CS2 Mac officially CANCELLED! What's next?
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- Опубліковано 5 лют 2025
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I switched back to Windows since I don't want to run two separate machines for office and gaming. But I will give MacOs another try, if someday gaming is a real thing for Macs. It's really sad because there is so much potential in the Apple-Silicon chips.
not just the hardware, Mac OS is so much better than Windows in many ways. Windows is unbearable. I know this because I had to finally surrender and buy a Windows PC after using Mac for years, because there’s some games I want to play :(
mac can be really good for gaming but because it isn’t as popular and uses a different architecture (even if it’s better), developers don’t put the effort in
I thought steam was all about putting their games on all platforms
Apple should stop trying to force Valve to use their own graphics API then, Apple should support open standards so it is cheaper for Valve and other devs to bring games to macos.
Damn every year they promise us mac gaming will get better after each major update. Look at this😢
It has got better.. Just that the amount of people who would buy and play a game on a Mac is too tiny for developers to invest that kind of money for apple gaming.
@@KalpeshPatel78this logic makes no sense...more people use macos than linux...plus linux is free most of the time and apple pcs are always expensive...so basically you have a higher userbase that can probably afford more but you dont support it...ye so logical...also the steam deck alone really isnt an excuse for this
Yes you are correct, but say 1million linux users or 5million macos users, people would rather support linux, 90% of those linux users will try gaming, 30% of those mac users will try gaming, and honestly i would rather pick mac users cause they spend somuch on a laptop that you can milk them for game prices xDD (Plus SteamOS is linux) so they have to support linux, they cant really drop support for steamdeck & any future things they release @@SubwayZ
@@SubwayZLol, linux userbase is bigger on steam, so nope. Plus linux supports the open graphics standards that make it cheaper to port to linux.
Dota 2 has a full screen issue with Mac right now. Not playable in this version :/
Its not a game issue its a mac issue who tf games on a mac😂 kids whos parents buy them their laptops thats who.
nah, people working on Mac.@@O6i
Mac gaming would resurge even more if Valve did the right thing and maintained Mac support for old and new games, also moving them from 32bit only to 64bit as well.
or if Apple wasn't a diva and at least allowed native vulkan to be used
Or apple allow native vulkan support, thats the right thing
Valve is now discontinuing Steam support on macOS High Sierra and Mojave in February 2024, meaning Valve is likely to discontinue their 32-bit macOS ports altogether.
@@wadmodderschalton5763People will be able to run cities skylines on macOS for at least a few more years. Maybe Aspyr could release a port of cities skylines.
they ported tf2 to 64 bit… only for windows, which supports 32 bit, a complete waste of resources
One note you missed is that Dota 2 runs on the same engine as CS2, that being Source 2. Which makes the decision to axe support even weirder, since they clearly have a pipeline for Source 2 on macOS.
I doubt Valve appreciates Apple being interested in pushing Mac gaming. Because they know the end goal of Apple is the same of Microsoft. Put all of the games on their store and push other storefronts out.
Speculations on my part. Of course.
Cheers.
@@DavideDavini MacBooks aren't like iOS. Developers are free to sell their apps/games anywhere. Free market. It's irritating you have to give manual permissions to open up non-App store programs unless I want to disable that in settings.
Imagine the outcry and DOJ scrutiny if Apple tried to pull a stunt like that. Nope. Valve has some other reason.
It doesn't say "you paid between March and September", it says refunds are available no matter when you purchased it if you played between March and September.
Valve is just plain pathetic at this point. They want their console above anything else. They support Windows only for the marketshare, and they support Linux because their own console runs Linux.
Lol. "Valve is only making games to get money!11!!11!"
Obviously. They are a company.
Every single company exists _solely_ to make money for their owners.
@@NatanPereira-zt5hbvalve is an anti competitive gatekeeper has been.
Apple doesn't even support Vulkan, they are deliberately pushing their own library which only works on Apple devices. If Apple wants Mac gaming to happen, they need to act accordingly.
it’s not pathetic u apple riding bastard
@@slob5041 They literally made a portable gaming device where you can install every available storefront and never user their store. Apple to this day forces people to use their limiting appstore for iPad even when it makes no sense from the user perspective.
honestly i don't understand. they're in a prime position to be THE fps/shooter game on Mac. Other games don't have the resources (BattleBit) or too graphics dependent (CoD) or windows specific AC (Valorant) or in a direct beef with Apple (Fortnite).
CS2 runs pretty well already through Whisky so the graphical power is there. If it runs natively it would be great.
They may be cautious due to the Epic debacle but pulling support totally just really sucks.
Actually I’m board with valve here. Apple is pushing hard for their proprietary metal software and when Apple controls the software, they can force developers to have to go through them making them more money. Apple needs to allow the use of other gpu apis like Vulcan for example.
I don’t want Apple to control everything. They’ve already shown they will abuse their power and these types of alternative solutions keeps them in check.
I don't really blame Valve, if Apple bothered adding decent 32-bit x86 to ARM64 emulation and native Vulkan support, it work make dev's lives much easier. Valve still has to do a lot of work and maintain code that they can't re-use anywhere else.
Metal was released before Vulkan and is integral to all of Apple's operating systems. Apple's unique position of owning both the hardware and software is what allow interesting things like scaling a game from an iPhone to a desktop and even adapting it for a VR headset using the same APIs.
Maybe I'll be wrong in the future but I don't think Apple will ever support Vulkan. The issue isn't Metal-major game engines are fully compatible with it. Given the trajectory, in the next two years, every new Apple device sold will be able to run AAA games. Valve knows the App Store is a upcoming threat to Steam store.
@@EvertJunior I mean even Windows supports Vulkan, Metal is just an Apple specific API which makes no sense for developers to support specifically when Vulkan is effectively cross platform and open.
@@Dunestorm333 Microsoft doesn’t develop its own GPU so I don’t see your point
@@EvertJuniorYou are quite correct, indeed, the point the other gentleman was probably making is Windows has DirectX, their own graphic API which are quite the standard in the field, and also somewhat a gatekeeper that prevents gaming on other OS like Linux or MacOS. Nonetheless the Windows OS supports Vulkan. While Metal provides the advantage of being completely integrated with the Apple hardware, this advantage is quite reduced if there is little software that runs the proprietary API. Let’s hope game porting toolkit helps the Mac gaming scenery.
hello andrew, will you be covering the baldur's gate 3 apple silicon port?
It's disappointing, but as you say, not surprising. Apple have gone out their way to push their graphics standards and not directly support any open graphics standards, and consequently alienating much of gaming development community with a few exceptions. Apple releasing the game porting tool kit was a massive surprise, and components of this now included in the Crossover 23.5 at least provides a mechanism to play some Windows games via a software combability layer etc. For me, Apple products such as MacBooks and iPads are too compartmentalised and becoming typecast into media content consumption and creation devices, along with some coding, and primarily mediocre light weight gaming from the smartphone app stable. What is the point of having all that performance potential of Apple Silicon if you cannot fully utilize it due to Apple's restrictive practices. My 12.9-inch M1 iPad Pro plus magic keyboard and pen is the biggest waste of money I have ever spent on a computing device and the first and last iPad Pro I will buy, and my M2 MacBook Pro doesn't feel much better, crippled by a lack of touch display and no intrinsic stylus support. These days I spend more time using Windows computers and my Steam Deck, than Apple computers!
There's always Asahi Linux ;)
you buy a laptop without touch and complain about it, lol?
Bro woke up and chose to be iSheep
"MacBooks and iPads are too compartmentalised and becoming typecast into media content consumption and creation devices"
What? Macs have never been touted as gaming machines. They have always been marketed as content creation devices. What do you suggest they were positioned as back in the early 2000s, if not this? Even when I was in school, we had PCs for "computing" work and Macs for video and music production. It's a reputation they've had for decades.
@@garrusvakarian8709 You can still play games on macOS, though. And just like the 90s, not every game has a Mac port.
You could argue "could have" or "should have" til the cows come home, but I don't think the situation will ever change
C'mon, the Mac player base was tiny because CS GO for Mac was garbage, still relied on OpenGL 4.1, didn't had proper multithreading because Valve never updated it.
It was stuttery and real pain to play it. I have at least 4 friends with Macs that want but cannot play CS on Mac.
I played csgo on a 2010 imac until cs2 launch with no issues, reduced graphic settings but it played smooth as butter. Its also great for playing old windows games that are no longer supported on modern windows os. Unfortunately as the years have gone by Apple seems to have more and more limitations around gaming.
@Andytizer Good afternoon! Where is the best performance (FPS etc.): on CrossOver or Apple Game Porting Toolkit?
Or maybe CrossOver 23.5 +GPTK?
Why not make it clear from the start, that a Mac port was not in the pipeline or even considered? If they did not know, it kind of make them incompetent or, if they did not care about a part of their player-base unable to play their game all of the sudden, that makes them a bunch of assholes. Either way, it's not pretty.
As an old cs-player, I was curious to try out the new version, hoping for an improvement to fps/gameplay. It's an overall shrug since I was not an active cs player, but I have to say, how they handled this makes me think twice about buying any "valve product".
if arm gets more popular for windows i can see valve making an arm port for all of their games for windows and linux, but keeping the one arm only os out
valve is so petty
I wouldn't be surprised if the existence of Game Porting Toolkit on Mac pushed Valve to admit it's not worth their effort.
Given that GPK is a modified WINE, and as such shares DNA with Proton (Valve's modified WINE), I wouldn't be surprised if *eventually* we see a build of Proton that incorporates it, similar to how the newest Crossover (also a modified WINE) does. It's certainly not optimal, but I could see Valve eventually viewing MacOS in the same way as Linux as far as compatibility goes.
I feel like it should have had the opposite effects since it's never been this easy to port a game on to Mac... maintenance is another issue but wouldn't be that hard after porting. It just feels like they don't care anymore. As long as they serve their Steam Deck and Proton community and gain the millions of users on Windows, they're happy.
so that means that HL2 wil also never get an ARM port anyway!
Counter-strike 2 on mac in 2024, for me using crossover is still unplayable, even with great FPS (90 average), on a M1 PRO, I have a lot of errors like that :
- -
[SteamNetSockets] SteamNetworkingSockets lock held for 12.1ms. (Performance warning.) ServiceThread,CSteamNetworkConnectionBase::Think,SNP_SendPacket,SendUDPacket
This is usually a symptom of a general performance problem such as thread starvation.
- -
Do you have this problem too @andrew ?
The game isn't precise at all. Someone found a solution?
you have a billion videos in your description - which one shows me how to get cs2 to work on mac??
just get parallels, thats the whole video
If CS2 runs natively on Linux, could one just use Asahi Linux to run Linux and CS2 on a Mac? If not, why?
Not yet but once the Asahi team finishes their Vulkan driver, it should work, yes
@@redmizu Doesn't mean you don't need to use an x86 to ARM translation layer because you can't directly run x86-64 binaries on aarch64 hardware without something like FEX or box64 so there would still be emulation involved, well unless valve provides steam and cs2 aarch64 builds.
Even if hardware acceleration was supported on Asahi, there is no way CS2 would be ran natively.
Dota 2 will die when Apple pulls the plug on Rosetta 2 support, I reckon
Dota2 uses native Metal and Source 2, it is really illogical to kill it or not release CS2 for mac... Something happened.
They'll use the same "not enough players" excuse!
@@vyrgozunqkDota 2 uses MoltenVK not Metal.
Pretty terrible decision, I ran it on my Mac Mini 2012, was just playing around and it actually ran on crossover, but barely, and in parallels was MUCH better, didn't see FPS but was acceptable, it was like playing a PS! game, but it kept stopping for 2-3 seconds every now and then to loading shaders, but on the next respawn it ran smoother, but this is an 11 year old Mac running Big Sur on OCLP and running VM or Crossover.
If My Mac was just SLIGHTLY better, it would have been playable even on VM/Crossover, a native version would have played well on low settings.
II wonder what's the ratio of mac owners actually want to play this game?
Me! hahahaha
🙋🏼♂️
i would, if it still was native!
They must have taken $$$ from Mac users buying various weapons. Surely they can recoup the cash if they promote it and maybe take a game fee for CSGO-2 for £12.99
It looks not so much a "no mac" thing as a "no arm" thing. CS2 only works in x86 for both linux and windows.
No
Wow you mean game devs don’t wanna do extra work to support a platform with a smaller install base?
well if they did the extra work, more mac users would play
mac gaming is a goldmine that most developers are ignoring
was good time playing csgo 3 years on mac, thank you valve for nothing ...
I think they view iOS as a competitor and are snubbing Apple.
Who? This is not a windows game. For a developer it is great if a few thousand more people play their game. But the investment to returns might not be that high, since a lot of Mac owners might also have a PC at home on which games make much more sense.
nosense
Valve does a piss poor support for the mac Steam Client itself also. 3 years into the Apple Silicon transition and the client is still not Arm native! I will be supporting games that are on the Mac App Store going forward, and the hell with Valve!
This is annoying but you ask devs to stop cheaters or Hail, bring out mac stuff.. Just doesn't happen.
So basically what happened to fortnite but now valve is like even though we don't have a legal case with apple we are not going to make a mac port. Thanks valve keep making ur steam deck better.
Gabe Logan Newell has never liked Mac
That’s messed up lmao I have like $4k in skins 😂 can’t even view them anymore
Mac gamer problems 😂
I can’t even blame them… All that effort for less than 1% of the playerbase… from an economic standpoint it just doesn’t make sense. 😢
What we need is more games being developed for Apple silicon instead of just ported! But for that Apple would have to spend…
I feel the problem is holding onto your player base instead of thinking this step would expand it. They should've made a Mac version, more people would've come.
what a shame ive played for 4 years on mac had no problems, time to sell all my skins lmao
For Valve macos is a dead platform as arm games are not on steam, i suspect for commercial agreements exclusive. Support macos could be not a good idea i guess, in that perspective
Oh yeah cause you know, mac aren’t a growing market
Stop supporting and defending them, Maybe they will wake up.
So, we're on the brink of the first iPhone, and Blackberry developers are smug, we don't support Apple stuff. Great! More room for an upstart to get into the business. What should you do if you are young and trying to make a name for yourself? Create a game only in Metal 3.
❤️
Lmao mac users are crying in the comments😂 your bad life choices finally caught up with you
Valve is a big delusion, they could port CS2 to make in few days, especially thanks to GPTK
GPTK is proprietary and isn't compatible with either Wine, Proton or Crossover.
@@wadmodderschalton5763 That's GPTK prior to 1.0. Crossover now offers an option to use it.
There is no software of the F^&^& Mac junk. NEVER AGAIN!
In fact, Valve should just discontinue the development of Steam on macOS altogether, because Apple's macOS walled garden since Catalina is more aggressive than Microsoft's Windows walled garden.
There is no walled garden on Mac whatsoever. Any app can be installed from anywhere. Though Apple outrageously stopped supporting OpenGL and Vulkan.
Anyone can port anything to Mac and sell it. I’ve bought a bunch of software with zero connection to Mac App Store. The problem is some software won’t have a number of users that justifies the cost of port + support.
@@AquaticMammalOnBicycle Valve has zero faith that macOS will ever be profitable for the company for their Steam client, as Valve still has never updated their client to Apple Silicon and is still a Intel executable on macOS.
And Apple's new software and walled garden policies on macOS since Catalina includes, lack of 32-bit software support, requiring all Mac software to notirize their apps, requiring all macOS games to ditch OpenGL in favor of the Metal API as Apple supposedly abandoned their membership with The Khronos Group and never joined the developers of Vulkan, having all apps to be written with Apple Silicon Assembly language, and their potential of killing off both Wine and CodeWeavers' CrossOver emulation solutions with their proprietary Game Porting Toolkit.
In otherwords, Valve is no longer interested in the Mac platform, and now instead focuses on Windows and Linux for their Steam platform.
@@AquaticMammalOnBicyclein otherwords, Apple wants both Vulkan and MoltenVK to fail and not succeed, they want only Metal to win. F****** deal with it, these are real "Walled Garden" policies for Apple.
Avg Valve L
fk cs2
Guess we'll have to throw M3 ultras at the microstutters 🥲