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I was lucky enough to play the arcade version back in the day in Weston-Super-Mare, probably Mr B's or one of the other big arcades. I don't remember hydraulics as some have mentioned but it was definitely a sit-in, with a nice rumble motor under the seat when you hit boost. Even though I was a dyed-in-the-wool Speccy owner before I got my C64, the Commodore version was/is hands down one of my favourite games on that platform. The music is, as you said, superb. I think I preferred the track that played halfway through loading to the menu music.
@@JustJamie1983 it was there for sure. I lived near Bristol and didn't get over to W-S-M often and probably missed a lot of arcade cabs but I remember vividly which ones I did play (including older stuff on the Grand Pier)
I did see and play the arcade version once, at the actual arcade, a long time ago. Didn’t play it again until the C64 port which is one of the best arcade ports on the system. Great video! 👍
The C64 version is a definite improvement over the original Outrun. There was two versions of the original Outrun on the C64. The US Version was far better than the European Version.
Your ranking for Sega's Turbo Outrun is very good and I do agree the flawed Sega MegaDrive version is indeed limited by the developer who handled it, had a developer with a better reputation or Sega's internal Japanese teams or contract developers been given the chance to handle the conversion, it would have been much more impressive within the limitations of the Sega MegaDrive hardware. The number one spot for FM Towns is well earned even though that hardware was not officially available outside Japan but it does show that since that conversion was made in 1989 that the FM Towns was a monster of a powerhouse for Super Scaler conversions...and it does make the Windows PC version look rubbish... I would like to mention that Square's Rad Racer on the NES has a reputation for running and playing very smoothly and fast as an Outrun copy cat game and that is despite the Sega Mark III aka Sega Master System boasting more powerful and faster hardware than the NES or FamiCom so much that iirc it was Yuji Naka who handled the conversion of Outrun and that was why that version was so well programmed and faithful. However the main problem for us who grew up back then and had to deal with these things is the massive problem that Sega of America's 90s management staff unwittingly created when they kept pushing their "let's hold on to the Genesis install base plan" which led to the creation of the horrendous 32X which was indeed created by Tom Kalinske and Joe Miller's lack of loyalty in Sega Enterprises LTD Japan and a total lack of long term vision with what was going to happen in the long term. Indeed it just once again made me wonder what if the 32X had been fully rejected and never approved, thus Sega's Japanese engineers would have fully focused on designing the hardware of the Sega Saturn without interruptions or compromises and also noting that Rotubo Games basically wasted their time as programmers handling conversions of Afterburner, and Space Harrier on the launch of the 32X and instead with no 32X, those conversion efforts would have gone to the Sega Saturn which just means more launch year titles instead of those conversions being made and released by 1996 where again Sega of America's management staff decided to ignore those home conversions existed and did not localize them at all and mind you that Sega Europe was still too new and under the influence of most things that Sega of America did back then so if the 32X never existed I feel we would have instead seen a Sega Saturn conversion of Outrun released during 1995 and a Sega Saturn conversion of Turbo Outrun fully arcade perfect by at least 1996 but since it never happened we never got it... but I feel that would have happened and those games would still have sparked interest in buying a Sega Saturn in 1994, 1995 and 1996 regardless of how much more impressive the Sony PlayStation was because that was the point of the 32X, to drain and derail resources away from the Sega Saturn where the 32X was never going to accomplish anything because it was gonna be trampled by the Sony PlayStation and Nintendo 64 and even the old 3DO could have trampled the 32X in the long run and Sega Saturn would have been known for not just having beautiful 2d games and decent 3d graphics but arcade perfect Super Scaler conversions... I have the games that were converted to the Sega Saturn and I always wondered this... especially when there was word that the dev team that handled Power Drift felt they did not have enough RAM to work with and feel they would have been allowed to use the 1MB or even 4MB RAM Cartridge to have all the RAM needed for arcade accuracy because the processors were powerful enough... also the conversion of Galaxy Force II was handled by a not so great dev team as well which explains why that port is lackluster just like Manx TT Superbike on the Sega Saturn.
had the C64 version on the Hot Wheels collection. Only managed to play it a couple of times due to its shockingly bad multiload. was good when it worked though. best game on that collection was Power Drift. would be good to see a comparison of conversions of that sometime
The standout feature of the C64 port of Turbo OutRun were the two intro musical tracks (the loading screen and the main title screen). Two of the best musical compositions ever developed for the SID. Absolutely legendary.
It wasn't popular in arcades as it was usually sold as an upgrade kit to the original Outrun. The original was still a good money earner so few did the upgrade. Similar with the Empire Strikes Back, thats an upgrade to Star Wars cabs but they were still making money.
Frame rate on the Amiga 500 was much slower than shown on the video, more like Atari ST, dispite your comment acuttely is spot on here. C64 version was done by probe and was a fun game and has class music, best from all ports if you ask me. Im did have that as original game back in the times.
I was gonna say something similar. The footage looked quite smooth and good....... Not that i remember on my Amiga 500 as a kid, it's utterly choppy and terrible, more like an ST. I'm guessing it was an A1200. 😁😁
totally agree with your rankings order. I remember when the Amiga version came out and I fired it up I thought "yes!", because it looked so much better than the original Outrun, and it seemed to play quite well.. but having not played it since shows that something wasnt quite right. It just wasnt *fun to play*.. and at the end of the day playability is everything.
I completed this in the arcade and it cost a fortune as it gave you the option to continue when you ran out of time so i kept pumping in extra £1 coins, probably cost me about £20 to complete 😂
I had the C64 version and it is the first game I remember feeling that the music was just awesome. I thought the game was alright but the loading was painful..!!
The Amiga version was awful, however the C64 version had some of the finest game loader, title theme and gear change music EVER! Yes I still have this as a ringtone choice on my mobile phone ❤
Great news about the Plus/4 version. I had that computer as a kid and there wasn’t much to play other than ACE and Mercenary. Spent all my time coding instead.
The Mega Drive port was something I battled with getting for years. I heard about how bad it was, saw the reviews that mirrored that sentiment... all that stuff. But at the same time, I wanted to try it. I knew Tiertex was behind it, but like with Rise of the Robots, that "How bad can it really be?"-curiosity kept nagging at me. I finally just said "fuck it" and grabbed a copy a couple of years ago. My opinion? Could it have been better? Yeah, I think so. Outrun showed that the Genesis/Mega Drive could pull off a good racing port with a good team behind the game. But Turbo Outrun wasn't half bad, especially by Tiertex standards.
Now finally probe did a great job on the c64 version . Some stunning sampled music and speech. Was slightly spoilt if like most in the uk u had the multi load tape The amiga version was slow and jerky , ice did the conversion on the 16 bit home ports For tiertex the megadrive version wasn't bad for them. Looked the best out of all bar the fm towns which was very close to the original
@JustJamie1983 considering the steaming poo tiertex normally did megadrive owners could of had much worse , I'd hate to of seen what the home micro ports like if they had of got given the job
I played the C64 version back in the day. For me, the same criticism stands as for the Speccy and CPC versions: the car is just way too big. But otherwise, it is solid: fast, responsive and with some great music.
I had the Speccy version on the 48K, no music, no sounds (that I can remember) and tape loading in between stages. BUT it came with a poster! ...Poor decision, why did I never read Your Sinclair.
I have the Mega Drive and C64 versions. I don't think either is above mediocre. The Jeroen Tell music is the nicest thing about the C64 version. By the way, the oe in his name is a diftong, pronounced as a double oo in English, as in loop.
This game appeared in a local arcade back in the mid-1990's. A standup cabinet, with a steering wheel and turbo gear shifter, a lot like Chase HQ. Even in real life, Turbo OutRun was nowhere near as fun as the original OutRun. No memorable music, and I constantly crashed into corners and other cars.
The Amstrad version would be more realistic if you changed all the cars to drivable lawnmowers it's that slow. The Amiga version looks much smoother than the Atari ST even though it still didn't play too well, it couldn't have been just a lazy ST port at least.
You forgot the version for Nintendo 3DS. Turbo OutRun is part of the Japan exclusive collection: Sega 3D Fukkoku Akaibusu 3 FINAL STAGE. This is not a 1:1 port, emulation, of the arcade version. Unfortunately, it costs several hundred dollars today and can only be played on Japanese 3DS handhelds. It also cannot be emulated; Turbo OutRun does not run in the well-known 3DS emulators! And unlike many other games in the three Sega 3D Fukkoku Akaibusu collections, Turbo OutRun has not been released separately in the eShop. It is the best version of Turbo OutRun, better than the arcade version! Such a shame that it is now so expensive and rare. And needs a japanese 3DS system.
Yes, that makes sense. There's no point in wanting to play this game in the late 80s or early 90s and being told: wait another 25 years and you'll get the best version. 😆
in my opinion, places 3-6 should be: 3 amiga, 4 IBM PC, 5 Atari ST and 6 C64 atari ST downs because of lag which makes the game unplayable, but overall is fairly superior to the 8bit conversions. the PC version is better in terms of scrolling and playability than the atari ST and 8bit ports, but the absence of music and dull graphics makes it worse than the amiga port. the FM towns version is 99% fair to the arcade.
Same as Taito... sega, release outrun, turbo outrun, outrunners, outrun 2, power drift... you could throw in Outrun Europa too somehow... I don't mind if there aren't official cars!!! Stop re-releasing the same games over and over!!!!
How could Amstrad release such a bad port ???? How could anyone like the ZX Soectrum version ?? Atari ST -- bad -- poor frame rates !!! IBM Dos version. --bad --way too slow !! I agree with your ranking !! Spot on !!
Amiga version here has been accelerated and therefore is not historically accurate presentation of the A500 game. Why so many Amiga fans need to cheat to rewrite history?
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Thanks for making these videos - love your channel.
Glad you like them!
I was lucky enough to play the arcade version back in the day in Weston-Super-Mare, probably Mr B's or one of the other big arcades. I don't remember hydraulics as some have mentioned but it was definitely a sit-in, with a nice rumble motor under the seat when you hit boost. Even though I was a dyed-in-the-wool Speccy owner before I got my C64, the Commodore version was/is hands down one of my favourite games on that platform. The music is, as you said, superb. I think I preferred the track that played halfway through loading to the menu music.
I really don't remember this in WSM.
@@JustJamie1983 it was there for sure. I lived near Bristol and didn't get over to W-S-M often and probably missed a lot of arcade cabs but I remember vividly which ones I did play (including older stuff on the Grand Pier)
I have played *Out Run* & *Out Runners* in UK arcades but like you mentioned I have never seen the *Turbo Out Run* to play on.
Nope. No memory of it. Yet I remember the original
I come from the Channel Islands and our arcade at the time had this game in it. You sat in a mock Ferrari with all the Hydraulics. Was always busy
Loved the speccy version (well it was the only version I had). Literally one of the only games I completed when I was a kid!
I did see and play the arcade version once, at the actual arcade, a long time ago. Didn’t play it again until the C64 port which is one of the best arcade ports on the system. Great video! 👍
Really nice that you pick more obscure games to compare ports with keep it up
More to come!
Don't think I ever played this on the C64, but nice that they managed to make the road a different colour to the background! (unlike Outrun)
A fun game that I mostly played on the Sega Genesis/Mega Drive.
The C64 version is a definite improvement over the original Outrun. There was two versions of the original Outrun on the C64. The US Version was far better than the European Version.
Your ranking for Sega's Turbo Outrun is very good and I do agree the flawed Sega MegaDrive version is indeed limited by the developer who handled it, had a developer with a better reputation or Sega's internal Japanese teams or contract developers been given the chance to handle the conversion, it would have been much more impressive within the limitations of the Sega MegaDrive hardware.
The number one spot for FM Towns is well earned even though that hardware was not officially available outside Japan but it does show that since that conversion was made in 1989 that the FM Towns was a monster of a powerhouse for Super Scaler conversions...and it does make the Windows PC version look rubbish... I would like to mention that Square's Rad Racer on the NES has a reputation for running and playing very smoothly and fast as an Outrun copy cat game and that is despite the Sega Mark III aka Sega Master System boasting more powerful and faster hardware than the NES or FamiCom so much that iirc it was Yuji Naka who handled the conversion of Outrun and that was why that version was so well programmed and faithful.
However the main problem for us who grew up back then and had to deal with these things is the massive problem that Sega of America's 90s management staff unwittingly created when they kept pushing their "let's hold on to the Genesis install base plan" which led to the creation of the horrendous 32X which was indeed created by Tom Kalinske and Joe Miller's lack of loyalty in Sega Enterprises LTD Japan and a total lack of long term vision with what was going to happen in the long term.
Indeed it just once again made me wonder what if the 32X had been fully rejected and never approved, thus Sega's Japanese engineers would have fully focused on designing the hardware of the Sega Saturn without interruptions or compromises and also noting that Rotubo Games basically wasted their time as programmers handling conversions of Afterburner, and Space Harrier on the launch of the 32X and instead with no 32X, those conversion efforts would have gone to the Sega Saturn which just means more launch year titles instead of those conversions being made and released by 1996 where again Sega of America's management staff decided to ignore those home conversions existed and did not localize them at all and mind you that Sega Europe was still too new and under the influence of most things that Sega of America did back then so if the 32X never existed I feel we would have instead seen a Sega Saturn conversion of Outrun released during 1995 and a Sega Saturn conversion of Turbo Outrun fully arcade perfect by at least 1996 but since it never happened we never got it... but I feel that would have happened and those games would still have sparked interest in buying a Sega Saturn in 1994, 1995 and 1996 regardless of how much more impressive the Sony PlayStation was because that was the point of the 32X, to drain and derail resources away from the Sega Saturn where the 32X was never going to accomplish anything because it was gonna be trampled by the Sony PlayStation and Nintendo 64 and even the old 3DO could have trampled the 32X in the long run and Sega Saturn would have been known for not just having beautiful 2d games and decent 3d graphics but arcade perfect Super Scaler conversions...
I have the games that were converted to the Sega Saturn and I always wondered this... especially when there was word that the dev team that handled Power Drift felt they did not have enough RAM to work with and feel they would have been allowed to use the 1MB or even 4MB RAM Cartridge to have all the RAM needed for arcade accuracy because the processors were powerful enough... also the conversion of Galaxy Force II was handled by a not so great dev team as well which explains why that port is lackluster just like Manx TT Superbike on the Sega Saturn.
That was good fun on the C64. I never did see the machine at any arcades though.
had the C64 version on the Hot Wheels collection. Only managed to play it a couple of times due to its shockingly bad multiload. was good when it worked though. best game on that collection was Power Drift. would be good to see a comparison of conversions of that sometime
The standout feature of the C64 port of Turbo OutRun were the two intro musical tracks (the loading screen and the main title screen). Two of the best musical compositions ever developed for the SID. Absolutely legendary.
Absolutely
@@JustJamie1983 I got a reply from Jeroen Tel on a comment I made on a C64 Turbo Outrun music video 😊
It wasn't popular in arcades as it was usually sold as an upgrade kit to the original Outrun. The original was still a good money earner so few did the upgrade.
Similar with the Empire Strikes Back, thats an upgrade to Star Wars cabs but they were still making money.
Frame rate on the Amiga 500 was much slower than shown on the video, more like Atari ST, dispite your comment acuttely is spot on here. C64 version was done by probe and was a fun game and has class music, best from all ports if you ask me. Im did have that as original game back in the times.
I was gonna say something similar. The footage looked quite smooth and good....... Not that i remember on my Amiga 500 as a kid, it's utterly choppy and terrible, more like an ST. I'm guessing it was an A1200. 😁😁
totally agree with your rankings order. I remember when the Amiga version came out and I fired it up I thought "yes!", because it looked so much better than the original Outrun, and it seemed to play quite well.. but having not played it since shows that something wasnt quite right. It just wasnt *fun to play*.. and at the end of the day playability is everything.
i didn’t care about playability
or
playability wasn’t important
audio, graphics, music, sound, visuals are everything
Cool comparison! What emulator for FM Towns do you use?
Thank you. I use this for FM Towns:
ua-cam.com/video/maYRXJNgmjQ/v-deo.html
I completed this in the arcade and it cost a fortune as it gave you the option to continue when you ran out of time so i kept pumping in extra £1 coins, probably cost me about £20 to complete 😂
I have C64 tape version and Mega Drive cartdrige and i am glad they are so good on this chart, sometimes i will play live on my Channel 😊🤗
Completed this on the C64!!
The plus 4 version is just a marvel considering it's limits. I need to get a SD2IEC for my modified Commodore 16 to play it on proper hardware
Make sure to watch tonights if you love this!
I had the C64 version and it is the first game I remember feeling that the music was just awesome.
I thought the game was alright but the loading was painful..!!
The Amstrad version was a big improvement over the original Outrun conversion. Nice graphics, catchy music and quite playable
The Amiga version was awful, however the C64 version had some of the finest game loader, title theme and gear change music EVER! Yes I still have this as a ringtone choice on my mobile phone ❤
Yeah must be the biggest disappointment I had in Amiga gaming .-D
Have you ever done OutRun Europa port comparison? I'm not sure if it was even released in arcade.
Not an arcade game
Turbo outrun on the Nintendo 3Ds is arcade perfect and without doubt the best version
Cool
I remember playing it on ferry to Ireland
Great news about the Plus/4 version. I had that computer as a kid and there wasn’t much to play other than ACE and Mercenary. Spent all my time coding instead.
The Mega Drive port was something I battled with getting for years. I heard about how bad it was, saw the reviews that mirrored that sentiment... all that stuff. But at the same time, I wanted to try it. I knew Tiertex was behind it, but like with Rise of the Robots, that "How bad can it really be?"-curiosity kept nagging at me. I finally just said "fuck it" and grabbed a copy a couple of years ago. My opinion? Could it have been better? Yeah, I think so. Outrun showed that the Genesis/Mega Drive could pull off a good racing port with a good team behind the game. But Turbo Outrun wasn't half bad, especially by Tiertex standards.
I logged more hours listening to the digitized sound track on the ol 64 then I did actually playing the game...
US Gold I'm sure were just the distributors my friend. I worked for Sony in the US Gold building Holford Way Birmingham.
Wow that's awesome 👌
Space Harrier please, please include the Atari XL 2010 release!
It's on the list. I don't include after market titles.
@@JustJamie1983 Special mention? The A8 version deserves that much at least. It is amazing!
Great video
Thank you 😊
Now finally probe did a great job on the c64 version . Some stunning sampled music and speech. Was slightly spoilt if like most in the uk u had the multi load tape
The amiga version was slow and jerky , ice did the conversion on the 16 bit home ports
For tiertex the megadrive version wasn't bad for them. Looked the best out of all bar the fm towns which was very close to the original
Absolutely. Although the Mega Drive conversion was great. It just didn't give off that arcade vibe.
@JustJamie1983 considering the steaming poo tiertex normally did megadrive owners could of had much worse , I'd hate to of seen what the home micro ports like if they had of got given the job
@willrobinson7599 as terrible as Street Fighter like I did the other day lol
I played the C64 version back in the day. For me, the same criticism stands as for the Speccy and CPC versions: the car is just way too big. But otherwise, it is solid: fast, responsive and with some great music.
I had the Speccy version on the 48K, no music, no sounds (that I can remember) and tape loading in between stages. BUT it came with a poster! ...Poor decision, why did I never read Your Sinclair.
Ah, the poster was there as compensation.
love the comparisons as always, the only outrun game i had was Outrun Europa on the C64 which i loved.
Yup. I remember having this on Master System.
None of these home ports quite equal the arcade version (my favorite one!)
Temple of doom please 😁
I have the Mega Drive and C64 versions. I don't think either is above mediocre. The Jeroen Tell music is the nicest thing about the C64 version. By the way, the oe in his name is a diftong, pronounced as a double oo in English, as in loop.
Thanks. I love his tune for GUTZ.
This game appeared in a local arcade back in the mid-1990's. A standup cabinet, with a steering wheel and turbo gear shifter, a lot like Chase HQ. Even in real life, Turbo OutRun was nowhere near as fun as the original OutRun. No memorable music, and I constantly crashed into corners and other cars.
Hey u left out the loading screen music on the c64 version I thought that was amazing back in the day
No need. The in game music is good enough 😀
The Amstrad version would be more realistic if you changed all the cars to drivable lawnmowers it's that slow. The Amiga version looks much smoother than the Atari ST even though it still didn't play too well, it couldn't have been just a lazy ST port at least.
Haha
Youve certainly kept us entertained over xmas, Jamie. All of your vids have been great...even the ones where you've been grossly unfair to the C64 😂
The C64 is my jam. But if it dosent perform well I try not to be biased.
@JustJamie1983 just pulling ya leg 😁
The title theme for the C64 port is so dang good.
It sure is 😀
You forgot the version for Nintendo 3DS. Turbo OutRun is part of the Japan exclusive collection: Sega 3D Fukkoku Akaibusu 3 FINAL STAGE.
This is not a 1:1 port, emulation, of the arcade version. Unfortunately, it costs several hundred dollars today and can only be played on Japanese 3DS handhelds. It also cannot be emulated; Turbo OutRun does not run in the well-known 3DS emulators!
And unlike many other games in the three Sega 3D Fukkoku Akaibusu collections, Turbo OutRun has not been released separately in the eShop.
It is the best version of Turbo OutRun, better than the arcade version! Such a shame that it is now so expensive and rare. And needs a japanese 3DS system.
That will be why it wasn't mentioned and I generally tend to stick with full-blown old-skool.
Yes, that makes sense. There's no point in wanting to play this game in the late 80s or early 90s and being told: wait another 25 years and you'll get the best version. 😆
C64 version was good aside from the multi-load
What about the original Outrun appraisal?! The Saturn (should’ve) won!
Eh? Their isn't going to be another video. It's done.
in my opinion, places 3-6 should be: 3 amiga, 4 IBM PC, 5 Atari ST and 6 C64
atari ST downs because of lag which makes the game unplayable, but overall is fairly superior to the 8bit conversions. the PC version is better in terms of scrolling and playability than the atari ST and 8bit ports, but the absence of music and dull graphics makes it worse than the amiga port.
the FM towns version is 99% fair to the arcade.
The Genesis/MD version could have been way better imho
Could have been way better.
To be fair most consoles and computers had nowhere near enough power to get a good conversion
X68000 😉
@JustJamie1983 they should have done a atari vcs version 😂
@boriscovidscamson2911 absolutely. Surely would have been the best version.
I don't think the X68000 has sprite scaling hardware (like the arcade) so might have struggled a bit (well compared to the arcade anyway!)
Where is the Sharp X68000?
The original OutRun or X68000 didn't get a release, let alone this sequel.
Same as Taito... sega, release outrun, turbo outrun, outrunners, outrun 2, power drift... you could throw in Outrun Europa too somehow... I don't mind if there aren't official cars!!! Stop re-releasing the same games over and over!!!!
How could Amstrad release such a bad port ???? How could anyone like the ZX Soectrum version ?? Atari ST -- bad -- poor frame rates !!! IBM Dos version. --bad --way too slow !! I agree with your ranking !! Spot on !!
Theyre all awful. Saved you 20 minutes
Amiga version here has been accelerated and therefore is not historically accurate presentation of the A500 game. Why so many Amiga fans need to cheat to rewrite history?
Excuse me?