Excellent video! Wonderful tactical and strategic overview of the deck as well. I think folks interested in playing the deck are going to learn a lot from this.
I've been playing Quinlan TT since set 3 release! Great video! Even if I dont fully agree with your build card-for-card, it's awesome to see how innovative you can be with this deck!
Been jamming this deck lately! Won a win a box and another local tournament with it. What makes you say that han1 yellow is favorable? I’m struggling with that matchup but maybe the difference is grogu because that’s the only card I’m not running here.
@@ajrdesign han 1 can struggle with discard and hand disruption, which this deck has a lot of. Also, saving tarkintown for Tech/DJ to stop them from stealing a resource is pretty important. And grogu does help hold the han flip hostage a bit. Hope this helps!
great video and helpful insights into what i think is a very cerebral deck. would love to see an @L8NightGaming masterclass on quinlan tarkintown with mickeyd and @ktodmatty as guests
I tried it initially, and when it worked it was really powerful. However, I just found it to inconsistent, and the deck building cost made it so I couldnt play some of the vards I wanted to like red 3
@zvxteflon Normally I'm pretty public with my lists but I have a tournament in about 10 days and this is almost certainly the deck I'm going to bring to PQ's, so I wanna be a little more protective with any future changes I make. However, feel free to dm me and I can share the list! And I plan on making it public after my first PQ
@ObiWanKainobi_III Honestly pretty interchangeable, but there are fringe cases where being able to return your own unit to hand is helpful (letting falcon attack again, removing a bounty from one of your units)
Bounties aren’t terribly common, so you don’t get any benefit from that. And waylay has other synergies. Waylay can return your own units, which while probably not going to be useful in most games, it gives you some flexibility. You could waylay a damaged Han to ambush it in again on a future turn.
Love the video bro, but Im pretty sure the Han/Quinlan interaction doesn't work that way. When you play Han, you have to fully resolve his effects before you can trigger Quinlans effect. This means you have to ambush with Han before you can trigger your leader. Just like how Bossk unit from set 1 works when you play an event card.
@brandoncavin7878 its more akin to the cad leader plus ambush - the when played and ambush are happening at the same time so you get to choose the order which they happen. It's different than bossk unit plus events because since han is a unit he has "been resolved" just by entering play, and the ambush trigger happens after he's resolved. Events work differently since they aren't entering play, they just have an effect. Not a judge by any means, but thats my interpretation- all I know is that it does work though.
@@Mickeydhs Yes, but what I am saying is you cannot play Han, then activate quinlan's ability to ping 1, then ambush with Han. You have to decide to ambush with Han once you play him, then trigger quinlan afterwards. This is why you have seen people cutting Han from the list, because their misunderstanding of the rules are being corrected at the tournaments.
it works, Han solo ambush triggers "after you play" him. Quinlan ability triggers "when you play", so you play Han, Quinlan pings, ambush triggers, you ready Han and attack the unit.
Mickey is by far the best Quinlan TT pilot I’ve seen so far. Super strong. Love this video!
Great video! Fun to listen to you and your thinking! Thanks!
Excellent video! Wonderful tactical and strategic overview of the deck as well. I think folks interested in playing the deck are going to learn a lot from this.
I've been playing Quinlan TT since set 3 release! Great video! Even if I dont fully agree with your build card-for-card, it's awesome to see how innovative you can be with this deck!
Always love watching you go off on a deck.
Thanks for the video. Going to try this out next at weekly
Great work mickeyD I know you put the work into this. Love this deck.
Good video I got hit by this deck yesterday and today so learning its tricks Thank You
Great Video!
Great video! I'm definitely curious about the new Sabine and maybe the Ahsoka unit instead of Ezra but I'm sure that's a bad idea 😅
This makes me want to try the red flavor. I've been having a ton of fun and success with my Quinlan blue, Jedi Lightsaber on Quinlan turn 4 is so good
Ambush is extremely powerful and popular, which makes Tarkentown high value every game.
Going to try this out instead of green this weekend Green
Just need to know how this does against Bossk Blue lol
The discord link seems dead in description, if anyone can reshare please :)
@@CaptainKiwiii discord.gg/bothannetwork here you go!
@@Mickeydhs Thanks!
Been jamming this deck lately! Won a win a box and another local tournament with it. What makes you say that han1 yellow is favorable? I’m struggling with that matchup but maybe the difference is grogu because that’s the only card I’m not running here.
@@ajrdesign han 1 can struggle with discard and hand disruption, which this deck has a lot of. Also, saving tarkintown for Tech/DJ to stop them from stealing a resource is pretty important. And grogu does help hold the han flip hostage a bit. Hope this helps!
great video and helpful insights into what i think is a very cerebral deck. would love to see an @L8NightGaming masterclass on quinlan tarkintown with mickeyd and @ktodmatty as guests
Han Solo unit is still a favorite.
How did you do at the PQ?
@@juanbonilla1006 uploading a video about that now!
Why not the "Now there are two of them" card?
I tried it initially, and when it worked it was really powerful. However, I just found it to inconsistent, and the deck building cost made it so I couldnt play some of the vards I wanted to like red 3
There’s been a lot of buzz around this deck lately…
Is there a reason you don't link the deck and also hide the QR code to it? Like why?
@zvxteflon Normally I'm pretty public with my lists but I have a tournament in about 10 days and this is almost certainly the deck I'm going to bring to PQ's, so I wanna be a little more protective with any future changes I make. However, feel free to dm me and I can share the list! And I plan on making it public after my first PQ
Why waylay and not spare the target ?
@ObiWanKainobi_III Honestly pretty interchangeable, but there are fringe cases where being able to return your own unit to hand is helpful (letting falcon attack again, removing a bounty from one of your units)
Bounties aren’t terribly common, so you don’t get any benefit from that. And waylay has other synergies. Waylay can return your own units, which while probably not going to be useful in most games, it gives you some flexibility. You could waylay a damaged Han to ambush it in again on a future turn.
Love the video bro, but Im pretty sure the Han/Quinlan interaction doesn't work that way. When you play Han, you have to fully resolve his effects before you can trigger Quinlans effect. This means you have to ambush with Han before you can trigger your leader. Just like how Bossk unit from set 1 works when you play an event card.
@brandoncavin7878 its more akin to the cad leader plus ambush - the when played and ambush are happening at the same time so you get to choose the order which they happen. It's different than bossk unit plus events because since han is a unit he has "been resolved" just by entering play, and the ambush trigger happens after he's resolved. Events work differently since they aren't entering play, they just have an effect. Not a judge by any means, but thats my interpretation- all I know is that it does work though.
@@Mickeydhs Yes, but what I am saying is you cannot play Han, then activate quinlan's ability to ping 1, then ambush with Han. You have to decide to ambush with Han once you play him, then trigger quinlan afterwards. This is why you have seen people cutting Han from the list, because their misunderstanding of the rules are being corrected at the tournaments.
it works, Han solo ambush triggers "after you play" him. Quinlan ability triggers "when you play", so you play Han, Quinlan pings, ambush triggers, you ready Han and attack the unit.
At this point, I'm like 7-0 with Sabine ECL against Quinlan Tarking so it's not that busted ;)