HAYWIRE NOW AVAILABLE
Вставка
- Опубліковано 14 вер 2023
- Welcome to this new HAYWIRE video that mark the release of the first version of the rules. You can find the pdf for the rules alongside all the cards down here: drive.google.com/drive/folder...
If you want to learn more, make sure to join me on Facebook:
/ thesolowargamer
Join the HAYWIRE discussion here:
/ 1548038185732338
Or on the Discord:
/ discord
Disclaimer, the art I'm using for the game doesn't belongs to me. It's just a project I'm working on that will be made available completely for free and I'm using images found online to help make the game looks interesting.
#modernwargaming #vlog
With my hat off, I sincerely thank you on behalf of all us fans for so generously sharing your work with us. Merci beaucoup, monsieur. 🎩
Thanks a lot !
I really love some of these ideas! Having the read figures generate as an unknown quantity is probably my favorite, that, and the modular missions.
I could see simplifying a lot of the Small arms and playable characters. Many of those special abilities like the stun grenade or rocket could be a single used card. You could also have it where the next 18 in of range for the submachine gun puts it at a disadvantage so it has to roll the higher number, and then the next 18 after that would be the hardest.
It would be fun to have a two-player mode where you can play as one of the enemy factions. You would probably need to select analog characters to the current player characters like the Marksman and the sniper or allow them to pick multiple lesser value characters in exchange for one elite.
You could have rules for civilians in which hitting a civilian suppressants the shooter, or fails the mission as long as the player is the one responsible. Maybe any attack that misses it's intended Target rolls at hard difficulty to see if it hits the civilian in the path of the attack.
I don't know what different factions you have, but a SWAT/police sting group, highline criminals (like in 'Heat'), local militia, rioters, FBI/CIA/interpol types, facility security, and private contractors could be interesting.
The rules are really slick! Very well designed!
@@dkbibi thanks a lot mate! The V2 that will be released before the end of the summer will be even better ;)
Very cool indeed. Vivement une prochaine vidéo, bravo.
Merci!
Great launch of Haywire!!! Hungry to try it this week on the table.
Thanks mate !
Great work! I'll be interested to see if civilians get more involved in games later.
Looks like a fun set of rules thanks for sharing
Thanks
I have only seen this today, so I will be going through the other infomercials shortly
Excellent Work Martin
Thanks mate!
👍🏻👍🏻👍🏻
Du beau boulot donne vraiment envie vivement en fr 😊
Ca va venir ^^
Congrats on the release, bro 🍻
Thanks mate!!
First play through was brutal and quick. Died. A lot. 😂
Is there a model count for spawn and for teams? Had to hunt for some minis as I think I pulled every multiple enemy card possible. Love how you set up at the beginning but hard to count the little dudes with my old eyes. Thanks for sharing your passion project.
It can indeed pretty brutal. To make it a bit easier you can remove the card that spawn 4 dnemies and 1 card that spawn 3 enemies.
There is no model count really it depend on dice rill, its completely randomized. In my game I had 3 truz believer and it was thz first time I had that many of these! Also I write in the rules that if you dont have the models you can another one. The most comon is the fighter so you can fall back on this class if you dont have all the archetype
Hi Thank you so much for all your amazing content.
as a new Player im woundering could u do a video on were to get models for these kind of games ?
or maybe share some creators Brands, or companies that are producing such models. ?
spectre miniatures, tt combat for terrain, black powder red earth has miniatures without the game rules, inx incountry has miniatures and a ruleset
This is a fantastic solo option! I want to try it soon. 1) what models are you using? 2)where can I get those red characters you use to identify potential targets?
For miniatures check this video ua-cam.com/video/BbBhWiDEozY/v-deo.htmlsi=uJB7D8LIjkdtTqqH
For the placement tokens, you can fins them on the desk-ops website.
And thankq for the comment btw ;)
C'est vraiment cool. Tu prévois des scénarios "pré-paramétrés" pour une mise en place facile/rapide ?
C'est a dire? Il y a déjà de nase 23 missions dans le jeu 🤔
As good as expected ! Tu aurais des liens ou des tips pour l’impression des cartes ?
J'ai prévu une video prochainement pour détailler les cartes et xomment les imprimer. Je passer par le service photo leclerc. C'est le loins cher.
Une pensée pour le sniper insurgé qui sest endormi sur son Dragunov 😂
Mais en tout cas cest top, sacré taf ! Ca donne envie de s'y mettre
@TheSoloWargamer any plans on getting the cards printed on cardstock and available for purchase?
No. I dont own the rights on all the artwork I'm using. Thzts also why its a free project.
Wow c'est super !!! Je veux jouer !!
Les regles et cartes sont dispo gratuitement )
@@TheSoloWargamer est ce que c'est toi qui a réaliser ce jeu ??
oui! et la version FR arrive bientot ;)
@@alex_supernova
Do the rules take into account vehicles? I did not see any mention in the manual
Not yet. Its planned for a later extension
Had to hunt for this most recent video to see if you're still active. I'm on this channel to inquire about your videos from a year ago on spectre operations tarkov. I'm on a budget and only want a small supply of miniatures, buildings and vehicles to get started on the game. How many of each would you recommend at a minimum? Scenery such as flora and rocks not a priority at the moment. Also, in theory, would I be able to use my call of duty mega construx figures in place of the ones from the spectre miniatures website
Yeah the mego stuff should work just as fine to get started. Just be aware the spectre Operations v2 rulebook that I based my tarkov rules is not available anymore. Its called Asymetric warfare now and its available on drive thru rpg.
For models, 6 for thz friendly and around 20 for thebad guys should be enough.
For terrain and scenery its hard to say. T
You can use just anything like lego,box of shoe to represent buildings and such..
@@TheSoloWargamer buildings won't be an issue because I found a printable pdf for another game that provides cut out buildings, cars, barricades etc. As for the playable squad of 6 and the 20 enemies, what would you recommend as far as unit types? During your first mission video there were some loners of various types of scavs and then at the end of the video you were defeated by a 4 man squad of pmc's with various weapons. I also managed to get a free pdf of the rules thanks to someone making them a mod for tabletop simulator on steam
@@armageddon_gaming that pdf might be the beta version before the v1 so quite a few things might be different. Just fyi. For the enemy type. Any will work for the regular scav and just add like 2 or 3 snipers to spawn on elevated position. For pmc any model better kitted than thz scav will also work and thzn you simply use the what you see is what you get rule for weapons
@@TheSoloWargamer I checked out chapter 2 of the tarkov supplement on enemy spawns to get a better understanding of what you said. Basically the only thing that matters is the die roll to determine what kind of enemies spawn. But the chosen model determines the loadout of that enemy model. I saw there are 3 types of enemies. Scavs, raider scavs, and pmcs. Would it be fair to say that an equal number of them is best if we're trying to shoot for a minimum of 20 enemy units? Also I double checked the pdf. It's the 2.0 version
@@armageddon_gaming for enemies you will encounter scav the most by far. 20 scavs would be great + 6 to 8 raiders and 6 to 8 pmc should be fine. You can recycle models when they are killed too.
Great looking figures and terrain. I'm eager to give Haywire a try. The moving camera work is a bit difficult to watch.
Sorry about that. I'm personally not a fan of static camera as you dont see the details of the action and I dont have multiple camera to have different point of view filmed at thz same time :/.
@@TheSoloWargamer It does remind me of a body cam view of the game
But it was a little hard to watch without taking short breaks.
@TheSoloWargamer Did you took "drone view" photos of the tables?
It could solve some situations and give us a "how to build a good table" point of view.
Any plans to make a simple pvp version?
Yes. Its coming later this year. Currently working on a solo zombie expansion. The pvp should come just after
@@TheSoloWargamer That sounds great! Planning to try this out with a friend, looking forward to a PvP version.
can this be played co op against the ai?
Of course. Simply Split your team in 2 ;) .
Y a les podcast Jeux t'raconte qui parle de ton jeu ^^ ua-cam.com/video/BKIoZsusDdI/v-deo.html
Merci pour l'info, je vais aller regarder ça :)
I laugh when you changed dice after a bad roll.
Haha first time using these. Just wanted to make sure it was me and not the dice 😅
hahaha bro is French and doesn't know how to pronounce Guillotine
Je sais pas si tu connais ce site, mais tu peux faire les cartes et les vendre en format "print on demand"!
www.thegamecrafter.com/
@@dkbibi yes je connais et je l'ai déjà utilisé par le passé mais c'est bcp plus cher que le print and play sur des photos chez photo leclerc 😅. Aussi pour la v1, je n'avais pas 100% des droits qur tout ce qui est images dans les cartes ou le livre . Chose que je corrige pour ma v2.