@@paulrogersgaming They sure do! Plenty of ancient science books and AI cores! Although for Venge you might want to bring a pretty experienced squad while basing there. Most of it is within the range of the Reavers raids. Also, wind can be a problem during the day only, but at night, it is very fast and consistent. Venge is probably one of my favorite spots to base because it’s a unique zone with special considerations!
@@paulrogersgaming I recruited all of the Thrall Masters in my last playthrough, free skeleton servants for the win. There were masterwork and a couple of meitou to boot along with high end craft/research materials all around. I settled in Shem near a huge oasis and made a water gauntlet. Most of the regions have something to offer, it kind of amounts to what YOUR story is at that moment. One playthrough might be different from another.
Bad idea, since then UC will keep pestering you with these TAXES they invented. Better have thralls running outside of your base who will wear UC tax collectors out.
@@secretname2670 UC and Traders Guild doesn’t tax the Venge, in vanilla at least. On the other hand, Venge is within the range of the slave raids, so that may be an issue.
Deadlands is an amazing place for hiver and skeleton characters, both immune to acid. Hivers also consume less food, so production can be prioritized. The faction raids that will happen if you start any wars will quickly melt if your gate is by water. The Deadlands has a lot of utility, as well as THE most central location. I still usually prefer Shem for my base though, that fertility doesn't lie.
Also the Scraphouse and the outpost loot of the deadlands are simply unrivaled. Best shop and loot area in the game, possibly only comparable to Shun and the Ashlands
@@eggmin8967I believe it’s called the Fiends mod, and has Fog Fiend and Bone Fiend variants. They massacre too many fogmen imo, and are a bit too fast if you’re traveling with a group through the fog islands. Still easier than beak things I think
Between the Scraphouse, the loot, protection and the coolness factor the Deadlands are tops!! Now I can’t wait to see you try to settle the Shrieking Forest… with Shrieking Bandits Expanded mod ofc 😎
@@paulrogersgaming tbh anything you do would be great, but there’s a good reason why that mod is liked so much. Without it, the shrieking bandits are just an unending stream of naked weirdos with no incentive to ever deal with them… but with the mod? They just become amazing, challenging, and rewarding all together. Anyway your content is tops man, I’ve binged it repeatedly and will do it again xD
@@MarzaButTube their armors are legit strong, and some even look badass. Now my Hobbs is rocking a masterwork Red Howler set and it’s unironically great, the astonishing oddity Wafer Blade I looted just carves through low armor foes… and stuff like the screeching skull and foot the foot set is borderline OP.
Cant wait for you to talk about those peripheral areas around the Deadlands. I’m still team Grey Desert. It’s kind of the middling when it comes to defensibility compared to the other two areas, BUUTTT - lack of lasers, acid rain/water, still nearby the Deadlands, right next to a waystation. Plus, those hills are perfect blueprints for a radially planned base, defensible both in-character and mechanics wise!
The Grey Desert has one defensive advantage: gas clouds. Major blunt damage per second to the chest will cripple many platoons fighting performance if one just passes over, but everyone are forced to wear gas protection.
The reason I was on team venge is because my girlfriend insisted on settling there to maximize the useage of hydroponics, I do not know why but she really likes hydroponics in kenshi for some reason
I should also mention the only reason she says settle venge is because I said why not settle dead lands for easier water, and she does not like to be wrong (about kenshi) and I like having a girlfriend so I decided to agree with her
I always set up base somewhere near Venge whenever I make a Skeletons only playthrough. The limitless amount of Thralls that can be acquired to do manual labor at the base is fantastic.
@@christopherschafer6455 Yes it is possible in Vanilla but extremely tedious and RNG-dependent. Just get the Recruitable Prisoners mod from either Nexus Mods, Skymods, or Steam Workshop.
and you're not terribly far from the ashlands, where you can acquire your win condition. Just saying. If you're using Recruit Prisoners, recruiting Cat-Lon is free once you manage to KO him and drag him to an owned cage.
Team Deadlands as well, Venge is too bothersome, also, pro tip: if you ever wanna get rid of a faction leader without receiving infamy (in case you wanna remain neutral with the faction), just carry your victim with a hiver or skelly into a pool of acid and watch them dissolve away, Inquisitor Valteena is just a stone throw away from the Deadlands.
Sounds like how I'll be disposing of Tengu to cripple the UC before I outright declare war on them. My 100 stealth scorchlander ninja will grab him in his sleep and carry him to an undisclosed rendezvous point in the Gray Desert, where she will drop him. Sadneil, my skeleton mixed martial artist, will immediately pick him up and beeline it to the nearest pool of acid, where he will simultaneously drown and die of severe chemical burns of his skin and his lungs. Serves the cruel, childish monster right.
I recently started roaming the dead lands and found the, interesting things, it has helped me clear the dead lands out of rare resources and start a campaign against the Venge factions.
I just found your channel, and I wanted to thank you for providing the Kenshi content you do! I have over 2200 hours in the game, and its interesting to see other Kenshi veteran's perspectives laid out in such an efficient and enlightening manner.
the sky lasers are considered a weather type in kenshi which is why they don't affect skeletons or animals (or fishmen if you play as them through mods)
Great video! Not sure if already mentioned by someone but you can find a blueprint for dustcoats in the scrap house...usually. Btw, i like to built my "Spa" for all the UC nobles in Venge, they love to sit outside in a cage waiting to be toasted.
I love all skeleton runs but you do get very overpowered very quickly. Also the Holy Nation tend to get all asshurt when they realize you're iron man. Not that it matters, a squad of 15 Falling Sun wielding skeletons with endgame stats can easily wipe the Holy Nation out without stopping. Bonus points if you use reprogrammed sniperbots, some of those bastards have above-100 stats in perception, precision, and crossbows whilst having late-midgame stats in close quarters combat skills (about 50 attack and defense). They're very busted if you give them a Masterwork Eagle's Cross, though I'd also distribute Oldworld Mk.IIs to a few of them for their faster fire rate, and get the mod that gives bolts 9,999 shots because it helps substantially with the insane amount of micro it takes to effectively field ranged weapons.
When you run out of zones to cover, the next thing you can do is set up on the border between two zones. For example, you can have a windmill and stone mine in Skinner's Roam while having your hydroponics farm in the Deadlands.
@paulrogersgaming :D I've got a tribe of 130 plus squads of expert snipers, rangers and skeleton warriors. Based on your videos I'm about to set up my first ever base in Greenbeach or Gut, I just can't quite decide still...
my deadlands base has a bunch of cages in front of it, just ankle-deep in some acid water. I like to put ne'er-do-wells in there to put on display to any future invaders
All I can say for the Deadlands is that as long as you find some protection in the ruins, you'll be set. (; SPOILERS BELOW This is using recruit-able prisoners mod I love grabbing a shitty rattan hat, dustcoat, drifter pants, sandals, a bag, and 5 iron plates before sprinting to the Reprogramming Workshop and returning all the skeletons to sentience. 20-25 free skeletons off rip is great, and almost overpowered if not for the fact soldierbots have a bunch of negative for their stat xp. Swing down and pick up Agnu once you've got the bois reprogrammed and geared and you have a swarm of soldierbots to do what you will with them.
Damn i'm fairly new to Kenshi and didn't realize how important setting up a base (And it's location) can be. I also didn't know the scraphouse was a trading hub, that's awesome
I use that same mod that lets you recruit prisoners, and I like to set up an outpost in venge manned exclusively by skeletons. It's an open air prison/thrall turret training academy. Wa wave of thralls shows up, they get eviscerated by my sentries, survivors get captured, imprisoned, recruited, and shipped out to my primary base or elsewhere as needed. Nigh-endless deathless and hungerless sentries and laborers.
Venge is a good General training area. You can train up a lot of different skills while you risk life or limb (People like the limb part). Between the metal spiders and thralls, so long as your people survive, they will leave the area stronger than they entered. Establish a triage area with space between camp beds to avoid AOE damage if a metal spider gets too close to the triage area and a few good people set to passive rescue/medic to extract the injured out of the fray and mend them. The faster the fallen wake up and bend up, the sooner they can get back into the thick of it. They might get hit, but they tend to do their jobs well enough. But you can get overwhelmed., but its usually by the iron spiders. They are not too quick, but if you have people with wounded legs, it may turn into a bad situation. All of these enemies however give a lot of usable or sellable things, iron plates, robotics parts, and decent weapons to flip for a profit or swap for your troops worse weapons.
im looking forward to when you talk about bast. your raided so often that the raiders are distracted killing each other before they run off giving you free loot, and with the income you can nullify any problems of living in bast
I think Shem its a great place to build a base. Very fun to have your front door in front of a pond and shooting harpoons at any enemy trying to slowly swim into your base. you can also kidnap and recruit skely bois from the reprogramming workshop to get a harpoon class in your city
If somebody is asking why the rain in the deadlands can’t be collected: In Theorie it would be collected but it’s acid rain and not „normal“ water you need for your farms. Acid Rain is not useable. There is one exception I believe with vain, because the rain looks like acid (red) but it hasn’t the acid effect. Only in the river and near the ocean is the water really acid
when i tried to base in deadlands, i didnt know that gohan didnt need water, so i ended up setting up 8 automatic wells in the noob zone to the west (skinners roam?) and i would periodically send my bulls to haul all the water to base. kinda annoying, but that acid rain was perfect for my playstyle (i refuse to use walls). plus the amt of money the vendors of black desert city have make it so easy to unload your stockpiles of goods in 1 go
They definitely are: I've even made a base there with my Greenlander solo character! You'll have to plan a lot in advance, it's incredibly tedious and you have to be extremely vigilant, but it's very much doable. You can even set up a hydroponics base in the neighbouring Sonorous Dark for relatively easy access to food, which makes the Ashlands actually livable (but not exactly welcoming) for all races. 🎩
Raptor Island is supposed to be nice. So are the Shrieking, Hidden, and Burning forests, if you can deal with their quirks. People also forget about Shun, but it's beautiful down there. The Southern coast is the most picturesque.
@@adolfolerito6744 Shrieking Bandits expanded puts some of their stats into the 60s lol they never do ransack raids less than a dozen and its usually 2 groups sometimes 3 at a time since the zone is so small on base spawn rates. It's already masochistic just vanilla lmao.
Would the Deadlands be a good location for a hiver base? You wouldn’t need to worry about acid protection because you’re a hiver and if one of your little guys loses a leg or two Black Desert City is right there for all your limb needs! Food could be an issue at first, but once that’s taken care of Stone Hive will thrive!
dude settled right under the death star, and is growing food with acid water in depression desert, the next step, is settling in Obedience or the ashlands :>
A recruit mod makes Venge amazing to live in. Those thralls attacking you? Free labor. Some of them die in thrall attacks? Replace them with the thralls you just KO'd! There's an infinite supply!
Honestly I had no idea that burn resist counted for the sky lasers, I just figured those do true damage to organics since it wouldn't make sense for a gigantic sky laser to be shrugged off with a coat.
bit late to the punch, but I think if you build your walls fully with a gate and keep the base reasonably small you can add another gate by deleting a section of the wall and as long as you don't delete the first one I think the AI will always only go through the first one if its normally closed and locked
Yeah, Bast will get its time. I'd say you made a good choice. I like how it's a high conflict zone, but it's not deep into cannibal territory. Trade at the UC or Hive villages is nice as well.
If you want to cheese, settle in the grey desert waypoint and loot every attacker or drug transport. for nonstop combat fun, build a house on a hill in Bast, really fun though! 😂 Or just in my favorite Shem :)
Do a, should you settle in holy nation territory. Negatives. Need 1 greenlander with a holy flame. And no robots. Now. You can cheese the wanted system. So, find litterally any 1 person wanted. Hand them over, at a distance. You can then run get the rep reward, and keep the person. Just repeat to ally them in 5 mins. Boom. Your skeletons are allowed. Benifits: no tax, only prayer day. Holy nation patrols defend you. Next to blackscratch (dex training while pulling iron spiders out of the leash zone). Next to foglands (toughness training, sneak training, removing limbs without peeler machine) Near armor king. Hell it's a central point. No break things. Near hive.
I also use scarier security spiders, old ironsides, thrashers, iron hounds, crimpers reborn and black desert hollows. The deadlands are pretty much a no-go zone until late game. Acid rain, clouds of toxic gas and lightning bolts that deal insane burn damage combined with hordes of homicidal robots of various shapes and sizes. Venge is a cakewalk by comparison.
Personally I prefer to settle in The Black Desert over Deadlands. 2x Iron and Copper mining output along with 1.5x Stone allows for insane production. Aside from Acid Rain, Gas will pretty much soften most attackers so equip yourself beforehand. Be careful of the Black Desert Ninja though.
For a Skeleton Supremacy playthrough, Deadlands is truly a place to call him. Best items are here, no pesky human racist attacks either. It's a peaceful life out in the Deadlands
People debate over where to put their base... ima simplify this. To make a successful base you need access to: 1. Water. 2. Stone. 3. Copper. Some will protest right about now, because "wer is muh i-ron?!" To which i reply: dOnT yOu GuYs HaVe SmElTeRs? So... you need water, because nothing grows without water. Not even hydroponics. You need stone, because nobody will make 150km trips to get more, when you run out just before finishing a building or wall (which my base next to the Skin Bandits has proved - the closest existing town, Flats Lagoon, doesnt have a general store, so ive had to travel through Venge to get more... yes, fishmen took over Catun, so no dice there). You need copper, because you cant do shit without copper. Everything else is optional. And to answer the question posed by this vid? Avoid Venge. Its a pain in the ass keeping your whole crew clad in cowls and dusters 24/7. If you think these lasers will help you defeat invaders... do you really rely on random weather to do the dirty work for you...? Of the two, the Deadlands are a better choice. Least acid rain isnt that big a deal, and it softens any group trying to raid you. Deadlands are also centrally located, so you have a shorter route to perform iron raids on your neighbors.
You can stop the Thralls from spawning by taking out the Thrall Masters, either by killing them, kidnapping them, or imprisoning them.
Good point! That would increase Venge's appeal. I think the thrall masters have good loot too.
@@paulrogersgaming They sure do! Plenty of ancient science books and AI cores! Although for Venge you might want to bring a pretty experienced squad while basing there. Most of it is within the range of the Reavers raids. Also, wind can be a problem during the day only, but at night, it is very fast and consistent. Venge is probably one of my favorite spots to base because it’s a unique zone with special considerations!
@@paulrogersgaming I recruited all of the Thrall Masters in my last playthrough, free skeleton servants for the win. There were masterwork and a couple of meitou to boot along with high end craft/research materials all around. I settled in Shem near a huge oasis and made a water gauntlet. Most of the regions have something to offer, it kind of amounts to what YOUR story is at that moment. One playthrough might be different from another.
Bad idea, since then UC will keep pestering you with these TAXES they invented.
Better have thralls running outside of your base who will wear UC tax collectors out.
@@secretname2670 UC and Traders Guild doesn’t tax the Venge, in vanilla at least. On the other hand, Venge is within the range of the slave raids, so that may be an issue.
Deadlands is an amazing place for hiver and skeleton characters, both immune to acid. Hivers also consume less food, so production can be prioritized. The faction raids that will happen if you start any wars will quickly melt if your gate is by water. The Deadlands has a lot of utility, as well as THE most central location. I still usually prefer Shem for my base though, that fertility doesn't lie.
Also the Scraphouse and the outpost loot of the deadlands are simply unrivaled. Best shop and loot area in the game, possibly only comparable to Shun and the Ashlands
I LOVE the Scraphouse.
@@paulrogersgamingquestion wat mod adds the fog raptor
@@eggmin8967I believe it’s called the Fiends mod, and has Fog Fiend and Bone Fiend variants. They massacre too many fogmen imo, and are a bit too fast if you’re traveling with a group through the fog islands. Still easier than beak things I think
it's so much fun to live in the deadlands and watch those holy soldiers just drone ON and ON about how amazing they are while slowly melting away
"Laying down pipe" / "laying down roots"
was hilarious XD
A part of me wants to correct those kinds of mistakes, but another part wants to keep them in for the lulz
You see sky lasers, I see toughness trainers.
And crispy raiders 😊
😂
Between the Scraphouse, the loot, protection and the coolness factor the Deadlands are tops!!
Now I can’t wait to see you try to settle the Shrieking Forest… with Shrieking Bandits Expanded mod ofc 😎
Based on what I've heard, the Shrieking Forest video needs to involve the mod, otherwise, it won't be as interesting.
@@paulrogersgaming tbh anything you do would be great, but there’s a good reason why that mod is liked so much. Without it, the shrieking bandits are just an unending stream of naked weirdos with no incentive to ever deal with them… but with the mod? They just become amazing, challenging, and rewarding all together.
Anyway your content is tops man, I’ve binged it repeatedly and will do it again xD
@@paulrogersgamingthe biggest benefit is that the reaserch artifacts from the bandits can be used to craft funny hats for your guys
@@MarzaButTube their armors are legit strong, and some even look badass. Now my Hobbs is rocking a masterwork Red Howler set and it’s unironically great, the astonishing oddity Wafer Blade I looted just carves through low armor foes… and stuff like the screeching skull and foot the foot set is borderline OP.
Cant wait for you to talk about those peripheral areas around the Deadlands. I’m still team Grey Desert. It’s kind of the middling when it comes to defensibility compared to the other two areas, BUUTTT - lack of lasers, acid rain/water, still nearby the Deadlands, right next to a waystation. Plus, those hills are perfect blueprints for a radially planned base, defensible both in-character and mechanics wise!
The outskirts are amazing. Found a disgusting pit of muck in a crater with good fertility and the only water for miles.
The Grey Desert has one defensive advantage: gas clouds. Major blunt damage per second to the chest will cripple many platoons fighting performance if one just passes over, but everyone are forced to wear gas protection.
The reason I was on team venge is because my girlfriend insisted on settling there to maximize the useage of hydroponics, I do not know why but she really likes hydroponics in kenshi for some reason
I should also mention the only reason she says settle venge is because I said why not settle dead lands for easier water, and she does not like to be wrong (about kenshi) and I like having a girlfriend so I decided to agree with her
@@robro2214 your GF looks like she would have been a natural in Kenshi
Is she acoustic? @@robro2214
For that hydro hash patron
I always set up base somewhere near Venge whenever I make a Skeletons only playthrough. The limitless amount of Thralls that can be acquired to do manual labor at the base is fantastic.
Oh wow, that makes sense. Getting skeletons that way is much easier than finding them elsewhere.
Is this possible in vanilla also?
@christopherschafer6455 I think you just need the recruit anyone mod and talk to them?
@@christopherschafer6455 Yes it is possible in Vanilla but extremely tedious and RNG-dependent.
Just get the Recruitable Prisoners mod from either Nexus Mods, Skymods, or Steam Workshop.
and you're not terribly far from the ashlands, where you can acquire your win condition.
Just saying. If you're using Recruit Prisoners, recruiting Cat-Lon is free once you manage to KO him and drag him to an owned cage.
Team Deadlands as well, Venge is too bothersome, also, pro tip: if you ever wanna get rid of a faction leader without receiving infamy (in case you wanna remain neutral with the faction), just carry your victim with a hiver or skelly into a pool of acid and watch them dissolve away, Inquisitor Valteena is just a stone throw away from the Deadlands.
Sounds like how I'll be disposing of Tengu to cripple the UC before I outright declare war on them. My 100 stealth scorchlander ninja will grab him in his sleep and carry him to an undisclosed rendezvous point in the Gray Desert, where she will drop him. Sadneil, my skeleton mixed martial artist, will immediately pick him up and beeline it to the nearest pool of acid, where he will simultaneously drown and die of severe chemical burns of his skin and his lungs.
Serves the cruel, childish monster right.
This is excellent work man! Rare to find anyone that does Kenshi content these days. Hope you do more stuff like this and mod reviews for a long time!
I recently started roaming the dead lands and found the, interesting things, it has helped me clear the dead lands out of rare resources and start a campaign against the Venge factions.
I just found your channel, and I wanted to thank you for providing the Kenshi content you do! I have over 2200 hours in the game, and its interesting to see other Kenshi veteran's perspectives laid out in such an efficient and enlightening manner.
Nice to hear from another Kenshi vet! I'm glad you're enjoying the Kenshi videos.
We waited for this!
the sky lasers are considered a weather type in kenshi which is why they don't affect skeletons or animals (or fishmen if you play as them through mods)
That makes sense! Thanks for the info
Dude I love your videos I have been looking for content like this keep it up!
Thank you Lastha!
The quality keeps rising, good job mr hamster man
Thank you for mentioning it! I am trying to keep improving as we go
Great video! Not sure if already mentioned by someone but you can find a blueprint for dustcoats in the scrap house...usually.
Btw, i like to built my "Spa" for all the UC nobles in Venge, they love to sit outside in a cage waiting to be toasted.
Venge AND Deadlands are my favorite spots for ALL skeleton settlements
I love all skeleton runs but you do get very overpowered very quickly. Also the Holy Nation tend to get all asshurt when they realize you're iron man. Not that it matters, a squad of 15 Falling Sun wielding skeletons with endgame stats can easily wipe the Holy Nation out without stopping. Bonus points if you use reprogrammed sniperbots, some of those bastards have above-100 stats in perception, precision, and crossbows whilst having late-midgame stats in close quarters combat skills (about 50 attack and defense). They're very busted if you give them a Masterwork Eagle's Cross, though I'd also distribute Oldworld Mk.IIs to a few of them for their faster fire rate, and get the mod that gives bolts 9,999 shots because it helps substantially with the insane amount of micro it takes to effectively field ranged weapons.
Respect for catering to the community instead of making two videos for double the ad revenue
Of course! Yeah, I can't stand filler content and felt like subs would enjoy the inside jokes.
When you run out of zones to cover, the next thing you can do is set up on the border between two zones. For example, you can have a windmill and stone mine in Skinner's Roam while having your hydroponics farm in the Deadlands.
Underrated channel
Thank you Clamman! We are underrated for sure
@paulrogersgaming :D
I've got a tribe of 130 plus squads of expert snipers, rangers and skeleton warriors. Based on your videos I'm about to set up my first ever base in Greenbeach or Gut, I just can't quite decide still...
my deadlands base has a bunch of cages in front of it, just ankle-deep in some acid water. I like to put ne'er-do-wells in there to put on display to any future invaders
That's brilliant. Best to let attackers know what they're getting into if try to invade.
I love this series. Thank you
Thanks for tuning in!
Never knew you could drag straight onto the faces at the bottom. Nice
What is the animal eating a corpse at 12:54 ? I have never seen that before.
It's a Fog Fiend from a mod
All I can say for the Deadlands is that as long as you find some protection in the ruins, you'll be set. (;
SPOILERS BELOW
This is using recruit-able prisoners mod
I love grabbing a shitty rattan hat, dustcoat, drifter pants, sandals, a bag, and 5 iron plates before sprinting to the Reprogramming Workshop and returning all the skeletons to sentience. 20-25 free skeletons off rip is great, and almost overpowered if not for the fact soldierbots have a bunch of negative for their stat xp. Swing down and pick up Agnu once you've got the bois reprogrammed and geared and you have a swarm of soldierbots to do what you will with them.
Damn i'm fairly new to Kenshi and didn't realize how important setting up a base (And it's location) can be. I also didn't know the scraphouse was a trading hub, that's awesome
I use that same mod that lets you recruit prisoners, and I like to set up an outpost in venge manned exclusively by skeletons. It's an open air prison/thrall turret training academy. Wa wave of thralls shows up, they get eviscerated by my sentries, survivors get captured, imprisoned, recruited, and shipped out to my primary base or elsewhere as needed. Nigh-endless deathless and hungerless sentries and laborers.
Great video!
perfect place to farm Inquisitors to train your squad when they attack your base since they're almost half health everytime they reach the gate
Venge is a good General training area. You can train up a lot of different skills while you risk life or limb (People like the limb part). Between the metal spiders and thralls, so long as your people survive, they will leave the area stronger than they entered. Establish a triage area with space between camp beds to avoid AOE damage if a metal spider gets too close to the triage area and a few good people set to passive rescue/medic to extract the injured out of the fray and mend them. The faster the fallen wake up and bend up, the sooner they can get back into the thick of it. They might get hit, but they tend to do their jobs well enough. But you can get overwhelmed., but its usually by the iron spiders. They are not too quick, but if you have people with wounded legs, it may turn into a bad situation. All of these enemies however give a lot of usable or sellable things, iron plates, robotics parts, and decent weapons to flip for a profit or swap for your troops worse weapons.
Wish I was around to vote so you'd have 1 person right in the middle ^^ Thanks for more fun!
For sure!
Godbless Chestnut, that absolute madlad
Many blessings
keep up the grind
I shall do what I can. 🙏 Thanks for the comment!
Thumbnail 10/10
Fog friend at the end killed me
I just love that eating animation for them.
im looking forward to when you talk about bast. your raided so often that the raiders are distracted killing each other before they run off giving you free loot, and with the income you can nullify any problems of living in bast
I think Shem its a great place to build a base. Very fun to have your front door in front of a pond and shooting harpoons at any enemy trying to slowly swim into your base. you can also kidnap and recruit skely bois from the reprogramming workshop to get a harpoon class in your city
Army of iron spiders?
Say no more my friend.
Great spot to do a skeleton only play through since with recruit prisoners you have access to unlimited free labor in the form of the thralls
If somebody is asking why the rain in the deadlands can’t be collected: In Theorie it would be collected but it’s acid rain and not „normal“ water you need for your farms. Acid Rain is not useable. There is one exception I believe with vain, because the rain looks like acid (red) but it hasn’t the acid effect. Only in the river and near the ocean is the water really acid
first time i played kenshi, i tried out the freedom seekers and made a settlement in venge.
that went well
RIP. Tbh I'm shocked that the freedom seekers start has a chance of spawning in Venge. Feels like a troll move lol
You sought freedom, not knowing that meant you were free to get vaporized by sky lasers
Called it, Vengeoids can cope 💪
when i tried to base in deadlands, i didnt know that gohan didnt need water, so i ended up setting up 8 automatic wells in the noob zone to the west (skinners roam?) and i would periodically send my bulls to haul all the water to base. kinda annoying, but that acid rain was perfect for my playstyle (i refuse to use walls). plus the amt of money the vendors of black desert city have make it so easy to unload your stockpiles of goods in 1 go
The pits are waiting little hamster… I will be there waiting…
I'm imagining my squad arrives at the Pits only to find Spongebob lying in wait.
i'd love to see if the Ashlands are possible to settle on
They definitely are: I've even made a base there with my Greenlander solo character! You'll have to plan a lot in advance, it's incredibly tedious and you have to be extremely vigilant, but it's very much doable. You can even set up a hydroponics base in the neighbouring Sonorous Dark for relatively easy access to food, which makes the Ashlands actually livable (but not exactly welcoming) for all races. 🎩
@@JeffreydeKogel I wonder what would be easier to settle: Ashlands or Shrieking Forest with the Shrieking Bandits expanded mod? 😏
@@adolfolerito6744 I've never actually settled in the Shrieking Forest, so I'd love to watch someone find out which one is more difficult. 😁
I haven't made proper self-sufficient Ashlands bases, but definitely small strongholds to prepare against Cat-Lon.
Raptor Island is supposed to be nice. So are the Shrieking, Hidden, and Burning forests, if you can deal with their quirks. People also forget about Shun, but it's beautiful down there. The Southern coast is the most picturesque.
Im proud that my team won.
Burning Forest or Shrieking Forest base in the future???
Blood spiders when characters are at a certain attack/defense threshold are really good at grinding weapon proficiency
@@that1metalhead792 I vote for shrieking forest… with the Shrieking Bandits Expanded mod 😎
@@adolfolerito6744 Shrieking Bandits expanded puts some of their stats into the 60s lol they never do ransack raids less than a dozen and its usually 2 groups sometimes 3 at a time since the zone is so small on base spawn rates. It's already masochistic just vanilla lmao.
We'll eventually do both. I don't think the series would be complete without including them.
Would the Deadlands be a good location for a hiver base? You wouldn’t need to worry about acid protection because you’re a hiver and if one of your little guys loses a leg or two Black Desert City is right there for all your limb needs! Food could be an issue at first, but once that’s taken care of Stone Hive will thrive!
100% Hiver appetites aren't as bad as human/sheks either.
@@paulrogersgamingTruly the Dead Lands is a blessed place for all Hiver kind!
I did a hiver only run and settled in the Deadlands. Called them the Black Hive, and they were fuel/robotics moguls.
Gosh, that sounds awesome
dude settled right under the death star, and is growing food with acid water in depression desert, the next step, is settling in Obedience or the ashlands :>
A recruit mod makes Venge amazing to live in. Those thralls attacking you? Free labor. Some of them die in thrall attacks? Replace them with the thralls you just KO'd! There's an infinite supply!
Honestly I had no idea that burn resist counted for the sky lasers, I just figured those do true damage to organics since it wouldn't make sense for a gigantic sky laser to be shrugged off with a coat.
bit late to the punch, but I think if you build your walls fully with a gate and keep the base reasonably small you can add another gate by deleting a section of the wall and as long as you don't delete the first one I think the AI will always only go through the first one if its normally closed and locked
0:33 where is that image from?
It's from the movie: Gangs of New York
Can you do a location guide on Bast? It was where I made my very first outpost in the game and I'm curious if I made a good choice at the time lol.
Yeah, Bast will get its time. I'd say you made a good choice. I like how it's a high conflict zone, but it's not deep into cannibal territory. Trade at the UC or Hive villages is nice as well.
9:30 deadland best location
we ever going to get one on the ashlands
What mod do you use to write notes on the map?
The notes are made using base name function in vanilla 😅
Fog islands, city in the clouds
Best location, especially if going for a compact base.
Do you get to the cloud district often? What am I saying
If you want to cheese, settle in the grey desert waypoint and loot every attacker or drug transport.
for nonstop combat fun, build a house on a hill in Bast, really fun though! 😂
Or just in my favorite Shem :)
Gut. Settle in Gut.
Do a, should you settle in holy nation territory.
Negatives. Need 1 greenlander with a holy flame. And no robots.
Now. You can cheese the wanted system. So, find litterally any 1 person wanted. Hand them over, at a distance. You can then run get the rep reward, and keep the person. Just repeat to ally them in 5 mins. Boom. Your skeletons are allowed.
Benifits: no tax, only prayer day. Holy nation patrols defend you. Next to blackscratch (dex training while pulling iron spiders out of the leash zone). Next to foglands (toughness training, sneak training, removing limbs without peeler machine)
Near armor king.
Hell it's a central point.
No break things.
Near hive.
im v new to kenshi is that a mod that brings up the map of possible ore spots and good farming locations?
what creature is that "fog friend" ?
That's from the Bone Fiends mod. It's a lil dino animal.
Venge this Deadlands that, while yall are still arguing, ill be watching the lightshow from my tower in the Grey Desert 😎
What do you like about the Grey Desert? The waystation?
With deadly hazards, both areas are a nightmarish hellscape for non-robots
I also use scarier security spiders, old ironsides, thrashers, iron hounds, crimpers reborn and black desert hollows. The deadlands are pretty much a no-go zone until late game. Acid rain, clouds of toxic gas and lightning bolts that deal insane burn damage combined with hordes of homicidal robots of various shapes and sizes. Venge is a cakewalk by comparison.
I thought that ash fedora has a burn resistance?
I thought it did too 😭
Personally I prefer to settle in The Black Desert over Deadlands. 2x Iron and Copper mining output along with 1.5x Stone allows for insane production. Aside from Acid Rain, Gas will pretty much soften most attackers so equip yourself beforehand. Be careful of the Black Desert Ninja though.
Love me some sunbathing
never thought about hydroponics on roof... neato
That blew my mind. Without that quirk Deadlands ends u being pretty bad for a base location unless you have all skeletons.
Ashlands time :)
What kinda raptor pet is that?
It's a Bone Fiend from a mod. Great dino companion
For a Skeleton Supremacy playthrough, Deadlands is truly a place to call him. Best items are here, no pesky human racist attacks either. It's a peaceful life out in the Deadlands
Just remember to save Agnu!
How power in deadlands u use no wind turbines
wtf was that dinosaur thing at the end?
It's a Fog Fiend from a mod.
why does the man on the right of the thumbnail have a cross?
Hey @Faehen! The characters in the thumbnail are from the movie: The Gangs of New York.
Settle flats laggoon and make an island base
Interesting. I'll make note of this comment and consider it as a video idea down the road. Thanks for commenting!
Now that u like acid rain try out burning forest. My little slice of hell
frankly i'm team black desert tho unfortunately the black desert locations that border the deadlands suck for flat lands
Where is Toe Beans??? :(
He'll be in the Stobe episode! He is still alive for now don't worry.
Well... I'm still Team Unwanted Zone.
Brave soul
visually iam team venge ,but deadlands is the stronger option imo.
Do Border Zone!!
I plan to do the Border Zone after the Stobe double feature. The Border Zone deserves some proper recognition :)
People debate over where to put their base... ima simplify this.
To make a successful base you need access to:
1. Water.
2. Stone.
3. Copper.
Some will protest right about now, because "wer is muh i-ron?!"
To which i reply: dOnT yOu GuYs HaVe SmElTeRs?
So... you need water, because nothing grows without water. Not even hydroponics.
You need stone, because nobody will make 150km trips to get more, when you run out just before finishing a building or wall (which my base next to the Skin Bandits has proved - the closest existing town, Flats Lagoon, doesnt have a general store, so ive had to travel through Venge to get more... yes, fishmen took over Catun, so no dice there).
You need copper, because you cant do shit without copper.
Everything else is optional.
And to answer the question posed by this vid? Avoid Venge. Its a pain in the ass keeping your whole crew clad in cowls and dusters 24/7. If you think these lasers will help you defeat invaders... do you really rely on random weather to do the dirty work for you...? Of the two, the Deadlands are a better choice. Least acid rain isnt that big a deal, and it softens any group trying to raid you. Deadlands are also centrally located, so you have a shorter route to perform iron raids on your neighbors.
Venge? Weak. Deadlands? Childsplay. All my homies settle the Pits.
Seems like the Pits has several outspoken supporters. Can't wait to go there in the future.
I usually hate this but, FIRST
Well done! I commend your dedication
Weird. I still hate it.
Still tho, the dedication!@@DragonTigerBoss
deadlands is amazing for a bots only playthrough
TEAM VENGE BABY
IRON HILLS DWARVES WILL NEVER GET BURNED
i think it is a dumb discussion , the unwanted zone is definitely best place for living .
settle venge?? yaaaaaa... bring in the death star plz
Its seems iam Sub Number 5960 Wuup Wuup
Yeet!
in the first 3 minutes of videos i came into a realization, these 2 playerbases play a full skeleton party... wich is fucking lame.
the roof hydroponics seems like cheating because there is no way that ain't a bug, otherwise you would be able to use rain catchers.
I'm sure it's intentional 😏
Hamter.