which was probably a refrence to how there hadn't been a mainline Mario game since Super Mario 64 which was 4 years before Tooie. In fact the gap between 64 and Sunshine is the largest gap between mainline installments at 6 years
24:21 Actually, you can glitch this part. All you have to do as Banjo, is keep jumping as you swim across. The game allows you to swim in the toxic water for a couple seconds before you take damage, but jumping always resets that timer. I remember doing it on the xbox version.
Seeing Jon overthink the crusher puzzle was so painful. Lucah was right, the sleep move is the answer. Those crushers work on the same rules as that stomping dinosaur from Terrydactyland. I'm glad they figured it out by the end, but wow Jon was overthinking it
I might be misreading him, but I'm pretty sure that what he thought is that it was going to smash him a _second_ time before he could get to a safe area and heal. Probably because he misremembered where he needs to use the Shack Pack in Grunty Industries, and also what the Shack Pack does (he seemed to think it would let him sneak in without the smashers detecting him).
I can relate to the logic though, I must admit. I feel like it's because I didn't really understand the 'it brings you to exactly 1HP every time unless you're already there' factor, especially as a kid. Back then it was just 'oh shit that did a ton of damage immediately, how do I survive?'
In Jon’s defense, Banjo has three separate moves where he stuffs himself into his backpack, and two of them look very similar. All three moves also involve using them to get across/over/through hazardous areas “unharmed”. It’s easy to see how he could mix them up, especially after not playing this game in so long let alone this stretch of the game.
So that crusher thing that leaves you with 1 HP only hits you once as long as you don't exit its range. You can get hit, keep going, and realize that you need to take another hit if you want to reach the Banjo switch, and that's what the healing skill was for.
And apparently in the N64 version it's range is just touching the floor underneath it. I think the pack whack double-jump is enough to clear both crushers
21:00 Let me explain all these connections in the Toxic Waste Disposal! That red switch behind the glass behind Banjo's switch is actually the one you pressed to stop the poop water for the pigs in the Lagoon! You saw this jiggy way back then. Also, the pipe from Jolly Roger Lagoon to that water pool behind the switch pads is actually the connection you found in Antarctica inside the submerged boat that lead to a Jinjo! The other pipe from Halfire Peaks will come into play later on. And the Jiggy you see behind bars at the bottom of the green toxic is another room in this world. The move you need to cross the pool as Banjo is the last move in the game.
i know this is really nitpicky but the sunken boat was actually the pipeline to glitter gulch mine, the pipe to grunty industries that led to the Jinjo was in the Smuggler's Cavern (below Jolly's). i only say that because i think it's cool how they made it kinda make sense world building wise, since it's pretty close to the Pigs' pool pipe
18:12 areas like this is why I don't mind the worlds being connected like some people do. The attention to detail and the ability for the game designers to be super creative with their level design is top notch.
30:33 This was the correct way. The move you're thinking of wouldn't protect you from the crushers Btw, that Waste Disposal Plant is a weird room... Without spoiling the solution, I can say that there are, like, 3 things in that room that are red herrings, and it kinda makes me wonder if one of those was originally the solution and then they changed it later on
this was one of those times where Lucah had the correct idea and Jon, with his future knoledge was over thinking it, this part probably teaches you to go to that dinosaur and do the exact same thing. Now that toxic disposal room is very weird and I am not 100% sure that the move that you need teaches you that you can use it for this part, but maybe I am wrong
In case you were wondering: yes, the switch at 24:07 needed to be pressed. You can’t get over to where the Jiggy is even WITH the necessary move without raising the waste level.
Jon just thinking he made it worse caue he seems to think he needs to get lower to spring jump there,when obviously the solution is jsut to clean the damn water with the other button, I am assuming
7:33 Kazooie actually mentions Mario by name in the N64 version, btw. Also WAIT, YOU CAN UNBLOCK LOGGO WITH THE BREEGUL BASH?! 30:33 Technically yes and no Jon. You got the spirit right, but you can just run it. it only stomps down once.
There's a reason why Banjo and Kazooie start out with less than full health when they split up: if you don't get any health expansions, you have 5 when together, Banjo by himself has 3, and Kazooie by herself has 2, and they're start out full if the pair are full together because they're literally splitting their 5 health between them. When you get a health expansion, it applies to all forms, so your combined maximum becomes 6, Banjo alone goes up to 4, and Kazooie alone goes up to 3. Thing is...4 plus 3 is more than 6, so Banjo's health starts at 3/4, because despite their increased capacity, they're still splitting their current health between them. When you get another one, then you have 7 together, Banjo starts with 4/5 and Kazooie starts with 3/4. And it continues like that as you continue to get health expansions.
24:30 raising the liquid is actually beneficial for getting across because you need a move from a later world that allows you to safely cross the surface of any liquid.
I've actually managed to get across without that move. If you keep short-hopping in the water quick enough, the damage won't trigger and you can cross it.
Yeah, Jon's knowledge of future moves got him confused about the trash compactor Jiggy. Glad they got it figured out. Something I like doing with the sleep move is to get Banjo and Kazooie back to full health. Since splitting them up divides their health, I take Banjo and use his sleep move to get him full. Then I recombine and see where I'm at. If not full, I'll repeat. I like recovering health this way instead of fighting enemies since it's lower risk
Lucah was correct about the sleeping Banjo being the solution to the "crusher" puzzle. You're supposed to get squished by the first one, heal in the doorway, get squished by the second one, heal and push the button, get squished again, and grab the jiggy. You get the idea.
Loggo’s back and clogged he is, Clear his pipe to give him bliss. Rabbit having bathroom woes, It’s real bad as problems go. Are those silos Chad’s remains? From that mindset, I’ll refrain. Much more potty humor too, Don’t forget that you can poo.
Sometimes Banjo's double jump (which, remember, isn't an intended part of the game) will sometimes make it so that Banjo is jumping high enough from a height that can cause fall damage. I...don't really know how exactly, but I remember that coming up a couple times in my playthrough
He's not intended to be able to double jump, so it gives him more height than he's ever expected to get from just jumping. It makes sense that using the double jump and landing on a lower platform would be enough for the game to think you fell.
My brain goes to the TMNT logic of mutations so I'd expect a Breegull Bear mutation for Banjo. So I guess he'd get wings and poop eggs. "Guh huh. I rain destruction from the sky!"
You can kill the gas enemies by freezing them with Ice Eggs and then smashing them. :) Remaining collectible requirements and locations (for sake of helping Lucah and Jon) **Spiral Mountain/Isle O' Hags** *Jinjos: 1* Cliff Top (Claw Clamber Recommended) *Other* Honeycomb extension: Visit Honey B for another unit of energy. **Mayahem Temple** Complete! **Glitter Gulch Mine** *Jiggies: 1* Behind the Waterfall (Springy-step required) **Witchyworld** Complete! **Jolly Roger's Lagoon** *Jiggies: 2* 1. Tiptup's Egg (Requires Hatch) 2. Piglets' Pool (Requires World 7 and 8 trigger) **Terrydactyland** *Jiggies: 1* Dippy's Pool (Requires World 8 Trigger) *Other* Cross Stomping Plains with Banjo (Snooze Pack Required) **Grunty Industries** *Estimated episodes until hint reveal: 2*
Lucah - “even all those hot people you think about has had diarrhea at some point.” Gintoki from Gintama “Even the prettiest girl fart and poop” The nap sack is how you get through the trash compactor. If you have two health it will drop you to one. Same with the stomping ground same thing applies.
It doesn't seem like Lucah has seen Gintama, which is a darn shame, because so many of the jokes makes think of h̶e̶r̶ all of TRG really. It's one of the few series I think there's something for everyone, but especially Lucah.
8:00 Oh wow, the Breegull Bash can unclog Loggo? I didn't know that. I've always used the Bill Drill to do the job. I wonder if there are any other moves that work....
Wow, I did not think Breegull Bash would work with unclogging Loggo. 20+ years of playing this series and I still learn something new. Anyway, the intended way to unclog Loggo is to use Bill Drill. Also at 30:23 using the Snooze Pack is the intended way to get that Jiggy, so you did it corrrectly.
4:48 Yet another thing this LP has taught me about this game. Had no idea you could do that EDIT: I also had no idea you could Breegul Bash Loggo for the Cheato Page. I always just Bill Drilled
The dialogue was totally worth it. Lucah's reassurance is great, too. Everyone poops. You two are doing pretty good! I was never able to figure out much about Grunty Industries as a kid, in fact I couldn't find the boss without a guide and I've basically got their location carved into my memory as a result. The Toxic Waste Disposal room though...yeah that one took me a while and I only just recently worked out how to do it. You'll get there!
The intended way for banjo to make it across is to use a move gained in the last main world. This can be bypassed by dropping in the acid and lightly tapping jump. This will prevent you from being in the acid long enough to be burned by it.
The jiggies in the room with toxic green liquid require moves that you get later on, so it's definitely not something you can do right now. And the later move Jon mentioned at 30:28 is not what you use for the crusher, the Snooze Pack is meant for it and other Banjo-only places where you need to heal up in-between hits.
so the sleeping move and split pads..... split pads have the pair have round about the average of your health when you split, one more in favor of Banjo then Kazooie IIRC, but either way. when you rejoin, your health combines once more. what you can do if you're on low health is split, heal with banjo, meet back up and repeat until you're just below max.
I'm certain that Lucah is right and you can make it past the stomper after being hit by it and then you're supposed to sleep in the crevice after the first stomper to get enough health to get past the second one as well. By the way, I meant to mention it in the other one but my two cents are that I freaking love dragon Kazooie, she's freaking awesome and I love that you've used her throughout the game. I can see why one would prefer vanilla Kazooie for cutscenes, but as I see the dragon as a major improvement I happen to feel differently.
Tricky puzzles IN THE BATHROOM Pretty sure Banjo already has his mutant power. It's not exactly a Wolverine healing factor, but being able to heal from any kind of injury by sleeping would be a wonderful gift to have.
The Toxic Waste Disposal is SUPPOSSED to be crossed by banjo using a move later on. However, you can just swim across it it you keep jumping repeatedly while swimming through it.
Here's something very important you can do with the Nap Pack: you can talk to people and stuff while Banjo's sleeping. Use it next to Jamjars for best results. As for Chad, I can think of a certain other metal thing that he might've been repurposed into, but we probably won't see that enemy for a while. Also, when you talk to Loggo in the N64 version, they mention Mario by name rather than referring to him as the Italian plumber.
You have no idea how much your videos mean to me! I am re-living my childhood watching you both playing BT. Thank you for uploading this series. I get really excited when I see a new vid! :')
So, I believe you need a Banjo-only move to get across the acid room now but that can be gotten later. Small detail: this isn’t very important but I thought it was interesting anyway and I have no idea if someone pointed it out already, and its about those steel barrel enemies. You can tell which one has the gas enemy in them by seeing which one has a hint of green on them. The barrels by the train station have no hint of green therefore no gas enemy to be released. Its a small detail that isn’t very important, but I thought it was neat that they did that.
no yeah, you are 100% supposed to use the Snooze Pack to survive the crushing disposal machine. you were supposed to enter through the main entrance of it with the conveyer belt, then after getting smashed, sleep in the doorway by the Jiggy, and get all your health to run through again. in the future, just see Banjo as the tank that can take hits and Kazooie as the specialist with eggs, better jumps and flight.
Comments to help regarding the jiggies collected and misconceptions Jiggies completed 30:30 1. Survive the Trash Compactor: Get banjo new move. Same logic for Pterodactyland waste land. Luca you got the logic right The move john is referring has no relation to this jiggy. BUT IT does for jiggy 8. 39:06 6. Fly to the Roof 2 episodes ago 9. Defeat the Tintops Jiggies Found by Luca and John but not collected 2. Pack the Twinklies Floor 3 between the boilers 4. Blast the Barrels. Quality control room (requires reaching floor 4, after doing second mumbo bad on 4th floor) 7. Wash the Rabbit Workers' Clothes just one missing 10. Wade Across the Toxic Waste Jiggies Missing 3. Defeat Weldar (requires Pressing the switch by the electromagnetic room) 5. Destroy the Clinkers. (requires reaching floor 4, after doing second mumbo bad on 4th floor) 8. Take a Dip in the Toxic Waste (comeback after world 7 for move referred by john around 30:20) 19:26: This jiggy(Jiggy 10.) can be obtained by either coming back with a move in world 8. Or jump toxic waste jump out press B jump fall in toxic waste, jump out of water press B, jump, fall in water; repeat. The water button was already pressed in world 4 a long time ago and has nothing to do with this jiggy the toxic waste button is, in my opinion, didnt make it harder or easier the water in 18:08 had a jinjo you already collected The halfirepeaks pipeline is part of a puzzle for a jiggy in the next world and doesn't require immediate attention
I thought the only way to get that cheato page from loggo was to use the bill drill move, i didn't think the kazooie slam you learn from stop n swap would have worked, also that jiggy in the waste disposal plant with the toxic water you can get now, it is not obvious but it is based on timing your jumps out the water at the right time so it don't damage you and you do need the sleep pack for the trash compactor @Proton_Jon cause the move you hinted doesn't work for when your in there
The intention behind the crushers is for you to come in the front, get smushed down to 1 honeycomb, shelter to one side to take a nap, go through the second crusher (again, getting smushed), hit the button and take a nap, come back through the second crusher, get the jiggy, and escape up the stairs.
Oh wow! I played this game sooooooooooo many times and I NEVER knew about the bathroom dialogue! That is so cool finding things like that out in an old game!
I think you can get the Waste Disposal jiggy now by using Banjo's backpack jump and REALLY good timing pressing A. But they could have changed something in this version so I don't want to give bad info, but I have gotten it that way before. Only reason you may want to is because that would literally be the only thing you have to go back in this world for, you could otherwise finish it all on the first go. Glad we got to see all that dialogue in the bathroom...glad you know what the priorities are in your LP and what we want to see! lol love you guys
I laughed so hard when I heard the sound of the workers death. For banjo to get over that toxic gap you need a move two worlds from now. As for the trash compactor room you need to use the sleep pack. You are supposed to get squished by the first compactor then make it to the door on the left or right and sleep, then get squished by the second compactor, sleep, hit the switch, get squished then grab the jiggiy then sleep once more
Did you ever find all the mumbo pads and open alll the vents... you have two uses of the washing machine... but one involves mumbo's magic near a big square button...
that button in the toxic waste disposal plant was actually in jolly rogers, you already pressed it, its what made the poop water stop coming out of the pipe, the stuff in that room requires another solo banjo move that you get in the last world
Isle O' Hags wooded hollow - destroy-able slab in egg shed (not sure if it's useful depending on how the 3 S n' S 2 eggs are handled) Isle O' Hags plateau - Honey B honeycomb health trade. Glitter Gulch Mine - waterfall near the crushing shed. Isle O' Hags cliff top - Bird tracks near Jamjars' shortcut silo. Jolly Roger's Lagoon - Tiptup's unborn child. Terrydactyland - Banjo crosses the stomping plains. Battery locations - floor 2 guarded by Tintops, floor 3 near Mumbo's skull. Battery ports - boiler plant. 1 Skivvy worker remains - Floor 1 with the large gap to jump filled. Unobtainables: JRL - warm the piggies' pool. TDL - Dippy seeks a beverage. GI - cross the Waste Disposal toxic pool (surprise! this was here) Secret Codes - [received from Madame Grunty in Witchyworld] and "An egg container followed by Jingaling?" Banjo sleeping is very useful for health recovery if you happen to be low, as you can find a split pad, rest, and gain health back when joined.
The Toxic Waste Disposal button is actually something you missed when you went through the pipe in Jolly Roger's Lagoon, you never approached the window in that room, nor did you climb the tank, so i'm not suprised you missed it, hopefully this helps, and it sadly means more backtracking xP
Lol i had the exact same experience with the trash compactor in my first playthrough. The sleep move doesn't feel like it should work, but that's indeed how you solve that puzzle.
You can get the toxic waste jiggy now. You found the switch on top of the pipe in the room, the switch you thought you needed to press you already had, it stopped the flowing into that lake in JRL with the mutant pigs. You're supposed to hit the switch you hit and then use Banjo's move from CCL to get across without going in the goop, but the window where you can stay in it is just long enough that you can jump out of it and land back in it without getting sent back. Also the ladder you saw was your way out, I'm pretty sure it sends you to the main room just in case you didn't bring Kazooie with you.
It's been fascinating to watch this playthrough of Tooie and Emile's playthrough of Kazooie side by side and both being in their respective game's most tedious worlds at the same time. I'm really curious who will finish their world first.
0:48 Mumbo's pad wasn't originally there by the way, you made it drop by unscrewing some screws on floor 3 in the previous episode. 8:02 Huh, didn't expect this move to work, you're supposed to use Bill Drill to unclog him. 12:38 Yep, that was 100% worth it! I think I got to see that as a kid, but I didn't know there were so many lines back then. 16:19 Finally indeed and yep, this just happens at random, no skipping required! 24:03 This was the most you could do for now because you also need a move from a later world to get this Jiggy. 26:30 Don't remember if I ever got up there this way but yeah, it's not the intended one. The crusher hits you only once when you enter its range so Banjo and Kazooie can reach the door to go up there from inside while solo Banjo and the Snooze Pack are required for the Jiggy. 32:37 I don't know exactly what Banjo's X-man power would be, but I know for sure it would be related to his ripped back. 39:03 I think you can also get here as solo Kazooie and get this Jiggy by using one of her moves.
Not gonna say that the rabbit sounds like me on the toilet, but I'm also not "not" saying it either. Didn't realize there was a ladder near the battery at the entrance.
I very vaguely recall that poor rabbit trapped in the bathroom, experiencing all of the worst things that can happen while taking a dump. It kinda reminds me of the 'doorbell' gag on Cletus's outhouse in Marge's level in The Simpsons Hit & Run.
That poor rabbit trapped in that bathroom reminds me of that one Strong Bad short where everyone's sick and Strong Mad is quarantined inside his room because of how gross it is.
Also Snooze Pack can be useful if you're low on health and near a Split Pad. Getting Banjo to full health will bring the duo's health up when they join back together and will even out when they split again. I mainly like to use it to give Kazooie more health, since she's usually low by herself
the past couple days i went through this world, its hell, took me just under 4 hours blindish (played years ago, didnt remember anything from it), got everything except 2 jiggies where you get the snooze pack, you cant do anything in that room i believe until you get the move from the final world. as for the toxic waste disposal next to the jiggy, you were in there when you were in Jolly Rogers Lagoon, it stopped the flow of toxic going into the pigs pond the crusher room im pretty sure is snooze pack, however its possible with an extremely precise banjo double jump you can get through
Completely blind, it took me 7 hours. It could've been shorter, but it took me longer than I'd like to admit to figure out using the train to get inside.
Let us all be thankful to Kazooie for sacrificing herself so that we may read all that toilet-related dialogue. Honestly, I didn't even know that existed! The things I learn watching this series, it's very educational.
In hindsight, you would have been fine standing at the door to read the dialogue. It was far enough away from the cameras that it didn’t trigger. You can tell when the siren stops after three blares. 21:17 you need a later move in order to get that jiggy. Another comment explained the different windows. 30:25 no, the way you did it was the intended way, although it was more you take the hit on the first crush, sleep in the middle, take the second crush, hit the switch, and then collect the jiggy the way you did.
You can't get Banjo over the toxic waste until after the last world in the game. Additionally, I believe you could have seen another Jiggy when the waste was lowered through a window, which you also can't get yet. Those should be the only things in this world that you can't get at the moment. (You should finish with 8/10 Jiggies and everything else) I had no idea those screws on Floor 5 were there! It's a pretty unnecessary way to get to Floor 4 but it's cool to know that it's there. We'll probably be seeing Mumbo next time, so just know that you can't do everything with him all at once. Also fun fact time: In the N64 version, Kazooie mentions Mario by name, and there is also a Donkey Kong sticker on the fridge in the Worker's Quarters. Both were sadly removed in the Xbox version.
After you finish this world, go back to the Stomping Plains in Terrydactyland to get the first jiggy for the next world. It takes a lot of the stress of backtracking out. I know they made this game in a way there is (usually) multiple solutions for some jiggies and cheato pages. Anyway I'm playing along and made it to the world after this and let me tell you, the boss of this world and the next are my two favourite bosses in the game. You might also want to use Dragon Kazooie's flame breath for the first three hits on the boss of this world. If you do that, as long as you hold the button down they can't hurt you at least during their sucking phase. There's something else that also works but it's better to use that after you've hit them three times.
In the N64 version the line is "I don't think Mario is busy at the moment."
which was probably a refrence to how there hadn't been a mainline Mario game since Super Mario 64 which was 4 years before Tooie. In fact the gap between 64 and Sunshine is the largest gap between mainline installments at 6 years
ua-cam.com/video/QGlT1RzacwQ/v-deo.html
Sure enough. Loggo’s reply sure aged real well.
I love how this entire building has yellow-and-black tape literally EVERYWHERE because no part of this place is up to code.
24:21 Actually, you can glitch this part. All you have to do as Banjo, is keep jumping as you swim across. The game allows you to swim in the toxic water for a couple seconds before you take damage, but jumping always resets that timer. I remember doing it on the xbox version.
Lucah- it’s the sleeping bag
Proton- it’s not
Me- YES IT IS!!!!
Seeing Jon overthink the crusher puzzle was so painful. Lucah was right, the sleep move is the answer. Those crushers work on the same rules as that stomping dinosaur from Terrydactyland. I'm glad they figured it out by the end, but wow Jon was overthinking it
I'd probably overthink it too...
How weird that he realized it worked for the dinosaur but not for the crusher that operated with the exact same health mechanic.
I might be misreading him, but I'm pretty sure that what he thought is that it was going to smash him a _second_ time before he could get to a safe area and heal. Probably because he misremembered where he needs to use the Shack Pack in Grunty Industries, and also what the Shack Pack does (he seemed to think it would let him sneak in without the smashers detecting him).
I can relate to the logic though, I must admit. I feel like it's because I didn't really understand the 'it brings you to exactly 1HP every time unless you're already there' factor, especially as a kid. Back then it was just 'oh shit that did a ton of damage immediately, how do I survive?'
In Jon’s defense, Banjo has three separate moves where he stuffs himself into his backpack, and two of them look very similar. All three moves also involve using them to get across/over/through hazardous areas “unharmed”. It’s easy to see how he could mix them up, especially after not playing this game in so long let alone this stretch of the game.
So that crusher thing that leaves you with 1 HP only hits you once as long as you don't exit its range. You can get hit, keep going, and realize that you need to take another hit if you want to reach the Banjo switch, and that's what the healing skill was for.
And apparently in the N64 version it's range is just touching the floor underneath it. I think the pack whack double-jump is enough to clear both crushers
21:00 Let me explain all these connections in the Toxic Waste Disposal! That red switch behind the glass behind Banjo's switch is actually the one you pressed to stop the poop water for the pigs in the Lagoon! You saw this jiggy way back then.
Also, the pipe from Jolly Roger Lagoon to that water pool behind the switch pads is actually the connection you found in Antarctica inside the submerged boat that lead to a Jinjo!
The other pipe from Halfire Peaks will come into play later on. And the Jiggy you see behind bars at the bottom of the green toxic is another room in this world. The move you need to cross the pool as Banjo is the last move in the game.
i know this is really nitpicky but the sunken boat was actually the pipeline to glitter gulch mine, the pipe to grunty industries that led to the Jinjo was in the Smuggler's Cavern (below Jolly's). i only say that because i think it's cool how they made it kinda make sense world building wise, since it's pretty close to the Pigs' pool pipe
There is a glitch to get it.. if banjo jumps out of the water he can reset his time in it... meaning he never got in... i saw this in an LP.
@@nate6749 When I played this a few days ago, that was exactly what I ended up doing!
18:12 areas like this is why I don't mind the worlds being connected like some people do. The attention to detail and the ability for the game designers to be super creative with their level design is top notch.
30:33 This was the correct way. The move you're thinking of wouldn't protect you from the crushers
Btw, that Waste Disposal Plant is a weird room... Without spoiling the solution, I can say that there are, like, 3 things in that room that are red herrings, and it kinda makes me wonder if one of those was originally the solution and then they changed it later on
this was one of those times where Lucah had the correct idea and Jon, with his future knoledge was over thinking it, this part probably teaches you to go to that dinosaur and do the exact same thing.
Now that toxic disposal room is very weird and I am not 100% sure that the move that you need teaches you that you can use it for this part, but maybe I am wrong
In case you were wondering: yes, the switch at 24:07 needed to be pressed. You can’t get over to where the Jiggy is even WITH the necessary move without raising the waste level.
Jon just thinking he made it worse caue he seems to think he needs to get lower to spring jump there,when obviously the solution is jsut to clean the damn water with the other button, I am assuming
There is a move to walk across harmful liquids, but if the toxic liquid is at a lower level you can’t get on that button.
7:33 Kazooie actually mentions Mario by name in the N64 version, btw.
Also WAIT, YOU CAN UNBLOCK LOGGO WITH THE BREEGUL BASH?!
30:33 Technically yes and no Jon. You got the spirit right, but you can just run it. it only stomps down once.
There's a reason why Banjo and Kazooie start out with less than full health when they split up: if you don't get any health expansions, you have 5 when together, Banjo by himself has 3, and Kazooie by herself has 2, and they're start out full if the pair are full together because they're literally splitting their 5 health between them. When you get a health expansion, it applies to all forms, so your combined maximum becomes 6, Banjo alone goes up to 4, and Kazooie alone goes up to 3. Thing is...4 plus 3 is more than 6, so Banjo's health starts at 3/4, because despite their increased capacity, they're still splitting their current health between them. When you get another one, then you have 7 together, Banjo starts with 4/5 and Kazooie starts with 3/4. And it continues like that as you continue to get health expansions.
16:19 Jon sounded so happy and relieved to see Jamjars get smacked! XD
24:30 raising the liquid is actually beneficial for getting across because you need a move from a later world that allows you to safely cross the surface of any liquid.
I've actually managed to get across without that move. If you keep short-hopping in the water quick enough, the damage won't trigger and you can cross it.
The sleep move is the correct thing to get through the stomper. You need something else for the toxic pit I believe
Yeah, Jon's knowledge of future moves got him confused about the trash compactor Jiggy. Glad they got it figured out. Something I like doing with the sleep move is to get Banjo and Kazooie back to full health. Since splitting them up divides their health, I take Banjo and use his sleep move to get him full. Then I recombine and see where I'm at. If not full, I'll repeat. I like recovering health this way instead of fighting enemies since it's lower risk
Lucah was correct about the sleeping Banjo being the solution to the "crusher" puzzle. You're supposed to get squished by the first one, heal in the doorway, get squished by the second one, heal and push the button, get squished again, and grab the jiggy. You get the idea.
The plumbers (specifically their death screams) are this game's versions of Chad: always there to help Lucah get through the game's least-liked world!
We need a name for them. It can't be Chad, or any variations of it, i.e Brad, Jad, Rad.
So, what about... Jerry. I think that's good.
Loggo’s back and clogged he is,
Clear his pipe to give him bliss.
Rabbit having bathroom woes,
It’s real bad as problems go.
Are those silos Chad’s remains?
From that mindset, I’ll refrain.
Much more potty humor too,
Don’t forget that you can poo.
Sometimes Banjo's double jump (which, remember, isn't an intended part of the game) will sometimes make it so that Banjo is jumping high enough from a height that can cause fall damage. I...don't really know how exactly, but I remember that coming up a couple times in my playthrough
He's not intended to be able to double jump, so it gives him more height than he's ever expected to get from just jumping. It makes sense that using the double jump and landing on a lower platform would be enough for the game to think you fell.
“Try looking here for the filthy workers…”
Oh we’re looking alright
My brain goes to the TMNT logic of mutations so I'd expect a Breegull Bear mutation for Banjo. So I guess he'd get wings and poop eggs. "Guh huh. I rain destruction from the sky!"
You can kill the gas enemies by freezing them with Ice Eggs and then smashing them. :)
Remaining collectible requirements and locations (for sake of helping Lucah and Jon)
**Spiral Mountain/Isle O' Hags**
*Jinjos: 1*
Cliff Top (Claw Clamber Recommended)
*Other*
Honeycomb extension: Visit Honey B for another unit of energy.
**Mayahem Temple**
Complete!
**Glitter Gulch Mine**
*Jiggies: 1*
Behind the Waterfall (Springy-step required)
**Witchyworld**
Complete!
**Jolly Roger's Lagoon**
*Jiggies: 2*
1. Tiptup's Egg (Requires Hatch)
2. Piglets' Pool (Requires World 7 and 8 trigger)
**Terrydactyland**
*Jiggies: 1*
Dippy's Pool (Requires World 8 Trigger)
*Other*
Cross Stomping Plains with Banjo (Snooze Pack Required)
**Grunty Industries**
*Estimated episodes until hint reveal: 2*
Also a correction, the washing machine can get collectibles, it just can't jump. HOWEVER, you can damage boost up to things with those robot guys.
Lucah - “even all those hot people you think about has had diarrhea at some point.”
Gintoki from Gintama “Even the prettiest girl fart and poop”
The nap sack is how you get through the trash compactor. If you have two health it will drop you to one. Same with the stomping ground same thing applies.
It doesn't seem like Lucah has seen Gintama, which is a darn shame, because so many of the jokes makes think of h̶e̶r̶ all of TRG really. It's one of the few series I think there's something for everyone, but especially Lucah.
32:44
If Banjo was an X-Man,
He’d do stuff Kazooie can.
Run fast, fly, and be real strong,
Pooping eggs… ooh, that’d be wrong.
8:00 Oh wow, the Breegull Bash can unclog Loggo? I didn't know that. I've always used the Bill Drill to do the job. I wonder if there are any other moves that work....
Beautiful dialogue and camera placement, Jamjars. Chef's kiss.
And obligatory IN THE BATHROOM
Wow, I did not think Breegull Bash would work with unclogging Loggo. 20+ years of playing this series and I still learn something new. Anyway, the intended way to unclog Loggo is to use Bill Drill.
Also at 30:23 using the Snooze Pack is the intended way to get that Jiggy, so you did it corrrectly.
Ah yes, the moment where Grunty Industries becomes Lucah's favorite level in any Platform game ever
You like dem poop? You'll get full of it!
4:57 - "Try looking here for the filthy workers"
Wow, just wow XD
What Lucah didn't know, was that Banjo is already a mutant.
His mutant power is being a bear with *_incredible_* back muscles.
4:48 Yet another thing this LP has taught me about this game. Had no idea you could do that
EDIT: I also had no idea you could Breegul Bash Loggo for the Cheato Page. I always just Bill Drilled
You can also use grenade eggs.
@@scrunglebungyopyo9825 Missed opportunity for a poop then
The snooze pack is definitely the move you need to get thorough the trash compactor
The dialogue was totally worth it. Lucah's reassurance is great, too. Everyone poops.
You two are doing pretty good! I was never able to figure out much about Grunty Industries as a kid, in fact I couldn't find the boss without a guide and I've basically got their location carved into my memory as a result. The Toxic Waste Disposal room though...yeah that one took me a while and I only just recently worked out how to do it. You'll get there!
The intended way for banjo to make it across is to use a move gained in the last main world. This can be bypassed by dropping in the acid and lightly tapping jump. This will prevent you from being in the acid long enough to be burned by it.
The jiggies in the room with toxic green liquid require moves that you get later on, so it's definitely not something you can do right now. And the later move Jon mentioned at 30:28 is not what you use for the crusher, the Snooze Pack is meant for it and other Banjo-only places where you need to heal up in-between hits.
would you two consider Banjo Kazooie as your halloween costumes this year?
28:07 "and it was in fact the sleep thing"
so the sleeping move and split pads.....
split pads have the pair have round about the average of your health when you split, one more in favor of Banjo then Kazooie IIRC, but either way. when you rejoin, your health combines once more.
what you can do if you're on low health is split, heal with banjo, meet back up and repeat until you're just below max.
that room with the Raidoactive goop requires a move from both the 7th and 8th world. The 8th world one is for the Banjo Button at the end.
I'm certain that Lucah is right and you can make it past the stomper after being hit by it and then you're supposed to sleep in the crevice after the first stomper to get enough health to get past the second one as well.
By the way, I meant to mention it in the other one but my two cents are that I freaking love dragon Kazooie, she's freaking awesome and I love that you've used her throughout the game. I can see why one would prefer vanilla Kazooie for cutscenes, but as I see the dragon as a major improvement I happen to feel differently.
Tricky puzzles IN THE BATHROOM
Pretty sure Banjo already has his mutant power. It's not exactly a Wolverine healing factor, but being able to heal from any kind of injury by sleeping would be a wonderful gift to have.
17:10
Oh, running away and healing is the most effective strategy there is. Trust me, I play Hollow Knight.
That green toxic waste that you’re trying to jump over requires probably the final banjo move gotten in the final level….
The Toxic Waste Disposal is SUPPOSSED to be crossed by banjo using a move later on. However, you can just swim across it it you keep jumping repeatedly while swimming through it.
Here's something very important you can do with the Nap Pack: you can talk to people and stuff while Banjo's sleeping. Use it next to Jamjars for best results.
As for Chad, I can think of a certain other metal thing that he might've been repurposed into, but we probably won't see that enemy for a while. Also, when you talk to Loggo in the N64 version, they mention Mario by name rather than referring to him as the Italian plumber.
You have no idea how much your videos mean to me! I am re-living my childhood watching you both playing BT. Thank you for uploading this series. I get really excited when I see a new vid! :')
Is it possible for that scream to be a twitch alert? Because it should be
The button on the other side of the glass was in jolly’s level when you need to turn the water off for the pigs.
So, I believe you need a Banjo-only move to get across the acid room now but that can be gotten later.
Small detail: this isn’t very important but I thought it was interesting anyway and I have no idea if someone pointed it out already, and its about those steel barrel enemies. You can tell which one has the gas enemy in them by seeing which one has a hint of green on them. The barrels by the train station have no hint of green therefore no gas enemy to be released.
Its a small detail that isn’t very important, but I thought it was neat that they did that.
no yeah, you are 100% supposed to use the Snooze Pack to survive the crushing disposal machine. you were supposed to enter through the main entrance of it with the conveyer belt, then after getting smashed, sleep in the doorway by the Jiggy, and get all your health to run through again. in the future, just see Banjo as the tank that can take hits and Kazooie as the specialist with eggs, better jumps and flight.
Jon seems to think his speedrun tactic was the intended way to get there and geet past the crushers...for some reason
Comments to help regarding the jiggies collected and misconceptions
Jiggies completed
30:30 1. Survive the Trash Compactor: Get banjo new move. Same logic for Pterodactyland waste land. Luca you got the logic right
The move john is referring has no relation to this jiggy. BUT IT does for jiggy 8.
39:06 6. Fly to the Roof
2 episodes ago 9. Defeat the Tintops
Jiggies Found by Luca and John but not collected
2. Pack the Twinklies Floor 3 between the boilers
4. Blast the Barrels. Quality control room (requires reaching floor 4, after doing second mumbo bad on 4th floor)
7. Wash the Rabbit Workers' Clothes just one missing
10. Wade Across the Toxic Waste
Jiggies Missing
3. Defeat Weldar (requires Pressing the switch by the electromagnetic room)
5. Destroy the Clinkers. (requires reaching floor 4, after doing second mumbo bad on 4th floor)
8. Take a Dip in the Toxic Waste (comeback after world 7 for move referred by john around 30:20)
19:26: This jiggy(Jiggy 10.) can be obtained by either coming back with a move in world 8. Or jump toxic waste jump out press B jump fall in toxic waste, jump out of water press B, jump, fall in water; repeat.
The water button was already pressed in world 4 a long time ago and has nothing to do with this jiggy
the toxic waste button is, in my opinion, didnt make it harder or easier
the water in 18:08 had a jinjo you already collected
The halfirepeaks pipeline is part of a puzzle for a jiggy in the next world and doesn't require immediate attention
I thought the only way to get that cheato page from loggo was to use the bill drill move, i didn't think the kazooie slam you learn from stop n swap would have worked, also that jiggy in the waste disposal plant with the toxic water you can get now, it is not obvious but it is based on timing your jumps out the water at the right time so it don't damage you and you do need the sleep pack for the trash compactor @Proton_Jon cause the move you hinted doesn't work for when your in there
The intention behind the crushers is for you to come in the front, get smushed down to 1 honeycomb, shelter to one side to take a nap, go through the second crusher (again, getting smushed), hit the button and take a nap, come back through the second crusher, get the jiggy, and escape up the stairs.
Oh wow! I played this game sooooooooooo many times and I NEVER knew about the bathroom dialogue! That is so cool finding things like that out in an old game!
21:00 that's actually where you turned of the toxic waste for the swimming pool in jolly rogers lagoon
I think you can get the Waste Disposal jiggy now by using Banjo's backpack jump and REALLY good timing pressing A. But they could have changed something in this version so I don't want to give bad info, but I have gotten it that way before. Only reason you may want to is because that would literally be the only thing you have to go back in this world for, you could otherwise finish it all on the first go.
Glad we got to see all that dialogue in the bathroom...glad you know what the priorities are in your LP and what we want to see! lol love you guys
I laughed so hard when I heard the sound of the workers death. For banjo to get over that toxic gap you need a move two worlds from now. As for the trash compactor room you need to use the sleep pack. You are supposed to get squished by the first compactor then make it to the door on the left or right and sleep, then get squished by the second compactor, sleep, hit the switch, get squished then grab the jiggiy then sleep once more
Did you ever find all the mumbo pads and open alll the vents... you have two uses of the washing machine... but one involves mumbo's magic near a big square button...
that button in the toxic waste disposal plant was actually in jolly rogers, you already pressed it, its what made the poop water stop coming out of the pipe, the stuff in that room requires another solo banjo move that you get in the last world
25:00 Mr Yuk! I had a whole sheet of those in elementary school to put on stuff under the sink!
Isle O' Hags wooded hollow - destroy-able slab in egg shed (not sure if it's useful depending on how the 3 S n' S 2 eggs are handled)
Isle O' Hags plateau - Honey B honeycomb health trade.
Glitter Gulch Mine - waterfall near the crushing shed.
Isle O' Hags cliff top - Bird tracks near Jamjars' shortcut silo.
Jolly Roger's Lagoon - Tiptup's unborn child.
Terrydactyland - Banjo crosses the stomping plains.
Battery locations - floor 2 guarded by Tintops, floor 3 near Mumbo's skull.
Battery ports - boiler plant.
1 Skivvy worker remains - Floor 1 with the large gap to jump filled.
Unobtainables: JRL - warm the piggies' pool. TDL - Dippy seeks a beverage. GI - cross the Waste Disposal toxic pool (surprise! this was here)
Secret Codes - [received from Madame Grunty in Witchyworld] and "An egg container followed by Jingaling?"
Banjo sleeping is very useful for health recovery if you happen to be low, as you can find a split pad, rest, and gain health back when joined.
The Toxic Waste Disposal button is actually something you missed when you went through the pipe in Jolly Roger's Lagoon, you never approached the window in that room, nor did you climb the tank, so i'm not suprised you missed it, hopefully this helps, and it sadly means more backtracking xP
Lol i had the exact same experience with the trash compactor in my first playthrough. The sleep move doesn't feel like it should work, but that's indeed how you solve that puzzle.
You can get the toxic waste jiggy now. You found the switch on top of the pipe in the room, the switch you thought you needed to press you already had, it stopped the flowing into that lake in JRL with the mutant pigs. You're supposed to hit the switch you hit and then use Banjo's move from CCL to get across without going in the goop, but the window where you can stay in it is just long enough that you can jump out of it and land back in it without getting sent back. Also the ladder you saw was your way out, I'm pretty sure it sends you to the main room just in case you didn't bring Kazooie with you.
Also yes that was the correct way to get the crushers jiggy, you still get hurt by them in Shack mode.
Banjo's Mutant power has to be that jacked back of his.
@33:17 Well, actually with how often the Princess gets kidnapped Mario has his hands full with beating up Bowser…
the nap pack was the correct way. in fact, you didn't even need the entrance at the top of the machine, the side entrance worked just fine.
Banjo’s X-Man power is becoming the Hulk, he already has the back muscles for it but he’s also a himbo
It's been fascinating to watch this playthrough of Tooie and Emile's playthrough of Kazooie side by side and both being in their respective game's most tedious worlds at the same time. I'm really curious who will finish their world first.
0:48 Mumbo's pad wasn't originally there by the way, you made it drop by unscrewing some screws on floor 3 in the previous episode.
8:02 Huh, didn't expect this move to work, you're supposed to use Bill Drill to unclog him.
12:38 Yep, that was 100% worth it! I think I got to see that as a kid, but I didn't know there were so many lines back then.
16:19 Finally indeed and yep, this just happens at random, no skipping required!
24:03 This was the most you could do for now because you also need a move from a later world to get this Jiggy.
26:30 Don't remember if I ever got up there this way but yeah, it's not the intended one. The crusher hits you only once when you enter its range so Banjo and Kazooie can reach the door to go up there from inside while solo Banjo and the Snooze Pack are required for the Jiggy.
32:37 I don't know exactly what Banjo's X-man power would be, but I know for sure it would be related to his ripped back.
39:03 I think you can also get here as solo Kazooie and get this Jiggy by using one of her moves.
Something’s telling me you keep walking past a door on floor 1... best to find it as it’ll be important later.
Sorry Jon, but Lucah got it right with the Sleep Pack in the trash conpactor.
Not gonna say that the rabbit sounds like me on the toilet, but I'm also not "not" saying it either.
Didn't realize there was a ladder near the battery at the entrance.
36:00 I heard black jinjo and black ginger and that made me so nostalgic for Lucah's OOT LP 😭😭
The “sneaky move” is the sack pack… it’s not for sneaking it’s for walking over hazards… like toxic waste!
I very vaguely recall that poor rabbit trapped in the bathroom, experiencing all of the worst things that can happen while taking a dump. It kinda reminds me of the 'doorbell' gag on Cletus's outhouse in Marge's level in The Simpsons Hit & Run.
I felt this episode, especially the ending, spoke to me. Thank you for the warming words!
37:09 We should get Jules to cover it on next year's TRG Makes Music
Banjo's super power would be the ability to carry around a bird as big as him for hours every day without developing joint issues.
That poor rabbit trapped in that bathroom reminds me of that one Strong Bad short where everyone's sick and Strong Mad is quarantined inside his room because of how gross it is.
Banjo's mutant power would be super strength and super patience for dealing with Kazooie and Grunty and collecting all that shit.
Also Snooze Pack can be useful if you're low on health and near a Split Pad. Getting Banjo to full health will bring the duo's health up when they join back together and will even out when they split again. I mainly like to use it to give Kazooie more health, since she's usually low by herself
"Hey, we made it worse, hooray!"
😅😆🤣🤣🤣😂
the past couple days i went through this world, its hell, took me just under 4 hours blindish (played years ago, didnt remember anything from it), got everything except 2 jiggies
where you get the snooze pack, you cant do anything in that room i believe until you get the move from the final world. as for the toxic waste disposal next to the jiggy, you were in there when you were in Jolly Rogers Lagoon, it stopped the flow of toxic going into the pigs pond
the crusher room im pretty sure is snooze pack, however its possible with an extremely precise banjo double jump you can get through
Completely blind, it took me 7 hours. It could've been shorter, but it took me longer than I'd like to admit to figure out using the train to get inside.
The ability to scream that's my purse and every women within a 10 mile radius goes into a blind rage beating the crap out of whoever banjo says it to
I definitely made the perfect choice to watch this video after a long day of work while I eat 😂
Banjo’s X-Man power would be insect communication via mutant bear pheromones. He can lead an army of bees to bring him honey and command in combat.
12:19 "Do NOT go in there!" - Ace Ventura
I love this series i hope nuts and bolts happens 🤞🙂
Lucah: See! You're Banjo, I'm Kazooie!
Emile: Clearly I'm Banjo and you're Kazooie.
Jon: _who am I, really_
He has the sarcasm of Kazooie and the “irritability after awaking” trait of Banjo, obviously.
Let us all be thankful to Kazooie for sacrificing herself so that we may read all that toilet-related dialogue. Honestly, I didn't even know that existed! The things I learn watching this series, it's very educational.
In hindsight, you would have been fine standing at the door to read the dialogue. It was far enough away from the cameras that it didn’t trigger. You can tell when the siren stops after three blares.
21:17 you need a later move in order to get that jiggy. Another comment explained the different windows.
30:25 no, the way you did it was the intended way, although it was more you take the hit on the first crush, sleep in the middle, take the second crush, hit the switch, and then collect the jiggy the way you did.
The other entrance for the basement is near the compactor trash machine entrance, you'll need it soon..
I think if banjo mutated he'd either mutate into a banjo, or ironically an instrument that isn't a banjo.
You can't get Banjo over the toxic waste until after the last world in the game. Additionally, I believe you could have seen another Jiggy when the waste was lowered through a window, which you also can't get yet. Those should be the only things in this world that you can't get at the moment. (You should finish with 8/10 Jiggies and everything else)
I had no idea those screws on Floor 5 were there! It's a pretty unnecessary way to get to Floor 4 but it's cool to know that it's there. We'll probably be seeing Mumbo next time, so just know that you can't do everything with him all at once.
Also fun fact time: In the N64 version, Kazooie mentions Mario by name, and there is also a Donkey Kong sticker on the fridge in the Worker's Quarters. Both were sadly removed in the Xbox version.
28:00 yeah The Banjo Sleeping bag is needed for that crusher, you rest inside either of the two doorways in the middle.
30:00
nevermind.
After you finish this world, go back to the Stomping Plains in Terrydactyland to get the first jiggy for the next world. It takes a lot of the stress of backtracking out. I know they made this game in a way there is (usually) multiple solutions for some jiggies and cheato pages.
Anyway I'm playing along and made it to the world after this and let me tell you, the boss of this world and the next are my two favourite bosses in the game. You might also want to use Dragon Kazooie's flame breath for the first three hits on the boss of this world. If you do that, as long as you hold the button down they can't hurt you at least during their sucking phase. There's something else that also works but it's better to use that after you've hit them three times.
4:50 never change, Reese