Im a Max/Maya rigger thats moving over to Houdini and KineFX. I did the traditional rigging of the soldier tutorial to give me some insight, but am transferring to using KineFx. I have some grounding (I did the fur dude tutorial) but currently only on H18.5. I have access to H19.0 so will be looking to take this up sooner rather than later. I have been very impressed with the paradigm of KineFx and look forward to taking this further. Thanks for the chat and info, very helpful.
Gpu accelerated deformer nodes and gpu based parallel evaluation mode with cached playback system, maya can handle quite complex rigs when playing back animation at 60 fps. Not to mention that the animation tools and editors in maya are polished and production proven.
I want to learn houdini and use it as my main (and only) 3d software. But i see a lot of comment online discouraging me. There are a lot varying opinions. I don't even know who to believe. Should I go ahead with houdini?
@@ironknightzero Animation/ Rigging is also a perfect Job to do inside Houdini. But most animators and riggers are indeed working with Maya still .. but i worked 9 Years with Maya. Did everything from Rigging to Walter Sim . Enough from all These Crashes and limitations. Love my Job more than ever
Rebelway has helped me up my Houdini skills a thousand fold. Thank you!
Glad to help!
I where I am with the confidence I have because of REBELWAY. #Once a rebel always a rebel
Keep up the great work!
Thank You Rebelway. Just in Time.
No problem!
Im a Max/Maya rigger thats moving over to Houdini and KineFX. I did the traditional rigging of the soldier tutorial to give me some insight, but am transferring to using KineFx. I have some grounding (I did the fur dude tutorial) but currently only on H18.5. I have access to H19.0 so will be looking to take this up sooner rather than later. I have been very impressed with the paradigm of KineFx and look forward to taking this further. Thanks for the chat and info, very helpful.
glad it was helpful!
Gpu accelerated deformer nodes and gpu based parallel evaluation mode with cached playback system, maya can handle quite complex rigs when playing back animation at 60 fps. Not to mention that the animation tools and editors in maya are polished and production proven.
There is a reason why Maya is top level animation software 😅
I luv everything about houdini.
We do as well!
would like to hear how an animator with limited houdini experience can animate with a kinefx rig
Maybe it's easier and better to use Iclone 8 + Cascadeur?
Is facial rigging advanced or is it a hack to get something perfect??
Very interesting, thanks!
Glad you liked it!
Wow! Thank you!
You're welcome!
I want to learn houdini and use it as my main (and only) 3d software. But i see a lot of comment online discouraging me. There are a lot varying opinions. I don't even know who to believe. Should I go ahead with houdini?
Go ahead with your porpose and you´ll find your own way
I bet most of the discouraging comments are from blender zealots.
wowwww
Hope you enjoy it!
🤩🤩🤩👍👍👍
Enjoy!!
can you add the rigg animated character from houdini into blender??
Of course. Houdini plays nice with all 3D packages
rip dear maya) we do not wnt to learn phyton)
Since i am working in Houdini, i don't even want to Touch Maya anymore.
Python is actually still relevant in Houdini…. I mainly use it to store vex I use over and over but I’m sure there’s more applications for it.
@@EClavel also for Pipeline stuff and variables its usefull
@@hannesbolman4710 But don't you still need Maya for animation? I dunno how mature the animation tools are in Houdini
@@ironknightzero Animation/ Rigging is also a perfect Job to do inside Houdini. But most animators and riggers are indeed working with Maya still .. but i worked 9 Years with Maya. Did everything from Rigging to Walter Sim . Enough from all These Crashes and limitations. Love my Job more than ever
how do you rig a characters face with a joint or bone based rig? i dont want to use a blend shape rig