History of Surface 1 Agent (GoldenEye World Record Progression)
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- Опубліковано 6 вер 2024
- Is Surface 1 Agent 1:01 possible? Goldeneye's 2nd oldest standing world record was originally set in February 2008 by David Clemens, and has withstood the test of time... so far. Five records which were set before Surface 1 Agent 1:02, including the legendary Dam 52, have all been beaten within the past 2 years... only Runway Agent 22 has stood longer. So why is Surface 1 102 so unbreakable? And might 101 be around the corner? In this video, we look at the history of speedrunning Surface 1 Agent and explain the speedrun to analyze the possibility of a new untied world record.
Why this speedrunner's record might be unbreakable...
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Speedruns of Surface 1 Agent shown in this video...
Dave Clemens 1:02: • Surface 1 Agent 1:02
Boss 1:03: • GoldenEye (N64) Speed ...
Leo Santos 1:02: • Leonardo Santos - Surf...
Gus Riolo 1:02: • Surface 1 Agent 102
Ogran 1:02: • Ogran | Surface1 Agent...
Rich Noe 1:02: • Surface 1 (Agent) 1:02...
Swiss 1:02: • Surface 1 A 1:02 [TWR]
Frosthops 1:02: • Surface 1 Agent 1:02 (...
Brent McGarvey 1:02: • Surface 1 Agent 1:02 TWR
Ryan Gibbs 1:02: • GoldenEye 007 - Surfa...
LQwerty 1:02: • Surface 1 Agent 1:02 (...
Surface 1 - RCP90 Locks Through Trees: • Surface 1 - Locks Thro...
Scaredmix 1:01 TAS: • Simon Sternis - Surfac...
Scaredmix 0:59 TAS: • Simon Sternis - Surfac...
Wyst3r Surface 1 00A 1:35 TAS: • Wyst3r - Goldeneye 007...
"Clipping Out of Bounds attempts" • Surface 1 Agent possib...
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You can watch me live at / rwhitegoose
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Contact: rwhitegoose@outlook.com
Thanks for watching, and until next time, stay true!
1 week later:
My friends, IT JUST KEEPS HAPPENING
bhahahaha! sounds about right.
loooooooooool yup
"Karl Jobst has done it again"
Ace will
Hello you absolute legends.
Then on (insert date, insert name) had finally broke that record.
I figured "last resort" meant "just let Ace grind on it for a few hours and see how he manages it".
Pretty much
I’m surprised he didn’t use “final solution”
I think there's an error in the logic of this video. Instead of assuming Clemens had a 1:02.97 and seeing if anyone had faster locks, you should find the 1:02 that has the SLOWEST locks, thereby mandating it had one of the fastest pre-locks runs (best lines, warp etc) in order to be 1:02. Then you should examine the run with the fastest locks. If the disparity between the slowest and fastest locks is greater than or equal to 6 frames, it would provide the additional .16s timesave needed for 1:01.
That's a great idea, I hope rwhitegoose sees this
that could realistically work. Brilliant
Wow, that's some good logic right there.
My 1:02 has one of the laggiest, worst locks
@Irie yes, but you also already used 2.x control style so you had an extra .3s of leeway. Goose's analysis uses 2.x as one of the ways to shave the record down which isn't applicable if you already used it. I think we need to find the slowest 1.2 (or technically any 1.x) control style locks.
If there’s anything I’ve learned is that someone will find a way.
Jobst
You can't tell a human he can't
With golden eye and how optimized it is, this is unlikely
@@naturalflirt2424 You're new around here huh?
@@naturalflirt2424 You're new around here huh?
Thanks goose, I have never speedrun any game but I’ve seen nearly every speedlore and video u have posted, ur enthusiasm and commitment and knowledge of speed running has me addicted and I just wanted to say thanks ur videos cheer me up
Same here I would never have the skill to pull off a speedrun but it's still entertaining to watch someone explain it
DiscoBiscuits same here. Never even played goldeneye, and yet Goose’s vids are my fave thing on UA-cam by far. Such a natural flair for storytelling. Really makes something as seemingly mundane and tedious as speedrunning come alive and make it exciting. Keep up the good work Goose! (Also I never skip ads on your vids as a little way of giving back).
Same here never played goldeneye but im just here to hear him say my friends everytime.
Feel it, I’ve never watched any video game videos. Stumbled on a speedrunning video a couple months back and have been addicted ever since
His videos made me want to become a speedrunner myself hue(maybe someday I try a NFS:Carbon carrer 100%).
Gibbs destroys the locks what looks like 9 frames faster, he just doesn't move forward fast enough and is positioned further back. If Clem shoots the locks that fast, he could save the required frames.
Me: :(
rwhitegoose: "My friends..."
Me: :)
Now I see why you have no friends.
ebin dude you got me
@@hx2975 What's your excuse?
@@tenacious645 Excuse for what?
"IT JUST KEEPS HAPPENING"
:(
Don't forget everyone, if you think the story of this episode is interesting and want to know more, Goose also made a full Speedlore video showing the history of this stage all the way from the early days!
If memory serves his Surface 1 Speedlore focused on Secret and 00 Agent, but it's a fantastic watch!
Damn, your channel really died, sad.
@@hx2975 Uhh. I got 55K new subscribers last month. I'm in the largest growth period I've ever had. I gained 2K subscribers on Sunday alone.
@@MahDryBread I'm talking view to sub ratio. I used to watch you but my account got terminated and couldn't find you again. Liked your pokemon content.
@@hx2975 I got over 1 million views in under a month on my Pokecenter challenge. I do a Pokemon Challenge every week that gets hundreds of thousands of views. I get over 5 million views channel wide a month. How is my channel at all dead? I'm live on stream right now with over a hundred people.
@@hx2975 A bit of a rude thing to say! If you sort by "most viewed" you'll see a lot of his most popular videos ever are from just the past few months.
I don't know who will see this or if it matters but, on Rayan Isran's 1:02, there is a guard at the door leaving the communications tower, and you can also hear him firing. Ryan also did not skip the intro cut scene, so that is maybe why Leanardo Santos got the boost.
Next video:
a detailed "my friends, it just! keeps! happening!" summary of how Karl Jobst got 1:01.
2 weeks later : UNBREAKABLE Goldeney record beaten!
And all you had to do was plug in a third controller. Who knew.
Make it 4
Surface Agent sounds like a cleaning product.
Very important comment
That's fucking right! i skipped 1:01 i am a fucking detergent!
Lol you really are everywhere dude.
Good to see a fellow spoon-clanker.
Have you ever considered going faster?
Might work
Ironically... just going faster worked XD
I think it's a flaw to assume the original was a 1:02.97. Certainly, it is very likely to be a high 1:02, but doesn't have to be.
Yeah, I was thinking the same thing. He was stating it as though it was fact that the original was definitely 1 frame away from being a 1:03 but it sounded like that was never actually verified. That could completely throw off all the other assumptions made in the video.
At an absolute maximum it'll be 2 frames. Given the amount of grinding done to try and save the few frames he needs it's beyond unlikely he's magically going to make 4+ frames disappear in such a short level with minimal lag (literally 1 guard). However as another post pointed out, the difference in how long it takes for the slowest 102 lock shots should be compared to the fastest 102 lockshots, this should give a reasonable idea of how many frames you can save during the level which isn't accounted for. Call it "general optimisation on pathing" which is likely to be at least 2-3 frames.
A lot of replacement power bricks for the N64 give the system 20 watts instead of the normal bricks 19. So the system with out knowing it get a small overclock. You may never notice it but it may give the necessary boost.
Does having a bit more power available on a power brick overclock a machine? I'm pretty sure a device will draw whatever amount of current it needs. And even if it did draw more power, it wouldn't clock the CPU higher. Maybe I am wrong.
Does an overclocked system run games faster or just with less lag?
@@RipleySawzen Depends more modern stuff will have less lag but older things will have the game speed increase. Both cases can be of use with the later potentially causing more glitches.
Electrical engineer here and that's interesting information but I'm really not seeing how that would overclock the system. Clocks are crystals that vibrate at a specific frequency when voltage is applied but that does not vary by voltage. The power brick itself takes in AC and outputs DC (old or new bricks will have the same output voltage). So a higher wattage means it is capable of outputting higher current if there is a demand from the system (i.e., using the expansion pak) but it isn't going to "drive" a crystal to a higher frequency. Unless someone can correct me or offer a better explanation, I feel pretty confident that the different power bricks would have no effect on the crystal.
@@EspireMike Correct.
This entire video I'm saying "shoot from the damn hill" and then it gets covered lol
@Mr Heck I once watched an MMA fight where I was screaming at the TV for the guy to just kick the other in the face. He finally did and KOed him right there
Should I take up professional fighting since I have it all figured out?
Evil villain catchphrase at 1:03
"DAMN, AGENT 53!!!"
God bless you for making this video. This morning I randomly was thinking to myself if surface 1 1:01 was possible
It really does just keep happening
Truly remarkable
I love these videos so much, I don't know why, I'm not a speedrunner but it's freaking fascinating, I get very excited when I see a notification.
I love when a video like this comes up in my notifications on a boring, rainy Wednesday at work. Thanks Goose!
I’ve never speedran in my life. I’ve never played goldeneye except on the wii. But in the last two weeks I think I’ve watched 10 hours of your videos. I don’t know why I’m here but hey you make good content
I'm sure someone will find some silly and extremely arcane glitch to make a grenade accessible
unload a building through the trees, kill the guard, a new guard spawns on top of you, both boosting you and giving you a few grenades, one of which boosts you along the ground, the second of which blows off all the locks, and the third, thrown in the same direction as the second, explodes as you're falling, flinging you into the end trigger faster than normal.
The fourth grenade kills Bond during the cutscene because why not
I got a crazy theory... shoot off one lock just as you come around the treeline corner before you even go up the ladder, seems to be a slight moment when the locks are in shooting range whilst on the higher part of the snow.... edit: ok nevermind just watched the whole video and that was covered
If the kf7 burst is 3 bullets and you only need 8, is there a possibility that you move the gun mid-burst, so 2 of the 3 bullets hit one lock and the last one hits another one? That way, you can theoretically destroy all the locks with just 3 bursts if done perfectly
Man, Goose can speak for hours and I am content and happy to listen to his voice.
I am not a speedrunner, and likely never will be. Playing this game back in the day though does give me an understanding of how all the theory of Goldeneye Speedrunning works, and I am glad I can appreciate all of this thanks to that knowledge. I do love all this Goldeneye Speedlore, and why things can and can't be done. Thanks Goose... we need to have another chat infront of the fireplace again.
Thanks for letting me know about the intricate details of a record I will never beat. Good video 👍
If there's one person to beat it then it's got to be Karl Jobst
I wouldn't doubt it, Karl did say if you keep practicing something, you get faster at it as well.
Or the Ace man.
Could only be 3 maybe 4 people to do it. My ranking in order is
1. Karl Jobst
2. Ace with a lot of time on his hands
3. Rutzou with some temporary sanity
4. The reincarnation of boss in a new speedrunner with a new strat
@@matthewmacrow8142 I wonder if it is possible to warp through the gate without shooting the locks.
@@OmegaVideoGameGod me too but not sure how much time that would save since you cant warp to the top of the ladder
With the shots taken vs time taken, it can be explained by the people taking fewer shots pausing between shooting locks whereas the people taking more shots continuously fire. It might make for a smoother line taking the shots at the locks.
What if one managed to hit the locks with four fast/accurate sniper shots? Would that not be way quicker?
If you aim at the bottom part of the locks and start the movement to aim towards the other locks (so that your last shot is at the other end of the luck) as you're still firing, you can save a frame or two per lock. If you start with the bottom lock and stand on the grate as you're aiming at the other locks and move onto the great as you're switching to each lock you can save a few frames there, instead of moving forward AFTER the last lock is shot.
Why are even the TAS runs not looking down when they get to the final tower? I understand looking up to shoot the locks, but after that, why are they not looking down until they get to the ladder? I noticed that a bunch of the IRL runners didn't look down before it anyway, and they aren't going for the locks. I wonder if it's because they need to line up the path to the ladder first, but how much would those seconds of look-down save?
Hey man, I love your channel and your content. The way you explain things are so engaging and fully detailed, especially coming from someone with knowledge in speedrunning. All the best!!
Calle W just achieved 1:01.
1:01 in k4
rwhitegoose I may have spotted a difference that may account for the different times after the shots of the locks.
If you look at 12:07, you will see that the distance from the gitter. If you align up the final shot on the last lock, you'll see that a bond position toward the left and "on top" of the gitter, may show a faster times.
True INTJ level analysis. Amazing video.
Thank you, Goose - your thoroughness is astounding and appreciated as always.
rwhitegoose: "Is it possible? Probably not"
Karl Jobst: *Hold my NUS-005*
Has it not been explored that the 102.97 is simply not a good benchmark to start at? Can better lines be taken, how many frames did he waste in that run other than on locks? etc?
THAT HEAD SHOT 8:55
I have a theory. All footage shows that they are standing near the gate to shoot the locks holding it. What if someone were to stand on TOP of the gate and then just turn around in a circle to shoot the locks? Wouldnt it save a few more frames that could result on 1:01?
Hope that Calle W can pull it off for that juicy untied sweep
Update HES DONE IT!
Great as always. I'll await the Statue 00A 2:17 impossible video
Did you see the goldeneye remake that's in the works? it looks awesome.
1:01 is in k4 screencap this post
"rwhitegoose has uploaded a video 37 minutes ago" got a nice dopamine hit from seeing that upon loading up youtube today.
Jobst just uploaded and now you... Very good :-)
So Ryan, what would stop somebody from doing a TAS and making it look semi-realistic, giving themselves a 1:01 instead of a 0:59?
Would it be purely based on the fact that your community knows who is who, and a level of trust amongst you?
It's impossible, unless you're Karl Jobst
Or Calle W!!!! They’ve done it!
Big key guard couldn't be lured by a "train-shot" no-time perfect shot and some random shooting while headed toward dish to get guards close by the time leaving after console for an extra boost or two?
Basically...theoretically possible, but so many extra things have to line up like the planets in our solar system in a single run on top of one or two extra borderline-only-TAS-possible strats that it might not be worth grinding for.
It seems more fun at this point to just see what bizarre crap could THEORETICALLY save time if you do that one single strat, but when GE's time is based off entire seconds, there's little point in seriously trying.
mag not clip
would think spray and pray would slow you down due to the lag from ammo counter and muzzle flash and doing that whilst then presumably reloading fast enough to shoot the other 3 locks? i dont see that working
Dude you are a legend. Your channel is amazing. Good work
Every time Goose posts one of these videos the record is broken within a week.
1:01 is a matter of WHEN, not IF. Records thought to be unbreakable have fallen before.
Well I mean sure they have, but eventually there will come a point when it is literally impossible to push a record further. It's inevitable, even if that point is somehow 1 second.
Hey Goose, while fucking around in Goldeneye a long time back I noticed I shot one of the locks while running too it (Shooting through the tree "wall" somehow). Have to say, was on an emulator so it was running at high fps (hence why I hit it, I was just spamming KF7). Never really tried to replicate this on console.
Why not shoot the locks in a counter-clockwise direction, and move onto the grate as you shoot the far lock? Also, I often find it easier to strafe in games when making small lateral adjustments to my aiming.
@Rwhitegoose Thank you once again :D ~ Travis
You are a Goldeneye legend sir!
i keep thinking James is dabbing before hopping into the vent
What sucks is that N64 Emulation Accuracy has so much further to go to be console accurate. Right now it's at "Good enough" but there's the big problem. Proper emulation of the MIPS architecture the N64's processor use is such a pain in the ass that getting proper amount of lag is surprisingly hard.
Maybe one day it can be done to make the TAS testing of Goldeneye more useful but that seems to be years away
A lot of these would need to run on the assumption that it's absolute last frame possible. Considering perfect locks, I'd think it is possible tbh, but barely.
Thanks for posting this. Are you ever going to complete the speedlore series? I believe the only 2 remaining levels are Dam and Archives, unless you choose to create separate videos for other difficulty settings of levels you've already covered.
@@GamerFolklore I had no idea they moved to a separate channel. Thanks for the link. It looks like I've missed quite a few.
It's been eons since I've played Goldeneye and all, but... does destroying the computer after you interact with it cause the first objective to fail?
It could be possible to mayhap shoot at the computer and blow it up for a boost after interacting with it?
“..Both dubious and unreliable” I like your choice of vocabulary!
What the hell this video isn't in my feed despite being subscribed. Glad it showed up in suggested.
Is the bell ringing?
Thanks goose, I love this stuff. Your content really is awesome
Just switch one of
The 2.x controllers with an n64 mouse, and get a counter strike player to get them locks.
These videos talking about potential new times are very cool
I think it may be possible, it just needs some sort of consistent set up with the guard boost set up and a lock set up. It'll happen one day. Maybe
What happens if you stand on the grate as you shoot the locks? That would avoid you having to walk into it but you would have to get on there straight off the ladder.
Are the strafe lines known to optimal since 2008. Naively that'd be the first thing I would think to look at
So how about the dish control, can you shoot it to disable it from outside without even entering the building, or must it only be shut off without destroying it? Also, how about crouching on the grate while you destroy the last 1 or 2 locks?
I have no interest in speed running, but I love how detailed the strategies get
I was wondering if Speednews was gonna come out and feature the 2 second Bunker 2 SA untied by Ace, but this is still a great watch.
Couldn't they shoot the locks counter clockwise and walk forward while getting the final lock in the back?
I don't know shit about Goldeneye and I'd know even less about Goldeneye speedruns if it wasn't for your channel but shooting off locks before climbing the ladder is almost certainly the only way any more major time saves can be had. Hypothetically if there is a consistent way to do that though the order a runner shoots the locks need to change. As far as I noticed every run goes clockwise going from 9-12-3-6. If a runner can consistently get 3 to pop before the ladder then you need to determine the most efficient way to break the remaining locks, most likely 6-9-12 then dropping. That's just the idea I had while watching anyway. Who knows what the future record holder will cook up to get this done.
Congrats on 100k subs man
This probably has been thought of but wasn’t in the video
If the Leo boost is possible, could the guard boosting you pull a grenade, and use that on the locks. It would waste time killing the guard, but it probably saves more time than loses
Does Cinema at 4:3 reduce lag frames at any scenario? It is rendering the least pixels of any display mode, and so in theory should result in /a/ save.
is it possible to use some kind of rom hack or gameshark to remove that treeline or make it more transparent to test shots while running up to the silo?
I find these videos far more enjoyable than I should. Is it the soothing deep voice? Yes. Yes it is! :P
I see this and immediately think... long, pixel by pixel search of the proper angle for a KF7 spray and pray through the trees, lol. You may not be able to pull off TAS level shots consistently, but it seems plausible that, if you get the proper angle pinpointed, a one in a million lucky shot may take out a lock or at least damage it enough that it falls earlier within a burst and therefore should be the last lock you target once up top.
The fact that Santos was the only guy to get that boost is highly suspect... 🤨
He did wait the intro. If you are going to speedrun i don't think that you got the "time" to wait that time.
@@dariusus9870 I don't think that the most players did notice that the guard changed position and that it can be a boost if so. I think that most players grind hard just to be 100% in the movements. If you play fast and next round goes on in a few sec then you can raise the bar, where your skills will improve a little each round.
@@martinlund9524 What if that guy gave a double boost?
What's the time loss of using the Sniper vs. the KF7, ignoring the skill for the 100% accuracy the sniper demands? I'm thinking about that guard at the beginning that you kill for the KF7. If you leave him alive, you should be able to get a boost off of him, saving 0.3 seconds, right? Heck, he might be able to shoot at you a second time (since the map is so large and open) that you get a second boost, saving a full 0.6 seconds, skipping the need for the Santos boost and landing you just barely under 1:02.
So if the boost + sniper locks gives us 0.1 and we can find some way of getting the Santos boost, we're looking at 1:02.06, leaving just a couple frames needed. If we can find a reliable setup to consistently shoot off a lock during the approach to the tower, or even just get a single shot off, that might just be the recipe we need.
In summary, the 1:01 relies on two boosts: the Santos boost and one at the beginning (which, if it becomes incorporated into the run, I dub the Narus boost :D), PLUS hitting a lock during the approach to the tower, PLUS near perfect accuracy with the locks, on top of the already precise movement required.
Would love to see at 1.01, thank you for another really interesting video goose.
Hi Goose. Thanks for another great video!
Just a question, is 1:02:97 the fastest time that everyone has, of those who have a 1:02? It wasn't clear to me if some other players besides Clemens already have a faster 1:02, which if they did could make up some of the extra frames perhaps?
The "Good Luck" at the end is pure gold! The RNG rant u did was amazing!! Surely won me over as a fan if i wasn't 1 already. glad to see a fellow heretic blaspheming the gods of RNG! (when appropriate of course *crosses fingers*)
Gotta say, you didn't do much coverage of Karl breaking Frigate 0:23 down to 0:22, a feat you once said was possible but no one would probably take the 40,000 hours to do.
Love your channel, goose keep it up
Fantastic video Goose
The only trick I knew about was the crouch trick to end the mission. I did it all the time as a kid but never would've guessed that it would be used for speed running lol
Could you theoretically hit the locks with the pistol through the trees and reload before you go up the ladder? You could then save frames instead of getting the kf7
It's been done in TAS runs.
@@aguy1883 one of the pro runners could attempt it then, with enough practice I wouldn't put it past them 🤷
Why did Bonds left hand appear at 5:51? I'm assuming the player pulled up the watch just as they hit the end of the level. But I never knew that was possible.
It was a slow run, so the runner would have been about to quit
Another TRULY REMARKABLE video
2:40 the pp7 has 7 rounds in the MAGAZINE
clip*
this is america bitch. il call what ever i want a clip, and il call the fucking bullet a magazine, while duel wielding fully-semi-auto-assault-weapons-of-wAR-15
Any chance this could be done with a N64 mouse, instead of chaotically spraying with a pad?
Or is it not allowed?
Karl Jobst will probably get it next week now that Goose has made this video hehehe
If I were to try it myself, I'd try to finagle that clip. It has broken many people but I don't see any other shot, except perhaps the boost.