@@77elvistheking Both Franchise has its own charm. Silent Hill is mainly inspired by western media but mixed with some Eastern elements whereas Siren is mostly from Eastern folklore blended with some Bible and Mythologies element. For the gameplay though, I agree that Silent Hill is much more accessible -because it's basically Resident Evil- . As unique as Siren gameplay is, it can be very tough at times. Still, to me, Silent Hill is as complex and oppressive as Siren. The only thing that sets them apart is their distinctive theme and presentation.
So THIS is the guy that created the Gravity series. That game is so amazing, you can just feel how much energy and love he put into it just by walking around his usual spaces and being in awe and inspired by what he sees every single day. Big name producers should certainly take note of simple, poignant observations as well, it would definitely make their projects more genuine and timeless.
The guy behind one of my favorite games ever Silent Hill and Gravity Rush is a pretty great guy. I love this series showing the behind the scenes of game makers.
One of the best games , best moments , best soundtracks = SILENT HILL I can't tell you how big is the name to my heart Absolute master piece THANK YOU Toyama san for all great memories left ARIGATO
This channel deserves so many more subscribers than it has currently :) putting out such good content and you guys and gals only a little over 5k subs...
Aw, he didn't talk about when he created Silent Hill at age 21(!!) - I would love to hear the story of how he got that job at such a young age, as well as how he managed to have such a mature voice.
So you are saying he is now 42. Wow! He is still young. I hope his next IP will be back to his survival horror roots. He wanted that in 2013 but was about to conclude Kat's story in Gravity Rush 2 and had to wait for the wave of PS5.
I played and loved every single games Mr.Toyama has created. Being a horror bluff Silent Hill and the three Forbidden Siren games are among my favourite horror games. Gravity Rush 1 and 2 are my two favourite non-horror games. Nothing has influenced my gaming life as much as this persons's games, he's among the most creative and lovable game directors I know of. Great documentary, by the way. Greetings from France.
I've found something to love about every Silent Hill game, but nothing knocked the wind out of me like the first one, and it's far and away my favorite installment in the series. I know these are just quick vignettes and not full-on biographies, but this was still an interesting look into Toyama's thought process. Well done! And I don't care if it's stereotypes or eastern exoticism, I will never get tired of cozy Japanese backstreets like the ones you see at 7:58. I'd love to see a horror game in that setting.
Naoko Sato and Isao Takahashi worked on the first Silent Hill which Toyama poached to Sony for SIREN. Naoko Sato was not only scenario, motion designer she did also monster design along with Masahiro Ito. After that, Ito-san was alone on creature design on Silent Hill 2, 3 and 4. Sony didn't had talents like Takayoshi Sato who made all character design and CG models. So they approached photogrammetry on PS2 which was ahead of its time that London Studio used for The Getaway. They scanned actors. Character design effort was not much to do. Team Silent did everything from scratch. CG art looked more beautiful than realistic scanning. As a result, SIREN looked uglier than Silent Hill 2 and 3 on PS2. And it was more expensive with photogrammetry at the time.
Gravity Rush was the last good PlayStation IP, and the fact that Sony gave Gravity Rush 2 no publicity despite all the hard work and high quality polish behind it is appalling. GR2 is my favourite PS4 exclusive, and one of the only exclusives I could genuinely enjoy on that system. Here's hoping Keiichiro Toyama has a bright future at his new studio.
I would not call two major gaming events Paris Games Week/Tokyo Game Show, several promotional trailers, one live trailer, various third party partnerships that included it, free expansion dlc, first patty support, behind the scenes video, manga magazines, two animated short films "bad publicity" by any means If anything Sony Interactive Entertainment tried everything they could to draw more attention to it but it was the fans themselves that completely failed Gravity Rush 2 not the other way around
@@bamban_garcia5562 The western audience doesn't typically tune in to TGS or PGW, so that's not exactly drawing people in by any means. I hate to break it to you, but having third-party partnerships in the form of cosmetics doesn't automatically make more people aware of its existance in NA and EU, nor does Raven's free DLC. Those are great features, but if nobody even knows of the game's existence to begin with nor why they should buy it, then they can't actually appreciate said features. As for those trailers... Where were they based? Because I only ever saw it on the places I follow, as an informed fan of these types. AKA, UA-cam. Even then, most of my interest was garnered from playing GR Remastered, because I didn't see any trailers in places most people could find them. No advertisements on other websites, no big spotlight on PlayStation's main channel. Just the bare minimum, and no effort. Especially no TV spot. The Behind the Scenes video, manga magazines and animated shorts are about as niche as they get. I saw the shorts, but only after buying GR2 the year it came out. Most people didn't even know the other two existed, so clearly no effort was made to actually get people outside of Japan interested. Ah yes, first-party support... They published the game, elotted a small window for people to see it, and that's it. Wow, real ground-breaking stuff. Sony's most of the reason why this series died in the first place. So don't you sit there and tell me the fans let this series down when the fans aren't obligated to save any series. You don't buy a bad Chibi-Robo game in the hopes that Nintendo will make a good one you WILL like, hence why blind faith isn't viable. Also, Most people who bought the game were fans of the original, meaning Sony failed to reach a more sustainable audience outside of the fanbase they limited themselves to. There's no use blaming this outcome on the fans when they were the only people keeping this underrated gem alive and attempting to do the job Sony didn't. The main way I found out about the game was from HyperBitHero's video on it, and while it's a well-made video, he's not raking in hundreds of thousands of views. In fact, he was the only UA-camr I was subscribed to at the time that actually played these games. Niche Japanese games can still sell well in the west, as long as publishers and developers are willing to market it effectively and set their expectations appropriately. Eventually, they'll grow a sustainable audience, which in turn will pull in more outside consumers. We saw this with Yakuza and Shin Megami Tensei. SMT gradually grew in popularity after the 3DS games' success, and now we have more eyes on the upcoming SMT V than ever before on any other game in the mainline series.
It's easy to see what he meant about the influence of cities in his games. Silent Hill obviosly is perfect example of this, the town of Silent Hill in the original game is like its own character. None of the later games managed to capture that aspect, they were all about story, characters and music etc. But the first game definitely had soul and character in that town.
I just recently heard about The Incal and how it inspired a lot of people to create amazing things. I haven't read it yet, but if you google The Incal, you can totally see Gravity Rush in the first images that pop up. It could totally be mistaken for Gravity Rush concept art. I love the Silent Hill series so much, but I never knew too much about its creators. I really need to burn Keiichiro Toyama's name into my memory.
Even though Gravity Rush felt a little bit repetitive at the end (the 4 "dungeons" are basically the same but with different theme) I loved the gameplay and specially the whole atmosphere it creates with its visuals and music. Floating through the city randomly is super fun
Well, you are lucky then. Toyama said his next project is going to be a muggy game. He wants to return to horror and with Sony's policies changed and let every game creator make whatever they want Toyama choose horror. That's what he already had in mind in 2013 when he had started development of Gravity Daze 2. It won't be like SIREN with photogrammetry. He mentioned co-existence of creativity and entertainment which how Silent Hill 1 was created. Imaginative horror game instead of Hollywood blockbuster title. Their newest studio director wants them to be a art house.
His next project is going to be a muggy game. So horror confirmed. It's safe to say that Sony let game creators make whatever they want now. Toyama said back in 2013 he had already new horror ideas when he started to make Gravity Daze 2. And LocoRoco creator wanted to make a different RPG in 2007 so it's exciting times at JAPAN Studio. Forget about Knack and Team ICO that era is done.
@@TheGoldenPS1 oof this gives me great hope, every single horror game he's made is amazing. And i'm glad he took his time to branch out and create sth unique like Gravity Rush, it's like every game he's made is filled with passion.
It's a shirt of a famous japanese punk band called The Roosters made for their anniversary live at Fuji Rock Festival last year. The design is from the artist Yoshimoto Nara.
fujiko f. fujio's manga "ryuketsuki"? i can't find anything on it. did the doraemon creator ever make horror? my closest guess for what they meant would be "warau kyuuketsuki" but that was suehiro maruo's work. i could very much see that as a reference though.
Fujiko F. Fujio has actually done a lot of work outside Doraemon and one of his most famous series is the so called "SF Series" which is a collection of short manga. In his case SF doesn't stand for "Sci-Fi", it's actually "Sukoshi Fushigi" (Slightly Strange). F. was a fan of Sci-fi works and apparently "Ryuketsuki" was his take on ”I Am Legend".
Dude just nonchalantly says "I directed Silent Hill" and then moves on like it was nothing.
For me his masterpiece is Siren. Nothing has come close to it's creepy and tense atmosphere since then...
@@77elvisthekingif it wasn't for the bad tank controls i the first one it would be a 10 out of 10 but it's. 6 instead
@@77elvistheking Both Franchise has its own charm. Silent Hill is mainly inspired by western media but mixed with some Eastern elements whereas Siren is mostly from Eastern folklore blended with some Bible and Mythologies element.
For the gameplay though, I agree that Silent Hill is much more accessible -because it's basically Resident Evil- . As unique as Siren gameplay is, it can be very tough at times.
Still, to me, Silent Hill is as complex and oppressive as Siren. The only thing that sets them apart is their distinctive theme and presentation.
So THIS is the guy that created the Gravity series. That game is so amazing, you can just feel how much energy and love he put into it just by walking around his usual spaces and being in awe and inspired by what he sees every single day. Big name producers should certainly take note of simple, poignant observations as well, it would definitely make their projects more genuine and timeless.
THIS is the guy who created Silent Hill!
Silent hill is the best. The city, the fog, the music, the story, everything was outstanding.
The guy behind one of my favorite games ever Silent Hill and Gravity Rush is a pretty great guy. I love this series showing the behind the scenes of game makers.
Thanks for the kind word.
外山さん好きだなぁ。応援してます!
One of the best games , best moments , best soundtracks = SILENT HILL
I can't tell you how big is the name to my heart
Absolute master piece
THANK YOU Toyama san for all great memories left
ARIGATO
This channel deserves so many more subscribers than it has currently :) putting out such good content and you guys and gals only a little over 5k subs...
Make sure you share ^_^
Definitely
yes, also don't understand this. Great channel with amazing content and only ~ 5K subs.
they kinda bigger now
Amazing video, thank you Archipel. Gained interest in Keiichiro Toyama San after playing Slitterhead
Aw, he didn't talk about when he created Silent Hill at age 21(!!) - I would love to hear the story of how he got that job at such a young age, as well as how he managed to have such a mature voice.
So you are saying he is now 42. Wow! He is still young. I hope his next IP will be back to his survival horror roots. He wanted that in 2013 but was about to conclude Kat's story in Gravity Rush 2 and had to wait for the wave of PS5.
Bassically Slient hill was this small project that no one cared about. The small team and freedom led to its weird and surrealness.
@@TheGoldenPS1 The old gods have granted your wish and it's called Slitterhead.
I played and loved every single games Mr.Toyama has created. Being a horror bluff Silent Hill and the three Forbidden Siren games are among my favourite horror games.
Gravity Rush 1 and 2 are my two favourite non-horror games.
Nothing has influenced my gaming life as much as this persons's games, he's among the most creative and lovable game directors I know of.
Great documentary, by the way. Greetings from France.
2:20
So jealous, of course he'd have it
I've been hunting for that figure for the longest time
one of my fav game creators, I'm a big fan of his Silent Hill game.
please let the next episode be with Akira Yamaoka!!
グラビティデイズシリーズは世界一好きなゲームです
ps4を買った理由でもある
Just discovered this channel thanks to SWERY sharing his episode on Twitter recently. Really love it!
My favorite video game! Thanks for this video!
Thanks for watching!
Gravity Rush and Silent Hill are always be my favourite games,i will try out Siren someday
Forbidden Siren was underrated as fuck.
Every games this man has created are underrated masterpieces. I'm a huge fan of Silent Hill, Forbidden Siren series, and the two Gravity Rush.
I hope that one day we will get gravity rush 3
I love the beginning with the Gravity Rush soundtrack. Once again, perfect episode. It was also cool to be able to see inside SIEJ.
Excellent documentaire; Japon apaisant en toile de fond. Merci.
Keiichiro Toyama is the best, Siren and Silent Hill is incredible. I'm Love you man!!
cant wait for gravity rush 2
Just a few more months of patience!
toco toco tv Days :)
I bet it was worth it
i'm glad to see that the man behind his game is like i figured .I love the work you do to present him .Very nice ! Thanks !
Hes also the creator of forbidden siren
He is indeed.
Excellent video, thank you guys for all your hard work in getting this together!
Thank you, it's a great motivation to hear our work is appreciated!
*bows* Master toyama forbidden siren... you have created a wonderful masterpiece. :)
Amazing as always hope to see more game artist like this 👍
I love this guy!
I need more of this!
Great video! Thanks for interviewing Toyama-san.
Glad you liked it!
Your content is AMAZING. Love every bit of it!!!
Thank you!
Again, another really really awesome video.
Thank you so much toco toco tv!!
Thanks for the kind word!
it's been 8 years since the last siren game, he should start working on forbidden siren 3.
Toyama is one of the best. I am fortunate to have met him this year at E3. Thank you for making this great video.
he did the map of gravity rushed bc he was inspiered by his town?! Amazing work
Gravity Rush IS the BEST game of the World and deserves an manga ans an anime like Danganronpa
Chacune de vos émissions est une oeuvre d'art en elle-même. Je pourrais les regarder encore et encore!!
Been waiting for this one, thanks a lot!
Thanks for this, It was nice to see an interview with him!
Thanks for watching!
I've found something to love about every Silent Hill game, but nothing knocked the wind out of me like the first one, and it's far and away my favorite installment in the series. I know these are just quick vignettes and not full-on biographies, but this was still an interesting look into Toyama's thought process. Well done!
And I don't care if it's stereotypes or eastern exoticism, I will never get tired of cozy Japanese backstreets like the ones you see at 7:58. I'd love to see a horror game in that setting.
Naoko Sato and Isao Takahashi worked on the first Silent Hill which Toyama poached to Sony for SIREN.
Naoko Sato was not only scenario, motion designer she did also monster design along with Masahiro Ito. After that, Ito-san was alone on creature design on Silent Hill 2, 3 and 4.
Sony didn't had talents like Takayoshi Sato who made all character design and CG models. So they approached photogrammetry on PS2 which was ahead of its time that London Studio used for The Getaway. They scanned actors. Character design effort was not much to do. Team Silent did everything from scratch. CG art looked more beautiful than realistic scanning. As a result, SIREN looked uglier than Silent Hill 2 and 3 on PS2. And it was more expensive with photogrammetry at the time.
Ici grâce à GK et j'ai choisi cette vidéo au hasard alors que je reçois GR mardi ;)
Merci pour ce reportage.
外山さんマジリスペクト
平成終盤でNieRと並ぶ超大作を作った男
Gravity Rush was the last good PlayStation IP, and the fact that Sony gave Gravity Rush 2 no publicity despite all the hard work and high quality polish behind it is appalling. GR2 is my favourite PS4 exclusive, and one of the only exclusives I could genuinely enjoy on that system. Here's hoping Keiichiro Toyama has a bright future at his new studio.
I would not call two major gaming events Paris Games Week/Tokyo Game Show, several promotional trailers, one live trailer, various third party partnerships that included it, free expansion dlc, first patty support, behind the scenes video, manga magazines, two animated short films "bad publicity" by any means
If anything Sony Interactive Entertainment tried everything they could to draw more attention to it but it was the fans themselves that completely failed Gravity Rush 2 not the other way around
@@bamban_garcia5562 The western audience doesn't typically tune in to TGS or PGW, so that's not exactly drawing people in by any means.
I hate to break it to you, but having third-party partnerships in the form of cosmetics doesn't automatically make more people aware of its existance in NA and EU, nor does Raven's free DLC. Those are great features, but if nobody even knows of the game's existence to begin with nor why they should buy it, then they can't actually appreciate said features.
As for those trailers... Where were they based? Because I only ever saw it on the places I follow, as an informed fan of these types. AKA, UA-cam. Even then, most of my interest was garnered from playing GR Remastered, because I didn't see any trailers in places most people could find them. No advertisements on other websites, no big spotlight on PlayStation's main channel. Just the bare minimum, and no effort. Especially no TV spot.
The Behind the Scenes video, manga magazines and animated shorts are about as niche as they get. I saw the shorts, but only after buying GR2 the year it came out. Most people didn't even know the other two existed, so clearly no effort was made to actually get people outside of Japan interested.
Ah yes, first-party support... They published the game, elotted a small window for people to see it, and that's it. Wow, real ground-breaking stuff. Sony's most of the reason why this series died in the first place.
So don't you sit there and tell me the fans let this series down when the fans aren't obligated to save any series. You don't buy a bad Chibi-Robo game in the hopes that Nintendo will make a good one you WILL like, hence why blind faith isn't viable. Also, Most people who bought the game were fans of the original, meaning Sony failed to reach a more sustainable audience outside of the fanbase they limited themselves to. There's no use blaming this outcome on the fans when they were the only people keeping this underrated gem alive and attempting to do the job Sony didn't. The main way I found out about the game was from HyperBitHero's video on it, and while it's a well-made video, he's not raking in hundreds of thousands of views. In fact, he was the only UA-camr I was subscribed to at the time that actually played these games.
Niche Japanese games can still sell well in the west, as long as publishers and developers are willing to market it effectively and set their expectations appropriately. Eventually, they'll grow a sustainable audience, which in turn will pull in more outside consumers. We saw this with Yakuza and Shin Megami Tensei. SMT gradually grew in popularity after the 3DS games' success, and now we have more eyes on the upcoming SMT V than ever before on any other game in the mainline series.
till this day it's still my favorite ps4 game
Estos videos valen oro lo se hablo español pero como me gustaria que alguien substitulara estos videos al español
It's easy to see what he meant about the influence of cities in his games. Silent Hill obviosly is perfect example of this, the town of Silent Hill in the original game is like its own character. None of the later games managed to capture that aspect, they were all about story, characters and music etc. But the first game definitely had soul and character in that town.
This guy was with team silent, he worked on silent hill games and siren way before gravity
Yup.
Can’t wait to play Silent Hill reboot directed by this man once again on PS5!
About that...
I just recently heard about The Incal and how it inspired a lot of people to create amazing things. I haven't read it yet, but if you google The Incal, you can totally see Gravity Rush in the first images that pop up. It could totally be mistaken for Gravity Rush concept art.
I love the Silent Hill series so much, but I never knew too much about its creators. I really need to burn Keiichiro Toyama's name into my memory.
I have bunch of books from moebius and playing through Gravity Rush I kept thinking that it had to be inspired. It's a good read.
Please make an episode on Atsushi Inaba and/or Shinji Mikami. I'd also suggest Hideki Kamiya, but I'm not sure due to his... personality?
i vote for each one of this prodigies.
We'll do our best to satisfy everyone!
Even though Gravity Rush felt a little bit repetitive at the end (the 4 "dungeons" are basically the same but with different theme) I loved the gameplay and specially the whole atmosphere it creates with its visuals and music. Floating through the city randomly is super fun
Fantastic, as always!
Thanks for the kind word!
I wonder if he'll ever make a Siren 3? I've been waiting for so long another game to affect me as much as the previous three games did.
Holy shit I used to stay right next to shinagawa station, if only I had known playstation hq was there...
first silent hilll was amazing... he should doing more...
Well, you are lucky then. Toyama said his next project is going to be a muggy game. He wants to return to horror and with Sony's policies changed and let every game creator make whatever they want Toyama choose horror. That's what he already had in mind in 2013 when he had started development of Gravity Daze 2.
It won't be like SIREN with photogrammetry. He mentioned co-existence of creativity and entertainment which how Silent Hill 1 was created. Imaginative horror game instead of Hollywood blockbuster title. Their newest studio director wants them to be a art house.
Have you played Siren? It's almost a spiritual successor
Beautiful
Thank you.
Gravity Rush on Switch would sell like hotcakes. Come on!
Quite hard to imagine since it is a Sony game but we get the feeling :)
@Juavi8 The gravity rush saga does feel like a nintendo IP
Keiichiro sensei.. i miss your Forbidden Siren games, please consider release the new platform Siren..
#loveshibito
Well Toyama-san is taking a new start now after he founded he new studio, so look forward to what's next :)
We have a lot to thank Mr Toyama for.
Small error in the subtitles: 7:31 - "it it was easier"
Fixed - thank you!
Great video!
Thank you!
I hope he invents new horror ip next.
Or revive Silenthill by taking license from konami, anyway great pick
He will not coming back to make a new silent hill
+AmericavJapan 1909 wishful thinking , i know
His next project is going to be a muggy game. So horror confirmed.
It's safe to say that Sony let game creators make whatever they want now. Toyama said back in 2013 he had already new horror ideas when he started to make Gravity Daze 2. And LocoRoco creator wanted to make a different RPG in 2007 so it's exciting times at JAPAN Studio. Forget about Knack and Team ICO that era is done.
@@TheGoldenPS1 oof this gives me great hope, every single horror game he's made is amazing. And i'm glad he took his time to branch out and create sth unique like Gravity Rush, it's like every game he's made is filled with passion.
Wtf did not know gravity rush was from the same guy created silent hill!!
Let's also not forget about Siren!
All 3 forms of Shin-Gojira are on 4:49 :0
Thank you
damm i love that t shirt!!
RIP Japan Studio, RIP creativity and originality.
Dope
Would it be at all possible to get Sono Sion to do one of these. I would like to take a walk in the town with him :3
That sounds pretty cool indeed! We'll definitely look into it.
Genius
Can you guys do one with Taro Yoko?
In the English subtitles, shouldn't underwhelmed be turned into overwhelmed, instead?
Confirming that it is indeed "underwhelmed" that was meant here!
entre pra sair
Legenda esse vídeo por favoooor
Anyone knows the name of the music used at the "mini" cinema part?
The track is named "Honeymoon", from the Gravity Rush OST.
what's the shirt he's wearing from?
It's a shirt of a famous japanese punk band called The Roosters made for their anniversary live at Fuji Rock Festival last year. The design is from the artist Yoshimoto Nara.
oh, nice , thank you
I CAN'T BELIEVE I'M WATCHING THIS RIGHT NOW! 😵😰😖 GRAVITY RUSH IS MY FAVORITE GAME
fujiko f. fujio's manga "ryuketsuki"? i can't find anything on it. did the doraemon creator ever make horror?
my closest guess for what they meant would be "warau kyuuketsuki" but that was suehiro maruo's work. i could very much see that as a reference though.
Fujiko F. Fujio has actually done a lot of work outside Doraemon and one of his most famous series is the so called "SF Series" which is a collection of short manga. In his case SF doesn't stand for "Sci-Fi", it's actually "Sukoshi Fushigi" (Slightly Strange). F. was a fan of Sci-fi works and apparently "Ryuketsuki" was his take on ”I Am Legend".
i wanna work for sony how do i
graduate in one of the best world colleges in something that they hire and be the best student work hard send resume and stuff
spanish please :3
When are you going to show a female game creator?
is there any? only uncharted that i know maybe..naughty dog went downhill
Lol at the 3 stages Shin Godzilla figure. spoiler.
spanish pleaseee
subscribe from france !! thanks to gaijin dash show on gamekult.com ;))
Merci!