i have the super cancel down fine, i feel like the standing hp doesn't combo for me very often and i don't know what i'm doing different for when it does
@@IbanezNinja I was having this same problem, I figured out that I wasn't delaying the first airborne jLPs enough to get the right height for the rest of the combo
@IbanezNinja what helped me was to pay attention to how far your iron man is from the invisible wall. The ball of light has to be within view. Once you are near the invisible wall, move the forward jump to directly up. Hope this helps my friend
I tried doing this but I'm still having a very hard time with the timing. I tried recreating it following the timing with the vid but for some reason I keep dropping it after the third loop even though I'm timing it at the exact same time by counting out loud. Is there any tips to perfecting this? Because I cannot figure this out at all. Every time it drops it happens because the opponent drops too quickly and iron man's light punch doesn't connect.
So you do not need to do it perfect, if you do it to fast they will drop and hit the ground, if you do it too slow they will go to high up and drop out. You can do it perfect but what I do is adjust my speed mid combo. I usually do it a bit to slow then will a fast one to adjust the hight of my opponent mid combo, it's just something you get a feeling for the more you do it.
this has been insanely helpful, thank you so much!!!!
it got a beat to it lmao
I’ll use this as a reference thank you homie🔥
Bro all Tony has to do is to just put him in an infinite combo
any tips for the ending? the hp xx super finisher doesn't seem to wanna combo for me
It's just a timing thing, no real trick to it aside from you might be doing the super cancel too slow.
i have the super cancel down fine, i feel like the standing hp doesn't combo for me very often and i don't know what i'm doing different for when it does
@@IbanezNinja try to catch the last 8HP as late as you can.
@@IbanezNinja I was having this same problem, I figured out that I wasn't delaying the first airborne jLPs enough to get the right height for the rest of the combo
@IbanezNinja what helped me was to pay attention to how far your iron man is from the invisible wall. The ball of light has to be within view.
Once you are near the invisible wall, move the forward jump to directly up.
Hope this helps my friend
I tried doing this but I'm still having a very hard time with the timing. I tried recreating it following the timing with the vid but for some reason I keep dropping it after the third loop even though I'm timing it at the exact same time by counting out loud. Is there any tips to perfecting this? Because I cannot figure this out at all. Every time it drops it happens because the opponent drops too quickly and iron man's light punch doesn't connect.
So you do not need to do it perfect, if you do it to fast they will drop and hit the ground, if you do it too slow they will go to high up and drop out. You can do it perfect but what I do is adjust my speed mid combo. I usually do it a bit to slow then will a fast one to adjust the hight of my opponent mid combo, it's just something you get a feeling for the more you do it.
Marvel 3 Marvel 2, io giv aFuK!!
I'm having trouble with this, I drop at around 17 hits. Do you hold diagonal up the whole time? Any other tips for this combo?
Hold diagonal up to move across the level, once you are near the end, slightly go from diagonal up to up