How To Convert Custom Props For Warudo!!!

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 10

  • @artist_frida
    @artist_frida 3 місяці тому +1

    I JUST DID A PROP FOR WARUDO THANK YOU SO MUCH OMG i needed to go back to the sdk instal tutorial but then it worked perfectly im gonna cry

  • @foxyfursure
    @foxyfursure 10 місяців тому +1

    Great tutorial, love the tips & tricks on scale and exporting from blender. Thank you!

  • @HanzoRavenspear
    @HanzoRavenspear 11 місяців тому +1

    Thank you very much for the Tutorial! made good use of it~

  • @makorays
    @makorays Місяць тому

    okay, i absolutely cannot figure this out; i've followed these exact steps like five times, but every time i try to use this ONE specific prop (a baseball bat i modeled) in warudo, it's invisible. i got other props i made to work just fine, it's just this one. the only differences i can figure out between the bat and my other props is that 1. the bat doesn't have an armature, and 2. its mesh is listed as "Prop(Clone)" in the warudo prop properties, instead of just "Bat". any ideas...?

    • @Kana_Fuyuko
      @Kana_Fuyuko  Місяць тому

      @@makorays You made a game object prop with 0,0,0 origin and 1,1,1 scale right and named it "Prop" right? Then put an FBX file under the Prop prefab in the hierarchy and make sure the scale is set to 1,1 1 (Use FBX's scale factor setting to adjust scale instead). Then dragged the Prop game object from hierarchy to the asset panel in the folder where your Mod settings is assigned to search the prefab at and make sure the shader is BIRP compatible? I do recommend joining the Warudo server if you haven't already and need to send a picture of the issue.

    • @makorays
      @makorays Місяць тому +1

      @@Kana_Fuyuko oh my god...for some arcane reason, even though my scale is fine in blender, the bat was set to 100 in unity. i've never had that happen before, but i fixed it now. thanks! i'll try to direct most of my future questions to the warudo discord.

    • @vuankhanhbeo
      @vuankhanhbeo Місяць тому +1

      @@makorays For 100x scaling in Unity, it's because you didn't set Apply Scaling to FBX All in Blender when exporting the mesh

    • @makorays
      @makorays Місяць тому

      @@vuankhanhbeo yeah, you'd think that! but i triple-checked and the scales in blender were all 1. unless i was supposed to check that in the export options anyway, even though the scale was already applied...? idk.

  • @Diss20011
    @Diss20011 5 місяців тому

    Do you know how to make my character materials to not glow? Seems like they are self illuminated and it looks weird in the dark classroom environment.

    • @Kana_Fuyuko
      @Kana_Fuyuko  5 місяців тому +2

      @@Diss20011 Find your avatar's materials and make all emission colors to black and remove all bloom in Warudo camera settings.