Palworld PC Performance TESTED!!!! UE5 good now??? | Best Settings. 8 GPUs.
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- Опубліковано 27 чер 2024
- Check out Palworld, it impressed me, is fun, and only $30:
store.steampowered.com/app/16...
Palworld released and it is basically Pokemon with intrusive thoughts... I've had a blast with it and it also surprised me that it is built in Unreal Engine 5 and DOESN'T run like garbage. I figured I'd run some tests to compare different GPUs in here and find the BEST compromise of visuals and FPS the game has to offer. I think Palworld is visually stunning for the type of performance that we are getting here!
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Nvidia's ICAT (image/video comparison tool, it's free and REALLY powerful):
www.nvidia.com/en-us/geforce/...
Asmon: • Palworld is BRUTAL
• pokemon but with slave...
Pirate Software: • Palworld Moment
Daniel Owen: • It's getting a lot of ...
Unreal Sensei: • Why Unreal Engine 5.1 ...
Unreal Engine: • Unreal Engine 5 Reveal...
steamdb.info/charts/
0:00- Intrusive thoughts...
0:31- What We Doin
1:30- Early access quirks?
4:20- GTX 1070 in Palworld
4:56- Intel Arc a750 in Palworld
5:58- RX 6600 in Palworld
6:50- Budget GPUs in Palworld
7:15- RX 5700 XT in Palworld
8:25- RX 7800 XT in Palworld
10:20- RTX 3080 in Palworld
11:55- RTX 4070 Super in Palworld
13:10- RTX 4070 Ti Super in Palworld
14:21- Upper Midrange GPUs in Palworld
14:52- How Unreal Engine 5 is Running so Well
16:53- Graphics Settings in Palworld
17:25- Shadow Optimal Settings
19:10- View Distance Optimal Settings
20:10- Grass Details Optimal Settings
21:13- Effects Optimal Settings
22:50- Textures Optimal Settings
24:52- Anti-Aliasing/Upscaling Optimal Settings
29:12- Optimal Palworld Overall Settings
30:02- Palworld impresses me - Ігри
slavery is bad guys....
yeah!
*looks left* BUILD IT FASTER!
Nuh uh.
By the way if you want to play at a lower resolution you can set it to windowed and press alt+enter to make it full screen
Low-key
@@christiandk09from my testing when u full screen it, it actually adjusts it back to the monitor resolution and the performance doesn’t change. But if you find something different that would be interesting
I like how some have gotten so used to Unreal Engine 5 games performing like garbage to the point that just getting okay performance is acceptable now
Youre comparing garbage performance on a 3A game with a team of people working on it, to okay performance on a huge game with only a couple devs...
Unreal never had good performance, it's the one engine that goes balls deep on ultra high quality graphics at 30 fps lol
100% I couldn't have said it better myself.
@@ghoulbuster1 THIS
We are too lazy to do some action against it, like not buying a game in a bad state. But that is a bit hard since we are driven by hype and pre-orders
We then decide on a general opinion since we fear having our own and complain about it on social media usualy that companies are evil tricking us and stealing our money, game drama in a nutshell
Fantastic Palworld optimization guide! Clear settings, great performance comparisons. More like this please!
More optimization guides would be amazing!
@@gamer_489Pretty much sure about not using 4-8K textures files for every single model of random generated procedure generation pebble or grass bush would helps a lot. Western devs should really remember to cut away what don't needed to be absurdly over detailed.
It's crazy that a studio that learned unreal engine 5 on the job, have made a game that runs better than other bigger studios with experienced UE developers.
So, the question is, what the heck usually happens that these games come out a mess on unreal engine?
Most ue5 games put More emphasis on pushing the graphics to the max without thought of optimization palworld graphically looks kinda mid (in terms of raw fidelity) compared to almost every other ue5 game and a lot of ue4 games palworld focused more on the optimization side as opposed to the raw fidelity side. And the only ue5 specific feature it uses is tsr from what I know which is an upscaler primarily.
Easy answer : Games developpers have deals with big harware manufacturers. More like « design heavy [non-optimized] games, so we can sell heavy hardware at a premium ». Wouldn't be surprising if I heard it works this way. ScamVidia and others have great influence on smaller businesses.
@@fridaycaliforniaa236 i don’t know Bethesda got pretty pissed at nvidia when starfeild ran like ass on nvidia cards due to bad drivers and even on amd cards with good drivers the game was still hard as hell to run so i dont think deals with hardware manufactures is the problem. I think we can boil it down to 4 things
Time, money, focus, and shader compilation. Not enough time to optimize the game becuase companys want more money so they release them unfinished and put most of the focus on graphical fidelity and then usually dont add a precompile shader cache option at the start of the game making it super stuttery to play due to all the complex as hell shaders needing to be compiled on top of the already poor optimization.
@@aubrynobicop6924ehhh that's the thing though... I haven't seen anything done in UE5 that you can't do in UE4 besides in tech demos in comparison to video games so idk how they're pushing the graphics to the max?
@@aubrynobicop6924 that sounds like a Bethesda problem. they were partnering with AMD so again that sounds like an issue on their part that THEIR game ran like ass on NVIDIA hardware.
Damn just gifted my 6600xt to my cousin, glad to know it can handle this at 1080p
6600 xt can handle pretty much anyting at 1080p high/ultra settings without rt, except starfield of course
A 3050 laptop gets around 45 FPS at 1080p Epic, 6600 XT can handle much, much more.
@@marius0448 I'm an Rx 6600 user and I tested Starfield through GamePass, the game in maximum and full HD graphics in long rendering distance scenarios reached between 3-38 FPS, acceptable for some but I kept changing between the other graphics and Medium is the most acceptable Since there is no significant difference between them except lighting and motion blur, indoors the game easily reached 60 FPS.
But to be honest, Starfield seems poorly optimized to me.
Your content quality goes up with each video. Nice one!
This is exactly the video I wanted to see. So addicted to this game. 60 hours deep
Tekken 8 is also very playable on UE5, turns out when you don't overload it with features it runs fine.
It helps that fighting games in general are locked at 60FPS. So the only thing that matters is how much visual fidelity are you going to compromise to hit that 60 consistently?
@@Martin-yh7vi yes and no, on one side if you hit that 60fps you're golden, but if it goes any lower at any point the game slows down and it's not a good experience.
What I meant is more that it can run on low end hardware, for example you can get 60fps on the steam deck.
I think the developers have a much bigger impact on the performance of a game then the choice of game engine.
Most unoptimized UE5 titles are in such a state because UE5 is fairly new to most developers that have to figure out it's quirks. An example of a very well optimized UE5 game is "The Finals". Runs buttery smooth, no stutters, nothing. This would not be possible if it was strictly a fault of the engine.
To be fair, UE 5 still has big limitations on multicore CPU and the rendering thread is still a single thread and might be the most important cause of the never ending stutter fest. Epic has on the roadmap to solve this with a rework of the RHI that will hopefully allow the use of more threads. I can't imagine that's an easy task, but I hope they will get it done asap.
@@pixel1145 I know this and it's definitely a genuine fault of the engine, but my point is that if a competent developer reserves a good amount of dev time towards learning and modifying the engine to their needs, they can overcome all of it's flaws.
The problem however is that most devs (both Indie and AAA) choose Unreal Engine to skip all of those parts and speed up their development time.
Unreal Engine isn't, however, a magic bullet as these devs seem to think. You still need to spend a lot of time learning it (properly) to grasp it's inner workings to get good results. Most devs just skip that part and that's why we end up with unoptimized messes.
@@Schytheron I partially agree with you, but given the extent of the issue and the time it has been in this state, it really isn't acceptable for Epic to expect developers to fix a fundamental flow of the engine that could take many months and be undone by the next version. The knowledge you need to have to fix this is extremely high and probably not maintainable event for AAA devs, let alone Indies. Instead I think that shaders compilation is more related to the game developers not doing their part.
@@Schytheronnan i don't agree
@@pixel1145 Sorry, I wasn't talking specifically about the multithreading issue. I agree with you on that. I was talking about the engine in general.
Many devs don't even bother to learn what the various console commmands do and other tool parameters in the engine. Many can help greatly with optimization but they don't even bother to look into it.
UE5 has MANY optimization tools but some devs just know about a small handful of them (if any).
Great content, great reviews on your channel! 🎉🎉
Finally. A UE5 game that runs well at 1440p on my 3070.
meanwhile my 3080 struggles and only gets barely 60
@@TheSwoojon 4k u mean
@@benyaminbagaskaradanendra3254 nope, 1440. Wish i was able to get that kind of performance. 0 fucking clue why its so low.
@@benyaminbagaskaradanendra3254 dont know if its because these tests are done with better cpu’s and more ram, or if its just because he doesn’t have more of the map or more pals at base, but 50-60 on 1440p for my 3080 is fairly common in this game for me
@@TheSwooj def the cpu
Amazing Video!! Great work! Definitely helped me tweak my game!!
Great video. Very detailed info. Thanks ❤
Awesome video, man! You out a lot of work in that one and it shows!
I love this game so much dude haha my first ever survival type game
Doing pretty good. Just built my first PC last month. I5 13600k 7900xt 32gb ram. And have not yet updated my monitors which are 1080p 75hz. So saving up for the next upgrade.
Palworld is one of the cleanest games I've ever seen too. No ugly post-processing, and even their use of TAA is done rather well compared to most games use of it. The fact a UE5 game can run really well on a Steam Deck is quite impressive.
I know, I've been upscaling from 1440p using Lossless Scaling and I've been getting great performance and visuals.
I'm on a desktop but the load times are usually nuts to me.
Wydm the game looks like an absolute asset flip xD
@@praisetheoak but it's not, they admit they bought asset in their first game Craftopia, but for this game most of the object and all monster is their design, inspired by 'that' monster game
I've been learning and making some games in UE5 and honestly it always looks blurry in motion. I'm yet to go deeply into it but I think it has to do with both unreal engines TSR and Lumen.
Will have to play around with turning off some of these features to get that clean look.
I've noticed that using "Scalable" preset when creating a project gives a cleaner look then the "maximum". Yup, the preset to make switch/mobile games is cleaner then the high end PC preset, especially in motion.
TSR is used for AA at Native Resolution just like you would with DLAA and FSR Native which is what Palworld is doing. As another quirk you actually can not enable any upscaling outside of DLSS so no TSR Upscaling nor TAAU. Another quirk is I noticed is it does not seem to use the AA built into DLSS as I've found when using CyberFSR it causes artifacts unless you use TAA instead and that's apparently untouched by Pocket Pair so you need to tweak it in the Engine.ini.
As someone super close to the minumum specs on the steam page, I was blown away by the performance of the game
Makes sense it runs much better than any other UE5 game. Its not really using any demanding features from UE5 at all. Weird they didn't use nanite at all, the LOD pop in even maxed out is really, really poor.
At that point they should've just used UE4 since it doesn't have any of those new features and plus it also runs better too
I'm not sure how it works but couldn't they just add it in later with an update? Considering this is just an early access game.
They could yea @@BaldKiwi117
Well, by just using default and bareboen UE5, launching the engine for work is 10 ten times faster then whatever the fudge is that initial launch times... and other under the hood improvements and additions and what not. Its not just Nanite, lumen that was added in UE5 afterall.@@randomcommenter10_
I'm not surprised since it's a small indie team that apparently knew nothing about Unreal prior to creating this game.
Bravo ! très professionnel beau travail !
Question: In Palworld, does Anti-Aliasing affect the image quality of DLSS even when the AA setting is greyed out (meaning disabled?), or is it a weird issue on my end? I did not use DLSS since it looked terrible (very blocky, like i ran the game in 480p), but i later noticed, that switching from TAA to TSR and then selecting DLSS, meaning that anti-aliasing option is being greyed out, it improved the image quality drastically.
I don't think it is using DLSS's AA. I noticed the same thing when I was getting CyberFSR working. Also TAA is basically untouched by Pocket Pair so if you're using TAA you need to tweak the settings in the Engine.ini to make it look good.
I noticed the same when I wanted to try DLSS. AA gets greyed out, but it is still being used.
cool analysis
I'm glad you pointed this out i have been running into a wall stuck in the 40 fps range and can't figure out why i have an RX6600XT 64GB of ram and a ryzen 7 5800 processer now that i know the game keeps defaulting me back to 4k no matter what i do I'm going to try to set my cpu resolution to 1080 and see if that helps. I hope that the devs and UE5 can optimize the game and the engine. For me playing most games around 120-150 FPS then going to 40 it is almost unplayable especially in certain areas on the map like the colored trees my FPS drops into the 20's
to play at lower resolution you switch to windowed then pick your desired resolution and switch back to full screen
Hey Vex great video! I was wondering if you know why my pc caps out at 120fps on my 6950xt? My monitor has is 1440p and 144hz and I have the framerate to unlimited and this with settings toned down. So i’m unsure why it does that.
As a professional Unreal Engine 5 developer, Palworld Devs are good and very goood on optimization there are things you can only detect if you're a dev, such as Characters culling, grass culling, off loads etc.. They are good ! my game on unreal engine 5 i'm having 200+ fps on low budget Card too you can go far ! with it with good Optimization
This video is super confusing to me, I'm using a 2080 RTX and I get 165 fps at 1440p running at high/mid settings. Other then running at full screen and removing motion blur I basically haven't messed with the game setting. So why aren't the new juiced up cards preforming as well or better?
I have this game running on an i7 6700 and rx 6400 in an optiplex that I was able to throw together for about $100 so my wife and I could play together. It runs upscaled to 1080p all low settings at 60 fps. After watching this I may bump a few settings to medium or even high for view distance to see if that dips performance. I tried fluid motion, it does increase fps by like 50%, but it makes it so stuttery that it's unplayable.
what about the frame spikes when u run in a staright have 3900x and 2070super have this issue heard thats common for all ue5 games playing on xbox game pass on pc
For the Full screen vs windowed mode- just chose windowed mode at your resolution and then use something like Boarderless Windowed Gaming to make it borderless fullscreen
Honestly the biggest performance dips ive seen are when at my base and all my pals are working. If like to see the side by side on that eventually by someone.
Pokemon for 80-90s kids that have a backbone. Game game we always wanted!!
It runs well on my sons gtx 960. Probably another reason why it’s selling well.
UE5 always performed well if you optimized your game well... The Finals ran like doodoo at launch and with each beta the performance drastically improved. its now really playable even on lower end PCs
WTF... If I have to optimize it the game just performs bad, like 99% of all games that get released nowadays.
There was actually a time where I could buy a game and just play without having to optimize it to have good fps.
@@Seb7an They aren't telling YOU to optimise the game. They were talking about DEVELOPERS optimizing their game. Your argument is a completely separate issue to what this one's topic was.
@@Seb7an plug in your brain
another very well thought out detailed video.
What's the software that measures the fps please ?
My only problems with the game is the stutters and all the crashes. It isn’t like I have a bad system either. I have a asus tuf 4090, i9 13900k, 32gb of ram, and an Maximus z790 hero. Like I played 4 hours today, and crashed like 5 or 6 times. Great video though, I loved the all the comparisons you did, with all the different cards
My mrs. plays this on a 6400 Swift / i7 9700. With a mix at low-medium settings. She can manage around 55-60fps at 1080p. Not bad
Just further proof that art direction is much more impactful on a game’s visual appeal than any fancy newfangled render techniques.
Damn this minimum specs list is essentially my first PC I built back in 2013. It had a 3570k and I think a Radeon 7570 (2GB)
Can someone tell me what software is used to show these CPU/GPU informations ?
for some weird reason, the 4070 super benchmark does not look like my performance at all. same settings and card, but im running 150-155 fps smoothly
I played on my underpowered gaming laptop that runs 20-30 FPS natively but with DLSS Performance it can run 40-60 FPS smoothly so i’m using controller for it but sometimes can have massive drop in the same place maybe because of overheating but overall smooth experience
I have a 5800x3D CPU mixed with a 6700xt GPU. My monitor is only 1080p and on epic settings i get 120fps very stable throughout gameplay and i love it
love your vids
I was worried when I see that it was made with UE5, since my 1080 ti probably won’t be able to run this game at 1440p. But surprisingly I got around 90+fps with low setting with shadow and view distant set to medium. It’s butterly smooth as well except when auto save kick in but that’s not a problem at all.
5700xt ❤ glad too see it do well
I use amd ryzen 5600x + rx 660oxt. Medium low high setting always make my pc auto shutdwon when at creating character. U have any tips to solve this proble.?
Thanks bro. That's definitely some weird settings.
Can you please make a video on The Finals, best settings for it.. I have GTX 1060 with i7 8th gen and I cannot seem to get 50 above fps in-game. I am frustrated, all the videos on UA-cam didn't help( they give you settings which only boost your fps in lobby not in actual game) and I think you actually know you stuff. So please help🙏
This game runs super well with my 6800xt 5800x3d
at 1st, I thought Palworld with its stylized graphics would run HIGH 90+ on my 1070 😅.
i run maxed out 1080P without vsycn and motion blur on 3090, it run fine,limit 120fps, frame drop to around 105-110 just sometimes, no huge dips,it run great for a early access
I get 100 fps consistently with a 3080ti, at 1440p ultrawide also on the highest settings. Quite surprised tbh.
I’ve been wanting someone to talk about the UE5 performance of this game! My RX6600 is running is 40+ fps in 4K lol
Lumen does work on DX11, unsure about Nanite though. I have a mod for Palworld that enables Lumen while staying in DX11
From what i read to force the Lumen, you need to open the game with the -dx12 command
@@KARLOSPCgame well that's not true luckily
used 3080 10gb inno3d or rx 6800 xt nitro+(both for 400)
which gpu should i buy?? (im gonna used the gpu i get for 1 year and then upgrade to 5090 , now i have the gtx 1650, the rtx 3080 is boxed brand new while the 6800 xt is used for gaming like new)
@MaximosTheGamer Well it's yer choice which way you wanna go. Rtx 3080 is roughly about 5-10% faster than the rx6800xt in rasterization performance and way ahead in productivity tasks (If you do) but then it's only got 10gb of vram which might be limiting in some games but considering you'd be upgrading next year anyways it wouldn't really matter all that much plus It's also going for slightly higher prices than the rx6800xt. rx6800xt is selling for like 40-50 dollars cheaper.
Do you still have your 6800xt? Would have liked to see that, probably close to 7800xt
Yeah, lol that’s why I didn’t test it
26:00 damn, there is more detail with no AA??? I was fooled for so long...
Craziest thing is that the CEO of Palworld had to do most of the optimization himself. They were almost at the point of going bankruptcy then too.
28:21 Yes, that is motion blur.
I'm getting about 90-110 fps at 1440p epic settings with a 5800X3D and RX6800XT. Honestly it runs really well for a UE5 game.
No AA is best option that they include everything else is so blurry! You get used to some lines but it is so sharp and full od details!
Haven't watched the whole video yet, but it runs well on my slightly OC GTX 1070 with a mix of high to epic settings.
For the people wondering is it really UE 5 because there are some false rumors it's UE 4, yes, it is built on UE 5. Exact versions are UE 5.1.1 and DLSS 3.1.30 (DLSS not supported on Pascal obviously). DirectX 11 is used by default as far as I can see, but 12 is supported with the -dx12 parameter. Though I have to compare both to see if one of them offers better performance.
This proves that indie developers who even had little experience can produce something objectively better than most crap AAA games nowadays, most importantly not requring PC from NASA to barely run at or below 60 FPS. Any large AAA singleplayer or multiplayer games that barely run at console "cinematic" framerates and claim to be "revolutionizing next-gen™tech" is a whole bunch of bull when you have games back from 2018 or earlier like Battlefield V for example that genuinely look and run multitudes better. Palworld even has one of the best anti-aliasing implementations that looks smooth and has no obvious ugly artifacts.
The most surprising thing to me here is the 1050 listed as minimum specifications and I wonder how it will run. Since most UE 5 games' performance is a joke on low-end hardware.
8:14 me looking at my graphics card:
"im sorry little one"
huh, on medium with performance dlss i get 60 to under 60 with my 3080 12 gig, how are you getting consistant 100?
My 3060 12gb runs in 80 90 avg fps in 1080p maxing out every single setting (only having shadows turned off/lowest)
@@angpham941 i mean in all fairness im playing 1440p but still
you can turn on lumen in the ini files.
wait seriously? damn gotta check that out
Wish to see another video when the game is not in beta 😊
upscaling and aa have a bad time together so most games block you from using both, hence why super res is in the aa section
is tekken 8 ue5 ? my old rig can play at ultra
My Tsr option is locked and i cannot turn it off. Using a 3080 TI
I will test out different settings on my all white high end build with the gigabyte aero oc 4090/ 7800x3x/ 64 gigs of ddr5 ram. I am also playing with cheats and I will start modding palworld soon. This game is very fun and I limit the frames to 120 fps but will see how many frames I can get at the different settings from low to epic with no dlss or tsr and from native 1080p, 1440p and 4k.
How cheat? The only CE tables i found are actually garbage and fucked my single player world (million amount of item, cant pick up anything, adding inventory full when not)
I'm actually having some weird issues with the game. I have an undervolted 3080 (850mv/1860Mhz) that's usually using around ~230W in non RTX titles and ~260W in RTX titles however this game is using 330W+ and the temps are much higher than usual, I'm not sure if this is a UE5 thing or if it is a bug where it somehow ignores the settings from afterburner, in the Nvidia overlay everything seems the same except the high power consumption and the temperatures which are much higher than in any other games...
Same here fren. GPU is running way hotter than usual and I try keeping temps low. Changing the resolution from 3440x1440 to 720p on LOWEST lowers it from 84 to 80c lol...
Fools will often say "it can run at higher temps no problem dood" but that's only for TjMax on the actual GPU, the SMDs on the card will eventually get fucked and you'll need to repair it
Its the game. The gpu usage is always at 98%. I underclocked gpu from 2700mhz to 1800mhz. Undervolted it to 950mv. Once i did that temps went down. I dont have the same problem with AAA ue5 titles. I went from 330w to 185w. Im using amd 7900xt.
@@peterkeller7880 @bravefastrabbit770 thanks for confirming.
palworld appears to have native support for linux.
One question do you think it would work on low settings on a 8 year old laptop
No. You need a POWERFUL GPU to run this. Unreal Engine 5 will NOT run well on an 8-year old laptop from...~2016.
The game can run with dx12 with a launch option but not sure if it helps any other than maybe on intel cards.
Arc user here. It ran pretty similar for me in both instances, but that was before the latest driver update and I haven't tried dx11 since then.
I thought that TSR is upscaling? I'm constsntly confused on what TSR does.
it is, does the same thing as fsr where it lowers ur resolution but better
To explain it simply upscaller like FSR DLSS and TSR are able to do the anti aliasing step when used at native resolution. It is what they did in this game. I am not sure why they did not provide the resolution slider. I guess they will add it later or something.
It drops all the way down to 60 fps on my 1080 Ti/I7 8700k system at very low settings😭
Can it run on a Mac?
I have ARC A770 Limited Edition. I tried playing with custom settings at 1440p. Game ran horribly. It was playable, but disappointing.
Intel card gave me a lot of trouble. It fails to download updates. It crashes computer when updating drivers. I thought that Intel knew what they were doing, but apparently not.
Yeah intel is rough atm. Alot of ppl were hoping the battlemage could bring competition but it might not even be happening now - at least in laptops.
*sigh*...yeah😢 that's why I sidestepped it when I was building my computer so I just went all the way up to my Radeon rx 7900xtx 😅 but I played on my old laptop and the rtx 2060 was running it pretty well as well on high settings too
That's really strange. In my experience running the game on an A770, I was getting around 60 FPS at high settings with epic textures (also at 1440p). Something that might help is typing the -dx12 command into the launch options if you're running the game on steam.
@@HobbesterLobster I recorded some gameplay. It is usually 40 FPS with highest texture quality, draw distance and AA. Rest put to low. It goes to 16 FPS when looking to the distance. Nothing helps to increase FPS, unless I put everything to low. Then FPS are at 60 FPS. TAA AA seemed to be the main factor in this.
This GPU is equally underwhelming in other new titles as well. Just tried Project CW. It struggles in a similar way.
@@REgamesplayerYour specific card might be borked, it's been known to happen. Try sending it back on warranty if you can afford it.
Just in case someone suffers from heavy stuttering: Increase your pagefile.
Windows requires a pagefile at least as big as your ram.
I'll try that
nice vid but please put a spoiler alert if you are gonna show a boss fight
Im running a 6700xt on a 1080p ultra wide and using epic settings I get like 55-80 fps or 60-90 at high settings
Same
13:15 I wish it was xD
Im using smaa4x from Nvidia control panel. I didn't like any of the AA options.
Shadows in this game are proably the most demandjng setting in this game so if yoh bump that down to say medium you should be able to crank the other settings up.
I will not play this game, but nice to see UE5 is less of a garbage fire now.
Without frame gen or upscaling I'm getting a flat 120 @ 1440 X 3440 with everything maxed out on a water cooled 14900K/Red Devil 7900XTX.
budget is very low ,Can I pair i3 12100f and a second hand rx6700xt or rtx 3060ti on an asus h610 motherboard for gaming without a bottleneck ?
Either go 1 step up in CPU or 1 step down in GPU and you should be fine.
Go for I5-12400F if with 3060ti or 3060 with your I3-12k
Runs at 1280x800 on the low preset with everything at medium on the steam deck. About 30 to 25 fps with occasional low dips on area load in So anyone with a system with some vram should be able to run it.
intel core 5 13400 can run this on integrated at 30-40 fps
anyone can play by download in PC game pass? Since I can't, it always said timeout
chat is this real
I play palworld with 90 fps on a rx 7600 sometimes it drops to 80 but i don't mind
I wait for the day where I don't need to "turn down" settings.
I was amazed at how well it runs. No FSR or DLSS but im getting well over 150 frames with my 7900XT at 1440p at high.
It really does show that these other devs are just SHIT at optimization. Get fucked by an indie dev "AAA" studios.
Just a small mistake :
When you test with a gtx 1070 and compare to the minimal requirements of a gtx 1050, it's absolutely NOT close. Going from a 1050 to a 1070 is probably like going from a 1070 to a 4070 or 7800XT.
Framerate: High.
Frametimes: Ssshhhh don't talk about that.
I think palworld is running great. Im playing on medium with dlss performance getting 120-160 fps in 4k on a 4070.
That's not 4k. You might as well play at native 1080p.
@DwaynedaGamer just don't talk. Resolution scalers particularly dlss are getting amazing. I play games in 4k without the scaler and can't tell the difference but the performance gains are real
@@veilmontTV for sure the performance gains are great. But if you can't tell native 4k from dlss performance, then I suggest some heavy duty glasses. $600 for a GPU to play dlss performance mode is interesting. Why not just use frame generation?
@@DwaynedaGamer frame generation adds latency. I need at least 100 fps natively to use frame Gen.
@DwaynedaGamer frame generation is a smoothing technique. And I can tell a difference with dlss performance on however its minor artifacts that don't bother me at all. Resolution scalers are only going to be used more and more