Blender Tutorial: How to Make an Object Follow a Path/Curve

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  • Опубліковано 13 жов 2024

КОМЕНТАРІ • 33

  • @paulngugi9789
    @paulngugi9789 Рік тому +4

    Was looking for this a while ago, thanks

  • @vladartov2817
    @vladartov2817 8 місяців тому +1

    Excellent! Thank you!

  • @826keerthan9
    @826keerthan9 5 місяців тому

    Perfect tutorial.. No problems while following the tutorial .....Thank u❤

  • @KwameGyanko
    @KwameGyanko Рік тому +1

    Thanks for sharing your knowledge friend.

  • @creo981
    @creo981 Рік тому +3

    Finally , I got wht i need..

  • @chicao.do.blender
    @chicao.do.blender Рік тому +1

    great tutorial, i thought it would be heavier on the node side, but i don't mind some good old creative usage of the modifier stack

  • @Patrick-h9q1v
    @Patrick-h9q1v 2 місяці тому

    Cool tutorial. Does anybody know how to apply separate colors or material for each strip?

    • @TigraPolosatiy
      @TigraPolosatiy 2 місяці тому

      Just assign different materials to each individual part of Plane mesh (in Edit mode)

    • @Patrick-h9q1v
      @Patrick-h9q1v 2 місяці тому

      @@TigraPolosatiy I think I tried that but it didn’t work. I’ll try it again, thanks.

  • @Argyle302
    @Argyle302 5 місяців тому

    Every time I set the plane array to the curve, it either starts out at the bottom flat, and then slowly starts slanting more and more as it goes up the curve higher, or it starts out as a vertical plane and then starts changing its angle as it goes up it. How can I make the plane array remain flat ( horizontal to X and y ) all the up the curve?

  • @BanglaKomic
    @BanglaKomic 11 місяців тому +1

    please can u show the lighting and shading/coloring/uv process of the objects too?

    • @GeorgeKayesi
      @GeorgeKayesi  11 місяців тому

      I can share the blender file

  • @ZeshanAhmad-ts8ci
    @ZeshanAhmad-ts8ci 7 місяців тому +1

    good

  • @kingdesignerr
    @kingdesignerr 11 місяців тому

    Nice, thanks

  • @younasart5838
    @younasart5838 9 місяців тому

    Hi, I want to start my follow path animation from frame 500, not 0. What shall I do?

    • @GeorgeKayesi
      @GeorgeKayesi  9 місяців тому

      Just move the first keyframe to frame 500 instead

    • @younasart5838
      @younasart5838 9 місяців тому

      ​@@GeorgeKayesi Ok let me try, thank you for the reply

    • @GeorgeKayesi
      @GeorgeKayesi  9 місяців тому

      @@younasart5838 Just let your keyframing process start at frame 500. Then the next keyframe should be above 500, something like 600 or so...

  • @elenachitto
    @elenachitto 8 місяців тому

    How can I make the plane invisible and see only the particles?

    • @GeorgeKayesi
      @GeorgeKayesi  8 місяців тому

      From 7:18 do not add the join Geometry node

  • @ahamrtasmi
    @ahamrtasmi 5 місяців тому

    Wow!

  • @TheHassoun9
    @TheHassoun9 10 місяців тому

    now how to export to gltf

  • @ksenia_vask
    @ksenia_vask 6 місяців тому

    That works nice EXEPT the objects unexpectedly disappeared for some moments. And that’s a problem. This don’t work properly

  • @benbigrasvirtualtourswebde7116
    @benbigrasvirtualtourswebde7116 8 місяців тому

    well, after watching this I decided to make this.
    ua-cam.com/video/m2zxRzKatAY/v-deo.html
    maybe not as nice flying object, but I added a few things to the scene :)

    • @GeorgeKayesi
      @GeorgeKayesi  8 місяців тому

      I have seen it! That is a good start!

  • @jamleonard9000
    @jamleonard9000 Рік тому

    Please, can you add some rotation to those objects??

    • @GeorgeKayesi
      @GeorgeKayesi  Рік тому

      Yes. If you want to rotate them uniformly, you connect a Value Node to rotation of Instance on Points Node. And if you want random rotations, you add a Random Value Node instead.