@@migopro3022 😵 Wow, not even as powerful as I was expecting. I have a 3060 and it's ok but I don't think it could move 0.25 as smoothly with all that glass shaders and movement...
@@migopro3022 Ah, gotcha. I started using 0.5 noise threshold for the viewport and it's helped a lot tbh. LOVE the add on, by the way! Super helpful. One thing I noticed on a project I'm working on now you may want to know regarding a small bug -- when trying to bake keyframes for all the emitted objects (different types of objects emitted), it only bakes keyframes for a couple of the objects and is unable to bake keyframes for the rest. (I'm using Blender 4.3 and the add on version that's right before the one you released just now). Seems to have something to do with that viewport/render visiblity keyframes, because if I clear those keyframes then I can bake the animation of all the emitted objects no problem. Anyway, just thought you might want to know about this bug. The add on is well worth it regardless!
Unfortunately, you can't bake the emitted objects to keyframes because the RB emitter logic uses keyframes for visibility and the animated state. It cannot be baked to keyframes, as doing so would produce weird effects. So, you have to stick to a normal baked simulation
Hitters! Fantastic as always!
❤️😊😊
WOW!!! What an Amazing and Impressive New Demo of Your Powerful Addon!!!
Great Update!!!
Thanks for Sharing!!! 👍😎
😊❤️❤️
Cool!!
🤓❤️
Daaaang! Those diamond/glass shaders at the end run so smoothly in render mode on your PC! What GPU do you have?
i have RTX 3070 8GB
@@migopro3022 😵 Wow, not even as powerful as I was expecting. I have a 3060 and it's ok but I don't think it could move 0.25 as smoothly with all that glass shaders and movement...
I' used a 0.1 noise threshold in the viewport, paired with the OptiX denoiser. I kept the lighting very simple, so it was relatively light to render
@@migopro3022 Ah, gotcha. I started using 0.5 noise threshold for the viewport and it's helped a lot tbh. LOVE the add on, by the way! Super helpful. One thing I noticed on a project I'm working on now you may want to know regarding a small bug -- when trying to bake keyframes for all the emitted objects (different types of objects emitted), it only bakes keyframes for a couple of the objects and is unable to bake keyframes for the rest. (I'm using Blender 4.3 and the add on version that's right before the one you released just now). Seems to have something to do with that viewport/render visiblity keyframes, because if I clear those keyframes then I can bake the animation of all the emitted objects no problem. Anyway, just thought you might want to know about this bug. The add on is well worth it regardless!
Unfortunately, you can't bake the emitted objects to keyframes because the RB emitter logic uses keyframes for visibility and the animated state. It cannot be baked to keyframes, as doing so would produce weird effects. So, you have to stick to a normal baked simulation
New update, new features, thanks...
😊❤️
جزايري عندو ادون في بلندر. فخر
شكرا