@@proloctor5753 the graphics, and the Neighbor AI that atually chases you and learns from your actions, and the low (or nonexistent) amount of bs puzzles, and an actual story Then yeah the game would be good
6:43 the neighbor "statue" on the floor is used to create shadows in a cutscene that activates when you enter the basement, that also explains why the basement is so bright in this cutscene. Alpha 2 is my favorite alpha of hello neighbor lol
Hello Neighbor Alpha Speedruns are so interesting, even if some categories can be painful to practice, it's still a ton of fun and the strategies are sometimes cooler than full game, so thank you for talking about these builds and their speedruns!
Weren’t you that guy who got a world record for breaking and entering? I look up to you, unfortunately I’m quite bad at it and people keep calling the police when they see me instead of just kicking me out and letting me try again like this game taught me.
I love alpha 1 and 2. They are simple, yet complex, and learning to go fast or simply adapt to the security makes for a fun experience, and alpha 1 encourages you to drop stuff off at your house to avoid having it taken from you when your caught by the neighbor. Great potential if only it wasn't ruined in the full release.
@@aigeneratedwauigi2696 That's because his AI basically trains itself overtime, the more you play the more places he will go. He can even go on the train tracks and all that
@@superberries112 Yeah but that's basically shitty game design. When you write code for dynamic difficulty, you make it so that the more the player struggle, the easier it gets. That way the player don't get stuck 100 hours on something this just too hard for him. By doing the contrary, nobody get satisfied. Good player will only see the easy neighbor, while bad player will mostly see hard neighbor, unless they think about resetting the game. Some games do difficulty like this, but they usually offer a mode to directly start with the maximum difficulty for the tryharder
Alpha 2 was actually a step up but besides that yeah. And in some ways Alpha 2 was a step down because the neighbor can't even get to you when you're upstairs because the staircase is blocked off! I just say it has a bit more logic because it doesn't have a trolley spinning around all over the house and has only 2 floors instead of having 5 but only 2 available. Don't add floors that aren't accessible!
the reason hello neighbor was so popular to watch and play was because of just how many iterations of the game there were. playing, speedrunning, and comparing them is what made the game popular (and youtubers ofc)
Cannot wait for this game to get finished!!!! This focus on an adaptive AI is great, refreshing to see a game not fall into the mascot horror trap by flooding everything with pointless lore!
Devs: It's the opposite day in the office, so we'll release the game unfinished, scrap the adaptive AI, lean into mascot horror and make copious amounts of pointless lore! We'll gonna be rich!
@@plok4634 GT iirc did a video about it before they started begging, before the game was released. His theory was basically that the neighbor made a Deal with the Devil. I honestly prefer his theory over the actual game story, if only because im a sucker for Faustian Bargain stories.
Actually, the reason the player respawned in the same location they were in in Pre-Alpha was because if you get caught while leaning, then stop leaning after respawning, you'll teleport back to where you were before.
I used to have the Alpha 3 world record. If I had known that the garbage bag glitch was discovered, I could've at least made it into a TetraBit episode!
One glitch i found while playing hell neighbor on switch is i was on a plank then the neighbor used his vacuum on my but instead of pulling me off it launches me into the air allowing me to escape the first part
You could've shaved off a few seconds in Alpha 2 if you were holding throw on an item and then once you had an angle on the squidward door throw the item and it will activate the sequence
Hello neighbor is my comfort game. Jank-tastic? Yeah. But it’s always there and has the same solutions anytime I need it. The glitches also add a LOT of replay ability for me
You do know that you can just do the mannaquin challenge to get the Stun ability to stun the neighbour. Although it has a cool down so you can't do this repetitively. But it does stun the neighbour for a while.
the pre-alpha took me forever cause of the key part i dint think i would have to wait for it to unlock cause at the top left or right theres a little green bar where u have to hold LMB button to unlock dint think that! thats why its confusing for me
Would you do a Sonic CD video about scrapped zone called Mercury Mine? It's accesable in earliest Sonic CD prototype by changing code. I also think that Sonic stream is a present or good future of Mercury Mine.
Which speedruns should I check out next?
BENDY AND THE INK MACHINE
Idk
Mario maker 2
Life speedruns
Tetra bit new upload click speed runs are ridiculous
If only the game was released like it was in alpha 1. It was so much scarier and better overall.
Yeah, if they kept the graphics it would definitely be a LOT scarier
@@proloctor5753 the graphics,
and the Neighbor AI that atually chases you and learns from your actions,
and the low (or nonexistent) amount of bs puzzles,
and an actual story
Then yeah the game would be good
@@chich-aiin hello neighbor two the characters learn your actions but slower than alpha one hello neighbor
and its the final (alpha 1 concept) game so obviously bug fixes
Maybe just one day a fan will remake hello neighbour with the alpha 1 graphics
Even if the full game was mediocre, I must admit seeing each build release up until the final release was so fun
When UA-cam shows you unskippable ad, just beat Hello Neighbor while waiting.
Lol
There's no ad that is 1 hour or more bro
@@silvervr5911 👎
@@silvervr5911
The joke
↑
1 mile
↓
your head
@@silvervr5911... actually there is
I know, I saw one once
6:43 the neighbor "statue" on the floor is used to create shadows in a cutscene that activates when you enter the basement, that also explains why the basement is so bright in this cutscene. Alpha 2 is my favorite alpha of hello neighbor lol
Nerd nerd nerd nerd nerd
@@hohoho46257 nerd vibes
So? Leave them alone. @@hohoho46257
@@hohoho46257nerd
Hello Neighbor Alpha Speedruns are so interesting, even if some categories can be painful to practice, it's still a ton of fun and the strategies are sometimes cooler than full game, so thank you for talking about these builds and their speedruns!
hey wait i think i know this funny fella
Weren’t you that guy who got a world record for breaking and entering? I look up to you, unfortunately I’m quite bad at it and people keep calling the police when they see me instead of just kicking me out and letting me try again like this game taught me.
@@oliverthedum2129 this is actually pretty funny.
Also I found out my run has been used for an ad placement and I find that absolutely hilarious
“You can beat the speed run in like a 15 second ad on UA-cam”
Immediately had a 15 second ad.
Lol same
SAME
I was about to type it but you did it for me
Time to boot up Hello Neighbor Alpha 1 I guess.
Same
2:40 as soon as Tetra said that, I got a skippable 15-second ad lol
same
Same
Broke people probs
@@Tmoney445 what?
Me too 😂
As a neighbor, I can confirm we all have pool shark pit areas
So you kidnap too?
maybe
So relatable
@@callmedumb6748he never kidnapped anyone
Fellow neighbor,did you name your shark?
I love alpha 1 and 2. They are simple, yet complex, and learning to go fast or simply adapt to the security makes for a fun experience, and alpha 1 encourages you to drop stuff off at your house to avoid having it taken from you when your caught by the neighbor.
Great potential if only it wasn't ruined in the full release.
Haters don't know what they are talking about. The full game is pretty fun
@@superberries112in Act 3 the neighbour basically doesn’t exist
@@aigeneratedwauigi2696 That's because his AI basically trains itself overtime, the more you play the more places he will go. He can even go on the train tracks and all that
@@superberries112 Yeah but that's basically shitty game design. When you write code for dynamic difficulty, you make it so that the more the player struggle, the easier it gets. That way the player don't get stuck 100 hours on something this just too hard for him.
By doing the contrary, nobody get satisfied. Good player will only see the easy neighbor, while bad player will mostly see hard neighbor, unless they think about resetting the game.
Some games do difficulty like this, but they usually offer a mode to directly start with the maximum difficulty for the tryharder
2:38 EXCACTLY as he finished saying that an 15 second ad came
I love how the logic of the house quickly deteriorates with each new build
Alpha 2 was actually a step up but besides that yeah. And in some ways Alpha 2 was a step down because the neighbor can't even get to you when you're upstairs because the staircase is blocked off! I just say it has a bit more logic because it doesn't have a trolley spinning around all over the house and has only 2 floors instead of having 5 but only 2 available. Don't add floors that aren't accessible!
@@Helloiamraymond it's kinda fun to explore around the big ass house without the threat of a neighbor hunting you down
@@east2381 True, but that kinda defeats the purpose of the game.
the reason hello neighbor was so popular to watch and play was because of just how many iterations of the game there were. playing, speedrunning, and comparing them is what made the game popular (and youtubers ofc)
You are a genius for placing an ad right after talking about how you can beat prealpha in that amount of time, you win this time
Cannot wait for this game to get finished!!!! This focus on an adaptive AI is great, refreshing to see a game not fall into the mascot horror trap by flooding everything with pointless lore!
Devs: It's the opposite day in the office, so we'll release the game unfinished, scrap the adaptive AI, lean into mascot horror and make copious amounts of pointless lore! We'll gonna be rich!
@@LordDragox412I blame Game Theory for that. Looking for any scrap in the early builds.
@@camwyn256 eh it was tiny build pretty begging game theory to cover hello neighbor after like one video
@@plok4634 GT iirc did a video about it before they started begging, before the game was released. His theory was basically that the neighbor made a Deal with the Devil. I honestly prefer his theory over the actual game story, if only because im a sucker for Faustian Bargain stories.
it's clear looking through the builds like this that the devs never had an actual idea for the game's plot, just a series of empty mysteries
I remember talking to snorlax about the alpha 2 trash can. Very helpful guy
2:40 I think it’s very funny when he compared this speedrun to a fifteen second ad on UA-cam, because right then, I got one 15 second ad
The Theodore thats halfway under the floor is for the shadow of him u can see when u first enter the basement
God I forgot how promising Alpha 1 actually was.
2:35 i legit got a 15 seconds ad after you said that 😭
Because the UA-camr decides when the ads can appear in the video.
The use of the 8-bit version of Decisive Battle 2 is just peak.
definitely a bit of variety on who holds the wr for each of these builds
great video as always though!
Never knew you could beat a game in 7 seconds. The only other game I can think of is Shake The Wii Remote To Win
There are games that can be beaten in less than a second. Minesweeper and Clue being 2 of em
is it just me or does the pre alpha running with the radio look like minecraft eating...?
Actually, the reason the player respawned in the same location they were in in Pre-Alpha was because if you get caught while leaning, then stop leaning after respawning, you'll teleport back to where you were before.
Thanks for making another video on hn very interesting game to speedrun and learn 😅
Speedrunners break any game so thoroughly, that I swear they need to be hired as QA playtesters by dev teams.
Bigboi certainly screamed in joy like the last time, but here, it was less hysterical.
Alpha 1 is definitely one of the best
5:03
Trash can: you are ready for lift off
the SpongeBob game music hit me so hard
Imagine just chillin on the street, and seeing a kid parcouring over traintracks and pipes.
U mean teen?
This game is just getting more and more broken, this might be the only game that you can speedrun the fastest out of any other game
you could probably remove the word only
I used to have the Alpha 3 world record. If I had known that the garbage bag glitch was discovered, I could've at least made it into a TetraBit episode!
The neighbor is probably like “GOD DAMNIT ANOTHER SPEEDRUNNER”
Lol meanwhile with me he's like:I've caught you so many times I might just open the basement for you
BRO AS SOON AS HE SAID "you can beat it in about as long as a 15 second youtube ad" I GOT A 15 SECOND UA-cam AD WTF?
I love how hello neighbor is basically 5 games in one because of how different each alpha is
12:38 that shadow scared the sh😶🌫️t out of me ☠️
yeah what aws that
The horrible gameplay would be more excusable if the story was good, but even after several hours I still have no clue what’s happening
In 6:42 the neighbor model is for the shadow of the neighbor grabbing someone when you enter the basement
Imagine making a secret code and lock for your secret basement and some kid opened it less than a minute lol
"Like a fifteen second add on you-"
15 SECOND ADD PLAYS
These alpha versions really give me nostalgia for some reason
“Oh dang it I got a 1 mintue UA-cam ad.”
“Time to beat alpha 3 with bugs while this UA-cam ad is running :)”
Ironically when he said 15 second ad, a 15 second ad appeared, he summoned an ad
2:40 that cut to a 15 second ad was so good
brodyy be consistent af for every hello neighbour speedrun record
Thats the fun part of hello neighbor: speedruning it
i liked watching youtubers play alpha 1 and 2 which was so fun even playing myself i feel it died after the real game started
Such a tragic game which orignally had a neat story, Then the devs went crazy and pathetic
what is really ridiculous is the size and complexity of the neighbor's house
Nice video!
"you can beat it as fast as a 15 second ad on UA-cam" **ad appears**
im surprise that you have not talked about this yet but can you make a lost bits talking about little nightmares?
Hello Neighbour Alpha 1 > Every other hello neighbour game
-If it ain't broke, don't fix it.-
If it's broke, speedrun it.
The Violín Sound AT The Start Justo Like Throw Me Back To 2017
BRO I SWEAR in 2:40 When HE SAID A 15 SEC AD
A FRICKING 15 SEC AD POPPED UP LMAOO
Same
Imagine u get a 15 second unskippable ad and u just say well okay lets just speedrun hello neighbor pre alpha
Check out all of those building code violations
I never thought I’d hear “The current world record for this category is held by baboons”
Ok now this is PEAK gameplay
Watching speedruns is just so mesmerising
3:17 the subtitles: drop our KID off😂😂😂
5:04 bro just turned into a helicopter💀
14:32 no one gonna talk about how BigBoi is from Antarctica?
I know they aren’t actually but, that’s weird
2:35 Co conveniently a 15 second ad appeared when you said that
Which speedruns should I check out next? TetraPog
One glitch i found while playing hell neighbor on switch is i was on a plank then the neighbor used his vacuum on my but instead of pulling me off it launches me into the air allowing me to escape the first part
Loving the SpongeBob game music in the background in the beginning
the alphas were a huge part of my childhood
Watching FGTeeV's videos on all the Hello Neighbor Alphas (and EvanTube's videos on Alpha 2) made the game look really fun.
The neighbor isn’t a bad guy per se. He just doesn’t want you to break and enter his house and see his secret room.
I love how at 14:32, you can see that BigBoi is from Antarctica
You could've shaved off a few seconds in Alpha 2 if you were holding throw on an item and then once you had an angle on the squidward door throw the item and it will activate the sequence
yeah you could but that wasn't exactly a thing people did in any% runs
@@AmazinCris Oh
Yea this made me wonder.. what happened with hello neighbor 2 and 1?? Part 1 had those cool abilities but we can't get those in part 2
This game was my whole childhood
Well you probably had a kid childhood after alpha 4 was released
mid not kid
That ad transition was so slick I had to let it play
2:42 I LITERALLY GOT 15 SECS ADD AFTER THAT LOL
you: 15 seconds is as long as a 15 second add
1 second later: 15 second add starts playing
8:17 my computer just froze there
Imagine you get a 15 second unskippable ad and then just decide to Speedrun hello neighbor pre alpha to pass the time or just Speedrun alpha 3 twice
This video feels like a madlibs story
2:35 i just got a 15 sec ad as soon as he said that 💀
Hello neighbor is my comfort game. Jank-tastic? Yeah. But it’s always there and has the same solutions anytime I need it.
The glitches also add a LOT of replay ability for me
PFFFT, when you said 15 second youtube ad, i litterly got a 15 second reese's ad XD
I collapsed when i heard you cuss for the first time😂
"like a 15-second ad on UA-cam" when that sentence was finished, I literally got a 15 second ad on UA-cam
i remember speedrunning this game and its so weird lol - also i love the music
bros pre-alpha defense be like
neighbor:damn he got in 15 secs
also neighbor:WTF HE GOT IN 6 SECS
0:41 bendy theme got me the og memories
You do know that you can just do the mannaquin challenge to get the Stun ability to stun the neighbour. Although it has a cool down so you can't do this repetitively. But it does stun the neighbour for a while.
Why would you ever do that in a speedrun? Doing this is literally always slower. This is SPEEDrunning
if you can already avoid the neighbor without any powerups, why would you go for them?
alpha 2 is when the changes should have stoped, and improvements should start
It's been a hot minute since i last watched a Tetrabit video
Oh wow, the noober’s alphas too?
the pre-alpha took me forever cause of the key part i dint think i would have to wait for it to unlock cause at the top left or right theres a little green bar where u have to hold LMB button to unlock dint think that! thats why its confusing for me
Would you do a Sonic CD video about scrapped zone called Mercury Mine? It's accesable in earliest Sonic CD prototype by changing code. I also think that Sonic stream is a present or good future of Mercury Mine.
Who remembers when this game was really hard to beat and now people have beat it in under 6 mins like that's s crazy
Guys in hello neighbor alpha 2 go to the developer console and type r. and you can make it look like alpha 1.5 by changing the shadows and motion blur
imagine being hello neighbor and a speedrunner comes in youre house