okay, i absolutely cannot figure this out; i've followed these exact steps like five times, but every time i try to use this ONE specific prop (a baseball bat i modeled) in warudo, it's invisible. i got other props i made to work just fine, it's just this one. the only differences i can figure out between the bat and my other props is that 1. the bat doesn't have an armature, and 2. its mesh is listed as "Prop(Clone)" in the warudo prop properties, instead of just "Bat". any ideas...?
@@makorays You made a game object prop with 0,0,0 origin and 1,1,1 scale right and named it "Prop" right? Then put an FBX file under the Prop prefab in the hierarchy and make sure the scale is set to 1,1 1 (Use FBX's scale factor setting to adjust scale instead). Then dragged the Prop game object from hierarchy to the asset panel in the folder where your Mod settings is assigned to search the prefab at and make sure the shader is BIRP compatible? I do recommend joining the Warudo server if you haven't already and need to send a picture of the issue.
@@Kana_Fuyuko oh my god...for some arcane reason, even though my scale is fine in blender, the bat was set to 100 in unity. i've never had that happen before, but i fixed it now. thanks! i'll try to direct most of my future questions to the warudo discord.
@@vuankhanhbeo yeah, you'd think that! but i triple-checked and the scales in blender were all 1. unless i was supposed to check that in the export options anyway, even though the scale was already applied...? idk.
I JUST DID A PROP FOR WARUDO THANK YOU SO MUCH OMG i needed to go back to the sdk instal tutorial but then it worked perfectly im gonna cry
Great tutorial, love the tips & tricks on scale and exporting from blender. Thank you!
Thank you very much for the Tutorial! made good use of it~
okay, i absolutely cannot figure this out; i've followed these exact steps like five times, but every time i try to use this ONE specific prop (a baseball bat i modeled) in warudo, it's invisible. i got other props i made to work just fine, it's just this one. the only differences i can figure out between the bat and my other props is that 1. the bat doesn't have an armature, and 2. its mesh is listed as "Prop(Clone)" in the warudo prop properties, instead of just "Bat". any ideas...?
@@makorays You made a game object prop with 0,0,0 origin and 1,1,1 scale right and named it "Prop" right? Then put an FBX file under the Prop prefab in the hierarchy and make sure the scale is set to 1,1 1 (Use FBX's scale factor setting to adjust scale instead). Then dragged the Prop game object from hierarchy to the asset panel in the folder where your Mod settings is assigned to search the prefab at and make sure the shader is BIRP compatible? I do recommend joining the Warudo server if you haven't already and need to send a picture of the issue.
@@Kana_Fuyuko oh my god...for some arcane reason, even though my scale is fine in blender, the bat was set to 100 in unity. i've never had that happen before, but i fixed it now. thanks! i'll try to direct most of my future questions to the warudo discord.
@@makorays For 100x scaling in Unity, it's because you didn't set Apply Scaling to FBX All in Blender when exporting the mesh
@@vuankhanhbeo yeah, you'd think that! but i triple-checked and the scales in blender were all 1. unless i was supposed to check that in the export options anyway, even though the scale was already applied...? idk.
Do you know how to make my character materials to not glow? Seems like they are self illuminated and it looks weird in the dark classroom environment.
@@Diss20011 Find your avatar's materials and make all emission colors to black and remove all bloom in Warudo camera settings.