the creator itself cant just claim its own creation is a masterpiece... that's the job of someone else. So that's why I, a game dev veteran, with 30+ Years of experience am gonna announce, that this game looks to me like its gonna be a masterpiece. Cant wait to play this banger once its finished
I tried your latest demo and I loved it so much more than the previous demo I tried. The movements were so much better and as someone who doesn't really play platformers, I felt a lot less frustrated with this iteration and it encouraged me to try and get more of the special flowers whereas in the previous demo, as much as I loved watching your journey of making this game, I thought I was simply not the audience for it because it was way too hard and ragequitted in the middle of it 😅 The TL;dr being that your playtesting has really polished the game so well! I'm excited for the final release. Good luck with the Kickstarter and I hope you'll even reach your stretch goals 🎉
This has got to be one of the most heart-warming comments we've seen - your experience is exactly what we're aiming for! I'm so glad you love the game! Thank you for sharing your experience with us!
Yeah seriously it was nuts!! They didn't even tell us directly, we just heard from some friends at PAX that we got a shoutout at the panel. It was really encouraging for us :)
Man I always love seeing the new interactions with the theter in the gameworld, when i saw the purple mushrooms and the jellyfishes i though it was super cool, and seeing the pipes (big fan of pipes haha) that make you bounce around is also awesome! Can't wait to see what more interactions you've got next.
One of my favourite things about O. and Co. is your CONSTANT play testing and refinement of your game. It is SO crucial & something that many indie devs out there should take inspiration from you on. I am guessing that you have a pretty strong product manager on the team. 👏 Another banger video, team!
Thank you!! We don’t really have a product manager necessarily.. but I have a background in UX and can’t stand shipping anything that hasn’t been properly tested with users.
Of all devlogs I have seen, this is the one I'm most excited for. That artstyle captured my attention immediately and I have been interested in hard platformers ever since Celeste. Looking forward to the full release
Listen, I don't really play games, but these devlogs have been super inspiring for me in my own creative ventures. So I backed the Kickstarter! and well, I NEED that artbook.😂
Weirdly I haven't gotten your videos recommended to me lately. Oh well, I just pledged 15$, it was my first time ever backing a kickstarter! The demo was quite enjoyable, after all! 💛
I played the demo, the only thing that bugged me was I hit some spots where I wanted to back track because I went to fast into the next screen and I couldn't. I really wanted to get some flowers but my brain only registered the hidden stuff a little too slow compared to my hands finishing the screen. Not a big deal though. I'll probably replay tomorrow and get them.
just tried out Chapter 2, really enjoyed it :D movement was pretty smooth for the most part although one of those jellies launched me so hard i'm pretty sure I skipped a very small section of a screen lmao. but it was a lot of fun overall!
0:50 "i run the risk of sounding boastful here, i'd like to humbly submit that our game tethergeist is one of those masterpieces." i find this expression extremely irritating and off putting. you dont run the risk of sounding that way, you absolutely do. humble is the wrong word here, there is nothing humble about thinking this way. it makes this sentence even more twisted. you arent to decide if its a masterpiece. that being said, ive played through the demo and i think you have solid groundwork here which definitely has the potential to be an enjoyable game. but compared to hollow knight, celeste, ori, cuphead i see no valid comparison and especially not when trying to deem it as a masterpiece. good luck to you, i hope my critisism helps.
lol yeah we knew it would be off-putting to some, but the goal of the intro of this video is to be a sort of elevator pitch where we uncomfortably have to market ourselves... Thanks for playing the demo!
This video makes me want to see a video game that starts off with terrible controls, but later on, improves them as the character themselves do. I'm sure it'd get a lot of "mixed" feelings about it, but I want to see that. You sometimes see, the controls don't work right when the character is severely injured (like God of War and Nine Sols), but I haven't seen a game yet that start the character off as a novice and shows just that through it's terrible controls. I want to see that. I watched your kickstarter video, and I saw you didn't add any of the hub parkouring in the trailer. I'm guessing that you guys didn't have enough time, but that's a shame because that's a REALLY big selling point of you game that you're just not showing the audience. Looks like your kickstarter is already doing well though, so moot point as so many people are already on board. Congrats.
@@OandCoGames Getting Over It is a great game, in fact I'm in the process of making a tutorial for it, so that everyone can finally get over, it, however the controls, don't ever change, you do. But yea, I see where you're going with it. The controls could be "bad" just like that, and then over time, as the character levels up, those terrible controls actually improve. That would be SO dope!
I downloaded the demo! But got stuck on the first multi-chamber traversal... and then the astral projection got really slow and laggy suddenly. Will try again but just fyi!!
that's an intended speedrun tech aim down, quickly split and unsplit, and aim in any direction. (please use the hold and release setting or I'll have to pray for your fingers) aiming up makes it a launch aiming down/to the side is considered a boost.
@@OandCoGames I have no clue how your fingers are still up and functioning, especially since you had to test the physics multiple times, and I will not ask any further.
@@OandCoGames it's easier on keyboard, but it reminds me of using capslock to capitalize A Single Letter By Pressing It, Typing The Letter, Pressing It Again, And Typing More.
cool game, now make it harder with more danger and more obsacles and entities that interact.. sorry i play Celeste modded at an extremely high level of difficulty lolol.. i'm just rambling. your game looks cool
I've heard Hollow Knight being called a great game, great metroidvania or even a great battle-focused game. But a great plaformer, as in having great platforming... really or are you just trying to proactively appease a certain volatile fandom?
the creator itself cant just claim its own creation is a masterpiece... that's the job of someone else. So that's why I, a game dev veteran, with 30+ Years of experience am gonna announce, that this game looks to me like its gonna be a masterpiece. Cant wait to play this banger once its finished
lol you are the people's hero :)
I've seen you a lot in devlogs. Damn
I tried your latest demo and I loved it so much more than the previous demo I tried. The movements were so much better and as someone who doesn't really play platformers, I felt a lot less frustrated with this iteration and it encouraged me to try and get more of the special flowers whereas in the previous demo, as much as I loved watching your journey of making this game, I thought I was simply not the audience for it because it was way too hard and ragequitted in the middle of it 😅
The TL;dr being that your playtesting has really polished the game so well! I'm excited for the final release. Good luck with the Kickstarter and I hope you'll even reach your stretch goals 🎉
This has got to be one of the most heart-warming comments we've seen - your experience is exactly what we're aiming for! I'm so glad you love the game! Thank you for sharing your experience with us!
Could it truly be a masterpiece, without a fishing mini-game, hmm? Luckily, it's not too late yet!
bahaha great point. Gotta get that in there...
YOU GOT MENTIONED IN UM, ACTUALLY LIVE??? CONGRATS!!! I love Dropout
Yeah seriously it was nuts!! They didn't even tell us directly, we just heard from some friends at PAX that we got a shoutout at the panel. It was really encouraging for us :)
@@OandCoGames the dream!!!!
Man I always love seeing the new interactions with the theter in the gameworld, when i saw the purple mushrooms and the jellyfishes i though it was super cool, and seeing the pipes (big fan of pipes haha) that make you bounce around is also awesome! Can't wait to see what more interactions you've got next.
Yeah, we're having a lot of fun with the movement design for sure :)
One of my favourite things about O. and Co. is your CONSTANT play testing and refinement of your game. It is SO crucial & something that many indie devs out there should take inspiration from you on.
I am guessing that you have a pretty strong product manager on the team. 👏
Another banger video, team!
Thank you!! We don’t really have a product manager necessarily.. but I have a background in UX and can’t stand shipping anything that hasn’t been properly tested with users.
Of all devlogs I have seen, this is the one I'm most excited for. That artstyle captured my attention immediately and I have been interested in hard platformers ever since Celeste.
Looking forward to the full release
Thank you so much!
You guys have a special game there, best of wishes and sucess! We'll supporting you all. 🎉
I played your demo. You guys are making a fantastic product!
Thank you!!
Listen, I don't really play games, but these devlogs have been super inspiring for me in my own creative ventures. So I backed the Kickstarter! and well, I NEED that artbook.😂
We're honored to be an inspiration for you :)
Guys I love you but don't say your own game is a masterpiece...it hasn't even come out...
hehe just aiming for some self-fulfilling prophesy
Weirdly I haven't gotten your videos recommended to me lately. Oh well, I just pledged 15$, it was my first time ever backing a kickstarter! The demo was quite enjoyable, after all! 💛
Thank you!!
Amazing work! This UA-cam channel is low key amazing too!
Thank you! It’s honestly been a pretty good marketing arm for us 😅
I played the demo, the only thing that bugged me was I hit some spots where I wanted to back track because I went to fast into the next screen and I couldn't. I really wanted to get some flowers but my brain only registered the hidden stuff a little too slow compared to my hands finishing the screen. Not a big deal though. I'll probably replay tomorrow and get them.
Thanks for playing and for the feedback!
just tried out Chapter 2, really enjoyed it :D movement was pretty smooth for the most part although one of those jellies launched me so hard i'm pretty sure I skipped a very small section of a screen lmao. but it was a lot of fun overall!
really loved the new intro art as well, and the pixel art in general is gorgeous
Thank you!!
i need this video. it will help me with my platformer. Thanks!
Of course!
This game looks so good! Will you support Mac in the near future?
Yup! Mac is on our list of ports after we release in (tentatively) March next year
0:50 "i run the risk of sounding boastful here, i'd like to humbly submit that our game tethergeist is one of those masterpieces."
i find this expression extremely irritating and off putting.
you dont run the risk of sounding that way, you absolutely do.
humble is the wrong word here, there is nothing humble about thinking this way. it makes this sentence even more twisted.
you arent to decide if its a masterpiece.
that being said, ive played through the demo and i think you have solid groundwork here which definitely has the potential to be an enjoyable game.
but compared to hollow knight, celeste, ori, cuphead i see no valid comparison and especially not when trying to deem it as a masterpiece.
good luck to you, i hope my critisism helps.
lol yeah we knew it would be off-putting to some, but the goal of the intro of this video is to be a sort of elevator pitch where we uncomfortably have to market ourselves... Thanks for playing the demo!
This video makes me want to see a video game that starts off with terrible controls, but later on, improves them as the character themselves do. I'm sure it'd get a lot of "mixed" feelings about it, but I want to see that. You sometimes see, the controls don't work right when the character is severely injured (like God of War and Nine Sols), but I haven't seen a game yet that start the character off as a novice and shows just that through it's terrible controls. I want to see that.
I watched your kickstarter video, and I saw you didn't add any of the hub parkouring in the trailer. I'm guessing that you guys didn't have enough time, but that's a shame because that's a REALLY big selling point of you game that you're just not showing the audience. Looks like your kickstarter is already doing well though, so moot point as so many people are already on board. Congrats.
Ooo that's an interesting idea. Would be a really fun experimental approach to game design for sure. Feels reminiscent of Bennett Foddy...
@@OandCoGames Getting Over It is a great game, in fact I'm in the process of making a tutorial for it, so that everyone can finally get over, it, however the controls, don't ever change, you do. But yea, I see where you're going with it. The controls could be "bad" just like that, and then over time, as the character levels up, those terrible controls actually improve. That would be SO dope!
I downloaded the demo! But got stuck on the first multi-chamber traversal... and then the astral projection got really slow and laggy suddenly. Will try again but just fyi!!
Oh no! The first multi-chamber... is that in a different biome than the intro?
For me its pseudoregalia
cool asf
Awe shucks thx
7:30 wait how did you launch yourself here?
that's an intended speedrun tech
aim down, quickly split and unsplit, and aim in any direction. (please use the hold and release setting or I'll have to pray for your fingers)
aiming up makes it a launch
aiming down/to the side is considered a boost.
Funny enough, I use the toggle setting to do it lol
@@OandCoGames I have no clue how your fingers are still up and functioning, especially since you had to test the physics multiple times, and I will not ask any further.
@@nicooftheforest lol easier on a gaming keyboard I guess?
@@OandCoGames it's easier on keyboard, but it reminds me of using capslock to capitalize A Single Letter By Pressing It, Typing The Letter, Pressing It Again, And Typing More.
cool game, now make it harder with more danger and more obsacles and entities that interact.. sorry i play Celeste modded at an extremely high level of difficulty lolol.. i'm just rambling. your game looks cool
Hehe we'll definitely have side quests with high difficulty
I've heard Hollow Knight being called a great game, great metroidvania or even a great battle-focused game. But a great plaformer, as in having great platforming... really or are you just trying to proactively appease a certain volatile fandom?
I mean.. I thought the path of pain was well designed .
E
F?