"You are now facing Mysterious Figure" You hit Mysterious Figure with Ice Slide and cancel out of an attack! "You are now facing *ENRAGED* Mysterious Figure"
It's honestly really dumb that MF is transparently designed as a parry-dodge boss, the devs intended for you to just run from him, and deal reprisals, no commands, no d-links, and a majority of Command Styles just don't work on him. Limiting options and giving him huge numbers to fabricate challenge is such a lame move.
That makes me think that MF was added in at the very last minute, or they were going to have a different kind of playstyle up until he was made as a boss, but they changed things, yet didn't go back and change how his fight worked to accommodate.
@@OsakaLover he was most definitely added last minute. Hell, he wasn’t even included in the original Japanese release. Likely a mixture of his poor design and rushed development.
@@milesbbop9563 Bad? I mean I'm referring to the older Tales of games. The newer ones as far as I can tell don't really have it or it's not as useful. I also meant to add Spell Cancelling as well.
I feel like if Doom worked the way Marluxia uses it in ReCoM, 2, and 3 instead of whatever the button mashing shit is it would make this fight infinitely more tolerable.
2:27:27 - 2:27:44 wow that’s something I never seen before o_o 2:27:44 - 2:27:46 sorry that for some reason made me laugh out loud lmao. it’s funny seeing the ai be confused asf
When a boss is so poorly made that even with a massive advantage it sucks to fight, you truly have something special on your hands
"You are now facing Mysterious Figure"
You hit Mysterious Figure with Ice Slide and cancel out of an attack!
"You are now facing *ENRAGED* Mysterious Figure"
*_+ENRAGED_*
_+DISRESPECT_
Poggers, Vod Vinnies are eating good
Vod frog moment
god the hunter in the dark soundtrack is amazing
It's honestly really dumb that MF is transparently designed as a parry-dodge boss, the devs intended for you to just run from him, and deal reprisals, no commands, no d-links, and a majority of Command Styles just don't work on him. Limiting options and giving him huge numbers to fabricate challenge is such a lame move.
That makes me think that MF was added in at the very last minute, or they were going to have a different kind of playstyle up until he was made as a boss, but they changed things, yet didn't go back and change how his fight worked to accommodate.
@@OsakaLover he was most definitely added last minute. Hell, he wasn’t even included in the original Japanese release. Likely a mixture of his poor design and rushed development.
Most I'm seeing with this mod is...What if Kingdom Hearts BBS was like Tales of games and you had guard/dash/Spell cancel.
That's bad. We need to except that we will never get a normal KH game made again like 1 and 2.
@@milesbbop9563 Bad? I mean I'm referring to the older Tales of games. The newer ones as far as I can tell don't really have it or it's not as useful. I also meant to add Spell Cancelling as well.
@@milesbbop9563 cringe
Ok here we go, what this channele is all about
I feel like if Doom worked the way Marluxia uses it in ReCoM, 2, and 3 instead of whatever the button mashing shit is it would make this fight infinitely more tolerable.
yeah, up until he gets you into one of his minute long clone combos and procs doom even at max level
2:57:50 - Almost went the entire battle without him going invisible.
2:27:27 - 2:27:44 wow that’s something I never seen before o_o
2:27:44 - 2:27:46 sorry that for some reason made me laugh out loud lmao. it’s funny seeing the ai be confused asf
1:07:09 perfect sync with the music until death
1:08:22 🏃♂️🕛🏃♂️🕒🏃♂️🕕🏃♂️🕘🏃♂️🕛
The should put cooldown on doom honestly