I follow Wudi pretty regularly and agree with a lot of his points. BUT, there is no way that I agree with low ancestral drop rates. As someone who plays a lot, I like high drop rates and I like having multiple mythics on all of my builds.
I like wudijo content a lot, and it's sad that for him it's not challenging enough but for the most majority of the CURRENT players is not doable, most of us would like to know the feeling of have 3 mythic uniques equipped and break the game, see big numbers and complete most of the content each season.
I get 3 to 4 mythic easily every season and I am by far not a blaster or even remotely as good as this content creator. Mythic are not hard to get in this game. All you people want to complain about what about the people that only play 2 to 3 hours like usually the only ones playing the game. What about the blasters that are playing for 8 to 16 hours? They’re not allowed to have something to.
@@JoblessBuhdda And You know what... blizzard are listening and the game is now broken... they cried for M.I. on launch now M.Items are almost like legendary rate
This one reason I quit following him. Always requesting changes majority of us wouldn’t like. Requesting nerfs when no character can do highest pit tier. Get outta here and blizzard keeps nerfing shiiit. Fck this game. Too many problems with this game still and not completely balanced. Give every class good builds and options.
@@johnkessner5775 I’m not a streamer, but the game is really not that hard. All you casuals that can’t get shit. Just don’t know what you’re doing then.
The one thing I'd like to see changed about Masterworking is the option to "reset" the item should go back to the previous stage instead of zero. The odds of hitting the same affix 3 times is 1 in 64 and it feels like a burn to get two affixes I like and then have the third go to some useless stat.
I've been wishing for this for a long time now. I sent Blizzard "feedback" about it last season. I'd also like to see them let us choose the skill, and then "gamble" on the percentages if they want to keep this horrible gambling BS in the game. The tempering, masterworking, and enchanting is in such a bad place right now and need some serious reworking.
50 hours? Are you out of your mind? This is not Diablo 2 we don't need stupid hard to get things on top of stupid hard to get things. Most people won't be playing more than 50 or 60 hours in a season and won't be playing with anyone else really besides the new Dark Citadel... You want them to get like a single Legendary rune in that time? What if we don't get to the one we want? Dude you expect just too much dedication. Some people get like 8 hours total a week to play. In a season that's 96 hours total if they even get on every week. Less than your projected for 2 different legendary runes. An that's assuming they start the game in the endgame with good gear for farming. I don't think we will be dropping legendary runes in the early game. You want pretty dedicated mechanics. I get it you want new stuff, but don't ask for stuff at the expense of the whole community. Most of us don't play even a fraction of what you do. We all almost exclusively get paid doing other things out in the world. Have kids, and interact with our communities outside the PC. I'm considered a gamer... A real hobby gamer, not "I also play videogames" An even i don't do more than maybe 16 or 20 hours a week. I might get like 5 legendary runes, but I'm not voicing concern for myself here.
Hard agree. The leveling up grind should still be there but as the diablodad antithesis of a d4 no lifer blaster, I’m lucky if I break my not double digit game play hours per week. With a baby and a commute I often only get an hour a day at 11pm and I have to choose between 6 hours sleep or 1-2 hours Diablo.
You ever wonder why the game isn't played by people for more than 50 or 60 hours a season? Probably because you're given everything right away. You're max level in 3 hours and have all aspects in 10.. by 50 hours you've played all content and have obtained every item you wanted. Gets really boring really fast.
Hi Adrian, hopefully you can help me understand why the people that are only playing 8 hours a week care about getting the minmax build in the first place. The player bracket they fall into aren't even engaging in Lilith kills. Thanks!
he has become very selfish and egotistical with his balance takes lately, i don't know if its for money: the longer the season the longer he keeps 2-3k viewers, or he is just that selfish. I hope blizzard takes his feedback with a grain of salt as he still makes some relevant points but yeah he needs to cut down the bs.
Yeah, you're wrong about stats and difficulty. Unfortunately, as I said before, the numbers are the way they are because it's the only way to make people feel like their characters are stronger than they were previously. Glyphs provide a stable progression system, while loot is 100% RNG, and having all of your progress tied to RNG is how you lose players. Stable progression systems that people can consistently work towards with visible incremental progress like Glyphs is 100% better and healthier game design. The base damage in the game is already 1. ONE damage. They can not possibly squash things any further without severely screwing up the progression curve of content unless they are currently jumping multipliers in their code instead of being incremental. I highly doubt their health and damage formulas are going from x1 to x5 to x10 though. If things are already doing x1 x2 x3, there's not a whole lot they can do. Maybe in theory you could do much smaller jumps like x1.01 x1.02 x1.03 or whatever....but it would feel absolutely horrible for players progression wise and everyone would just drop the game. As for difficulty...The game had that before. It was called CC and mechanics, but you and everyone else bitched and moaned and cried. Same with Lilith's mechanics, everyone bitched and moaned and cried. Without CC and mechanics, the only "Difficulty" the game can ever have is raw damage...and that means having your character instantly explode for no reason. NO ONE ENJOYS THAT. NO ONE. There is nothing fun about doing absolutely nothing wrong and randomly having your character fucking explode. You're also completely out of touch with most of your drop rate takes. You play the game for 12+ hours a day every single god damn day. That is not normal, and drop rates that keep someone like you engaged are so abysmally low for everyone else that they will quit. No one else enjoys getting a drop once an hour just for it to be useless junk. That is only acceptable pacing for people like you who fucking live inside of this game. Your experience is not even remotely close to that of anyone else who isn't a full time content creator; not even the kids playing 8+ hours a day have the same experience that you do. The way you feel about Ancestral Uniques is how the vast majority of the player base feels about Ancestrals and Greater Affixes in general. Even on live it's insanely draining to finally see a 2 - 3 GA item drop after a week of playing just for it to be some useless ass stat that you don't want. This is a seasonal game where you reset your shit constantly. Ideal items need to be easier to get a hold of, not harder. Just like they added a method to progress towards the mythic you want, they need to add a guaranteed progression system to work towards the GAs and shit you want too. I'm not even going to get started on items being bricked by tempering. Out of touch with Mythics as well. They are the best items in the game. People want to use them. Telling players they can only use one will just make people quit the game. Imagine playing Diablo 2 and being told you could only equip one unique and everything else has to be blue/yellow. Imagine seeing one of the rarest, best items in the game drop and feeling NO EXCITEMENT because you can't equip the item ever because it would mean you'd have to completely change your build and stop using the one you already have equipped. That's an absolutely unhinged take. There are better ways to enable progression and end-game systems without telling people "No, you can't use the items you want to use because everything is mutually exclusive for artificial diversity." In fact, just adding more mythics into the pool fixes the entire problem, because then you get to choose which ones you want to use. I mean christ dude, the legendary system ALSO pigeon holes you into using specific affixes. Using legendaries over mythics doesn't change anything. You're still chasing a singular effect for every item slot because you HAVE to use specific affixes to make your min-max builds work. You wanna know an even better solution? Just don't use them. If you don't like having 3 mythics in your build. DON'T PUT THEM IN. There is nothing in the game that tells you that you need to use them. There is nothing that prevents you from building something different. You do not need to min-max every god damn thing in the game. This is a player created a problem. NOT a design flaw. YOU are the issue here. Also, your runeword suggestion is insanely self contradictory and objectively horrible. Runewords completely destroyed D2 and they do the very thing you complained about: destroy build diversity. Honestly, I hope to fucking god Blizzard doesn't take you seriously. You're very good at ARPGs and your build guides are amazing, but when it comes to game design concepts you are insanely delusional.
the only thing you have wrong is the multipliers part Gear 1 multiplies move by 1.5, gear 2 causes it to cast twice (2x multiplier), gear 3 adds 200% crit damage (arguement sake crc is 100%) Your build had effectively multiplied the dmg by 18x as different sources become multiplicative instead of additive. I'm not suggesting needing a crunch but rather harder difficulty to extend meaning past hitting 50
A one-star item that drops once or twice an hour, with that star often being on a useless affix, sounds dull as hell to me. Why would you want that? Fewer drops is only better if the stuff that does drop is consistently good quality. Respectfully, I think you love a loooooong grind. I think some of your preferences stem from playing so many characters. Most of us only play a few each season. Personally, I think the game would be better if a person could FULLY max out two or three builds every season.
"ancestral drop rates feel amazing"? no offense bro, but that's completely out of touch with what the community thinks. d4 is a seasonal game, you can't expect regular players to grind for 100s of hours.
The season lasts around 3 months, which is approximately 90 days, and currently, in season 5, it would be enough to play for an hour or two a day for 3 weeks (21 days) to max out a character. So, you can easily do it, and no one expects excessive grinding. I play 5 hours a day for a 4 days and done all the content.
@@suchowiskomandragory1298 this is about the s6 ptr. i don't think you understand how bad ancestral drop rates were during this ptr. i played 4 straight hours of helltides on torment 4 and didn't get a SINGLE ancestral item - and what's worse is that the regular loot is completely useless. it felt like shit, utter waste of time.
one thing about top streamer nerf everything not everyone has the time like top streamers sit there for hours and hours and get paid to sit there just my point of view.
"I want build defining items" followed by " MEEEEH Fractured Winterglass too build defining" babies streamers literally contradict themselves in every next video.... Or the other one "Too generic effects, we want something strange" but then "We hate damage on Tuesdays"
i missed that part where he criticized winterglass. But i believe it's been widely praised as one of the best designed items in the game, and an example of what people what a unique item to be. An item with crazy effect you can make a whole build around, that can also be borderline OP in some cases.
@@Gavinbelson exactly! Streamer mentality and entitlement is big part of the problem and result in shitty games. They contradict their opinions in every video and praise something and then shit on it in the next video or ask for something and then complain about it
@@GunsNRoses87AXL Blaming streamers for decisions DEVS make is beyond stupid. Sure, streamers are one of the feedback channels, but not like devs are mindlessly following everything streamers ask them to do.
@@drdynanite Actually most do pay attention to top tier streamers because 1, they non-profit advertise their game. Keep them happy, keep the game advertised 2, MOST top tier streamers are experts at their games and thus easily find bugs, exploits, and general problems 3 because streamers are experts who know the game in and out, they typically use gear in an unforeseen way that breaks the game With 3, its not like everyone can perfectly stack buffs and debuffs, but because top 1% of gamers CAN devs nerf the equipment which ruins it for everyone else. Which typically follows what streamers say. Obviously they don't take every word, but it does bring huge influence. 98% of players don't even understand why the skills are equipped in the 1st place
"Remove the focus of WINTERglass away from cold and more towards lightning spear". Yo what mate?... If aynthing this thing needs to be reworked to ONLY work with Frozen Orb, not the other way around..
The drop rate of ancestral would only feel nice if they fixed bricking item. U say 1 or 2 per hour. So u play for 8 hours and let's say on 3 of all your ancestral even have the stats you need. Then you brick all 3. 8 hours of play for nothing. And that feels good?
Yeah it actually does. The season is 3 months long. And you will have scrolls of rempering for more chances. If you want everything in a week there are a ton of offline , non seasonal, single player games out there or eternal realm. Enough with this loot chace invalidatinng non sense. This game is based on RNG and all you lads want is to remove all RNG and make it a safeheaven from leaderboards and hard to get drops.
Did you play the ptr? In my experience in the ptr there was less bricking than on live. Main reason being a lot of the affix options got scaled down to max 4 options and an average of three. Therefore the chance to brick decreases. Couple with that the idea that more GA’s give you more rolls, and that there will also be a scroll of retempering. Now I am Not saying all this to show you the tempering system is good, I think the whole system needs a rework, but what I am trying to say is bricking seemed far less regular than at least how it is on live atm.
I mean, I agree bricking sucks, but let's not exaggerate wihtout actually doing the math. Recipes now have 3 options, with 6 attempts. You need 2 hits. That's a binomial (1/3 chance, 6 attempts, x>=2). That leads to 0.65 odds of not bricking. The chance of failing 3 items therefore becomes: (1-0.65)^3 = 0.043. So there's a 4.3 percent change that what you suggest happens. Add to that the scroll of retempering, and the odds are 0.0018. So a 0.2% chance. For 2 GAs, the odds are smaller. For 3 GAs, even smaller. So: the odds of your scenario aren't the common experience, and it is not constructive to the community if we act like it is. Compare that with D2 or D3, where playing for hours and having nothing to show for it was common. Plus: the thrill is in the odds of getting something good, not the certainty.
Finding a Rune after 100 hours? Most players will not even play 50 hours in one Season. A player with a lot play time may be playing 100 hours per month, but with bad luck he could not find that rune in 3 month. Please be a bit more realistic, this game is not meant for 40 hours play time per week. If only 0.1% of players find a rune, than that rune should not be in the game at all.
Highly disageee with this the game needs chase items. Thats whats lacking since mythics and ubers are piss easy to get now. I totally disagree with this. We need MORE chase items and runes being the thing that are chase items is perfect for the game. Cause im 99% sure maybe only 1 or 2 runes will even be viable (the teleport rune is ass)
100% agree. spending 100 hours trying to get one rune and it be the wrong one is ridiculous. if someone wants ridiculous chase items...... play different game. they tried that with mythic uniques and the community agreed it was stupid so why add something in that will be frustrating for 98% of the player base. People have Jobs and Kids and cannot play a game for 8-12 hrs per day.
@@HDGaminTutorials Then they can give chase cosmetics and mounts that are super rare. Something that transfers from season to season. Having ultra rare stuff like the 2 or 3 good runes is stupid in a seasonal 3 month game. Not everyone plays 10 hours a day and designing content for 1% of the playerbase is stupid. They tried this with Mythic items and only the masochists like it. Thats why its changed.
@@HDGaminTutorials Diablo 4 will have a lot of loot you can chase in Season 6. - Most legendary Aspects will get 5 additional levels you can only get with greater affix items. It will be quite rare to get all your favorite legendary aspects maxed out. - You will need a lot of time chasing for more than one greater affix items with the right stats. - Uniques will have to drop as GA items too, and the stats need to roll good enough as well. - Paragon levels up to level 300 will be difficult to get to for most players. - Glyph level 100 will be quite difficult to get if you don't have a meta class with a meta build. Getting to Glyph level 46 was easy enough and that's what normal players need in a game. There is a fine line between a normal player can reach everything in a Season and don't miss out on stuff and things that will give you an infinit chase.
Sorry wudijo but can't watch more than a couple of min. Too much praising and reasoning of bad or decade old systems. You are not the majority nor your community is. That's where blizzard gets it all wrong. Listening to their "diablo partners" too much results into this niche d3 look alike makeover. We will see the reaction of the broader player base at launch.
Thx for the video. Hard disagree w limiting mythics, as I’m in favor of expanding player freedom. One idea would be introducing viable D3-style small sets (2-3 item sets), which would force players to decide which direction to take, and likely result in build variety.
this would defeat the purpose. The general concept of his complaint is that getting gear on one char then equips everyone else. This in turn causes the time to grind to be minimized thus losing interest. The way you suggest still allows the equip for full gear then blast through to easily get the set gear and now is more powerful. This would also contradict his take on build diversity as well as damage crunching. Basically the build diversity will never change until he (with everyone else) stop making builds. Why? Because META means the BEST. People will always and only use the best unless they are masochists that enjoy making the game harder for themselves. But if they do that, then they'd stop being the popular content creators they are and would no longer have complaints of how easy drops are as they'd need to get a job away from gaming
I would literally stop playing this game and uninstall if that happened , screw that idea, some build just don't work without 2 or three, with how rare anstral rares are with the shit GA placement , it would fuck the game , come on man think alittle😮
Not everyone has the time to go to torment 4 in 16 Hours... dont try to balance the game on your level of skill/time. If you are blasting through these levels it doesnt mean that everyone does it as easy as it is for you.
I did it too and im a casual. The game isn't harder, not really. Its just a smoother progression now. I do agree with your base arguement but D4 is still super casual.
The idea is that once the blasters clear that hurdle, their information (build crafting) spreads quickly, and increases the speed that other people can clear those hurdles. AND, if we want Torment 4 to actually be the big difficulty climb, I don't think everyone should be able to get there without spending most of their time on it.
You're missing the point of having four levels of Torment, Torment 4 is not meant for everyone to achieve. If that was the purpose, then what was the point of the difficulty re-design in? Torment 1 and 2 should be for causals and adjust the rarity of ancestral and lower the gap between the power difference. If D4 doesn't balance these difficulties right and give challenge for lots of people who want it (again, doesn't affect you - just play an easier difficulty), then lots of people will just leave the game as they run out of content. When that happens the game risks becoming a lot less profitable and may see fewer expansions and eventually go into maintenance mode. Refusing to design the difficulty so that people can adjust it to how they want is just a perspective that doesn't care for the longevity of the game. The game needs content that can be either very easy or very hard
Your idea of gatekeeping the highest difficulty for the meta top builds is not casual friendly and players missing out on more XP/Loot/Gold is absolutely not going to be acceptable. Most builds need to be able to do T4. Pits and maybe higher Inferno tiers should be the only thing that's meta build exclusive.
Casuals mad out here lmao, I wish more game treated casuals as the 2nd class citizen they truly are They're what's ruining video games and letting greedy practices like Gacha thrive Why get good and put the time in to get good when I can pay for it or cry to the dev that I only have 5 seconds a day to play and should be geared out 2 days into a season and able to beat highest difficulty without dying Man get a grip
@@PrimalDirective That's a bad take. Casuals are the ones they should cater to, at least to an extent. They are the ones who buy the games, then move on to something else and buy that game. The industry is being sustained and has grown because of casuals. It's also far more likely that from a MTX standpoint, you would see something more akin to the 80/20 rule. 80% of your revenue comes from 20% of the playerbase. It might be slightly more, it might be slightly less. But in a study they did a few years ago they found 50% spent less than $100 on mtx. If you look at that study, put a flat value on players and take the middle of each category, the whales are outspending the casuals by leaps and bounds. Casuals spend around 10% of what the hardcore players spend. So really, the ones spending the money and doing what you claim are the hardcore players. But sure, cling to the misguided narrative that casuals are ruining games. Gamers as a whole are why the industry is where it is, not one particular group. Unless of course you look at mtx and who's spending. In that case it's pretty easy to point to the hardcore players.
On the topic of different legendary glyphs i would love a barb that converts bleed bonuses to burning to make helhammer and the burning aura while berserking fire stuff more interesting and viable
only using 1 mythic unique would personally make the game way less fun, i kinda didnt get yout point on that somehow i missed the explanation in the vid about that
Reminds me of Destiny's system of one Exotic per category. I like the idea, and as a casual it would be better--but I, too, have mixed feelings. However, I don't want the game to become exclusively about getting decked out in ALL Mythics--because that seems like the worst-case scenario.
He didn't like most builds being 3-4 mythics, 1-2 uniques, and then only a few legendaries. I kind of agree, but would never want to limit us to only 1 mythic. Most players are not going to like that. Anyone tired of meta builds can easily do their own thing.
@@cranknnutz bro thats exactly my point, i mean in the perspective of hey gearing your char with full mythics in general seems boring isnt it? but this is a personal preference i say not something which should be considered and bring it to a limit BECAUSE being able to war several mythic leds to do different builds beside meta and doing your own funny stuff and getting the fun kinda " cut off" to a limit of 1 mythic seems not the right way, of course wearing 3-4 mythic with meta build makes you strong but also mostly such combinations enables SUCH meta builds" look at those lucky hit builds, like andariel rogue current s5 or chain light sorc, main dmg comes from andy + fist of fate and for example going ring of starless which is pretty mandatory for resource etc, such combo enables a build, and now nerfing it to only 1 mythic would personally cut the game fun and the feeling reward of hey i got now my severyl mythics, lets make the build i want to do with those mythic godly barbillion items, i mean isnt it the point of an game like diablo ?
@@cranknnutz and it would not make a real different if all player seek builds with an mythic or a legendary with prescribed stats. they just should increase the variety of Mythics / Uniques vor every class. Then you have to decide whats best.
@@flow1188 if they do this, then people will just have builds with full mythics, more or less, where we are. The issue isnt the variety but rather, multiple are usually just BiS. In terms of variety, I think they should make them stronger and give them a downside as well so you have to fix the gap with legendaries rather than another mythic that will just give you another downside.
Seriously, people that know how all of these different combinations work together to generate the max DPS and character you can get. Please let us feel powerful, the game got better when they started letting you feel more powerful instead for grinding for 7 months.
we who play diablo want to grind. being insta op we we have been since s2 is terrible design. we NEED 3 months of grind for those who put the time and effort in.
couldn't agree more. I agreed with many of his points, but not his take on ancestral legendaries should remain rare or that torment 4 should be a streamer only difficulty. Some of us cannot spend literally our working lives playing this game, but we would also like to experience powerful chars.
@@HDGaminTutorialsWho said to be OP from the start? Maybe just not have to grind 12hrs a day to feel powerful on a 3 month season… that’s all. I remember in S3 where 99.9% of people didn’t even get the best thing to put in your construct… how is that fun exactly? All that time designing something for 0.1% of the player base only ever gets to experience.
Wudijo, thank you for the incredible work. About Necro and Shield Is worth using Shield for thorns Minions? I build a very decent thorn minions build for S5 with shield giving me thorns (base line), damage, damage reduction and crit chance With tempers for Thorns while fortified and max life (combo with temper Minions attack fortify you) But I’m not sure how to analyze if this is a good set up or if I’m missing considerable damage multiplier Thank you
The first long term wish is funny because that was their original intended design but they changed it. There were even aspects with negative multipliers because they were meant to add utility not power. Like change a more single target ability into an aoe one, you lose the single target strength with the negative multiplier but hit more targets.
Having restrictions like “one mythic” in seasonal play is bad. It shortens progression. There should be less restrictions in seasonal play. Make it fun for a couple months and then change it up for the next season.
It depends for who I suppose. For a lot of people having multiple mythic shortens progression, if you listened to what wudi said. You level new character and boom on level 80 you equip 3 mythics (shaco, tyrael, starless) that you already have farmed before, and now you have BiS items and you aren't even 100 yet, this dramatically shortens progression.
@@evg3nius Hey ever think that you DON'T have to equip them, you can set how hard you wish to the game to be, Don't temper too much, don't use stashed items (mythics) , don't min/max at every opportunity cause you can. Stop placing restrictions for everyone else.. when you can do that yaself without limiting others choices.. FFS y'all have no brain these days.
@@evg3nius if i choose to level a second, third, fourth, fifth...etc character, i do not give a flying fuck about their progression. i would have already "progressed" to near max on my main character. mythics are bound to your account for a reason. if i have them, let me use them how I see fit.
@@aliencerberus25 sure why don't Duriel just drop 10x 4 star mythics on every kill and then we just leave it up to the players to limit themselves? What kind of dumb argument is that. The point was about how game system itself is set up, not about how people can individually limit themselves.
Make Mystique Items with one or two unique skills and you have the ability to add 2 tempers to it which roll at a higher level or can breakdown another Mystique item and can salvage a specific skill inherent to that item and can temper to the Mystique you want to use.
2 hours a day what are these super casuals expecting? We have a whole season to gear up. I dont want to over within 1 week because everything was dropping easily. And i love his points about uber uniques. 3-4 of them are auto equip on EVERY character, thats boring.
@@pungimungibungi560 Season 5 literally finished in a week. And i didnt even play that much, 8 pm to 0 am during week days and probably around 20 hours total during the weekend. Still, it only lasted around 40 hours which is nothing.
When it comes to the Ancestral Drop rate like others I also have to respectfully disagree: - I played roughly 30-40 hours on the PTR which I was lucky to get that much time as a Dad gamer and over that time I don't think I actually had one item drop that was worth keeping and I made it to about Paragon 270 which was a TON of 2 min Pit 85's, the only way I could get actual proper Ancestral gear in the PTR was gambling and Character Reset system, live will be atrocious - The previous point then brings up the second pain point in the game and exacerbates it to a new level - Bricking, it makes this system even more inherently punishing for casual gamers Some solutions I had for both of these flaws creeping into the game are as follows: - You don't need a Loot Pinata - Keep the amount of loot dropping around the same but ensure more consistent amounts of Ancestral per run - Reduce the amount of summon mats required for Bosses so more attempts can be made over time, which gives the player the chance to get the items they are chasing - Tempering should have zero RNG, instead make it one temper chance per stat you add and leave the RNG to the amount on the stat range. That way there is no true "Bricking" but instead you can now use your item to try and farm another item if you want to fully min max it to a higher value
Agree! I grinded as a LS Sorc to Paragon 150 on the PTR and after 140, I had no more dps-enhancing options on my 5 boards, which means, zero incentive to grind 60 more paragon levels until 300.
Really had fun with the new Rogue skill, gonna be my second character next season after playing Spiritborn. Rogue is my main but we will see how Spiritborn is because I loved monk in D3 and looks similar to it. I really wanna make my own builds but it seems so Overwhelming with the paragon boards. Maybe a week or so before the season I'll sit down and mess with a planner to see. Was thinking of a dual basic skill Spiritborn
It almost sounds like there might be a market for a separate server for blasters that want a higher difficulty? Otherwise a lot of the changes suggested here could alienate a lot of the rest of the player base?
Need to remember its a seasonal game, i cant speak for everyone, but working full time etc, i dont want to be getting comfortable in T4 a week before the new season starts, i like a few weeks away so it doesnt feel like an year long grind. Im not saying make it easy for socials, but if yoh base the end game on 2% of players that are mainly streamers then that tier is gojng to be pretty empty
You don't need to be in T4 for anything. Let sweats have the T4 to aspire for and let it be actually difficult, and the rest can distribute between T1-T2 and some T3. I like the idea of having T4 where as soon as I step out of the city I get my ass kicked by some random zombie if my character if boosted like crazy
The game shouldn't be designed around people who barely have time to play, that's just idiotic. If you barely have time to play an ARPG, then enjoy the game for what it is, or just play something suited to your ability and time. This is exactly why we have a difficulty system. Just play on the difficulty that you can handle. Stop bitching and complaining and go get into mobile gaming and Diablo Immortal, it's made for people like you.
For a 3 month seasonal game, as a casual you should be able to get at least 1 character that is perfectly equipped. For d4 [3] you should have free respec and be able to get items that are relevant to your build much more easily!
I hard disagree with the 1 mythic limit. You can't force build diversity by limiting people. I think the better option would be to buff rework aspects to offer something that is competitive. I do agree about the main issue, throw Tyrael's on and a shako and you're good to go for any build in the game. However these are MYTHIC's after all, they are suppose to be the best items in the game.
They should also nerf the mythics like Shako, Tyrael's and Starless Sky. These items are too powerful, generic and easy to get. This way Blizzard don't need to cap anything
Every build this season is more or less Mythic helm of choice + Tyraels + Starless Skies It stiffles build diversity full stop, there is no arguing about this It's the same in D2 with Runeword gear
Agree 100% with your points regarding the core skills just being a vehicle to proc your REAL dmg like Andariels, victimize, dust devils etc. Most of the best rogue builds in season 5 were just proccing lucky hit for andariels and it felt BORING. Bring back Core skills/ skills in general dealing the actual dmg!!!
I’ve watched a lot of these videos and the lack of difficulty is a common thread. I feel the hordes and Citadel and the new content is going to be where min /mX will be important
44:55 1000% this. As someone who blasts the seasonal challenges in D3 every season, it is so much more satisfying because it gives you a reason to play the game in different ways than just grinding GRs 24/7. Personally I would like an entire set of seasonal challenges like D3 has, but even just implementing conquests would be huge.
I feel they need to adjust channeled skills or the things that trigger off of them across the board. Pretty much all of them that I can think of gain more benefit from spamming them than actually channeling them because of things like Tyrial's, Dust Devils, etc.
If they're going to being down the ancestral drop rate then they need to make rerolling cheaper. I already have a hard time getting the perfect stats. How am I going to min max now with 2 item drops an hour????
Yes, the game should be a bit harder, but not to the extreme that you incessantly advocate. If you really want a difficult game, I'd advise you to look into POE or Souls-like.
Why is it only what you want ? I've been playing Diablo since D1 release. We want a nice grind and difficulty. There was barely anything difficult in S5 other than Infernals 8 and very high pits. ( which only become spongey with high hp pools.).
@@Touchin-Grass why is people so delusional about what d2 grind and progression was, i have thousands of hours in d2 and d2r and the game wasn't that difficult. You can get to lvl 90 in a few hours if you want to. A copuple of countess and boss runs and you have a functional build to start grinding. So, its the "same" in d4, you blast your way to the end game and start grinding, why you people keep trying to make this game into a fucking soulslike, it was never like that. Stop with this delusion already.
Mythic limitation wise I kind of like how destiny did it where you get one armor and one weapon. With Diablo having jewelry as well you could do one piece of jewelry as well. So technically three but I don't think it should be more than two or three because I don't know I just feel like it's a bit much. Or could even do it where you can only have one unique piece of armor weapon and jewelry on and then one Uber quick check kind of like that
I felt like the drop rates on the ptr were shit, and I'm concerned the faucet for s6 will be shut so tight that grinding will feel horrible. Why would I want to play a game that feels rewarding once a month?
Damage Reduction for minions is on a Tempering recipe and it's 30% and can be put on every defensive item. The damage of minions is a problem, but Cult Leader Board is no longer needed for minion support builds.
The relationship between OP items and build diversity depends on how you look at it. In a way, yes it's kinda boring that everyone uses the same items, but their OPness can also have the effect of making less meta playstyles more viable. A great example of this is Enigma and Infinity in D2, where yeah, everyone is using those items, but Enigma makes slow builds feel good and Infinity makes single element builds viable in Hell.
They could make challenges that have gear limitations instead of limiting the gear for all activities to one mythic per character. "In order to participate and beat a certain challenge you must use 4 legendaries 3 uniques and only 1 mythic for example."
I wish these feedbacks represent majority of players with max 2-3 hours of gameplay a day. UA-camrs are all about slowing down the game, nerfing and more artificial time synch .
@@TheTezoni I play a lot more than that and I dont find it boring at all. Seaon 5 was the most fun I've had and the most alts that I made so could have fun with more builds. Taking what we have now and just making it rare af while also increasing the grind of other things doesnt make the game more fun. It just makes it take longer and be more boring trying to find stuff you are never going to find.
@@sols.2525 I agree. This season was the first time I leveled each class to 100 instead of just one, was my first season to naturally get an uber drop, and it was the most fun season. With a whole new expansion coming out, if they bring it back down to where only the maxroll streamers can get anything worth caring about, it will feel like total shit. Especially since we'll level to max very quickly. So if drops, power, and min maxing takes longer than before, but leveling is faster, we'll just feel like there's a longer period of boring repetition without reward.
@@TheTezoni Really? Game is balanced around youtubers 24/7. Wishful thinking and reality are different things.... How many players and who is pushing End Game. Pit 145+? Game revolving around perfect gear and not skill... 3GA and perfect afixes. You only get that via hamster wheel.
One Mythic per Character? I'm 100% Opposite! Would be awesome to have 10 Mythics that combined together one-shot Citadel 500th Floor. Make green Sets Great Again with awesome cosmetics!
Thank you Wudi for your content and insights =) I often wondered if the main player base for D4 really is that casual / bad / dumb as the devs make em out to be. Today, reading the majority of comments here, I finally got confirmation that it's actually true... 😂 WT4 should be hard af just like the devs made it sound like in the campfire. Pit 100 should be unreachable. After the promised big stat squish, you shouldn't have more mainstat and deal more damage than before. Not every content has to be for everyone. It is totally fine and kind of important to have content for the 1% blasters (as long as it is mostly aspirational / cosmetical or just for a bit more efficiency). They are the ones that test your game and advertise it for free! 😅 Hot take: If you are only able to put in 2hrs a week, it's totally okay that you achieve less than someone that puts in 10, 20, 100 hours per week... on top of that: You don't need BiS 4GA gear with perferct temper and 12/12 MW for your build to function and kill everything in the game... not now and not in VoH / S6 😁 Wudi only portrays his opinion and explains it logically. It's fine to disagree, but to claim he is out of touch and doesn't know what he is talking about is preposterous and embarrassing.
Compared to other arpgs I thought d4 would start being competitive at around season 7, but it’s looks like they need to cook until expansion 7 before they create somthing interesting and unique.
If they make the game more grind hungry. i dont think most player will keep up with the game. I mean the hole Master rework thing is so bad already for casual player. getting Uber ready in a non SSS tier build is such a long journey. I dont know if it is the right choice, to increase the playtime, to get to Uber items. 16hr playtime is for many players a 4-7 day grind and they dont farm as efficient as you for example. We will see i guess :D. Great Video. Thank you for your PTR playtime, to give some good feedback for the devs.
The game is definitely on the right track and I appreciate the improvements A LOT! But we are far from done, it could be much better over time. The game needs a big fix when it comes to enchantments and Tempering. Enchantment: gold value or required mats can be increased or overall changed - Roll improved affixes, never the same or inferior. (If you have a STR 80 roll - subsequent rolls 81 + only for another roll) out of the next choices of affix, only x1 possible main stat affix with a result that can only be progressive. - Max roll should be definitive. (If you've rolled a perfect 90 STR affix or a 6% Crit Chance, you should not see another main stat roll 90 or less, giving way to better outcomes and better feel/appreciate max rolls) - Fix the rarer stats from hardly appearing (and by the previous segments, should you get a +1 skill/passive out of 2 or 3 then the next time your desired affix appears it can only be a +2 or 3 never inferior and definitely progressive) Tempering: should adopt a similar system to the previous, but be it's own thing. (Required mats be scarcer?) - Choice of taking the new temper or KEEP THE PREVIOUS ONE*. - Not be able to roll an inferior value than your current roll (progress and value component) - Once maxed, never see that same option come up subsequently (Satisfying and valuable) By making the materials cost more, the whole system would be taken more seriously and used carefully (early game gambling/risk be memorable and thoughtful). It would take a bit more time to grind and appreciate the value of improving items to score those perfect numbers. Rolling a GA should be considered the max value, so no inferior rolls of the same stat = less rerolls and less frustration. The point of the game is still about getting items with several GA rolls that would allow for satisfying end game gear and appearance. It will still take the same time as the current system if the amounts are tuned properly. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And as a little bonus: Shrines - I think the march of the goblin event shows us a much needed improvement that can be a permanent add. Greed shrines should be rarer and Spawn Goblins after X amount of kill chain (33% chance to be a cursed shrine). Goblins spread out in the overworld/Helltides/NMD and goblins come in pairs (goblin pack would be an exception totaling around 6 goblins, they have a chance to drop their loot bag = not guaranteed; maybe a 33-50% chance). -Conduits be better and cancelable* -Activating a new Shrine adds a few seconds to any currently ongoing shrine effect or merge them into something entirely new, mix and matching for better effects (happy to see a shrine and improve the value) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Ideas: -The Scroll of Re-Tempering (very rare, highly costly with infinite uses or cause subsequent tempers to be higher in cost = after x2 uses items are very difficult to re-roll tempers) -Introduce a very rare material that allows you to take a Greater affix and switch it towards another affix from the current Item, or that basically re-rolls the item, but guarantee the same amount of GA's and shuffles the result. -Improve the Pet's ability to seek out materials better (faster and improved to keep up with speed runs) and be able to salvage items rarity of your choice (up to blues, yellows) could even be paired up to work with a future item filtering system to personalize sought affixes and salvage all the rest that exclude input settings. D3 introduced a salvaging pet that was much appreciated. -Keep improving the group finder and despite not being a fan of Diablo Immortal, it was nice and easy to send a looking for group request in the chat as a link, which made joining easy (should be locked for players of the same difficulty using the Torment system and beyond). -Sell all to be like the salvage all option. -Improve character look to be vastly more customizable (double the options), and changeable even after finalizing/creating. -Re-birth characters like D3 for seasonal. -Re-tune the Goddamn Microtransactions, 30$+ for a skin which is class locked? Had the cost been 5-10$ I would have owned at least 5 thus far, Imagine how much more you would be selling if the prices were reasonable and not be known as a greedy laughingstock of Game brands.
I like the idea of having a 1 mythic cap.... but maybe locked behind higher world tiers? So casuals can enjoy multiple on mid world tiers and make endgame tier challenging.. I'm a gamer dad and got 2 to 3 hrs maybe x3 a week to play and with s5 I already ran out of things to do on the 1st month.
I don’t like the idea of using one mythic per character. It’s another way of limiting build diversity. I play to get the mythics to progress in the end game. If I’m able to farm all of the, then I should be able to use all of them if I want. 2-3 mythic in a build shouldn’t be a problem for anyone, if you don’t need them for a build.
the other way is to nerf mythics so you dont do it. farming all mythics is easily done in a few days. If you use them all then game is over and there is a huge design problem. characters should NEVER want to put on every mythic, and very rarely too many of them.
@@marsovac wasn’t my point, and I get where you’re coming from. I wasn’t suggesting using them all in one build. But if I want to run shako, tyrials and starless then I just don’t see how that should be a problem? I mean the point is to make the build you want? Not be forced into meta. Again limited builds will become the norm I guess?
@@chrisbenson98 the point is not that you will run shako, tyraels and whatever, but you will run any other combination of mythics in those slots (andariel o perdition or shroud), and everybody else will, which means every fecking item in those slots that you can drop in the game is irrelevant, not exciting and has no value in trade. And the more mythics are used instead of other items the problem becomes exponentially more noticeable, ultimately destroying COMPLETELY build diversity in the game, whre Mythics become D3 sets and a few temperable items become set support items from D3. IMHO te best way to treat mythics is to just remove them from the game before this happens.
There should be some kind of guild mechanics in the game, because now there is no point in playing with anyone else...and the current guild system is at most an extended friends list. For example: -guild buff (maybe +xp, +gold..or a new guild currency for guild bank improvements) -guild bank (stash shared between guild members) -guild transmog sets (purchased with guild currency) -guild challenge dungeons (possibly a separate difficulty level, rewarded with guild currency OR guild transmog items) I understand that the D4 team doesn't have many ideas of their own... that's why the game is more and more similar to D3, but if they are copying their own game, then they could also draw from their other games.....
As a casual player, yall please stop speaking for me. The more aspirational content the better. Even if I never reach it. (That should be okay. Not everyone needs to reach/have tip top top everything?) I’ve never understood this modern concept. Smaller effort. Same reward. Gimme right now! Or else .. i😭can’t sleep at night. So I’ll.. on Reddit. As long as there is always space cut out in the end game for progression, then I’ll never get bored or not have something to strive for. Which all in all gives me reason to want to play more. There should always be higher reward for higher tiers. It’s not even better gear. It’s the same exact shit. Just more. That’s a fair way to incentivize it.
For tempering each time you tempering it should never come back as the tempering from the last. So each tempering will be random but one of the others. I hate tempering and getting the same affix over and over again.
Wudi is the man, I don't care for most content creators, and I don't care for playing meta builds, but I always listen to Wudi. Keep on keeping on brotha! Love your content and D4, me and my GF play this game too much lol
Have the feeling that S6 will only be for playing the new expa areas and after that nothing to do and all these changes seems messy af, oh well poe will come out after a month and D4 will be more or less forgotten, quite a shame, Blizz had a year to fix the game and bring some real endgame loop but apparently they do not have an idea of what they're doing
lol ok. Go enjoy poe. But as Diablo has been and will be, it will always be the most popular and dominant game of this genre. Look at the player count. You may not like Diablo but the large majority that doesn’t comment on videos are playing Diablo and enjoying it including myself.
@@dukenukem2480 dude I never said I don't like D4, played it since start, the problem is that the devs do not have an idea on what they're doing, the game was released to early and we played till s04 an Early Access and instead adding a real endgame loop they keep going back and forward changing things that are less important, we asked an Armory to save build layout and still not done, I like play D4 but I would like to like it even more
I have to disagree. I play a lot but not full-time so it takes me longer to progress. Also my rng is really bad. My lightning spear sorc can't get gear with enough ga items to hit the top level. I can't get 20 conjuration stacks regularly. If you want to farm more gear, then do it. You don't have to move the gear over. Don't try to get others to only use 1 mythic or have to refarm all gear on a new character.
Felt on that rng. Sometimes you can't escape bad luck. I played most of the season and never got an item I needed for a necro build. Actually just gave up on it recently.
Seeing the comments, i guess the problem is difficulty being too easy or too hard (Not only mobs, incl. difficulty of getting things). The gradual & practical progress of mid difficulty is hugely missing. Or part of it missing, making it not practical. Like Drops might be good, but mobs are not… or vice-versa.
If You play Alot and don't get ubers You don't know how to play a simple and basic Game as diablo 4 ... How to Say You are Dumb af... Without saying it
Seems like you're in a competition with the devs to make the game less fun. What a shame.... Now i think about unsub because you disconnect with players in my opinion. Popularity bad change you.
Why not cater to the people who keep this trash game alive? To cater to a ftp player? Who doesnt contribute to the game or community at all? Who will play for a week then go back to fornite? These players have plagued this game and its why the game is bad
lol wudi your so out of touch with who this game caters to. You and these other content creators are the reason there’s issues. With the bs feedback you give like we all play 16 hour days. You and These other creators are the reason gaming has become horrible. Rush to this rush to that need to be first to 100 that mindset has ruined gaming.
This is one of the problems with D4 is that they take too much from streamers that blast the game. One mythic is dumb. D2 never had any unique or gear restrictions besides level and stats. The GA drop rates are terrible. I have maybe two hours if I’m lucky to play per night, and farming two hours to get no upgrades is crazy. Most people are buying their stuff through 3rd party sites anyway. The items are still trash and even if you do get a GA after hours of playing knowing people’s luck is going to be life on hit or something that is pointless for 98% of the builds.
Have to agree. Most dont ever get a mythic, and if some happen to get some I dont see any issue with them being able to use the drops they receive. Less than 5% of players get all the uniques I heard recently.
Wdym? Streamers ask for a harder game and right now D4 is a joke. Unfortunately they are listening to the "dad gamer with 8 jobs and 30 seconds to play a week"
@@TheTezoni 😂 you are smoking some crack if you think they are listening to dad gamers. Dad gamers aren’t on streams or putting in 12 hours a day. They are making this game because the Blizzard developers are idiots and don’t know what the other hand is doing. A mix between that and what streamers want is what this game is turning into. Every season something is terrible or they change something and before they came out with a PTR we had to settle for some bs season. Streamers complained about a PTR not dad gamers.
I think you have it backwards. Increasing damage is a good thing, but there needs to be a reason to power creep like increased difficulty. Difficulty needs to end at near impossible to play on unless you have proper gear, runes, ect. We need a difficulty so hard that it requires supports to play to force different play styles which would also force a rework on utility skills like team buffing or enemy debuffing.
The biggest take away I had in PTR was it wasn't realistic enough to even play. I beat the whole game in less than 4 hours. Leveling from 0, it took 6 hours. The fun I have with D4,(I've played since first day D1), is the grind to beat all content. This series of in-game struggles of not being powerful enough no matter the grind to beat the game in live is what frustrates me. Highest level pit this season (for me) 148. Because there's not enough time to kill any of the bosses. They even jacked up runes... idk if there's a copyright thing from d2 blocking the adaptation or what but completely can the current runes system. There's a lot of thing I put in my own write up to the devs, but I'm no big time streamer. Maybe have a poll for changes based on number of change request or something...? Let the people help guide the game. Actually, live out in the storyline. Plenty of rec's but nothing is changing. I enjoy the game over 4k hours played. But the changes seasonaly become frustrating. Because mostly it's gear changes. Nothing new with cow levels, side quest adventures etc. Make playing the long game worth it. Just my 10cents. Wudijo grow a beard bro join the clan 🤣
I would rather see a type of DPS meter that takes the DPS the damage done to number of enemy's in a period of time. I can understand that this could be difficult to manage. so you can see your average DPS instead of all the damage numbers. this will also help with making new builds and hopefully give better insight on your multi/single target damage on the target dummy's
Mythic should be not acount bount, but character bound. That would fix a problem I think, that you can't use same mythic in every character and if you have got better one you can just salvage first one. And if more drasticaly, absolutly character bound mythics.
Cut the glyph leveling in half to lower additive damage and cut the legendary buff on them in half and swap some to unique effects like lucky hit chance rather than boting generic multi's. Thatll solve tons of the iver performing damage
I dont get why the numbers of stuff got so high ever... like why not +10% crit dmg, why multiple 100%+ on one slot lol. Or every 10-20 dex/str/int = 1% dmg
Item quantity/quality is a big problem in D4, at the beginning we would never see uber uniques, then we got some ways to farm them but some were totally useless, now they are way easier to get and really strong, so the game feels bad again. We also have problems with legendary quantities, blue and yellow items, and other stuff. Looks like we'll have 2 item reboots and it stil won't be enough.
I work 8,5 hours a day +overtime here and there, 1 hour of break, and i drive about 1 hour a day to work and home. Then i have a home to clean. A Son and a Girlfriend which needs my time. I sleep 4-6 hours a day, so i can have at least 2-4 hours of gametime a day, if im lucky... I dont want to speedfarm through the game, i dont want to grind days and days to maybe get 1 good item, if im lucky. A Game is about having F-U-N. The Casual Gamer, whos mostly like me, with the daily time spent will mostly disagree with your ideas.
I follow Wudi pretty regularly and agree with a lot of his points. BUT, there is no way that I agree with low ancestral drop rates. As someone who plays a lot, I like high drop rates and I like having multiple mythics on all of my builds.
Big disagree, mobs spamming drops makes them feel less special. Modern gamers ruining another franchise.
I don't think it's actually modern gamers to blame but it's us older gen folks busy with kids and careers.
I like wudijo content a lot, and it's sad that for him it's not challenging enough but for the most majority of the CURRENT players is not doable, most of us would like to know the feeling of have 3 mythic uniques equipped and break the game, see big numbers and complete most of the content each season.
I get 3 to 4 mythic easily every season and I am by far not a blaster or even remotely as good as this content creator. Mythic are not hard to get in this game. All you people want to complain about what about the people that only play 2 to 3 hours like usually the only ones playing the game. What about the blasters that are playing for 8 to 16 hours? They’re not allowed to have something to.
@@JoblessBuhdda And You know what... blizzard are listening and the game is now broken... they cried for M.I. on launch now M.Items are almost like legendary rate
I think part of his issue with mythics is that builds become too generic and you're using the same items on all your characters.
This one reason I quit following him. Always requesting changes majority of us wouldn’t like. Requesting nerfs when no character can do highest pit tier. Get outta here and blizzard keeps nerfing shiiit. Fck this game. Too many problems with this game still and not completely balanced. Give every class good builds and options.
@@johnkessner5775 I’m not a streamer, but the game is really not that hard. All you casuals that can’t get shit. Just don’t know what you’re doing then.
The one thing I'd like to see changed about Masterworking is the option to "reset" the item should go back to the previous stage instead of zero. The odds of hitting the same affix 3 times is 1 in 64 and it feels like a burn to get two affixes I like and then have the third go to some useless stat.
Actually great idea
so what you gonna spend your time on in the end game? there is no other grind in the game... go play zelda or something if you dont wanna grind
What's wrong with grinding for drops instead of endlessly collecting materials to reroll items from 0-12 over and over?
The concept of grind is old and a bit meaningless now. We are not decades ago. A bit of grind is fine. A LOT is dumb
I've been wishing for this for a long time now. I sent Blizzard "feedback" about it last season. I'd also like to see them let us choose the skill, and then "gamble" on the percentages if they want to keep this horrible gambling BS in the game. The tempering, masterworking, and enchanting is in such a bad place right now and need some serious reworking.
50 hours? Are you out of your mind? This is not Diablo 2 we don't need stupid hard to get things on top of stupid hard to get things. Most people won't be playing more than 50 or 60 hours in a season and won't be playing with anyone else really besides the new Dark Citadel... You want them to get like a single Legendary rune in that time? What if we don't get to the one we want? Dude you expect just too much dedication. Some people get like 8 hours total a week to play. In a season that's 96 hours total if they even get on every week. Less than your projected for 2 different legendary runes. An that's assuming they start the game in the endgame with good gear for farming. I don't think we will be dropping legendary runes in the early game.
You want pretty dedicated mechanics. I get it you want new stuff, but don't ask for stuff at the expense of the whole community. Most of us don't play even a fraction of what you do. We all almost exclusively get paid doing other things out in the world. Have kids, and interact with our communities outside the PC. I'm considered a gamer... A real hobby gamer, not "I also play videogames" An even i don't do more than maybe 16 or 20 hours a week. I might get like 5 legendary runes, but I'm not voicing concern for myself here.
Hard agree. The leveling up grind should still be there but as the diablodad antithesis of a d4 no lifer blaster, I’m lucky if I break my not double digit game play hours per week. With a baby and a commute I often only get an hour a day at 11pm and I have to choose between 6 hours sleep or 1-2 hours Diablo.
100% agree!!
You ever wonder why the game isn't played by people for more than 50 or 60 hours a season? Probably because you're given everything right away. You're max level in 3 hours and have all aspects in 10.. by 50 hours you've played all content and have obtained every item you wanted. Gets really boring really fast.
Hi Adrian, hopefully you can help me understand why the people that are only playing 8 hours a week care about getting the minmax build in the first place. The player bracket they fall into aren't even engaging in Lilith kills. Thanks!
he has become very selfish and egotistical with his balance takes lately, i don't know if its for money: the longer the season the longer he keeps 2-3k viewers, or he is just that selfish. I hope blizzard takes his feedback with a grain of salt as he still makes some relevant points but yeah he needs to cut down the bs.
Yeah, you're wrong about stats and difficulty. Unfortunately, as I said before, the numbers are the way they are because it's the only way to make people feel like their characters are stronger than they were previously. Glyphs provide a stable progression system, while loot is 100% RNG, and having all of your progress tied to RNG is how you lose players. Stable progression systems that people can consistently work towards with visible incremental progress like Glyphs is 100% better and healthier game design. The base damage in the game is already 1. ONE damage. They can not possibly squash things any further without severely screwing up the progression curve of content unless they are currently jumping multipliers in their code instead of being incremental. I highly doubt their health and damage formulas are going from x1 to x5 to x10 though. If things are already doing x1 x2 x3, there's not a whole lot they can do. Maybe in theory you could do much smaller jumps like x1.01 x1.02 x1.03 or whatever....but it would feel absolutely horrible for players progression wise and everyone would just drop the game.
As for difficulty...The game had that before. It was called CC and mechanics, but you and everyone else bitched and moaned and cried. Same with Lilith's mechanics, everyone bitched and moaned and cried. Without CC and mechanics, the only "Difficulty" the game can ever have is raw damage...and that means having your character instantly explode for no reason. NO ONE ENJOYS THAT. NO ONE. There is nothing fun about doing absolutely nothing wrong and randomly having your character fucking explode.
You're also completely out of touch with most of your drop rate takes. You play the game for 12+ hours a day every single god damn day. That is not normal, and drop rates that keep someone like you engaged are so abysmally low for everyone else that they will quit. No one else enjoys getting a drop once an hour just for it to be useless junk. That is only acceptable pacing for people like you who fucking live inside of this game. Your experience is not even remotely close to that of anyone else who isn't a full time content creator; not even the kids playing 8+ hours a day have the same experience that you do. The way you feel about Ancestral Uniques is how the vast majority of the player base feels about Ancestrals and Greater Affixes in general. Even on live it's insanely draining to finally see a 2 - 3 GA item drop after a week of playing just for it to be some useless ass stat that you don't want. This is a seasonal game where you reset your shit constantly. Ideal items need to be easier to get a hold of, not harder. Just like they added a method to progress towards the mythic you want, they need to add a guaranteed progression system to work towards the GAs and shit you want too. I'm not even going to get started on items being bricked by tempering.
Out of touch with Mythics as well. They are the best items in the game. People want to use them. Telling players they can only use one will just make people quit the game. Imagine playing Diablo 2 and being told you could only equip one unique and everything else has to be blue/yellow. Imagine seeing one of the rarest, best items in the game drop and feeling NO EXCITEMENT because you can't equip the item ever because it would mean you'd have to completely change your build and stop using the one you already have equipped. That's an absolutely unhinged take. There are better ways to enable progression and end-game systems without telling people "No, you can't use the items you want to use because everything is mutually exclusive for artificial diversity." In fact, just adding more mythics into the pool fixes the entire problem, because then you get to choose which ones you want to use. I mean christ dude, the legendary system ALSO pigeon holes you into using specific affixes. Using legendaries over mythics doesn't change anything. You're still chasing a singular effect for every item slot because you HAVE to use specific affixes to make your min-max builds work.
You wanna know an even better solution? Just don't use them. If you don't like having 3 mythics in your build. DON'T PUT THEM IN. There is nothing in the game that tells you that you need to use them. There is nothing that prevents you from building something different. You do not need to min-max every god damn thing in the game. This is a player created a problem. NOT a design flaw. YOU are the issue here.
Also, your runeword suggestion is insanely self contradictory and objectively horrible. Runewords completely destroyed D2 and they do the very thing you complained about: destroy build diversity.
Honestly, I hope to fucking god Blizzard doesn't take you seriously. You're very good at ARPGs and your build guides are amazing, but when it comes to game design concepts you are insanely delusional.
@@yGKeKe agree with you 100% brother
the only thing you have wrong is the multipliers part
Gear 1 multiplies move by 1.5, gear 2 causes it to cast twice (2x multiplier), gear 3 adds 200% crit damage (arguement sake crc is 100%)
Your build had effectively multiplied the dmg by 18x as different sources become multiplicative instead of additive.
I'm not suggesting needing a crunch but rather harder difficulty to extend meaning past hitting 50
I was pretty optimistic about D4 at first, but now the closer we get to PoE2 the less i care
Wudi was a god in D3 but slowly losing touch over the course of D4
A one-star item that drops once or twice an hour, with that star often being on a useless affix, sounds dull as hell to me. Why would you want that? Fewer drops is only better if the stuff that does drop is consistently good quality.
Respectfully, I think you love a loooooong grind. I think some of your preferences stem from playing so many characters. Most of us only play a few each season. Personally, I think the game would be better if a person could FULLY max out two or three builds every season.
No
@@bravexheart7 Why not?
@@bravexheart7 No u
No
Because unlike 99% of players he plays like 13 plus hours a day. He's out of touch.
"ancestral drop rates feel amazing"?
no offense bro, but that's completely out of touch with what the community thinks.
d4 is a seasonal game, you can't expect regular players to grind for 100s of hours.
These seasons are too short with not enough content imo
The season lasts around 3 months, which is approximately 90 days, and currently, in season 5, it would be enough to play for an hour or two a day for 3 weeks (21 days) to max out a character. So, you can easily do it, and no one expects excessive grinding.
I play 5 hours a day for a 4 days and done all the content.
Yeah it feels amazing to play for 3 hours and get an ancestral drop with a life on hit GA.
@@suchowiskomandragory1298 this is about the s6 ptr. i don't think you understand how bad ancestral drop rates were during this ptr. i played 4 straight hours of helltides on torment 4 and didn't get a SINGLE ancestral item - and what's worse is that the regular loot is completely useless. it felt like shit, utter waste of time.
@@juckjeckel if on infernal hordes still will be chest with guaranteed GA will be fine
one thing about top streamer nerf everything not everyone has the time like top streamers sit there for hours and hours and get paid to sit there just my point of view.
"I want build defining items" followed by " MEEEEH Fractured Winterglass too build defining" babies streamers literally contradict themselves in every next video.... Or the other one "Too generic effects, we want something strange" but then "We hate damage on Tuesdays"
funny they dont see themselves as part of the reason we get shit or mid games.
i missed that part where he criticized winterglass. But i believe it's been widely praised as one of the best designed items in the game, and an example of what people what a unique item to be. An item with crazy effect you can make a whole build around, that can also be borderline OP in some cases.
@@Gavinbelson exactly! Streamer mentality and entitlement is big part of the problem and result in shitty games. They contradict their opinions in every video and praise something and then shit on it in the next video or ask for something and then complain about it
@@GunsNRoses87AXL Blaming streamers for decisions DEVS make is beyond stupid. Sure, streamers are one of the feedback channels, but not like devs are mindlessly following everything streamers ask them to do.
@@drdynanite
Actually most do pay attention to top tier streamers because
1, they non-profit advertise their game. Keep them happy, keep the game advertised
2, MOST top tier streamers are experts at their games and thus easily find bugs, exploits, and general problems
3 because streamers are experts who know the game in and out, they typically use gear in an unforeseen way that breaks the game
With 3, its not like everyone can perfectly stack buffs and debuffs, but because top 1% of gamers CAN devs nerf the equipment which ruins it for everyone else. Which typically follows what streamers say. Obviously they don't take every word, but it does bring huge influence. 98% of players don't even understand why the skills are equipped in the 1st place
"Remove the focus of WINTERglass away from cold and more towards lightning spear". Yo what mate?... If aynthing this thing needs to be reworked to ONLY work with Frozen Orb, not the other way around..
my man wudijo about to grind s6 in Bahamas vibe xD
The drop rate of ancestral would only feel nice if they fixed bricking item. U say 1 or 2 per hour. So u play for 8 hours and let's say on 3 of all your ancestral even have the stats you need. Then you brick all 3. 8 hours of play for nothing. And that feels good?
Yeah it actually does. The season is 3 months long. And you will have scrolls of rempering for more chances. If you want everything in a week there are a ton of offline , non seasonal, single player games out there or eternal realm. Enough with this loot chace invalidatinng non sense. This game is based on RNG and all you lads want is to remove all RNG and make it a safeheaven from leaderboards and hard to get drops.
Did you play the ptr? In my experience in the ptr there was less bricking than on live. Main reason being a lot of the affix options got scaled down to max 4 options and an average of three. Therefore the chance to brick decreases. Couple with that the idea that more GA’s give you more rolls, and that there will also be a scroll of retempering. Now I am
Not saying all this to show you the tempering system is good,
I think the whole system needs a rework, but what I am trying to say is bricking seemed far less regular than at least how it is on live atm.
Yes it feels good
I mean, I agree bricking sucks, but let's not exaggerate wihtout actually doing the math. Recipes now have 3 options, with 6 attempts. You need 2 hits. That's a binomial (1/3 chance, 6 attempts, x>=2). That leads to 0.65 odds of not bricking. The chance of failing 3 items therefore becomes: (1-0.65)^3 = 0.043. So there's a 4.3 percent change that what you suggest happens. Add to that the scroll of retempering, and the odds are 0.0018. So a 0.2% chance. For 2 GAs, the odds are smaller. For 3 GAs, even smaller. So: the odds of your scenario aren't the common experience, and it is not constructive to the community if we act like it is.
Compare that with D2 or D3, where playing for hours and having nothing to show for it was common. Plus: the thrill is in the odds of getting something good, not the certainty.
Finding a Rune after 100 hours?
Most players will not even play 50 hours in one Season.
A player with a lot play time may be playing 100 hours per month, but with bad luck he could not find that rune in 3 month.
Please be a bit more realistic, this game is not meant for 40 hours play time per week.
If only 0.1% of players find a rune, than that rune should not be in the game at all.
Highly disageee with this the game needs chase items. Thats whats lacking since mythics and ubers are piss easy to get now. I totally disagree with this. We need MORE chase items and runes being the thing that are chase items is perfect for the game. Cause im 99% sure maybe only 1 or 2 runes will even be viable (the teleport rune is ass)
100% agree. spending 100 hours trying to get one rune and it be the wrong one is ridiculous. if someone wants ridiculous chase items...... play different game. they tried that with mythic uniques and the community agreed it was stupid so why add something in that will be frustrating for 98% of the player base. People have Jobs and Kids and cannot play a game for 8-12 hrs per day.
@@HDGaminTutorials Then they can give chase cosmetics and mounts that are super rare. Something that transfers from season to season. Having ultra rare stuff like the 2 or 3 good runes is stupid in a seasonal 3 month game. Not everyone plays 10 hours a day and designing content for 1% of the playerbase is stupid. They tried this with Mythic items and only the masochists like it. Thats why its changed.
Maybe these games aren't for you then? Arpgs are about farming for items and rare loot having everything handed to you feels lame and boring.
@@HDGaminTutorials Diablo 4 will have a lot of loot you can chase in Season 6.
- Most legendary Aspects will get 5 additional levels you can only get with greater affix items. It will be quite rare to get all your favorite legendary aspects maxed out.
- You will need a lot of time chasing for more than one greater affix items with the right stats.
- Uniques will have to drop as GA items too, and the stats need to roll good enough as well.
- Paragon levels up to level 300 will be difficult to get to for most players.
- Glyph level 100 will be quite difficult to get if you don't have a meta class with a meta build.
Getting to Glyph level 46 was easy enough and that's what normal players need in a game.
There is a fine line between a normal player can reach everything in a Season and don't miss out on stuff and things that will give you an infinit chase.
Sorry wudijo but can't watch more than a couple of min. Too much praising and reasoning of bad or decade old systems. You are not the majority nor your community is. That's where blizzard gets it all wrong. Listening to their "diablo partners" too much results into this niche d3 look alike makeover.
We will see the reaction of the broader player base at launch.
Thx for the video. Hard disagree w limiting mythics, as I’m in favor of expanding player freedom. One idea would be introducing viable D3-style small sets (2-3 item sets), which would force players to decide which direction to take, and likely result in build variety.
this would defeat the purpose. The general concept of his complaint is that getting gear on one char then equips everyone else. This in turn causes the time to grind to be minimized thus losing interest.
The way you suggest still allows the equip for full gear then blast through to easily get the set gear and now is more powerful. This would also contradict his take on build diversity as well as damage crunching.
Basically the build diversity will never change until he (with everyone else) stop making builds. Why? Because META means the BEST. People will always and only use the best unless they are masochists that enjoy making the game harder for themselves. But if they do that, then they'd stop being the popular content creators they are and would no longer have complaints of how easy drops are as they'd need to get a job away from gaming
look at you Wudijo !! my man looking fresh!
1 Uber per character is a terrible idea.
I would literally stop playing this game and uninstall if that happened , screw that idea, some build just don't work without 2 or three, with how rare anstral rares are with the shit GA placement , it would fuck the game , come on man think alittle😮
Not everyone has the time to go to torment 4 in 16 Hours... dont try to balance the game on your level of skill/time. If you are blasting through these levels it doesnt mean that everyone does it as easy as it is for you.
I did it too and im a casual. The game isn't harder, not really. Its just a smoother progression now.
I do agree with your base arguement but D4 is still super casual.
The idea is that once the blasters clear that hurdle, their information (build crafting) spreads quickly, and increases the speed that other people can clear those hurdles. AND, if we want Torment 4 to actually be the big difficulty climb, I don't think everyone should be able to get there without spending most of their time on it.
You're missing the point of having four levels of Torment, Torment 4 is not meant for everyone to achieve. If that was the purpose, then what was the point of the difficulty re-design in? Torment 1 and 2 should be for causals and adjust the rarity of ancestral and lower the gap between the power difference. If D4 doesn't balance these difficulties right and give challenge for lots of people who want it (again, doesn't affect you - just play an easier difficulty), then lots of people will just leave the game as they run out of content. When that happens the game risks becoming a lot less profitable and may see fewer expansions and eventually go into maintenance mode. Refusing to design the difficulty so that people can adjust it to how they want is just a perspective that doesn't care for the longevity of the game. The game needs content that can be either very easy or very hard
16 in 3 months? Are you rly complaing about this?
for real. I play alot and I dont hit 100 for like two weeks since launch. i enjoy taking some time and not no lifing
Your idea of gatekeeping the highest difficulty for the meta top builds is not casual friendly and players missing out on more XP/Loot/Gold is absolutely not going to be acceptable. Most builds need to be able to do T4. Pits and maybe higher Inferno tiers should be the only thing that's meta build exclusive.
"Most" builds should NOT be able to do the highest. Optimize your stuff lil bro.
Most builds need to be able to do T4?! SAYS WHO MAN SAYS WHOO??? Play in your T1 and be happy ffs!
Hey man you look nice In that shirt today. New background looks good to. Happy wudijo vibes
Runes in Diablo 2 also served as extra choices for socket stats. It's like adding loads of new gems.
Runewords ruined D2
Blizzard needs to give this man a job in the development team
Nerf all classes but rogue right? Thats quite literally the summary of your class section of the video
Lol, he did say buff the barb..
Casuals mad out here lmao, I wish more game treated casuals as the 2nd class citizen they truly are
They're what's ruining video games and letting greedy practices like Gacha thrive
Why get good and put the time in to get good when I can pay for it or cry to the dev that I only have 5 seconds a day to play and should be geared out 2 days into a season and able to beat highest difficulty without dying
Man get a grip
Yeah except you're the one that's out of touch because 90% of almost every player base is casuals @@PrimalDirective
@@PrimalDirective That's a bad take. Casuals are the ones they should cater to, at least to an extent. They are the ones who buy the games, then move on to something else and buy that game. The industry is being sustained and has grown because of casuals. It's also far more likely that from a MTX standpoint, you would see something more akin to the 80/20 rule. 80% of your revenue comes from 20% of the playerbase. It might be slightly more, it might be slightly less. But in a study they did a few years ago they found 50% spent less than $100 on mtx. If you look at that study, put a flat value on players and take the middle of each category, the whales are outspending the casuals by leaps and bounds. Casuals spend around 10% of what the hardcore players spend. So really, the ones spending the money and doing what you claim are the hardcore players.
But sure, cling to the misguided narrative that casuals are ruining games. Gamers as a whole are why the industry is where it is, not one particular group. Unless of course you look at mtx and who's spending. In that case it's pretty easy to point to the hardcore players.
On the topic of different legendary glyphs i would love a barb that converts bleed bonuses to burning to make helhammer and the burning aura while berserking fire stuff more interesting and viable
only using 1 mythic unique would personally make the game way less fun, i kinda didnt get yout point on that somehow i missed the explanation in the vid about that
Reminds me of Destiny's system of one Exotic per category. I like the idea, and as a casual it would be better--but I, too, have mixed feelings. However, I don't want the game to become exclusively about getting decked out in ALL Mythics--because that seems like the worst-case scenario.
He didn't like most builds being 3-4 mythics, 1-2 uniques, and then only a few legendaries. I kind of agree, but would never want to limit us to only 1 mythic. Most players are not going to like that. Anyone tired of meta builds can easily do their own thing.
@@cranknnutz bro thats exactly my point, i mean in the perspective of hey gearing your char with full mythics in general seems boring isnt it? but this is a personal preference i say not something which should be considered and bring it to a limit BECAUSE being able to war several mythic leds to do different builds beside meta and doing your own funny stuff and getting the fun kinda " cut off" to a limit of 1 mythic seems not the right way, of course wearing 3-4 mythic with meta build makes you strong but also mostly such combinations enables SUCH meta builds" look at those lucky hit builds, like andariel rogue current s5 or chain light sorc, main dmg comes from andy + fist of fate and for example going ring of starless which is pretty mandatory for resource etc, such combo enables a build, and now nerfing it to only 1 mythic would personally cut the game fun and the feeling reward of hey i got now my severyl mythics, lets make the build i want to do with those mythic godly barbillion items, i mean isnt it the point of an game like diablo ?
@@cranknnutz and it would not make a real different if all player seek builds with an mythic or a legendary with prescribed stats.
they just should increase the variety of Mythics / Uniques vor every class. Then you have to decide whats best.
@@flow1188 if they do this, then people will just have builds with full mythics, more or less, where we are. The issue isnt the variety but rather, multiple are usually just BiS. In terms of variety, I think they should make them stronger and give them a downside as well so you have to fix the gap with legendaries rather than another mythic that will just give you another downside.
I really hope Blizzard doesn't balance the game based on the opinion of the 1% who plays games for a living.
Seriously, people that know how all of these different combinations work together to generate the max DPS and character you can get. Please let us feel powerful, the game got better when they started letting you feel more powerful instead for grinding for 7 months.
Being op from the very start is boring and bad design im sorry it just is i dont want to steamroll and not have to even look at my acreen to play.
we who play diablo want to grind. being insta op we we have been since s2 is terrible design. we NEED 3 months of grind for those who put the time and effort in.
couldn't agree more. I agreed with many of his points, but not his take on ancestral legendaries should remain rare or that torment 4 should be a streamer only difficulty. Some of us cannot spend literally our working lives playing this game, but we would also like to experience powerful chars.
@@HDGaminTutorialsWho said to be OP from the start? Maybe just not have to grind 12hrs a day to feel powerful on a 3 month season… that’s all. I remember in S3 where 99.9% of people didn’t even get the best thing to put in your construct… how is that fun exactly? All that time designing something for 0.1% of the player base only ever gets to experience.
Wudijo, thank you for the incredible work.
About Necro and Shield
Is worth using Shield for thorns Minions?
I build a very decent thorn minions build for S5 with shield giving me thorns (base line), damage, damage reduction and crit chance
With tempers for Thorns while fortified and max life (combo with temper Minions attack fortify you)
But I’m not sure how to analyze if this is a good set up or if I’m missing considerable damage multiplier
Thank you
The first long term wish is funny because that was their original intended design but they changed it. There were even aspects with negative multipliers because they were meant to add utility not power. Like change a more single target ability into an aoe one, you lose the single target strength with the negative multiplier but hit more targets.
Having restrictions like “one mythic” in seasonal play is bad. It shortens progression.
There should be less restrictions in seasonal play. Make it fun for a couple months and then change it up for the next season.
It depends for who I suppose. For a lot of people having multiple mythic shortens progression, if you listened to what wudi said. You level new character and boom on level 80 you equip 3 mythics (shaco, tyrael, starless) that you already have farmed before, and now you have BiS items and you aren't even 100 yet, this dramatically shortens progression.
@@evg3nius sure, on your second character. It should be faster on subsequent characters.
@@evg3nius Hey ever think that you DON'T have to equip them, you can set how hard you wish to the game to be, Don't temper too much, don't use stashed items (mythics) , don't min/max at every opportunity cause you can. Stop placing restrictions for everyone else.. when you can do that yaself without limiting others choices.. FFS y'all have no brain these days.
@@evg3nius if i choose to level a second, third, fourth, fifth...etc character, i do not give a flying fuck about their progression. i would have already "progressed" to near max on my main character. mythics are bound to your account for a reason. if i have them, let me use them how I see fit.
@@aliencerberus25 sure why don't Duriel just drop 10x 4 star mythics on every kill and then we just leave it up to the players to limit themselves? What kind of dumb argument is that. The point was about how game system itself is set up, not about how people can individually limit themselves.
Make Mystique Items with one or two unique skills and you have the ability to add 2 tempers to it which roll at a higher level or can breakdown another Mystique item and can salvage a specific skill inherent to that item and can temper to the Mystique you want to use.
Ancestral drop rates feel amazing? For whom? If you play 10 hours a day then yes, not if you play 2-3 hours a day! Drop rate is simply bad!
Yeah, this one felt really out of touch.
I only play 30 seconds a day and i need a fully loaded character by the end of the season! So make it happen blizz!
2 hours a day what are these super casuals expecting? We have a whole season to gear up. I dont want to over within 1 week because everything was dropping easily. And i love his points about uber uniques. 3-4 of them are auto equip on EVERY character, thats boring.
@@pungimungibungi560 They expect drop rates from season 4 and 5
@@pungimungibungi560 Season 5 literally finished in a week. And i didnt even play that much, 8 pm to 0 am during week days and probably around 20 hours total during the weekend. Still, it only lasted around 40 hours which is nothing.
When it comes to the Ancestral Drop rate like others I also have to respectfully disagree:
- I played roughly 30-40 hours on the PTR which I was lucky to get that much time as a Dad gamer and over that time I don't think I actually had one item drop that was worth keeping and I made it to about Paragon 270 which was a TON of 2 min Pit 85's, the only way I could get actual proper Ancestral gear in the PTR was gambling and Character Reset system, live will be atrocious
- The previous point then brings up the second pain point in the game and exacerbates it to a new level - Bricking, it makes this system even more inherently punishing for casual gamers
Some solutions I had for both of these flaws creeping into the game are as follows:
- You don't need a Loot Pinata - Keep the amount of loot dropping around the same but ensure more consistent amounts of Ancestral per run
- Reduce the amount of summon mats required for Bosses so more attempts can be made over time, which gives the player the chance to get the items they are chasing
- Tempering should have zero RNG, instead make it one temper chance per stat you add and leave the RNG to the amount on the stat range. That way there is no true "Bricking" but instead you can now use your item to try and farm another item if you want to fully min max it to a higher value
1 thing they should do about paragons is to set cap on 5 glyphs not on boards, so u can use more boards for legengary nodes at least...
Agree! I grinded as a LS Sorc to Paragon 150 on the PTR and after 140, I had no more dps-enhancing options on my 5 boards, which means, zero incentive to grind 60 more paragon levels until 300.
Really had fun with the new Rogue skill, gonna be my second character next season after playing Spiritborn. Rogue is my main but we will see how Spiritborn is because I loved monk in D3 and looks similar to it. I really wanna make my own builds but it seems so Overwhelming with the paragon boards. Maybe a week or so before the season I'll sit down and mess with a planner to see. Was thinking of a dual basic skill Spiritborn
It almost sounds like there might be a market for a separate server for blasters that want a higher difficulty? Otherwise a lot of the changes suggested here could alienate a lot of the rest of the player base?
Need to remember its a seasonal game, i cant speak for everyone, but working full time etc, i dont want to be getting comfortable in T4 a week before the new season starts, i like a few weeks away so it doesnt feel like an year long grind. Im not saying make it easy for socials, but if yoh base the end game on 2% of players that are mainly streamers then that tier is gojng to be pretty empty
You don't need to be in T4 for anything. Let sweats have the T4 to aspire for and let it be actually difficult, and the rest can distribute between T1-T2 and some T3. I like the idea of having T4 where as soon as I step out of the city I get my ass kicked by some random zombie if my character if boosted like crazy
The game shouldn't be designed around people who barely have time to play, that's just idiotic.
If you barely have time to play an ARPG, then enjoy the game for what it is, or just play something suited to your ability and time.
This is exactly why we have a difficulty system. Just play on the difficulty that you can handle. Stop bitching and complaining and go get into mobile gaming and Diablo Immortal, it's made for people like you.
For a 3 month seasonal game, as a casual you should be able to get at least 1 character that is perfectly equipped. For d4 [3] you should have free respec and be able to get items that are relevant to your build much more easily!
I hard disagree with the 1 mythic limit. You can't force build diversity by limiting people. I think the better option would be to buff rework aspects to offer something that is competitive.
I do agree about the main issue, throw Tyrael's on and a shako and you're good to go for any build in the game. However these are MYTHIC's after all, they are suppose to be the best items in the game.
They should also nerf the mythics like Shako, Tyrael's and Starless Sky. These items are too powerful, generic and easy to get. This way Blizzard don't need to cap anything
Every build this season is more or less Mythic helm of choice + Tyraels + Starless Skies
It stiffles build diversity full stop, there is no arguing about this
It's the same in D2 with Runeword gear
Do you know if there'll be a campfire chat giving more details on IF for S6, and any changes they're making as a result of the PTR?
I have a feeling Blizzard will add the 1 Mythic item equipped at a time if they decide to add tier/class gear with set bonuses.
Agree 100% with your points regarding the core skills just being a vehicle to proc your REAL dmg like Andariels, victimize, dust devils etc. Most of the best rogue builds in season 5 were just proccing lucky hit for andariels and it felt BORING. Bring back Core skills/ skills in general dealing the actual dmg!!!
I wish xfal gave a temp multi when it procs so you could solve for making better xfal dot builds that makes it an endgame item
I’ve watched a lot of these videos and the lack of difficulty is a common thread. I feel the hordes and Citadel and the new content is going to be where min /mX will be important
44:55 1000% this. As someone who blasts the seasonal challenges in D3 every season, it is so much more satisfying because it gives you a reason to play the game in different ways than just grinding GRs 24/7. Personally I would like an entire set of seasonal challenges like D3 has, but even just implementing conquests would be huge.
hows the gold situation? farming wise and cost of upgrades?
horde wasnt in the ptr if i am not wrong so might be hard to tell, but if they didnt change anything it shouldnt be a problem?
I feel they need to adjust channeled skills or the things that trigger off of them across the board. Pretty much all of them that I can think of gain more benefit from spamming them than actually channeling them because of things like Tyrial's, Dust Devils, etc.
If they're going to being down the ancestral drop rate then they need to make rerolling cheaper. I already have a hard time getting the perfect stats. How am I going to min max now with 2 item drops an hour????
Yes, the game should be a bit harder, but not to the extreme that you incessantly advocate.
If you really want a difficult game, I'd advise you to look into POE or Souls-like.
Why is it only what you want ? I've been playing Diablo since D1 release. We want a nice grind and difficulty. There was barely anything difficult in S5 other than Infernals 8 and very high pits. ( which only become spongey with high hp pools.).
@@Touchin-Grass why is people so delusional about what d2 grind and progression was, i have thousands of hours in d2 and d2r and the game wasn't that difficult. You can get to lvl 90 in a few hours if you want to. A copuple of countess and boss runs and you have a functional build to start grinding. So, its the "same" in d4, you blast your way to the end game and start grinding, why you people keep trying to make this game into a fucking soulslike, it was never like that. Stop with this delusion already.
Just play in a lower torment tier
Mythic limitation wise I kind of like how destiny did it where you get one armor and one weapon. With Diablo having jewelry as well you could do one piece of jewelry as well. So technically three but I don't think it should be more than two or three because I don't know I just feel like it's a bit much.
Or could even do it where you can only have one unique piece of armor weapon and jewelry on and then one Uber quick check kind of like that
i heard you have to use penitent greaves to access penitent difficulty.. is this trueEEEEEEEEEEE?
I felt like the drop rates on the ptr were shit, and I'm concerned the faucet for s6 will be shut so tight that grinding will feel horrible. Why would I want to play a game that feels rewarding once a month?
Damage Reduction for minions is on a Tempering recipe and it's 30% and can be put on every defensive item.
The damage of minions is a problem, but Cult Leader Board is no longer needed for minion support builds.
Good vid. I agree with pretty much everything
The relationship between OP items and build diversity depends on how you look at it. In a way, yes it's kinda boring that everyone uses the same items, but their OPness can also have the effect of making less meta playstyles more viable. A great example of this is Enigma and Infinity in D2, where yeah, everyone is using those items, but Enigma makes slow builds feel good and Infinity makes single element builds viable in Hell.
They could make challenges that have gear limitations instead of limiting the gear for all activities to one mythic per character. "In order to participate and beat a certain challenge you must use 4 legendaries 3 uniques and only 1 mythic for example."
I like the idea of 1 mythic per character but buffing them. Maybe the current power mythics now can be moved into set items?
I wish these feedbacks represent majority of players with max 2-3 hours of gameplay a day. UA-camrs are all about slowing down the game, nerfing and more artificial time synch .
The current iteration of this game is balanced around people that can only play 2 hours a day and look how boring it is
@@TheTezoni I play a lot more than that and I dont find it boring at all. Seaon 5 was the most fun I've had and the most alts that I made so could have fun with more builds. Taking what we have now and just making it rare af while also increasing the grind of other things doesnt make the game more fun. It just makes it take longer and be more boring trying to find stuff you are never going to find.
@@sols.2525 Completely agree, making things more rare and less accessible makes the game less fun for the majority of the player base
@@sols.2525 I agree. This season was the first time I leveled each class to 100 instead of just one, was my first season to naturally get an uber drop, and it was the most fun season. With a whole new expansion coming out, if they bring it back down to where only the maxroll streamers can get anything worth caring about, it will feel like total shit. Especially since we'll level to max very quickly. So if drops, power, and min maxing takes longer than before, but leveling is faster, we'll just feel like there's a longer period of boring repetition without reward.
@@TheTezoni Really? Game is balanced around youtubers 24/7. Wishful thinking and reality are different things....
How many players and who is pushing End Game. Pit 145+? Game revolving around perfect gear and not skill... 3GA and perfect afixes. You only get that via hamster wheel.
deepfreeze could be the exception and be a passive ultimate that has huge aura and apply chill and eventually freeze everyone
One Mythic per Character? I'm 100% Opposite! Would be awesome to have 10 Mythics that combined together one-shot Citadel 500th Floor.
Make green Sets Great Again with awesome cosmetics!
Thank you Wudi for your content and insights =) I often wondered if the main player base for D4 really is that casual / bad / dumb as the devs make em out to be. Today, reading the majority of comments here, I finally got confirmation that it's actually true... 😂 WT4 should be hard af just like the devs made it sound like in the campfire. Pit 100 should be unreachable. After the promised big stat squish, you shouldn't have more mainstat and deal more damage than before. Not every content has to be for everyone. It is totally fine and kind of important to have content for the 1% blasters (as long as it is mostly aspirational / cosmetical or just for a bit more efficiency). They are the ones that test your game and advertise it for free! 😅 Hot take: If you are only able to put in 2hrs a week, it's totally okay that you achieve less than someone that puts in 10, 20, 100 hours per week... on top of that: You don't need BiS 4GA gear with perferct temper and 12/12 MW for your build to function and kill everything in the game... not now and not in VoH / S6 😁 Wudi only portrays his opinion and explains it logically. It's fine to disagree, but to claim he is out of touch and doesn't know what he is talking about is preposterous and embarrassing.
I'm one of those people who always has to try out the minion builds!
Would like to know what type of feedback they got from you
Compared to other arpgs I thought d4 would start being competitive at around season 7, but it’s looks like they need to cook until expansion 7 before they create somthing interesting and unique.
If they make the game more grind hungry. i dont think most player will keep up with the game. I mean the hole Master rework thing is so bad already for casual player. getting Uber ready in a non SSS tier build is such a long journey. I dont know if it is the right choice, to increase the playtime, to get to Uber items. 16hr playtime is for many players a 4-7 day grind and they dont farm as efficient as you for example. We will see i guess :D. Great Video. Thank you for your PTR playtime, to give some good feedback for the devs.
The game is definitely on the right track and I appreciate the improvements A LOT!
But we are far from done, it could be much better over time. The game needs a big fix when it comes to enchantments and Tempering.
Enchantment: gold value or required mats can be increased or overall changed
- Roll improved affixes, never the same or inferior. (If you have a STR 80 roll - subsequent rolls 81 + only for another roll) out of the next choices of affix, only x1 possible main stat affix with a result that can only be progressive.
- Max roll should be definitive. (If you've rolled a perfect 90 STR affix or a 6% Crit Chance, you should not see another main stat roll 90 or less, giving way to better outcomes and better feel/appreciate max rolls)
- Fix the rarer stats from hardly appearing (and by the previous segments, should you get a +1 skill/passive out of 2 or 3 then the next time your desired affix appears it can only be a +2 or 3 never inferior and definitely progressive)
Tempering: should adopt a similar system to the previous, but be it's own thing. (Required mats be scarcer?)
- Choice of taking the new temper or KEEP THE PREVIOUS ONE*.
- Not be able to roll an inferior value than your current roll (progress and value component)
- Once maxed, never see that same option come up subsequently (Satisfying and valuable)
By making the materials cost more, the whole system would be taken more seriously and used carefully (early game gambling/risk be memorable and thoughtful). It would take a bit more time to grind and appreciate the value of improving items to score those perfect numbers. Rolling a GA should be considered the max value, so no inferior rolls of the same stat = less rerolls and less frustration. The point of the game is still about getting items with several GA rolls that would allow for satisfying end game gear and appearance. It will still take the same time as the current system if the amounts are tuned properly.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
And as a little bonus:
Shrines
- I think the march of the goblin event shows us a much needed improvement that can be a permanent add. Greed shrines should be rarer and Spawn Goblins after X amount of kill chain (33% chance to be a cursed shrine). Goblins spread out in the overworld/Helltides/NMD and goblins come in pairs (goblin pack would be an exception totaling around 6 goblins, they have a chance to drop their loot bag = not guaranteed; maybe a 33-50% chance).
-Conduits be better and cancelable*
-Activating a new Shrine adds a few seconds to any currently ongoing shrine effect or merge them into something entirely new, mix and matching for better effects (happy to see a shrine and improve the value)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ideas:
-The Scroll of Re-Tempering (very rare, highly costly with infinite uses or cause subsequent tempers to be higher in cost = after x2 uses items are very difficult to re-roll tempers)
-Introduce a very rare material that allows you to take a Greater affix and switch it towards another affix from the current Item, or that basically re-rolls the item, but guarantee the same amount of GA's and shuffles the result.
-Improve the Pet's ability to seek out materials better (faster and improved to keep up with speed runs) and be able to salvage items rarity of your choice (up to blues, yellows) could even be paired up to work with a future item filtering system to personalize sought affixes and salvage all the rest that exclude input settings. D3 introduced a salvaging pet that was much appreciated.
-Keep improving the group finder and despite not being a fan of Diablo Immortal, it was nice and easy to send a looking for group request in the chat as a link, which made joining easy (should be locked for players of the same difficulty using the Torment system and beyond).
-Sell all to be like the salvage all option.
-Improve character look to be vastly more customizable (double the options), and changeable even after finalizing/creating.
-Re-birth characters like D3 for seasonal.
-Re-tune the Goddamn Microtransactions, 30$+ for a skin which is class locked? Had the cost been 5-10$ I would have owned at least 5 thus far, Imagine how much more you would be selling if the prices were reasonable and not be known as a greedy laughingstock of Game brands.
Bring back season 2 powers similar to the vampire ones. That was the best season so far. Can't wait to see if that'll change in 3 weeks.
Anyone knows If torment unlocks are Account wide or Character specific?
I like the idea of having a 1 mythic cap.... but maybe locked behind higher world tiers? So casuals can enjoy multiple on mid world tiers and make endgame tier challenging.. I'm a gamer dad and got 2 to 3 hrs maybe x3 a week to play and with s5 I already ran out of things to do on the 1st month.
you forgot the #1 wishlist - the d3 ability to SAVE BUILDS - gentle reminder we're in 2024
I don’t like the idea of using one mythic per character. It’s another way of limiting build diversity. I play to get the mythics to progress in the end game. If I’m able to farm all of the, then I should be able to use all of them if I want. 2-3 mythic in a build shouldn’t be a problem for anyone, if you don’t need them for a build.
yeah if the people want only one mythic is easy only use one dont need a fuck limit to all people
the other way is to nerf mythics so you dont do it. farming all mythics is easily done in a few days. If you use them all then game is over and there is a huge design problem. characters should NEVER want to put on every mythic, and very rarely too many of them.
@@marsovac wasn’t my point, and I get where you’re coming from. I wasn’t suggesting using them all in one build. But if I want to run shako, tyrials and starless then I just don’t see how that should be a problem? I mean the point is to make the build you want? Not be forced into meta. Again limited builds will become the norm I guess?
I agree.
@@chrisbenson98 the point is not that you will run shako, tyraels and whatever, but you will run any other combination of mythics in those slots (andariel o perdition or shroud), and everybody else will, which means every fecking item in those slots that you can drop in the game is irrelevant, not exciting and has no value in trade. And the more mythics are used instead of other items the problem becomes exponentially more noticeable, ultimately destroying COMPLETELY build diversity in the game, whre Mythics become D3 sets and a few temperable items become set support items from D3. IMHO te best way to treat mythics is to just remove them from the game before this happens.
There should be some kind of guild mechanics in the game, because now there is no point in playing with anyone else...and the current guild system is at most an extended friends list. For example:
-guild buff (maybe +xp, +gold..or a new guild currency for guild bank improvements)
-guild bank (stash shared between guild members)
-guild transmog sets (purchased with guild currency)
-guild challenge dungeons (possibly a separate difficulty level, rewarded with guild currency OR guild transmog items)
I understand that the D4 team doesn't have many ideas of their own... that's why the game is more and more similar to D3, but if they are copying their own game, then they could also draw from their other games.....
think all the imbuments should be time based rather then charges
Good idea
They also said we can kind of choose the difficulty maybe keep Nm keys and the harder it is you get a small % more crafting mats
As a casual player, yall please stop speaking for me. The more aspirational content the better. Even if I never reach it. (That should be okay. Not everyone needs to reach/have tip top top everything?) I’ve never understood this modern concept. Smaller effort. Same reward. Gimme right now! Or else .. i😭can’t sleep at night. So I’ll.. on Reddit.
As long as there is always space cut out in the end game for progression, then I’ll never get bored or not have something to strive for. Which all in all gives me reason to want to play more.
There should always be higher reward for higher tiers.
It’s not even better gear. It’s the same exact shit. Just more. That’s a fair way to incentivize it.
THANK YOU
Yes!
Regarding the comment on Shields, if the tempers on the actual weapon were boosted when shield is equipped would help as well
Make rune words particular to skills from D2 and D3 only, that would be cool.
For tempering each time you tempering it should never come back as the tempering from the last. So each tempering will be random but one of the others. I hate tempering and getting the same affix over and over again.
Wudi is the man, I don't care for most content creators, and I don't care for playing meta builds, but I always listen to Wudi. Keep on keeping on brotha! Love your content and D4, me and my GF play this game too much lol
same!
Have the feeling that S6 will only be for playing the new expa areas and after that nothing to do and all these changes seems messy af, oh well poe will come out after a month and D4 will be more or less forgotten, quite a shame, Blizz had a year to fix the game and bring some real endgame loop but apparently they do not have an idea of what they're doing
lol ok. Go enjoy poe. But as Diablo has been and will be, it will always be the most popular and dominant game of this genre. Look at the player count. You may not like Diablo but the large majority that doesn’t comment on videos are playing Diablo and enjoying it including myself.
@@dukenukem2480 dude I never said I don't like D4, played it since start, the problem is that the devs do not have an idea on what they're doing, the game was released to early and we played till s04 an Early Access and instead adding a real endgame loop they keep going back and forward changing things that are less important, we asked an Armory to save build layout and still not done, I like play D4 but I would like to like it even more
I have to disagree. I play a lot but not full-time so it takes me longer to progress. Also my rng is really bad. My lightning spear sorc can't get gear with enough ga items to hit the top level. I can't get 20 conjuration stacks regularly.
If you want to farm more gear, then do it. You don't have to move the gear over. Don't try to get others to only use 1 mythic or have to refarm all gear on a new character.
Felt on that rng. Sometimes you can't escape bad luck. I played most of the season and never got an item I needed for a necro build. Actually just gave up on it recently.
A new ultimate was the last thing Necro needed. never mind that Soulrift is really good - but seriously the rest of our kit is so bare bones.
Very good points. I hop Blizzard listen
in my opinion 2 mythic per char would be good compromise, one is to limiting, mythic are so cool
getting good uniques with good rolls is going to feel bad if they don't change something
Seeing the comments, i guess the problem is difficulty being too easy or too hard (Not only mobs, incl. difficulty of getting things).
The gradual & practical progress of mid difficulty is hugely missing.
Or part of it missing, making it not practical. Like Drops might be good, but mobs are not… or vice-versa.
I play a lot and never got a Mythic unique in season 5. Please don’t listen to people who play all day and have every mythic unique
lmao
yep i kill 80 tormented and dont get then kill 3more and from all drop mythic then after 1 dropped one more at 20kills i get 7mythics))
Did you even do many tormented bosses? Killing 10-20 will get you at least one.
If You play Alot and don't get ubers You don't know how to play a simple and basic Game as diablo 4 ... How to Say You are Dumb af... Without saying it
Seems like you're in a competition with the devs to make the game less fun.
What a shame.... Now i think about unsub because you disconnect with players in my opinion. Popularity bad change you.
Why not cater to the people who keep this trash game alive? To cater to a ftp player? Who doesnt contribute to the game or community at all? Who will play for a week then go back to fornite? These players have plagued this game and its why the game is bad
lol wudi your so out of touch with who this game caters to. You and these other content creators are the reason there’s issues. With the bs feedback you give like we all play 16 hour days. You and These other creators are the reason gaming has become horrible. Rush to this rush to that need to be first to 100 that mindset has ruined gaming.
This is one of the problems with D4 is that they take too much from streamers that blast the game. One mythic is dumb. D2 never had any unique or gear restrictions besides level and stats. The GA drop rates are terrible. I have maybe two hours if I’m lucky to play per night, and farming two hours to get no upgrades is crazy. Most people are buying their stuff through 3rd party sites anyway. The items are still trash and even if you do get a GA after hours of playing knowing people’s luck is going to be life on hit or something that is pointless for 98% of the builds.
100% agree!
Have to agree. Most dont ever get a mythic, and if some happen to get some I dont see any issue with them being able to use the drops they receive. Less than 5% of players get all the uniques I heard recently.
Wdym? Streamers ask for a harder game and right now D4 is a joke. Unfortunately they are listening to the "dad gamer with 8 jobs and 30 seconds to play a week"
Its ok. Your fomo wont miss anything on Torment 1. Sit.
@@TheTezoni 😂 you are smoking some crack if you think they are listening to dad gamers. Dad gamers aren’t on streams or putting in 12 hours a day. They are making this game because the Blizzard developers are idiots and don’t know what the other hand is doing. A mix between that and what streamers want is what this game is turning into. Every season something is terrible or they change something and before they came out with a PTR we had to settle for some bs season. Streamers complained about a PTR not dad gamers.
I think you have it backwards. Increasing damage is a good thing, but there needs to be a reason to power creep like increased difficulty. Difficulty needs to end at near impossible to play on unless you have proper gear, runes, ect. We need a difficulty so hard that it requires supports to play to force different play styles which would also force a rework on utility skills like team buffing or enemy debuffing.
The biggest take away I had in PTR was it wasn't realistic enough to even play. I beat the whole game in less than 4 hours. Leveling from 0, it took 6 hours. The fun I have with D4,(I've played since first day D1), is the grind to beat all content. This series of in-game struggles of not being powerful enough no matter the grind to beat the game in live is what frustrates me. Highest level pit this season (for me) 148. Because there's not enough time to kill any of the bosses. They even jacked up runes... idk if there's a copyright thing from d2 blocking the adaptation or what but completely can the current runes system. There's a lot of thing I put in my own write up to the devs, but I'm no big time streamer. Maybe have a poll for changes based on number of change request or something...? Let the people help guide the game. Actually, live out in the storyline. Plenty of rec's but nothing is changing. I enjoy the game over 4k hours played. But the changes seasonaly become frustrating. Because mostly it's gear changes. Nothing new with cow levels, side quest adventures etc. Make playing the long game worth it. Just my 10cents. Wudijo grow a beard bro join the clan 🤣
I would rather see a type of DPS meter that takes the DPS the damage done to number of enemy's in a period of time. I can understand that this could be difficult to manage. so you can see your average DPS instead of all the damage numbers. this will also help with making new builds and hopefully give better insight on your multi/single target damage on the target dummy's
Mythic should be not acount bount, but character bound. That would fix a problem I think, that you can't use same mythic in every character and if you have got better one you can just salvage first one. And if more drasticaly, absolutly character bound mythics.
Great job, as always from u. I fully agree in nearly all points. Keep your great work up! Thanks
Cut the glyph leveling in half to lower additive damage and cut the legendary buff on them in half and swap some to unique effects like lucky hit chance rather than boting generic multi's. Thatll solve tons of the iver performing damage
I dont get why the numbers of stuff got so high ever... like why not +10% crit dmg, why multiple 100%+ on one slot lol. Or every 10-20 dex/str/int = 1% dmg
Item quantity/quality is a big problem in D4, at the beginning we would never see uber uniques, then we got some ways to farm them but some were totally useless, now they are way easier to get and really strong, so the game feels bad again. We also have problems with legendary quantities, blue and yellow items, and other stuff. Looks like we'll have 2 item reboots and it stil won't be enough.
I work 8,5 hours a day +overtime here and there, 1 hour of break, and i drive about 1 hour a day to work and home. Then i have a home to clean. A Son and a Girlfriend which needs my time. I sleep 4-6 hours a day, so i can have at least 2-4 hours of gametime a day, if im lucky... I dont want to speedfarm through the game, i dont want to grind days and days to maybe get 1 good item, if im lucky. A Game is about having F-U-N. The Casual Gamer, whos mostly like me, with the daily time spent will mostly disagree with your ideas.