@HrHaakon I don't think it matters when four times your supply in stalkers run up after 100 supply in zealots just tank splashed your bunkers to death. 😂
The gap as I see it is more like 500 on 150. 20-ish tanks plus maybe 90 Marines? And charge-lots are pretty good into tank lines, because of friendly fire splash
This is what got me into SC. It's how I play any RTS. I still love turtling. It's why I don't play competitively. Because it's not viable, but it sure is fun. And it's why I still play SC2 every day
Would have worked if it was a chokepoint. That many tanks would have ripped em all to pieces. But spread out like that? it's just a buffet spread for the Toss.
Terran would have been fine had the tanks been controlled to fire on the the stalkers only.... basically this question was asking if marines in bunkers could beat a protoss army and seige tanks due to friendly fire
@@thepcfd the colosus doesn’t need friendly fire because the lazer where being shoot by and arcing motion and it hits individual target it just happen that it moves through an arc and the banes is an acid shot that friendly zergs is immune to because it contains acid that is not harmful to friends while tanks and mines are physical explosions that no mere humans are immune too wether you are friendly or enemies that make sense? 😎
colosus so individual target stuff that there is line of melted ground after them nice cope. and if zergs are imune to acid zerg vs zerg baneling shouldnt work. but nice cope. @@Jaguar-lr7jq
@@thepcfd the burning of the ground does not effect the enemies as well no cope there dude lol and the acid from banes where produced by banes have special enzymes that will not harm friendly zerg adaptations is amazing however the mines and tank explosion should not affect friendly is retarded no amount of common sense and coping you can justify that
I know this is uneven supply count by a long shot, but even still, it just seems at least in recent versions of the game; pound for pound Terran just seems to get slapped, micro/tactics not so much applied.
Terran, both mech and bio (incl. ghosts) need significantly more micro than any Toss army, obviously they just get smashed. Zerg depending on comps is A-move or some 30min long broodlord spellcaster apm battle so thats like the only competition.
This fight was doomed from the start. no choke point, no marauders or support units, no *SCVS*. If the Terran’s had any of the above along with tank splash not hitting the bunkers it would have been absolutely fine, but on an open field? Protoss could have done it with about a third fewer of those forces, maybe even only half of that force if it had a few higher value units, like disruptors or colossi for the marines outside the bunkers, maybe phoenix to lift the siege tanks after they break their own bunker wall.
Protoss out macros terran and wins every engagement for 15 minutes straight due to superior control. Gets an army value ~5x terran. Terran complains that stalkers are OP.
Now imagine if this had immortals added in there. This was never going to be close lmao. Gateway units; and zealots in particular, are way better than protoss players give them credit for.
I feel like a lot of defense walls like this are easy to crack i can never fucking defend against AI who have a decent ball going unless i add a full 150 supply army in back that counters the ball.
Lol missing supply depots in front of the bunkers. Causes ai to mess up, a lot. Miss that strat in classic sc1. Turtling allowed me to get a fully upgraded bc in around 9 minutes.
Every Terran knew the outcome to this.
Not Terran.
Still guessed the outcome.
“That’s both a *lot* of ‘Toss, and Siege Tank friendly splash damage is killer”
And pop is really not the same.
Everyone knew the outcome
Well yeah there were a billion stalkers lol
EMP & Widow mines, Marauders & Medivac would have evened it up considerably.
Turns out if you give the Protoss a huge supply advantage they win. What a shock.
I mean, it's all warpgate units with no blink micro, so...
And have a second line of tanks further back to make sure you get that splash on the bunkers to take them out faster.
@HrHaakon I don't think it matters when four times your supply in stalkers run up after 100 supply in zealots just tank splashed your bunkers to death. 😂
Bro fielding a 300 supply army against an open field of like 75 supply XD
The gap as I see it is more like 500 on 150. 20-ish tanks plus maybe 90 Marines? And charge-lots are pretty good into tank lines, because of friendly fire splash
there was an edit there though
Con la canción de Doom Eternal. Tremendo.
Terrans lives matter!!!!
This fight would have been over in 5 seconds if stalkers blinked
Yeah and mitigated a lot of casualties
ur mental
The power of ✨press B and click on attacking enemies to remove the problem✨
the tanks done more damage to their own army than the protoss, lets be honest
This terran wall is exactly the same thing I've been making when I was a kid playing sc1 😂
Ofc you would die without supply depots in front of the bunkers!
Literally every campaing defense ever
Forgot the firebats and missile turrets :D
This is what got me into SC. It's how I play any RTS. I still love turtling. It's why I don't play competitively. Because it's not viable, but it sure is fun. And it's why I still play SC2 every day
Terran wall needs widow mines, and planetaries.
+ хранилище
And libs with thors
youre biased
And depots
Also missile turrets, you never know when a random dark templar may sneak in
There are way less terrans, no? Rigged from the start.
Pop count for siege is higher.
@@neilcastro7314 ressources for protoss is waaaayyy higher, its not even close in this shot
Terran players are always crying about toss
@@neilcastro7314still not even close what are you on
Would have worked if it was a chokepoint. That many tanks would have ripped em all to pieces. But spread out like that? it's just a buffet spread for the Toss.
Something about StarCraft and Doom music just feels right
Stoppable force vs movable object.
This post brought to you by the Swarm
Lol
So its like 4 million supply Toss vs like 50ish Terran?
toss can blink behind the wall
This looks like an A move and left to run
It's why I do 2-3 layers of wall with small gaps in-between. They blink into the middle of hell
And not a wide open field,
tanks probably did more damage to their bunkers than the toss did lol
Terran would have been fine had the tanks been controlled to fire on the the stalkers only.... basically this question was asking if marines in bunkers could beat a protoss army and seige tanks due to friendly fire
Marauders laughing in the back
tanks splash frendly fire is cancer.
Seems logical
ok where is Baneling frendly fire or protos tripods ?@@Jaguar-lr7jq
@@thepcfd the colosus doesn’t need friendly fire because the lazer where being shoot by and arcing motion and it hits individual target it just happen that it moves through an arc and the banes is an acid shot that friendly zergs is immune to because it contains acid that is not harmful to friends while tanks and mines are physical explosions that no mere humans are immune too wether you are friendly or enemies that make sense? 😎
colosus so individual target stuff that there is line of melted ground after them nice cope. and if zergs are imune to acid zerg vs zerg baneling shouldnt work. but nice cope.
@@Jaguar-lr7jq
@@thepcfd the burning of the ground does not effect the enemies as well no cope there dude lol and the acid from banes where produced by banes have special enzymes that will not harm friendly zerg adaptations is amazing however the mines and tank explosion should not affect friendly is retarded no amount of common sense and coping you can justify that
I mean, it's not shocking when you have well over the supply cap
Now imagine if the stalkers blinked even once
These are the questions that dominate my thoughts.
If each bunker had 2 SCVs maybe there would be a chance but still unlikely.
If the defender has marauder and firebat maybe they can pull it off much better
Protoss really said: "It's TERRANforming time!"
You’d have to have three more layers for that to be a fair fight
Widow mines, planetaries, and liberators.
No Immortals & Collosus and still rekt
Edit: The DOOM music was a good touch 😅
yeah just like 10 times the ressources...
@@Gardstyle35 If brute force isn't working, it's because you're not using enough of it!
It's Doom Eternal. Slayer estará orgulloso de esto.
i find this to be inaccurate as a protoss player T always has Raven for anti armor missile
and widow mines
500 supply of protoss vs 100 of terran, but pRoTosS iMba
Understandable why the protoss were such a major threat tbh they get underplayed kinda hard in the games
Why are you playing intense music like you didn’t set up a Terran Stomp? lol
music is great no matter who stomps
Once those bunkers fell...it was over
What every Metal Toss sees when he runs into seige tanks
if they put atleast some planetary there, there would still be some chance.
I know this is uneven supply count by a long shot, but even still, it just seems at least in recent versions of the game; pound for pound Terran just seems to get slapped, micro/tactics not so much applied.
Terran, both mech and bio (incl. ghosts) need significantly more micro than any Toss army, obviously they just get smashed. Zerg depending on comps is A-move or some 30min long broodlord spellcaster apm battle so thats like the only competition.
Please zoom out in the future
The Terran needed Widow Mines and Ghosts for this to be even remotely doable.
This fight was doomed from the start. no choke point, no marauders or support units, no *SCVS*. If the Terran’s had any of the above along with tank splash not hitting the bunkers it would have been absolutely fine, but on an open field? Protoss could have done it with about a third fewer of those forces, maybe even only half of that force if it had a few higher value units, like disruptors or colossi for the marines outside the bunkers, maybe phoenix to lift the siege tanks after they break their own bunker wall.
Protoss out macros terran and wins every engagement for 15 minutes straight due to superior control. Gets an army value ~5x terran. Terran complains that stalkers are OP.
Your videos are awesome
Obviusly protoss
No stim, no blink, no supply deposit 🤣
But good fun ❤️
My life for Aiur!
Ya I looked at that army distribution and was like, no shot Protoss doesn’t crush this
Don't forget the little guys... SCVs! Throw in a couple dozen SCVS repairing bunkers and tanks, plus medivacs healing SCVS from above.
Those tank killed the bunkers faster than the protos did.
Imagine there was protoss micro. Woulda bee worse
Doom Eternal theme : " The elephant on speed" ;)
you can pull this off with less than half of the protoss with decent micro and blink upgrade, now if the Terran is microed as well is gg for you then
That wall was too thin for that wrecking ball lol
Terrans needed a wall of supply depots to make it legit Terran wall with a barracks as a door
Yeah. Ok. Soo many more protoss ha
100 supply vs 1000, what will happen?
Without the tanks killing their own bunkers that would look completely different.
Master Skywalker there are too many of them
What should we do?
Tanks should have been set further behind the wall to use theor range and allow the marines behind the bunkers to actually shoot
Now imagine it with a choke point with planetaries and repairing scvs
They should walled off with supply depots in front of those bunkers, with scvs repairing from behind
If the tanks in the back were replaced with widow mines in front... I think the outcome would be better for Terran
If terran had some valks it woulda been different.
the terran army would've fared much better if you simply replaced all the tanks with marauders and hellbats.
We should make this available for sports betting
I'm convinced the tanks did more damage to the bunkers than the zealots
Should have been 2 more rows of Terrans 😂
i miss broodwar, where supply depot, bunker and tank is impossible to get through
add planetaries and give stalkers blink, I want CARNAGE! 😂
And that kids, is why you 'don't do walls. You find chokepoints instead. Make them "Yes Daddy" so hard.
Switch bunkers to planetaries and add liberators with range , then it would be a fair fight , this wasn't even close
The tanks did more damage to the bunkers than the whole toss army
u forgot to put some ghost to rip off all those toss shield 😂
Tanks should focus stalkers. IF u dont control them, they attack own bunkers,marines and tanks with splash.
More bunkers were needed, one layer is wayy to flimsy for something that big
Toss ball was massive. Tanks did more harm than good. Would like same scenario w a depot wall in front of bunkers
This must be a very thin Terran Wall
Думаю чтобы уравнять силу (не по ресурсам а по логике) нужно ещё поставить освободителей или что нибудь похожее
Next time use the same amount of supply for both races.
Would like to have seen the tanks focus fire the centre of the stalker line
😂add a wall of depot‘s next!! 😢
Why do i feel that the bunkers died due to the splash of the furthest line of siege tanks
I hate that the siege tanks of SC2 are so nerfed compared to brood war (only a ridiculous 35 dmg compared to the OG 75).
Well it was obvious from the moment when wall wasn't multilayer defense
Con la canción de Doom Eternal, epico .
Now imagine if this had immortals added in there. This was never going to be close lmao. Gateway units; and zealots in particular, are way better than protoss players give them credit for.
How do you set this up?
The ultimate weapon to surpass metal gear.
Make it triple siege, stim the marine, and the hellbat.... the outcome would be different.
Shoulda put a wall of supply depos in front
I feel like a lot of defense walls like this are easy to crack i can never fucking defend against AI who have a decent ball going unless i add a full 150 supply army in back that counters the ball.
Should really put something in front of the bunkers since it bugs the AI
Wow the Protoss who outnumber the terrans won the battle??! WOOOOW
blink
Siege tanks probably killed more bunkers than the zealots did
Not a single marauder in there 😂
Even if Terran had 1:1 units they would lose this, but it looks like it was even worse, maybe 1:2or3
No Planetary Fortresses? That is just a pile of rocks. I cannot even call it a sandbag wall.
I dont get why people likes to use siege tank vs Toss... I even could said that siege tank HELPS toss to kill terrans with his splash damage
Lol missing supply depots in front of the bunkers. Causes ai to mess up, a lot. Miss that strat in classic sc1. Turtling allowed me to get a fully upgraded bc in around 9 minutes.
THIS IS AWESOME!!! 👍👍❤️😁😁😊😍😀😯😮🤗❤
I THINK ghost would’ve mad a different
Needed marauders some thors ravens and liberators
No supply depos infront of the wall for the loss.
Not even close to comparable. Waaaay more resources spent out of the toss, of course they’re gonna win that.
Friendly fire be like: I’d hit dat 😎