How To Efficiently Launch Warheads - Space Engineers

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 93

  • @mindlessmrawesome
    @mindlessmrawesome Рік тому +85

    Those big ones look like the CIS super tanks from the clone wars that they were producing at the second battle of Geonosis

    • @sqwark2357
      @sqwark2357 Рік тому +24

      They were originally based off it but they couldn't climb a 2 degree climb XD

    • @LastStandGamers
      @LastStandGamers  Рік тому +13

      @@sqwark2357 Great work Sqwark !!! and nice to see you in the comment section.

    • @mattstorm360
      @mattstorm360 Рік тому +8

      @@sqwark2357 I'm also guessing it's not impervious to damage.

    • @StarWarsNerd1465
      @StarWarsNerd1465 Рік тому +7

      @@mattstorm360
      “Ha ha, you fool; the super tank is impervious to-“ *thermal detonator explosion*

  • @MrBlackdragon1230
    @MrBlackdragon1230 Рік тому +80

    I would definitely like to see a how to video on this.

    • @LastStandGamers
      @LastStandGamers  Рік тому +17

      Will get one booked onto the schedule.

    • @lunarhalo6977
      @lunarhalo6977 Рік тому +4

      @@LastStandGamers Please do, its good.

    • @baronclime6423
      @baronclime6423 Рік тому

      Most definitely. This is one of those things that will change combat in a big way.

    • @kamounknown6857
      @kamounknown6857 Рік тому

      Hell yeah that would be awsome 👌

    • @not-alot-of-options
      @not-alot-of-options 10 місяців тому

      Interesting comment considering the title of this video claims to be a "How To"

  • @Flipdagoose
    @Flipdagoose Рік тому +5

    this honestly seems like a realistic evolution in warfare. it starts out as a rag-tag last minute idea strapped to a normal rover and when it becomes more popular they turn to designs focused entirely on the concept which at first is heavy, bulky and inefficient but slowly becomes more streamlined until a compact and lightweight design that genuinely feels like modern military equipment compared to WW1

  • @dragonmaster1500
    @dragonmaster1500 Рік тому +8

    I could definitely see this as an artillery piece on Battleships or Battle Carriers for sieging enemy stations or orbital bombardment on ground targets. Even against other large capital ships with large profiles and lower maneuverability.
    It would certainly encourage the use of smaller screening ships (Corvettes, Frigates, Destroyers) or even fighter craft to protect battleships or installations from these warhead rounds. Lot's of interesting applications in combat ship design.
    Edit: You could even have bomber craft built with a version of this for delivering payloads at lose range if you wanted too. A compartment on the back with the bombs being fired straight down as you fly over maybe?

    • @badgerwildgaming6908
      @badgerwildgaming6908 Рік тому +1

      No you just need to set a turret controller rotor and hinge up with no weapon just a camera. Then it will lock onto the target station and enertia does the rest.

    • @dragonmaster1500
      @dragonmaster1500 Рік тому

      @@badgerwildgaming6908 True, and then as the bomber flies over the target all you would need is a merge block control switch to release the bomb.

    • @shahbazfawbush
      @shahbazfawbush Рік тому

      Have you been watching Star Wars?

  • @mattstorm360
    @mattstorm360 Рік тому +44

    Here i am trying to reverse engineer this system and here is last stand just showing up with the documentation.
    But with the new grid ai blocks, the event controller, i can see this becoming a bit safer with less of a chance of exploding in the barrel. If X then arm.

    • @ADeadMansSpaceSuit
      @ADeadMansSpaceSuit Рік тому +7

      Keep a eye out i will try update the design to accompany the new ai this Thursday

    • @LastStandGamers
      @LastStandGamers  Рік тому +5

      Glad that we could help andyour right it will be interesting to see if any of the AI systems will help with this weapon.

    • @gamerwolf-ne1yl
      @gamerwolf-ne1yl Рік тому +2

      @@LastStandGamers an eventcontroller could arm the warheads when shot. Like "mergeblock is not connected, wait a second, arm warheads"

    • @mattstorm360
      @mattstorm360 Рік тому +3

      @@ADeadMansSpaceSuit We will watch your career with great interest.

    • @mattstorm360
      @mattstorm360 Рік тому +2

      @@gamerwolf-ne1yl Or 'mergeblock damaged, arm warheads.'

  • @bldgl8723
    @bldgl8723 Рік тому +2

    That is a very nice proof of concept, I'm thrilled to see how far the community can refine this. Awesome video as usual, I always particularly enjoy the science stuff.

  • @mindlessmrawesome
    @mindlessmrawesome Рік тому +23

    Idea to extend range: add a gyroscope that limits rotation and an atmospheric thruster set to max prop to the back of each warhead. Should work since batteries have a bit of charge when you build them.

    • @ADeadMansSpaceSuit
      @ADeadMansSpaceSuit Рік тому +7

      Although this is a good idea originally these where designed for a LSG season that does not have thrusters enabled I will keep this in mind and see if I can do this on another season

    • @mindlessmrawesome
      @mindlessmrawesome Рік тому +1

      @@ADeadMansSpaceSuit oh yeah... forgot about that lol

    • @АнтонНазарук-щ5с
      @АнтонНазарук-щ5с Рік тому +2

      I did missiles with thrusters and gyros like that (without canons for initial acceleration)
      If the thruster override is to strong and enough elevation angle, it can almost make a circle around Mars before falling down

    • @Justin-mg7np
      @Justin-mg7np Рік тому

      Pretty sure when you add gyros/thrusters it also enables the 100m/s speed limit on the object. Some variants looked like they were already exceeding that limit so I wouldn't sacrifice projectile speed. This is a clang gun variant. Anybody try a landing gear instead of a merge block and a grabber piston to add torque pre-fire? This would add clang power to the projectile.

    • @raythe9264
      @raythe9264 Рік тому

      @@Justin-mg7np clang power is generally seen as abuse of the game physics and frowned upon afaik.

  • @JakeBaldwin1
    @JakeBaldwin1 Рік тому +16

    Will this become a staple weapon in your severs?
    I can see this being an excellent siege weapon in space.

  • @tauIrrydah
    @tauIrrydah Рік тому +1

    Artillery has always had to deal with an amazing number of variables. It's always funny to me when people say the Earth is flat, because if it was, artillery in World War One, wouldn't have worked. You have to correct for the coriolis effect, or you'll miss. Fantastic engineering, with the accuracy of real artillery for thematic effect too.

  • @ToninFightsEntropy
    @ToninFightsEntropy Рік тому +3

    Be good to see more players interviewed about their designs! If you can get more players into your videos maybe you could also convince em to send you footage from the battles you do videos on, too, then you could have multiple shots to switch between (and do some overlap), so that we get a better idea of the battlefield and make those videos more action-packed.

  • @AnkhWolf
    @AnkhWolf Рік тому +10

    Would like to see a Stark Industries Jericho Missile style cluster bomb missile

    • @LastStandGamers
      @LastStandGamers  Рік тому +3

      Me to will have to see what the community can come up with.

    • @nyakssj1370
      @nyakssj1370 Рік тому

      In my opinion we need Horizon type missile (from Stargate Atlantis). This missile carries 6 nuke warhead and 3(or4) decoys and all of them are auto-guided. I my head it's big grid with dozens of small grid projectiles on top. Each of them has ai blocks for guide and gyro with pushing hydro thruster

  • @LukeRion-nt6cu
    @LukeRion-nt6cu Рік тому

    The Community just keeps getting more advanced with every vehicle I am sincerely impressed!🤩

  • @gamek27
    @gamek27 Рік тому +2

    Now that's proper artillery

  • @cmqptkloacjko
    @cmqptkloacjko Рік тому +3

    I would like to see somebody propel a rover with this concept, you could probably get to 40+ almost instantly and could jump over walls, over canyons or just straight up into other rovers if things are getting salty

  • @cheesejuice_
    @cheesejuice_ Рік тому +1

    I like the design of first one. Looks a lot like Multi-Troop Transport unit.

  • @C0MMAND3R_ZER0
    @C0MMAND3R_ZER0 Рік тому +2

    ah, i could use this to make some great artillery... if only i knew how to make things not look like a box.
    Ill figure it out eventually.

  • @datman6266
    @datman6266 Рік тому +2

    Wow.. a real artillery.

  • @tygokoren3085
    @tygokoren3085 Рік тому +2

    aaaah it is finally here the mortar video

  • @mikemarkwilka4135
    @mikemarkwilka4135 Рік тому +5

    Is it possible to do with large grid warheads? Or they're too heavy?

    • @gamek27
      @gamek27 Рік тому +1

      They're probably too heavy, i've never seen large grid fly away after being hit with artillery

  • @bullslayer9706
    @bullslayer9706 Рік тому +1

    stuff like this is why i really want to see you do a cover of the grid ai blocks while the beta is active Arron

    • @LastStandGamers
      @LastStandGamers  Рік тому

      Working on it didn't just want to throw a video out understanding the blocks a little better.

  • @RichyN25
    @RichyN25 Рік тому +3

    this is awesome, but I feel it can also be quite volatile if it detonates in the barrel, so I'm guessing this is a bit of risky firepower? my luck it'd just detonate in barrel

    • @r3dp9
      @r3dp9 Рік тому

      IRL firepower is, by it's very nature, risky. Hence the focus on outranging the opponent, training in as safe a condition as possible, etc.

    • @ADeadMansSpaceSuit
      @ADeadMansSpaceSuit Рік тому +1

      This is exactly why we ended up going with the smaller barrels they have a downside as they can’t fire anything as big but can self weld back to a function state automatically

  • @MoNomad77
    @MoNomad77 Рік тому +1

    @Splitsie, hopefully, he'll see this link. If not, can you share it with him, Aaron?

  • @Comicsluvr
    @Comicsluvr Рік тому

    Oh my! I can see doing this as a cluster munition in space against bases. Half the targets would be decoys and the other half warheads.

  • @Jormungandr633
    @Jormungandr633 Рік тому +1

    Should build one that fires multiple mortars one after another so you can spread them out (like an auto mortar)

  • @thearizonaranger7376
    @thearizonaranger7376 Рік тому

    Ah man, using the guns to propel the warhead is such a good idea. I tried to make these using a rotor displacement gun and it always took up so much space

  • @WulfgarOpenthroat
    @WulfgarOpenthroat Рік тому +1

    How does the artillery or assault cannon not destroy the projectile? What's going on there?
    Does it have something to do with proximity to the barrel?

  • @topaz3234
    @topaz3234 Рік тому +1

    What if someone used a hinge to elevate the projectile differently to make the artillery shell hit lower on the merge block?
    Could that mean greater range. Or even adjustable range 🤔

  • @dustercrew
    @dustercrew Рік тому

    i actually build something simillar based of this idea. i managed to get a 1x1x12 "bullet" squeezed through a 1x1x12 barrel. its actually quiet accurate with that too and able to reload with any orientation of the gun.

  • @GUTTERM4N
    @GUTTERM4N Рік тому +1

    Aron we need the toturial lol< and also is your server survival or creative?

  • @jamesscalzo3033
    @jamesscalzo3033 Рік тому

    Loved the video @LastStandGamers! Can't wait for the next video man! This looks like an Interesting idea to have Artillery in Space Engineers, But can you use an Autocannon to Save Space to Build Something like the American M7 105 millimeter Howitzer Motor Carriage (HMC) "Priest" or even the German Panzerhaubitze IV Hummel?

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 Рік тому +1

    This could actually be very effective as a shotgun-close range weapon on ship v ship combat, it could absolutely wreak a ship

  • @kinngrimm
    @kinngrimm Рік тому

    A howto build vid including ready to use bps where we can experiment with would be great.

  • @comcastjohn
    @comcastjohn Місяць тому

    I am two months old but, couldn’t they make a shell, like, warhead, sm batt, timer or event controller and a small ion on the end. I understand that ions work in atmosphere but are extremely weak. However, when ya fire it/launch it, have the ion on override. The ion may give it a little boost to increase the range. Thoughts? Good idea or not?

  • @dbepb5445
    @dbepb5445 Рік тому +1

    Wow its exactly like cannons in scrap mechanik

  • @GhostOfSnuffles
    @GhostOfSnuffles Рік тому

    It's weird how the projectiles to kind of wibble as the flew to the target. It's got to be a combination of SE physics and server ping. Really neat to watch and kind of unsettling at the same time.

  • @Fluid.x.
    @Fluid.x. Рік тому

    Thank you for video

  • @ed0c
    @ed0c Рік тому

    i’ve been trying to figure out mine layers for space and land. turning on sensor is my trouble

  • @malrikcarsten5157
    @malrikcarsten5157 Рік тому +3

    i dont think you would require an arty to launch them in space, slap on a Hydrogen tank and thruster and just launch them as a dumb fire torpedo. but for a game where there was no thrusters it was really inventive

    • @LastStandGamers
      @LastStandGamers  Рік тому +2

      The use of a shell is a little cheaper than a Hydrogen tank and thruster though ;].

    • @mattstorm360
      @mattstorm360 Рік тому

      If it's space, you can use an ion thruster.

    • @r3dp9
      @r3dp9 Рік тому

      The appeal of the arty isn't the speed, it's the acceleration. The projectile goes from 0 to max speed in a fraction of a second, which dramatically reduces the time to reach a target.

  • @thebloxxer22
    @thebloxxer22 11 місяців тому

    And then there are Clang Guns, which, using the power of subgrids, accelerate projectiles to a mach million. Probably better to do clang guns as anti-orbital weapons.

  • @TheMhalpern
    @TheMhalpern Рік тому +1

    hmm I could see this as a flare launcher angainst the grid ai missiles

  • @LukeMills-z9e
    @LukeMills-z9e Рік тому

    We're having a problem where the artillery shell goes right through the projectile without imparting any momentum. Got any advice?

    • @marteynharinck1874
      @marteynharinck1874 Рік тому

      Are you properly unlocking the merge blocks right before the artillery is fired? I had the same issue but was accidentally firing right before the merge block.

    • @KrakenIsMahB
      @KrakenIsMahB 8 місяців тому

      the sim speed may impact if the shot is registered, going thu it. Best practice is to place first block that gun impacts some distance away, for small grid assault gun place the block it is impacting at least 5 small blocks away. And check the orientation of printed merge block, I had it turned other way more times than I would like to admit.

  • @854gehx7
    @854gehx7 Рік тому +1

    Make it a revolver

  • @kraven9203
    @kraven9203 Рік тому +1

    Terrifying!

  • @fkbkeith2411
    @fkbkeith2411 Рік тому

    Imagine making one of these with a cluster shell

  • @SteffDev
    @SteffDev Рік тому

    Wouldn't it be possible to use artificial gravity to launch warheads?

  • @badgerwildgaming6908
    @badgerwildgaming6908 Рік тому +1

    So it's a rifle fired granade.

  • @C0MMAND3R_ZER0
    @C0MMAND3R_ZER0 Рік тому +5

    1st

  • @Dufusclofas
    @Dufusclofas Рік тому

    I made an x wing

  • @Ming1975
    @Ming1975 Рік тому

    I thought they'd go 2000+meters. 😔

    • @KrakenIsMahB
      @KrakenIsMahB 8 місяців тому

      they do. if you are not using too many blocks. My projectile uses just merge block, slab and warheads attached to the sides of slab. Goes over 2km easily

  • @OoO-rf2gt
    @OoO-rf2gt 9 місяців тому

    What a waste of PCU 😂

  • @rpscorp9457
    @rpscorp9457 Рік тому

    Looks pretty clunky. Why doesnt the dev just give you some real artillery parts?