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The History of the Hardest Mobile Demon (feat. Tride)

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  • Опубліковано 14 сер 2024
  • With Geometry Dash's skill ceiling being constantly pushed to its limits by the larger player base, it is too often that similarly impressive accomplishments get overlooked. In this video, we will go over the history of the hardest demon beaten on a mobile device.
    Special thanks to Tride for voicing this video.
    / tridegd
    sites.google.c...
    web.archive.or...
    TIMESTAMPS:
    0:00-1:33 Intro
    1:33-3:18 Humble Beginnings
    3:18-5:18 Rising Stars
    5:18-6:47 The first Extreme
    6:47-9:48 A New Era of Mobile Players
    9:48-12:14 You've probably heard of These
    12:14-13:30 A 120hz Top 1
    13:30-16:10 60hz Domination
    16:10-17:35 120hz Revolution
    17:35-18:01 Outro
    Music used: tinyurl.com/yk...
    Join with a channel membership if you want to further support me:
    / @septagon7

КОМЕНТАРІ • 469

  • @TrideGD
    @TrideGD 2 роки тому +1515

    It was super weird hearing my own voice, but you did an awesome job with the video, really enjoyed it!

  • @CiRdy34
    @CiRdy34 2 роки тому +634

    As a honorable mention: Hilo got to 52% on Plasma Pulse Finale on early 2019, arguably one of the hardest accomplishments at the time.

    • @Zeth-bass
      @Zeth-bass 2 роки тому +23

      @@qv8906 2019 lmao, tanel didnt play it at the time

    • @Deicture
      @Deicture 2 роки тому +7

      @@qv8906 actually 2 people have beaten PPF on mobile now soo

    • @qfv33
      @qfv33 2 роки тому +1

      oh hey it’s the 75hz guys again

    • @deetz23
      @deetz23 2 роки тому +5

      Also thunderbt getting 76% on cold sweat 60hz mobile

    • @sneezywheezyboy1652
      @sneezywheezyboy1652 2 роки тому +2

      I have 52% on dry out on pc

  • @oaksaddle
    @oaksaddle 2 роки тому +523

    fact: back on track has frame perfects on 6 FPS

    • @HardyBaldwin
      @HardyBaldwin 2 роки тому +28

      Insane

    • @angelnousername4767
      @angelnousername4767 2 роки тому +67

      It has 35

    • @melonstyxx
      @melonstyxx 2 роки тому +15

      fun:

    • @miniiore
      @miniiore 2 роки тому +31

      Oh so that's why people have been thinking back on track was the hardest level

    • @ts4858
      @ts4858 2 роки тому +3

      Dude nobody cares watch the video and comment about that

  • @bigthunder556
    @bigthunder556 2 роки тому +37

    oh my god how did I randomly just find this video on yt thank you so much this is the best video ever this is so awesome

  • @hilo01
    @hilo01 2 роки тому +388

    Imagine that one day, you checked the (60hz) mobile list to see #1 and #2 demons being Celestial Force and... Plasma Pulse III.
    3 and a half years later, and here I am, still in disbelief. Because really, look at the gap between the two used-to-be-hardest-on-mobile demons. CF is now at #14 and PP3 at #86. Sometimes, I have a good laugh at what I've done right there ; creating what I believe a massive hole.
    Gonna give a fun fact : Celestial Force wasn't in top 10 in Pointercrate initially. However, for some reason, it got moved up to #10 like 2 weeks before I beat it. Huge shoutout to the people that asked for the placement raise.

    • @ahoj113
      @ahoj113 2 роки тому +2

      Hello!

    • @Shimanas527
      @Shimanas527 2 роки тому +6

      Similar story to bloodbath and sonic wave, how thier skill gap was huge

    • @dreamsdicc1817
      @dreamsdicc1817 2 роки тому +5

      @@Shimanas527 its insane to see sonic wave still in top 70. Which was verified 5.5 years ago

    • @luckycaster2435
      @luckycaster2435 2 роки тому

      okay but how the hell is void wave still top 50 hilo

    • @swaggypotato962
      @swaggypotato962 2 роки тому +1

      @@dreamsdicc1817 crimson planet was around for like the same time and its 17 and bloodlust is 36

  • @NHyper
    @NHyper 2 роки тому +106

    Its crazy how people back then took such low attempt counts for achievements. If one person were to spend the amounts we spend today, history would have been written in such a different way.

  • @C1yde902
    @C1yde902 2 роки тому +169

    Dang, didn’t realize how much more difficult it was on mobile. Now I don’t have to feel guilty about struggling with The Nightmare

    • @matthewl5434
      @matthewl5434 2 роки тому +33

      mobile is surprisingly hard, especially 60hz android devices, for some reason the input delay is insanely bad even compared to an old ipad mini

    • @aviaspotter32
      @aviaspotter32 2 роки тому +10

      I mean, not really, it's just extreme demons that are way harder than it should be. You can do insane demons pretty easily if you practice hard enough

    • @gregerstridsman9006
      @gregerstridsman9006 2 роки тому +3

      Man i still juse mobile like seriously i struglled whit clutterfunk for god sake

    • @javaherestan5639
      @javaherestan5639 Рік тому +1

      I'm at 56% on the lighting road

    • @shrekiscool4743
      @shrekiscool4743 Рік тому

      i got 74 on clubstep on mobile then switched to pc and now my hardest is deadlocked. it is definitely a lot easier on pc

  • @miniwheatduo
    @miniwheatduo 2 роки тому +51

    Glad to be able to help out with this video, it’s really cool to see how this small community has evolved! Thanks a bunch for making this

  • @james2be916
    @james2be916 6 місяців тому +5

    12:14 I like how they blurred out the screen of the phone as if we couldn’t recognize the level anyway

  • @tr1bto
    @tr1bto Рік тому +41

    25.03.2023 - Bloodlust beaten by Noxop on 144hz, new TOP-1
    24.04.2023 - Aerial Gleam beaten by VERTOP on 144hz, new TOP-1

    • @POKEMON_GD
      @POKEMON_GD 3 місяці тому

      *unnerfed Arial Gream

    • @Demorigams
      @Demorigams 2 місяці тому

      ​@@POKEMON_GD he has beaten the unnerfed one

    • @POKEMON_GD
      @POKEMON_GD 2 місяці тому

      @@Demorigams i meant the unnerfed one but fat fingered the space bar instead

  • @zeckma
    @zeckma 2 роки тому +87

    ThunderBT's rise to one of the greatest mobile players of all time is one of the things I'm lucky to have seen happen.

    • @ramble21
      @ramble21 2 роки тому +20

      Yeah, it was sad to see him switch to PC, although considering he's #3 on the stats viewer now it was definitely a wise desision

    • @GygX
      @GygX 2 роки тому +8

      @@ramble21 easily made him one of the best switching, and I see no harm in it.

    • @ZainAhmed456
      @ZainAhmed456 Місяць тому

      Now hes on both lol ​@@GygX

    • @GygX
      @GygX Місяць тому

      @@ZainAhmed456 I swear there was a point where he was on both way way back tho I can remember

  • @Surpl3x
    @Surpl3x 2 роки тому +33

    Happy to see this video, I’ve been waiting for a new video about mobile players history, just one thing I’d like to say is you should’ve generalized it with monumental moments, for example on January 30th, 2021 3 60Hz mobile victors completed bloodbath and etc, other than that thanks for this video 🙏

  • @RodriHermo
    @RodriHermo 2 роки тому +20

    6:38 As a Mobile The Ultimate Phase Victor (TUP), Cataclysm is way harder than TUP because the only hard parts of TUP are Woogi and the very long 65-82 shop while Cataclysm is very hard from the very start and has tougher straight flies than TUP

    • @codadeez-gd
      @codadeez-gd 2 роки тому

      *ship not shop

    • @the_cat_squeaky4554
      @the_cat_squeaky4554 2 роки тому

      im pretty sure this was done on unnerfed TUP which had many hard parts

    • @ilect1690
      @ilect1690 2 роки тому

      @@the_cat_squeaky4554 nah discjoker's completion of TUP was on the nerfed version

    • @the_cat_squeaky4554
      @the_cat_squeaky4554 2 роки тому

      @@ilect1690 oh then yeah cata is wayyy harder

  • @omnivex9504
    @omnivex9504 2 роки тому +52

    Biprex best player to have ever touched this game by FAR just look at the mobile list and even the overal 60hz list

    • @switZ7Q
      @switZ7Q 2 роки тому +7

      Biprex could beat a top 20 in like a month and people would still find a way to say he isn't the atleast top 10

    • @GygX
      @GygX 2 роки тому +3

      Not 100% sure, but he's prob in the top 10 best players AT LEAST.

    • @imarandomperson761
      @imarandomperson761 Рік тому +3

      Everything he's done is comparable to beating over half of the main list on PC, nobody realizes just how much harder it is on mobile, I was wishing either he or zoink won the 2022 awards but oh well

  • @imarandomperson761
    @imarandomperson761 Рік тому +12

    Crazy to think that today, levels like Yatagarasu, Sigma and RUST were beaten on mobile as well, man I can't wait to hopefully reach these amazing people's level of skill and dedication

  • @pigchefer
    @pigchefer 2 роки тому +4

    inSANE
    edit: wait hey i beat xo in march not april :skull:

  • @thehman5723
    @thehman5723 2 роки тому +23

    as a former mobile player myself, im so happy a video like this one is out! everyone mentioned in this video is so deserving of their recognition.

  • @Coopersuper8
    @Coopersuper8 2 роки тому +9

    Brilliant video! I’m so glad to see a video made about the mobile community :)

  • @Karthik592
    @Karthik592 2 роки тому +9

    Finally, the mobile community has some light

  • @Deicture
    @Deicture 2 роки тому +9

    That's really nice, I remember my main goal being beating Hatred back in 2018, but I clearly didn't have the skill level so I went for Spectral Tentation

  • @niconexus5914
    @niconexus5914 2 роки тому +9

    We also gotta take in consideration that Zentel took over a YEAR to beat Crimson Planet on 120hz mobile which makes it even more shocking as to how much dedication they put into the completion.

  • @puck1180
    @puck1180 2 роки тому +5

    Great video! I know this isn't even comparable, but I recently beat nine circles on mobile (personal hardest) which I'm pretty proud about

  • @stickmanverycool
    @stickmanverycool 2 роки тому +3

    Im so glad people are talking about the mobile achievements more. Awesome video.

  • @Healion123
    @Healion123 2 роки тому +4

    Super nice video! I'm glad to see mobile players of the GD community getting the recognition they *seriously* deserve

  • @dueiu3383j
    @dueiu3383j Рік тому +3

    April 2023 - Bloodlust and Aerial Gleam Verified on mobile.
    GD community continues to amaze me.

  • @cobrablitz
    @cobrablitz 2 роки тому +3

    finally a video on mobile players. well written

  • @TheZinkYT
    @TheZinkYT 2 роки тому +10

    This video slapped! Great topic, great writing, and great editing. Thoroughly enjoyed this, such an impressive sub community of the game!

  • @Storm957
    @Storm957 2 роки тому +2

    Really happy to see a new video about mobile players!! ;)

  • @hydrus73
    @hydrus73 2 роки тому +2

    I love seeing videos like this recognizing the mobile community as I am a 60hz mobile player myself. My hardest is tempest tornado but my eventual goal is renevant. Idk if I’ll beat it but if I do you might have to update the video ;)

  • @zyphyr7767
    @zyphyr7767 2 роки тому +4

    This video is awesome, as a (sort of) top mobile player it's nice to see us get some recognition

  • @Dersephh
    @Dersephh 2 роки тому +1

    This type of quality documentary video for a small sized channel like this is beyond amazing. Tride also did a wonderful job on voicing this video

  • @pokaboi8345
    @pokaboi8345 2 роки тому +7

    Such a good video this is a topic i never thought anyone would talk about great work as always

  • @brayanrodriguezn.3430
    @brayanrodriguezn.3430 2 роки тому +5

    I never thought I would hear Tride here, anyway, great video.

  • @jrpdude8486
    @jrpdude8486 2 роки тому +8

    As I use 60fps on mobile, I can say it’s a pain

  • @biggamer7245
    @biggamer7245 11 місяців тому +1

    I’m a mobile player and I’ve beaten 3 demons so far and could probably do more if I put more effort into the game, I have a huge amount of respect for all those that challenge themselves with hard levels on mobile and I am glad this video was made.
    Edit: Also the hertz stuff can be annoying when making certain levels much less possible on mobile..higher refresh rates and stuff like that is probably one of the things that makes huge differences between mobile and pc players…

  • @Reapavon
    @Reapavon 2 роки тому +3

    Why did everyone forget when Thunder got 76% on Cold Sweat on 60hz Mobile (and also fluked it from 34)

  • @jetnyan2348
    @jetnyan2348 2 роки тому +10

    Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
    There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
    Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
    As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
    Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.
    Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.
    Geometry Dash Meltdown only features the yellow pad and ring.
    The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.
    The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
    Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block.
    In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence.
    The cyan ring is the only non-jump ring that has a pad equivalent.
    The customizable square's automatic equivalent is merely a (touch) trigger on its own.
    The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
    The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
    No effect applies if the player hits the black ring or theoretical pad if they have already landed.
    The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
    Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°.
    The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds.
    Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined.
    Angles beyond ±90° would mean launches that oppose the correct direction.
    It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction.
    Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal.
    These jump pads and rings still trigger their pulse animation, however.
    Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow.
    The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
    The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes.
    The red pad is thicker than the yellow pad. It also sinks below the block by one pixel.
    The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release:
    The magenta dash ring was previously red, and still has red particles nowadays;
    Both dash rings had triangular pointers;
    The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid.
    The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version.
    Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings.
    Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
    Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight.
    When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
    When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability.
    The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.

    • @tentoshin436
      @tentoshin436 2 роки тому

      Thank you my guy for helping me bro. Thank you spectrumized. Thank you

  • @kattingd
    @kattingd 2 роки тому +1

    amazing video, but i do think biprex’s completion of sonic wave on 60hz mobile deserves some more recognition in this video because of how wild the achievement is

  • @Aerialyn
    @Aerialyn 2 роки тому +1

    11:35
    The ride: "only"
    Subtitles: "over"

  • @chubsdubs8395
    @chubsdubs8395 2 роки тому +5

    Would’ve been cool to hear some progresses on levels harder than Sonic Wave at the end but still an amazing video! Loved it a lot.
    (from a top 10 mobile player)

  • @WhitePythor
    @WhitePythor 2 роки тому +11

    Just a note, Hinds beat Necropolis in May 2015

  • @nicotheknee8126
    @nicotheknee8126 10 місяців тому

    14:30 the sheer dedication came from the player being in love with the concept

  • @ramble21
    @ramble21 2 роки тому +3

    My 59% on killbot on mobile feels like stereo madness when compared to top mobile players, i don't know how these people do it

    • @subtractment
      @subtractment 2 роки тому +1

      That’s still really impressive

  • @algaez8809
    @algaez8809 2 роки тому +2

    Amazing video, love to see recognition being given to mobile community

  • @abcca7764
    @abcca7764 2 роки тому +1

    For sunset sandstorm you can hear the guys mom cheering him on I wish my mom did that lol

  • @MikeDaShiba_GD
    @MikeDaShiba_GD 2 роки тому +2

    Woah, its weird hearing Tride's voice in a NON Tride video, otherwise Well done on this video septa!

  • @alejandrite9
    @alejandrite9 Рік тому +1

    4:40 wtf soundodger cameo

  • @wesleydoesstuffgeometrydas4794
    @wesleydoesstuffgeometrydas4794 2 роки тому

    8:24 my man really just screamed in lowercase

  • @nathanlarson6535
    @nathanlarson6535 2 роки тому +1

    i remember way back when necropolis was on the demon list. i believe it only had 50 levels at the time. i remember trying to beat it on mobile several years ago and i actually got to 52% but after several thousand attempts i gave up. i really thought i was gonna be the first to do it at one point. i didn’t know of any other mobile player at the time that had beat it yet (this was back in 2015). i wasn’t very skilled at the game but necropolis is almost entirely timing-based gameplay so it doesn’t have a steep learning curve at all. but the thing is, timings in general are much more difficult on a 60hz small iphone 5C screen than a 24 inch 240hz monitor lol
    in the years since then i’ve played the game off and on, and i finally reached 200 demons (supersonic) and switched to PC earlier this year. i still only have 68% on necropolis, although i haven’t played it in a long time.

    • @ivanortiz9332
      @ivanortiz9332 2 роки тому

      you should try going back and beating necropolis also GG on supersonic :D

    • @nathanlarson6535
      @nathanlarson6535 2 роки тому

      @@ivanortiz9332 believe me, i’ve tried. 66-73 is by far the most difficult part of the level, although it’s not nearly as hard on 240hz

  • @chewitmerchant8901
    @chewitmerchant8901 2 роки тому +1

    Very well scripted video, no time wasting and straight to the point without feeling rushed

  • @brodieyoung5189
    @brodieyoung5189 2 роки тому +1

    Crazy to think that DashY got firework in 3 runs on MOBILE and he got like 60-100 on trueffet he’s actually such a goat

  • @Pgpxd
    @Pgpxd 2 роки тому +8

    Septa with his hard work amazes me something worth my interest.

  • @omnivex9504
    @omnivex9504 2 роки тому +1

    Great video thanks for covering it so well

  • @abbxd
    @abbxd 2 роки тому +1

    Just a quick remark, the difficulty is also counted if it’s 2 players that’s why the top 100 and 99 and both insane.

  • @DisposedPine
    @DisposedPine Місяць тому +1

    good video fell asleep at 9:55 though because of congregation music

  • @jeweledcastle72
    @jeweledcastle72 2 роки тому +2

    My hardest demon on Mobile so far is Necropolis, which took over 14k attempts

  • @Zeth-bass
    @Zeth-bass 2 роки тому +2

    Now we need the history of mobile players

  • @sp3edah
    @sp3edah 2 роки тому

    Really cool recap, I only found out about the list when Plasma Pulse III was #1, so it was interesting to see what occurred before then!

  • @leek8656
    @leek8656 2 роки тому +2

    I’m a 60hz mobile player! It’s kinda insane what some people have achieved with this game on mobile. Currently my hardest is HyperSonic, but I’m working on Super Probably Level with 40%, 29-63, and 68-100, so that will be a pretty big jump.
    Also I put my completions of all insanes and extremes on youtube if anyone cares (no one cares)

  • @mayimimi9615
    @mayimimi9615 Рік тому +1

    i have 84% progress on acu on mobile 60hz, hopefully i will beat it soon

  • @lululegende
    @lululegende Рік тому

    what we did in the desert sounds so good with that reverb

    • @SeptaGon7
      @SeptaGon7  Рік тому

      yeah thankfully it still sounds decent, i had to do that cause of copyright sadly

  • @zhchaliy
    @zhchaliy Рік тому

    It's cool to see how old, meaningful levels are remembered in our time.
    Thank's for video!

  • @TheBirdGuy42
    @TheBirdGuy42 3 місяці тому

    10:17 did i just get congregation jumpscared

  • @TheLiga
    @TheLiga 2 роки тому +1

    great video!

  • @purpleiku
    @purpleiku 11 місяців тому

    As a mobile player jumping fron DeCode to Allegiance, this is very motivating.

    • @purplelaw
      @purplelaw 10 місяців тому

      ua-cam.com/video/s5cIKZFeQ8g/v-deo.htmlsi=X7jLevhQez_l83Fw FIRST BROGRESS❤

  • @Dynex567
    @Dynex567 Рік тому

    As a mobile player myself, it's nice to see some recognition of our part

  • @mysticmaya9426
    @mysticmaya9426 2 роки тому +1

    I used to be friends with Josh back in the Everyplay era. I'm proud of him ^^

  • @Memetastic1.
    @Memetastic1. Рік тому +1

    What about the mobile player beating yatagaratsu that I saw on UA-cam the other day, oh wait, this video wasn’t out then.

  • @zaineoakley5555
    @zaineoakley5555 9 місяців тому +1

    aeral gleam in HRR and cold sweat in LRR now

  • @LLawlietJeNemLenEtRin
    @LLawlietJeNemLenEtRin 2 роки тому

    Oh woah, it's wild seeing my own comment in a vid like this. I used to play GD a LOT back in the days and tried to follow the scene as closely as possible. I've come back to watch some videos because I was curious as to what the game looked like nowadays and everything has gotten so much better, from players to content creators. No shade to the first people that started making documentaries in the community of course, but now it all feels much more.. Polished.

  • @Fluffy12234
    @Fluffy12234 2 роки тому +2

    This is incredible 👏

  • @mexzauruz1634
    @mexzauruz1634 2 роки тому

    8:21 When you're recording at night while your parents are sleeping:

  • @prodEPIKK
    @prodEPIKK 2 роки тому +1

    8,000th sub, keep it up man!

  • @GDNachoo
    @GDNachoo 11 місяців тому

    next up: the history of the hardest stationary demon

  • @james2be916
    @james2be916 6 місяців тому

    14:25 damn this kinda hits hard now iykyk

  • @jessedied
    @jessedied Рік тому

    loved that you used the unova route 10 bgm

  • @johkhun
    @johkhun 2 роки тому +1

    amazing video!!

  • @Kobe_Abogutal
    @Kobe_Abogutal 2 роки тому

    I've heard that voice somewhere, I swear I've heard that before. I'll come back after I remember it

  • @mrshadowgaming1719
    @mrshadowgaming1719 2 роки тому

    Right now I’m trying to be the first victory on energizer on mobile it’s pretty cool how I’m getting close to beating more insane and extreme demons on mobile and that’s there is people that can beat these insane levels

  • @laryf_aryyt7570
    @laryf_aryyt7570 2 роки тому +1

    as a mobile gd player i can agree its hard to play geometry dash on mobile

  • @alpha9775
    @alpha9775 2 роки тому

    Congrats dude, you've just earned a new sub!

  • @outspade
    @outspade 2 роки тому

    theres a bug where ios 15 makes geometry dash crash every time you try to launch it so i havent been able to play for months. i really hope its fixed :(
    good video btw! great to see mobile recognition

  • @ShowtimeRL
    @ShowtimeRL 2 роки тому +4

    So good, enjoyed every second of it

  • @Enderia2
    @Enderia2 Рік тому

    These guys inspire me as a mobile player, they show that anybody can beat these demons (unless they’re literally impossible on 60hz)

  • @thekoteekhehe7946
    @thekoteekhehe7946 2 роки тому

    Mobile Players can prove others, than they are way bigger than people think! I am one myself I am not necesserally very good but I beat a few Hard demons. I am proud of these Players. Another great documentary video.

  • @bakkispm
    @bakkispm Рік тому

    dashys reaction is the most finnish reaction to beating the new hardest demon on mobile

  • @akagunner
    @akagunner Рік тому

    8:24 was his parents sleeping or something 🤣

  • @SupaCLUCK
    @SupaCLUCK 2 роки тому +3

    Imagine one day, someone will beat Bloodlust on mobile... it seems impossible now but with how good players are getting, it'll probably happen within the next year or two
    Edit: GG noxop :)

  • @bumblebirb.mp4357
    @bumblebirb.mp4357 2 роки тому

    neat video. cool to see some mobile recognition (?) i dont know its just sorta neat coming from a mobile player

  • @haruamv7842
    @haruamv7842 2 роки тому

    holy shit, it's been so long since the last time i heard the name GeomtryJosh

  • @Ammiethyst
    @Ammiethyst Рік тому +1

    Can you do Android GD history? As a both iOS and Android player, I somehow find the Android much, MUCH harder, and I wonder if this is true. Please

  • @theotherdashmelted
    @theotherdashmelted Рік тому

    The music at about 6:10 sounds like Nuke Powder by MaelouX

  • @mlau490
    @mlau490 2 роки тому

    Excellent video! I can see the inspiration from summoningsalt

  • @JustinGamesJG
    @JustinGamesJG 2 роки тому

    Fire vid props to everyone who worked on it

  • @Fvckclutterfunk
    @Fvckclutterfunk Рік тому

    the nightmare on a 1/4 fps iphone 4 is harder than any level on these lists. Especially when the game crashes halfway thru the level.

  • @NotAFluke²
    @NotAFluke² Рік тому +1

    The fact that i've beaten deadly clubstep on mobile, meaning that my skill is on the same level as the top players in 2014 feels weird
    Probably nothing to really think about tbh, people were very bad at the game back in 2014 comoared to now so.... yeah
    But it still feels odd knowing that if i had the skill i have right now back then i would be a legend basically

  • @HaydenDom
    @HaydenDom 2 роки тому +1

    septa? tride?? mobile demons?!?! oh baby!!!!

  • @Phosphorite05
    @Phosphorite05 2 роки тому +1

    My opinion on mobile: i love it, though:
    The easier a level is the better it is on mobile. But when you get to demons, thats where it starts to get far better on pc. Imo mobile is more fun to play overall, but it cannot compare to the fast and precise movements you can do on pc.

  • @he_rules3763
    @he_rules3763 2 роки тому +1

    cant wait until someone beats silent club on mobile

  • @dinkle-1
    @dinkle-1 2 роки тому

    this video was uploaded on the one year anniversary of sonic wave being beaten

    • @SeptaGon7
      @SeptaGon7  2 роки тому

      nah this was uploaded 1 day earlier oops i didnt even realize