For melee positionals: imgur.com/a/IYQC2mE If using these particular clocks: for the first close bait, t1 baits with m1, and for the second t2 baits with m2. This keeps the baits opposite and allows the melee to stay on the positional points, and have consistent clocks between this and Electrope Edge II if desired. This is a super minor optimization but also has no real cost, so I wanted to share it for those that want to keep their melees comfy.
Far and away my favorite content creator. You made my life in Eden's Verse so much easier and I've been following ever since. Thanks so very much for your work!
There is an uptime strat for the final Ion Cluster (Sunrise Sabbath), which can be found at raidplan.io/plan/OnQXobwatopL1G8u - I have also seen a lot of variations, and diagrams for an array of beams similar to this have been floating around since day one (albeit without the nice precise standing points to guarantee the baits are safe). For what it's worth, the highest speed logs are already killing during the halfway point of this mechanic in week one gear, so there's a decent chance we will all be skipping it in a few weeks anyways.
For EE1: Only watch the North Beams (1+2) If 1+2 are hitted twice, then automaticly 4+3 are save. (South) If 1+2 are hitted one time, then automaticly 1+2 are save (North) If 1 is hittet one time and 2 is hittet twice, then automaticly 1+3 is save. (Diagonal) If 1 is hittet twice and 2 is hittet one time, then automaticly 2+4 is save. (Diagonal)
yeah, i didn't really find a concise way to explain the nuance, but when i say there is always one safe cube west and one safe cube east before she casts sidewise spark to remove one of them, by deductive reasoning watching either both s or both n will give you the two potential safe spots. thanks for the comment!
@@solarislee2454 thanks, i swapped hosts and had to transfer domain and it takes some time on their end for everything to get updated but i will put a temporary link in a little bit for the meantime
While I finish the transfer process over the coming days I've put them here, hope it helps and good luck! Thanks again for the heads-up. pfdiagrams.com/m4s-diagrams/
i think a lot of people will have this reaction and already thing of things that might be way easier to digest if i spent more time/examples on them, maybe some addendums for this one
I'm always having problems with the baits like i be far or close as range dps yet i get hit twice or sometimes i don't get hit at all, is that from me or someone is moving fast or it's just a bad rng? doing it in PF aswell
there is no RNG in the baits, it will target the two farthest, and then the two closest, and always alternate like this (although it might start with close, then far). if you are getting extra baits, the potential scenarios are: you are getting overlapped (only a concern for melee if they are too close together while one is baiting), you are out of position (and steal someone else's bait), or someone else is out of position (not baiting on their turn, in which case you just happened to be the next farthest/closest person and got one that was meant to go to someone else). it feels really fast paced at first, but you will only get 'extra' baits during witch hunt if you or a party member are positioning incorrectly. if you have a stream or footage you can share to me, i am happy to look and tell you what is going wrong. maybe try a few more groups or ask your group for feedback, chances are someone is seeing what's going on and can give advice on what needs correcting. they also snapshot quite ahead of the animation, so it's important to move to your next position as soon as you can
@@RainesamaXIV Thank you so much for your comment and sorry for the delay to respond, I will be checking everything hopefully today if i go in again to progress and try so hard to improve specially on that mechanic.
For melee positionals: imgur.com/a/IYQC2mE
If using these particular clocks: for the first close bait, t1 baits with m1, and for the second t2 baits with m2. This keeps the baits opposite and allows the melee to stay on the positional points, and have consistent clocks between this and Electrope Edge II if desired. This is a super minor optimization but also has no real cost, so I wanted to share it for those that want to keep their melees comfy.
Wicked Thunder stole all my electrope and shoved me into my locker A++ good guide
i wish she would steal my electrope :c
thanks for watching xd
I'm excited to do this fight. Thanks for the guide Raine!
thank you luvi
Excellent guide, thank you bro
thanks for checking it out, glhf!
great job on guide!
dziekuje
Great guide as always! Thanks for all your work Raine :)
thanks cackle, i'm not too happy with how some things turned out on this one but i'm gonna sleep on it
Far and away my favorite content creator. You made my life in Eden's Verse so much easier and I've been following ever since. Thanks so very much for your work!
thank you for the kind words and for watching, much appreciate
There is an uptime strat for the final Ion Cluster (Sunrise Sabbath), which can be found at raidplan.io/plan/OnQXobwatopL1G8u - I have also seen a lot of variations, and diagrams for an array of beams similar to this have been floating around since day one (albeit without the nice precise standing points to guarantee the baits are safe). For what it's worth, the highest speed logs are already killing during the halfway point of this mechanic in week one gear, so there's a decent chance we will all be skipping it in a few weeks anyways.
best Witch Hunt explanation (& its Rinon too)!
@@VampireNoblesse thanks!
For EE1: Only watch the North Beams (1+2)
If 1+2 are hitted twice, then automaticly 4+3 are save. (South)
If 1+2 are hitted one time, then automaticly 1+2 are save (North)
If 1 is hittet one time and 2 is hittet twice, then automaticly 1+3 is save. (Diagonal)
If 1 is hittet twice and 2 is hittet one time, then automaticly 2+4 is save. (Diagonal)
yeah, i didn't really find a concise way to explain the nuance, but when i say there is always one safe cube west and one safe cube east before she casts sidewise spark to remove one of them, by deductive reasoning watching either both s or both n will give you the two potential safe spots. thanks for the comment!
noice guide gamer
heck yeah, raine strats !!
:awkjam:
@@RainesamaXIV idk what that is!! lmao
Just letting you know that your webpage with all the diagrams doesn't work anymore :(
@@solarislee2454 thanks, i swapped hosts and had to transfer domain and it takes some time on their end for everything to get updated but i will put a temporary link in a little bit for the meantime
While I finish the transfer process over the coming days I've put them here, hope it helps and good luck! Thanks again for the heads-up. pfdiagrams.com/m4s-diagrams/
there should be a functioning link in the description now!
@RainesamaXIV ty so much. 💜
Brain went boom.
Great guide, tho 😂
i think a lot of people will have this reaction and already thing of things that might be way easier to digest if i spent more time/examples on them, maybe some addendums for this one
I'm always having problems with the baits like i be far or close as range dps yet i get hit twice or sometimes i don't get hit at all, is that from me or someone is moving fast or it's just a bad rng? doing it in PF aswell
there is no RNG in the baits, it will target the two farthest, and then the two closest, and always alternate like this (although it might start with close, then far). if you are getting extra baits, the potential scenarios are: you are getting overlapped (only a concern for melee if they are too close together while one is baiting), you are out of position (and steal someone else's bait), or someone else is out of position (not baiting on their turn, in which case you just happened to be the next farthest/closest person and got one that was meant to go to someone else). it feels really fast paced at first, but you will only get 'extra' baits during witch hunt if you or a party member are positioning incorrectly. if you have a stream or footage you can share to me, i am happy to look and tell you what is going wrong. maybe try a few more groups or ask your group for feedback, chances are someone is seeing what's going on and can give advice on what needs correcting. they also snapshot quite ahead of the animation, so it's important to move to your next position as soon as you can
@@RainesamaXIV Thank you so much for your comment and sorry for the delay to respond, I will be checking everything hopefully today if i go in again to progress and try so hard to improve specially on that mechanic.
@@xXxEqSxXx you got it! practice makes perfect
@@RainesamaXIV The suffering comes to an end at last, she's dead after 3 days of tryharding in PF
hey congrats! hope you were able to grab some loot!
🦇⛈🐎
when tea bat vs lightning pony :o
this is anime arc i need
@@RainesamaXIV we still fighting the big cat
boop it!
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