Worked Example - Frame Assignment | DH Tables | Transformation Matrices (Direct Kinematics IV)

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 44

  • @achyutshivam6466
    @achyutshivam6466 15 днів тому

    i usually don't comment on videos but the way you have tought the frame assignment is so good!!!!!!!! thank you so much sir

  • @RESC_Eng
    @RESC_Eng 3 роки тому +4

    Thank you so much // you are the best one who simplify frame assignment .
    I hope to make more tutorials about inverse kinematics, it has a perfect knowledge.

  • @tamaraortiz2460
    @tamaraortiz2460 Рік тому

    Thank you so much for these videos which helped me too much in my exam. Just watching your videos I could completed my exam and got good grade! I love you so much. Muchas gracias!

  • @moidkhan2656
    @moidkhan2656 Рік тому

    Brother, thank you so much. You cleared a lot of my misunderstandings, love from Pakistan ❤

  • @suheladesilva2933
    @suheladesilva2933 3 місяці тому

    Great video, thank you very much for sharing.

  • @HritikJain
    @HritikJain 2 місяці тому +2

    Hi, Great Video. I have a doubt,
    I think the x3 shud be along ze as z2 and z3 are parallel and common perp shud be x3, right?

  • @uwaishatta8170
    @uwaishatta8170 2 роки тому

    thank you. you helped me for my final exam

  • @chehakmalhotra7807
    @chehakmalhotra7807 4 місяці тому

    Please make videos on inverse kinematics!! this was really helpful

  • @nahhhhhhhhhhhhhhhhhhh
    @nahhhhhhhhhhhhhhhhhhh 9 місяців тому

    awesome content

  • @troyjanagujar3384
    @troyjanagujar3384 8 місяців тому

    I love you man truly

  • @mahmoudalphysics7494
    @mahmoudalphysics7494 4 роки тому +1

    very good explanation

  • @codeycamerer211
    @codeycamerer211 Рік тому

    This is great!

  • @prithvivt4888
    @prithvivt4888 11 місяців тому

    there u go mate you have earned a subscriber i just want to dwelve deep intpo this topc so apart from this play list do u have another playlist that deals with advanvced concepts like the next level after this

  • @usamaqamar908
    @usamaqamar908 4 роки тому

    Great Work Dude

  • @ibrahemz9
    @ibrahemz9 8 місяців тому

    Thanks for the helpful videos! Quick question, does this course cover Reversed Kinematics? I couldn't find anything about it.

  • @abdulaziztarhuni
    @abdulaziztarhuni 3 роки тому +2

    x3 is supposed to intersect with Z2 and Z3
    so it should have been in the same sirection as Ze according to what i know

  • @kedardarasamerh8678
    @kedardarasamerh8678 4 роки тому

    well done

  • @ahqrfgaming
    @ahqrfgaming 2 роки тому

    What a great job you done. Thankfull to you bro For all your efforts to make it easy pissy.

  • @taskinberkay
    @taskinberkay 3 роки тому

    6:12 how did we decide on the direction of the x1 axis. The normal could point inwards to the plane too.

    • @Hasan...
      @Hasan... 3 роки тому

      I assume you mean left or right. Mathematically, even if you make it left it would still be fine because x2 would definitely be facing right (towards the link), i.e. facing the common normal.
      So the only difference then would be a 180 degrees in the link parameters table for alpha of 2nd link.
      But a 180 switch on consecutive joints which are intersecting makes no impact to the overall transformation matrix. So same result at the end.

  • @baradenreddi3508
    @baradenreddi3508 2 роки тому

    We need more video about roboticssss!!!

  • @VINAYKUMARCO
    @VINAYKUMARCO 2 роки тому

    thank you so much chams, but you should have chosen a simpler example in this video

  • @Adityassinha
    @Adityassinha Рік тому

    Hi , Thanks for the video but I had one doubt ,
    The transformation matrix you used is different from the transformation matrix used in the book, which is :
    A = c(theta) -s(theta)c(alpha) c(theta)c(alpha) ac(theta)
    s(theta) c(theta)c(alpha) -c(theta)s(alpha) as(theta)
    0 s(alpha) c(alpha) d
    0 0 0 1
    Can you please explain​

  • @velyiantonaaronendolo9513
    @velyiantonaaronendolo9513 3 роки тому +1

    Could you multiply and get the Jacobian please.

  • @yibeltalmerkebu8017
    @yibeltalmerkebu8017 3 роки тому

    on axis 2-3 ai-1 value is zero because we measure along xi not xi-1 that means zero ...along x2 = l3 but along x3 =0

  • @_cricketshortsdaily_
    @_cricketshortsdaily_ 2 роки тому

    Thank you

  • @debbiechan8657
    @debbiechan8657 Рік тому +2

    I can't thank you enough for teaching me this while my professor refuses to make lecture recordings 🥲

  • @solastro5595
    @solastro5595 2 роки тому

    If the robot is not placed in the centre of the world plane (position of base robot is not at 0,0,0); do we start frame 0 at the centre world frame?

  • @cynthiaramirez7178
    @cynthiaramirez7178 4 роки тому +3

    When finding the normal x direction in an interaction of axis, after drawing the plans, what determine the direction exactly? I’m just a bit confused on that part. It is the shading ?

    • @thatsengineering5235
      @thatsengineering5235  4 роки тому

      By convention you can take the positive x-axis along the link (if there is a link in that direction) otherwise, you can use the right hand rule for that joint (where the planes intersect) ; and the positive x-axis would point away from the direction of rotation. This is just a convention, but you can define any direction normal to the plane as the positive x-axis, however, if you did that, the values you would calculate later on would be different. I hope this answers your question, if not, do get back to me. Thanks and all the best.

    • @ragnarlothbrock1287
      @ragnarlothbrock1287 4 роки тому

      I have the same doubt and alpha rotation values confused me man.

  • @SatnamSingh-cm2vt
    @SatnamSingh-cm2vt 4 роки тому

    In your robotics playlists.. what is tiktok video doing?

  • @angel25003
    @angel25003 3 роки тому

    hola profe, queria preguntarle como se acomodaria la tabla DH si hubiera una articulacion rotacional auxiliar, en otras palabras simples uniones donde no va un actuador, estan ahi solo para apoyar en el movimiento, un ejemplo seria el robot que escribe la hora, saludos

  • @ragnarlothbrock1287
    @ragnarlothbrock1287 4 роки тому

    Could u do more example mate

  • @FaceLessFactS1
    @FaceLessFactS1 4 дні тому

    how a distance be (-), you wrote -L2
    Is it possible.

  • @zookaroo2132
    @zookaroo2132 4 роки тому

    How do we assign the end effector (tool) frame?

  • @Music_Butcher
    @Music_Butcher 2 роки тому

    I love you

  • @TravelwithRasel.
    @TravelwithRasel. 11 місяців тому

    Hi how can I contact with you

  • @prafulkotawar9169
    @prafulkotawar9169 Рік тому

    sorry but the last makes the whole problem confusing of DH Table 16:33

  • @Andrew-kg2es
    @Andrew-kg2es 2 роки тому

    BRO, after having seen your past vids as well, PLEASE(!!!), for the love of god, understand that one axis CANNOT define one plane!!! You are randomly drawing planes and are very wrong! Read the comments, some of them actually point to what you are doing wrong!!!! If you only answer to positive comments you won’t improve your tutorials.

    • @Andrew-kg2es
      @Andrew-kg2es 2 роки тому

      Oh, and not only that, but the intersection of 2 planes is a line, NOT a plane! A perpendicular to a line can have an infinite directions, it is not determined, or however it is called when you know exactly how it is defined.

    • @Tina247Turner
      @Tina247Turner 2 роки тому

      A normal vector defines a plane because all vectors on the plane are perpendicular to this vector.