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Gscatter Optimisation - Free up your Viewport
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- Опубліковано 16 сер 2024
- When your computer starts to slow down, use these handy tips & tricks within Gscatter to keep things running smoothly. Find out how to use proxies, layer/render visibility, viewport display options, and camera culling.
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0:00 Intro - why your Blender viewport is slowing down
0:48 Gscatter Outliner panel options - Proxies, Layer Visibility, and Render Visibility
1:59 Effect Layers panel - Viewport Display amount
2:38 Optimisation panel - Camera Culling
3:18 Camera Culling - Focal Length and Sensor Size
4:37 Camera Culling - Render Width and Render Height
5:38 Camera Culling - Buffer setting
6:43 Camera Culling - Backface Culling
7:38 Camera Culling - Distance Culling
8:21 Gscatter optimisation recap
8:51 Feedback form - Have your say!
Camera culling is amazing! I wish I knew about this sooner!
Awesome, i love the clarity in explaining the different features
I think I enjoyed the jokes more than the tips. thanks for the entertainment graswald
I laughed so much with the jokes in this tutorial
awesome presentation, really helpful, thank you
Amazing. Thank you!
Please add new effect: include or exclude scattered object via spline. (along spline; inside , outside area closed spline) projected to surface.
i cant even scatter anything ? does the addons still works on 4.2
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Hi I haven't found a way yet to create the proxies before scatter an high detailed asset in a huge scene. This means that if you have a huge scene where you want to scatter something, before you have to scatter for the first time your asset, and only after you have the chance to switch to proxies mode. Is there any way to set proxy before scatter a new assets in order to view directly the low poly element instead of doing that afterwards? My pc crashes before having the chance to switch to proxy, even if it is a powerful workstation. thank you 🙏
You can simply enable "Enable Proxy on New System" in the Addon Preferences.
This will scatter your System with Proxy mode enabled.
You can also scatter using your own Preset, for example, a WeightMask Preset, without a Mask spawns 0 initial plants.
You can Scatter Selected using this Preset, and then simply click the Paint button on the Weight Mask effect that is automatically added, to begin painting plants onto your terrain.
how can I modify the materials, I want to retain the texure but change the hue of the grass
You can simply Edit the material of the Asset you scattered.
They are grouped into a collection with the Systems name, in the GScatter -> Sources collection.
Simply select the object in the outliner and hop into the shader graph and set it up accordingly
I have a problem with Gscatter, is says there is a bunch of errors in code line in my user blender directory. Help please.
если у тебя блендер 3.5, то аддон не будет работать
@@c0ns672 гео скаттер лучше Скачал с vfxmed и пользуюсь