Okay so there is one thing that i somehow missed, which is the TF2 freaks. In short, TF2 freaks were some old animations before sfm (i think those were also still made for a bit after sfm was released) that were about the tf2 mercenaries dying in some way, most of the time in was in a gory way, these animations lead into the making of some new characters like Christian Brutal Sniper, Abberants and Team Killer, might make a separate video on these, maybe. there are couple more videos on my bucket list about tf2 animations like a video just about Fortress Films, a video only about tf2 gmod animations and a video about tf2 memes only, but none of these will be the next video, i want to do something else now. BTW if you are a tf2ber or a tf2 artist, make sure to join in the new UA-cam Creators HQ server(a server i started with ToastyJakey to help out other tf2 creators, link in the desc)
I'm really enjoying the video, but I do have one small correction: Fortress Films has videos from before August 8, 2018. The earliest one on their channel is an unlisted on called "[SFM] MEDIC! A Team Fortress 2 Musical" from October 30, 2014. It's in one of their playlists. It used to be public before they decided to dedicate their channel to their current style of animation.
@@limon.tagetes probably in the 3rd video in this series, still trying to figure out how to make this topic into a whole series. The main thing i 100% know is that this video was mainly about the most important, and then in later episodes i will talk about other stuff
amazing video! Cant wait to see this channel go very far. Give me blender tips plss. Also really funny, im also working on a video related to this topic, tho not the same, but its super nice to see someone else talk about this side of the community in a commentary style
These animations have lived in my mind for YEARS. And as someone learning animation god I love your style, I can’t wait to see where you go next For SFM horrors however, I’m surprised you didn’t mention Ghosts of the Past, it just finished since it’s first installment 10 years ago
I’m surprised you didn’t mention how Spiderverse and Pootis Engage have sort of inspired tf2 animators to try more stylised animation. Although this more of a general animation thing than one about tf2.
interesting video, it's good to see some more documentation about these mediums of animation, but I wish you hadn't simplified SMH so severely SMH has improved a LOT in the past 9 years, with tons of new features like multiple animation layers, onion skinning, auto-recording, and way more, and I'm not sure where "you can't disable interpolation" came from because that is very possible. I also wish you hadn't left out the tools that make animating ragdolls actually possible, like Ragdoll Mover, that's also frequently updated by Penol Akushari, with proper IK, locking bone rotations/positions, proportional bone scaling, etc etc. I also also wish you'd have included more lesser known Gmodders in your examples instead of the very big ones, always nice to put more eyes on small channels
yeah the gmod stuff is something that i wish i could have done differently, by the time i realized this i was too deep in the video to change stuff or add anything more in like new names and other stuff, plus i really didn't want for this video to take longer than it did to make. The interpolation stuff came from me being inexperienced with the add-on. However i do plan on making a series about this tf2 animations topic because there is some more stuff that i just didn't bring attention, one of the videos that i have on my list for this series is all about tf2 and gmod, so i do hope that i will be able to explain this part of the community better in that one. in the meantime i was thinking of making list with a list of tf2 animators and put it in the description for people to go and look at their stuff so if you could name me some of the lesser known Gmodders i would really appreciated it!
Meet the team was the start, the personality that Valve gave to his characters, the software (SFM), the animators, and the community make this game popular and memorable they showed how creazy thing you can make with just a simple game Thank you for making this video ❤
Thank you for this vid. Lots of serious SFMs have been around since it came out Especially around Man Vs Machine when that dropped. There were some really highly emotionally charged stuff that turned everything on it's head for making TF2 content (Till Death Do Us Part 1 & 2 specifically). We wouldn't have Emisis Blu if it wasn’t for that resonance.
such an amazing and put-well together video going thru the history of TF2 Animations I myself hope to be up there with the greats in the future, we have such talented animators in this community
This is top notch content right here. Love how you are talking about animation *with* animations. Definitely sharing this to some freinds to try and boost the popularity
I hate that like a minute and a half in, I had an adhd moment and was like "What's the name of the voice actor for Charlie from Smiling Friends" So I switched tabs to search it then was like "What about Pim?" Then decided I should pause this video cause it's actually really interesting and I wanna watch it so I switched back to this tab right as you were like "H-HEY! You already bored? Your attention span is cooked bro."
I used to make tf2 content, then after one semi viral-ish video I tried to make something way better. Problem is, I kept coming up with video ideas and scrapping them shortly after in a never ending cycle, part of that is because I tried learning sfm and had half of my projects were breaking over some source jank. But thanks to you, I'm gonna try animating in blender with that tf2 addon and see how it goes. Rant aside, you made a REALLY well made video, can't wait to see more from ya.
When you think about more serious animations before Fortress Films, don't forget "Once Upon a Time in 2Fort"/"Ghosts of the Past". It's about a BLU Scout that had his closest friends killed by Red Pyro and suffered heavy PTSD
This was a great video. It has good pacing, great concept, and covers something that I don't think many people would be able to properly deep dive into. I do have a couple small points of critique though. 1) It is very hard to tell what you're saying. I'm not sure where you're from and it's amazing that you speak English at all! (I only know English so I'm kind of lame in that regard.) But I might recommend working on enunciating entire words. Some words blurred together to a point where captions were required for me to know what you were saying. 2) Some sound design. The sound design feels a little soft and floaty, sound effects feel just slightly out of time or don't "feel" like they connect with what is happening on screen. Regardless, this is a great video on a very niche topic and you knocked it out of the park! I will be watching you with great interest sir!
Tf2 animation sounds like a style and to me that style is portrayed in the meet the team videos I consider other "tf2 animation" like normal animation using TF2 assets and i just call them tf2 videos because of that
Actually, I use to animate in gmod for the first 5 years i was on UA-cam (on a different channel of course). In stop motion helper you CAN stop it from interpolating. theres even onion skinning!
Great video! Will be following to see how you'll improve into the future. Also maybe you can improve your accent? As a non-native English speaker it's kinda hard to understand what you're saying sometimes and I need to hear it again to know what you're saying.
yeah that is something that im actively trying to improve, but in the meantime i have add subtitles to the video, so that should make it easier for people to understand me until i get my accent in a pretty decent state.
I actually got into animation overall thanks to gmod and sfm machinima. Now I even study animation. As my high school graduation project I made a promo video in sfm
man I've used SFM for 10+ years now. I've always remained a relatively small channel but these days I just dont have that much interest or motivation to animate, though i've gotten pretty decent with lighting haha
If an animation doesnt have either scout dying in a silly way , heavy beight a power pootis creep or a tiny desk engineer , then it's not a good animation. (Its a joke lads).
Fortress film's first video was *not* actually Spy's disguise, at some point in time they unlisted all of their old videos presumably to appear more professional. Their actual first video was " [SFM] MEDIC! A Team Fortress 2 Musical" an animation of the RE song of the same name.
Wait till the next era of TF2 animations start Gonna have to work on another video for that when it does Only time will tell when tho when that will be Jokes aside this video was so well done It's a crime you have under 2k subscribers Here let me help you have earned my subscribe well done Can't wait to see what you make next 🖖
I don't want to seem like a butt, but I couldn't understand your accent for a good majority of the channels you named around 14:50. The only ones I understood were names I was already familiar with, like Kostamoinen (probably spelled that wrong), Hoovytube, and STblackST (may have done the caps wrong). I appreciate having the text on the other names, but you might wanna list off the names you spoke verbally for others as well as for myself.
**Team Fortress 2: A Revolutionary Milestone in Multiplayer Gaming** Released in 2007 by Valve Corporation, *Team Fortress 2* (TF2) has cemented itself as a seminal title in the landscape of multiplayer gaming. This first-person shooter (FPS) has not only captivated players with its engaging gameplay but also influenced the design of future multiplayer experiences. Its success can be attributed to several factors, including its unique art style, diverse character classes, and innovative approach to game design. One of the most striking features of TF2 is its distinctive art style. The game adopts a cel-shaded, cartoonish aesthetic that diverges from the hyper-realistic visuals prevalent in many contemporary shooters. This choice was deliberate, aiming to create a more approachable and visually memorable experience. The design philosophy behind TF2 was to create a world that felt less like a battlefield and more like an exaggerated, comic-book universe. This artistic direction not only made the game stand out but also ensured that it aged gracefully, maintaining its charm even as technology progressed. TF2's character classes are another key element that set it apart from other FPS games. Unlike many shooters that rely on a uniform set of characters with similar abilities, TF2 features nine distinct classes, each with its own unique skills and playstyles. These classes are divided into four primary roles: offense, defense, support, and a hybrid of these categories. For example, the Heavy is a slow-moving tank with a high rate of fire, while the Spy excels in stealth and deception. This diversity allows for a variety of strategic approaches, encouraging players to experiment with different roles and find their preferred playstyle. The game’s emphasis on team-based objectives further enhances its depth and replayability. TF2's maps are designed around various game modes, such as Capture the Flag, King of the Hill, and Payload, each requiring different strategies and teamwork to succeed. This focus on collaboration over individual prowess ensures that every match feels dynamic and engaging. Players must communicate and coordinate with their teammates to achieve victory, which fosters a strong sense of community and camaraderie. Another notable aspect of TF2 is its approach to updates and community engagement. Valve has a history of supporting their games long after their release, and TF2 is a prime example of this commitment. Regular updates introduced new content, such as maps, game modes, and cosmetic items, keeping the player base engaged and invested. The introduction of the Mann Co. Store and microtransactions in the form of cosmetic items also allowed players to personalize their experience without affecting game balance. This model not only generated revenue but also provided players with a sense of ownership and pride in their characters. TF2’s influence extends beyond its own boundaries, impacting the broader gaming industry. Its class-based system and emphasis on team dynamics have been adopted and adapted in numerous other games. Moreover, TF2’s success has demonstrated the viability of long-term support and community involvement in maintaining player interest and engagement. In conclusion, *Team Fortress 2* represents a landmark in the evolution of multiplayer gaming. Its unique visual style, diverse character classes, and commitment to team-based gameplay have set a high standard for subsequent titles in the genre. By blending creative design with innovative mechanics and a strong focus on community, TF2 has secured its place as a beloved classic and a significant influence on modern gaming.
Damn, this game just won't die anymore, please guys for the love of everything that is good, just let it go, this game was released a decade and so ago...
i would suggest sfm because it is just an animation program so there aren't many features like modelling and texturing stuff to overwhelm you, i would also suggest getting a pendulum or ball model to use as your first exercise, best way to learn the fundamentals of animation imo. After learning the fundamentals and the basics you can move on to blender, also might wanna also learn to port stuff from sfm to blender because you will definitely feel the lack of workshop support, there are a bunch of porting tutorials on youtube so it shouldn't be too hard to learn.
this video was great but FNAF vs. TF2 was put in the wrong section given that it doesn't fall under that category you were talking about. FNAF vs. TF2 is more recent and rather than the TF2 models being nightguards it actually puts the TF2 characters in place of the nightguards and it was made only a couple weeks after the FNAF movie making it more recent than Emesis Blue which you put in the modern section. Sorry that this comment is so long despite being a nitpick in the grand scheme of things. I hope you have a great day
Okay so there is one thing that i somehow missed, which is the TF2 freaks. In short, TF2 freaks were some old animations before sfm (i think those were also still made for a bit after sfm was released) that were about the tf2 mercenaries dying in some way, most of the time in was in a gory way, these animations lead into the making of some new characters like Christian Brutal Sniper, Abberants and Team Killer, might make a separate video on these, maybe.
there are couple more videos on my bucket list about tf2 animations like a video just about Fortress Films, a video only about tf2 gmod animations and a video about tf2 memes only, but none of these will be the next video, i want to do something else now.
BTW if you are a tf2ber or a tf2 artist, make sure to join in the new UA-cam Creators HQ server(a server i started with ToastyJakey to help out other tf2 creators, link in the desc)
The freaks started in 2008
I'm really enjoying the video, but I do have one small correction: Fortress Films has videos from before August 8, 2018. The earliest one on their channel is an unlisted on called "[SFM] MEDIC! A Team Fortress 2 Musical" from October 30, 2014. It's in one of their playlists. It used to be public before they decided to dedicate their channel to their current style of animation.
Lil' Pootis when? I think it's a very charming and unique series that often get excluded from the conversation, probably for being 2D animation.
@@limon.tagetes probably in the 3rd video in this series, still trying to figure out how to make this topic into a whole series. The main thing i 100% know is that this video was mainly about the most important, and then in later episodes i will talk about other stuff
Lil’ Pootis MENTIONED
@@VORTEX_tfbtw idk if you talked about him but there’s also stickmations
LETS GO LIL POOTIS
@@wrigglypiggy707 RAAAAAH 🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥
WE LOVE A GOOD ANIMATION VIDEO
indeed we do.
Oh wow... I feel like I do not belong in that hall of fame at 14:57, but thank you so much
amazing video! Cant wait to see this channel go very far. Give me blender tips plss. Also really funny, im also working on a video related to this topic, tho not the same, but its super nice to see someone else talk about this side of the community in a commentary style
👀
it's eternity in there...
WE HAD HIM BACK FOR 10 SECONDS
These animations have lived in my mind for YEARS. And as someone learning animation god I love your style, I can’t wait to see where you go next
For SFM horrors however, I’m surprised you didn’t mention Ghosts of the Past, it just finished since it’s first installment 10 years ago
I’m surprised you didn’t mention how Spiderverse and Pootis Engage have sort of inspired tf2 animators to try more stylised animation. Although this more of a general animation thing than one about tf2.
was not expecting that animation quality off the jump damn
Haven't seen this good of a recap of the TF2 animation scene. Great explainer!
yo this is sick, I especially love the new beginning transition
underrated af keep going man
I love tf2
This was awesome, thank you for making this and walking us through the history of TF2 animations.
15:42
my childhood nightmares came back for a second
and i welcome it with open doors
Why is youtube not recommending this to more people wth this is rly well made goob job mate
I can't believe we got a krimmblz mention
TYSM!
Awesome vid btw!
loved the video, i see the potential in you man. keep it up and its only going to get better
interesting video, it's good to see some more documentation about these mediums of animation, but I wish you hadn't simplified SMH so severely
SMH has improved a LOT in the past 9 years, with tons of new features like multiple animation layers, onion skinning, auto-recording, and way more, and I'm not sure where "you can't disable interpolation" came from because that is very possible. I also wish you hadn't left out the tools that make animating ragdolls actually possible, like Ragdoll Mover, that's also frequently updated by Penol Akushari, with proper IK, locking bone rotations/positions, proportional bone scaling, etc etc.
I also also wish you'd have included more lesser known Gmodders in your examples instead of the very big ones, always nice to put more eyes on small channels
yeah the gmod stuff is something that i wish i could have done differently, by the time i realized this i was too deep in the video to change stuff or add anything more in like new names and other stuff, plus i really didn't want for this video to take longer than it did to make. The interpolation stuff came from me being inexperienced with the add-on. However i do plan on making a series about this tf2 animations topic because there is some more stuff that i just didn't bring attention, one of the videos that i have on my list for this series is all about tf2 and gmod, so i do hope that i will be able to explain this part of the community better in that one. in the meantime i was thinking of making list with a list of tf2 animators and put it in the description for people to go and look at their stuff so if you could name me some of the lesser known Gmodders i would really appreciated it!
Meet the team was the start, the personality that Valve gave to his characters, the software (SFM), the animators, and the community make this game popular and memorable
they showed how creazy thing you can make with just a simple game
Thank you for making this video ❤
Thank you for this vid. Lots of serious SFMs have been around since it came out Especially around Man Vs Machine when that dropped. There were some really highly emotionally charged stuff that turned everything on it's head for making TF2 content (Till Death Do Us Part 1 & 2 specifically). We wouldn't have Emisis Blu if it wasn’t for that resonance.
such an amazing and put-well together video going thru the history of TF2 Animations
I myself hope to be up there with the greats in the future, we have such talented animators in this community
I have no doubt you will! Your stuff is so good! Keep up the good work! 👍
I believe in you mate! your stuff looks great!
not even 15 seconds in and I already think you deserve 50 times your subcount, the production and animation is glorious already. Reminds me of Funke.
This is top notch content right here. Love how you are talking about animation *with* animations. Definitely sharing this to some freinds to try and boost the popularity
im glad to see you shouting out some of the new sfm animators like misan and thehypedscoot!
Nice Animations Keep it up.
I hate that like a minute and a half in, I had an adhd moment and was like "What's the name of the voice actor for Charlie from Smiling Friends" So I switched tabs to search it then was like "What about Pim?" Then decided I should pause this video cause it's actually really interesting and I wanna watch it so I switched back to this tab right as you were like "H-HEY! You already bored? Your attention span is cooked bro."
Subscriber worthy content, very informative and learning. Never knew that animation of TF2 had this deep history
Yoo this was amazing very good video man keep up the good work from one youtuber to another
The *think* principle:
T - Is it True?
H - Is it Helpful?
I - Is it Inspiring?
N - Is it Necessary?
K - Is it Kind?
You put so much effort
Into the video and i love it man keep it up man
Very nice videos I can tell you will get far👍
Your animation and video editing is wonderful in this video!
Hope to see more from you in the future! :D
I used to make tf2 content, then after one semi viral-ish video I tried to make something way better. Problem is, I kept coming up with video ideas and scrapping them shortly after in a never ending cycle, part of that is because I tried learning sfm and had half of my projects were breaking over some source jank.
But thanks to you, I'm gonna try animating in blender with that tf2 addon and see how it goes.
Rant aside, you made a REALLY well made video, can't wait to see more from ya.
Holy you popped on screen and I genuinely got the feeling I was watching content I should be paying for
Love that slow, chill style u got.
Why are people not watching this, this is fantastic.
When you think about more serious animations before Fortress Films, don't forget "Once Upon a Time in 2Fort"/"Ghosts of the Past". It's about a BLU Scout that had his closest friends killed by Red Pyro and suffered heavy PTSD
:O
sir it is illegal to be this underrated
i watched this and thought it had like a hundred thousand views at least and i’m act surprised its only at 10k??? rlly good video fr
This was a great video. It has good pacing, great concept, and covers something that I don't think many people would be able to properly deep dive into. I do have a couple small points of critique though.
1) It is very hard to tell what you're saying. I'm not sure where you're from and it's amazing that you speak English at all! (I only know English so I'm kind of lame in that regard.) But I might recommend working on enunciating entire words. Some words blurred together to a point where captions were required for me to know what you were saying.
2) Some sound design. The sound design feels a little soft and floaty, sound effects feel just slightly out of time or don't "feel" like they connect with what is happening on screen.
Regardless, this is a great video on a very niche topic and you knocked it out of the park! I will be watching you with great interest sir!
THIS is underrated asf.
BRO, this is a movie!
no i think it's a youtube video, might be wrong tho
I hope one day when i get good enough, Ill be able to make some people smile. Even if just a couple. It'll all be worth it! (amazing video dude!)
I love TF2 and I love animation. Cool sona n supa high production quality. Also me who over here making 2D TF2 animations lol
What about Texlow? He's been doing a bunch of great sfms in recent years? His Dustbowl video got over 3 million views!
This is fire! 🔥
I can't imagine how long it took you to make this nice video.
Imma say it, I want murder inc to be it’s own thing, or at least the same universe
This is awesome
1:35 is talking about release day but pyro has the flare gun even tho it was added in 2008, telling gabe newell......
VORTEX banger video dude i how heavy broke the fourth wall lmao 😂 3:38
Tf2 animation sounds like a style and to me that style is portrayed in the meet the team videos
I consider other "tf2 animation" like normal animation using TF2 assets and i just call them tf2 videos because of that
Actually, I use to animate in gmod for the first 5 years i was on UA-cam (on a different channel of course). In stop motion helper you CAN stop it from interpolating. theres even onion skinning!
OH YEEEEEESSSSSSS
Great video! Will be following to see how you'll improve into the future.
Also maybe you can improve your accent? As a non-native English speaker it's kinda hard to understand what you're saying sometimes and I need to hear it again to know what you're saying.
yeah that is something that im actively trying to improve, but in the meantime i have add subtitles to the video, so that should make it easier for people to understand me until i get my accent in a pretty decent state.
Nice video mate!
"Man, 2012, we got so many amazing movies and games" Dishonored appears
underatted animation
I actually got into animation overall thanks to gmod and sfm machinima. Now I even study animation. As my high school graduation project I made a promo video in sfm
Peak content
Hey great video!
I was wondering if tf2 animations were worth getting into, perhaps gmod is a better starting place.
this video is beautiful
DAMN BRO THIS IS UNDERRATED OML
8:49 aniamtions :)
edit : fuck, I fucked up the time stamp :(
The animations is this vid are awesome
not really intersted in this video but i gotta leave a like cause this shit takes alot of effort
thank you kind stranger!
9:33 R.I.P kitty0706
Great video
How do you only have 1k and your work is amazing
man I've used SFM for 10+ years now. I've always remained a relatively small channel but these days I just dont have that much interest or motivation to animate, though i've gotten pretty decent with lighting haha
If an animation doesnt have either scout dying in a silly way , heavy beight a power pootis creep or a tiny desk engineer , then it's not a good animation. (Its a joke lads).
YYYYEEEEAAAAHHHH
Fortress film's first video was *not* actually Spy's disguise, at some point in time they unlisted all of their old videos presumably to appear more professional. Their actual first video was " [SFM] MEDIC! A Team Fortress 2 Musical" an animation of the RE song of the same name.
i just got killed as someone named vortex... as sniper
did that sniper had a killstreak sydney sleeper?
@@VORTEX_tf i dont remember and im kinda new to tf2 it was on one of the sand maps
Wait till the next era of TF2 animations start
Gonna have to work on another video for that when it does
Only time will tell when tho when that will be
Jokes aside this video was so well done
It's a crime you have under 2k subscribers
Here let me help
you have earned my subscribe well done
Can't wait to see what you make next 🖖
Good video ❤❤❤ I really enjoyed it
hi nice deadpool
this is an amazing video omg
Watched for heavy surfers
I don't want to seem like a butt, but I couldn't understand your accent for a good majority of the channels you named around 14:50. The only ones I understood were names I was already familiar with, like Kostamoinen (probably spelled that wrong), Hoovytube, and STblackST (may have done the caps wrong). I appreciate having the text on the other names, but you might wanna list off the names you spoke verbally for others as well as for myself.
Your animation reminds me of FUNKe
Funke inspired most of the 3dtubers.
@@C40dude Thanks for lettimg me know 👍
Bro I spend so much time in my animations but I get no views😭
Good vid
Were you inspired by murder drones? The way you animate your character's face is kinda similar
hey nice video! what do you use to animate your character?
you forgot the tf2 trifecta link
oh yeah i did, thanks for pointing that out, it should be there now.
**Team Fortress 2: A Revolutionary Milestone in Multiplayer Gaming**
Released in 2007 by Valve Corporation, *Team Fortress 2* (TF2) has cemented itself as a seminal title in the landscape of multiplayer gaming. This first-person shooter (FPS) has not only captivated players with its engaging gameplay but also influenced the design of future multiplayer experiences. Its success can be attributed to several factors, including its unique art style, diverse character classes, and innovative approach to game design.
One of the most striking features of TF2 is its distinctive art style. The game adopts a cel-shaded, cartoonish aesthetic that diverges from the hyper-realistic visuals prevalent in many contemporary shooters. This choice was deliberate, aiming to create a more approachable and visually memorable experience. The design philosophy behind TF2 was to create a world that felt less like a battlefield and more like an exaggerated, comic-book universe. This artistic direction not only made the game stand out but also ensured that it aged gracefully, maintaining its charm even as technology progressed.
TF2's character classes are another key element that set it apart from other FPS games. Unlike many shooters that rely on a uniform set of characters with similar abilities, TF2 features nine distinct classes, each with its own unique skills and playstyles. These classes are divided into four primary roles: offense, defense, support, and a hybrid of these categories. For example, the Heavy is a slow-moving tank with a high rate of fire, while the Spy excels in stealth and deception. This diversity allows for a variety of strategic approaches, encouraging players to experiment with different roles and find their preferred playstyle.
The game’s emphasis on team-based objectives further enhances its depth and replayability. TF2's maps are designed around various game modes, such as Capture the Flag, King of the Hill, and Payload, each requiring different strategies and teamwork to succeed. This focus on collaboration over individual prowess ensures that every match feels dynamic and engaging. Players must communicate and coordinate with their teammates to achieve victory, which fosters a strong sense of community and camaraderie.
Another notable aspect of TF2 is its approach to updates and community engagement. Valve has a history of supporting their games long after their release, and TF2 is a prime example of this commitment. Regular updates introduced new content, such as maps, game modes, and cosmetic items, keeping the player base engaged and invested. The introduction of the Mann Co. Store and microtransactions in the form of cosmetic items also allowed players to personalize their experience without affecting game balance. This model not only generated revenue but also provided players with a sense of ownership and pride in their characters.
TF2’s influence extends beyond its own boundaries, impacting the broader gaming industry. Its class-based system and emphasis on team dynamics have been adopted and adapted in numerous other games. Moreover, TF2’s success has demonstrated the viability of long-term support and community involvement in maintaining player interest and engagement.
In conclusion, *Team Fortress 2* represents a landmark in the evolution of multiplayer gaming. Its unique visual style, diverse character classes, and commitment to team-based gameplay have set a high standard for subsequent titles in the genre. By blending creative design with innovative mechanics and a strong focus on community, TF2 has secured its place as a beloved classic and a significant influence on modern gaming.
Using Scout's hands for your character looks cursed af. Good video though.
Damn, this game just won't die anymore, please guys for the love of everything that is good, just let it go, this game was released a decade and so ago...
playlists where
The playlists are in the description!
@@VORTEX_tf I'm blind to bubbled text apparently because at first I only saw random links. see them now.
If I was going to start animating from scratch, would you recommend starting with blender or sfm?
i would suggest sfm because it is just an animation program so there aren't many features like modelling and texturing stuff to overwhelm you, i would also suggest getting a pendulum or ball model to use as your first exercise, best way to learn the fundamentals of animation imo. After learning the fundamentals and the basics you can move on to blender, also might wanna also learn to port stuff from sfm to blender because you will definitely feel the lack of workshop support, there are a bunch of porting tutorials on youtube so it shouldn't be too hard to learn.
@@VORTEX_tf alright, thank you
1:14 Gatekeeping sfm? Really?
yk, those fnaf animations were how i found tf2
Great vid
Definitely need many 'a more views
9:20 I guessed heavy is dead bruhhhhh
cant wait for u to be a t 1mil subs bro!
Video is so slow but ı loved it❤
this video was great but FNAF vs. TF2 was put in the wrong section given that it doesn't fall under that category you were talking about. FNAF vs. TF2 is more recent and rather than the TF2 models being nightguards it actually puts the TF2 characters in place of the nightguards and it was made only a couple weeks after the FNAF movie making it more recent than Emesis Blue which you put in the modern section. Sorry that this comment is so long despite being a nitpick in the grand scheme of things. I hope you have a great day
*before the FNAF movie
Why did you kill that little Engineerrrrrrrrr :