Blender 3.2 - Create a Game Ready Character - Timelapse
Вставка
- Опубліковано 19 вер 2024
- Create a game ready character
Blender 3.2 - EEVEE - Substance Painter - Photoshop
Based on concept: www.artstation...
_________________
Patron: / flycat
Gumroad: gumroad.com/fl...
Artstation: www.artstation...
Twitter: / nguyenthor
FB: www.facebook.c...
#Blender #3Dmodeling, #modeling
The level of mastery of body scultping and human anatomy is staggering, plus all the clothing and texturing wow !
Not to mention all the retopology work. That is always the most grueling part for me
@@Goku-cr2bi i felt the same when i started with blender... i mean i am still a noob but my problem when i "retopoed" stuff was
i made the faces waaaaaayyyy to small and i started at one point and tried to finish it all from that beginning point basically..
now i first do all "basic" loops like eyes, mouth, neck, shoulder, torso, arms, ect. and then i just fill up the parts.
and if i struggle at one point on where or how to set up a pole i just go somewhere else and come back later...
for me personally, this made retopology from beeing tedious and not feeling that good about what i did there
to beeing a puzzle and the result is 10x better.
i obviously dont know how you do it or how good you are at it but just as general advice maybe also for others:
dont be affraid to make big faces you can loop-cut at any time or sub-div afterwards anyway.
this is professsional work. But the woke western companies nowadays only want ugly characters. Good looking characters only show up in Eastern games.
@@howardlam6181 Why is it so ?
There is an addon for Blender, called SimpleBake. It allows you to bake all your hipoly meshes to lowpoly mesh in one go. It can create one big pbr material with sets of needed textures for game engines. I use it for my characters or props, especially useful when required LOD1 or LOD2 meshes.
Sounds hella useful, cheers.
this is amazing, thank you
what is LOD ?
stand for
Level of detail
Thank u sir for sharing ur knowledge with us. Appreciate u
OMG, you are Insane.. your Patience level Incredible, take a bow 🙇♂️
Thank you!
Yes also I can see they used quad remesher. That will save you a huge fucking headache. Worth every penny because you don't have to lose your mental momentum as much.
@@FlyCat1
Hello, I need a job, can you help me make 2 characters? where can i contact you?
Very impressive, focussed and experienced work!
I'm an 3d artist too, but you are really really good. I liked the muscle part most. When I try it (I know where the muscles, too) I never find the right smoothing level like you. So I have to rework and rework again. In the end my (from scratch) chars are ok, too, - but with a lot of trial and errors. Seems you are very experienced. Did you have a reference on another screen? How long did this char estimated needed in real time?
Plusminus?
👍🏻
@@cbproduction2367 I don’t think he takes requests
Unbelievable! Suggestion: in the description could you possibly include estimated time spent, render time, and overall file size. As a clueless spectator I would find these details to add to the amazing work you've put it.
SAME. I've been really curious about just how many hours they put into their characters!
Oh... just one more thing sir...
How many hours (days/weeks) did it take to achieve that level of expertise?
As game ready, it renders in realtime. It looks like about 10 hours of continuous work. They have done this many times before.
He spend 7 days by creating
I bought the complete video in real time, its a total of 25 hours, which is very little considering the quality of the final model.
I've watched this whole thing 3 times and I always find new things I've been doing wrong. This has got to be the best workflow video out there.
The amount of skill and patience you have is astounding!
Thank you!
Perhaps tell that to the people who write the software and create the assets!
@@Diggnuts what's wrong with praising the artist?
@@Mekhel I do not consider this art. The time and effort that went into creating the tools that enable this work are several orders of magnitude more than just using the tool.
It's not like it is a simple paintbrush. It is a set of complex tools that make it much much easier to make stuff like this.
When the "paintbrush" is more advanced than the painting it was used on, you no longer can talk about art.
@@Diggnuts That has to be the most irrelevant statement and comment ever. Comparing a single artist work to a software development team with years of development. You admire the devs more, but what has to do with demoting the skill and artistry of the creator? Who cares what You consider art? do you have anything good to show us of what you can create? A poem and a poet is nothing, the pencil did all the writing after all !!! Who cares what you can write in c or python that`s not a creation, writing your own language is the real deal! maybe someone is jealous.
You have this expedient ingenuity about your workflow. It's all goal-oriented and you aren't afraid to build up on the work of others. Cause I always have this quirk about my art that I just GOTTA make my own materials from scratch and shit, hair for example or even skin. It all slows down my workflow so much. Sometimes I even say to myself in jest: "why don't I go an extra mile and code the 3d software itself from scratch if I'm so up about it? Or maybe build the computer from scratch if I just GOTTA do it all myself?"
Может быть, стоит создать жизнь из бактерий, чтобы все было полностью с нуля?
Your hardwork..
Your patience..
Your skills..
Take a bow.. 🔥🔥🔥♥️
Such an inspiration, FlyCat! This is probably one of the best you've made.
Thank you!
@@FlyCat1 how long did it take to be this good?
FlyCat is a modern day Michelangelo. It is raw talent that can't be duplicated or taught.
I can't decide if I'm more impressed with this tireless artist.... or Blender and it's authors.
Way to go with this project man, keep up with the amazing work
Thank you!
@@FlyCat1 please give me character blend file
@@FlyCat1
Hello, I need a job, can you help me make 2 characters? where can i contact you?
@@QuranBanglatranslation860 lol
The skill on display here is mind-boggling. Especially the sculpting. I can only sculpt potatoes! 😂
Same here..
Me too 😅
This is UNMATCHED!! Best Blender Character Artist out there. Keep it up
Thank you!
@@FlyCat1 sir can we have one tutorial please
When your doing something good and this track starts playing and you know, just know you need to listen to music to get the most out of yourself. Well done!
Extremely useful to have pro content like this on youtube
Thank you!
работа настоящего профи , я хочу видеть в играх такие модельки , детализация шикарная
Incredible work! I couldn't imagine how mind blown a game developer from two decades ago would have been to see things like this.
List of (my) timestamps of the process
0:00 Showcase and Intro
0:54 Base sculpting
3:53 Face sculpting pt 1
4:47 Leg muscle detail sculpting
5:18 Torso rib sculpting
5:26 Hair base sculpting
5:41 Ear sculpting
5:53 Eyes/Eye socket sculpting
6:09 Face sculpting pt 2
6:18 Quick Quadremesh for cloth base
6:27 Cloth basic shape sculpt pt 1
7:03 Face vertex color correction
7:11 Cloth basic shape sculpt pt 2
7:30 Accessories modeling and sculpt pt 1
7:50 Cloth basic shape sculpt pt 3
8:16 Gauntlet accessories modeling
8:44 Belt modeling and sculpting pt 1
8:58 Accessories modeling and sculpt pt 2
9:17 Belt modeling and sculpting pt 2
10:29 Cloth basic shape sculpt pt 4
10:35 Boots details sculpting
11:02 Boots accessories
11:22 Cloth Neck modeling
11:28 Hair modeling and sculpting pt 1
11:39 Hair accessories modeling and sculpting
11:52 Necklace modeling and sculpting
12:34 Accessories fixes and details
12:40 Cloth details modeling
To be continued...
I'll continue as I watch more of the video
Thanks!
23:50 Retopology
25:15 Unwrapping, texturing, baking
42:30 Painting outfit in Substance
@@roteschwert you're a hero
Nice bro :))
Insanely helpful , thank you so much!
The manual retopology on the armor hurts on so many levels I can't even express with words. Incredible work, what a talent! I hope I can get near this level someday.
Always nice to watch a pro at work :)
i'm speechless before such a mastering of sculpting and mapping🙆♀🙆♀🙆♀
Amazing work, also an incredible showcase of the power of Quad Remesher at 6:19
I have been in doubt of buying it - mostly since I do usually prefer to model my assets in a technically-correct-way, precisely because I don't enjoy retopology, but I do love sculpting, if only it can be more directly useful for final in-game-engine without having to manually retopo. Then, I don't know but after seeing it how smooth result it did produced, even while FlyCat used Dyntopo and even added and messed quite a lot of geometry while smashing pieces together to achieve final results. So definitely, I'm totally considering getting it now 😅👍
@@codeFriendlyART Its very worth it. Its great to get a base mesh for retopology as you then only have to modify the mesh where deformation will happen and the rest is already filled with quad remesher.
@@USBEN. Nice, yeah, really appreciate the info as well, but for the record, I know what retopology tools do for you while sculpting (old artist over here) what I'm not certain about is how good Quad Remesher actually is in an actual production modeling like shown in here.
Silly me @USBEN and @Alexander Cooney, for having my doubts about it but well, I guess it is not my fault that their authors are not the type who 'brags about' their stuff!.. However: 👉"an auto-retopologizer from the developer of ZBrush ZRemesher" 👈 - nothing more to say about how 'good' it is! In the past I sometimes opened ZBrush just to be able to use ZRemesher and then close it again 😅🤣 and to think it is from the very same developer... So I'm totally buying a perpetual pro license of it for Blender now. And if still in doubt, well, the Cinema4D version is not available anymore because recently Cinema4D themselves bought rights to have built in into it as well 😅 very nice!
@@codeFriendlyART Haha nice, you will like it.
Amazing work! You are always improving
Thank you!
@@FlyCat1 You're my inspiration! you should make a gumroad or udemy course :D or do you do lessons on your patreon?
btw what's this music in the beginning? it goes hard!
Astonishing work, what an advocate for Blender, I didn't realize Blender had this many tools at its disposal. You are very skilled and patient.
One thing is your insane talent, but the patience and determination for quality and detail is what really blows my mind.
Watching your progress over the past couple years has been not only motivational, but a real treat as well. Great work!
I think for the paint metal material part over the leather, you can bake a material ID map from Blender then export to SP. So you can just assign the material by ID mask easily without painting much. Btw, Stunning work as usual
Hello. Your work is so impressive. I discovered Blender about a week ago and with tutorials I'm starting to model. My first personal creation is a gameboy lowpoly. I didn't know that this software was so advanced. I've already seen speedpainting in 2D on Link's character for example, but here in 3D and with the attention to detail, it's amazing. I can't imagine how much time it took you. Congratulations to you and good continuation. Tôi thực sự thích công việc của bạn, bạn có một tài năng vô song. Nâng cốc.
Love it, shame real game developers don't understand beauty like you do
You can't even imagine how instructive you are.
I'm just at 13.34 and I'm totally speechless the quality of the execution and the ability all those details in the uniform it is absolutely mind blowing the only question come into my mind witch studio this guy works? it is UNBELIEVEABLE!!! BRAVO!
Legit masterclass skill 🤯
Shocked the first time I saw something like this .... professional
Always inspirational.
Your knowledge of anatomy and forms shows when you build up/shape the body.
Great work!!
Can't believe it are you sure she is not alive....grate work my respect.
This is probably the most complete character design video on UA-cam .. however i really would've loved is you used Blender's built in texturing tools, because i'm a poor bastard and i can't afford Substance Painter
I was too afraid to blink, not to miss a single detail;)
Hats off!
This guy must be a member of Blender developers, much respect bro
You seriously know your way around blender's sculpting, it's crazy, you're a god at blender after all
Thank you!
I suddenly have this urge to learn character modeling and weight painting after watching this. lol Absolutely brilliant work.
Your attention to detail is passed only by your creativity and knowledge; very well done dude. 👏
Shouldn't be too much longer and UE5 will make the retopology step obsolete.
It will help us speed up our workflow dramatically.
Already loving it for static assets.
God level : Where you know every solution of problem in software and you just make master pieces.
If only I am as talented as you. Wonderful work my friend
Thank you!
Amazing project! It was really interesting to see some of your design choices. The pattern design for the armor pieces was quite elegant for a barbarian. Celtic-style. The clothing textures and stitching turned out really nice. Overall, a job well done!
@FlyCat amazing work you have high skills . Really Nice work
I’d need Xanax to have the amount of patience you have. Magnificent.
Olha pessoal a paciência destes mestres das criações digitais é algo que jamais vou ter porque realmente é preciso muita paciência para criar algo tão perfeito com tantos detalhes é incrível voce ter uma imagem em mente e poder moldar esta imagem para que todos vejam é incrível eu kkk...eu mesmo que estudasse para isto e vivesse cem anos ou mais estudando não me vejo não consigo me imaginar sendo capaz de criar de dar formas tão perfeitas a minha imaginação então só me resta contemplar e admirar estes mestres da criação em 3d parabenizando eles por suas criações incríveis parabéns a todos os artistas digitais isto sim é talento é algo que não se adquire já nasce com ele.
i can watch this all day!
You're insanely creative and technical in a perfect level
++Respect for all the "Developers". Insane result comes out from Insane amount of discipline and hard work. Love you BRO!!
you didn't even use marvelous designer for the clothes.... but the result is still so realistic. that's really motivating
Ikr? So good
She’s beautiful love the attention to detail.
WOW It's literally like molding with clay!
This is incredible! I have NEVER gotten this kind of workflow to work for me.
You're insanely creative and technical in a perfect level. Congrats!
Wow. are you an Alien?
you are a literally Blender. I'm facinated this.
thank you for your lessons.
I've never thought to sculpt then remesh, you live you learn
THE SHEER AMOUNT OF AWESOME AND WIN!. Great job and quite inspiring, thanks for sharing something like this 😄
Awesome work. I like that you actually do all the modelling and sculpting in Blender instead of taking us all to Z Brush and a ton of other paid tools like so many other videos I have seen. I already have everything from Adobe but it becomes an expensive hobby when you throw a new machine with a decent GPU in..
So amazing... I'm such a noob at texture paintings but it's still nice to watch pros do it.
Game khalte samay socha nahi itana mehnat lagta hai ...👍👍👍
Very nice! I think, right now, you're finally on the level of those Blender job ads asking for 30 detailed human models for $60!
To make a model like that is a lot of work, to make a video of it all even more. Good job. Thanks for taking the effort to make the video. It's easy to do things you love, but a lot harder to take the time and make a video as you do it.
OMG! Unbelievable! I'm so surprized!
I admire you. Your discipline and pasion are unic
The way I religiously follow your videos and await the next. I learn and look up to you at the same time... and sometimes beat myself up 😂🙏
That hair technique looks so much fun! Definitely gonna try it next time I'm doing hair. It would be really cool if you could do a more detailed breakdown when you have time!
I thought it was amazing, as well. It looks like he's using his sculpted hair mesh as the hair cards, instead of replacing them with planes. that would be a bit un-optimized for games, but a great, fast technique
One of my fav 3D artist. Awesome work!
Thank you!
Your video make my motivation making 3d come back. Thank you.
Hey bro, you inspire me to continue workikg harder,
Love your videos everyday I watch them
I love your work you are some one who should be called the master of your skill
amazing work as always.. the depth of your technique is always awes me
Extremely Wicked, Shockingly Evil and Vile,..... Awsome Work Man.
Unbelievable… , your skill is too amazing😲
Absolutely amazing! You never fail to make awesome work!
Thank you!
I like the idea of muscle sculpting. Never seen that before.
Thank you!
its normal sculpting muscle....
this is fantastic to look at ! very inspiring! thx for sharing your workflow
ok im just going to buy the whole video; I have no idea what I'm doing as an aspiring character artist. if you're the level the industry have then I've got my work still cut out for me ahahahahahah I'm just so impressed and so discouraged, but also motivated. Thanks!
"You need zbrush to do tripleA standars"
Flycat: Hold my zbrush sucks sign.
once again I gone through great talent you have
23:30 and 28:32 Hair modeling (parts 14/15)
28:56 Hair texturing
52:16 Eyelash modeling
Absolutely insane! It's both inspiring and depressing because it reminds me just how far I have to go...
Perfeita sem dúvidas.
Perfeição nos detalhes, nas características da modelo.
nota 1000 pelo maravilhoso trabalho.
Dude... you're a Fricckin' Magician 👁️👃👁️🙏
The remesher tool is the best!!
This work is amazing. You deserve respect for it.
This is great!!! are you able to do a video tutorial focusing on the hair parts? it would be great to see that process in real time
You are one of the best in the game man, no doubt! 🔥
😱 I'm speechless. Can't even imagine how can someone be gotten here onto this level in a learning curve from the moment of using this tool first time.
Henceforth you shall be known as … Fly "The Sculptor" Cat.
Rise.
Patience plus talent to become God in this industry🔥🔥🔥🔥
How many hours for the full process?
@@thanosthegod4406 why did u killed iron man??😡😡
@@abdulsalim9548 because he was in my way
Only 4 years
Only 4 years
@@abdulsalim9548 he doesn’t. Iron man committed suicide by himself
Very enjoyable watch! I have learned quite a lot regarding retopo and doing hair! You're my goal. Keep doing it and you always amaze me with every new work of yours!
Wake up -nonexistent- babe, new flycat time-lapse dropped
TBH. I've learned alot watching this. Thank you so much!
Inspiring work, thanks for sharing!
omg you are so good .you should teach us sometimes, 😁😁😁
Здравствуйте очень круто
спасибо вам огромное! это очень большой труд, время, сила..
просто круто 👍🔥🔥👏🙌🙌🙌
What kind of shitty language is this?
You have improved so much in the past year. Awesome work and crazy to think how good you will be if you keep this up
This was so epic. Someone make a game and put this character in it so I can play her. Thanks in advance.