Your tutorials are truly amazing, not too long, explaining everything very well. I would like to thank you for sharing your knowledge, and for all the effort you are putting in these tutorials. Do you mind running us through the volumetric setup in your scenes . Thanks a lot, and please keep those tutorials coming.
Hi, great tutorial so far, just having issues with the vex on the iterations - it’s saying ‘invalid source /obj/son/attributenoise1/unified_noise_float_1. Error: Unable to evaluate expression (bracing error (obj/snow/attribute1/offset)).
amazing tutorial. very high quality. thank you. this really really helps people who can't afford to go study vfx at university.
Learned a ton from here, this is great, thank you!
Just wanted to thank you for sharing your knowledges with us. Such a valuable contribution for those who learn Houdini. Greetings from Ukraine!
Thanks Eugene!
荣耀属于乌克兰
Wonderful tutorial! Thanks for sharing!
Your tutorials are truly amazing, not too long, explaining everything very well.
I would like to thank you for sharing your knowledge, and for all the effort you are putting in these tutorials.
Do you mind running us through the volumetric setup in your scenes .
Thanks a lot, and please keep those tutorials coming.
Thanks for taking the time to give such encouraging feedback Ram S, I appreciate the support!
As for the volumetric setup that is all done in post. I use Nuke which has a handy node called Volume Rays
+1 on this , please keep up the great work , your tutorials are really helpful and well explained :) !
@@ericprochnowVFX Cheers Eric :)
very well done tutorial
thank you very much!
very interesting, thanks !
Hi, great tutorial so far, just having issues with the vex on the iterations - it’s saying ‘invalid source /obj/son/attributenoise1/unified_noise_float_1. Error: Unable to evaluate expression (bracing error (obj/snow/attribute1/offset)).
Inpiring☝💯
everythign in this tutorial is fantastic but for some reason my randomiser just isnt working :(( can i have some help please
Is there any way to make them more accurate? Real snowflakes have 6 corners.
Did you solve this? It is just driven by the number of divisions in the original circle, so 6 instead of 8
Hi, your tutorial is really helpful! And If your hp file includes material? Just wondered how to apple an ice shader.
great tutorials
thank you!
Is anyone else getting their snowflakes flat after the rotation part?
model prim >50000/pcs too mach