I bought the game right away and I already have many runs. I find your review pretty good and on point. The game is light, thematic and dynamic. For every Aliens fan is a must. I already pre-ordered the Gale Force 9's "Aliens: Another Glorious Day In the Corps!" with the 2 expansions, and maybe it will be superior game, but that doesn't mean "Aliens: Bug Hunt" should be skipped - the game is brilliant. My favorite quote cannot be other than: "I say we take off and nuke the entire site from orbit. It’s the only way to be sure."
I always have such a great time with this game. Love how each player gets their own rule book for their role. Makes it a group learning experience rather than one person explaining every rule of the game. Vasquez is the best! “They mostly come out at night, mostly.”
Very even-handed review - thanks guys. So many reviews out there are basically advertisements for the games. It’s good to have some one point out the good as well as the bad in a game, so that one can make an informed decision regarding its purchase. “Look man, I just want to know one thing . . . Where . .They . . are!”
I had the same dilemma and chose Bug Hunt. Reasoning: cheaper, quicker into my hands, faster to play, enjoy the upper deck legendary encounter art which is here as well, I have a lot of large games and another bloated dungeon crawler didn’t seem needed, love that every individual card has a different unique quote. I am pleased with my decision so far, also only painting 4 minis (though their quality is lacking) was easier to do than AGDITC
Good review. I'm really enjoying this game. I have a few questions if anyone could help. 1) Do you always have to move first and then carry out your action or can you perform an action first and then move? I'm pretty sure I know the answer, but am hoping I'm wrong because it would really help if order doesn't matter. 2) If you fire into an adjacent room do xenomorphs that were not targeted move into your room? 3). Is Frost's special power trigger only during the spawn phase of the xenomorphs phase or also when you flip a title for the first time and it brings in new xenomorphs?
Why are people calling this “light”? This looks like it has a ton of tidbit, easy-to-miss or forget rules. Might be light but looks like a brain drain… too easy to forget something, tons of rules. Is it as bad as it looks?
I haven't got this. But this gets compared to "Space Marine Adventures: Labyrinth of the Necrons". I have that, and it has the turn deck mechanic (like Tiny Epic Defenders). Labyrinth is light. You're fighting machine-organisms instead of xenomorphs (which would be Tyranids in Warhammer 40k). Plus it has 5 mission scenarios you can play (2 of which are expansions), along with a choice of map layouts for each. If you want a game like Aliens Bug Hunt, but light, this is fine.
I bought the game right away and I already have many runs. I find your review pretty good and on point. The game is light, thematic and dynamic. For every Aliens fan is a must. I already pre-ordered the Gale Force 9's "Aliens: Another Glorious Day In the Corps!" with the 2 expansions, and maybe it will be superior game, but that doesn't mean "Aliens: Bug Hunt" should be skipped - the game is brilliant. My favorite quote cannot be other than: "I say we take off and nuke the entire site from orbit. It’s the only way to be sure."
I always have such a great time with this game. Love how each player gets their own rule book for their role. Makes it a group learning experience rather than one person explaining every rule of the game. Vasquez is the best! “They mostly come out at night, mostly.”
You are the only one that likes split rulebook :)
Very even-handed review - thanks guys. So many reviews out there are basically advertisements for the games. It’s good to have some one point out the good as well as the bad in a game, so that one can make an informed decision regarding its purchase.
“Look man, I just want to know one thing . . . Where . .They . . are!”
Hmm if you could only chose one, what would it be?
Aliens Another Glorious Day In the Corp or Aliens: Bug Hunt?
I had the same dilemma and chose Bug Hunt. Reasoning: cheaper, quicker into my hands, faster to play, enjoy the upper deck legendary encounter art which is here as well, I have a lot of large games and another bloated dungeon crawler didn’t seem needed, love that every individual card has a different unique quote. I am pleased with my decision so far, also only painting 4 minis (though their quality is lacking) was easier to do than AGDITC
Good review. I'm really enjoying this game. I have a few questions if anyone could help. 1) Do you always have to move first and then carry out your action or can you perform an action first and then move? I'm pretty sure I know the answer, but am hoping I'm wrong because it would really help if order doesn't matter. 2) If you fire into an adjacent room do xenomorphs that were not targeted move into your room? 3). Is Frost's special power trigger only during the spawn phase of the xenomorphs phase or also when you flip a title for the first time and it brings in new xenomorphs?
Why are people calling this “light”? This looks like it has a ton of tidbit, easy-to-miss or forget rules. Might be light but looks like a brain drain… too easy to forget something, tons of rules. Is it as bad as it looks?
I haven't got this. But this gets compared to "Space Marine Adventures: Labyrinth of the Necrons". I have that, and it has the turn deck mechanic (like Tiny Epic Defenders). Labyrinth is light. You're fighting machine-organisms instead of xenomorphs (which would be Tyranids in Warhammer 40k). Plus it has 5 mission scenarios you can play (2 of which are expansions), along with a choice of map layouts for each. If you want a game like Aliens Bug Hunt, but light, this is fine.