@@catfish8000 Thank you we really appreciate that! We weren’t sure how much people would want to hear us deep dive on this but it seems like the right choice, look forward to the character discussion ok frebr33zes channel soon!
Extremely helpful as usual. Much appreciated. Glad that Ravenswatch players / theorycrafters hook up like this. We had a chat in the comments under the previous video. I'm the console guy that has been doing "homework" for a long while waiting for the game to be released. One thing I have failed to find a decent guide about is stagger. I understand how essential it is to break that bar to be able to do damage efficiently. Would you mind doing a video about talents on all the characters that do the most stagger damage? Or if there is such a guide, would you direct me to it? Thanks a lot. 3 more days to wait and then only two weeks to enjoy it in peace before Path of Exile 2 comes out 😅 PS. Really hope they don't nerf the economy build before I get to enjoy it. Though it is indeed unbalanced. Reminds me a bit of how Ceremonial Dagger was/is broken on the Curse of the Dead Gods. That item simply made me not want to play with anything else. Makes so much more damage than anything else, faster and easier to use AND scales (obscenely high) with the one stat that gives you more gold/better gear 🙃
Dude I'm excited for you to get this soon, and I could look into the stagger idea, not sure if I'd be able to get something like that up before launch> I'm working on clear speeds video and character tier list for launch so most of my focus will be there but maybe down the line
Really good convo. I liked alot of your hypotheticals, and I hope some of these ideas get back to Passtech. Especially when you talked about some of the "why would I ever take this" items. The idea of having a viable low-health build appeals to me greatly fx. Can't wait for the next one.
@@torpor8652 Yeah there’s some things like dream catcher and mermaid tears that aren’t really worth stacking so I feel like those should benefit from a strong super effect, makes your choices to take coin, eternal rose, and green armor harder if 5x dream catcher is really strong, I hope the look at some of those in the next balance update
I still want to start the game with like 2-3 Bans that get rid of an option while also re-rolling. The more you level up a character the better build synergy you get at the expense of having a lot more talents that can keep popping up stopping you from getting said synergy.
@@Sombriage Yeah I think for that reason a ban system would be cool, I know some people will play on new saves for the specific reason of targeting some talents they want in runs and it’s weird to have that as a legitimate option for efficiency
@@positive4ce Yup, listening to the whole Vajra magic item I wanted to try Snow Queen with her dash related talents - one which is pretty much Vajra with Defense damage. I feel like if you aren't given a decent selection at level 2 you want to just restart at that point. Wasting re-rolls on a bad re-roll system isn't fun for me. Bans would help alleviate the issue and items like Lep Coin could be altered to be less dependent.
@@Sombriage I agree, there's a lot of talents that are good but arent a level 2 pick because they don't help your clear speeds which is crazy important for a level 2 talent. Having some way to modify the pool is something I hope they look into
In my opinion Leprechaun Coin should instead of giving dream shards, it should be like 10% chance to refund/not use reroll when rerolling, with diminishing stack. So with 5 its not 50%, its maybe 30%. Just to make it the "take this if you want to reroll a bunch" item, but removes the feeling of you have to reroll.
@@paradisiacalgaming2929 Thank you! Was really fun making this with him, we need to try and limit ourselves, this could have gone another hour if we didn’t try to wrap up haha
@positive4ce somtimes it is fuj to just listen to people discuss regardless of the length lol. Y'all did awesome and was good discussion. It would be cool if y'all ever got any other people involved (Pam, StraightArrow, or anyone else really involved) and maybe get discussions with them as well. Great work again!
Again referring to lep coin, i do think that the eco build is very overpowered but I really like lep coin for the reason that it lets you do the build you want, every time i wanna do a dash build or any other build that requires a common item which makes it so i cant take lep, what I'm missing isn't the amount of money or the damage on egg its the rerolls, which makes it so I'm not getting the talents or the items i want. To fix that i often take horn of plenty and focus rerolls so that I'm just sitting here with 12 rerolls to make sure that i get what i want. In a way that's even more boring because now you just have a bunch of horns with a super effect that's really underwhelming. As for the armor build i really believe that's its only really useful in 5 negs run because in normal nightmare well the enemies aren't doing as much damage of course so in the end in normal nightmare you can always complete the run without any armor if you can dodge the big skills, that's also possible since you have healing fountains. For the ultimate part of this, i wish that real ultimate builds could be done where it would do actual damage with a low enough cd so that it becomes an important part of your build. Maybe with a blue magical object that increases ultimate damage by 20% with a super effect giving it 40% crit chance like the ones for power and special. For dreamcatcher i will say that getting one or two in the first chapter doesn't feel too bad and that it stretches your money much further throughout the game. If I'm not doing the eco build i often wont take Excalibur because rare is when I'll have all my talents at legendary since i don't have all that money from lep coin/egg/etc. As for vorpal blade, even in solo id say that's its an almost always take in chapter one or two, once I'm at chapter 3 i would that its too late for it to be worth it. Lightning ignoring armor is so strong, especially since some enemies like knights in chapter 3 often you'll kill them after staggering them but since the lightning ignores the armor it speeds up your clear so much since it'll kill the knight before ccing him. For hungry grass, I've literally just died on purpose right at the biggening of chapter one just so that i can pick it up later on and get all that damage (I've picked it up in chapter 3 and gotten 130 damage from it). As a player i really enjoy playing glass cannon cause it just fits my playstyle so Oni masque for me is a pick 90% of the time but if that's not your playstyle i totally understand that we can hesitate to take it. The problem I have with Father time's hourglass is that i don't wanna be missing 40 or 60% of my health because that puts me in one shot range so i don't even think the cd reduction from it is worth it. Thanks for the vid it was very interesting!
@@Paandaa0 I agree with a lot of your takes, I think coin should still exist with rerolls as well because if you’re taking something to get the build you want rather than more healing, armor, or crit, then I think that’s fine. I do agree with frebr33ze that it being attacked to dreamshards as well does contribute to it being the strongest item in the game and needs to be looked at in that aspect. And yeah I’d say for you or me who feels really comfortable armor becomes unnecessary outside of 5 neg runs but I know a lot of people struggle on nightmare and a 5x of green armor and 4x dragon hide is probably the safest yet strongest build in the game for them, it becomes really hard to lose with that setup. I really hope they look at ultimates as well because it feels bad when it becomes a dps drop to use your ultimate in late game, having another way to scale them would add so many builds and playstyles to characters so I hope it’s addressed. Thanks for all your thoughts! It’s a fun conversation to see how others think and get an idea of what passtech is going balance in the future
I hope you make a similar discussion on skills and talent synirgy as well. Something I have noticed is that not all skills or talents take other skills or talents effect. If you take Sforzando and Explosive Blast with Piedpiper special will deal defense's damage as well. Where with Beowulf, Secondery Tremor will not trigger Double Shock.
@@aauukk1 Ohh I don’t know if we go too deep into that in the character video but yeah I love when talents work like that. Sforzando completely changed so many builds for piper and made a lot of underwhelming things incredibly useful
what characters would benefit most from armor build? And until when should i take crit chance before i switch crit damage? i cant find the video on frebr3ze channel. Thanks for the content!
@@rf5595 Most character really benefit from armor but Wukong probably has the biggest case for it. And some talents do 70% crit chance liked pied pipers spinning solo, and if you get 4x king of clubs you’ll get 40% crit chance on your power. That’ll put you over 100% on power letting you focus crit damage. When it comes to characters without crit talents it’s like 35%-45% crit chance for best dps
@@positive4ceI think it's more like when you were not lucky to get Balors eye or any dash items and have a lot of special cooldowns and big their number and need no more to attack, you just press special, then dash and just sliding around enemies It also connected with 10 level ulti talent, when creating notes by dash
@@NoWorries89 There’s a lot of camps in chapter one that you can sneak the chest or vision tower or break shards before enemies notice you, try to take advantage of this and move on because the bonus xp will keep you leveled. It’s also one that requires good game knowledge and you should probably focus offense more than defense barring 1 or 2 queen of hearts to counter the life drain. 2 streams ago I did it on Aladdin so you could check the vod and see if it’s helpful to see how I run it, the actual video of that won’t come out for a while
Do you have a link? Do you go a different build for adrenaline? Like focus more on just leveling up to legendary instead of trying to complete commons, etc. just feels like less items overall
@@NoWorries89 It starts at around 2:07:00 in the video ua-cam.com/video/sdvOMYjByIg/v-deo.html I try to focus the talents that are really good for clear speeds even more than I normally would. So on melusine this would be things like final burst, aftershock, or water communion, on Aladdin it would be leaping strikes, dive, and swordjinn. Sneaking camps is super valuable here, sands of oblivion is really valuable if it's in your shop and you get a high rareity on a talent you don't like. Stuff that also has high uptime is really good here too, like geppetto has a really long defense cooldown so taking defensive talents on him might be too slow, so dash attacks like double strike on scarlet and firey slash on beowulf are the types of things you should focus on
I'm at coin discussion. I would disagree actually, in general, having overall good items is nice. I would say buffing/changing other items, allowing for various good builds. One way to do changes is to make super effect trigger differently from one item to another and not based on rarity, bad items to trigger from 2 stacks only for example.
@@aauukk1 I do like the idea of giving worse items less stacks necessary for super effects, like if dream catcher was 3x then it could be a lot more useful. I think coin is a good item to have in the game for rerolls and is fine with the super effect but having money attached to it feels like too much. The most optimal way to play the game is to stack coin and egg and doing anything other than that is normally for the sake of wanting to avoid it and not play optimal which feels bad in runs. I do think egg completely fine if coin didn’t have the ability to make you 3000+ dreamshards in a run
Timestamps for everyone:
Subscribe to Frbr33ze! - 0:19
*Build Discussions*
Economy Build Discussion - 1:00
Dash Build Discussion - 14:47
Crit Build Discussion - 25:15
Armor Build - 31:48
The Fall of the Vitality Build - 38:36
*Item Discussions*
Raven Eye - 48:50
Dreamcatcher - 56:15
Excalibur - 1:00:30
Vorpal Blade - 1:04:25
Balor's Eye - 1:06:48
Hope Diamond - 1:14:32
Hungry Grass - 1:16:19
Oni Mask - 1:18:16
Black Lotus - 1:21:29
Baba Yaga's Mortar - 1:23:36
Mermaid Tear - 1:25:25
Golden Coat of Chainmail - 1:26:22
Holy Grail - 1:29:15
Fairy Dust - 1:31:16
Queen of Hearts - 1:34:59
Unicorn Horn - 1:36:27
Goldilicks' Porridge - 1:41:36
Voodoo Doll - 1:46:56
Father Time's Hourglass - 1:51:02
Nightmare Ichor/Thorn - 1:51:53
Lightning Effect - 2:06:10
Flaming Pearl - 2:10:26
Go Subscribe to Frebr33ze! - 2:15:13
Thank you. You two are the most informative creators around this game. Love how deep yall dive into the little details.
@@catfish8000 Thank you we really appreciate that! We weren’t sure how much people would want to hear us deep dive on this but it seems like the right choice, look forward to the character discussion ok frebr33zes channel soon!
I think dreamcatcher would be so much better if you could refresh the shop somehow. 🤞
Ooohhhhhh, that would be a sick super effect, 10/10 comment
Yeah that's a really cool idea, like buy everything once and sandman has a new set of items. That would really start to compete with coin
It's half 3 in the morning but I'm here for it
@@iAmMuu 6 am seems like a good time to go to bed
Extremely helpful as usual. Much appreciated. Glad that Ravenswatch players / theorycrafters hook up like this.
We had a chat in the comments under the previous video. I'm the console guy that has been doing "homework" for a long while waiting for the game to be released. One thing I have failed to find a decent guide about is stagger. I understand how essential it is to break that bar to be able to do damage efficiently. Would you mind doing a video about talents on all the characters that do the most stagger damage? Or if there is such a guide, would you direct me to it? Thanks a lot.
3 more days to wait and then only two weeks to enjoy it in peace before Path of Exile 2 comes out 😅
PS. Really hope they don't nerf the economy build before I get to enjoy it. Though it is indeed unbalanced. Reminds me a bit of how Ceremonial Dagger was/is broken on the Curse of the Dead Gods. That item simply made me not want to play with anything else. Makes so much more damage than anything else, faster and easier to use AND scales (obscenely high) with the one stat that gives you more gold/better gear 🙃
Dude I'm excited for you to get this soon, and I could look into the stagger idea, not sure if I'd be able to get something like that up before launch> I'm working on clear speeds video and character tier list for launch so most of my focus will be there but maybe down the line
Really good convo. I liked alot of your hypotheticals, and I hope some of these ideas get back to Passtech. Especially when you talked about some of the "why would I ever take this" items. The idea of having a viable low-health build appeals to me greatly fx. Can't wait for the next one.
@@torpor8652 Yeah there’s some things like dream catcher and mermaid tears that aren’t really worth stacking so I feel like those should benefit from a strong super effect, makes your choices to take coin, eternal rose, and green armor harder if 5x dream catcher is really strong, I hope the look at some of those in the next balance update
I still want to start the game with like 2-3 Bans that get rid of an option while also re-rolling. The more you level up a character the better build synergy you get at the expense of having a lot more talents that can keep popping up stopping you from getting said synergy.
@@Sombriage Yeah I think for that reason a ban system would be cool, I know some people will play on new saves for the specific reason of targeting some talents they want in runs and it’s weird to have that as a legitimate option for efficiency
@@positive4ce Yup, listening to the whole Vajra magic item I wanted to try Snow Queen with her dash related talents - one which is pretty much Vajra with Defense damage.
I feel like if you aren't given a decent selection at level 2 you want to just restart at that point. Wasting re-rolls on a bad re-roll system isn't fun for me. Bans would help alleviate the issue and items like Lep Coin could be altered to be less dependent.
@@Sombriage I agree, there's a lot of talents that are good but arent a level 2 pick because they don't help your clear speeds which is crazy important for a level 2 talent. Having some way to modify the pool is something I hope they look into
U guys rock
And stone?
In my opinion Leprechaun Coin should instead of giving dream shards, it should be like 10% chance to refund/not use reroll when rerolling, with diminishing stack. So with 5 its not 50%, its maybe 30%. Just to make it the "take this if you want to reroll a bunch" item, but removes the feeling of you have to reroll.
I really like that idea as well, I'm fine with an item to target a build when the trade off is less armor, crit chance, healing, or cheaper prices
Awesome video btw. Thanks for the content and can't wait for the next video on Feebr33ze'a channel.
@@paradisiacalgaming2929 Thank you! Was really fun making this with him, we need to try and limit ourselves, this could have gone another hour if we didn’t try to wrap up haha
@positive4ce somtimes it is fuj to just listen to people discuss regardless of the length lol. Y'all did awesome and was good discussion. It would be cool if y'all ever got any other people involved (Pam, StraightArrow, or anyone else really involved) and maybe get discussions with them as well. Great work again!
Again referring to lep coin, i do think that the eco build is very overpowered but I really like lep coin for the reason that it lets you do the build you want, every time i wanna do a dash build or any other build that requires a common item which makes it so i cant take lep, what I'm missing isn't the amount of money or the damage on egg its the rerolls, which makes it so I'm not getting the talents or the items i want. To fix that i often take horn of plenty and focus rerolls so that I'm just sitting here with 12 rerolls to make sure that i get what i want. In a way that's even more boring because now you just have a bunch of horns with a super effect that's really underwhelming. As for the armor build i really believe that's its only really useful in 5 negs run because in normal nightmare well the enemies aren't doing as much damage of course so in the end in normal nightmare you can always complete the run without any armor if you can dodge the big skills, that's also possible since you have healing fountains. For the ultimate part of this, i wish that real ultimate builds could be done where it would do actual damage with a low enough cd so that it becomes an important part of your build. Maybe with a blue magical object that increases ultimate damage by 20% with a super effect giving it 40% crit chance like the ones for power and special. For dreamcatcher i will say that getting one or two in the first chapter doesn't feel too bad and that it stretches your money much further throughout the game. If I'm not doing the eco build i often wont take Excalibur because rare is when I'll have all my talents at legendary since i don't have all that money from lep coin/egg/etc. As for vorpal blade, even in solo id say that's its an almost always take in chapter one or two, once I'm at chapter 3 i would that its too late for it to be worth it. Lightning ignoring armor is so strong, especially since some enemies like knights in chapter 3 often you'll kill them after staggering them but since the lightning ignores the armor it speeds up your clear so much since it'll kill the knight before ccing him. For hungry grass, I've literally just died on purpose right at the biggening of chapter one just so that i can pick it up later on and get all that damage (I've picked it up in chapter 3 and gotten 130 damage from it). As a player i really enjoy playing glass cannon cause it just fits my playstyle so Oni masque for me is a pick 90% of the time but if that's not your playstyle i totally understand that we can hesitate to take it. The problem I have with Father time's hourglass is that i don't wanna be missing 40 or 60% of my health because that puts me in one shot range so i don't even think the cd reduction from it is worth it. Thanks for the vid it was very interesting!
@@Paandaa0 I agree with a lot of your takes, I think coin should still exist with rerolls as well because if you’re taking something to get the build you want rather than more healing, armor, or crit, then I think that’s fine. I do agree with frebr33ze that it being attacked to dreamshards as well does contribute to it being the strongest item in the game and needs to be looked at in that aspect. And yeah I’d say for you or me who feels really comfortable armor becomes unnecessary outside of 5 neg runs but I know a lot of people struggle on nightmare and a 5x of green armor and 4x dragon hide is probably the safest yet strongest build in the game for them, it becomes really hard to lose with that setup. I really hope they look at ultimates as well because it feels bad when it becomes a dps drop to use your ultimate in late game, having another way to scale them would add so many builds and playstyles to characters so I hope it’s addressed. Thanks for all your thoughts! It’s a fun conversation to see how others think and get an idea of what passtech is going balance in the future
I hope you make a similar discussion on skills and talent synirgy as well.
Something I have noticed is that not all skills or talents take other skills or talents effect.
If you take Sforzando and Explosive Blast with Piedpiper special will deal defense's damage as well.
Where with Beowulf, Secondery Tremor will not trigger Double Shock.
@@aauukk1 Ohh I don’t know if we go too deep into that in the character video but yeah I love when talents work like that. Sforzando completely changed so many builds for piper and made a lot of underwhelming things incredibly useful
@positive4ce maybe if we have a practice/test area, this would be possible.
Another thing I like to see more of is monsters hitting each other.
@@aauukk1 I wish there were more interactions like that, I abuse the squid beams at night and it'd be cool to see more of that
what characters would benefit most from armor build? And until when should i take crit chance before i switch crit damage? i cant find the video on frebr3ze channel. Thanks for the content!
@@rf5595 Most character really benefit from armor but Wukong probably has the biggest case for it. And some talents do 70% crit chance liked pied pipers spinning solo, and if you get 4x king of clubs you’ll get 40% crit chance on your power. That’ll put you over 100% on power letting you focus crit damage. When it comes to characters without crit talents it’s like 35%-45% crit chance for best dps
Pied piper special dash build with Music of spheres talent also good with 7leagueboots
@@gg-ie5et I love that playstyle, music of the spheres also goes crazy with balors eye
@@positive4ceI think it's more like when you were not lucky to get Balors eye or any dash items and have a lot of special cooldowns and big their number and need no more to attack, you just press special, then dash and just sliding around enemies
It also connected with 10 level ulti talent, when creating notes by dash
Any advice on adrenaline mode challenge? I feel like you just need to get lucky with the shorter run cycles. Stuck forever
@@NoWorries89 There’s a lot of camps in chapter one that you can sneak the chest or vision tower or break shards before enemies notice you, try to take advantage of this and move on because the bonus xp will keep you leveled. It’s also one that requires good game knowledge and you should probably focus offense more than defense barring 1 or 2 queen of hearts to counter the life drain. 2 streams ago I did it on Aladdin so you could check the vod and see if it’s helpful to see how I run it, the actual video of that won’t come out for a while
Do you have a link?
Do you go a different build for adrenaline? Like focus more on just leveling up to legendary instead of trying to complete commons, etc. just feels like less items overall
@@NoWorries89
It starts at around 2:07:00 in the video
ua-cam.com/video/sdvOMYjByIg/v-deo.html
I try to focus the talents that are really good for clear speeds even more than I normally would. So on melusine this would be things like final burst, aftershock, or water communion, on Aladdin it would be leaping strikes, dive, and swordjinn. Sneaking camps is super valuable here, sands of oblivion is really valuable if it's in your shop and you get a high rareity on a talent you don't like. Stuff that also has high uptime is really good here too, like geppetto has a really long defense cooldown so taking defensive talents on him might be too slow, so dash attacks like double strike on scarlet and firey slash on beowulf are the types of things you should focus on
I'm at coin discussion. I would disagree actually, in general, having overall good items is nice. I would say buffing/changing other items, allowing for various good builds.
One way to do changes is to make super effect trigger differently from one item to another and not based on rarity, bad items to trigger from 2 stacks only for example.
@@aauukk1 I do like the idea of giving worse items less stacks necessary for super effects, like if dream catcher was 3x then it could be a lot more useful. I think coin is a good item to have in the game for rerolls and is fine with the super effect but having money attached to it feels like too much. The most optimal way to play the game is to stack coin and egg and doing anything other than that is normally for the sake of wanting to avoid it and not play optimal which feels bad in runs. I do think egg completely fine if coin didn’t have the ability to make you 3000+ dreamshards in a run
I started typing out my thoughts but it turns out I have quite a lot to say and the comment got too long lmao
@@iAmMuu Haha wouldn’t have been the only one