SF6 BnB Combo Tutorial and Character Guide - Jamie

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 102

  • @superbabybao
    @superbabybao Рік тому +30

    it looks like it glitched out at 7:10, did we miss anything?

    • @Bafael
      @Bafael  Рік тому +37

      No I had to cut it awkwardly cuz the footage glitched and I didn't notice til editing. It just cut off that I said you can do drive rush to d+KK

  • @OMEN-999
    @OMEN-999 Рік тому +45

    3 videos from Baf and an open beta for sf6. You know it’s going to be a good day.

  • @La_Revolution
    @La_Revolution Рік тому +40

    The frame advantage of Jamie’s standing jab changes as soon as he hits lv1 drink. You can link out of it fine in level 0 into other lights but once you are in level 1 drink or more you can only do tc. Which is generally better besides some weird niche times.

    • @wordcroutons
      @wordcroutons Рік тому

      Good catch. His cr. jab is still +5 on hit after drinking, so it can link into hp. But I think it's always more optimal to link into lp target combo instead.

  • @jasonbaterna9792
    @jasonbaterna9792 Рік тому +20

    Just found you, and I appreciate both your concise tutorials and your appreciation for Maractus. Definitely coming back to this channel often!

  • @CESS3D2Y
    @CESS3D2Y Рік тому +12

    you are the only youtuber I felt it was a necessity to hit the damn notification bell that everyone is trying to shove down my throat, and you never mention it once. Thank you bro, you are a legend to me

  • @xXJun3BuGXx
    @xXJun3BuGXx Рік тому +3

    I learned a lot from this thanks
    you can double juggle with tensei kick. drive rush > tensei kick > tensei kick > arrow kick

  • @nelomalkevain4129
    @nelomalkevain4129 Рік тому +8

    Acually if you do drive rush you can go sMP into down KK and then jump and go for jMP into dive kick, OD dive kick also goes into either DP or light Swagger palm and it works even after ex command grab. Dunno if it's optimal but looks cool as hell.

  • @somehominid
    @somehominid Рік тому +2

    I appreciate how comprehensive your guides are, nice work

  • @Fier07112
    @Fier07112 Рік тому +1

    As someone who hasn’t played SF since SF Alpha…… I have to say MAN you really have to be invested in SF!
    Only having certain combos work in specific situations is something I have to get use to!

  • @butteredtoast3032
    @butteredtoast3032 Рік тому

    bro your video helped me a lot, was having trouble finding what links into what and your video explains everything perfectly, its currently the 3rd day of the game since release were im from and everything still works, plus some buffs he got! Super usefull video and will check out other characters vids and future vids you might release, really great vid man, major props to you and thank you so much!

  • @DEClimax
    @DEClimax Рік тому +9

    level 2 seems most useful to me as a cancel on EX palm as a yolo option to get in and get offense started. on hit you can link level 1, on block you get your turn. if it punish counters you can drive rush sweep TC as an ender midscreen, and in the corner you get a wall splat and have a variety of options from it. you can also fit it level 2 into blockstrings when you're at 4 drinks already as a way of extending your sequence to force a burnout on your opponent. you get an extra turn to press offense both from the cancel itself and from the additional drive rush it gives you. it's the most direct way any character has of exchanging one resource fur another, which i think is very interesting.

    • @DEClimax
      @DEClimax Рік тому

      well, a jamie player just did this to me like 3 times in one match, so meow i know you can get drive rush 2KK from the cancel lol

    • @lucrative8398
      @lucrative8398 Рік тому

      YOUR SILVER MAX TYPING LIKE THIS LMFAOOO

    • @DEClimax
      @DEClimax Рік тому

      @@lucrative8398 if you're talking this kind of shit you'd better be ready to throw down in the last half hour of this beta. i will beat your ass so hard you will nefur want to play a fighting game again

    • @itsssfury
      @itsssfury Рік тому

      @@lucrative8398 they're platinum but okay scrub

  • @davidkociol7728
    @davidkociol7728 Рік тому

    Thanks for the in depth videos on Guile and Jamie. I haven’t really played anyone else but I love these dudes

  • @SharkWithFreakinLaserBeam
    @SharkWithFreakinLaserBeam Рік тому +6

    Jamie and Kimberly are the funnest characters in the beta. Jamie seems a bit weak at the moment, but I think once we understand SF6 more and people learn how to effectively prioritize his drink levels and use all of his tools, he'll be much more viable. One example is that his palms can be made safe if spaced correctly, and I have a feeling it's going to end up being used kind of like Balrog's dash straight punch. It's also easy to confirm the double palm once unlocked, and that hits like a truck.

  • @jonalen4217
    @jonalen4217 Рік тому

    This is a fantastic collection of tips

  • @-daylight-7684
    @-daylight-7684 Рік тому

    Holy shit I love you man. I was looking for a Jamie Combo Guide since I wanna give him a legit shot. Thank you

  • @BreadBeardFGC
    @BreadBeardFGC Рік тому +2

    Sweep TC is incredibly strong as a combo ender in the corner and has high juggle potential.
    It is the only attack with drink attached that's plus on hit, and does great damage.
    After EX Palm in the corner, going straight into sweep TC is highly recommended.
    If EX Palm connected grounded, you can spend one extra bar for:
    EX Palm, DR 5LK, 5HP, 2HK > HK > P, which also brings the advantage up to +4 from +1

    • @TheLegginator
      @TheLegginator Рік тому

      Aren't all drink enders -1 in the corner?

    • @BreadBeardFGC
      @BreadBeardFGC Рік тому

      @@TheLegginator they are, except for sweep TC

  • @Riecharus
    @Riecharus Рік тому

    This is more for beginners like me but if the first hit of sweep hits at any range you can hit sweep again into any strength punch for a drink. If you care more about drink than damage it’s a good easy option when rekka falls out.

  • @HatsonFGC
    @HatsonFGC Рік тому +3

    His 5HP isn't really designed to be used in the way you're using it a lot here, that is; linking into it on the ground and canceling it. It doesn't really serve that purpose.
    It does however have a ton of uses, such as:
    3-hit button that destroys DI up close
    Great footsie tool with pretty good range and combos into TC / lights on Punish. (I recommend buffering 5HP/5MK/2HK option select when doing block+parry attempts against projectile in mid-range).
    General bully tool in the mid-range since it's as safe as jabs are on block, moves him forward, and leaves him up close for continues pressure on hit/CH.
    Has inherent juggle values (without DR) which makes it very strong and extremely flexible in a ton of his juggle scenarios.
    It's probably the most versatile normal in the game, and it's super fun to explore all the things you can do with it. It's my favorite move in the game so far, and my Twitter posts are just one big highlight for 5HP stuff.

    • @Bafael
      @Bafael  Рік тому

      I think it's good for the situations you described but I don't see how that makes it bad for the situations I described lol. I showed it where it's better than other stuff from the same starters (e.g. st MP to st HP drive rush has better conversions than st MP, light normal to drive rush)

    • @HatsonFGC
      @HatsonFGC Рік тому +2

      ​ @Bafael Sure, but I wouldn't really use it some of the examples given here like:
      5HP (punish) > 5HP xx special
      6MK (punish) > 5HP xx special
      6HK (counter) > 5HP xx special
      I feel like the niche scenarios it's ever so slightly better such as 5MP > 5HP xx MP Rekka (lvl 0 only) are fine, but the Punish stuff idk. I get that it's a beginner's guide, but those 5HP examples given lose their value immediately after lvl 1 is gained since the lvl 1 TC is just better in every way in those scenarios. I feel like it would've been better to try to guide players more on the best ways to get the his drink levels up asap, like showing the AA conversions into sweep + drink enders, etc.
      But I think I'm just nitpicking.

  • @Nicken_Tenders
    @Nicken_Tenders Рік тому

    After EX palm in the corner, you can do Sweep TC for a drink and be +3 at any drink level

  • @NEWGREATNESS
    @NEWGREATNESS Рік тому

    Excellent detailed guide.

  • @ZMangz
    @ZMangz Рік тому

    If you really want to end in a level 1, you can drive rush into the launcher kick into jump hk into level 1. Only works in the corner from what I can tell

  • @MrEllifant
    @MrEllifant Рік тому

    Thank you so much for this. Saves so much valuable beta time

  • @povak7361
    @povak7361 Рік тому

    after command grab> TC>break dance/DP you can actually safe jump with jHP

  • @zetaori
    @zetaori Рік тому +3

    Next time you get a chance to experiment, I’ve been using Down + 2 Kicks as an anti-air since you can combo into level 1 super or more importantly the Crouching HK chain that ends with a drink. It seems like a good option, but I’m curious if you can find better applications for the move since it has a few more options. Also, appreciate the content 👍

    • @Bafael
      @Bafael  Рік тому

      That's his main anti air ye, I did that all throughout the beta 1

  • @MrAWALK22
    @MrAWALK22 Рік тому

    Off of OD Palm you can also get his sweep into drink

  • @degarri7995
    @degarri7995 Рік тому

    Off of ex hands if you do one you can HP in the corner and it picks it up, from what I see hp will pick up in the air letting you combo after as well.

  • @WorldOfWeebcraft
    @WorldOfWeebcraft Рік тому

    Nice guide. You can combo level 1 super after ex dive kick. It pops them up slightly

  • @callumbrowns
    @callumbrowns Рік тому

    Bafael Very helpful bro, Please make a combo guide for Honda when full game drops!

  • @g-string4609
    @g-string4609 Рік тому +5

    Jamie feels weak 🥲

  • @N00BSYBORG
    @N00BSYBORG Рік тому +13

    Damage seems kind of low without heavy starters or having a few drinks in him. And he's got to sacrifice oki to get those drinks. Maybe there's something I'm missing that makes Jamie scary without having that many drinks but he looks kind of underpowered compared to everybody else. He has to give up so much for a reward he immediately loses next round anyway.
    Meanwhile Manon naturally builds her resource just by hitting you and gets to have that nearly 40% command grab in her pocket throughout the entire match.

    • @alexmaganda5827
      @alexmaganda5827 Рік тому +2

      His dmg does feel low

    • @N00BSYBORG
      @N00BSYBORG Рік тому +3

      @@alexmaganda5827 It's to make up for how good his damage is at max drinks. The damage Jaime gets off palm alone is pretty nuts. I don't necessarily think he needs four drinks though. Three looks like enough for him to get going but that's still three turns he's giving up or opportunities the opponent needs to give him unless he wants to spend 2 bars.

    • @Windraesa
      @Windraesa Рік тому +1

      the way Jamie's power up works is that he gets to dictate the pace of the match, as you have to constantly be on him to stop him from drinking. Ryu/Honda type power up, only the next of a certain move is buffed and it's one use, so they don't force you to come at them. Manon's power up she only gets after she scores one of the throws, so again, you can still fight her at your pace. I think there lies a lot of control/power with Jamie in this respect.

    • @lou7980
      @lou7980 Рік тому +4

      @@Windraesa not if they have a fireball

    • @Megaman231122
      @Megaman231122 Рік тому +4

      ​@@Windraesa It's difficult to control the pace when you have stubby and unsafe normals at the start of every round, plus it is easy to punish him attempting to drink outside of his confirms. He is pretty weak and has bad neutral and so someone can simply steam roll you into the corner as a result.
      He's cool but a lot of his options, even his defensive counter is locked to drinks that reset every round

  • @Umbasa0nion
    @Umbasa0nion Рік тому

    Already a science. I’m getting too old man.

  • @redrenji6144
    @redrenji6144 Рік тому +2

    With all the light links, he might be tough to play for me

  • @menmabmx1995
    @menmabmx1995 Рік тому

    guile so broken he can hit jamie with his level 1 from recover in place when he drinks 0:49

  • @mattgoo
    @mattgoo Рік тому

    as an AA, ive been doing 2PP into super 1. very easy to pull of consistently and makes them quit jumping real quick

    • @linkpg13
      @linkpg13 Рік тому

      What is 2pp on controller?

    • @mattgoo
      @mattgoo Рік тому

      @@linkpg13 down and two punches but i think i messed up. i think its two kicks. haha

    • @linkpg13
      @linkpg13 Рік тому

      @@mattgoo oh thanks

  • @glimmer8965
    @glimmer8965 Рік тому

    can you edit notations in

  • @clonathan6030
    @clonathan6030 Рік тому

    why my attacks doesn't link?

  • @multoria
    @multoria Рік тому

    Bafael can you finish the next video with a sloth picture saying "that's all" for half a second? Love your videos.

  • @KnjazNazrath
    @KnjazNazrath Рік тому

    tfw I can't link anything in training mode, but I can link in fights. Feels inefficient, man.

  • @DanielKaspo
    @DanielKaspo Рік тому

    Can you do one for Modern Controls?

    • @Bafael
      @Bafael  Рік тому

      Maybe eventually.

  • @NTSTS0
    @NTSTS0 Рік тому

    How on earth are you going from standing medium punch to crouching fierce? This does not link for me at all. I also don't understand how you're getting rekka from medium punch.

    • @Bafael
      @Bafael  Рік тому +1

      You get extra hitstun if you do a normal from a drive rush. St MP to cr HP only works on punish counter or after a drive rush. As for rekka from medium punch IDK why you're not getting it. Maybe you're using heavy rekka when you should be using medium?

  • @deadlydeathed
    @deadlydeathed Рік тому

    is it hard punch or heavy punch??? I've been using both but I gotta know which one is correct

    • @Bafael
      @Bafael  Рік тому

      Officially it's heavy iirc but both are in common usage among players.

    • @Countdownsmiles
      @Countdownsmiles Рік тому

      Neither, call it fierce

  • @Fr3ak_MM8BDM
    @Fr3ak_MM8BDM Рік тому

    7:11 Editing error?

  • @yikes8317
    @yikes8317 Рік тому

    What jamie rekka are you talking about?
    i cant see anything on the movelist about a rekka

    • @Bafael
      @Bafael  Рік тому +1

      Rekka is the general name for a repeatable QCF+P special that hits 3 times. It's a reference to rekkaken, the name of one of Fei Long's special moves. Jamie's QCF+P special is a reference to it, gameplay wise.

    • @Windraesa
      @Windraesa Рік тому +1

      The first person to have a certain type of move usually get the name of their move applied to everyone who has a move like this with the same application/utility. DP (dragon punch) would be the most famous example.

    • @yikes8317
      @yikes8317 Рік тому

      @@Bafael i knew about this im just dumb and completely forgot he has a rekka
      i appreciate the help regardless, though

  • @ClowReedx
    @ClowReedx Рік тому

    Is honda not playable

    • @Bafael
      @Bafael  Рік тому

      Nope, gotta wait for release

  • @matrxzeno4761
    @matrxzeno4761 Рік тому +1

    Whos your main?

  • @SuperBhevyYTfan
    @SuperBhevyYTfan Рік тому

    Is it just me or does Jamie feel weak

    • @Bafael
      @Bafael  Рік тому +1

      I think he's one of the strongest chars.

  • @Troonielicious
    @Troonielicious Рік тому +3

    Jaime is not that good lol, he might be the lowest tier character

    • @sonata0102
      @sonata0102 Рік тому

      i want to main this char and i agree that. Jamie don't have combo+ no damage+ no defence alala

    • @TheGonzaGaming
      @TheGonzaGaming Рік тому +1

      Just curious why do you think that? His footsies is really strong and he's the best rushdown character in the game so far when at Lvl 4

    • @dmoneylulz
      @dmoneylulz Рік тому +7

      Game isn’t even out yet 😂

    • @sonata0102
      @sonata0102 Рік тому

      @@TheGonzaGaming Try to 1v1 a strong guile or a strong ken

    • @AdamSmasherReal
      @AdamSmasherReal Рік тому +2

      ​@@TheGonzaGaminghe's definitely not rushdown. He gets no oki

  • @CMCAdvanced
    @CMCAdvanced Рік тому

    Jumping hp, Crouching HP/lp.lp.lp level 1 drink combo, Tensei kick, jumping OD dive kick, Level 3 super. Do with that what you will

  • @bartdude82
    @bartdude82 Рік тому

    Lmao at people already naming Jamie low tier in a beta…🥱
    Anyway, day 1 Jamie main let’s goooo 👌🏽