The only thing that comes to my mind when i see this cool piece is the wolf scene in the Castlevania Bloodlines for Mega Drive/Genesis at the beginning.😊❤
Amazing ! Would you do a video on techniques request in the comments? just simple stuff like how to cut a certain face or chopping a cube in an angle or a sphere in the middle
Great tutorial, as always! Watching your video makes me wanna try a graphic tablet more and more since often I feel struggling with the mouse. But I'm afraid it's not a matter of the hardware lol.
Even with RX Vega64 8gb VRAM, my pc starts chugging on a detailed remesh. I'm actually surprised how well blender performs on my mediocre laptop's integrated GPU above 600k poly's as long as I don't move the object. The fur looks great.
draw sharp doesn't work as well on my mesh, it's barley doing anything even though I've not changed the default settings. What can I do to make it work as well as it does on your mesh?
Is there a way to animate it? Making a rig? Or do you have to create for this a new polygon structure and for details out of this somehow a normal map? Is there something like decimate on sculptures to make out of it a game model?
I know you didnt ask me but I think the best option would be to manually remesh to make sure you have the right geometry for deformations or at least automatically remesh then manually do the joints. Then you should probably bake a normal map from the sculpt for the hairs.
Looking to start doing your free sculpting course after buying my xp pen tablet. One thing I'm curious of, how are you able to set up reference like that inside of blender? Could you make a tutorial on that specifically potentially or is it in any previous videos?
does anyone know how you can Render the model like he does in the thumbnail? When I want to try to render models in a single colour you can barely see the details properly.
Your instruction is very good and very much appreciated, as always! You should show your material to professional instructional places like Pluralsight.com. Your stuff is SO much better!
I can’t wait to see this gets 3D printed! The idea of bringing digital sculpting into real life is just so cool !
Great video as always grant !
0 dislikes .... This guy is doing some serious good stuff here
Just so great Grant, you always show how simple it can be to make things happen!
This was an absolute pleasure to watch - my friend has a 3D printer so have forwarded this series to him
it looks good
Grant Rocks! Super cool !
Having owned a large dog I could definitely see the personality (caninality?) coming out in this sculpt.
Came here to see the fur? Well, it was hand made :D
You make it look easy Grant
That would 3 print really nicely!
Another amazing tutorial! Thanks for making this easy to follow for beginners like myself! Can't wait to see the 3d printing part!
I hope they wont get rid of dyntopo as you can save a lot of polygons and processing power!
i literally wanted to continue just today just now, im following it, thanks man!
learning to draw, learning to sculpt, good tips..
Thx Grant
Watching full ads, liking n commenting 🤗
Gotto support friend 🤩
Much appreciated
Cool
You are very creative 👍👍🔥🔥
wonderful tutorial !!
Beautiful sculpt I must say :)
good video!
The only thing that comes to my mind when i see this cool piece is the wolf scene in the Castlevania Bloodlines for Mega Drive/Genesis at the beginning.😊❤
Amazing !
Would you do a video on techniques request in the comments? just simple stuff like how to cut a certain face or chopping a cube in an angle or a sphere in the middle
Great tutorial, as always! Watching your video makes me wanna try a graphic tablet more and more since often I feel struggling with the mouse. But I'm afraid it's not a matter of the hardware lol.
And now material. A nice looking shading. Maybe procedural.
Hype.
Even with RX Vega64 8gb VRAM, my pc starts chugging on a detailed remesh. I'm actually surprised how well blender performs on my mediocre laptop's integrated GPU above 600k poly's as long as I don't move the object.
The fur looks great.
Chad Abitt
Ty
👍👍👍
draw sharp doesn't work as well on my mesh, it's barley doing anything even though I've not changed the default settings. What can I do to make it work as well as it does on your mesh?
Up your resolution
Is there a way to animate it? Making a rig? Or do you have to create for this a new polygon structure and for details out of this somehow a normal map?
Is there something like decimate on sculptures to make out of it a game model?
I know you didnt ask me but I think the best option would be to manually remesh to make sure you have the right geometry for deformations or at least automatically remesh then manually do the joints. Then you should probably bake a normal map from the sculpt for the hairs.
Looking to start doing your free sculpting course after buying my xp pen tablet. One thing I'm curious of, how are you able to set up reference like that inside of blender? Could you make a tutorial on that specifically potentially or is it in any previous videos?
Just change the outliner to the image editor
Dude he did it in the first part of the video.... gotta watch the actual videos mate.
does anyone know how you can Render the model like he does in the thumbnail? When I want to try to render models in a single colour you can barely see the details properly.
It's generally about lighting. Search lighting and rendering on the channel
This and part 1 isn't showing in your uploads list
i'll look into it :)
reference image link is not working
are you using an add blocker?
@@grabbitt no
@@kalaiarasidhanraj1084 email me and I'll send it through
First !!
Congrats
Your instruction is very good and very much appreciated, as always! You should show your material to professional instructional places like Pluralsight.com. Your stuff is SO much better!