RCT2 Ride Overview - Mine Ride

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 330

  • @rga1026
    @rga1026 2 роки тому +609

    When I was a kid this was one of the only rides I would ever make. I loved trains, but also didn't know what chainlifts were for, so none of my other coasters would ever work.

    • @zenithrium
      @zenithrium 2 роки тому +110

      That’s kind of adorable

    • @Gameprojordan
      @Gameprojordan 2 роки тому +88

      I was the opposite. I'd use too many chain lifts. Over half of the ride time was spent on the chain lifts

    • @PianoKwanMan
      @PianoKwanMan 2 роки тому +28

      @@Gameprojordan When you have multiple chain lifts in a ride...

    • @Gameprojordan
      @Gameprojordan 2 роки тому +57

      @@PianoKwanMan every upward hill was a chain lift 😂

    • @Greg780
      @Greg780 2 роки тому +25

      @@Gameprojordan That’s what my brother used to do. And pretty much all of his designs were at least 30x30 tiles big.

  • @apala734
    @apala734 2 роки тому +354

    Connecting the unique track elements together into a functioning coaster was a really nice touch. Your videos are great and your presentation keeps getting better!

  • @Skipatronic
    @Skipatronic 2 роки тому +58

    If the mine ride is one of my first coasters in a scenario, I find myself using the pre-made mine ride as my park's first coaster. I've always called it "Mine Your Own Business"

  • @BossDelta38
    @BossDelta38 2 роки тому +21

    I often used Mine Ride to make a huge track that goes over the entire park, like a scenic route ride. The length and the interaction with so many paths and other rides gave it a huge excitement rate and there was allways a huge line for it.

  • @bungalo50
    @bungalo50 2 роки тому +161

    Would've been cool if it had something like a 1.15x stat modifier or some kind of boost for having underground sections

    • @theclaudeqc3rdone290
      @theclaudeqc3rdone290 2 роки тому +21

      Yeah, could add that to every rides that are well designed for mine themeing. Like, mine ride (this one), mine coaster (the one that can do steep drops, ex:dynamite blaster in rct1 park dynamite dunes) wooden mine (wooden wild mouse) and the crazy mine (DLC train of the wooden coaster)

    • @restorasenrisei9991
      @restorasenrisei9991 2 роки тому +54

      You say that, the Mine ride has a higher 'sheltered_rating' excitement boost than most coaster types, a slightly higher 'proximity' excitement (Which gives it excitement for being near paths, water and walls), and the highest 'scenery' excitement boost of any coaster type, so... it does, in a more subtle and behind the scenes way.

    • @607
      @607 2 роки тому +11

      @@restorasenrisei9991 Wow!
      Would've been great if Marcel pointed this out.

  • @ding0s212
    @ding0s212 2 роки тому +24

    3:04 I see that quick "nice"! I was amused.

  • @Speiger
    @Speiger 2 роки тому +54

    I actually did ride one of those Coaster types. They are actually really fun if you are not really good with intense coaster.
    (I would be one of those below 6 intensity requiring guests xD)

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 2 роки тому +50

    Love this ride and it's massive train for the throughput as you say, It's simple to make and has average cost.
    I also love the thematic designs, I gotta try them more often.

  • @gemmachaos
    @gemmachaos 2 роки тому +69

    "Not bad if you don't expect too much." Also true for this coaster type in real life.

  • @supersquat
    @supersquat 2 роки тому +3

    Bedankt voor je video's Marcel. Door jouw kanaal heb ik besloten RCT weer aan te schaffen. Vandaag heb ik voor het eerst in 15 jaar Forest Frontiers weer uitgespeeld. Wat een klassieker. Nogmaals bedankt voor jouw enthousiasme en de moeite die je in je video's stopt! 👍

  • @TimberwolfK
    @TimberwolfK 2 роки тому +7

    I've always loved building these, thanks to so many childhood hours spent riding the original Runaway Mine Train at Chessington World of Adventures.
    The Mine Train does have another interesting feature - it gets one of the highest excitement bonuses for nearby scenery. So theming it is really effective; you can see that from the great stats of the prebuilt despite its small size.

  • @TheLoneWolfling
    @TheLoneWolfling 2 роки тому +17

    With the mine ride it can actually make sense to put the station at the _top_ of the coaster. This improves average speed. (Basic idea: drop down "asap" to get up to a decent speed, then incrementally work your way back up throughout the rest of the ride, slowly enough that you stay at a decent speed throughout.)
    (I have a soft spot for this type of inverted design in general, but it works particularly well for this ride.)

    • @JP-su8bp
      @JP-su8bp Місяць тому

      "With the mine ride it can actually make sense to put the station at the top of the coaster."
      I agree. When I thought of this after creating several coasters with ground level stations, I felt like a dolt for not having realized it right away.

  • @TechnicalJump
    @TechnicalJump 2 роки тому +133

    I have a question: "Is it possible to get a 'station brake failure' on this coaster?". Cause: realistically it's a coaster with a PLC which always can stop the train before it collapse in another train.

    • @houghwhite411
      @houghwhite411 2 роки тому +9

      RCT is sepcial. The train won't crash into each other
      I had never experienced any

    • @gymnasiast90
      @gymnasiast90 2 роки тому +69

      I checked the code. The only available breakdownd are the safety cut-out, restraints stuck closed, restraints stuck open and vehicle malfunction.

    • @alecv3107
      @alecv3107 2 роки тому +13

      @@houghwhite411 I’ve had a crash with the mine ride with the restraints stuck closed breakdown so it can happen

    • @houghwhite411
      @houghwhite411 2 роки тому +9

      @@alecv3107 interesting. Thanks for the warning

    • @alecv3107
      @alecv3107 2 роки тому +12

      @@houghwhite411 if you ever do build one and run 2 or more trains, make sure it’s going at less than 30 mph before it reaches the station

  • @DailyDoseOfInternet
    @DailyDoseOfInternet 2 роки тому +38

    love these videos

  • @TheIvoryDingo
    @TheIvoryDingo 2 роки тому +22

    Ultimately, this coaster seems like a decent enough option to either start a scenario with in the case that the coaster selection is less ideal without research or as a decent filler option after your park is more built up.

  • @Superzaldor
    @Superzaldor 2 роки тому +13

    I've played RCT2 a lot, but didn't even recognize this ride! I think I always just built the prebuilt design for this coaster and didn't think about how it worked.

  • @nubcake67
    @nubcake67 2 роки тому +50

    I think I would rather use this as a themed transport ride in a park, utilizing it's large throughput and high top speed.

    • @haphazard1342
      @haphazard1342 2 роки тому +10

      Utilizing a post-station drop to quickly get up to speed, plus more diversity of track pieces than other transport rides, makes this seem like an appealing option. Much higher throughput than other transport rides and you can theme it a little bit on the way to pick up some stats for free if you need them.

    • @roberte2945
      @roberte2945 2 роки тому +6

      Coasters or karts as transport rides is a very fun concept, though my crappy park planning always leads to me slipping in a shuttle-mode tram.

    • @ClementinesmWTF
      @ClementinesmWTF 2 роки тому +5

      While the throughput would be great (and a lot more interesting than transport rides), don’t they have the issue of not attracting all guests? Guests are way more willing to use transport rides than rollercoasters, so the cost to building an exciting minetrain transporter that a lot of guests will use might be more than it’s worth unless you’re in the late game and have enough space for it.

    • @nubcake67
      @nubcake67 2 роки тому +15

      @@ClementinesmWTF - then I guess that's another video Lord Marcel could explore: pros and cons of using coasters as transportation rides.

    • @shinydavidhowell
      @shinydavidhowell 2 роки тому +3

      @@nubcake67 That is a really interesting concept. Perhaps it varies by guest intensity preference even (relevant as there's a scenario where guests prefer high intensity and there's a 9-intensity "transport"-type coaster).

  • @bencheevers6693
    @bencheevers6693 2 роки тому +7

    Love you videos Marcel and I don't even play RCT, just really enjoy the intricacy that you explain the mechanical details in.
    Edit: I would love to see you build you a really optimized park, get it looking really good and then do a cut down video of you building it and going over the rides and the stats and the decisions you make as you do.

  • @edopronk1303
    @edopronk1303 2 роки тому +37

    I may have never build one myself, even though I played the game some years now. I never knew it was self powered!

    • @Thorgard360
      @Thorgard360 2 роки тому +1

      Same I'm logging on now to test

    • @HolyKhaaaaan
      @HolyKhaaaaan Рік тому

      Yeah, I thought it was like the mine train but lamer looking. Learn something new every day!

  • @22minni
    @22minni 2 роки тому +16

    I've never looked passed Mine Mania with this coaster type. Have built it with many different theming options but have always used the the track layout from Mine Mania as it's pretty solid

    • @shinydavidhowell
      @shinydavidhowell 2 роки тому +3

      I hadn't realised quite how good it was until this video. Best template ride in the game besides the Virginia Reels?

    • @22minni
      @22minni 2 роки тому +2

      @@shinydavidhowell yes certainly, I agree virginia reels templates are also good. You can squeeze 'Texas tubs' into pretty small areas if you're tight on space and also built lower flat rides or shops underneath it too

  • @nightnight8724
    @nightnight8724 2 роки тому +5

    This is awesome! I love how you're implementing the stat requirements and special elements into proper, running coasters. I already loved your ride overviews and your content in general, but this is another really nice touch. I can't wait for more videos; both ride overviews and your coverage of the quirky mechanics of RCT. You can bet I'll be back for the next video!

  • @corylcreates
    @corylcreates 2 роки тому +7

    Really enjoying these types of videos. Your editing is getting really great too!
    I'd love to see your tips for themed rides, now that you mention it. I play for aesthetics more than stats, so that's more up my alley. But decorating tips overall, or like going with a specific theme would be interesting!

  • @harleyowen91
    @harleyowen91 2 роки тому +3

    The presentation and quality of the editing is getting better and better. Plus I love learning more about the game series I absolutely loved as a kid.

  • @UselessDuckCompany
    @UselessDuckCompany 2 роки тому +3

    I love your videos, they made me fall in love in RCT2 again

  • @azuredragonofnether5433
    @azuredragonofnether5433 2 роки тому +3

    Designwise, it definitely is based on 'Alpenexpress Enzian', which is developed by Mack Rides and situated in Europa Park since 1984, making it the first coaster of the park.

    • @reillywalker195
      @reillywalker195 2 роки тому +1

      Chris Sawyer might've also taken inspiration from Runaway Mine Train at Alton Towers, which is also a Mack Rides powered coaster.

  • @indyandherjones
    @indyandherjones 2 роки тому +3

    I see you turning that bobsled from Mel's World into a mine ride at the end, sneaky!

  • @jefffinkbonner9551
    @jefffinkbonner9551 2 роки тому +2

    7:18 That varying terrain hill looks absolutely amazing with the mine ride, wooden mine coaster, train ride, and even mini golf in the snow. Just needs a ghost train with the opening and closing doors into the tunnels as a minor improvement!

  • @tylerironside8109
    @tylerironside8109 2 роки тому +6

    I love this channel. That's all I can really say. Marcel, you're a treasure.

  • @ZenithTheReborn
    @ZenithTheReborn 2 роки тому +1

    Thank you for making this video, I could never figure out this ride type and now I can finally incorporate it into my parks. 😊✨

  • @beunjoris
    @beunjoris 2 роки тому +6

    DROP EVERYTHING YOU'RE DOING
    Marcel time!!!

  • @ruediix
    @ruediix 2 роки тому +3

    A good technique on the mine ride is not to go up all at once, but instead make a lot of bends and turns to go up the hills so it barely slows down in the uphill portions.

  • @OwlTowel
    @OwlTowel 2 роки тому +6

    Always had a soft spot for the Mine Ride since it's unique and relatively easy to build a good design

  • @stevenschiro1838
    @stevenschiro1838 2 роки тому +2

    Nice touch having all the special elements on a full circuit

  • @thesheq5023
    @thesheq5023 2 роки тому +7

    I always used it in place of a transport ride in my scenario parks. $5 for it was very solid

  • @offrails
    @offrails 2 роки тому +10

    I believe this ride is based on the Runaway Mine Train at Alton Towers in the UK, and is an example of a "powered coaster" (distinct from a traditional "roller coaster" as it does not coast under gravity) and calling it a true roller coaster will trigger some coaster enthusiasts, though it's more of a coaster than a Super Loop. The ride at Alton Towers only runs one train, but it is extremely long and the single train allows the ride to run multiple laps

  • @kylemitchell2052
    @kylemitchell2052 2 роки тому +2

    I'm almost never unhappy with one of these built somewhere in my parks. It's also quite cool and good looking when you put some effort into the scenery. it's cheap enough that a somewhat small one will make a decent amount of money, and it's popular enough that it always gets something.

  • @OrangeSodaKing
    @OrangeSodaKing 2 роки тому +6

    I don’t think I ever used this ride. I’ll have to make some fun designs with it soon!

  • @jefffinkbonner9551
    @jefffinkbonner9551 2 роки тому +1

    Marcel, your videos are so enjoyable! You do a great job of staying on track and not loosing your train of thought. :D

  • @Kilmori
    @Kilmori 2 роки тому +4

    Exciting stuff! Have you made or thought of making a tier list of coasters you've overviewed?

  • @wisniamw
    @wisniamw 2 роки тому +4

    The amount of confusion Ive got while building this coaster for the first time is immesurable :D
    Where the chain lift, where the power starts, so I for solid amount of time just started this coaster and *immidietly* went underground :D

  • @StephenGoethals
    @StephenGoethals 2 роки тому +10

    Started incorporating this ride in my parks thanks to Max en Moritz in the Efteling.

    • @JustinKoenigSilica
      @JustinKoenigSilica 2 роки тому +1

      I've got my experience from the "Grottenblitz" in Heide-Park soltau, and that's great fun.

    • @drdewott9154
      @drdewott9154 2 роки тому +1

      My local comparison for this kinda ride was one called Odin Expressen. It was however closed a few years ago and replaced by a newer model with largely the same layout called Mælkevejen. Mælkevejen is pretty solid but I still prefer the old Odin Expressen. It had a little more scenery and jank to it which made for a more fun ride experience.

  • @StarlightSocialist
    @StarlightSocialist 2 роки тому +2

    Good to see another ride overview! Keep up the good work!

  • @EventH0riz0n
    @EventH0riz0n Рік тому +3

    Mine Mania is hands down my favorite pre-build in the game. It looks so neet, is cheap and makes a ton of money.

  • @soulsquest
    @soulsquest 2 роки тому +4

    This game was so good oh my god. Please put it back in cereal boxes

  • @Three16HD
    @Three16HD 2 роки тому +1

    The detail in this game for the year it came out is amazing

  • @MiguelRPD
    @MiguelRPD 2 роки тому +4

    This was my favorite ride when I was a kid playing this game cause it always got good ratings even when I sucked at design.

    • @nthgth
      @nthgth 2 роки тому

      It almost seems like this ride can't be used to show off coaster-building skills, even if you're really good at it like Marcel. Making it perfect for people new to it or just not good at it (me, as well. I'm still pretty bad at coaster design lol)

  • @restorasenrisei9991
    @restorasenrisei9991 2 роки тому +1

    To support the theming factor of the ride, the Powered Mine Ride, (Alongside the Mine Train Coaster) has the highest scenery bonus of any coaster type. You can take an alright Mine Ride to an actually quite good one by doing what it wants and fancying it up... -With its own dedicated Bulrush forest-

  • @tomt.8387
    @tomt.8387 2 роки тому +16

    Since the powered trains are so much faster than the monorail, could you use this to replace the monorail or use it as a transport ride?

    • @gekkehobbykoe
      @gekkehobbykoe 2 роки тому +4

      I was thinking the same. Make a multi station coaster that isn't only faster than a transport ride, but also a lot more exciting

    • @theclaudeqc3rdone290
      @theclaudeqc3rdone290 2 роки тому +2

      Partially yes if it is in openrct2
      Why Partially in openrct?
      Because any ride that is considered a transport ride in open rct2 can be entered by every guest in the park when free and also offer the allowance of using those free transport ride when guest want to leave the park
      But doesn't whit coaster. But I think it should be also considered as a transport ride (but only about the money and exiting the park), the intensity still will be applied there.

    • @WayOutGaming
      @WayOutGaming 2 роки тому

      Wondered this as well. Might make for a good transport coaster.

    • @Chosen1Creator
      @Chosen1Creator 2 роки тому +4

      @@WayOutGaming I think it would be good for getting guests to other parts of the park and reduce overcrowding. I have used a launching coaster for this purpose in a coaster only scenario.

    • @TheTdw2000
      @TheTdw2000 2 роки тому

      Monorail still has insanely good throughput

  • @AMo_osu
    @AMo_osu 2 роки тому +2

    0:40 is there much variation in the top speed here compared to if the guests were all min/max weight?

  • @Fox_on_a_Rollercoaster
    @Fox_on_a_Rollercoaster 2 роки тому +3

    Always loved the mine ride. I basicly grew up next to a "blauer enzian" and it just kinda stuck with me. Once I have it aviable, I build it.

  • @thatisgarbage
    @thatisgarbage 2 роки тому +1

    I love your ride overviews!

  • @drthmik
    @drthmik 2 роки тому

    I haven't played RCT in literal decades But I find these videos facinating

  • @Stealth189237409
    @Stealth189237409 Рік тому

    Dear Marcel,
    Building the station at half the total hight of any coaster leads to the ideal usage of speed gained by gravity.
    part 1: lifthill to the top
    part 2: large drop, twice as low as the station
    part 3: track. things happen. train goes at reasonable speed closer and closter to the bottom
    part 4: final hill and some straight track before the station. The train slows down naturally. Break failure can't lead to crash.
    I like to build my coasters that way.
    so..
    just so you know.

  • @James-eg3fr
    @James-eg3fr 2 роки тому +1

    This is ALSO really good for making kiddie coasters! Like the Mitten from Spongebob!

  • @planetoflies2868
    @planetoflies2868 2 роки тому +1

    The raised station is a really good trick to use on this coaster, it really increases the avarage speed a lot and is very often worth it

  • @jampharos
    @jampharos 2 роки тому

    marcel your videos are the best and are so relaxing. thank you for saying "go ham" it made my day. your videos are so great. they're short and to the point but not too short. thank u

  • @firockfinion3326
    @firockfinion3326 2 роки тому +2

    So it's the "boring, but practical," of coasters. I like it.

  • @SonofTiamat
    @SonofTiamat 2 роки тому +5

    I wonder if Marcel will ever exhaust all the topics on this game

  • @zackschwenzer4892
    @zackschwenzer4892 2 роки тому

    I tend to make one or two of these in my larger parks and once in a while in small ones. They might not get outrageous stats, but for how simple of a layout you can design, they do quite well. Throw in a little scenery mixed between trees and mine themes and it looks really good.

  • @samhershey4644
    @samhershey4644 2 роки тому

    I love how your first design was basically a kiddie train loop

  • @TheGyromorgian
    @TheGyromorgian 2 роки тому +1

    I like the little "nice" that lasted exactly 1 frame

  • @Davtwan
    @Davtwan 2 роки тому

    I’ve never seen this ride before, but it looks really cool. I like the little hitches on the sides of the train.

  • @joeg451
    @joeg451 2 роки тому +1

    Marcel usually goes for maximum train length, but the mine ride can actually benefit from a higher number of smaller trains. The capacity per train isn't as good (the locomotive car only holds 2 guests) but the acceleration is much better due to the same force being applied to a lighter vehicle. This is balanced by faster deceleration due to the lower weight, so depending on the coaster design, it's not always optimal to go for the shortest cars. It can be a bit of a balancing act to find the optimal throughput with the mine ride

  • @joshuadoll9000
    @joshuadoll9000 2 роки тому +2

    The mine coaster functions as a great terrain coaster.

  • @PSPMan
    @PSPMan 2 роки тому

    How did you get Tycoon Park in OpenRCT2? I kept searching for a scenario download but couldn't find it, and the rct classic scenario files are incompatible

  • @theghostofthomasjenkins9643
    @theghostofthomasjenkins9643 2 роки тому +6

    would building this coaster to go downhill to gain speed initially be more beneficial than building it as a typical coaster on flat land? it should make any hills you make much more manageable if the cars have already built speed.

    • @capacitatedflux
      @capacitatedflux 2 роки тому +2

      Yes, as would leaving any hills that do have to be climbed until later in the ride. As shown, the train is constantly building speed, so if you let it go until it reaches 20mph or so, then make it climb a hill, it should make the climb less painful. Still probably can't build too tall.

    • @wterlep
      @wterlep 2 роки тому +1

      I was just thinking about a similar-ish design while watching. Imagine the longest 10x10, but you spiral down underground and then spiral back up with the built-up speed.

  • @Utreon
    @Utreon 2 роки тому +1

    I lol'ed at the sneaky "nice"

  • @Eidenhoek
    @Eidenhoek 2 роки тому +2

    This is a very pretty coaster type if you build a lot of helixes.

  • @KingChayle87
    @KingChayle87 2 роки тому +5

    3:04 I saw that , Marcel :p

  • @DatScharger64
    @DatScharger64 Рік тому

    As someone who has rode Mine Rides in real life, I can agree with the sentiment that they are made to look good. They aren't flashy, not particularily fast, and on their own quite boring. But *damn*, speeding through a beautifully lit cave full of crystals where it also intersects with a water ride and walkways, is still memorable and fun. Just sit back, make yourself comfortable (as much as that's possible, I guess), and enjoy the scenic tour.

  • @TeganCantEven
    @TeganCantEven 2 роки тому

    I just love your ride overview videos.

  • @rkr9861
    @rkr9861 2 роки тому +10

    Due to the speed and potential price point, is there any possibility of using this as an alternative to transport rides?

    • @ClementinesmWTF
      @ClementinesmWTF 2 роки тому +3

      I’d just be worried that it wouldn’t attract quite as many guests as a transport ride unless you had a high enough excitement or intensity rating by spending more money on features. Seems more like something you’d do in the mid/late game once you had enough money to afford that and if you still had enough space for it

    • @LaserBread
      @LaserBread 2 роки тому +1

      If a guest trying to leave the park encounters a transport ride, there's a random chance they will take it. This is a property no other rides have.

  • @edopronk1303
    @edopronk1303 2 роки тому +6

    Would it be a good transport ride, I wonder now.

    • @StefanVeenstra
      @StefanVeenstra 2 роки тому +5

      Yes. Almost all coasters are better transport rides than transport rides.
      The downside is, unlike actual transport rides, guests won't ride them when unhappy or leaving the park, even if the ride is free.

  • @thememelordbobbeh3107
    @thememelordbobbeh3107 Рік тому

    They work as a compact coaster if you set them to have multiple laps, but that does mean fewer trains. You also don't have to worry about building up speed from a stopping point as often.

  • @MrCheeze
    @MrCheeze 2 роки тому +1

    Seems like the main appeal is in making you flex your creative muscle and come up with some unique coaster designs - but with respectable stats so you don't get punished for using it like some other unique ride types.

  • @levifreeman4536
    @levifreeman4536 2 роки тому

    This was great to watch on my Birthday!

  • @toainsully
    @toainsully 2 роки тому +4

    Can you do a Ride Overview on the Mine Train Coaster next?

    • @StefanVeenstra
      @StefanVeenstra 2 роки тому +1

      Yes, I wondered why Marcel didn't mention anything about this. For a themed mine ride, always thought the Mine Ride being a mediocre version of the Mine Train Coaster.

  • @dizzyhadaplan3846
    @dizzyhadaplan3846 2 роки тому +10

    Couldn't you stack the Minerides on top of each other making a 3-4 layer mine train coaster tower "micro" coaster?

  • @_Anato_
    @_Anato_ 2 роки тому

    I had a thought halfway through this video and it was
    "That ride vehicle looks incredibly familiar....."
    It looks familiar because I spent the best part of a week last year taking measurements for 3D modelling of the chassis of a sister ride to the ride this coaster was actually based on if not the exact ride.
    The only thing missing in RCT is the 4 power rails underneath the track. Kind of crazy that Chris Sawyer and the team went into so much detail.

  • @christex3143
    @christex3143 2 роки тому

    I was waiting for the Nice and wasn’t disappointed 👌🏼

  • @pigfish99
    @pigfish99 2 роки тому +1

    The mine ride is a great starter coaster for a park. Sure, it's stats aren't the best, but if you can exploit the powered vehicle mechanic and make it fast and exciting, it can punch above its weight when it comes to throughput.

    • @reillywalker195
      @reillywalker195 2 роки тому

      Since it'll also probably be low to the ground, you can also build new rides over it as your park grows.

  • @AceAviations2
    @AceAviations2 2 роки тому

    There is one type of park where this coaster type shines really well, parks where you can't build above tree height like Harmonic Hills, Rainbow Summit or Okinawa Coast. It doesn't need be built tall to work and get decent stats.

  • @omg2manyusers
    @omg2manyusers 2 роки тому

    I have no idea why I watch your videos! I don’t play serious financial simulators like this, I’m not very creative when it comes to designs like this (either that or I’m not efficient) and I’m not planning to pick up RCT1 or 2, nor any of the variants. I’m still fascinated by this channel! Must be the voice.

  • @namshimaru
    @namshimaru 2 роки тому +1

    Love this ride.

  • @dvp84
    @dvp84 2 роки тому

    Wow, I had no idea it was self-powered. Thanks!

  • @quinlanroche342
    @quinlanroche342 2 роки тому +1

    since the cheap design is perfectly flat, it makes it really stackable (varying entrance and exit locations), so it actually is pretty space efficient

  • @roberte2945
    @roberte2945 2 роки тому +1

    What a neat ride. I'm guessing it's only in RCT2, since I've never seen it in 20 years of playing RCT.

    • @reillywalker195
      @reillywalker195 2 роки тому

      Indeed, it was introduced in RCT2, although RCT Classic includes it in some scenarios from RCT1.

  • @nthgth
    @nthgth 2 роки тому

    I never gave this ride a fair shot, I guess I always thought it was a glorified ghost train for some weird reason. Great points made here.
    5:30 🧐 1 guest?? There are dozens on screen! What madness is this?
    This is why your channel is one of the rare eminently rewatchable ones, man.

  • @ExCrafty
    @ExCrafty 2 роки тому

    I use it mostly as a transport ride, especially in large area parks, running it around the perimeter of the park. With 3 cars per train and 32 tile stations, you can have 15 trains without risk of collisions. I also usually get a max speed of 53kmph. 😊

  • @johnq3676
    @johnq3676 2 роки тому

    I use this Coaster purely as a transport ride with 3-6 Stations and just track running wherever there is space.
    The unique stat requirement of only length makes it possible to just freebuild whatever and wherever it fits best.

  • @LucasCunhaRocha
    @LucasCunhaRocha 2 роки тому

    one of my favorites since it reminds me so much of Transport Tycoon :)

  • @morgancookson3169
    @morgancookson3169 2 роки тому

    good video, you have earned this interaction bonus

  • @larrylizards324
    @larrylizards324 2 роки тому

    Video Idea!!! My brain lit up when I saw tycoon park...I've never seen it before. What if you showcased a lot of cool parks? Doesn't have to be anything crazy like the super pros do, kinda just like tycoon park!

  • @passengersplace
    @passengersplace 11 місяців тому

    The real-life rollercoaster model that inspired the Spiral Coaster is also powered, but like in the game, the train only powers itself up the spiral lift hill and coasts like a normal coaster thereafter.

  • @WereDictionary
    @WereDictionary 2 роки тому +1

    So this is an unflashy but reliable workhorse then?
    Good to know. :)

  • @meiat2050
    @meiat2050 2 роки тому +1

    Indeed it's a prefect coaster type to entertain guests whose accepts rides with intensity rating betwen 2 and 5.

  • @NEEDbacon
    @NEEDbacon 2 роки тому +2

    Since you were mentioning throughput and 10 car trains I want to ask. What's better for throughput? A ride that has one big train, or a ride with multiple smaller trains?

    • @ruukinen
      @ruukinen 2 роки тому

      It doesn't matter. Total amount of seats is the same. Technically loading and unloading is longer for bigger trains so multiple smaller ones are better as long as none sit empty at the station but that usually doesn't matter in practice.

  • @PhaxtolgiaLegacy
    @PhaxtolgiaLegacy 2 роки тому

    I've played RCT since 2003, and I've never seen that ride before. Where has it been?!? O.o

  • @ImDredd4ever
    @ImDredd4ever 2 роки тому +1

    I need to get open RCT 2. I grew up on these games. But now I'm addicted to Planet coaster. But your vids brings back great memories. Keep the vids coming. Stay positive

    • @SonofTiamat
      @SonofTiamat 2 роки тому

      RCT got me hooked on city builder games

  • @petemagnuson7357
    @petemagnuson7357 2 роки тому +1

    Does the length stat manipulation exploit you showed a while back work on this coaster? Could be funny to have a tiny little loop that's technically "long enough".

    • @reillywalker195
      @reillywalker195 2 роки тому +1

      No, unfortunately. That exploit only works on rides for which their vehicle count is determined by ride length rather than station length.