Borrowed Hero is actually totally busted. Its last ability can be activated even with 0 ice tokens. So as soon as this hits the board you get infinite 1/1s
33:00 carrion counters are temporary +1/+1 counters gained for eating dead creatures. basically every time a creature goes to the graveyard you can turn one counter to a +1/+1 or return the creature to play the way the card is printed. Basically the card weirdly works, its a petrified elder gorgon that's keeping everything from dying or getting slowly bigger while waiting for a chance to reveal itself. with a little tuning could be a cool mythic rare.
I imagine Chaos Ensues as a fun mechanic that could take place: Whenever a certain amount of stuff gets triggered/played/put on the stack at once, Chaos Ensues and triggers the corresponding effect
@@ruvensanguir47 Chaos Ensues is a mechanic from a "game extension" called planeschase. You get a deck of cards representing the different worlds of the MTG Multiverse and each card has two effects. A static ongoing effect and a chaos effect. With the deck is what is called Planer Die. It has six sides with two symbols. One is a chaos symbol and the other is the planeswalker symbol. The rest are blank. In short, if you roll the chaos symbol on the planer die, then "chaos ensues" and the chaos effect of the planes you are on triggers. Effects could be good or bad. Sometimes, you get WUBRG to your mana pool. Other times, you make tokens. Or, sometimes, you blow up the field. It varies. In any case, that is the short gist of it. But MTG does not have a chaos effect outside of Planeschase.
In regards to the Battle of the Moon card, if it's on the board and the board is cleared, and even if it is destroyed, it still sees the opponents' creatures dying so you still get them onto your side of the field.
8:23 That’s not how death triggers work. Death triggers still trigger if the creature with the ability dies simultaneously with the other creatures. I.e., a Blood Artist drains for 11 if it and 10 other creatures die to the same board wipe. Refer to rule 603.10
I figured out Mind Fudge. "Enchant haunt enters with menace." means "Enchant a creature that's Haunting another creature. When enchanted creature's Haunt ability is triggered it enters the battlefield and gains Menace."
For the Krar non-creature artifact 19/32 thing: I think the bottom ability would still be relevant though, it's a bit pricey at 9 mana still, but it at least does something fairly useful while you work to get it to being able to attack. Basically being able to return all your creatures after they die. Then, whenever you finally make it able to attack, it can attack that turn, and has flying, so kinda a cool win-con. Plus, there's a decent bit of support for making artifacts cheaper.
First half of this video: (0:12) Truspedancer: Underpowered, ship then never play. Oof, a 2-mana 1/1 with a very weird downside that might never come up. Maybe if this thing was a 3/3 instead, it'd be reasonably playable. But then, for the downside to matter, there'd have to be a good reason to be playing zombies in white. Maybe in an Amonkhet meta or something? (1:09) Aquadoa, Light Syken: Underpowered, word salad, ship. Mana cost is far too high for its stats, and the companion condition can never be fulfilled, and the last ability is way too costly for such a meager boost. At least the middle ability is kinda interesting. (3:46) Treeanged Mahava: Fair, ship. Okay, the X is used for something, but there aren't too many reasons to want to exile stuff from your own graveyard. However, a 7/7 for 6 mana that forces all creatures to attack if able is... doable, though not very impressive. (5:17) That's a nice Island. (5:20) Onid Flame: Underpowered, ship then never use. Now, if it created zombie tokens on your side of the board instead, it would be decent. Or, if this thing's mana cost was 1 instead of 6, then the opponent getting the zombies would be a fair downside. (6:54) The Battle of the Moon: Fair, ship. This could maybe be OP, but honestly, I think it thing zibers! Lunar antelopes FTW! (8:55) Anointer of the Slimes: OP, ship then ban. Wow, I love this guy, but it has way too low of a mana cost to be fair. Probably should cost at least 7-8 mana, because for just 3 mana... IT DANGER! (10:42) Borrowed Hero: Technically as written, OP, ship then ban. The final ability works even if it has no ice counters on it, and therefore can be activated infinitely to create an endless supply of 1/1 saproling tokens. Now, if it instead required removing at least one ice counter to make a saproling, it would be fair. (12:01) Shattered Phantom: Either nonfunctional or super double OP, shred! If that first ability can be made to work, do you win the entire match, Victory Dragon style? (13:16) Oh, if it just counts as you winning two coin flips, then it's not super double OP, and simply synergizes well with things like Chance Encounter. (13:54) The Dimir Formation: Fair, ship. This can work well with the new red rat cards from Wilds of Eldraine. The only thing wrong with it is that this is definitely not Dimir! :P (14:34) Orchi, Setess of Adminhe: Word salad, shred. Sorry, but I don't want this thing nonintending my buttles. (16:05) Cliff Unmonwing: Fair, ship. Rather roundabout way to draw 2 cards for 2 mana, but it seems doable to me. (17:42) Ironseation Hatchling: OP, ship then ban. Is this where power creep will bring us by the year 2038 or something? Yeah, 3 mana for a 14/16 with no downside and two aditional upsides (even if Bushido 1 is extremely minor here) is way too pushed. I bet this would be considered fair at about 7-8 mana though, just like Anointer of the Slimes. (19:56) Onaxi, the Strider: Fair, word salad, ship. It's unblockable if the defending player controls any ay indors lands. :P (22:05) Butter Ascendancy: Fair, ship. I guess it's doable, though not very impressive. (23:33) Mind Fudge: Word salad, shred. At least it didn't use a certain other word that starts with F. Also, if you ignore the nonsensical first line, it just plain hinders you. (26:00) Thieves' Zecklazer: OP, word salad, ship then ban. The X in the mana cost isn't used for anything, and the last ability will infinitely retrigger itself. Remove the "and you gain 1 life" part from it, and it would be okay.
Yeah, the companion requirement is unachievable. Besides still needing to have the deck size minumum for it to be legal… Aquadoa itself is a card. It being declared as a companion automatically disqualifies it.
I don't know if the Hatchling can be called a bad card. Tarmogoyf is a vanilla creature and was one of the best creature cards in the game for a long time.
55:00 It can't just go in "any deck". You have to have access to grixis colors minimal to play this card effectively. Even in EDH this is fairly limited. But it is a nice body that can dodge some wipes.
Second half of this video: (29:41) Drana's Chimmer: Fair, ship. Turn your less useful creatures into cash money. And, it's less likely to be abusable because the treasures enter tapped. (32:29) Krar, Thrash, Weith Meddler: Fair, ship. Yikes, those 19/32 stats. However, it's not actually a creature, so you'd need to find some way to animate this thing without overwriting those stats, and I don't know if that's even possible. Also, if you have a way to transfer counters to other cards, this thing's carrion counters can be used for your Osai Vultures. Oh, and the whole automatic reanimating for dying creatures is there too, but this thing costs 9 mana to play, so it's probably fine. (36:32) Salland, Phyrexian Grame: Fair, ship. This is pretty neat, benefitting itself more if you play with a variety of counters. It zibers! (38:18) Intressib Act: Fair, ship. This is also really neat, being a snake lord, and having an additional benefit for Planechase games. The only thing I would adjust with this card is changing "Snake" to "Snakes" so that it's grammatically correct. Otherwise, it zibers! (40:27) Primeval Hydra: Word salad, shred. It says "Descend 4", but then all that text has nothing to do with "Descend", and kinda becomes nonsensical after a while. (43:48) Broken Rampage: OP, ship then ban. Yeah, it got the "Broken" part of the name correct alright! Such a buff and a cantrip for one mana is a bit much. I'd say it should cost at least 4 mana to be fair. (46:52) Ashkin, Mana Fleet Dragon: Fair, ship. Oh, this is pretty nice, and can combo well with things like Wheel effects, Properity, and Secret Rendezvous. Might actually be OP, but I think it zibers! (49:41) Yeah, I think this should trigger if an opponent draws at least three cards from a single spell or ability. So, Secret Rendezvous would work perfectly, and stuff like Wheels and Prosperity for at least 3 would also work. (You could also use Ancestral Recall to force your opponent to draw 3 cards. :P) (50:42) Fottish Guide: Underpowered, ship then never play. Way too weak, and gives zombie tokens to your opponent? It would've been much better if you got the zombies for yourself instead, for that mana cost. (52:31) Mare To Brawler: Likely OP, ship then ban later if needed. It's a cheaper Selesnya Keyrune, and can make itself into a 7/7 creature instead of a 3/3, although it requires you to have access to the other colors of mana outside of the colors it can produce. I'd say this would be fair if the main mana cost was 3 like with Selesnya Keyrune, or have it enter the battlefield tapped. Oh, and get rid of that silly "It's still a land." line, AI. (55:55) Ascut, Cursed Harbinger: Word salad, shred. Sorry, but I don't want my creatures to become the biddwwife. Also, the second ability can never be used... unless maybe this was in the graveyard and you had Necrotic Ooze on the battlefield, or something along those lines. (58:17) Poison the Weird: Word salad, shred. The first ability means nothing, and the second ability doesn't properly mention the Delirium requirement, and is worded weirdly. But, if it did somehow work, it could combo nicely with River Song. (1:02:39) Bloodlast Condor: Underpowered, ship then never play. It's effectively a 4/4 defender with reach for 5 mana, except it's even worse, because you can't use stuff like High Alert or Arcades, the Strategist to allow it to attack as if it didn't have defender. If this had a mana cost of 2 or 3 instead, it would be better, but probably still not great.
actually battle of the moon does work with wrath because its the keyword "dies" and not "graveyard" meaning it sees everything dying so even if it dies you still get all their creatures. for reference Kalitas, Traitor of Ghet is the same way.
5:15 it legit feels like the AI is trolling us at this point, like "fuck your stupid cardboard game look at what i'm gonna do to you." Feels like it doesn't understand the rules, except it does and purposefully made an unplayable card that makes sense ?
48:32 - So, wording does matter here. Original Text: Whenever an opponent draws three cards, untap all lands you control. First: Just look at any mtg card that gives you an effect off someone drawing cards. It is always very very specific. Most trigger when [target player] draws a (1) card. But then you get cards that say "when you draw your second card each turn, get a +1/+1 counter." or something to that effect. Even cards that care about more than 2 cards will specify "2 or more" or something to that effect. The problem with the text here is that it is not specific enough. This is basically saying: "For every three cards my opponent draws this game, I get to untap all my lands." Which is busted. You can break this easily. Neckisar would be my go to deck for this. Force opponents to draw additional cards and then constantly keep your mana up for interaction. On top of that, its a 6/6 Flyer + Vigilance. So, decent protection from flying and it does not die to most low cost burn spells. Unless it is straight destroy or exile, it is a 2 for 1 trade minimal.
Shattered phantom reminds me of the illegal "You win the match" cards from yugioh. Basically, if that's in your graveyard when you win the first match of a best of three, it counts as two wins, and you instantly win the best of three set.
Salland, 'enters with a +1/+1 for each kind of counter' There was something in Streets of New Capena that did exactly that, if memory serves correctly.
I think Primeval Hydra just wins the game when its ability triggers. The way I read it (filtering out all the nonsense) it works like this: - Hydra damages a player. - Player reveals a bunch of cards until they hit a basic land or an elf. - All revealed cards enter the battlefield. - The rest of their library enters your hand (illegal, so it instead enters their hand). - If they have no basic lands or elves, all revealed cards (aka their entire library) enters your hand (again, illegal so it enters their hand). So the opponent always ends up with a fat hand and maybe a massive board, but no library. This could actually be pretty interesting, because they won't lose until their draw step, so you've given them a ton of resources but they're dead unless they can kill you on your turn. The basic vibe has potential as a jank win-con. Just streamline it a bit to "When this creature damages a player, that player draws their entire library".
45:00 I don't mind Broken Rampage being in black cuz I think the color pie died years ago. I also think its fair but black doesn't need any more help in the meta.
To everyone saying “that’s not how delirium works”- delirium is an ability word that has no inherent rules text. Therefore it’s technically fine even if it would never be printed that way
That wouldn't be how that works. The companion restriction doesn't work at all. It's on deck construction. That means you have to figure out building a deck that has zero cards -Editing, because I realize you said "With adjusting"
13:25 There has to be one Shattered Phantom in play and at least one in the graveyard for the double win thing. If there's only one and its in the graveyard, its ability that makes you flip a coin at upkeep will never trigger because its in the graveyard.
You could trigger the ability then sac the creature in response, then you'd win twice. But it would be meaningless because winning doesn't get you anything.
This "Rating AI Generated Magic: The Gathering Cards" felt a lot less chaotic than the previous one. Probably due to the lack of card stealing and player destruction.
For the one at @5:00, if you have a discount on X cards (or red, blue etc), does that forcibly make X at least 1? If so that would be really interesting card design. @11:30 Single card infinite, if you can use that remove counters when there are none on it.
You can choose X before you apply the discount. e.g. If the spell is discounted by 2 generic mana, and the cost is XRR, you can cast it for two red even if you make X equal 0,1 or 2.
Mentor puts counters on attacking creatures. Also x is not useless because there are some cards that want opponent to have 8 or more cards in grave for bonuses and that can stop that .
Regarding the 19/32, just having a printed power and toughness doesn't inherently make it a creature. Using that logic, all Vehicles would be creatures.
I just chump blocked a 15/15 flying for like 5 to 7 turns in a row with a 1/1 each time and I won the game. Power alone even with evasion isn’t good enough lol.
The 19/32 isn't the attractive part of the Krar, Thrash, With Meddler IMO. Sacrifice creatures for value to the kor worr from before, get value, have them come back into play because of Krar. Unlimited value!
Borrowed Hero is actually totally busted. Its last ability can be activated even with 0 ice tokens. So as soon as this hits the board you get infinite 1/1s
yes i should have read comments i said same
You would need at least 1. All ice tokens means 1 or more
Yeah he super missed that lol
That's not how remove all x-counters works. You can't remove something that doesn't exist you need at least 1.
@@GRIMHOOD99no all can be 0. It just says remove all, which you can activate even if it doesn't remove any
33:00 carrion counters are temporary +1/+1 counters gained for eating dead creatures. basically every time a creature goes to the graveyard you can turn one counter to a +1/+1 or return the creature to play the way the card is printed.
Basically the card weirdly works, its a petrified elder gorgon that's keeping everything from dying or getting slowly bigger while waiting for a chance to reveal itself. with a little tuning could be a cool mythic rare.
I imagine Chaos Ensues as a fun mechanic that could take place: Whenever a certain amount of stuff gets triggered/played/put on the stack at once, Chaos Ensues and triggers the corresponding effect
Isn't Chaos Ensues already a mechanic for Planechase, though?
@@caggin2844 I don't really know much about Magic tbh, just had the idea
Chaos ensues is a mechanic for planechase
@@caggin2844it is
@@ruvensanguir47 Chaos Ensues is a mechanic from a "game extension" called planeschase. You get a deck of cards representing the different worlds of the MTG Multiverse and each card has two effects. A static ongoing effect and a chaos effect. With the deck is what is called Planer Die. It has six sides with two symbols. One is a chaos symbol and the other is the planeswalker symbol. The rest are blank.
In short, if you roll the chaos symbol on the planer die, then "chaos ensues" and the chaos effect of the planes you are on triggers. Effects could be good or bad. Sometimes, you get WUBRG to your mana pool. Other times, you make tokens. Or, sometimes, you blow up the field. It varies.
In any case, that is the short gist of it. But MTG does not have a chaos effect outside of Planeschase.
If you venture into a dungeon you’re indoors
In regards to the Battle of the Moon card, if it's on the board and the board is cleared, and even if it is destroyed, it still sees the opponents' creatures dying so you still get them onto your side of the field.
Correct. Same way a board wipe interacts with Luminous Broodmoth as an example.
ah someone beat me to it lol. yeah a good reference is Kalitas, Traitor of Ghet
8:23 That’s not how death triggers work.
Death triggers still trigger if the creature with the ability dies simultaneously with the other creatures. I.e., a Blood Artist drains for 11 if it and 10 other creatures die to the same board wipe.
Refer to rule 603.10
I figured out Mind Fudge. "Enchant haunt enters with menace." means "Enchant a creature that's Haunting another creature. When enchanted creature's Haunt ability is triggered it enters the battlefield and gains Menace."
For the Krar non-creature artifact 19/32 thing: I think the bottom ability would still be relevant though, it's a bit pricey at 9 mana still, but it at least does something fairly useful while you work to get it to being able to attack. Basically being able to return all your creatures after they die. Then, whenever you finally make it able to attack, it can attack that turn, and has flying, so kinda a cool win-con. Plus, there's a decent bit of support for making artifacts cheaper.
That + altar of dementia & any creature is an auto win
The scary part about Ironseation Hatchling is that it is, by definition, a hatchling. Now I wonder how big it will grow in adulthood.
It actually has a Benjamin Button lifecycle.
First half of this video:
(0:12) Truspedancer: Underpowered, ship then never play. Oof, a 2-mana 1/1 with a very weird downside that might never come up. Maybe if this thing was a 3/3 instead, it'd be reasonably playable. But then, for the downside to matter, there'd have to be a good reason to be playing zombies in white. Maybe in an Amonkhet meta or something?
(1:09) Aquadoa, Light Syken: Underpowered, word salad, ship. Mana cost is far too high for its stats, and the companion condition can never be fulfilled, and the last ability is way too costly for such a meager boost. At least the middle ability is kinda interesting.
(3:46) Treeanged Mahava: Fair, ship. Okay, the X is used for something, but there aren't too many reasons to want to exile stuff from your own graveyard. However, a 7/7 for 6 mana that forces all creatures to attack if able is... doable, though not very impressive.
(5:17) That's a nice Island.
(5:20) Onid Flame: Underpowered, ship then never use. Now, if it created zombie tokens on your side of the board instead, it would be decent. Or, if this thing's mana cost was 1 instead of 6, then the opponent getting the zombies would be a fair downside.
(6:54) The Battle of the Moon: Fair, ship. This could maybe be OP, but honestly, I think it thing zibers! Lunar antelopes FTW!
(8:55) Anointer of the Slimes: OP, ship then ban. Wow, I love this guy, but it has way too low of a mana cost to be fair. Probably should cost at least 7-8 mana, because for just 3 mana... IT DANGER!
(10:42) Borrowed Hero: Technically as written, OP, ship then ban. The final ability works even if it has no ice counters on it, and therefore can be activated infinitely to create an endless supply of 1/1 saproling tokens. Now, if it instead required removing at least one ice counter to make a saproling, it would be fair.
(12:01) Shattered Phantom: Either nonfunctional or super double OP, shred! If that first ability can be made to work, do you win the entire match, Victory Dragon style?
(13:16) Oh, if it just counts as you winning two coin flips, then it's not super double OP, and simply synergizes well with things like Chance Encounter.
(13:54) The Dimir Formation: Fair, ship. This can work well with the new red rat cards from Wilds of Eldraine. The only thing wrong with it is that this is definitely not Dimir! :P
(14:34) Orchi, Setess of Adminhe: Word salad, shred. Sorry, but I don't want this thing nonintending my buttles.
(16:05) Cliff Unmonwing: Fair, ship. Rather roundabout way to draw 2 cards for 2 mana, but it seems doable to me.
(17:42) Ironseation Hatchling: OP, ship then ban. Is this where power creep will bring us by the year 2038 or something? Yeah, 3 mana for a 14/16 with no downside and two aditional upsides (even if Bushido 1 is extremely minor here) is way too pushed. I bet this would be considered fair at about 7-8 mana though, just like Anointer of the Slimes.
(19:56) Onaxi, the Strider: Fair, word salad, ship. It's unblockable if the defending player controls any ay indors lands. :P
(22:05) Butter Ascendancy: Fair, ship. I guess it's doable, though not very impressive.
(23:33) Mind Fudge: Word salad, shred. At least it didn't use a certain other word that starts with F. Also, if you ignore the nonsensical first line, it just plain hinders you.
(26:00) Thieves' Zecklazer: OP, word salad, ship then ban. The X in the mana cost isn't used for anything, and the last ability will infinitely retrigger itself. Remove the "and you gain 1 life" part from it, and it would be okay.
Companion is a deck restriction, you wouldn't have any cards in your library and automatically lose.
You'd basically just have to play it in your actual deck
@@Wgar1 that would work.
Finally, a balanced companion.
Yeah, the companion requirement is unachievable. Besides still needing to have the deck size minumum for it to be legal… Aquadoa itself is a card. It being declared as a companion automatically disqualifies it.
companion typicaly says "in your starting deck" this does not, therfore you arnt alowed to use it if you own cards
In borrowed hero the elf monstrosity is the one being carried. The man is the one " borrowing it"
Does indoorswalk trigger against oppononts who have ventured into a Dungeon?
For borrowed hero, the"remove all counters" effect can be used when there's no counters. You can just immediately make a graham's number of saprolings
I don't know if the Hatchling can be called a bad card. Tarmogoyf is a vanilla creature and was one of the best creature cards in the game for a long time.
That Ashklin Dragon is the perfect boss for a Wheel of fortune deck.
55:00 It can't just go in "any deck". You have to have access to grixis colors minimal to play this card effectively. Even in EDH this is fairly limited. But it is a nice body that can dodge some wipes.
5:31 for this one if it’s cost was like one red it would be perfect
Second half of this video:
(29:41) Drana's Chimmer: Fair, ship. Turn your less useful creatures into cash money. And, it's less likely to be abusable because the treasures enter tapped.
(32:29) Krar, Thrash, Weith Meddler: Fair, ship. Yikes, those 19/32 stats. However, it's not actually a creature, so you'd need to find some way to animate this thing without overwriting those stats, and I don't know if that's even possible. Also, if you have a way to transfer counters to other cards, this thing's carrion counters can be used for your Osai Vultures. Oh, and the whole automatic reanimating for dying creatures is there too, but this thing costs 9 mana to play, so it's probably fine.
(36:32) Salland, Phyrexian Grame: Fair, ship. This is pretty neat, benefitting itself more if you play with a variety of counters. It zibers!
(38:18) Intressib Act: Fair, ship. This is also really neat, being a snake lord, and having an additional benefit for Planechase games. The only thing I would adjust with this card is changing "Snake" to "Snakes" so that it's grammatically correct. Otherwise, it zibers!
(40:27) Primeval Hydra: Word salad, shred. It says "Descend 4", but then all that text has nothing to do with "Descend", and kinda becomes nonsensical after a while.
(43:48) Broken Rampage: OP, ship then ban. Yeah, it got the "Broken" part of the name correct alright! Such a buff and a cantrip for one mana is a bit much. I'd say it should cost at least 4 mana to be fair.
(46:52) Ashkin, Mana Fleet Dragon: Fair, ship. Oh, this is pretty nice, and can combo well with things like Wheel effects, Properity, and Secret Rendezvous. Might actually be OP, but I think it zibers!
(49:41) Yeah, I think this should trigger if an opponent draws at least three cards from a single spell or ability. So, Secret Rendezvous would work perfectly, and stuff like Wheels and Prosperity for at least 3 would also work. (You could also use Ancestral Recall to force your opponent to draw 3 cards. :P)
(50:42) Fottish Guide: Underpowered, ship then never play. Way too weak, and gives zombie tokens to your opponent? It would've been much better if you got the zombies for yourself instead, for that mana cost.
(52:31) Mare To Brawler: Likely OP, ship then ban later if needed. It's a cheaper Selesnya Keyrune, and can make itself into a 7/7 creature instead of a 3/3, although it requires you to have access to the other colors of mana outside of the colors it can produce. I'd say this would be fair if the main mana cost was 3 like with Selesnya Keyrune, or have it enter the battlefield tapped. Oh, and get rid of that silly "It's still a land." line, AI.
(55:55) Ascut, Cursed Harbinger: Word salad, shred. Sorry, but I don't want my creatures to become the biddwwife. Also, the second ability can never be used... unless maybe this was in the graveyard and you had Necrotic Ooze on the battlefield, or something along those lines.
(58:17) Poison the Weird: Word salad, shred. The first ability means nothing, and the second ability doesn't properly mention the Delirium requirement, and is worded weirdly. But, if it did somehow work, it could combo nicely with River Song.
(1:02:39) Bloodlast Condor: Underpowered, ship then never play. It's effectively a 4/4 defender with reach for 5 mana, except it's even worse, because you can't use stuff like High Alert or Arcades, the Strategist to allow it to attack as if it didn't have defender. If this had a mana cost of 2 or 3 instead, it would be better, but probably still not great.
For Intressib Act snake creature tokens have the name Snake and as such it would be referring to them.
Drana's chimer goes infinite with chatterfang
actually battle of the moon does work with wrath because its the keyword "dies" and not "graveyard" meaning it sees everything dying so even if it dies you still get all their creatures. for reference Kalitas, Traitor of Ghet is the same way.
5:15 it legit feels like the AI is trolling us at this point, like "fuck your stupid cardboard game look at what i'm gonna do to you." Feels like it doesn't understand the rules, except it does and purposefully made an unplayable card that makes sense ?
48:32 - So, wording does matter here.
Original Text: Whenever an opponent draws three cards, untap all lands you control.
First: Just look at any mtg card that gives you an effect off someone drawing cards. It is always very very specific.
Most trigger when [target player] draws a (1) card. But then you get cards that say "when you draw your second card each turn, get a +1/+1 counter." or something to that effect.
Even cards that care about more than 2 cards will specify "2 or more" or something to that effect.
The problem with the text here is that it is not specific enough. This is basically saying: "For every three cards my opponent draws this game, I get to untap all my lands." Which is busted.
You can break this easily. Neckisar would be my go to deck for this. Force opponents to draw additional cards and then constantly keep your mana up for interaction. On top of that, its a 6/6 Flyer + Vigilance. So, decent protection from flying and it does not die to most low cost burn spells. Unless it is straight destroy or exile, it is a 2 for 1 trade minimal.
Shattered phantom reminds me of the illegal "You win the match" cards from yugioh. Basically, if that's in your graveyard when you win the first match of a best of three, it counts as two wins, and you instantly win the best of three set.
Salland, 'enters with a +1/+1 for each kind of counter' There was something in Streets of New Capena that did exactly that, if memory serves correctly.
I think Primeval Hydra just wins the game when its ability triggers. The way I read it (filtering out all the nonsense) it works like this:
- Hydra damages a player.
- Player reveals a bunch of cards until they hit a basic land or an elf.
- All revealed cards enter the battlefield.
- The rest of their library enters your hand (illegal, so it instead enters their hand).
- If they have no basic lands or elves, all revealed cards (aka their entire library) enters your hand (again, illegal so it enters their hand).
So the opponent always ends up with a fat hand and maybe a massive board, but no library. This could actually be pretty interesting, because they won't lose until their draw step, so you've given them a ton of resources but they're dead unless they can kill you on your turn.
The basic vibe has potential as a jank win-con. Just streamline it a bit to "When this creature damages a player, that player draws their entire library".
45:00 I don't mind Broken Rampage being in black cuz I think the color pie died years ago. I also think its fair but black doesn't need any more help in the meta.
To everyone saying “that’s not how delirium works”- delirium is an ability word that has no inherent rules text. Therefore it’s technically fine even if it would never be printed that way
Aquadoa with a little adjusting would be a very fun commander. Mono blue artifacts, modular.
That wouldn't be how that works. The companion restriction doesn't work at all. It's on deck construction. That means you have to figure out building a deck that has zero cards
-Editing, because I realize you said "With adjusting"
13:25 There has to be one Shattered Phantom in play and at least one in the graveyard for the double win thing. If there's only one and its in the graveyard, its ability that makes you flip a coin at upkeep will never trigger because its in the graveyard.
You could trigger the ability then sac the creature in response, then you'd win twice.
But it would be meaningless because winning doesn't get you anything.
I do play Giant Growth in Surrak Dragonclaw EDH. Brute Force too. They're good in that deck. Commander dmg, someone else's commander dmg, etc.
Indoorswalk- can't be blocked if you entered the dungeon
11:02 i love cards like these that just explain random rules in magic too you in the actual ability of the card XD
5:12 Treeanged Mahava: Finally the anti-Rise from the Dark Realms tech we’ve been looking for… other than Rise of the Dark Realms being nine mana.
This "Rating AI Generated Magic: The Gathering Cards" felt a lot less chaotic than the previous one. Probably due to the lack of card stealing and player destruction.
Onid flame is a tech to get rid of your opponent's Truspedancers, since the zombies don't have lifelink.
46:33 turn 1 go first play a 1 drop infect creature, turn 2 play 2 copies of broken rampage for turn 2 infect lethal.
0:20 this reminds me of the card Mindless Null the worst zombie you can put in a vampire deck 😂
A cute card that I consider very dangerous is displacer kitten. I know I'm always in for a bad time when that thing drops
45:38 Seems Nikachu doesn't know about Psychic Blade (pay 2k life, give 2k attack to a monster)
Krar says you may, not that you must, and not everybody can trigger it.
Makes it very interesting for commander
For the one at @5:00, if you have a discount on X cards (or red, blue etc), does that forcibly make X at least 1? If so that would be really interesting card design.
@11:30 Single card infinite, if you can use that remove counters when there are none on it.
You can choose X before you apply the discount. e.g. If the spell is discounted by 2 generic mana, and the cost is XRR, you can cast it for two red even if you make X equal 0,1 or 2.
26:50 Gets around Chalice on 7
First two cards are so underpowered.
Drana's Chimmer is broken. Anything that doubles tokens, Karn, and a way to keep the little treasure tokens alive = infinite mana
8:25 actually the ability triggers when everything dies well it's still on the battlefield
Indoorswalk made me actually laugh.
Onid Flame would be hilarious in Gahiji hug
5:50
If this cost WAY less mana, I think it could be very interesting.
Well, the poison the weird card does have a point, why would a card without defender ever defend?
Companion - You have No cards... so it's deck building restriction is that you have no deck?
Or maybe the restriction is that you own no magic cards. You can only use the companion part if you're a newbie borrowing the deck.
Mentor puts counters on attacking creatures. Also x is not useless because there are some cards that want opponent to have 8 or more cards in grave for bonuses and that can stop that .
Annoiter of the slimes
What if it said "whenever anoiter of the slimes attacks, it ONLY deals 2 damage to a target"?
Intressib act be like:
If the snake bites before it is charmed, there is no advantage to the skilled charmer.
Antisynergy is a cool weakness.
Unless I am misunderstanding Barrowed Hero, that card its broken AF. 3 mana create infinite green 1/1 saplings at instant speed.
Regarding the 19/32, just having a printed power and toughness doesn't inherently make it a creature. Using that logic, all Vehicles would be creatures.
Now we just need a Zombie Apocalypse enchantment that gives you the W if there are 20 or more zombies in play...
You are indoors when you go through those dungeons fromt h dnd set
I just chump blocked a 15/15 flying for like 5 to 7 turns in a row with a 1/1 each time and I won the game. Power alone even with evasion isn’t good enough lol.
you could make infinite tokens with that hero. you could activate that remove all counters ability even if there are 0 counters
Ashkin, Mana Fleet Dragon would be banned.
Because group hug decks turning it into Prophet of Kruphix.
Battle for the moon goes well in blue green white mutate
playing draft with only ai cards would be fun
That battle moon anteloe would be even worse then the prince with my combo
Barrowed hero is completely broken you can just remove zero ice counters and create a 1/1 an infinite number of times
You just havent seen any of the pay off cards for the black zombi spawning archtype
48:34 ancestral recall tech
19:58: Indorswalk. maybe indoorswalk is: shrines, gates, or/and "when entering a dungeon".
So you can't play aquadoa as companion having no cards is impossible
Onid flame good in a General Marhualt lure deck.
Borrowed hero is completly broken. Doesnt need to have ICE counter on it to remove all ---> infinite token for 3 manas
Emrakrul must be drunk if shes got antelopes on the moon
Maybe she just likes antelope?
I'd play mind fudge in my zedruu deck.
Borrowed heroes is 3 mana infinite 1/1s, it doesn't have to have any counters on it in order to remove all of them. You just remove 0 infinite times.
The 19/32 isn't the attractive part of the Krar, Thrash, With Meddler IMO. Sacrifice creatures for value to the kor worr from before, get value, have them come back into play because of Krar. Unlimited value!
Honestly if oned flame was 1 to 2 mana it be pretty good
46:30 This will be huge in infect deck
Onid Flame would go into Beantown Bullies
Primeval hydra is a mistake of the AI, it was making a yugioh card.
Why do these videos only seem to be normal at 1.25x speed?
Drana’s chimmer isn’t more broken than ashnods alter so I say print it
How do people create these?
I don't know, but they keep showing up and I don't questions how.
Indoors walk= enter the dungeon?
The indoors mechanic is just referring to dungeons
Sorry Missed the stream. Still early enough for replay
Having no cards in your deck is required for it to be your companion.
27:27
Wbur
You need shadow phantoms to get effect
companion- makes you have no cards in your library
I hate graveyard pilfering so much. Leave my dead things alone, ya damn necromancers.
I want a copy of Battle of the Moon so bad. I'd build a deck around it.
I play giant growth in my deck :)
Companion is so broken its good even with bad cards
snake, snake, SSNNAAAKKKEE!
I love how each card is just 1/3 unplayable, 1/3 absolutely broken, 1/3 word salad
Whats with all the food names.. 😆
my understanding is you n3ed no cards in your deck to use that card as a companion
I learned to play Magic when I was deployed to Iraq years ago. Great way to kill time and forget where you are for awhile.
BUTTLES
42:22 You're just mad cuz us Arena magic players are more powerful than other players. We can CONJURE!!!!!!!!!!! lol
Wouldn't Thieves' Zecklazer cause a draw due to the infinite combo?
No?
It isn't an eternal infinite loop. The opponents run out of life.
It could cause one if an opponent has "you do not lose the game" or something.