.

    • @carlosalonsolunarivera7381
      @carlosalonsolunarivera7381 4 роки тому +4

      I read cutting hands and had a comment reflex i had to suppress
      I want to live a quiet life

  • @rootsandbonesart
    @rootsandbonesart 4 роки тому +162

    Having actually animated a hand in 3d, I can confirm that hands are one of the worst/most difficult things to animate.

    • @heleneandersson7649
      @heleneandersson7649 4 роки тому +22

      My experience from trying to draw them is similar. I usually end up partially concealing them, feeling happy if the thumbs end up on the right side. Hands are weird.

    • @NotHPotter
      @NotHPotter 4 роки тому +5

      But my tummy is making the rumblies only hands can satisfy...

    • @FrenchToast663
      @FrenchToast663 4 роки тому +3

      also feet

    • @rootsandbonesart
      @rootsandbonesart 4 роки тому

      @@FrenchToast663 absolutely

    • @Puremindgames
      @Puremindgames 4 роки тому +4

      Having never animated a single thing and can't even get a character to move in Unity(My Game Dev dream died before it began) I can also confirm.

  • @DaSaintDemon
    @DaSaintDemon 4 роки тому +415

    Enemies attack in small numbers.
    DARK SOULS: We dont do that here

    • @boriskalashnikov489
      @boriskalashnikov489 4 роки тому +32

      @QUEENDOM absolutely not, I have legit gotten hit by 4 at the exact same time or at slightly different times one after the other

    • @deathbykonami5487
      @deathbykonami5487 4 роки тому +16

      Ornstein and Smough have entered the chat, followed by the Four Kings

    • @deathbykonami5487
      @deathbykonami5487 4 роки тому +3

      @@VincitOmniaVeritas7 with the right set up and upgraded equipment, the first stage of the fight is a cakewalk (just make sure you summon Solaire beforehand, despite looking flimsy he can tank several hits from both and hold his own against a berserk Ornstein making the fight alot less stressful)

    • @TheWitchfinderGenral
      @TheWitchfinderGenral 4 роки тому +13

      *laughs in Kingdom Come: Deliverance*

    • @theminerboy5694
      @theminerboy5694 4 роки тому +4

      Neither does Minecraft.

  • @Dreadjaws
    @Dreadjaws 4 роки тому +501

    That whole "not showing a character getting dressed" trick is so ubiquitous that sometimes even movies do it. It is, of course, for a different reason: sometimes the full outfit actors are wearing is not the same as the separate pieces shown, and sometimes suits have some trickery that they don't want the audience to notice. Take a look, for instance, at the Raimi Spider-Man movies, where you see Peter holding his mask and then it cuts to him mimicking pressing it over his neck while it was obviously already there. Or even the famous kiss scene in the first film, where MJ painstakingly makes the effort of bending the mask inside, just so people can't see the mask's actual insides, which likely include some molded bits to keep Spidey's face from showing his lips.

    • @killertruth186
      @killertruth186 4 роки тому +32

      True, although I do think that there's a bit of actors doesn't want to be seen getting dressed or undressed in front of the camera. Even child actors.

    • @Omaru1982
      @Omaru1982 4 роки тому +39

      My favourite is superhero masks, where they obviously have eye makeup on around the eyeholes, but when they take the mask off they have a clean face.

    • @billghli
      @billghli 4 роки тому +13

      @@Omaru1982 like Batman Returns ms where they clearly show one shot with eye make-up and the next without because it's 1 take when he rips the mask off so can't wear the make-up 😅

    • @mattgerlach744
      @mattgerlach744 4 роки тому +10

      Also the Hays Code which was enforced from the 30s through the 60s and prevented films from showing "any licentious or suggestive nudity - in fact or in silhouette." It's convenient that movies had already made the "look away" strategy a standard practice before 3d animators even came onto the scene.

    • @killertruth186
      @killertruth186 4 роки тому +2

      @@billghli True, because that would be uncomfortable for the actor. If heanaged to smudged his makeup.

  • @Ceece20
    @Ceece20 4 роки тому +121

    One trick Video Game developers do is to make me believe my life is actually more interesting than it is in real life.
    Otherwise known as the “immersion effect”.

  • @josephattwell1006
    @josephattwell1006 4 роки тому +118

    11:00 Regarding the "Mr. Incrediable puts his hand through his suit's hole," the animators begged the director to let Mr. Incrediable just look at the shirt and say it was ripped rather than having to rig and animate the suit.

  • @thesong7877
    @thesong7877 4 роки тому +184

    "Hmm. That's clearly the right way. Time to go every other way first."
    I've always noticed the "enemies won't all attack" one, I just tell myself their afraid of hitting each other instead of me, or obsessively looking for openings without realizing they don't need one.

    • @apomk2
      @apomk2 4 роки тому +35

      I pretend it's just a case of the bystander effect. "Oh there's an opening, should I attack? Ah, nevermind, I'm sure someone else will"

    • @kevinperry8837
      @kevinperry8837 4 роки тому +13

      The Shadow of Wardor games do this pretty well. Enough idle animations mixed with having a good amount of enemies attacking keeps the sense of fighting off 30 orcs alive

    • @apolloaero
      @apolloaero 4 роки тому +4

      @ he combined shadow of war and mordor together

    • @loganmerema7284
      @loganmerema7284 4 роки тому +2

      Is it just me, or does Kingdom Hearts not do this? Or am I just bad at the game?

    • @LurchibaldBioshock
      @LurchibaldBioshock 4 роки тому

      Did that with Skyrim, and ended up wondering why I found so many unlockable words of power but yet encountered no dragons to get souls from to unlock them, turns out you need to do the main mission that gets you to kill the dragon, to unlock wild dragons appearing... whoops xD

  • @LunaDeaminac
    @LunaDeaminac 4 роки тому +189

    “The other option was to put all the characters in mittens.” Ah yes, the Undertale solution.

    • @Dark_Mishra
      @Dark_Mishra 4 роки тому +10

      Almost every Disney character ever too so they can avoid fingernails.

    • @cheatcode436
      @cheatcode436 3 роки тому +1

      *Facepalms*

  • @dragonoverlord2010
    @dragonoverlord2010 4 роки тому +266

    "Hands are weird." - Jane, and now every stoner watching this

    • @fish3977
      @fish3977 4 роки тому +2

      try psychedelics next

    • @okami-shaman9548
      @okami-shaman9548 4 роки тому +4

      Now to observe feet.

    • @socalledchaosaus
      @socalledchaosaus 4 роки тому +5

      Jane being creeped out by hands and turned on by the witcher...gold 😂😂!

    • @Hellwyck
      @Hellwyck 3 роки тому +4

      "They call 'em fingers but I never seen 'em fing"

  • @FriendB
    @FriendB 4 роки тому +353

    "Hands are weird". Whelp, I don't think Jane's ready to hear about feet.

    • @GameHammerCG
      @GameHammerCG 4 роки тому +38

      You mean leg hands?

    • @antenna_prolly
      @antenna_prolly 4 роки тому +22

      I'm sure there are a number of watchers ready to hear about Jane's feet.

    • @Xanderj89
      @Xanderj89 4 роки тому +4

      You can keep those static though, fingers need to wiggle around and manipulate things.

    • @A_Lo_TX
      @A_Lo_TX 4 роки тому +2

      Let’s see her feet and we be the judge. 🙂😇

    • @dannyeye1
      @dannyeye1 4 роки тому

      "Hands are weird." Proceeds to spend eternity baby-splaining this incredibly simple concept.

  • @wamblingwimblingwumblingwo3392
    @wamblingwimblingwumblingwo3392 4 роки тому +78

    5:50 I see you what you did there. Saving money by not animating Mike handing over the tenner to Jane.

  • @noakai
    @noakai 4 роки тому +730

    "That's Nintendo, they can get away with it" is the most true comment on the entire internet.

    • @savagelogic8674
      @savagelogic8674 4 роки тому +10

      Nic C Nintentards are the worst lol

    • @GoAway3729
      @GoAway3729 4 роки тому +7

      *luaghs in Nintendo switch online*

    • @jasonbliss6030
      @jasonbliss6030 4 роки тому +14

      @@savagelogic8674 No one agreed, but you tried.

    • @savagelogic8674
      @savagelogic8674 4 роки тому +4

      Jason Bliss Try what? Stating my opinion 😂. Even so, clearly there are people who do agree with me, despite me not trying to convince anybody.

    • @jasonbliss6030
      @jasonbliss6030 4 роки тому +9

      @@savagelogic8674 Maybe displaying your opinions with insults is why your channel didn't quite take off. No need to be so bitter about Nintendo fans.

  • @CombustibleCake
    @CombustibleCake 4 роки тому +381

    hey game devs, here’s a lil cheat for you: if all the characters were naked all the time, you wouldn’t need to animate any clothes physics at all :)

    • @hackerx7329
      @hackerx7329 4 роки тому +40

      But then there would be a lot of extra hair to animate.

    • @PUNISHERMHS_2021
      @PUNISHERMHS_2021 4 роки тому +19

      @@hackerx7329 not necessarily

    • @shaece798
      @shaece798 4 роки тому +23

      Welcome to the world of PC Mods.

    • @WanderingAwayToTheNextDay0513
      @WanderingAwayToTheNextDay0513 4 роки тому +4

      Just make them human robots with only hair on top of their heads

    • @GamingWolfGod
      @GamingWolfGod 4 роки тому +31

      Japan: We tried but everyone's a massive fucking prude.

  • @hotmatrixx
    @hotmatrixx 4 роки тому +113

    Epistemology: the theory of knowledge, especially with regard to its methods, validity, and scope, and the distinction between justified belief and opinion.

  • @Confron7a7ion7
    @Confron7a7ion7 4 роки тому +149

    My favorite trick is how the original Doom games looked 3D despite the games being entirely 2D.

    • @OrangeyChocolate
      @OrangeyChocolate 4 роки тому +14

      I heard about that a while ago. Didn't they design Doom as a top-down game, then bring the perspective down to eye level to achieve the effect?

    • @Confron7a7ion7
      @Confron7a7ion7 4 роки тому +22

      @@OrangeyChocolate Basically yeah. Same for Wolfenstein 3D. It was impossible for home hardware to render 3D at the time.
      The games that invented the 3D FPS genre were actually 2D top down dungeon crawlers.

    • @Dargonhuman
      @Dargonhuman 4 роки тому +18

      @Dahn Also why you could shoot "flying" enemies like Cacodemons without needing to look up as they were essentially walking on invisible stilts that were part of their hitbox.

    • @spiritmuse
      @spiritmuse 4 роки тому +15

      Dargonhuman - That isn't actually true, there's a video out there that debunks parts of this and points out that, for example, projectiles can fly over players' heads, which wouldn't be possible without a z-axis. So while the map itself is 2D, players and enemies do move in a 3D space. And the reason you can fire up at enemies is because the game auto-aims your bullets upwards to where the enemy is.

    • @dj1NM3
      @dj1NM3 4 роки тому +9

      @Dahn
      If you play through "Duke Nukem 3D" it is painfully obvious that the game is really 2D mapped, as nothing at all can overlap.
      Heck even the lifts/elevators can't go straight up/down and "stair-step" to avoid overalpping, with the levels of the multi-story buildings laid out sort-of like blades of a fan off the eleveators so they also don't overlap.
      It also explained how you could be "squished" when shrunk by an opponent that seemed to be flying hundreds of feet in the air above you.
      .
      Then "Quake" came out only five months later (June 1996 Vs January 1996) with true 3D, in particular the spiral ramp you fight your way up overlaps mulitple times and you can see that if you "mouse look" around to look up, into the distance.

  • @TheValiantBob
    @TheValiantBob 4 роки тому +157

    How about Fallout 3, where in order to make a metro work, they made the traincar a hat, had an NPC beneath the level wear it, and then have that npc run super fast?

    • @Karak-_-
      @Karak-_- 4 роки тому +32

      That was game developers working with what engine programmes gave them, it was probably too dificult to add moving platforms. Bethesda...

    • @bett431
      @bett431 4 роки тому +50

      Modern problems require modern solutions...

    • @joeschmo3844
      @joeschmo3844 4 роки тому +35

      Oh, Bethesda, between this and Mephala being a talking side table, I’m starting to think your just having “ridiculous design solution” contests behind the scenes.

    • @No_nameOG
      @No_nameOG 4 роки тому +12

      TheValiantBob in actuality, it occupied the “glove” slot, but replaced the head. So the NPC had only one hand.

    • @jarskil8862
      @jarskil8862 4 роки тому +3

      Fallout 3 has working metro? Huh?

  • @SandMaxxPayne
    @SandMaxxPayne 4 роки тому +314

    Surprised Hitman wasn’t shown at all for the clothing segment.

    • @musicadictor
      @musicadictor 4 роки тому +4

      was thinking the same thing!

    • @brentage5000
      @brentage5000 4 роки тому +45

      They were shown, we just couldn't see it. Because Hitman.

    • @marhawkman303
      @marhawkman303 4 роки тому +2

      @@musicadictor Yeah Hitman... fudges changing clothes.

    • @andrastereborn855
      @andrastereborn855 4 роки тому +33

      47's true power is to make some vague cloth-rustling noises for three seconds and then appear in a completely different outfit. (His other one is being able to keep a crowbar, a wrench, a screwdriver, two poisons, three guns and five types of explosives in the pockets. Even if there are no pockets.)

    • @sharif47
      @sharif47 4 роки тому

      On a similar note, we did get to see (more or less) Layla Stockton stripping on camera in Hitman Absolution.

  • @shaqueeshameeshachaneeshal4339
    @shaqueeshameeshachaneeshal4339 4 роки тому +76

    "at least no one does that anymore"
    *Laughs in fallout 4*

    • @swine13
      @swine13 4 роки тому +7

      Hello, this is Bethesda. We are here to claim the $7.50 you owe us for that laugh emote you just used. 🤚

    • @Xue-tu
      @Xue-tu 4 роки тому +8

      @@swine13 This is ea, we regret to inform you that the command you just used is locked by dlc. To unlock this command buy the charging people for laughing pack for 20USD

    • @ZennMagic
      @ZennMagic 3 роки тому

      Warframe, although the game is so optimized it takes 2 seconds to load anyway

  • @XHandsomeJackX
    @XHandsomeJackX 4 роки тому +69

    Diablo ignores the "few enemies attack at once" rule.

    • @JopiesausGaming
      @JopiesausGaming 4 роки тому +8

      Because Diablo isn't the genre at which that technique is aimed, because unit-slotting is mostly prevalent in fighting or action games, not older style click and kill rpg's like diablo or sacred

    • @KasumiRINA
      @KasumiRINA 3 роки тому +1

      Beatemups also had enemies attacking at once except for counter based ones where you time your assassin parries for spectacle.

    • @SeverusStudios1980
      @SeverusStudios1980 3 роки тому

      @@KasumiRINA Streets of rage, Double Dragon ahhhh good ol games

  • @Badgerfan4
    @Badgerfan4 4 роки тому +339

    I can't hear the tetris theme song anymore without hearing Jane's lyrics to it.

    • @HovektheArtist
      @HovektheArtist 4 роки тому +36

      Da dedada deda de dedada tetris song

    • @kaushtubhchauhan
      @kaushtubhchauhan 4 роки тому +5

      Which video was that?

    • @walterwallman3566
      @walterwallman3566 4 роки тому +7

      @@kaushtubhchauhan it's called something like anoying songs we can't stop humming

    • @Badgerfan4
      @Badgerfan4 4 роки тому +10

      @@kaushtubhchauhan 7 Most Infuriating Songs

    • @00pugsly48
      @00pugsly48 4 роки тому +4

      Neither can I! I’ve also done my best to spread it to everyone I know so they can suffer with me too

  • @davham27
    @davham27 4 роки тому +235

    Metal armor stretching and bending when the character moves around. It just makes it look like they're wearing rubber.

    • @gurugeorge
      @gurugeorge 4 роки тому +33

      There are a lot of little graphical things like this on models that were formerly not really noticeable, but are now starting to get annoying as the general level of graphics goes up. Wonky shoulders, bendy armor like you say, feet not properly positioned on an incline (although this is much less common now, they seem to be on to that these days), things like dresses and trenchcoats not having cloth physics, various clipping issues, etc. But the biggest bugbear is still jerky animations. The industry is due for a major "pass" (which may take several years) on models to sort all these little niggles out, I think.
      I think what we really want to see now are pretty much fully realistic 3-d, physics-based everything, cloth simulation, separate physics reacting gear (e.g. ammo belts, scabbards, etc., being independent physics things that jiggle about as the person runs, not fixed and painted on, that kind of thing) with really smooth animations. Again, games here and there are _starting_ to get this done (e.g. Red Dead), but there's still a long way to go.

    • @Lucy666Fernandez
      @Lucy666Fernandez 4 роки тому +22

      @@gurugeorge I mean...you sure can get that if you're ok with the game being about 10 minutes long and burning up your entire hardware.

    • @wwaxwork
      @wwaxwork 4 роки тому +3

      Also changing shape depending on if it's being worn by a man or a woman.

    • @Steampunk_Kak
      @Steampunk_Kak 4 роки тому +20

      @@gurugeorge they were able to simulate that actually! Except it was a 10 second long display that took a computer worth about 18 thousand dollars 24 hours to render properly... Yeah, we are still a good ways away from full on 3d real physics rendering in games.

    • @edi9892
      @edi9892 4 роки тому +2

      Mordhau makes it painfully obvious with neck plates.

  • @AlmightyPolarBear
    @AlmightyPolarBear 4 роки тому +100

    What about locking the camera so you cannot see the endless void surrounding the level?

    • @AlmightyPolarBear
      @AlmightyPolarBear 4 роки тому +1

      @Manek Iridius I was referring to camera controls.

  • @jasonblalock4429
    @jasonblalock4429 4 роки тому +7

    Another trick that's pretty common is giving the player more life than it would appear based on their health bar. It seems like you should only be able to take one more hit, but you can actually take two or three. It helps make the battles feel frantic and dangerous if the player's health is constantly in the red, while the devs give the player extra wriggle room to pull off their awesome reversal of fortune. (Ubisoft *loves* doing this.)

  • @GodsBoss
    @GodsBoss 4 роки тому +13

    The rubber band thing is something I did actually notice, because it just can't be that you have been driving faster than the AI, have consistent lap times, but the distance to the cars following you at some point keeps constant.

  • @k1ngk4gl3
    @k1ngk4gl3 4 роки тому +130

    This title is no joke.
    Some of these have been ruined for me since I noticed them in the 6th gen.
    Along the lines of handing items, how about when characters kiss? The game keeps frame until the last second before switching to a back-of-the-head angle. Well... The smart games do, anyway.
    What about games that entice our nosey nature by having 2 NPCs stand around spoon-feeding exposition in the guise of a conversation?

    • @TheAbbeyoftheEveryman
      @TheAbbeyoftheEveryman 4 роки тому +3

      King Kagle lol hitman. 2 guards just happen to be talking about the bosses pet tiger that he visits every day or some shit like that

    • @powerpc127
      @powerpc127 4 роки тому +1

      Now I want to see a video of a game character actually making out with someone in engine just to see their lips awkwardly glitch through one another.

  • @hyliandoctor
    @hyliandoctor 4 роки тому +336

    One little trick I remember is called "culling."
    This when the game only loads in objects that can be seen by the game's camera, instead of everything at once.

    • @DEEJAYWAL
      @DEEJAYWAL 4 роки тому +99

      In video games the old philosophers were right. Objects don’t exist if no one is looking at them.

    • @rogainegaming6924
      @rogainegaming6924 4 роки тому +31

      I remember using this trick to spawn cars in GTA SA.

    • @hhaavvvvii
      @hhaavvvvii 4 роки тому +33

      Most of the time culling is just polygons, and it's basically required if you want performance. Usually the actual game entities are still loaded and functional.

    • @W0ND3RB0Y1
      @W0ND3RB0Y1 4 роки тому +12

      It's only on the graphical side... It's not rendered in the 3D space, but it's there.. Occlusion boxes used to be common..

    • @someguy1ification
      @someguy1ification 4 роки тому +11

      This is the worst in dynasty warriors games. If you are on a horse you can move faster than the game can load the objects you bring into range, so you can stop in the middle of a mostly empty field and have a bunch of guys spawn on you. Or, more accurately, have to wait for them to appear so you can kill them.

  • @jcthefirst
    @jcthefirst 4 роки тому +174

    "Clothes are Happening" needs to be a t-shirt.

  • @tabibutler4444
    @tabibutler4444 4 роки тому +72

    “Enemies attack in small numbers”
    Me: *looking at kingdom hearts II and III’s 1000 heartless battles suspiciously*

    • @X1erra
      @X1erra 4 роки тому +7

      Even in that situation they're attacking less often than usual. Plus it's not really 1000 3D models on screen. You cannot unsee the background 2D sprites once you go HD in KH2. Loots of trickery going on, including things like a very low enemy render distance and some unit slotting, or maybe it's just the AI of those enemies being dormant most of the time.

    • @labra65
      @labra65 4 роки тому

      Nice to see you here

  • @Beliasa01
    @Beliasa01 4 роки тому +27

    I just noticed FF7 REMAKE does the "sliding through a gap" alot XD

  • @almostambidextrous
    @almostambidextrous 4 роки тому +184

    "the world isn't ready for full-frontal Geralt"
    stupid world hurry up

  • @Kaynos
    @Kaynos 4 роки тому +108

    -"Here take this, it came from my butt"
    -"Thanks i'll put it right back there"

    • @kj8840
      @kj8840 3 роки тому

      Little did we know how ubiquitous fecal transplant was in video games.

  • @narcspector
    @narcspector 4 роки тому +180

    I knew we would see "Squeezing Through Tight Gaps to Hide Loading" in a List eventually, they've been mentioned by OXBOXTRA so many times, both in streams and SOTW and etc, it was just foreshadowing lol. OMG, AND the "Valve Follow the Light Rule", for which all of the above applies! 😂

    • @zevo9314
      @zevo9314 4 роки тому +7

      i thought they were gonna mention the naughty dog yellow. which does the same thing as the light, but in naughty dog, just go where you see yellow

    • @narcspector
      @narcspector 4 роки тому

      @@gamecavalier3230 Titanfall 2's so damn good lol

    • @narcspector
      @narcspector 4 роки тому

      @@gamecavalier3230 if you like action shooters where you can do stylish moves and move ridiculously fast, play Vanquish! The Remaster with Bayonetta (it's a Dual Pack Bundle) just came out, and both games hold up so well, and look great on new gen hardware!

    • @Jhakaro
      @Jhakaro 4 роки тому

      It's not really a valve thing, more an art thing which is also more a psychological thing. Our eyes naturally go to wherever contrast is greatest.

    • @hollylucianta6711
      @hollylucianta6711 4 роки тому

      Bloodborne plays a really nasty trick with this, they show you a big beautiful glowing window in a dark house and you're so fixated on it the first time that you don't notice the werewolf charging you from the side...

  • @riotangel4701
    @riotangel4701 4 роки тому +18

    I _immediately_ noticed the blocked hand gestures when started playing *Witcher* games. Even though previous games never animated hands, somehow CDPR made them bloody blatant.

    • @Wittemn
      @Wittemn 3 роки тому

      Now in Cyberpunk they just wave in your general direction to send you money.

    • @KSINregirat
      @KSINregirat 3 роки тому

      @@Wittemn what about after the big update?

    • @Wittemn
      @Wittemn 3 роки тому +4

      @@KSINregirat It was just HUGE amount of bug fixes. And to be fair, There were several hand animations in the release patch like those guitar animations that are extremely accurate. My comment was just poking fun at an in-universe concept, not trying to jump into the hate bandwagon. I actually loved the game even with all the bugs since release, I have 220 hours on it on steam.

  • @nauscakes1868
    @nauscakes1868 3 роки тому +9

    I remember during one of the old Half-Life 2 games, they had a 'narrator mode,' and they talked about how it sucks to design a really cool set piece, only for the player to be staring directly at a tire laying on the ground, and missing the entire event. That was like 15 years ago, and I always get a chuckle when I think of it.

  • @ZemosMacleod
    @ZemosMacleod 4 роки тому +44

    100% agree with Mike that finishing the race 30+ seconds ahead of the competition is far more enjoyable than having rubber banding ai constantly cheating for a fake sense of competition.

    • @skippy2987
      @skippy2987 4 роки тому +1

      Hello Need For Speed. You can beat the dominate time but lose because the AI gets infinite grip, power, and traffic smashing power as they fall further behind

  • @jonbaxter2254
    @jonbaxter2254 4 роки тому +47

    Talking about animating someone putting clothes on, I was really impressed when Geralt put his boots on in Witcher 2. Seems like a simple thing, but I don't think I'd ever seen it in a game.

  • @beauson1983
    @beauson1983 4 роки тому +194

    Mike: "that car is from 1971, it should be broken down on the side of the road somewhere"
    Me, sitting within 10m of three cars from the 70's: "cold Mike, cold..."

    • @dracosfire7247
      @dracosfire7247 4 роки тому +30

      What are you doing on the side of a road somewhere?

    • @personman1148
      @personman1148 4 роки тому +4

      My dad has an Alfa these guys have no clue about cars.

    • @killertruth186
      @killertruth186 4 роки тому

      And he shown a porshe 911.

    • @beauson1983
      @beauson1983 4 роки тому +1

      @@killertruth186 I'll give him that though, Porsche have been building 911's since at least 1968

    • @killertruth186
      @killertruth186 4 роки тому

      @@beauson1983 True. And I had realized on The Crew, that if you are driving a slow car being at high speed. While the player with a higher performance police car can catch you and arrest you on the go, which that made zero sense.

  • @gellister
    @gellister 4 роки тому +7

    Some of these I don't mind. Unit slotting is a concession to allow a player a manageable situation. Lighting to direct you is subtle enough that even if I recognize it thereafter, I rarely do during gameplay. The item hand-offs I kind of just giggle at now because it is so "video gamey" alongside the getting dressed being a thing that is just far too graphically taxing at this point to be worth the dev time (animate a piece of clothing to morph over a differently textured model and then try to swap that model out for the fully dressed model with the camera still on them, not worth it). The falling off ledges just allows ragdoll physics to get played up, which I always find a joy.
    On the other end: Rubber banding can go to hell. The number of times I have lost a race in a game due to my superior driving having a minor hiccup at the end and the cars behind me that should've been twenty seconds back zoom by to the finish, it's not fun, it sucks. I have quit racing games due to this. And the sliding in narrow hallways needs to go away once consoles get SSDs for their storage, because I am so sick of it. It has stuck out like a sore thumb for years because I know what is going on.

  • @davidgarner4164
    @davidgarner4164 4 роки тому +19

    I've always seen "rubber banding" labeled as "Catch up mode" in older racing games menus, and it even used to be something you could toggle on and off. Before this video I've only ever heard of "rubber banding" being used to refer to lag in multiplayer. when you're running along then get snapped back to a previous position making movement almost impossible.

    • @MoistGrundle
      @MoistGrundle 4 роки тому +3

      We called it rubber banding back in the late 90s. It was pretty fitting for some games; you'd be out in front forever, and then out of nowhere 2nd place would fly by you right around the finish line, just like they had been flung by a rubber band.

    • @KasumiRINA
      @KasumiRINA 3 роки тому +1

      It makes kart racers so frantic! You're last in Crash but got a ball lighting thingy and everyone falls down.

  • @imnotapipe
    @imnotapipe 4 роки тому +49

    My "can't unnotice" switch has been on about hidden loading screens since I learned that that was why doors took so long to open after you shot them in Metroid Prime.

    • @Legendary_Detective-Wobbuffet
      @Legendary_Detective-Wobbuffet 4 роки тому +5

      That blows my mind. I was always so impatient with those doors!

    • @butdontaskme5345
      @butdontaskme5345 4 роки тому +2

      I really thought dark souls was where you were going with that lol

    • @Dark_Mishra
      @Dark_Mishra 4 роки тому +2

      imnotapipe Agreed. Nintendo is one of the best at hiding loading in their games - especially Zelda titles. How many Zelda games have actual loading screens? Even the ones that do only fade out for mere seconds compared to Skyrim or Fallout.

  • @tomsharp6986
    @tomsharp6986 4 роки тому +20

    I love the mirror trick developers use to simulate a working mirror, which is to just have the player control a model in a flipped environment but in reverse .

    • @UncannyBeagle
      @UncannyBeagle Рік тому +1

      I guess I never really thought about how they did that, that's really clever.

  • @starlitalpha7
    @starlitalpha7 4 роки тому +23

    I've got you one. Characters dont sleep under covers/sheets for the same reason they don't change clothes on screen. One of the few exceptions to this is deadly premonition of all games.

  • @DarkcIoud1111
    @DarkcIoud1111 4 роки тому +38

    "10 seconds to get fully dressed; that's got to be a record."
    Honestly for most guys, that's just a casual clothing exercise. If we're running late for work or something, we can cut that time down to 3 seconds flat.

    • @FlushGorgon
      @FlushGorgon 4 роки тому +1

      Honestly. that's just what honestly doesn't mean.

    • @ienzio7795
      @ienzio7795 3 роки тому +4

      @@FlushGorgon I'm not sure what was wrong with their sentence that made you feel the need to be annoying but okay

    • @FlushGorgon
      @FlushGorgon 3 роки тому

      @@ienzio7795 It means that it's a lie: men don't get dressed in 10 seconds, even less so in 3 seconds.

    • @DarthSagit
      @DarthSagit 3 роки тому +1

      Meanwhile in Yakuza men get undressed in 1 second

    • @Bl4ckWo1f1
      @Bl4ckWo1f1 3 роки тому +1

      @@DarthSagit in yakuza men swap entire outfits mid song

  • @zarnox3071
    @zarnox3071 4 роки тому +45

    Related to unit slotting, prioritising enemies that are on screen over ones that aren't. That way, it doesn't feel unfair because you were killed by something from behind that you didn't know was there.

    • @kevinperry8837
      @kevinperry8837 4 роки тому +7

      DOOM 2016 did this very well.
      With Doom 2016 enemies were able to kick each other out of slots in order to keep the enemies on screen the primary targets

    • @zarnox3071
      @zarnox3071 4 роки тому +2

      @@kevinperry8837 That's where I got the idea from.

    • @someadventuretimefan5089
      @someadventuretimefan5089 4 роки тому +8

      I abused this feature on devil may cry 5 to beat it on the hardest difficulty along with bloody palace. I would purposely rotate the camera so only 1-2 enemies were on screen. Made it alot easier

    • @hugofontes5708
      @hugofontes5708 4 роки тому

      @@someadventuretimefan5089 that sounds so weird it's almost wrong, the obvious strategy would be to keep as many enemies in sight as possible but no, meta is better

    • @psychodrummer1567
      @psychodrummer1567 3 роки тому

      "you were killed by something from behind that you didn't know was there" aka "The Tony Montana Demise".

  • @23Scadu
    @23Scadu 4 роки тому +21

    I think the hidden hand-overs have more to do with the difficulty of shifting an object from being in the hierarchy of one model to another. When it's shown there's usually two copies of the item, one attached to either character, and one just goes invisible as the other one pops in. Sometimes you can even see a frame where it's doubled or completely gone, at least in older games.

    • @fetseroony
      @fetseroony 4 роки тому +3

      StraightOuttaJarhois Exactly! Came here to say that, but was hoping some one else already said that!

    • @lordeilluminati
      @lordeilluminati 4 роки тому

      This issue is even on a deeper level, the concept of "moving data" doesnt exist in the computer world at all, it is always a combination of copy first, delete the old afterwards or "tell the user that this file is now on a different folder" even though the files technically remain on the same place.

  • @Danceofmasks
    @Danceofmasks 4 роки тому +116

    I played DmC: DmC.
    Dante actually got dressed while flying through the air.

    • @mrsirty3019
      @mrsirty3019 4 роки тому +4

      Came to the comment section to say this! 😂

    • @mrflip-flop3198
      @mrflip-flop3198 4 роки тому +25

      The developers made the effort of blocking Dante's crotch with a slice of pizza. Classy.

    • @Danceofmasks
      @Danceofmasks 4 роки тому +7

      @@mrflip-flop3198 Someone probably made a mod to remove that pizza LUL

    • @wavion2
      @wavion2 4 роки тому +5

      I went and watched this on youtube to see what y'all were talking about... I imagine I'm going to start getting some interesting ads now...

  • @returnfromtheash
    @returnfromtheash 4 роки тому +51

    Love the detail of Mike's 'rubber-banding' happening off screen!

    • @zevo9314
      @zevo9314 4 роки тому +18

      you cant animate rubber bands hitting someone, thats too much work

    • @FrenchToast663
      @FrenchToast663 4 роки тому

      Mick*

    • @senhowler
      @senhowler 4 роки тому +5

      Anyone else wonder if any of them accidentally slipped?

    • @MrGlenn442
      @MrGlenn442 4 роки тому

      *Mork

  • @DieselWeasel
    @DieselWeasel 4 роки тому +9

    Rubberbanding is the WORST gaming "feature" ever implemented, and every fan of racing games will agree. It's a BS way to enhance drama, rather than programming proper AI. Also, if my car is faster, then that's all there is to it. Having opponents be 10+ seconds behind only to snap forward and pass me isn't fun, it's frustrating and annoying. It's a technique that needs to die in all genres of racing games.

    • @dethmaul
      @dethmaul 4 роки тому +1

      How did arcade games do it with multiple real players? Just shunt you forward and backwards as needed? Is it truly rubberbanding if it's not from one single perspective?

    • @DieselWeasel
      @DieselWeasel 4 роки тому +2

      @@dethmaul Arcades would boost the power of the slowest player, allowing them to drive faster and catch up, while slightly throttling the power of the fastest player. Think of it like a more subtle version of Mario Kart, where the people in back get big boosts.

    • @dethmaul
      @dethmaul 4 роки тому +1

      @@DieselWeasel
      Ohh, makes sense.

    • @renookami4651
      @renookami4651 4 роки тому +2

      Some games like Alsphalt_9 push it to eleven, or twelve for this one.
      In a race, I waited a whole minute before touching the controller, and yet finished 5ft out of 8. Yes, three cars were waiting just out of mini-map. Their role? Rubber band you to block your path or push you into accident in so not subtle ways they often ends up crashing themselves instead...Then overtake you again like 5 second later.
      Another exemple is how, even if you have the most powerful car and the n°1 goes "same speed +1" on you, they'll just suddenly brake to block you when someone else who wasn't even in the mini-map anymore makes a comeback at "wtf miles an hour".
      And did I told you that in races you don't meet the "rank level" you may be 1st for 95% of the race then suddenly every NPC goes ultra instinct and overtake you without boost WHILE you're boosting even if their car's stat for max speed is clearly way under yours?
      Yes, beating a level in this game is more about ultra-instinct back and wreak them as they come rather than acually winning with a "less powerful" car...Unless you did buy a P2W car or farmed the 30 to 60 freaking cards PER UPGRADE, like if one wasn't enough in a gacha game
      . It's just disgusting...Oh and races whose rank is ONE point above your curent upgrade's limit so you have to BS your way or wayt for 40 other cards even if you finally unlocked the car required for the race...because BS rubberbanding triggers are so fun...
      A propper way to rubber-band is the aspiration mechanics when you tail a car. Done right it can be super satysfying. But guess what, this games do it wrong with the "trail" mechanic sometimes not appearing behind the car you trail, or it does to other cars but not this one, or it appear on YOUR car so the game can even more BS its way on you while you get no sped bonus whatsohever.
      I mean...It's a free game, sure, but truely a good case study on how to not make a racing game. Oh and also if you're "too good compared to other players in the race" (aka: being exploded three time during a race yet finished 2nd) your car become a "one-hit wonder" and explode as soon as someone pokes you during your come-backs, while you ramming them side into a wall would only slow YOU down and they bump out like nothing happened

    • @dethmaul
      @dethmaul 4 роки тому

      @@renookami4651
      Wow that sounds frrustrating. Who gives a shit about practice and technique, i guess! Man you're intimately familiar with this stuff.

  • @cm374787
    @cm374787 4 роки тому +62

    "Unit slotting" actually happens IRL, it's a mob mentality thing. The thing that sets humans apart from other predators is endurance, so when you have a group against one other human IRL like that, the instinct is to let one guy fight at a time and just swap him out when he gets tired or beatup too much while the target has no such luxury.
    You literally have to train this stuff out of people.
    ...guys...we ARE in a simulation o.0

    • @IndoorSitup
      @IndoorSitup 4 роки тому +2

      interesting

    • @Bobert4242
      @Bobert4242 4 роки тому +5

      medieval combat gaming (heavy boffer larps to be precise) would mostly concur with this aside from flanking actions, I wish video games would simulate the actual mentality of attacker 2 using the opening that attacker one caused...but yeah, you tend to go 2v1 or 3v1 because of space and to keep people from tripping each other up while the rest of the attackers block viable retreat strategies

    • @mine_mom
      @mine_mom 4 роки тому +1

      Um. No. If I'm in a group of even 3 dudes were jumping his ass. Way more likely to take them down and makes logical sense. Unless its Batman then im running lol.

    • @paulghencea9037
      @paulghencea9037 4 роки тому

      @@mine_mom That's a very scummy Way of doing it mate, you fight someone you fight them alone.

  • @tomgymer7719
    @tomgymer7719 4 роки тому +69

    Jane is right, mittens are great. Imagine how cute Geralt would look in a nice pair of woollen mittens. Adorable.

    • @whyteterror4168
      @whyteterror4168 4 роки тому +7

      There are actually gauntlet mittens you can wear in the game.

    • @nobodyinparticular9640
      @nobodyinparticular9640 4 роки тому +8

      Everybody had mitten hands in the ps1 era :v

    • @joeschmo3844
      @joeschmo3844 4 роки тому +2

      @Nobody In particular except for the people who had blocky permafists

  • @therealsulaco
    @therealsulaco 4 роки тому +49

    Jane, if you think hands are bad take a long look at feet some time.

    • @patrickmccurry1563
      @patrickmccurry1563 4 роки тому +18

      Feet are just mutant hands, and hands are just mutant feet if you think about it.

    • @gruggerduggerhoose
      @gruggerduggerhoose 4 роки тому +4

      Dave Brohman toe-tally agree with you my dude

    • @isaiescamilla550
      @isaiescamilla550 4 роки тому +2

      I appreciate hands and feet

    • @FrenchToast663
      @FrenchToast663 4 роки тому +4

      Well, faces are weird, too. You know, the way they're smooth... smooth... smooth... and blech! You know? All bumpy and holes, I mean, what are eyes like? It's like a science fiction movie. Don't get me started on lips. Like the edges of a severe wound.

    • @wyntertheicewyvern6226
      @wyntertheicewyvern6226 4 роки тому +2

      Have you ever looked at feet in a Bethesda game? It looks like the toes are just fused together, with notches to indicate you have toes, not flippers. Imagine how hard animating feet would be? There are so many individual and simultaneous movements when we walk. It would be a nightmare.

  • @zexus480
    @zexus480 4 роки тому +70

    What about the way naughty dog levels paint everything yellow to tell you where to go? I can’t stop looking at suspiciously yellow things now.

    • @zevo9314
      @zevo9314 4 роки тому +9

      i honestly didnt know this was a thing til i watched troy baker play through the last of us, and now i cant unsee it. though props to them, i've played through it a couple times, and watched a handful of playthroughs, and never noticed it til it was pointed out to me

    • @jaredsmith512
      @jaredsmith512 4 роки тому +8

      Thats basically the same thing as the light but the light is more common

    • @Kris-wo4pj
      @Kris-wo4pj 4 роки тому +4

      Or white like god of war. Horizon zero dawn was annoying with all the yellow tho

    • @damp2269
      @damp2269 4 роки тому

      but that isn't subtle, or maybe i caught on immediately and that is the weird case. i caught on on uncharted 2 (my first uncharted game) when i tried to grab a ledge on the falling train but i had to go to a pipe instead. seem like the ledge would be the logical path because the pipe was just dangling and looked incredibly unsafe. some games are less obvious than others too and uncharted is pretty ok, GOW and HZD tho....

    • @NeoTechni
      @NeoTechni 4 роки тому

      Even Disney Infinity did it.

  • @mrflip-flop3198
    @mrflip-flop3198 4 роки тому +49

    The "one bad guy at a time rule" doesn't always happen on the Assassin's Creed series, well, at least not on Black Flag. Sometimes two or three bad guys would try to attack you at once and if you counterattack them, an epic animation plays of you murdering them through a very quick series of kicks, jabs, and sometimes, acrobatics.

    • @Perri-Winkle
      @Perri-Winkle 4 роки тому +8

      But two or three isn't all of them

    • @deathbykonami5487
      @deathbykonami5487 4 роки тому +7

      Assassin's Creed Origins and Odyssey don't abide by that rule
      The soldiers took lessons from Dark Souls enemies and attack en masse

    • @lachlancole6827
      @lachlancole6827 4 роки тому +5

      @@deathbykonami5487 I know, how dare that Spartan soldier interrupt me while I'm about to squeeze this other guys head into his body with a big ol' mace

    • @SyndicateOperative
      @SyndicateOperative 3 роки тому +1

      I mean, it didn't in the original either. People often complained they'd be locked into fighting one guy while another blindsided them.

    • @gerritvalkering1068
      @gerritvalkering1068 2 роки тому

      Just because a few enemies seem to break the rule, doesn't mean the game doesn't use the slotting mechanism. In many cases, it's fully intentional.. I'm very certain of the first assassin's creed did it, The Witcher 3, Shadows of Mordor and assassins creed odyssey. From the comment on Black flag, I'm equally certain.
      My first experience with the first AC game, I still remember quite a bit of it, and one thing I remember is screwing up a mission and getting cornered by soldiers. I figured I'd kill them and escape, not realizing the game spawned endless new guard patrols once the one I was fighting got low on members. That's how it felt at least, and I kept thinking that I'd run out of enemies at some point. 30 minutes later, they were still fighting me, attacking one at a time. All I had to do was counter the one attacking me, and resist the urge to do a follow-up attack. Because the moment the counter finished, the next would attack.
      I noticed it also in The Witcher, especially because I started the game too easy, so I went up to Death March after an hour or so on each difficulty. The group mobs attack in turns and the biggest difference in difficulty is the speed in which they chain their attacks, how long they wait on one another.
      Odyssey I don't really recall examples. but Shadow of Mordor never attacked in a way that I couldn't counter. If en enemy attacked while I was countering one enemy, I could, with a quick reaction and some situational awareness, counter the next attack instead of finishing the moves on my first counter. Since that is actually possible, I assume it's intended. Why is it intended? Because I feel like a Boss when I pull it off.
      Same with Black Flag. The fact you have that epic three-way counter means that the game helped you do that. And it did that by using the slots as discussed in the video, just more creatively. If it didn't, some enemy would mess up your face while you're stuck in your three-way counter.

  • @skyplays5103
    @skyplays5103 4 роки тому +42

    If you play any game long enough, all of these “subtle” tricks start becoming obvious. 🤷‍♂️

    • @skyplays5103
      @skyplays5103 4 роки тому +7

      THE1NONLY1
      No
      I just admitted to paying attention to what’s on screen.
      Doesn’t take a genius to figure what’s going on. Not my fault you slow to catch on bud

    • @trekadouble757
      @trekadouble757 4 роки тому +1

      I agree for some of those, but I wouldn't have known that the narrow corridors were used as loading screen. I mean, I have seen a lot of those, but I didn't know what it was for.

  • @Y337n3ss
    @Y337n3ss 4 роки тому +88

    “I really thought we’d end up demonstrating that somehow”
    *rubber band enters view*
    *_”AAAAAAAA-“_*

    • @wolfcafe3745
      @wolfcafe3745 4 роки тому +5

      I love how perfectly cut that was

  • @theyawningari
    @theyawningari 4 роки тому +83

    The last time i was this early High King Torygg was still alive
    EDIT 1: thanks for 86 likes! iwasn't expecting this to get noticed ;3

    • @butter_scotch
      @butter_scotch 4 роки тому +4

      Love a Skyrim reference any day

    • @dallydaydream
      @dallydaydream 4 роки тому +14

      I hear Ulfric Stormcloak murdered the High King... with his voice! Shouted him apart!

    • @theyawningari
      @theyawningari 4 роки тому +2

      how did this get 75 likes? XD

    • @H0lyMoley
      @H0lyMoley 4 роки тому +4

      @@theyawningari Too much lollygagging.

    • @roguishpaladin
      @roguishpaladin 4 роки тому +1

      @@theyawningari Have you heard of the high elves?

  • @spooky_electric
    @spooky_electric 4 роки тому +39

    "Handing items" seems to be code for itchy butts. I see you, game developers.

    • @emmad4308
      @emmad4308 4 роки тому +1

      Thanks! Now I can't unsee! AHHHH

  • @TuffMelon
    @TuffMelon 4 роки тому +11

    Other games: Unit slotting
    Kenshi: *Violently beaten to death by sticks because you never get a chance to relatilate*

  • @tylertinney8294
    @tylertinney8294 4 роки тому +15

    Andy: “What are you guys teaching the younglings these days.”
    The Jedi: too dead to answer.....

  • @narcspector
    @narcspector 4 роки тому +52

    You showed Heavy Rain, but you're SURE there's no time when they fully show you get dressed? Because I finished that game, and you had to SHAVE, SHOWER AND BRUSH YOUR TEETH IN REAL TIME.

    • @roguishpaladin
      @roguishpaladin 4 роки тому +25

      ...and yet not get dressed, which really should indicate how pervasive that technique is. If David Cage could make you do a quicktime event to put on your underwear, you bet he would.

    • @Sophie_the_Sapphic
      @Sophie_the_Sapphic 4 роки тому +2

      @@roguishpaladin wasn't there a sex secne where the opposite happens?

    • @roguishpaladin
      @roguishpaladin 4 роки тому +5

      @@Sophie_the_Sapphic You are correct. I forgot about that scene. You both remove her shirt and unhook her bra, and honestly, watching a video of it reinforces the point that games *should* hide it from the player.

    • @Sophie_the_Sapphic
      @Sophie_the_Sapphic 4 роки тому +4

      @RA like spider-man taking off his mask for example.

    • @narcspector
      @narcspector 4 роки тому

      @@Sophie_the_Sapphic A-Ha! I knew it! God that scene was so awkward too. And i believe there were some camera cuts and trickery in there to prevent you from actually seeing any garment being fully removed, from beginning to end. Lol

  • @SuperJudoflip
    @SuperJudoflip 4 роки тому +42

    “Hands are weird”
    -Kira Yoshikage would like a word

  • @CSmyth-
    @CSmyth- 4 роки тому +78

    9:10 "You know what you've never seen in a video game? A 3D character getting painstakingly dressed or undressed"
    DMC. Naked Dante in his trailer. Literally the opening scene.

    • @the_sakaala8873
      @the_sakaala8873 4 роки тому +4

      Also i can swear that romance scene with Miranda in ME:2 includes some undressing

    • @retrogamernes3121
      @retrogamernes3121 4 роки тому +3

      Also that scene in Final Fantasy X where Riku is taking off that rubber suit. Yes, the camera cuts in sections and she's already fully clothed underneath it, but we see her taking it off

  • @busterfixxitt
    @busterfixxitt 4 роки тому +9

    It's gratifying to know that the term I spontaneously used to describe how Burnout 3 kept the cars together is the actual industry term.
    Clearly, it's an accurate analogy.
    Also, for those who don't know, the burnout series continues under the name Dangerous Driving & Danger Zone for the Crash levels. Also, they made an indoor golf version of the crash levels.

  • @KuraIthys
    @KuraIthys 4 роки тому +1

    Funnily enough the behaviour of video game enemies (and those in martial arts films) is mentioned as a tactical goal in the book of 5 rings...
    Where Miyamoto Musashi notes that his general strategy for taking on large crowds of enemies is to use his long sword to keep large groups away from him, then move to funnel them into a position where he can attack one at a time with his short sword.
    The difference with game characters of course is that Miyamoto (no, not THAT miyamoto - though it's possible they're related, which is an interesting thought) actively works at making sure only one person attacks him at a time, while in games the enemies patiently wait their turn...

  • @michaelwalsh6276
    @michaelwalsh6276 4 роки тому +39

    Mike is the epitomy of chaotic good. Giving someone a tenner when they ask for a fiver? Giving someone your wallet when they ask for a tenner? See. Chaotic good.

    • @ourkeving
      @ourkeving 4 роки тому +8

      With a low Int and Wis.

    • @elafimilo8199
      @elafimilo8199 4 роки тому +4

      @@ourkeving So Egbert, then.

    • @MsShikaNara
      @MsShikaNara 4 роки тому +2

      I'll give you he's the epitomy of chaotic that's for sure!

  • @Pseudowolf
    @Pseudowolf 4 роки тому +48

    "I'll give you a tenner instead!"
    Baller move, Mike.

  • @egalomon
    @egalomon 4 роки тому +23

    Have you ever seen your mechanic in GTA Online actually delivering your car? Because I haven't. Because he always parks it behind me, no matter how hard I try to witness him delivering it.

    • @RickachuCXVI
      @RickachuCXVI 4 роки тому +3

      I have, I have also seen him peace out with my car out of fear, Johnny on the spot was shot many a times

    • @SirRoderickThunderbottom
      @SirRoderickThunderbottom 4 роки тому +4

      There used to be someone deliver it, but it was way too slow to arrive especially on roads above or below you and thats if the game could spawn him in at all, he was frightened like any other NPC and drives off with your car. so player convinience got rid of that guy, now if only they learned that for horse whistling in RDR2

    • @tomstech4390
      @tomstech4390 4 роки тому +1

      Walk towards where you want your car to be while looking backwards at your face. Once the car icon appears on the minimap in front of you then you can sprint and get to it quicker.
      Saves maybe 10 seconds of turning around and walking a 5 extra meters every time you call for a car.

    • @quinnmarchese6313
      @quinnmarchese6313 4 роки тому

      i could swear i once saw him drive a bike up to me and get off, but i could be misremembering just seeing him get off. you always see him get out or whatever

    • @rogainegaming6924
      @rogainegaming6924 4 роки тому +1

      Used to be my favorite trick back in GTA 4. Look away from the road for a moment or two and look back and there would magically be a street full of cars.

  • @MrZooop
    @MrZooop 4 роки тому +4

    i was happily watching a video that didn't bother me or irritate me or get my goat, and then you just had to bring up rubber banding

  • @ZeriAi
    @ZeriAi 4 роки тому +11

    And then there's dark souls where enemies attack you all at once

  • @varunchaturvedi2581
    @varunchaturvedi2581 4 роки тому +21

    Probably my favourite moment in this video is Mike looking terrified as five rubber bands point towards him.

    • @ourkeving
      @ourkeving 4 роки тому +1

      He has a high level of trust of/with? his coworkers. I'm not sure I'd let anyone do it.

    • @Taracinablue
      @Taracinablue 4 роки тому +1

      I hope someone makes fanart of it, lol

    • @coreysierchio4650
      @coreysierchio4650 4 роки тому

      "Must be why he easily gives up his wallet."

    • @DeathBringerBecky
      @DeathBringerBecky 4 роки тому +1

      @@ourkeving in. You trust in something.

  • @megamanbeck7354
    @megamanbeck7354 4 роки тому +10

    For all its faults, 2012's DmC did actually show Dante putting clothes on, albeit quickly and mid-air

  • @missbexiee
    @missbexiee 4 роки тому +13

    Um, I am *absolutely* ready for full-frontal Geralt.

  • @goncalobaia1574
    @goncalobaia1574 4 роки тому +4

    There's a free additional DLC mission on the Witcher 3 in Skellige where it shown Geralt receiving a coin pouch, or catching it in the end
    I felt so weird, it felt like watching illegal porn

  • @tarekmoneimsaid
    @tarekmoneimsaid 4 роки тому +5

    I remembered that someone found a command to enable third-person mode (through the Cheat Engine) in Doom Eternal. Let's say it had some... interesting side-effects. For instance, projectiles are not fired from the weapon model, but from where the weapon would be in first person. More interestingly, launching a grenade or using the flamethrower would still play the first person animation, popping up on screen behind the player model. The weirdest one, however, is the climbing animation: a pair of giant arms spawn on top of the doom marine model.

    • @ArcticFox7895
      @ArcticFox7895 2 роки тому +1

      we bought those hands what you gonna do about it

  • @jedihorjus
    @jedihorjus 4 роки тому +13

    Excuse me, the world is _definitely_ ready for full-frontal Geralt

  • @iamthejolson
    @iamthejolson 4 роки тому +18

    Great example of someone falling to their death: Spartan kicking enemies off mountains in AC Odyssey

  • @senhowler
    @senhowler 4 роки тому +19

    Mike: Crossing the line a full thirty seconds before the other racers is fun.
    Me: I'll never know :(

  • @Chrysis88
    @Chrysis88 4 роки тому +2

    I've been on the hunt for something very similar to the trick Devs use with getting dressed. Their are SEVERAL games that love to put the usually female protagonist in the shower. (Heavy Rain, Parasite eve 2, and Beyond two souls.) The camera will cut away, and when it returns, the character will be wet. Or even worse, the character will go under the stream of water, and their hair will not change at all.
    I can't wait to see the day that a game developer can transition dry hair to wet hair.

    • @the-engneer
      @the-engneer 2 роки тому

      Very interesting point that I've never thought of. I don't think it's ever been done in a CGI film either
      It's funny I remember being amazed in Tomb Raider 2 that her pony tail floated up when you were swimming in water

  • @TheSecondVersion
    @TheSecondVersion 4 роки тому +3

    14:33 - I see you cut away to avoid having to animate the rubber band.

  • @darthmaul589
    @darthmaul589 4 роки тому +16

    I always notice reflections and how they’re done. Sometimes it’s still images(Cube Maps), other times it only reflects what’s on screen(screen space reflections), sometimes it will be a low res real-time reflection(RE2 Licker Room) or maybe they mirror geometry behind the surface(like the MGS 2 Tanker section beginning area).

    • @jasperzanovich2504
      @jasperzanovich2504 4 роки тому +3

      I played Vampire the mascerade last year so I was not surprised that they didn't have mirror reflections but then again I am a vampire.

    • @Ckoz2829
      @Ckoz2829 4 роки тому +3

      Fugly Duckling
      The recent Hitman games do mirror reflections quite nicely. The reflection is just a bit low res, but the cool thing about it is NPC’s will notice you sneaking up on them through the mirror. Can’t think of any other game where they do that.
      I also think it’s vary cool how in racing games, when you pass through a tunnel, the lights reflect off your car and you see a stream of individual lights trailing off the roof of your vehicle.

    • @noctiliogames350
      @noctiliogames350 4 роки тому

      Don't forget the trick where they muddy up or otherwise dirty the mirror so the reflection can't happen.

    • @EmApex
      @EmApex 4 роки тому

      Having a transparent surface with a mirrored version of the room behind it was super common a few generations ago when hardware wasn't strong enough to even attempt real reflections. Pretty much all PS2/GameCube/Xbox games used that method when they had something that was reflected, even Mario 64 used it for the mirror room. It's a really clever technique that was used all over the place, but you don't really notice it until it's pointed out to you because of how effective it was

    • @coder0xff
      @coder0xff 4 роки тому

      And then there was ray tracing.

  • @rodefshalom
    @rodefshalom 4 роки тому +10

    Andy: Have you ever wondered why video game characters are always squeezing through tight gaps?-
    Midrole Ad: May contain content inappropriate for children.
    Me: If you know what I mean... ;-)

  • @illegalmemedealer3549
    @illegalmemedealer3549 4 роки тому +22

    I’m waiting for a Star Wars nerd to tell us if there is, in fact, a force power allowing you to pass through small gaps

    • @potatowitch3643
      @potatowitch3643 4 роки тому +19

      Use the force to blast a bigger gap that you can walk through normally would be my guess 🤷‍♀️

    • @paullatham8486
      @paullatham8486 4 роки тому +2

      "Force squeeze"

    • @fireblade295
      @fireblade295 4 роки тому +2

      Isn't there forve teleport? But you might need to see the other side.
      Or Dishonored's Crawl, but in the force.

    • @MrGlenn442
      @MrGlenn442 4 роки тому +1

      @@fireblade295 force teleport was a Saske thing

    • @fireblade295
      @fireblade295 4 роки тому

      @@MrGlenn442 Yeah, I hate Naruto/Baruto...

  • @K0DeX
    @K0DeX 4 роки тому +35

    "Something games have done even BEFORE they went 3D!"
    *Shows clip of game that uses full motion video of real life action.*
    You can't really GET much more 3D than that

    • @MiloKuroshiro
      @MiloKuroshiro 4 роки тому +5

      FMV is still 2D.
      It's literally 2D footage on a 2D axis

    • @K0DeX
      @K0DeX 4 роки тому +4

      @@MiloKuroshiro You're arguing semantic. The rendering of any 3D scene, whether footage or a real-time render is still considered as having 3 dimensions.

    • @TheHuskyK9
      @TheHuskyK9 4 роки тому

      *4 D*

    • @jic1
      @jic1 4 роки тому +1

      @Manek Iridius They are. That's the literal truth.

    • @K0DeX
      @K0DeX 4 роки тому

      @@TheHuskyK9 xD

  • @zarnox3071
    @zarnox3071 4 роки тому +3

    Coyote time. It's that thing where you can still jump from a platform despite the fact that you technically aren't on it anymore.