Why Rig in Houdini? | Houdini Rigging Webinar

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  • Опубліковано 22 сер 2024

КОМЕНТАРІ • 38

  • @EClavel
    @EClavel Рік тому +7

    Rebelway has helped me up my Houdini skills a thousand fold. Thank you!

  • @edjonacademy7435
    @edjonacademy7435 Рік тому +2

    I where I am with the confidence I have because of REBELWAY. #Once a rebel always a rebel

    • @Rebelway
      @Rebelway  Рік тому +1

      Keep up the great work!

  • @tashmikagimanthamusic
    @tashmikagimanthamusic Рік тому +2

    Thank You Rebelway. Just in Time.

  • @crediblemulk4638
    @crediblemulk4638 Рік тому +3

    Im a Max/Maya rigger thats moving over to Houdini and KineFX. I did the traditional rigging of the soldier tutorial to give me some insight, but am transferring to using KineFx. I have some grounding (I did the fur dude tutorial) but currently only on H18.5. I have access to H19.0 so will be looking to take this up sooner rather than later. I have been very impressed with the paradigm of KineFx and look forward to taking this further. Thanks for the chat and info, very helpful.

  • @ozgur_yildirim
    @ozgur_yildirim Рік тому +3

    Gpu accelerated deformer nodes and gpu based parallel evaluation mode with cached playback system, maya can handle quite complex rigs when playing back animation at 60 fps. Not to mention that the animation tools and editors in maya are polished and production proven.

    • @rishabhanand5563
      @rishabhanand5563 Рік тому +1

      There is a reason why Maya is top level animation software 😅

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 Рік тому +3

    I luv everything about houdini.

  • @luisfoscg
    @luisfoscg Рік тому +5

    would like to hear how an animator with limited houdini experience can animate with a kinefx rig

  • @SeregaZinin
    @SeregaZinin 2 місяці тому

    Maybe it's easier and better to use Iclone 8 + Cascadeur?

  • @alexgithiora6228
    @alexgithiora6228 Рік тому +4

    Is facial rigging advanced or is it a hack to get something perfect??

  • @yinon_tal
    @yinon_tal Рік тому +1

    Very interesting, thanks!

  • @slavastokolos2891
    @slavastokolos2891 Рік тому

    Wow! Thank you!

  • @isaacait.6679
    @isaacait.6679 Рік тому

    I want to learn houdini and use it as my main (and only) 3d software. But i see a lot of comment online discouraging me. There are a lot varying opinions. I don't even know who to believe. Should I go ahead with houdini?

    • @oparadigma
      @oparadigma Рік тому +3

      Go ahead with your porpose and you´ll find your own way

    • @gregorybennings8718
      @gregorybennings8718 9 місяців тому +2

      I bet most of the discouraging comments are from blender zealots.

  • @a.y.k.541
    @a.y.k.541 Рік тому +2

    wowwww

  • @SuperNell69
    @SuperNell69 Рік тому +1

    🤩🤩🤩👍👍👍

  • @anaabines4105
    @anaabines4105 Рік тому

    can you add the rigg animated character from houdini into blender??

    • @EClavel
      @EClavel Рік тому +1

      Of course. Houdini plays nice with all 3D packages

  • @volnovhuesos6267
    @volnovhuesos6267 Рік тому +1

    rip dear maya) we do not wnt to learn phyton)

    • @hannesbolman4710
      @hannesbolman4710 Рік тому +2

      Since i am working in Houdini, i don't even want to Touch Maya anymore.

    • @EClavel
      @EClavel Рік тому

      Python is actually still relevant in Houdini…. I mainly use it to store vex I use over and over but I’m sure there’s more applications for it.

    • @hannesbolman4710
      @hannesbolman4710 Рік тому

      @@EClavel also for Pipeline stuff and variables its usefull

    • @ironknightzero
      @ironknightzero Рік тому

      @@hannesbolman4710 But don't you still need Maya for animation? I dunno how mature the animation tools are in Houdini

    • @hannesbolman4710
      @hannesbolman4710 Рік тому +1

      @@ironknightzero Animation/ Rigging is also a perfect Job to do inside Houdini. But most animators and riggers are indeed working with Maya still .. but i worked 9 Years with Maya. Did everything from Rigging to Walter Sim . Enough from all These Crashes and limitations. Love my Job more than ever

  • @Geometrynode
    @Geometrynode 6 місяців тому

    how do you rig a characters face with a joint or bone based rig? i dont want to use a blend shape rig