"Elite Dangerous is Dead" - Jaded Gamers
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- Опубліковано 10 лют 2025
- In recent years it seems gamers are becoming increasingly jaded and cynical. Much of this is justified and understandable. However, there's also another issue, gamers are slow to forget and even slower to forgive. It's creating an widening rift in gaming.
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I think much of the problem can be attributed to the sales model of "Pay us for partially developed software, keep giving us money and trust us to complete development within a reasonable amount of time". Then we sit and watch goal after goal drop away.
Its also that the game company can betray its own goals: "now that we have your money we're going to do something unexpected" - with Chris Roberts you expect that (I played all the wing commander and privateer games when they came out) - with Braben for some reason we listened to him. Well, that was a mistake but there's no point getting upset about it.
dont worry in 2035 Scan citizen players will get to tell everyone "Told you its not a scam" 2018 release date btw lol
@@99Plastics I'm not a SC player myself, but Didn't Elite promised Space legs in the kickstarter like, 8 or so years ago? I mean, it took them 7 years to bring it to the game and it's still missing parts... both games failed in therms of delivering what they promissed at the time they promissed...
Or playing a functionally broken game that never gets fixed while people spend 100k to play games like stfc
Also, gamers seem to forget that creating advanced software and art involved in games can take alot of time. They want the game to come out already, yet its simply isnt possible. Highly impatient consumers with extreme expectations are impossible to please really.
We've never had access to as much quality entertainment as this modern age. We've also never been subjected to so much trash media.
Minority politics forced into advertisements, movies and games started the decline, I refuse to support that garbage with my wallet.
This, competition is rife and if you cant keep players interest, there is more than enough other games.
Hey, this loot crate is only $3.99!!! It’s like a slot machine!
You might end up with NOTHING!!!!! 😀
AAA games are also very expensive to make and often cost significantly more than blockbuster movies. Gta 6 reportedly has a budget of 500M. It's getting much harder to hold the attention of gamers too given how much competition there is.
@@squirrelsinjacket1804 They also made billions in return with their GTA games because of the high quality.
And the hardcore gamers will play fun titles for many years to come and buy the expansions and casuals will come back and buy the expansions too knowing that they had a great time playing trough their games.
I would be more than willing to "forgive" Frontier like I forgave Hello Games if they actually did what Hello Games did: put in the work, show some dedication, and fix this unholy mess THEY caused. However, I currently cannot equip the pants I paid 6500 arx for onto my Maverick suit, and that speaks volumes about the state of Elite Dangerous.
Not only that but Hello Games focused on content the players were looking for and missing at launch first, which is something entirely lacking in Frontiers approach as of late.
Theyve purposefully treated us console players as shitty stepchildren, wont even consider fixing the only supported HOTAS being a fucking piece of shit that cuntmaster wont even give any meaningful support for....
😂 you paid for ARX??
Well said, man. Well said. 07
@@shitmandood He said he paid for pants WITH ARX. He never stated that he paid for said ARX. Regardless, you're undermining the point, here...
Its insane that we live in a world where a huge company can literally insult it's customers and people keep buying from them
Yeah after the BFV nonsense someone would have to be clinically insane to give EA anymore money.
its customers*
This is the issue, most people are still paying obscene prices and are ignorant to how much they are being ripped off for little to no content. Companies these days pretend to listen to it's consumers that are wise to being ripped off, while continuing to pump out the money making content that fools are buying....so why would it change?
Stop paying for overpriced things because it's "cool" or "flex". Hold, and force them to bring prices down to a fairer price. I stopped playing Destiny because of all the DLC, paying near full game price just to add on 10-20% more reskinned content. With multiple DLC for that game alone.
Gaming has gone from paying 1 price for an actual full entertaining game, to paying the same price for half a game then having to micro transaction the rest of it out as dlc or loot boxes. Essentially people are paying 2/3/4 times as much now for as much content as a few years ago.
I'm all for paying and supporting the games you love. But stop buying when it's overpriced. Buying a single skin for £30+ or DLC that adds 10% more content, when the WHOLE entire game costs £50/60 makes no sense. Not everyone can afford it. Gaming should be enjoyed by all and I'd hate to think someone less fortunate than me couldn't enjoy a game or extra content because I was happy overpaying for dlc and micro transactions.
and the fans are attacking you for calling it out. But it is nothing new at all this shit has been around since ages.
That's because not many people *actually* felt insulted by some of the CIG devs calling it like it was. The outrage was limited to the SC Reddit mostly, which is a festering dumpster-fire that makes a good case that Retail Workers should legally be allowed to fight 1 customer per year, and Developers and IT should get 3.
And frankly some of the Devs at CIG had a point: I *like* ObsidiantAnt and his work. But he has a successful UA-cam Channel in large part because he's willing to actually read when Gamers largely *aren't*. And when they DO, they read as little as possible to either confirm their hype or grab their pitchfork. CIG called us assholes, Frontier simply doesn't talk to us. Both are making the same statement about gamers as a whole, just in different ways.
When I saw elite dangerous when I was a little and always wanted to play it, years later as I got older I was finally able to do that. Played on console still kind of new to the game but honestly enjoyed it, transporting cargo, rescuing passengers from burning stations, dealing with pirates. I was hyped up for the game more than anything but when they abandoned the console players....idk.... was torn about that
Totally ruined it for me. This was a great game to unwind playing, but what's the point if we miss out on the most major feature they've ever added? Just a ridiculous, stupid decision on the part of the developers. This game will tank and it will be well deserved, and that really sucks.
@@nousername2942 well said
Yes, Yes, This is very true me thinks, very embarrassing, lost many enthusiastic commanders, now we still have sore bottoms, stuck on our but cheeks
This is how I feel, I was so excited to try out all this stuff when it was announced but then they dropped it, haven't been able to load the game up since then
From what I saw most of us console players left elite Dangerous because they stopped console development i can for sure see that console made up a decent amount of the community and I noticed alot of pc gamers left because frontier was thinking of crossplay before they abandoned console
I grew up playing Elite on a Commodore 64 before online gaming was a thing. The joy was just to beat the game, or be as good as you could be and very much tied in with your imagination. I feel this is lost when online gaming, which requires so much time just to be competitive. Met some great people online gaming and had a lot of fun but I always return to offline games. Online gaming has become a ruthless business model.
im so glad im not the only one thinking like this - i played Elite in the 80's on a Spectrum Plus and enjoyed it way more than ED - i have even seriously considered getting back into the old game too as i never made it to Elite status.... i think i was only a couple of Right On Commander's off as well... i flew in Thargoid Space and collected Thargons, those were the days....
Never played Elite until dangerous. After looking it up, I liked the original idea much more. Elite was a bit too dated with its basic wireframe for me but loved the time I put in Frontier: Elite II. I'd love a new game based on the older ones
I am an old school gamer, and I was excited when I heard about elite dangerous , I pledged money to the creation of the game as it was promised to have an offline version , and then later the bomb dropped that it wasn't going to be a offline part and all online I was disgusted and furious and so was thouzends of other bakers , the game is installed on my computer and only played twice
I got into gaming with Elite on a Acorn Electron, and I totally aggree that online gaming is a brutal madness.
I've played many games online, but offline is my chosen mode: room to relax and look around; time to explore.
I love & miss Elite Dangerous, why? Frontier walked away from myself & all console players because of their new business plan. Ok, now what? I talk with my $$$, so I will no longer support anything Frontier makes/published due to their new business plan. I respect other gamers, you are free to do what you want, thank you ObsidianAnt for all your videos, and commentary.
They're giving out free PC copies to any console player who wants one. Purchases and character transfers, too. Not many companies would do that. 9 year old systems not running brand new content is no surprise.
I'm not one you'll find defending Frontier often. I don't like how they've wasted Elite's potential, nor do I like their blatant repeated failure to communicate about the game. The console situation was handled the best it could be, though.
I have a Series X. It's not 9 years old.
They should've ended the Xbox S and X gen and only focused on the Series S, X, and PC.
Plus don't give me elite graphics are too much line either.
its not as much the issue of their buisness plan. Its more that they've had issues with keeping the console ports running and didnt want to be at the whims of console companies and their shitty OS updates. One of the reasons why we wont see any other console ports, is because, to be quite simple, not a lot of players own the newer consoles. Fdev decided to cut their losses with the disastrous launch of Odyssey and discontinued their console branches. Because why would they spend half their budget and development time to port their games over to next gen consoles when nobody owns them?
Dont blame Fdev for this. Blame Microsoft and Sony.
@@wylde_karrde GTA V is older and runs fine on older consoles, so WTF are u talking about?
When ED was announced, I remember it would be offline with an online component. The entire game would be on your computer, with the multiplayer game being a separate mode entirely. This would have allowed mods and other personalization. Shortly before it was released, they said there were no longer any plans for an offline version of the game. I tried it back when I had the Oculus dev kit. The grind was too much for me. Modders could have given ED a longer life and fixed any issues.
because multiplayer was always going to be their crutch to avoid having to add actual content into the game.
I remember playing it offline. But it's not meant this way
I agree with that
I'd say no man's sky is doing better then any of then atleast they listen to the community they made a change people hated and it got corrected fast
Still they lied blatantly. I will never understand why people still accept behaviour like this.
Indeed. Shame there isn't a more "realistic" space game that gets updated as often as NMS does though, for those of us who are turned off by the cartooniness of NMS.
@@Neclony Because they have changed, and made up for it. Holding onto an old problem that they have long since moved past is pointless. 20+ major content updates for free over half a decade makes up for their initial missteps, in my eyes. If that's not enough of an apology, I don't see what would be. There's no reason to be that bitter anymore.
No man's sky/hello games absolutely goes 100,000%
Above & beyond to show not only
A profound love for the game...but a willingness to properly address and any criticism ...somtimes even more so than id ask
@@Neclony but as far as I see they went dark after the total screw up and worked at it and made a game worth playing and now listen to the players if things are a bad idea or frontier haven't they are just going down hill
Frontier once advertised elite dangerous as a fully VR game, so I bought a lifetime pass, imagining my disappointment when I learned they were abandoning VR
Yeah screw them. I want my money back for that note alone before we even talk about the disappointment in their releases and expansions
Game companies need to realise making a 1:1 space sim means nothing if there's nothing to actually do
And Gamers need to realize that making a 1:1 galaxy with space sim build in it, and also having a lot of things to do in it - is impossible. Still, Elite so far managed to do it's best. To do the impossible.
@@MrZlocktar Why is it impossible? The 1:1 galaxy space sim was achieved, what, 8 years ago? That's quite a lot of time to be adding content.
@@MrZlocktar do you honestly believe that Frontier 'did its best' with Elite? They didn't! Instead they did the absolute bare minimum to string players along for as long as possible, players that lived in hope of Frontier finally at least giving the game a tenth of what NMS has recieved. But no, even that was too much time and effort for Frontier! Elite is going down the crapper and that lies solely at the feet of Frontier, no one else!
lots to do, what part of BIG do you fail to grasp? what wold you do on a 75 year trip another galaxy? lol playing the wrong games son, go back to COD
i still remember saying this in the forums like 4 years ago and everyone pushed back. now theyre waking up...
I feel like the people who like space games like Elite and SC are older on the age scale and at this point we have been lied to by so many game devs that its hard for us to see the good in things as they just keep proving to us that we can not trust them.
well, i still have my hopes up with games that once were interesting and that i spent a lot of time in. checking for updates, if stuff has been added or fixed that i'd like... and still being disappointed when the game goes in the "wrong" direction 😕
You saying I'm old....
But it's true, I had a blizzard account until about a month ago, after immortal I deleted it. I won't buy from EA, ubisoft I won't go near any more....
@@lashed1980 Same here. Can't remember the last Ubisoft, EA or Activision game I purchased. I completely gave up on the AAA pubs.
@@lashed1980 we are not old but we remember when you had to change the disk to get to the next part of the game
Eve online probably consists of mostly middle aged ppl.
They told console players to patiently wait two years for an update then told them to fuck off. Not only did that slash the playerbase, but it instantly created a hostile faction whose mood won't change, regardless of any positive game updates. From what I've heard, the VR guys are in a similar faction of their own. The problem here is that they very plainly have no intention of trying to do better by their audience, and quite frankly, most of us can see that by now.
Given the state odyssey is in, it just wouldnt run on a console, at least not an old gen console so i dont know what choice they really had
@@pandafoz9994 How about not make a paid dlc that barely works on PC let alone console
@@pandafoz9994 an they probably weren't allowed just to release it on PS5 or New Xboxes.
Console Players have no rights
@@pandafoz9994 they can just have it be made available for next gen consoles, it's really not that complicated
I got into ED after watching some of Ant's videos. Ended up with +3000hrs in game and probably 10x that in just thinking about playing. I had literally done it all. Odyssey was supposed to be the next generation. it was not.
After a couple hundred hours in ED:OD, many underwhelming patches, and a burned out graphics card; I gave up about a year ago after the White Knights defended Halloween cosmetics over adding mechanical complexity to the game.
It's a shame, I still think about the good times... but I know that's probably gone for good now
Same here...
I still love the game but wish odysee wasn't a thing. The idea was cool for realism factors but it's a space game. I'd have been happy not getting space legs. I do love the game and have invested much life into it although it's in a bad position at the mo. They just need to pull something extraordinary out of the bag to pull players back in. I don't play much at the mo, pc is packed away but when it's out again elite is always the game I play most. If I do drop this game I will probably leave space games for now as Elite made space games popular again but now we just have a few space games that are competing for the top spot. Wasn't like that when ED arrived. It was just an awesome game. I think ED is the benchmark for space sims without a doubt in term of space flight etc. I'd definitely buy ED2 if ever it was released due to the many fck ups ED1, in the hope that Fdev learned from it. 🤞🏻Hope they sort ED somehow, I really do.
Those days have long been destroyed, then tossed in to a dumpster and lit on fire by Frontier.
It had such a great potential, but they could not get it out. Space legs with 10-20 npc's per station and no credit sinks. What a waste. They could have implemented anything,but decided to put in nothing but few microtransaction sinks.
@@pikkumika9960 totally agreed!
My biggest gripe with space legs, was the absolute lack of new mechanical complexity.
Flying a space ship = hard
Driving SRV = hard
Space legs = grind
Lesson 1. Don't tease your community that ship interiors are a thing in the marketing/Kickstarter push, and then walk it back just because you can't sell more in store cosmetics or because you think it's not a worthwhile addition. The ships are the thing we all love and chase after. So they missed the boat, I'll play no mans sky instead thanks. At least they listen to their fan base. And there's no in-game store live service BS.
it doesn't even make sense why they didn't add ship interiors cuz they could have monetized the decorations of the interiors
@@thebugthatssnugpsn1911 I 100% agree with you... They misread their playerbase. Look No man's sky is a glorified inventory manager when you boil it down... But you know what ... Even though it's a grid I can see my inventory.... And the space I have available in some respect... As opposed to numbers in a list? At least the inventory cards feels better.... Like magic the gathering cards feel like spells.
@@thebugthatssnugpsn1911 I would pay good money to pimp out my cargo hold if I could walk around it and see my actual cargo... Even if it's just pods / boxes.
@@thebugthatssnugpsn1911 and don't get me started in the 10 years later and we still don't have any hint of an atmospheric planet.... Just barren moons everywhere. But hey, now we can also run on them... Woohoo 🎉
@@NathanWienand Well, interiors take a lot of time to do and do right and do well. They could do it the fake route like Starfield and make the interior and instanced level, or they could do it the hard route like Star Citizen and scale the exterior and interior to allow for people to move around inside. The latter goes a long way in immersion but -- as evident with how long it takes CIG to build big ships -- it can take a long time to complete. The former is the safer and quicker route, but could still leave pepople a lot to desire from the immersion aspect.
The reason this makes me so sad is the elite hits the sweetspot between realism complexity and asthetic (for me at least) that none of the current game out there have.
Used to be one of the games I gladly recommended. After the console shutdown I can't really say that anymore.
Realism not so much, illusion of it maybe. Alot of realism was tossed out of the window for the sake of engine mechanics and gameplay such as all the instancing hidden behind things such as FSD or glide mode, or the magical speed limits of a ship in a vacuum to create dogfighting like mechanics.
Well Elite Dangerous seriously missed it chance to become something we could truly love.
Exactly. It had the basics right. The lack of content just was and still is Elite Dangerous' downfall. They had years to drop addons that never came. It's like very nice looking bakery shop that has no products to buy. I was for longest time dreaming of Elite Dangerous implementing completely player driven economy much like Eve online. That was a wet dream.
@@ChrisM541 everyone is the game failed us console players
Agree. I'm an original Elite player from commodore 64 days, really got into ED ... but it's just lost its way. Odysee was/is a total failure. Buggy, lack of engagement from frontier. I've not played it in months now and don't think I'll return quite frankly
Frontier built the game "they" wanted to play, (that's a quote from one of the Lavecon sessions) unfortunately most of the player base didn't want that.
Didn't Eltie literally make an announcement saying they were ceasing development
I agree with you that the Odyssey expansion was in the wrong direction, I bought Elite because I like space games, if I want to play a FPS then I'll play a FPS.
It's not dead but it feels like it's on life support. FDev needs to start making better decisions. Odyssey was an absolute disaster. The YEARS we had to wait while they worked on it would have been MUCH better served driving the narrative. Odyssey was nothing but a practice in player alienation. First they all but abandoned the VR players, then the console players, and the players who don't a high end PC.
They could have kept ALL of those players if they would have, instead of legs, drove the story, added a few more ships, another SRV or two, and maybe added in gas giant interactivity. All of that could have been added without increasing system requirements which, let's face it is why those 3 player groups were abandoned.
The only thing Odyssey really added was some plant scanning and a cheesy FPS. No ship interiors, no Armstrong moment, almost nothing to do in stations... AND WHERE THE HELL JAQUES!?
Don't get me wrong I STILL play. I will probably always play as long as the game is playable. But I've been privy to many failed games first hand... and Elite has that feeling. To be fair, the new narrative is excellent and the Stargoid thing is awesome but... this kind of stuff should have been happening for YEARS. A good narrative draws in players without increasing system requirements.
SC and NMS have changed drastically since a year ago. Elite, however, has only been stagnating.
this +1
I just wish SC ran smoother, I beat the min requirements and it's barely playable. A buddy of mine has a better pc by miles but hardly has better performance.
Every time I bring up the performance, someone responds with "it's better now, the last update improved it." Well, 5 fps instead of 3 fps isn't much of an improvement.
@@aeden8008 to be fair 3 frames to 5 frames is like a 66% improvement. But I get your point, still unplayable lol
I haven't played this game with any level of seriousness since 2017, when the writing was on the wall with engineers, you could see back then where it was going, why development stalled and interesting, engaging and emergent gameplay with real agency was replaced with unlimited grind and boring CGs. I loved this game once a long time ago, it still has a place in my heart but I have moved on, found other games and hobbies that are more worthy of my time and efforts. I don't hate Elite, I am just sad at what could have been
I quit when the Guardian ruins turned out to be copy pasted all over and had no meaning.
I feel the same. I'm mad at spending money on the latest dlc... And I haven't even played it yet!
Every single day of Elite's life all the way back from 1984 was what could have been. Braben had the chance to change that with Elite: Dangerous, he _still_ has the chance. I just really doubt it at this point.
When I had experienced Engineers back then, it took me some time to realize it's an *additional grind!* 😖😣😔
@@Aleksandar6ix 😂
Elite died the day they dropped console support. We paid for the game too and were abandoned by Frontier. Shame on you David Braben.
One issue with ED is it promised exploration and flexibility but ended up being developed far more around pew pew in space + grind, with mechanics that are very on rails. Exploration was ignored again and again, while all too often some aspect of gameplay which was enjoyable was then removed because Fdev wanted to push the Latest Feature (entire classes of mission would suddenly cease to exist - how can that make any sense in the game world?).
There were numerous ways in which the game could have been made a lot more flexible and believable, but Fdev wanted to maintain a degree of control which meant such ideas could never be realised. They wanted the game to be multiplayer, but they did not want those players being the driving force behind where the game headed or how the game world functioned, especially economically, while at the same time pandering to the loudest voices wrt the general tone and focus of the game. Far too many hard coded aspects ruined the immersion, which is odd given modern PCs and servers easily have the compute power to present a much richer experience if only the effort were made.
I said many years ago ED risked being overtaken by other games if it didn't stop trying to please the vocal pew pew crowd, because that would alienate those who would otherwise be in it for the long haul, while those who do want just pew pew in space are much more likely to be drawn away by whatever comes out next which is from their perspective better. There's nothing wrong with wanting pew pew in space, it's just that such could have been included in the game without negating other aspects of gameplay if only Fdev had bothered to make the effort and not been so stubborn about controlling everything. I bought the lifetime option for ED, but with hindsight that was from a position of choosing to believe a wildly optimistic future for the project.
A big issue is that the "pew pew in space" aspect is kinda boring. It has no real effect on the universe at large. If only there was some kind of interstellar war with shifting lines and real stakes.
As for exploration, it's also kinda...meh. It's less "seek out new life and new civilizations" on the Enterprise and more "cataloging gaseous anomalies" on the Cerritos.
@@mbogucki1 I agree, on both counts, which is what I meant by the game being on rails, eg. the whole basis of Power Play is a fixed structure which cannot be changed by the players. It ought to be possible for players to take down any of the factions, or become the leader of one themselves, or start their own. I wrote a great deal about this sort of thing a few months after the game was launched, but even by then it was becoming obvious Fdev did not want a flexible game world with player-driven possibilities.
An example I presented on how immersion could be improved while enhancing believability at the same time concerned paying bribes to law enforcement to get rid of fines or other problems. Stations could have bent cops willing to be bribed, but one would have to find them. Persistent AI would be a good way of initially doing this, but real players could take on such roles aswell. Anyway, after a particular cop has accepted too many bribes they would be exposed and have to go on the run, stealing a Viper or whatever (I also suggested players could act as cops, where they would only be able to use a standard Viper or suchlike, and likewise subject to balancing accepting bribes vs. being caught, or instead choosing to be entirely honest), the reward for catching them being enormous (with players able to contribute to that reward - imagine if traders could partake in the reward structure). This would present tempting targets for those who like bounty hunting, and of course pew pew. It isn't hard to implement persistent AI, it's been done as far back as text adventures. Very complex behaviour can be achieved with a few simple yet flexible rules.
An economic example I gave was that of planetary disaster or somesuch inducing a spike in demand for certain products. This would raise pricing, making trade to that planet in relevant items very profitable, appeasing those who like the trade aspect of the game. At the same time, the increase in trader traffic would attract those who like piracy, while those who like just general pew pew can go after the pirates (ditto real player cops if they existed). As the planet received what it needed, demand would fall, prices would stabilise and go down, just as they do IRL. There's no need to hard code any of this, and it can be entirely player driven. But it means not interfering with what's going on; rather, one just has to have a good set of flexible rules and let the players drive what happens, the complex nature of human behaviour being the prime source of variety in the game. Instead though, everything has fixed limits, fixed margins, etc., which makes absolutely no sense, it's just not believable, and thus not immersive (indeed it's utterly ludicrous, like someone claiming that every nation on Earth should have the same business tax rate, ignoring how vastly different to each other nations can be). Fines, fees, margins, costs, everything should vary everywhere, but instead they're all the same.
It's like that joke from, "Capricorn One", a Holiday Inn in one town is exactly the same as a Holiday Inn a thousand miles away. In real life we go on holiday because our destination presents difference vs. our normal life; vive la difference. In ED though there isn't really that sense at all. Why would worlds hundreds of light years apart use the same building designs? The same rules and laws for acceptable behaviour? The same fines? The same types of space station? Makes no sense. A degree of standards is certainly logical (eg. to enable coms), but it extends way too far in scope in ED. Travelling to different inhabited regions in the game should encourage that sense of being somewhere very different, but they don't. It ought to be like when one goes on holiday somewhere that has an entirely different local language, different customs, different human appearance norms, codes of behaviour, etc. Come to think of it, old scifi TV like ST and SG1 did this better. :D
I'm sure these and many other ideas were discussed by Fdev during development, but I suspect the conclusion was that having a more on rails gameworld would be easier to maintain. There's ways of doing it though which don't have to break the immersion so badly. Alas, at least for me, the end result is a game that is very wide but also very shallow. For a time the visuals helped keep me playing, but even then they would break things or remove something which had been cool.
For further reading on what I mean by flexible game worlds, please see the following old article which discusses a prime example from the days of text adventures (it explains why nowadays I care far more about functional immersion in gaming rather than visual realism, and why as a result at the moment my favourite games are Subnautica and Euro Truck Simulator 2):
www.sgidepot.co.uk/reflections.txt
@@mbogucki1 Well, life and civilizations would require a ton of work... and sadly we don't get this in space sims save for the 4x titles.
Yep. They fucked up badly and I'm not sure it can be saved. Not two brain cells to rub together.
@@billywashere6965 It doesn't need as much effort as one might imagine (check the article I referenced in my followup), but the bigger point is they didn't even try.
Elite got me through some bad times in my life. I've spent a combined total of over one entire physical year in the universe, and I still enjoy the game regardless. It's my playground, my home, the thing that I can run to when nothing else makes sense and when I need to get out of my own head for a while.
It's changed, but I'm here for it. Because I don't give up on something that I care about with my entire being.
Agreed!
You have an unhealthy relationship with a game. One might even call it an obsession.
To extend the "sunset years" metaphor, Elite Dangerous had the videogame equivalent of early-onset Alzheimer's
0:25 - In my opinion, you missed a big one.
The fact that the players are now also un-paid testers for large business. Sadly this will never change, especially now that it's become so common. It's only going to get worse until we decide we've had enough. Sadly we're too addicted to games to stop this habit that should never have started.
They're not only unpaid testers, they're paying the company to BE testers. It's absurd.
It's cruelty. It should not even be legal.
if elite actually dies, i hope they make it playable offline again, that way people can keep playing it even if the "live service" part is dead
I really hope that's the case because I've always wanted to get back to playing this after buying it years ago and just never had the time to devote to it since my job has been a nightmare the last 2 years. I want to play it again and I'd be happy to have anything added beyond what was available years ago when I just bought the commanders edition on Xbox one.
I'm probably a bit unique as a demographic. I didn't start playing until 2018. I joined it because I loved the idea of being a pilot, particularly in VR. I AM in the group of people who have been completely disappointed in Odyssey. I never wanted the on-foot aspects, and still don't participate. What I DID hope for was dramatically better visuals. All we got was flat, boring worlds, horrible visuals in VR, magically appearing rocks, marginally acceptable performance. I'm not ready to call Elite Dangerous a dead game--I still have hopes they'll make the visuals significantly better and performance smoother.
You mentioned the lore....that's all well and good, if you live in the Bubble. They've all but abandoned the Colonia region, which is where my commander lives. I would think that a notable degree of migration and development would happen due to narrative of Thargoids (apparently) heading to Sol. In the end, I can continue just playing it as a flying commander and ignore the on-foot stuff that I have zero interest in. I jump back to Horizons (3.8) frequently enough to remind myself when the game was better.
"I still have hopes they'll make the visuals significantly better and performance smoother." They won't.
Thoughtfully said, thanks! I’m a new player (not VR). Would you suggest I play Horizons or Odyssey?
@@timothyporr you should send a strongly worded hate email about how you almost played the game until you read the 90% bad reviews
As a long time player (September 2015-ish) and recent VR player (got a headset for Christmas 2021) I've not bought Odyssey yet because of lack of interest, and wanting to keep the better performance of Horizons 3.8.
@@timothyporr I got into the game after Odyssey came out, if your pc can run it and you care about the story stuff and meeting people play Odyssey. If you just want to fly and see better look planets play Horizons, but you can test it for yourself at no risk as your profile saves and loads seamlessly across both.
Two phrases come to mind when I think of Elite/FDev:
"Wasted potential" and "Too little too late"
Half-assed is another fitting title
Even half-assed would be a bit too much effort
Elite lost me about halfway through Odyssey's development when they stopped releasing new ships. The nail in the coffin was the ending of PS4 console version support. (Yes, I have it on PC, but do not own Odyssey. I like playing it on my console.)
You can hook a ds4 controller up and use it through Steam's Big Picture mode. The only missing difference (at least last I checked) is rumble support. But I let my subwoofer take care of that. It feels the same as playing on console.
imagine owning both versions ...and then on your own volition and free will, choosing to play the inferior console version.
@@satanspy my pc can't even handle the game so i bought on my ps4
I stopped playing Elite when they decided to ditch VR player.
spaceflight still has VR support
The tragedy Elite Dangerous may face is that one day it may be overtaken by another game that will simply meet the expectations of players. The players won't cry forever, remember there's competition.
It already has, no man's sky. Sure it's not a full fledged realistic sim. But they've done what Fdev simply doesn't.
It will be overtaken again in 2023, Starfield will have exploration, ship interior and onboard NPCs, away missions in deep space - extractly what I wanted in ED for ages. Doesn't have the galaxy scale of ED but more than enough for me plus has maint story campaign.
@@CoolBossFights no man's sky is not a space sim and neither is Elite. Just because it takes some real life physics to calculate and justify some of the things in the game doesn't make a space sim. The closest we have to a real space sim is Kerbal space program.
@@johnnyhshify Yeah. Me too it's exactly what I allways wanted for Elite. Maybe when this game wil be released the Fdevs will wake up.
@@CoolBossFights this two games should have merged together but it'd still miss something important. I don't like that instant travel between two star systems in the both games and I hate the space in nms with the skybox turning around the planets. If we had a big ship where we could build our own base in it and travel slowly in a realistic space between the star systems with a 1:1 scale planets to visit and several other objects, making missions etc this game should be the best space sim ever.
I don't understand the fdevs. Why don't they give us other types of planets, with procedural fauna and flora ? Why don't they give us clouds, weathers, seas etc ? Why don't they diffuse all the ships UI options in rooms devices and computers inside our ship ?? All that would be better for our immersion in the game and everyone would be happy ?
Oculus Quest 2 sold more units than Xbox series S and X combined last year. Fdev abandoning VR for flatscreen FPS gaming like it's 2010 was a stupid decision.
I don't have it but totally agree with your comment.
Completely agree. Elite Dangerous in VR was a very special experience. It's a real shame what they've done
I miss original E.D. when there was a sense of exploration with a massive community. I just tossed out a notebook full of E.D.
I'm on Xbox series X and up till the announcement that console is basically abandoned Elite dangerous was my most played game. I love your content. However I feel that FDev have taken wrong paths and made unfavorable decisions. Unfortunately when they could've fixed things they just ignored the community.
I am in the same boat. I desperately hope they support console players again soon.
I nearly got a Series X just for this game. So so glad I didn't, now that this game doesn't get updated I have absolutely zero reason to own one. I can't even bring myself to enjoy the game anymore.
Is extremely sad about the people who were dedicated to play those games especially the legendary fuel rats... The amount of work and responsibility those guys have when it came to helping people out there was beyond legendary I'm definitely going to miss this game and a lot of adventures I had cuz I know I probably would never come back to it
You're spot on! Fuel Rats and becoming part of Hutton Orbital Trucker's mug club
i think for many players who whished for a somewhat accurate space sim E:D really delivered in the first 3-4 years. it was fantastic, best space flight physic since years. many didnt care about the lack of story telling, just flying around, shooting stuff, exploring or later on mining was a bliss. i never bought a docking computer, ever time i entered a station i enjoyed it, boosting out of the mail slot was satisfying each and every time. there were ups and downs, before and after horizon but it was never a big deal, the community was strong, but then started the slow decline, which got imo a huge push with the release - or even before that, when the contents of oddysee where announced - of oddysee, E:D moved to far away from its core gameplay, beeing a space sim.
Well said. Space legs was such a redundant feature for E:D. On top of that Odyssey update fractured player base and broke the game. Considering how bad Frontier is at fixing things, there is no point going back into the game atm. It's still broken as far as I know.
E:D should never try to fulfil promises made by Star Citizen.
Walking on planets and riding in a rover doesn't fit a space Sim? I guess astronauts walking on planets and riding on rovers doesn't count as space exploration either then... like I get the update was apparently bad but what you said is objectively wrong
@@GrimViridian riding the srv was horizon content. and no, i dont consider walking around as a major part of a space sim, especially if its just (or almost only) for shooting stuff.
The truth of elite is that the developers are lazy and dull minded which is why elite is dead and hasn’t progressed since 2014. All they have to offer for the last 5 years is paint jobs and zero content. Also their 1:1 scale milky way galaxy is empty of content, empty of even Raxxla which frontier has lied about since 84. I refuse to support any of frontier developments projects in the future.
Damn, those asteroids in Space Engine makes me appreciate the ones we have in E D a whole lot more.
I haven't been on ED since they announced the dropping of consoles. But I still find enjoyment in Obsidian Ants content.
I left after they ended support for console their response was pretty lackluster.
I bought my PS4-pro back in the day specifically for E:D, and played it intensely for several years. However, i've not touched it since Frontier dropped Console support. It's a sham, I really loved that game :(
I stopped playing Elite as soon as they went down the FPS route. Elite for me was an exploration and trading game. And I have been playing the game since 1984!
😯😲🤯😵
The space game genre attracts nerds, plain and simple. (I don't say this as an insult, I mean nerd in the descriptive sense, not negative). The base personality of nerds already includes disenfranchisement and disappointment with the real world, it's what draws them to fantasy or science fiction worlds in the first place. They bring this jadedness and disenfranchisement with them when they get into games. It's unfortunate but unavoidable, given the player base.
Elite died for me when they dropped vr support. And I had well over 2000h in game....
Exactly this ☝️
I sympathise but at least you still have a game to play. I have around 2500 hours on Elite and grew tired of the game towards the end of 2018. But I knew that a big premium update was on its way, an update that would have guaranteed my return. But I have the misfortune of playing the game on console. Frontier strung us along for basically 2 YEARS, waiting for the promised update with trailers with PS4/Xbox One logos in the corner. Then at the very last minute Frontier announce that Elite will not recieve ANY MORE UPDATES on console full stop. Frontier are clearly trying to model themselves after EA, Activision Blizzard and the rest of the very worst and greediest of game developers. @#£% Frontier and @#£% Elite! Now I am free of this joke of a game it has cleared my eyes to the BS that has gone on over the years. Frontier are a shite developer and I will NEVER buy another of their games again.
@@davekennedy6315 Oh, you won't have to worry about buying another game from them. This will be their last
@@ChrisM541 initially yes. I joined in May 2017 which was around the time the Thargoids started appearing and then attacking. This was also my first Live Service game and MMO type thing so it was all exciting, interesting and new. But the longer I played, the more the cracks showed. Obviously the vast majority of my play time was spent grinding, be that driving across planet surfaces hoping to scoop the right elements, scanning for data, hitting Davs Hope, grinding credits etc. Unfortunately other than all that grind there's not that much to do, especially after you've bought and modded all the ships you want and to your liking. But then I'd boot the game up and struggle to find anything fun to do. Elite is a truly enormous sandbox but with nothing much fun to do. The only thing I truly enjoyed was combat. Elite had such incredible promise but Frontier just never seemed interested in making it a great game.
@@ChrisM541 so I did get my moneys worth but really would have been happy to keep playing if only Frontier had kept up their side of the bargin. They chose the Live Service model but couldn't be bothered to keep dropping content filled updates. With the size of their team (400+) compared to Hello Games (25+) Elites updates should have dwarfed NMSs, especially when they charge for large updates and rack money constantly from microtransactions. Instead NMS comes on in leaps and bounds all completely free of charge while Elite bumbles on with next to nothing and feeble paid for updates. Hello Games clearly actually cares about its product and community, Frontier doesn't give a @#£%!
Thank you for a balanced view.
I think the end of the video says it best, trash is praised and quality often goes unnoticed. I think this is especially true of the game industry which gives a strong motivation to put out low quality products. The problem this creates is no one ever develops the tools necessary to make quality products affordably, or fosters the expertise to know how to properly implement things in games.
How?? It’s pretty easy to spot trash from miles away. A game that I’d consider trash are the constant JRPGs that get cranked. Most are hideous and it shows. But one man’s trash is another man’s ambrosia
Oh! I didn’t leave. Elite left me! My console platform was no longer supported…. Never forget. Never forgive.
ED lost me when space legs had no VR support 😢
@@ChrisM541 I put over 1000 hours into the original + Horizons. I had all the large ships. I had enough credits to buy a carrier, but the mechanics of owning one started to put me off. There is only so much you can do in VR, and after that time you’re looking for something new. I enjoyed the game, and definitely got my moneys worth, but I’ve moved on now.
@@ChrisM541 I totally get why Odyssey didn’t support VR, would have been a massive investment for a relatively small player base. So it probably was the right business decision
If they eventually add a helmet camera for on-foot VR i'd reinstall !
Agreed here. I know I can continue to play old content in VR, but it just makes me sad and I feel left behind. I'm waiting to purchase Odyssey until they bring better VR support (which may be never, from the sound of it)
Yeah that was a huge disappointment, I still play because there really isn't a replacement. NMS I cool in VR for a few hours but fades quickly with its unrealism and sillyness. Elite has just become a relaxing escape exploring where I can let my imagination take off even knowing Im not likely to find anything other than screenshots.
I would say that gamers don't realize they are part of the problem also. People rushing through content in a couple days. It is the same as binging a TV show. Games used to take their time in development to squash bugs and polish. Now the Mob wants everything yesterday. This leads to greed on the part of investors and the gamers clamoring for a release and talking out of both sides of their mouths. This leaves the developers in the middle. So yeah, gamers are just as much to blame as companies like EA or Ubisoft.
@obsidianant You say the game entered its sunset years in 2022. I disagree, it entered its sunset years in 2019 when the Distant Worlds 2 expedition ended. DW2 was 'peak Elite' imo. The biggest and most memorable event ever, and there's been nothing in the same league as that event since. The game shifted focus after DW2, even the CMs who were around for that event moved on and were replaced by people who never recognised the community history or understood what that community was capable of, they never encouraged bringing those epic Horizon-era events to Odyssey, so it all became so sterile after 2019, all focused on pew pew and the snail's pace goid story.
So yeah imo the sunset began in 2019 when the old community and the CMs who understood what it was all about began to move on.
That's definitely a fair observation.
I did love this game, but i did start playing Star Citizen, which is amazing, but nothing compared to this, as we dont get the tons of bugs.
BUT, i just cant handle i cant walk around my ship and that I turn into a paraplegic when entering my ship, only head movments, will come back one day when you dont walk into the blue circle, then get the resident evil bit walking into your ship.
I bought it and played it solely because of its VR support. It was, after all, one of the titles that always came up in any list of best titles to play in VR. Then, of course, VR was abandoned, so I abandoned it. NMS seems its best substitute for now (VR support is actually quite excellent), but I wish it could have continued to have been ED.
Its why I stopped playing
@@FroggerQ101 the new expansion that added the ability to get out of your ship and walk around doesn't have any vr support.i havnt tried it but I'm told It switches to a floating flat virtual screen when you get out of the ship. Didn't even give the option of 3d
@@FroggerQ101 VR is still supported (and still pretty amazing), but abandoned for new expansions. So if you're happy with the original product, VR still works just fine, but its a dead-end with respect to VR going forward.
@@FroggerQ101 I'd buy it right now if it at least let you see in 3d but still had regular fps controls. I'm still pissed about how awful no mans sky vr mode is.
Its a port of the Playstation vr version,which means it doesn't support room scale to such a degree that if you crouch in real life, the game covers nearly your ENTIRE screen with a warning to get back to you spot. You can't even crouch down to get a better look at something cool you came across, not to mention it FORCES you to use your vr motion controllers to operate a VIRTUAL joystick and throttle, which is an absolute NIGHTMARE to control. Doesn't matter how good your code is, it will NEVER be a good idea to substitute real controllers with virtual ones like that.
If no mans sky would simply support basic roomscale functionality (like damn near every other vr game) and allow us to AT LEAST use a gamepad to fly, then I'd be completely Content and thrilled about the game, but ever since they added vr, it pissed me off so much thet I just stopped playing. I was hoping the problems would be fixxed but....still hasnt.
That’s OK, we’re still waiting for Elite IV Single player which was promised and canceled and never delivered. So now there is an open opportunity to create that.
me sitting on the sidelines with popcorn and starsector on the side happily watching the world burn.
The simple fact is, CIG is the only one of this bunch that's growing at exponential rate. If you wanna say people are giving them more and more money every year because the game is bad, then the joke's on you. I had more fun in SC for the last 2 months than I could ever have in ED. And I believe that has to do with the grind. ED is a completely 100% grind oriented game. Like that's the core of ED / NMS. Grind to grind more. In SC that's irrelevant, the gameplay focuses on co-op / pvp, so it's always fun. Of course, that means being social. If you are a solo players who can't speak English, then I don't know what to tell you.
I am jaded, but i have been gaming since home gaming started with an old Binatone that had variations of "Pong" on it last ten-15 years are what has done me in, still plenty of great games but far to much bollocks talked, lies told, promises unfulfilled and just general crap dealt to gamers in the name of money. If any other industry treated it's customers like this there would be an outcry.
Star Citizen is most prominently not comparable to NMS, ED or Cyberpunk… because they didn't have a bad launch. For that, they'd first have to launch it… :D
I think you can be honest and critical without being jaded and cynical.
I feel that more and more the honest and critical folks are beeing understood as jaded and cynical because there are so few positives to point out in some releases/updates.
Elite's latest "big haloween event" was... two people in front of a green screen pretending to have a character walk up to them on stream and an easter egg hunt for some text logs... think that just about sums up the state of care Frontier has for the game. They aren't interested in making their puddle any deeper.
while elite has fallen short of what i had hoped it could become, i still have memorable moments playing it and it is not all bad. my dream of a future elite is one that is much smaller in size, but is filled with more interesting activities and things that naturally encourage player cooperation, including story-rich content and goals for the community to reach that have real impact on the systems
I know this is beating a drum that is already been beaten before I guess you guys can imagine how us console players feel after all of the promises and then at the end f Dev tells the console players to suck it That's why every base I've built on no man's sky has a billboard that says FFdev
Frontier kept trying to scoop up those FPS\Shooter players at the cost of ignoring its current players. I don't know anyone who played Elite saying "Yknow, this could use a team based shooter mode."
I first played Elite back in 1984, I loved it. I then bought into Elite dangerous at the premium beta stage. I've played it ever since with a break here and there for a month or so. I love to play it in VR and was disappointed when they didn't include the on foot part in VR. On saying that I still love the game, and will always support it.
man im just getting in to odyssey now and having a blast... not dead for me.
Frankly, what I have left to do, is my least favorite thing to do..which is combat. The only real goal is to max out my rank in combat, which is kind of..not a thing I look forward to. I don't PVP, so it certainly won't happen that way. Odyssey was kind of a let down. I've already maxed exploration/trade...neither of which were anything I'd call fun, but they kept me occupied.
I have 778.8 hours in game, and I've had that many hours in game for about 8 months. In the beginning, everything was new, but that of course wears off. Once you can stick the planetary landing every time, have explored till all planets look the same, traveled into the deep black and got hundreds of millions worth of exploration data, you're pretty much done. It's a great simulator, but you can only play sandbox so long.
I had some of the best gaming times in my life with ED. It just ran it's course for me.
That's a pretty low gaming experience if that's true... Saying you had the best experiences in gaming in ED, is like saying not being raped every day in a relationship was the best experience you ever had in a relationship, when compared to what you could be experiencing in others.
@@Cramblit that was a terrible take my guy
@@byronee But true. Because the ED devs were fucking you and telling you empty promises and don't worry it'll get better.. But you know it wont.
@@Cramblit Meh. I can assure you my gaming depth is greater than yours by a 1 to 1 galaxy. I play everything and have since the 80's.
Hating things doesn't make you cool. It just makes you a tool.
@@byronee He thinks he is cool by hating on things. There are a million of them. They are unoriginal and boring.
I got the urge to explore a bit the other day and reinstalled Elite Dangerous. The first planet I came to gave me an alert that I needed Odyssey to land there. I was pretty frustrated that bits Horizons content was removed to be resold under Odyssey.
Though I did get to try Elite VR for the first time, and that was pretty neat.
Elite missed the opportunity to become the greatest space gdr of all time
ELITE IS TRULY DEAD, especially after canceling console versions. It died for me
Elite has been going downhill ever since they baited console players into thinking they were going to get continued content support, until the last second where that was flipped on its head.
Too bad for those without a decent gaming PC
Odyssey doesn't add much of value and runs like crap on a mid-spec PC. Honestly I went back to Horizons 3.8. You are not missing much.
Yeah, that was a bigtime disappointment that permanently disillusioned my enjoyment of a game. I just can't bring myself to sink in the time required for this game when I know it's not supported anymore.
GREAT video. Glad someone with as much influence as you has just blatantly pointed all this out. Thank you... I honestly believe this is a step in the right direction!!
The first few years of Elite were great! The decline for me started with Power Play and SCBs
For us console gamers Elite really is dead. Frontier abandoned us and haven't even fixed the bugs like they said they would. It was fun until I'd done everything there was to do.
I will never understand why they went with fps combat instead of work on exploration. So, I let it go.
Fun fact, I played the original Elite on a C=64 back in 1984 with wire frame graphics. I think FDev really missed the boat and underestimated the potential of ship interiors. The ability to hang out with your friends and prowl the corridors of your ships (interiors customizable with skins and/or props like paintings and such obtained with arx or through give aways/Twitch drops) is an embarrassingly obvious missed opportunity and would have significantly increased their player base and revenue stream. I agree with the "Jaded" thing because when people have things a certain way for long enough they start to believe they have a "right" to it always being that way. Change is hard.
@@ChrisM541 I played a lot of elite back in the day and I still try to play ED a few times a week. I like it so much I spent a bunch of cash on extras for it like an X-56 Rhino controller, Trackir for head tracking and voiceattack for giving the ship voice commands. It's a great game but I think FDev is concentrating too much on the ground aspect.
Excellent discussion! As you say, there are many sides to this problem and no easy solutions. I do think talking about the situation as you have here is a very good step. Thank you!
how dare people say No man's lie and scam citizen. Both are amazing games. I understand elite though.
Agree with everything you said, both the good and the bad. Personally have stopped playing elite not because I hate it or frontier or anything but just because in the time that I have, other games are usually more fun. But I’ll still go back to it at some point. Just got a new (used) gpu and excited to see how it’ll improve my VR performance. In the wake of the EA game server shut downs though, worried about how long frontier will keep the game alive.
Oh Obsidian Ant, all we CMDR's love you.... :)
I think that Frontier had a chance to make Odyssey a success if they had added ship interiors right from the start. In this scenario people could walk around in their ships and be happy and they would also be much more open to also leave the ship and explore the new features of Odyssey. But Frontier decided to bolt on a pale 3rd person shooter to Elite instead. It is a bit better integrated as CQC but it still feels disconnected from the main game.
Great video Obsidian. Liked, and Shared.
Edit: What has caused so many people to become jaded to some degree (me included) is when developer/publishers of larger companies began using the early access route to sell their incomplete piles of garbage, and used the consumer base as their QA department. Early Access was designed specifically for the lone developer. Developers who were not using a publisher to publish their games.
The idea of helping out those people who had no resources to speak of soon became the real reason why many of us despise large companies for what they have done, and what they have done is make it so distasteful that even the lone developer is looked upon as being nothing more than crooks.
This is what the big companies have done, and yes they have destroyed the gaming industry as a whole.
As far as Elite Dangerous is concerned, well I enjoyed about Ten hours of game play then tossed it aside. Quantity isn't quality which a few space games (No Man's Sky Included) offer nothing but busy work. NMS is heavily known to be a busy mash of just be busy, and don't look at how shallow the game is. I'm not saying NMS is a bad game it just lacks anything worthwhile just like Elite Dangerous. I do however respect Hello Games for what they have done which will keep me interested if they ever do release another game. If all things are right, and proper I might even purchase a copy just to show my support.
Anyway, Elite Dangerous is wide, and quite beautiful but really nothing else. I do enjoy their cockpits though, very cool, and atmospheric.
i dont think a lot of people realize how much more detailed sc is than other space sims. im not surprised its taking this long.
Seriously. There’s plenty of valid criticisms for CIG, but I do not think people are wrapping their heads around how comprehensive and interconnected everything is in SC. It’s mind blowing to me that it even exists in its current form. I personally believe they’ve bitten off more than they can chew and I would have preferred a smaller game, but it’s clear it’s not a scam.
While some things about SC are stunning, let's be honest it is a cash cow drain and was designed like this intentionally. Can't fault them for making gobs of money, but I can fault them for never completing the game ON purpose as that would defeat the cash flow.
@@graysgreenroom Imagine thinking a game which is making more than half a billion being in development will not make far much more money once released. Sir, just read this sentence "I'll give it a try, once it's released" written so many times in every single SC video commentary section, it's literally everywhere ; and then, think again about your statement.
It‘s not just games. Its a general problem with people these days
I'd like to see more exploration and lots more items to find and less fighting. I have been playing many years and have been to Beagle point a few times and up down left and right in the galaxy and would like much more variety. I'm sure it's still a great game for newer players.
It is.
"to beagle point a few times" .. and in every quadrant? Wow,, hats off commander! o7
I think a lot of it comes down to games developers using PR to justify some action (or lack of action), instead of getting something to work well. It creates a problem and generates resentment amongst many customers to which there are basically two outcomes they either properly try to fix the problem or what we see more often they draw a line under it and move on with less people on board and a ton of noise. To draw an analogy if you take a flight somewhere and have a bad experience with the carrier that is going to stick for a very long time unless they make some genuine effort to put things right. The company has a choice if it chooses to move on they are leaving a wake of resentful ex-customers in their shadows keen to point out the shortcomings at every opportunity. They obviously don't want that and I'm sure would like people to move on as well (some will at a different rate to others) but by ignoring the problem or not dealing with it it's like leaving an untreated wound it may heal by itself over a long period of time but it will also leave a scar. All of this is in the power of the game developer and their investors, and they don't get a free pass to do what they like without opinion, reaction and consequence its collectively known as reputation damage every time they attempt that or see it as commercially 'the right option'
Humanity peaked a few years ago, it's all downhill from here.
Peaked summer of 2016 with Pokémon Go.
Humanity’s greatest achievement and finest hour
This is something an immature 15 year would say...
in 50 years you'll be able to ask your AI to make you a AAA space game to your exact desires.
The next generation of gamers have limited attention spans and expect narrative - games that are essentially interactive films. They lack the imagination to function within unstructured sandboxes but resent those who can. So rather than reflect on their own limitations they blame the platform. Doesn’t bode well for SC.
I enjoyed this commentary/venting video. I agree with so many aspects of what you said. I would like to see a video on your take on the current state of Cyberpunk 2077 if you ever have the time. I agree it's not what it should've been, but with all the updates I still enjoy just exploring the city and exploring the lore.
The effort to reward ratio of this game is atrocious.
Welp, i feel we live in a time where a) news reports and people on the internet tend to focus on negative stuff, because it is more controversal and generates more clicks/money and b) developers...or rather their management/publisher focus on the quick cash grab instead of giving games the actual polishing needed. (which will heavily influence the income of said games in the long run and may prevent an early shutdown). Overall, it is a pretty rough time for the gaming industry as a whole.
In case of elite i feel like they introduced great features over the years, but failed to really utilize the full potencial.
I, for my humble part, may disagree with you and your community in terms of favorite gameplay, perhaps even monetization.
BUT I started watching you because I am in love with Elite.
AND I have NOT YET given up on it! It CAN be saved! Not with more "Lore", "Thargoids" and unneeded events nobody really plays.
It can be done with what I and a HUGE amount of the community already mentioned countless times before ... DECENT SHIP INTERIORS!!!
It is the last realistic hope for Elite ... And if they are really "moving forward" than this is all the more reasonable.
Yet I have not heard you THE BIGGEST ELITE-CONTENT-CREATOR, even utter these words as of recent ...
... If you are not only against Multiplayer and PvP but also Ship-Interiors ...
then at least have the mercy of putting the nail in the coffin by stating so 😢
I've wanted ship interiors since day one, and have said so many times.
I honestly don't think Frontier are interested though. But maybe someday, who knows.
@@ObsidianAnt Maybe very soon. The 2023 Key Feature Overhaul, many hope for this to be ship interiors.
If it isn't then that might be it though :(
@@ObsidianAnt This reply already made this old Arena-CMDR happy :)
@@lukasgri1934 The problem is, "overhaul" implies that it's a feature that already exists in the game. Ship interiors is not a feature that exists in the game yet.
@@elixwhitetail I wouldn't discount the possibility just yet, after all, "key feature" can most certainly be used to describe our ships.
I think there is a significant portion of many communities that, consciously or not, are unwilling or unable to form their own opinion. It's always been the case that negative publicity is far more intriguing than the positive. That coupled with how vastly covered games are reviewed and how detailed they are critiqued it's all too easy for many to conform to a popular opinion without attempting to formulate their own. Or trying something themselves but starting the experience already aware of all the flaws someone else has noticed.
I'm not saying this like it's something I don't do myself. I stopped playing cyberpunk after its release after watching a lot of videos highlighting how buggy it was. I'd not had any major game breaking bugs myself but the amount of media that was covering it was enough to make me stop.
On the reverse, with the most recent No Mans Sky update, it was a rare occasion where I'd tried the new changes to inventory etc prior to seeing any opinions about it and really enjoyed it, only to realise later that it was seen as a fairly controversial decision with many speaking harshly about it.
I guess the lesson to myself in all this is that UA-camr's / Content Creators / Comment sections / communities etc should not wholly influence your opinion on something and that you're own opinion has the most value to you.
This exactly. This happens far too much in the gaming community. Couldn't agree more.
Perhaps I misunderstood Elite. I joined thinking it would have a story or quest to get in on but it felt like by the time I got to it, all the story had been done and I was playing catch up via youtube. It was also strange to have to use tools outside the game to solve puzzles, like the audio clip from the probe years ago. It also felt strange that the narrative was of some huge thargoid threat but that felt negligable at best.
I saw someone explain Elite as an MMO with story events. This makes more sense and I realise I can miss out now. However, what is there to do when there's no story event?
I just found Elite to be the type of game where you'll come back to it and take breaks from it over and over. I've done the same with GTA Online and RDO too. The base mechanics are great but if you play it enough it just eventually gets boring like any other game. There really is no purpose to play except for your own enjoyment in these types of open ended games. I actually even started a new commander at one point just to get back to the basics of scrapping by tooth and nail. Once the boredom sets in its time to hit that backlog on Steam that just keeps growing LOL.
Exact same here dude! I treat games like Destiny 2 and Star Citizen the same way and watch in befuddlement and horror as after I put in 200-300 hours my friends and the games community put in 1000+ hours and grow to hate the game once they’ve milked it dry. I haven’t played Elite in 2 years but it still holds a special place in my heart and I love it and still think it’s a great game. And if the game isn’t going in a direction I like; I put it down, wait it out and enjoy the time I had playing it.
Absolutely right sir. It’s natural to become used to a game, so when things are less interesting / fun, i always switch to another game before i return. I don’t care whether Elite has improved or stagnated, i only return when i have recharged my interest, like i had done for the past five years.
Yeah, I'm the same. Evertime I come back to it I love if it for a month or two then take a break. I've got a rotation of games that I play in a similar way and I'm OK with that. When I get a game that I don't like, I just write it off against the games that I've had more than my money's worth out of. It all balances out in the end.
@@SandyCheeks1896 Yeah, I realized that too. Once the game turns into a "grind" it's time to move on and potentially come back to it later on. I've probably jumped on and off GTA Online 6 times now for the very same reasons and same with Read Dead Online. Let some updates drop so you actually have something interesting to do when you jump back into it.
@@jensenbutton4945 Yeah I feel the same way. I don't really listen to the criticism. I either like it and play or I'm bored of it and move on. The game is the way it is and it's my choice to play or not. If I get the itch again I'll jump back into it and try out the Odyssey expansion which will be completely new for me to experience.
The problem with most of these games are that they not forever games - once they reach a threshold they will switch the servers off, and you can't even just explore/play anymore. That in its entirety is the saddest part.
You are a brave, brave man. I loved NMS when it came out, a few updates in I found the performance lacking and the loop unpleasant, a few more updates and I play regularly over the past couple years. I use this story as an example to -if you don’t like, don’t play- theory of life. I got good gameplay out of it initially and everything else is gravy. However, yeah, there is a tendency that has been growing, in media, movies, shows, games, books etc where those consuming the media in whatever form feel they have ownership of said media..no, no you don’t. What you do have is a choice to watch, play, read etc. what you do NOT have is the right to harass, threaten and abuse others over their opinions or option to watch, play or not.
If I disagree about a game I’m playing I have tweeted or posted my concerns but in no instance have I ever assumed that I MUST be obeyed as I bought this. Grow up. Move on, stop harassing people you’ve never met and get help.
If the company promises that a product will be delivered with a certain set of features, and you pay for it and the company neglects to actually deliver those features, yes, the customer does have "ownership" of the product, insomuch as that they have a legal right to receive the product or service that they were promised. If the company fails to deliver their promises, it becomes false advertising, and therefore fraud on the part of the company.
Bet you liked new star wars kek fucking w
I feel one of the biggest issues with Elite was how rigid FDev's approach to the game was. The depth of gameplay was incredibly shallow and when players would find ways to optimize the grind, FD would nerf rewards rather than examine how to make the gameplay mechanics more complex and compelling to justify high rewards. In addition, FDev too often listened to a community of forum dads who were hostile to any suggestion that Elite had room for improvement and openly admitted that their style of play was to have Netflix on a second monitor to keep themselves entertained.
Some of the blame for the toxicity lies squarely on the shoulders of the game studios. Some space games have been known to have, in their official forums, megathreads with very lopsided moderation dedicated to dunking on the competition. I have a lot of trouble feeling sorry for FDev's current reputation problems because of that.
excellent comment. you speak the truth imho. even if some frontier sicophants attack you for it.
Would really love to get into Elite, but after 20 or 30 hrs I just couldn't get the hang of it, and I don't have friends to play online with so, maybe one day I'll give it another try but it'll probably sit there in my library looking back at me blankly.