I like the Kingdom Death content. You did the White Lion and the interview and then things kind of dropped off from there. Glad to see more content for this game.
I still think that people assuming a Survivor in the Blind Spot is not a threat is one of the biggest rules mistakes made. Mainly due to a lot of Playthroughs/tutorials on YT getting this wrong. There is a HUGE difference to being out of Line of Sight by being in the Blindspot compared to not being a threat when you are knocked down.
I find the survival oportunity before a reaction a very high risk high reward situation. It can save a survivor by killing the monster before the reaction or positioning them in a different way that doesnt affect the first attacker anymore, on the other site it may proc for the reaction and possible new reactions to target more survivors.
I’ve owned the game for a little while, but have been neck deep in painting the models so I haven’t even played yet. I’ve read through the rules a dozen times while waiting for paint to dry. All this to say I’m happy to know I have all these rules down!
Hey jesse, i do have a question regarding a gear card, the ring of hours, if a survivor is wearing it and the whole party dies during the hunt board, does it activate?
I just discovered last weekend, after YEARS of playing it, that when a nemesis showdown in the timeline does not trigger a "new year", I assumed that was the case for special encounters ONLY and went ahead. We tried the KDM-story site, to have a more immersive experience, and I noticed the settlement phase flowchart (that I got with 1.5, but assumed it was the same) which cleared it for me.
@@coreychaves9505 That's the trap: you dont get one "showdown" for a year, you get a showdown after a hunt, which happens at the end of the settlement phase, and a special showdown instructs you to go to the death count step. Nowhere it's stated "of next year", and almost nothing is left to guessing in this game (also, if you got the 1.5 game, in the settlement phases thingy, where the order of steps are shown, it shows exactly how to do it, I just never noticed)
@@maddyfromwas Nemesis Showdowns are NOT special showdowns. Special showdowns are very specifically called out. The jump back to the death count ONLY happens in the case of an actual Special Showdown, such as when a nemesis is summoned by the Heart Flute. A normal, on the timeline nemesis showdown does, in fact, lead to the end of the year as it occurs after the end of the settlement phase just like a normal hunt does.
@@coreychaves9505 Uh, what do you know, I was right and my friends managed to make me double take it completely. Yep, it's not a special showdown so you skip the hunt.
I disagree with the dodging of reaction hits. I can't find anywhere in the official rules that states that you can't dodge at that point as they are not considered traps and, unless specifically stated on the card, they do not cause your character to be "doomed" which does prevent you from using survival skills until the card is resolved. From the 1.6 manual: Dodge: A survival action. When a survivor is hit, after rolling hit location dice but before damage, they may spend 1 survival to dodge, cancelling one hit. The dodged hit becomes a failed attack roll and does not cause damage. Any additional un-dodged hits resolve normally. Dodge is the only survival action that knocked down survivors can perform. Each survivor may only Dodge once per round. Reaction: A hit location rule. The 3 types of reactions are Wound, Failure, and Reflex; each specifies the conditions for a reaction to occur. Reactions occur after rolling to wound the hit location they are found on and before resolving the next hit location. TLDR: Saying you "can't dodge monster reactions" sounds like a house rule and not an official one as this is not supported by the manual or the card descriptions. (Unless it states that a survivor is "Doomed")
Bit late a response to this. But I believe it is stated under "Survival Actions" that you cannot spend survival whilst attacking. When resolving a hit location you are attacking. Therefore you cannot spend survival during the attack to avoid the reaction. Any other survivor can spend their survival on actions. Just not the attacker. Hope this helped.
But what I would've added was: - Reiterate the critical wounds a little, the fact that you need a crit effect to be able to crit in the first place, being able to crit even though your strength may be inadequate and a lantern 10 always being a wound even if you can't crit. - Nemesis and special showdowns. Nemesis encounters replace hunts and special showdowns happen in the middle of the settlement phase and are an extra showdown for that lantern year. People easily mistake nemesis showdowns being the exact same as special showdowns (because special showdowns are typically against a nemesis monster) when they actually just have special conditions to them.
One thing a lot of people play wrong are special showdowns. Not every Nemesis encounter is a special showdown. Another thing are lantern years. In step 4 of the settlement phase you advance to the next lantern year. So the lantern year begins with the settlement phase, next is the hunt phase, and last is the showdown.
Rules as written I think says you stand at the end of the monsters turn, not end of the monsters next turn. HUGE difference in wording. RAW if the monster knocks you down, you'll get back up after its done that turn. I'm too lazy to look it up. 11:09 In those cases the retaliatory attack or trap will state something like "you are Doomed". If not you can use Survival for the applicable ability.
For the knockdown rule. From the 1.6 manual: Knocked Down (Survivor): When a survivor is knocked down, turn the miniature on its side. Knocked down survivors always stand at the end of the NEXT monster turn. Think of it like this: If it is Tuesday morning and someone tells you that they will meet up with you at 8pm NEXT Tuesday, you don't expect them to meet up with you at 8pm today, you expect them to meet up at 8pm next week on Tuesday. If however it is Monday and a person says they will meet with you at 8pm next Tuesday, then yes it means tomorrow (which is the next Tuesday to occur). So in KDM, if you are knocked down on your turn, then you just have to wait until the end of the next monster turn to get up. Which in this case is coming up very quickly and you wont miss your next turn. If your survivor is knocked down on the monster's turn you wont be getting up until the end of the next monster turn, and you will be missing your turn that is coming up. I hope this helps a bit. Definitely welcome to your thoughts on it! As for the not being able to dodge reaction hits, the rule book does not support the statement made in the video, other than the term "Doomed" which is specific to certain cards and not all reactions. So unless doomed, all reactions should be able to be dodged (well one dodge per round anyhow).
@@jbonkerz 8 months ago. 1.6 wasn't accessible to me. Just want to point out too that this video title does not state 1.6 Your reply is irrelevant in both cases. Sorry.
1:34 - This is not entirely accurate. The Rule of Death is both: "First and foremost, this game is designed to provide time well spent with friends. Use this as a guiding principle for solving any problems that arise. In addition, here are some technical guidelines for resolving conflict. When conflict arises over contradictions in rules, apply specific rules found on cards (AI, gear etc) and story events, before any rules found in the rulebook core rules sections. If conflicts arise that slow or halt a play session completely, use the Rule of Death: always rule against the survivors. Kingdom Death is a dangerous place, and the survivors' future is bleak. Make sure that any ambiguities resolve against the survivors' favor." 1) If there is conflicting information between rules on cards or instructions, always rule against the survivors. 2) If there is conflicting interpretation between players during play, always rule against the survivors. If i'm hearing you right, you're saying it's not #1, it's only #2. The Rule of Death applies to both -- anything that slows down play.
I enjoyed the video, but since you are explaining rules that people tend to get wrong, it would be better if you could explain slower and also show on the board and in the cards how those rules are properly applied.
This is just an insidious game , first play ..that was painful and fun? but I wonder if it will get repetitive, think I would like to play again. Second play ouch that hurt but think I can see how I can do it better, I will play it again soon. Third play wow that was a lot of fun and got further I will play again right now! . .......... ok I need all the things ,must get expansions.... crap they are all sold out. ... ARRRGGHHH must have more.
I think the comment on Crit is that you can crit only on crit locations. Also, if no crit location - you cannot hit with the +luck status but only with your STR. Let's say toughness of 40. You only wound on Lantern 10. But if you have Luck +3 you wound (and crit) on 7+ on a crit location. But if it's not a crit location - wound only on 10. Another example - Founding stone cannot wound if the drawn card has no crit location! (and you lost that stone, causing no harm. Arrrrrrg) Believe this is more confusing than the "10 on a hit does not wound yet" and perhaps that was the intention of the writer.
I like the Kingdom Death content. You did the White Lion and the interview and then things kind of dropped off from there. Glad to see more content for this game.
"Munster"
More Kdm let's go!
More being worked on!
@@Quackalope I look forward to it
I still think that people assuming a Survivor in the Blind Spot is not a threat is one of the biggest rules mistakes made. Mainly due to a lot of Playthroughs/tutorials on YT getting this wrong.
There is a HUGE difference to being out of Line of Sight by being in the Blindspot compared to not being a threat when you are knocked down.
I find the survival oportunity before a reaction a very high risk high reward situation. It can save a survivor by killing the monster before the reaction or positioning them in a different way that doesnt affect the first attacker anymore, on the other site it may proc for the reaction and possible new reactions to target more survivors.
I don't even own this game, but am fascinated by it enough to watch, and I always dig your vids.
Glad your enjoying it xD we have some gameplay on the way!
Half way into the game me and my girlfriend noticed we where doing the monster targeting a bit wrong.
@quackalope - where can you buy the bronze minis?
Thanks :)
This is what I was waiting for. I'm new to kdm and waiting my copy to arrive soon. I want to view some gameplay!!
Don’t look too deep into it. Highly spoilable
I’ve owned the game for a little while, but have been neck deep in painting the models so I haven’t even played yet. I’ve read through the rules a dozen times while waiting for paint to dry. All this to say I’m happy to know I have all these rules down!
Hey jesse, i do have a question regarding a gear card, the ring of hours, if a survivor is wearing it and the whole party dies during the hunt board, does it activate?
I can't tell if you're saying Munster or Monster
We need the full KDM playtrough playlist on UA-cam! :P
I just discovered last weekend, after YEARS of playing it, that when a nemesis showdown in the timeline does not trigger a "new year", I assumed that was the case for special encounters ONLY and went ahead. We tried the KDM-story site, to have a more immersive experience, and I noticed the settlement phase flowchart (that I got with 1.5, but assumed it was the same) which cleared it for me.
Can you point me at this? Because to my understanding a Nemesis Showdown absolutely IS your showdown for a lantern year.
@@coreychaves9505 That's the trap: you dont get one "showdown" for a year, you get a showdown after a hunt, which happens at the end of the settlement phase, and a special showdown instructs you to go to the death count step. Nowhere it's stated "of next year", and almost nothing is left to guessing in this game (also, if you got the 1.5 game, in the settlement phases thingy, where the order of steps are shown, it shows exactly how to do it, I just never noticed)
@@maddyfromwas Nemesis Showdowns are NOT special showdowns. Special showdowns are very specifically called out. The jump back to the death count ONLY happens in the case of an actual Special Showdown, such as when a nemesis is summoned by the Heart Flute. A normal, on the timeline nemesis showdown does, in fact, lead to the end of the year as it occurs after the end of the settlement phase just like a normal hunt does.
@@coreychaves9505 Uh, what do you know, I was right and my friends managed to make me double take it completely. Yep, it's not a special showdown so you skip the hunt.
I disagree with the dodging of reaction hits. I can't find anywhere in the official rules that states that you can't dodge at that point as they are not considered traps and, unless specifically stated on the card, they do not cause your character to be "doomed" which does prevent you from using survival skills until the card is resolved.
From the 1.6 manual:
Dodge: A survival action. When a survivor is hit, after rolling hit location dice but before damage, they may spend 1 survival to dodge, cancelling one hit. The dodged hit becomes a failed attack roll and does not cause damage. Any additional un-dodged hits resolve normally. Dodge is the only survival action that knocked down survivors can perform. Each survivor may only Dodge once per round.
Reaction: A hit location rule. The 3 types of reactions are Wound, Failure, and Reflex; each specifies the conditions for a reaction to occur. Reactions occur after rolling to wound the hit location they are found on and before resolving the next hit location.
TLDR: Saying you "can't dodge monster reactions" sounds like a house rule and not an official one as this is not supported by the manual or the card descriptions. (Unless it states that a survivor is "Doomed")
Bit late a response to this. But I believe it is stated under "Survival Actions" that you cannot spend survival whilst attacking.
When resolving a hit location you are attacking. Therefore you cannot spend survival during the attack to avoid the reaction.
Any other survivor can spend their survival on actions. Just not the attacker.
Hope this helped.
@@friendly_ed4073 Hmm good point, I shall re-read that section later today.
@@jbonkerz But you can spend survival to block it with a Steel Shield as that's not a survival action 😉
thanks! love this game and really appreciate this format ;)
This my favorite channel for kdm.
I love the lore Ive considered starting a channel for lore. Or podcast I'm camera shy
*cracks knuckles*
Oh please . . . XD I hope I got it right.
@@Quackalope I'm just messing with you. 😘
But what I would've added was:
- Reiterate the critical wounds a little, the fact that you need a crit effect to be able to crit in the first place, being able to crit even though your strength may be inadequate and a lantern 10 always being a wound even if you can't crit.
- Nemesis and special showdowns. Nemesis encounters replace hunts and special showdowns happen in the middle of the settlement phase and are an extra showdown for that lantern year. People easily mistake nemesis showdowns being the exact same as special showdowns (because special showdowns are typically against a nemesis monster) when they actually just have special conditions to them.
One thing a lot of people play wrong are special showdowns. Not every Nemesis encounter is a special showdown.
Another thing are lantern years. In step 4 of the settlement phase you advance to the next lantern year. So the lantern year begins with the settlement phase, next is the hunt phase, and last is the showdown.
Rules as written I think says you stand at the end of the monsters turn, not end of the monsters next turn. HUGE difference in wording. RAW if the monster knocks you down, you'll get back up after its done that turn. I'm too lazy to look it up.
11:09 In those cases the retaliatory attack or trap will state something like "you are Doomed". If not you can use Survival for the applicable ability.
For the knockdown rule. From the 1.6 manual:
Knocked Down (Survivor): When a survivor is knocked down, turn the miniature on its side. Knocked down survivors always stand at the end of the NEXT monster turn.
Think of it like this: If it is Tuesday morning and someone tells you that they will meet up with you at 8pm NEXT Tuesday, you don't expect them to meet up with you at 8pm today, you expect them to meet up at 8pm next week on Tuesday. If however it is Monday and a person says they will meet with you at 8pm next Tuesday, then yes it means tomorrow (which is the next Tuesday to occur).
So in KDM, if you are knocked down on your turn, then you just have to wait until the end of the next monster turn to get up. Which in this case is coming up very quickly and you wont miss your next turn. If your survivor is knocked down on the monster's turn you wont be getting up until the end of the next monster turn, and you will be missing your turn that is coming up.
I hope this helps a bit. Definitely welcome to your thoughts on it!
As for the not being able to dodge reaction hits, the rule book does not support the statement made in the video, other than the term "Doomed" which is specific to certain cards and not all reactions. So unless doomed, all reactions should be able to be dodged (well one dodge per round anyhow).
@@jbonkerz 8 months ago. 1.6 wasn't accessible to me. Just want to point out too that this video title does not state 1.6
Your reply is irrelevant in both cases. Sorry.
@@Kindlesmith70 except yours is because I'm updating the 1 5 rules right now and it's clearly how the rule has always been
Anyone know how those location cards are protected? Large card sleeves or laminated?
1:34 - This is not entirely accurate.
The Rule of Death is both:
"First and foremost, this game is designed to provide time well spent with friends. Use this as a guiding principle for solving any problems that arise. In addition, here are some technical guidelines for resolving conflict. When conflict arises over contradictions in rules, apply specific rules found on cards (AI, gear etc) and story events, before any rules found in the rulebook core rules sections. If conflicts arise that slow or halt a play session completely, use the Rule of Death: always rule against the survivors. Kingdom Death is a dangerous place, and the survivors' future is bleak. Make sure that any ambiguities resolve against the survivors' favor."
1) If there is conflicting information between rules on cards or instructions, always rule against the survivors.
2) If there is conflicting interpretation between players during play, always rule against the survivors.
If i'm hearing you right, you're saying it's not #1, it's only #2. The Rule of Death applies to both -- anything that slows down play.
"When you don't know the correct resolution". He didn't specifically point out in which case or not. So it'd mean all cases.
Quack! How did You manage to get such effect on minis? I'm very tempted to do the same with mine.
Quack!!
Quack!!
You can dodge after you get hit before dice? No wonder I was having zero fun playing this game
Basically you get to decide which hot location dice to discard with dodge
Great! Did you get a chance to get the 3d terrain that I have sent you to the table?)
I enjoyed the video, but since you are explaining rules that people tend to get wrong, it would be better if you could explain slower and also show on the board and in the cards how those rules are properly applied.
Takes a lot longer to produce. It’s a balance.
Just a thought, chapters would be a great addition so we can reference each quickly.
This is just an insidious game , first play ..that was painful and fun? but I wonder if it will get repetitive, think I would like to play again. Second play ouch that hurt but think I can see how I can do it better, I will play it again soon. Third play wow that was a lot of fun and got further I will play again right now! . .......... ok I need all the things ,must get expansions.... crap they are all sold out. ... ARRRGGHHH must have more.
Good video!
The only 5 survival actions that matter; Dodge, Duck, Dip, Dive and Dodge.
You can dodge a wrench you can dodge a psycho lion
Haha you are over the moon with finding someone who likes it, even better it's your best 'friend'😁😜
I think the comment on Crit is that you can crit only on crit locations. Also, if no crit location - you cannot hit with the +luck status but only with your STR. Let's say toughness of 40. You only wound on Lantern 10. But if you have Luck +3 you wound (and crit) on 7+ on a crit location. But if it's not a crit location - wound only on 10.
Another example - Founding stone cannot wound if the drawn card has no crit location! (and you lost that stone, causing no harm. Arrrrrrg)
Believe this is more confusing than the "10 on a hit does not wound yet" and perhaps that was the intention of the writer.
KDM from Q!
Munster
Every time!
Out of interest where did you get the sleeves for your settlement cards? Please don't say Mage!
Sound is craptastic, or at least not as good as you are usually doing.