Thanks for viewing! This animation took some work, hope it was worth it. Kinda proud how lighting turned out here, with purple-yellow contrast and ocasionall flashes of cyan green. If you enjoyed this piece, can I kindly ask you to check my previous work as well? - ua-cam.com/video/IvemeefuzpU/v-deo.html
I love how the minos looks like he could barely move much with his chains, like this is a trapped prisoner of his own body, really captures the actual character ❤
Well, the parasites are inside of him, in fact, he is dead because of Gabriel so the 2 parasite are controlling his dead body, meanwhile the real Minos who is just a soul is trapped within Flesh Prison, oh and did I forget to mention that Flesh Prison is also preventing Minos from becoming a almighty Prime Soul so Minos can’t do anything about it and just watch what is going on. If you are wondering where Flesh Prison is located, well it’s in Minos’ corpse so that means Minos is not only being held captive by a flesh machine but also inside of himself.
I like to imagine Minos Prime woke up from the flesh prison and was like “Ah, free at las… wait. Where did my face go?!” And V1 just nervously stands there
I love how V1 is actively realizing their strength during the battle, while also trying new things by the looks of it. It looked like they were getting really cocky near the end.
it's also possible they start out with less intense maneuvers in an attempt to conserve fuel, before switching to more flashy tactics when it becomes apparent that Minos is nothing to scoff at.
god i love the model of minos and how genuinely terrifying it looks, the frail figure makes it also somewhat believable that it could be fought and knocked around like that, great stuff
Just imagine if this was how the king minos bossfight actually went where it's a gigantic arena and you have to do consistent platforming while fighting a colossal bossfight like that. It would be A W E S O M E.
You mean the MG Ray boss fight from Metal Gear Rising: Revengenace, the one the song came from? Because that fight has you throwing Ray like a frisbee, hopscotcing missiles, running down a building (because falling's too slow), and other badass stuff.
@@boiyofinallyfound you beat me, also one to add some movies was too forced to finish by higher up which makes any talented person losing their passion
The things I absolutely love about this: -The animation is REALLY well done -Minos feels legit terrifying. If he moved that fast in game, I’d shit my pants -I love how the battle goes outside the standard arena and goes to other structures in lust -RULES OF NATURE ON THE PUNCH PARRY WAS PERFECT! -V1 finishing off Minos with a coin ricochet of the rail cannon
This makes V1 feel like the actual war robot he’s supposed to be. A powerhouse. Though flimsy, he still kills a giant. This is actually really damn cool. Feels like this is what should be the actual fight across a giant decaying city.
He is literally, literally a weapon to surpass metal gear. Instead of artillery with the mobility of infantry, we get infantry with the power of artillery.
@@wrongfulhermit That is true and also a really good way of putting giant bossfights into your game while keeping their difficulty similar to regular sized bosses.
Even from the trailer, I still didn’t expect the full use of the city around the subway. And also got duped thinking the parry happened earlier than it did. Well done!
Shocks me that this dude popped up and is one of the best animators repsenting ultrakill. Honestly kinda surprised that Hakita hasn't noticed this yet. Either way i gotta say this is something I'm happy I was alive to see. Keep up the outstanding work!
I love how many of the gameplay mechanics and the advanced tech you managed to convey in the animation, with weapon switching by flashing out of the wings, great conveying of weapon variants by giving some time to show them charging, and even rail coining near the end. You're work is very impressive.
Railcoining, red-pistol being able to destroy proyectiles, the fack that cou can parry the punch of a giant, the second phase where the snakes wet out to let a bullet rain over you. This dud it's amazing
@@pufferfish9166 True, I just didn't bring it up because I thought it would make the pacing of the comment better, and I trust people to figure that part out. Thank you, though.
This is crazy, everything about it! The detail of the Minos' corpse getting a missive hole blown threw it's head making it resemble Minos Prime is actually so good, it makes me wish something like that happened in game.
I thknk what people also forget is this is literally what V1 is made for. With the addition of the violence layer its heavily implied V1 was made to counter the earthmovers. So the corpse of the king minos is going to fall in to that category where V1 was made to fight giants
I mean, kinda? V1 was made with the idea that you’d kill the inhabitants of the Earthmover for blood while slowly destroying it from the inside, not with the idea that it could fight giants like how Raider does in Metal Gear Rising.
It's a shame your other animations aren't as popular as your Ultrakill ones, because they are equally as fantastic as these. Nonetheless you're absolutely nuts, I can see you getting recruited to work on a larger project anyday now
oh my god, this is you taking a break????? your choreography is better than ever and your camerawork and overall readability has improved a lot since the V2 fight. the spectacle and vfx work here is truly staggering, that +DOWN TO SIZE was perfectly executed and that railcoin finisher floored me. you put so much into this. you're a legend, i hope this blows up cause it deserves to +edit i forgot to mention the SHARPSHOOTER that was UNBELIEVABLY SICK
Woah, I gotta say this is some awesome stuff! Lighting, Animation, and Original Models aside (which are all notably amazing), the sheer amount of destruction effects happening is really impressive, I mean as a guy that's not very good at destruction simulations I can't even imagine what you did to make some of those scenes. AND the animation is practically 4 minutes long too! This is some next level quality and I love it. 👍
This is so well done!!! The animation of Minos and the choreography of the fight works so well. Rules of Nature combined with V1 actually running up Minos' arm, dodging him using the city structure, the Railcoin shot... so hype!
I love how you made the combat on the whole layer instead of just the train station, this makes the fight more realistic, after all, the corspe of kind minos is a giant, he would easily destroy the whole map!
RTX on Ultrakill is so based I wasnt expecting this to turn into a city scape clash, but I am so glad you did - really puts the menace behind V1 when fighting beings of any size into perspective
Man, this is absolutely amazing, you're simply the best Ultrakill animator I have ever seen in my life, only you can make this fight actually interesting
As someone who has trouble keeping track of things, I absolutely love how you used color to keep everything clear! The bright spots of V1’s wings and Minos’s eyes make them stick out so wonderfully against the deep purples of the city, and it really keeps everything from getting too confusing in all the action and chaos. Absolutely amazing work!
You animate such satisfying impacts. The entire animation was great, of course, but the way you depict characters recoiling from force and waves of pressure emanating from the blow are just so good.
@@ohnoanyway6096now that you said it you made me realize how much i need it (also hakita _must_ add something like the rules of nature moment if he actually does the gabe dlc)
Yeah that's actually something I kinda feel like is missing from ultrakill, a melee thing Though I never touched game design so insert hakita's quote here
I wasn't expecting this much, I was expecting a lot don't get me wrong, but a four minute animation with THAT much choreography, thought, and passion put into it? Insane.
My GOD. The fuckin sound design is *Phenomenal*, which just multiplies the weight of every action. Combined with such powerful animation, it culminates into such a piece that feels absolutely riveting. I forgot everything else existed for the entire 4 minutes this video lasted.
When you did the first parry I thought "no way it ain't gonna be the proper one handed feedbacker" which really set me up to not expect the second one coming up until Rules of Nature started.
my guy, the Rules of Nature was exactly what happens in this fight. and thank you so much for these animations, these are literally the highest quality 3d/ultrakill animations i've seen. keep it up.
@@themanthemyththelegenda the first song is also from MGR, i don't exactly remember which one bc i haven't played it. i'd just recommend scrolling through the soundtrack.
okay ive always wanted someone to make a rules of nature clip of minos but this goes FAR beyong any form of expectations i could have imagined, this is probably one of if not my favorite ultrakill content
this is like the best ULTRAKILL animation on youtube in my opinion, the best animation of ULTRAKILL vids ever. i am literally QUAKING ON HOW GOOD THIS IS! V1 running and jumping on the building structures, running up on minos' arm. on the fact that you use metal gear rising reveangance ost is just.. brilliant. the fact you used the "Rules Of Nature" when Corpse Of King Minos is about to punch V1 with all it's might and V1 blows it away, causing most of it's right arm to LITERALLY crumble (or explode) away on music timing made me quake. and V1 using the railcannon to RAILCOIN minos' head and make a WHOLE HOLE is a direct, awesome refrence to what V1 is going to fight soon (Minos Prime).. the lighting, the color changes, the models, the buildings and SO MUCH MORE makes it the best 3D animation of ULTRAKILL in my eyes. We really need more top notch, a bit serious ULTRAKILL animation vids like this.
As soon as I heard THAT riff, my reaction was "There's no way, they're not seriously doing it--THEY DID!" As usual, your animations do a great job with the body language of the combatants without them speaking. Especially like the detail of how V1's wings emote and flare out at the end when the corpse startles them.
i had an enormous grin plastered across my face throughout the whole fight!!! this is absolutely amazing! you really captured the euphoric feeling of playing ultrakill, and represented the synergies between V1's weapons masterfully. this was honestly the best ultrakill animation I've seen, great job! I hope you keep doing what you love!
Im stunned! Utterly shocked by the work of this whole thing! From the textures, to the movement, and the music choice all blended together and constructed into this masterpiece! I loved it! 10/10
And this is... not without a team? Okay, suuure. I lnow your little secret, you hired a triple A game studio to this. In all seriousness, pleasevsave some talent for us, your taking it all :
Dude this animation goes HARD! Amazing job on this! Also I noticed when a large hole was made on his head in the end it reminded me heavily of Minos Prime Idk if it's intentional but that's just a cool detail I noticed!
I wanna go replay the King Minos fight now! Maybe I'll wait until the new update drops in a few hours though.... I wonder if you'll do an animation of one of the new Layer 7 bosses? Great work as always!
I know everybody is talking about the "RULES OF NATURE" moment but i love how the rest of the fight had "A soul cant be cut" over it. That song is so fucking good bro
I know im late to the party, but i absolutely love how progressively learns how strong they can be. They start with a relatively simple coin punch, and end with fucking nuke knuckleblaster into a midair quadruple railcoin and it’s fucking awesome Also, that rules of nature minos parry was so unbelievably peak
Damn, V1 is more than prepared to fight Gabe and Minos. Seriously though, amazing work as always! The choreography was awesome, the visuals stunning, the animation itself was very fluid and well-animated, 6/5 Stars!
Thanks for viewing!
This animation took some work, hope it was worth it.
Kinda proud how lighting turned out here, with purple-yellow contrast and ocasionall flashes of cyan green.
If you enjoyed this piece, can I kindly ask you to check my previous work as well? - ua-cam.com/video/IvemeefuzpU/v-deo.html
The perfect celebration for the new layer dropping today lol
This animation feels like Ultrakill meets God of War III
Definetly was worth the work
PeRfecT
My dude.
Holy crap. And I rarely see pieces of art so soon after they come out. Congratulations! I'll most certainly check out past works after that
Yes, it worth it
Holy crap, you did NOT just turn the Corpse of King Minos into a Rules of Nature fight! Bloody well done!
Unofficial "Unofficial ultrakill community memes" vol 2 when ???
They even had minos's face get cut in half, which I thought was a good touch
you based man
I can already hear
"Yes, yes! Split it wide open!"
they even have mgr ost playing (a soul cant be cut instrumental)
"I am driving the corpse of King Minos like a fucking Mazda"
- Gabriel
“Ok.”
- V1
"No more mazda for you, then."
-also V1
@@randomchannel4170
Ah, good to see another Max0r viewer
@@Cat_with_a_keyboard dido
i said that
I love how the minos looks like he could barely move much with his chains, like this is a trapped prisoner of his own body, really captures the actual character ❤
worse, It's actually barbed wire he's tied up with, not chains
Also remember V1 is hella strong
I always thought that was because his snake things were playing Manual Samuel in his body
@@CommissarChaoticmanual Samuel is crazy lmao
Well, the parasites are inside of him, in fact, he is dead because of Gabriel so the 2 parasite are controlling his dead body, meanwhile the real Minos who is just a soul is trapped within Flesh Prison, oh and did I forget to mention that Flesh Prison is also preventing Minos from becoming a almighty Prime Soul so Minos can’t do anything about it and just watch what is going on. If you are wondering where Flesh Prison is located, well it’s in Minos’ corpse so that means Minos is not only being held captive by a flesh machine but also inside of himself.
making the railcoin blow a hole through the corpse to make it look like Minos Prime was very smart, good job!
😳
V1 literally transformed rail gun's ray into Kamehameha
I like to imagine Minos Prime woke up from the flesh prison and was like “Ah, free at las… wait. Where did my face go?!” And V1 just nervously stands there
I still want to know what happened in that video where the guys room is flooded and a watermelon falls from nowhere💀💀💀
@@R3nDom854 excuse me what
@@killerdragon7487 look at his videos specifically his UA-cam shorts and you'll see what I mean
thas explain why a part of his face is missing
@@R3nDom854 what does that even have to do with ultrakill
I love how V1 is actively realizing their strength during the battle, while also trying new things by the looks of it. It looked like they were getting really cocky near the end.
Perfectlt replicates player progression
it's also possible they start out with less intense maneuvers in an attempt to conserve fuel, before switching to more flashy tactics when it becomes apparent that Minos is nothing to scoff at.
"wait... can I parry a punch...? OH SHIT I CAN PARRY A PUNCH"
@@martinaguilar5646that’s how i felt too
I see and stabcoin and railcoin, maybe more that I missed as well so there’s that
god i love the model of minos and how genuinely terrifying it looks, the frail figure makes it also somewhat believable that it could be fought and knocked around like that, great stuff
To be fair, parrying him like that is cannon in the game😂
This will be ultrakill in 2015
The level of "wait a second" that turned into an "OH I KNOW THAT SONG" cannot be overstated. Masterful work, as always.
What is the song?
@@pikaenerd RULES OF NATURE!!!
@@goelliot10 I'm guessing it's a remix tho
@@pikaenerdA soul's can't be cut
@@goelliot10AND THEY RUN WHEN SUN COMES OUT!
2:20 is pure wallpaper material. well done
2:28 Also pure wallpaper material.
This ENTIRE video is wallpaper material
i was thinking the same lmfao
Facts my brother! Spit your shit indeed!
I think most of the video was wallpaper material
Just imagine if this was how the king minos bossfight actually went where it's a gigantic arena and you have to do consistent platforming while fighting a colossal bossfight like that. It would be A W E S O M E.
Small edit, I still love the original bossfight, but just imagine.
HELL YEAH
that’s sorta like the leviathan boss
You mean the MG Ray boss fight from Metal Gear Rising: Revengenace, the one the song came from? Because that fight has you throwing Ray like a frisbee, hopscotcing missiles, running down a building (because falling's too slow), and other badass stuff.
Maybe for the Encore version?
I’ll never understand how movie fight scenes can be so boring when something this good exists
Movies are made for money and money alone
These animations are made with passion and genuine care about the final product
@@boiyofinallyfound you beat me, also one to add some movies was too forced to finish by higher up which makes any talented person losing their passion
@@fadillah6014 true
Because Ichellor:
A - Clearly loves what he does
B - Doesn't JUST do it for money
BRO YOUR SO REAL
The things I absolutely love about this:
-The animation is REALLY well done
-Minos feels legit terrifying. If he moved that fast in game, I’d shit my pants
-I love how the battle goes outside the standard arena and goes to other structures in lust
-RULES OF NATURE ON THE PUNCH PARRY WAS PERFECT!
-V1 finishing off Minos with a coin ricochet of the rail cannon
That's V1. Not V2. No offense.
And also This is the layer of Lust not Limbo
probably a typo
@@The_Genuine_Gunner
@@tuvergalarga6144 didn’t notice that. Good spot.
@@The_Genuine_Gunner Corrected. Idk why I keep getting them mixed up…
Damn, this is nuts. Actuall baller stuff
The head getting a hole blown through like Minos prime has is a nice detail.
Glad I’m not the only one that noticed that LOL
Judgement Jumpscare
@@kingcalibur413 yeah. Was just about to comment about this
@@Not_Nik0 same here, its just foreshadowing lol
0:25 "Excuse me, sir, you're just in time for the event."
"What event?"
*"Weiner compression day."*
"What the fu-"
hello fellow max0r viewer
"Stand still for public exposure"
"Zoom in"
"Zoom in"
"Zoom in"
"Enchance"
"The orb has not granted you mercy"
2:25 Holy shit this animation went from "really fucking cool" to "utterly insane" Amazing work, you're absolutely incredible
This makes V1 feel like the actual war robot he’s supposed to be. A powerhouse. Though flimsy, he still kills a giant. This is actually really damn cool. Feels like this is what should be the actual fight across a giant decaying city.
V1 wasn’t just made to be in war. THEY ARE THE WAR
well V1's purpose is to kill giants
He is literally, literally a weapon to surpass metal gear. Instead of artillery with the mobility of infantry, we get infantry with the power of artillery.
@@CommissarChaotic exactly, artillery with infantry mobility is a sentry, v1 is suposed to be artillery that shoots from everywhere at anywhere
@@wrongfulhermit That is true and also a really good way of putting giant bossfights into your game while keeping their difficulty similar to regular sized bosses.
Is it even legal to be THIS GOOD at animation???
Like damn
I wish to see more ultra kill animations like this
Even from the trailer, I still didn’t expect the full use of the city around the subway. And also got duped thinking the parry happened earlier than it did.
Well done!
Shocks me that this dude popped up and is one of the best animators repsenting ultrakill. Honestly kinda surprised that Hakita hasn't noticed this yet. Either way i gotta say this is something I'm happy I was alive to see.
Keep up the outstanding work!
1:35 "parry this casual"
Machine: "ok"
I love how many of the gameplay mechanics and the advanced tech you managed to convey in the animation, with weapon switching by flashing out of the wings, great conveying of weapon variants by giving some time to show them charging, and even rail coining near the end.
You're work is very impressive.
I didn't even know half this tech, and now I'm glad I turned on "Remember last variation," because now I wanna try that shit!
Railcoining, red-pistol being able to destroy proyectiles, the fack that cou can parry the punch of a giant, the second phase where the snakes wet out to let a bullet rain over you. This dud it's amazing
The wing weapon is based more on the art for the game. The big picture that displays in steam shows wings having various weapons inside of them
@@pufferfish9166 True, I just didn't bring it up because I thought it would make the pacing of the comment better, and I trust people to figure that part out. Thank you, though.
This is crazy, everything about it! The detail of the Minos' corpse getting a missive hole blown threw it's head making it resemble Minos Prime is actually so good, it makes me wish something like that happened in game.
3:21 So that's where Minos Prime's face went.
I thknk what people also forget is this is literally what V1 is made for. With the addition of the violence layer its heavily implied V1 was made to counter the earthmovers. So the corpse of the king minos is going to fall in to that category where V1 was made to fight giants
I mean, kinda? V1 was made with the idea that you’d kill the inhabitants of the Earthmover for blood while slowly destroying it from the inside, not with the idea that it could fight giants like how Raider does in Metal Gear Rising.
The sense of scale you were able to create here is one of the most mind blowing things I have ever seen in an animation. Great work!
It's a shame your other animations aren't as popular as your Ultrakill ones, because they are equally as fantastic as these. Nonetheless you're absolutely nuts, I can see you getting recruited to work on a larger project anyday now
It's not a big surprise that the ULTRAKILL animations get more recognition from their fans...
oh my god, this is you taking a break????? your choreography is better than ever and your camerawork and overall readability has improved a lot since the V2 fight. the spectacle and vfx work here is truly staggering, that +DOWN TO SIZE was perfectly executed and that railcoin finisher floored me. you put so much into this. you're a legend, i hope this blows up cause it deserves to
+edit i forgot to mention the SHARPSHOOTER that was UNBELIEVABLY SICK
You can see the exact moment V1 realizes "Wait, YOU CAN PARRY THIS MAN."
It is not an exception, it is a RULE.
Woah, I gotta say this is some awesome stuff! Lighting, Animation, and Original Models aside (which are all notably amazing), the sheer amount of destruction effects happening is really impressive, I mean as a guy that's not very good at destruction simulations I can't even imagine what you did to make some of those scenes. AND the animation is practically 4 minutes long too! This is some next level quality and I love it. 👍
This had zero business being this high quality and that parry had no RIGHT to go that hard. 100/10 animation
+2 pun, even if unintentional
Oh my god all your animations are fantastic and full of detail. The way the colors change when the corpse appears is also really cool.
This is so well done!!! The animation of Minos and the choreography of the fight works so well.
Rules of Nature combined with V1 actually running up Minos' arm, dodging him using the city structure, the Railcoin shot... so hype!
1 thing, JESUS CHRIST this animation goes hard, and that parry punch too! this animation is filled with just straight dopamine and such.
Reminder that v1 canonically lowers the graphics through his eye to make simulating better, so this might as well look like realistic ultrakill
I love how you made the combat on the whole layer instead of just the train station, this makes the fight more realistic, after all, the corspe of kind minos is a giant, he would easily destroy the whole map!
Technically he was, you see him stomping everything up above Lusts top layer before you reach the subway station.
RTX on Ultrakill is so based
I wasnt expecting this to turn into a city scape clash, but I am so glad you did - really puts the menace behind V1 when fighting beings of any size into perspective
If Ultrakill ever becomes a movie this guy has to be production leader
3:15 I like the implication that the Knuckleblaster is casually just an arm that shoots nukes.
It probably hit the part of the parasite that makes the projectiles (just a guess)
2:10 i know this is the moment you rewatched the most
Man, this is absolutely amazing, you're simply the best Ultrakill animator I have ever seen in my life, only you can make this fight actually interesting
As someone who has trouble keeping track of things, I absolutely love how you used color to keep everything clear! The bright spots of V1’s wings and Minos’s eyes make them stick out so wonderfully against the deep purples of the city, and it really keeps everything from getting too confusing in all the action and chaos. Absolutely amazing work!
Wait. Soul Can't Be Cut + Rules Of Nature + Corpse Of King Minos Fight? THIS IS TRULY AMAZING!
Love how V1 blows a hole in his face, making minos' corpse reflect his soul. Beautiful work.
Pov: V1 breaks out of the jar you kept him in for a few odd years
You animate such satisfying impacts. The entire animation was great, of course, but the way you depict characters recoiling from force and waves of pressure emanating from the blow are just so good.
Very well done! Didn't expect V-1 to just straight up "Raiden-ing" but aye that was amazing as hell! Also when katana for ultrakill.
Gabe dlc
@@ohnoanyway6096now that you said it you made me realize how much i need it (also hakita _must_ add something like the rules of nature moment if he actually does the gabe dlc)
Man I loved that part in mgr where raiden said "Theres a metal gear rising from the water!" and raidened all over the place
Yeah that's actually something I kinda feel like is missing from ultrakill, a melee thing
Though I never touched game design so insert hakita's quote here
I wasn't expecting this much, I was expecting a lot don't get me wrong, but a four minute animation with THAT much choreography, thought, and passion put into it? Insane.
My GOD. The fuckin sound design is *Phenomenal*, which just multiplies the weight of every action.
Combined with such powerful animation, it culminates into such a piece that feels absolutely riveting. I forgot everything else existed for the entire 4 minutes this video lasted.
When you did the first parry I thought "no way it ain't gonna be the proper one handed feedbacker" which really set me up to not expect the second one coming up until Rules of Nature started.
I did not think it was possible to make parrying King Minos seem even cooler than it already was in game, but you have succeeded. Good stuff!!
my guy, the Rules of Nature was exactly what happens in this fight.
and thank you so much for these animations, these are literally the highest quality 3d/ultrakill animations i've seen.
keep it up.
What was the song name that was playing before the rules of nature segment? I need to know lol!
i actually don't know, i don't recognize it :\ @@themanthemyththelegenda
@@themanthemyththelegendait's literally just called "Rules of Nature".
@@themanthemyththelegenda the first song is also from MGR, i don't exactly remember which one bc i haven't played it. i'd just recommend scrolling through the soundtrack.
The best part is that this is stuff you can almost already do in the game
As fan of both Ultrakill and MGR this is literally the best thing, that i ever seen
Not to mention, the punch, literally like that one scene in the tutorial boss fight (Metal gear ray)
Oh my God. That first half was... fine. Then you pulled that nonsense and made it the best video I've seen all week. Very well done!
I love how everything that goes on here outside of the extended map can be done in game, this has to be one of the best animations I've ever seen!
there are too many incredible details in this to count, but a personal favourite is at 0:45, the way the wings open to show V1 entering combat mode
He would most likely have his wings facing downwards because they’re most likely be using power when they’re in combat mode
Exactly, I love this entire thing, the animation is so well done.
You might be the very best ultrakill animator that I have ever seen man, amazing job!
"Gay devs, take notes.
This is how you take the fun to the fucking stratosphere"
2:26
This is so well done! The song is perfect too! I love how it uses the game mechanics and when he lifted the fist off himself, CHILLS!
okay ive always wanted someone to make a rules of nature clip of minos but this goes FAR beyong any form of expectations i could have imagined, this is probably one of if not my favorite ultrakill content
this is like the best ULTRAKILL animation on youtube in my opinion, the best animation of ULTRAKILL vids ever. i am literally QUAKING ON HOW GOOD THIS IS! V1 running and jumping on the building structures, running up on minos' arm. on the fact that you use metal gear rising reveangance ost is just.. brilliant. the fact you used the "Rules Of Nature" when Corpse Of King Minos is about to punch V1 with all it's might and V1 blows it away, causing most of it's right arm to LITERALLY crumble (or explode) away on music timing made me quake. and V1 using the railcannon to RAILCOIN minos' head and make a WHOLE HOLE is a direct, awesome refrence to what V1 is going to fight soon (Minos Prime).. the lighting, the color changes, the models, the buildings and SO MUCH MORE makes it the best 3D animation of ULTRAKILL in my eyes.
We really need more top notch, a bit serious ULTRAKILL animation vids like this.
As soon as I heard THAT riff, my reaction was "There's no way, they're not seriously doing it--THEY DID!"
As usual, your animations do a great job with the body language of the combatants without them speaking. Especially like the detail of how V1's wings emote and flare out at the end when the corpse startles them.
2:50 is absolutely SICKEST part of it, with V1 blasting a hole through Minos's arm to jump on top of it
5 year old me trying to fight my drunk abusive dad with nerf guns
i had an enormous grin plastered across my face throughout the whole fight!!! this is absolutely amazing! you really captured the euphoric feeling of playing ultrakill, and represented the synergies between V1's weapons masterfully. this was honestly the best ultrakill animation I've seen, great job! I hope you keep doing what you love!
Im stunned! Utterly shocked by the work of this whole thing! From the textures, to the movement, and the music choice all blended together and constructed into this masterpiece! I loved it! 10/10
pretty awesome! this released just in time for violence, and I can't wait to see what you do next!
Mino Prime: Ah. Free at last- (noticed his face is gone)
(V1 sweating nervously)
Minos prime: Creature of steel...
*YOU F@CKED UP MINE FACE.*
1:21 holy cow this sharpshooter shot animation is GODLY
I love how he does the pose from the games cover art at 2:05
i just caught that it's pulling the shotgun out of the wing too. pretty cool
Rain worl
Considering new Violence layer lore implications, V1 was literally made to fight things like that. That's cool as hell
Okay now I genuinely want the Ultrakill must die difficulty to have him fight you across the entire city of lust
2:34 while minos is watching this is flesh prison he saw this and decided to make yhe judgement move
Absolutely Phenomenal Animation Work and when Rules of Nature kicked in, I can't think of anything that could make this any better
And this is... not without a team?
Okay, suuure.
I lnow your little secret, you hired a triple A game studio to this.
In all seriousness, pleasevsave some talent for us, your taking it all :
Dude this animation goes HARD! Amazing job on this!
Also I noticed when a large hole was made on his head in the end it reminded me heavily of Minos Prime
Idk if it's intentional but that's just a cool detail I noticed!
1:55 can’t believe the corpse of king Minos tried to hit V1 with Heavy Mob Cemetery
This is way too underrated. I love the community of ultrakill so much for making such remarkable content. This animation deserves more attention
This is absolutely fire wtf you are INSANE I love the choreography at 1:14
He's just in time for the event.
What event?
@@voodoovince8001weiner compression day
I cried when V1 said "It's rules of nature time" and proceeded to rules of nature'd all over King Minos corpse
I wanna go replay the King Minos fight now! Maybe I'll wait until the new update drops in a few hours though....
I wonder if you'll do an animation of one of the new Layer 7 bosses? Great work as always!
he might have to, Benjamín is gonna be sick!
I know everybody is talking about the "RULES OF NATURE" moment but i love how the rest of the fight had "A soul cant be cut" over it. That song is so fucking good bro
I know im late to the party, but i absolutely love how progressively learns how strong they can be. They start with a relatively simple coin punch, and end with fucking nuke knuckleblaster into a midair quadruple railcoin and it’s fucking awesome
Also, that rules of nature minos parry was so unbelievably peak
V1 after realizing that all it did was beat the shit out of a shriveled up corpse(basically bloodless): 3:35
1:33 RULES OF NATURE!
EDIT: NEVER MIND you were waaaaaay ahead of me.
1:48 that shit is so cool, what the hell
Now I want a full minos prime animation
a giant corpse breaks the wall and V1 is just like "damn. ok"
Damn, V1 is more than prepared to fight Gabe and Minos.
Seriously though, amazing work as always! The choreography was awesome, the visuals stunning, the animation itself was very fluid and well-animated, 6/5 Stars!
2:24 awww they're doing a brofist! :3
They broke the sound barrier....Average homie dab: 😎
I'm scared to see what you have in store for 1000-THR "EARTHMOVER"
Collective consciousness probably
2:23 NOT RULES OF NATURE 😭😭😭😭😭😭
Metal Gear Rising music + ULTRAKILL = 🔥ULTRARISING🔥
The Most ULTRAINTENSE videos i ever see!
Ultrakill has such an amazing community. And this is one of the best fan animations I’ve ever witnessed.
2:44 “ultrakill must die” be like:
2:18 that's a wall paper right there
1:05 ゴゴゴゴ
that was SICK! Amazing work, also really like just how bright V1 is, good little detail to help keep track of our boy during the insane action.
Dude it is insane how much you grew in the 3 months between this Ultrakill animation and the last, I'm slackjawed