You forgot the actual swamp crypts. They are elevated off the ground, indestructible, and you can place campfires on them. Making them the ideal location for a small survival hut right on top of them.
Good point! But it wasn't forgetting them, I just prefer the fallen trees. Only reason I prefer them, is I have been to swamps that did not have any crypts in them, but I've always seen a tree. Most likely a player wouldn't be staying in a swamp without a crypt, but if night is about to arrive, or your ship broke as you arrived and you need to regroup, there might not be a crypt available and you'd be stuck on a tree anyway.
@@quicksandriggs I agree - I most likely would not stay in a swamp without crypts. Because there's no poinr. If my ship was broken, it would most likely have shed all materials to rebuild it. So I would rebuild it. Unless all items were unretrievable. And if I found no crypt in the swamp, I would try to get out of this biome before building a shelter. Unless there's a draugr tower in the swamp that I could convert into a shelter. In some swamps, there are tower ruins with draugr spawners inside. Destroy the spawner, and you've got yourself a perfectly good base for a little house. So that's possibly an option, as well. But not as readily available as the trees, of course.
Stone towers in the mountains are also easy to repair and very strong, you must be careful to dig a trench to keep any possible giant to get close. Drakes are the only real threat, but you can easily 2 shot them and wolves can roam around sometimes, but they wont focus on structures too much and, again, its stone foundation
I built a troll base before seeing this video. Came to the same discovery about digging under. My base was on the side of a canyon with a river. Dug out an awesome base deep into the hill with the troll cave roof.
You can place a fire on the big trees, in the swamp, right where limbs branch off from the trunks. With some planning, you can have multiple fires in your tree fort.
Dude I have to say I see so many Valheim videos roll across my feed every day. But so many are rehashed content. Yours are the most original and applicable content for me that I can actually use at this point in the game. Thanks so much for providing quality content on a super popular game. Do you have a Patreon or anything set up?
I found an abandoned village right on the border of a Black Forest, so set up camp there. It was brilliant for farming Skeletons and Greydrawf's as they would wander out of the forest and attack every night. It was great right up until a Troll came along and flattened half of the village before I managed to kill it. Guess we know why the village was abandoned and half destroyed when I found it, huh!?
Death skeetos. Just build a ledge off your roofs, think of an upside down rain gutter. The bugs get stick inside the troff and you can deal with them at your leisure, you can even use the side spikes looking into those gutters for added effect.
When I first stumbled upon The Black Forest, I made an outpost surrounding an abandoned stone structure. It was a nostalgic location because it was the spot where me and friend first encountered Graydwarf shaman and brute. The outpost grew into my main base and I built a shrine of sort to protect my friend's gravestone(his hammer is still in it). There was no strategic reasoning for me to build the Black Forest base. It was way later when I discovered on UA-cam that Black forests contain material that are essential for my next technological progress. Sure enough I found surtling stone locations, copper and tin deposits all around my base.
@@quicksandriggs It was supposed to be a joke to my friend when he joined my map. But life got in the way and we haven't coop-ed for a while so I started applying stuff I've seen on UA-cam. First it was a ditch around the gravestone. Then a wall of spikes. Followed by an even deeper ditch covered by walls. Later I applied that knowledge to my base. Dug out the surrounding area and I now have 7-9meter walls around my base that ai keep renovating because I didn't plan anything early. It was supposed to a lame joke, lol!
@@quicksandriggs Oh, I forgot: I lured a boar, a neck, 2 greylings and 2 graydwarfs into the ditch around the reinforced shrine. I've also lured several shamans but they alwaus disappear by morning. Then, I made a spectator area around the ditch, affectively turning the shrine into a race track/zoo. Interestingly, the boar, neck and greylings initially just run around the ditch, ignoring me if I drop down there. When I added the graydwarfs...all of them started attacking me. So I made mock quad-barrel WW2 anti-aircraft gun out of wood aimed at the shrine/zoo/race track.
For swamp, you can place a stone foundation attached to the tree, as the tree is consider a foundation. For plains. goblin berserker does terrain damage, capable of destroying rocks. So going under is a better option, as the AI cant route to you.
@@lolhoh2763You can definitely get a campfire up there, I was only referring to the stone foundation. Campfire is for sure a good option if you can climb the tree!
Excellent content, and I learned something new that I havent seen anywhere else (building in the swamp on top of the fallen trees. Another build location in the swamp is on top of the crypts, I keep a portal up on top of each crypt while Im farming it so I can get there quick, even though I have to slog back through the swamp to haul the iron scraps back. Makes for safe passage at least in one direction. When Ive cleared it, I break the portal and move to the next. If you put a workbench behind the crypt, you can even use that to jump up on top (for those with low jump skills)
best outpost option in the swamp is to just put a workbench at the back of a crypt and jump on top of the crypt and place a portal. when you 1st go to a swamp build a portal in your base and tag it, "swamp". when you place your crypt portal, tag it and there you have it. port in and out as needed. when you finish the crypt, deconstruct and move to the next crypt, rinse and repeat. i don't think it's a cheat, just a work around. portal your iron scraps like this. set up an alternate starting world with you character. place a small shelter with a chest. log out from you crypt portal with your scraps and log in to the alt world. place your scraps in the chest. log back in to the main world and portal through to your base. log into the alt world, grab the iron do the log swap and there you are 4 log out/log ins and your ore or scraps are at your base ready to smell. errr. smelt.
I like abandoned structures not only because they can be refurbished for use,but they are also an easy source for building materials. Just plunk down a bench and tear them down for a good chunk of basic mats. And if you can't carry it all then just make a pile and put a map marker for quick collection later when you need it.
You can always levitate a campfire by placing a board underneath and attached chimney. Once the rock beneath is removed, it will remain. Also campfires have a long vertical area of effect, several "floors" up or down. Useful for swamps especially if you find a ruined stilt-house ruin you can rebuild. But if you absolutely want your fire out of melee reach, use the levitating campfire.
Probably too detailed of a note for this video but since you mentioned the beds in the Meadows buildings, it is also worth noting that the chests are also extra small so not really worth keeping either.
You actually CAN place a campfire high above the ground in a swamp tree house. While you cannot attach the fire directly to the tree, you can attach a stone foundation to it, and just place the campfire on top of that.
I am here to give you support, incredible content. Everything is relevant, before and even now. It gives me hope to venture out into the mountains and plains, knowing where to look for my first rather secured outpost and walk my first steps into the biomes. As of now, I am just touching the biome borders and luring enemies out, but never managing to actually get inside for a longer period of tiem.
Just plopp a singel portal whitout building anything and go back to get rest bonus. Swamp = ontop of krypts, plains = on those bulders you showed, Snow = in pits where you have digged for silver(wolfs can get to it but pretty much 0 chance if you are not followed).
Agreed! The outposts in this video are meant for quick places thrown together temporarily or small forward bases for portals. If you are staying for any extended time in the Swamp, you’ve definitely gotta build a treehouse!
Not very practical but I have built a base on top of the Yakulth boss spawner. The top 3 "fingers" align mostly in a horizontal way so I just built with wood beams and a stone floor to put the fire. I also have my smelter there to process the black metal. The altitude makes it hard (not impossible) for mosquitos to climb up.
You can also dig out the ground under the Elder platform and make a base under there that's protected from the Elder, and it's large enough for a full base.
The Plains recommendation is somewhat faulty, firstly if you dig inside the tall monolith rocks(horizontally) you can place a campfire inside them and secondly the smaller rocks can often be scaled by ground based enemies such as Fulings, I'd recommend at the very least aggroing a few and testing the smaller rock to be certain they can't just walk right on up or digging a trench around the rock to be certain.
Good points, I've tested any boulder I've camped on before building. The only downsides to the monolith would be unnecessary terraforming, but just like in the mountains, sometimes you've got no choice! :P
Yup, standard stuff! You can build spiral stairs around it up to as high as you want, then dig inside the pillar and set-up there. At a certain height not even deathsquitos are going to bother you. You have plenty of room for some furniture, floor, chests, portal, you can put a fire on the inside of the carved pillar and you have a roof, as long as you keep a connection from between the bottom and the remaining top.
to survive in the plains, I think it is better to dig into these boulders, making hole from top will reveal little clusters of another destructible chunks (making some funnel for campfire) - there will be plenty of space to feel comfy inside - and safe from squitos too - because most of enemies will not damage the boulder itself (exception is only the Lox's area smash atack)
In the swamps the top of Sunken Crypts is the best place for a small hut. Just enough space for all the essentials. Plus its high up, indestructible, and right on top the main resource
The mountain bunker base puts you in extreme danger of "you are being hunted" raid. You made a ramp for the wolves to pathfind down into and there's no way out.
someone figured out that you can put down sideway core wood logs together and then put the firepit on top of it. So that way you can have a campfire in a tree house. Haven't tried it yet, and not sure how old the vid was, so might have been a bug that was fixed. But that's going to be my swamp plan.
u can indeed place a campfire on those vertical swamp trees as well, as long as u find a somewhat horizontal branch on them - with a bit of trying it's possible then
You can build a base in the plains and eliminate the possibility of deathsquitos. Simply build on an island and cover the island with the workbenches and none will be able to spawn. This can work as an outpost that you can sail out of or a farm for Flax and Barley.
I love how stone buildings are the best outposts to build, but it's such a pain to make it, you have to adapt an easier building technique to work in each biome.
I have seen trolls right outside too, but I've gone in a few of those caves and there is still a troll inside, so I believe they are just one of the wandering trolls and happen to be next to a cave.
For swamps I just use the flame geysers as a campfire. You can get a pretty minimal outpost that way with under 3 base structures so that you can AFK inside of it safely while waiting for surtlings to die.
SWAMP: build on top of crypts, don’t bother with trees. PLAINS: dig underneath a bolder and hollow it out. Gain stone and waste no wood. Place a teleporter. Don’t waste time building anything other than a protected teleporter, just go home to the meadow and get full rested buff.
Good tips! Biggest reason for an actual outpost would be a no portal play through. Crypts are definitely a good option for an outpost, but there are swamps without crypts, while trees are always present. Although again, mainly important in a no portal play through.
In plains, just conquer a small island, fill it with workbenchs that way enemies stop respawning inside the island and can't spawn in the water, so, you have a safe place to start
For Forest I like building under the Elder stone pad, its huge For Swap I like taking over one of the small castles, I've even found the underground silos in the swamp, but rare For the Mountain: yes, the silos are nice. but there are plenty of houses around Plains: Um.. you must be playing another game, because globlins and Lox can climb rocks easy!!!
The forest and swamp suggestions I really like for a main base or long term build, but in terms of a quick outpost the Elder pad takes a lot of time and the swamp castles would require you to kill enemies most of the time. As far as the Plains go, I guess I have been really lucky! I have sat on a Boulder with a campfire many times, just rested up then pulled fulings to it and picked them off with a bow. Crazy that they've never climbed up on me...
Huh good to know... I usually choose some random houses naturally generated then break them down after I stayed the night in them. Or if it is a stone tower I just keep it and put my stuff there specially in the black forest
Just FYI: While you can't put a campfire up in a treehouse, you can put a hearth up there IF it's connected to/resting on core wood. If you try to put it on regular floor it'll just break.
My swamp base is a treehouse and the heating is from a ceiling brazier. I had to install a forge and stonecutter table to be able to make it though. Be aware Trolls can attack anything above ground. When my base was first built, two trolls came along and killed me and did major damage to my treehouse even though I was above their height. I think they hit the indestructable tree to do that. Even though that was undamaged, my guess is the shockwave damaged me and my base. I've surrounded the base with an earth wall and moat since then and so far, I've not been attacked there again.
You can build a house into a rock in the plains to have a great place to live, without mosquitos and others bad things ;) Dig a vertical hole in your rock, until the ground, and dig again, place your camp fire, and what you want in it ;)
In my world i discovered the mountain silo in a swamp biome, and it being underwater i cant exactly get the chest at the bottom of it since you cant swim underwater in this game
you can place a fire on a V-shape branch/trunk of a swamp tree. i did it the first time i went there. pure luck, didnt know the tree i was working on had such a spot.
They spawn. And their spawn points (as well as every other non fuling village/settlement) are random. They usually spawn in twos, so always be on the lookout for the partner. After you get to plains tech, however, bugs aren't the threat anymore. Just remember to eat for 200+ hp.
You can dig small holes in the ground outside your base, and put a workbench in them. This prevents spawns. Make a perimeter large enough outside your base to prevent them spawning right next to your walls. Because the workbench is protected, fulings can't destroy the anti spawn workbenches
@@zazethe6553 I like to have skitos spawning right outside my walls. I have a walkaway on them and just shoot them down for the needles. Good farming right at home
You can't place workbenches or anything that requires them in any of the dungeons, but campfires still work inside burial chambers/troll caves/sunken crypts. The troll cave's high roof means you don't even get the smoke damage, and I haven't noticed it in sunken crypts either.. Some of them have chests inside for 100% safe storage, compared to the outside cave mouth where a troll attack might destroy your build.
Deep North you'll continually tick for cold damage the cape doesn't help you. Can't wait for that biome to be finished though and see what surprises wait in store for us.
I've been exploring them a bit, Mistlands seems like it would be exactly like the swamp, just build on the horizontal roots, Ashlands and Deep north are pretty barren, not sure if there are any unique outposts there, besides surrounding yourself with water in the Ashlands. :P
I like the video but at "mountains, the first biome where everything is dangerous" I had to take a double take, followed by a snicker. Drakes are a joke, golems can be avoided, kited or ran away from, skeletons are irrelevant at this stage, fenrigs are almost as easy as drakes, and wolves only become a problem when you're too aggressive during night time. I'd even go so far as to say that Moder is easier to handle than an oozer.
I guess it depends on play style a bit, all I meant was the first time you get there everything is dangerous. Wolves mostly destroyed me early on until I learned how to block their attacks, golem are easy to run from, but when discussing outposts they are incredibly dangerous if you just build a shack above ground. And I agree drakes are weak, but if they are the first flying things you've encountered, it'll be a challenge. The swamp has things like leeches that can't even attack you if you just stand on dirt. So it wasn't to say the Mountain is 'super' dangerous, just that I thought it posed a high threat like the Plains when you venture there for the first time, whereas the Swamp had only one major threat being blobs/oozes, leeches are avoidable and Draugr are just big skellies.
@@quicksandriggs That's certainly true, but I still remember stepping into the swamp, completely overprepared (except for poison resistance mead which is hard to justify as a permanent thing) and still dying quite a bit. Sure, you can avoid leeches - except that 80% of your average swamp is shallow water. Blobs are the real pain though because none of your preparation matters unless you're willing to spend some high level food stuffs. Also, draugr elite hit hard enough to damage you through a block with the bronze buckler. And parrying them is tough, because if you miss the parry, that's a ton of damage. Also, keep in mind that those can be ranged (in the notoriously dark and gloomy swamp), attacking from any side while you have to go aggressive because it's not uncommon to find 3 spawners in the same area. One one-star elite draugr can easily f you up. Meanwhile in the mountains you can justify frost mead because you very soon get the chest armor or cape. And with the frost mead drakes can be face tanked. They're also in the sky, so fairly good to see. Wolves have very low HP, so some archery sets you free. Just look at the stats: Elite draugr: 200 HP, 58 damage; usually in a group, often around a spawner, potentially ranged. Approached with bronze equip. Oozer: 150 HP, 90 unblockable (!) damage, usually alone but spawns 2 blobs on death; can't really be kited without major hoe-age, due to leeches. Wolf: 80 HP, 70 damage; often alone, rarely more than 2 and if there are 3+, the first probably dies before the third is on you, meelee only. Approached with iron equip. Even without the tech upgrades, I find the mountains much more chill (pun intended). Once we had the wolf armor, we barely ate more than cooked meat + honey in the mountains because there was no real threat.
@@DrZaius3141 The different experiences are funny to see! I agree the swamps are dangerous and I got my butt kicked there quite a few times! But I always see wolves in packs, almost never alone, strange how the procedurally generated worlds treat us! :P And I would always jump on the horizontal trees in the swamp whenever I was in danger and just use archery, but I could never find something in the mountains to jump on that was safe. I love seeing the different 'life' experiences that come out of this game though! Every encounter is drastically different for everyone.
@@DrZaius3141 Wolves always got me early because they have a fast attack animation and was hard to parry at first, whereas draugr have a very telegraphed windup and I parried easily, but those blobs and oozes are nightmares,
@@quicksandriggs Wolves are totally hard to parry, I agree, but with draugr there's always so many of them which makes parrying pretty impossible, particularly with a few archers mixed in. I think that according to the wiki, wolves spawn in packs of 1-4 wolves (it at least feels as if during the day you're mostly on the lower end and during night you're mostly on the higher end), and have low HP. What I forgot to mention: The mountain biome does not have any spawners, which makes it a lot easier to strategize. In the swamp you need to zerg towards the spawners because an elite draugr spawning on top of the 5 enemies already there could ruin your day. The environmental dangers in the swamp are rain (constantly wet) and poison. The first has no solution at all, the second only a costly one. The environmental dangers in the mountains are the cold and the height. The height can be dealt with by proper movement, and the cold has multiple permanent solutions. As for the wolves: I feel that you're more cautious as a player whereas I'm more aggressive. In the swamp, caution is helpful, in the mountain biome, aggression is. The relationship between enemy HP and damage makes that rather clear.
Maybe worth mentioning that the villages in the meadows are usually full of draugrs that will oneshot you at this point of the game. Stick to single House ruins for the Start of the game
I've only ever come across the Draugr villages in Meadows near the Plains, and probably had 80% of the villages be empty. Maybe I've just been lucky though, definitely good to lookout and be weary however, those Draugr will definitely destroy you early on! :P
@@quicksandriggs had them in every village i came across so far, with a body pile that even spawns star draugr elite in the biggest house but i really wanted that honey :D
ya know i never understood why you make these big outposts you can just portal back and do everything you want i mean i guess you can make a metal storage but you only need like a few walls and a portal maybe a chest or 2 you dont need anything big like everybody does
> "Build on the mouth of a Troll Cave."
The closer I am to danger, the farther I am from harm.
Exactly!
You forgot the actual swamp crypts. They are elevated off the ground, indestructible, and you can place campfires on them. Making them the ideal location for a small survival hut right on top of them.
Good point!
But it wasn't forgetting them, I just prefer the fallen trees. Only reason I prefer them, is I have been to swamps that did not have any crypts in them, but I've always seen a tree. Most likely a player wouldn't be staying in a swamp without a crypt, but if night is about to arrive, or your ship broke as you arrived and you need to regroup, there might not be a crypt available and you'd be stuck on a tree anyway.
@@quicksandriggs I agree - I most likely would not stay in a swamp without crypts. Because there's no poinr. If my ship was broken, it would most likely have shed all materials to rebuild it. So I would rebuild it. Unless all items were unretrievable. And if I found no crypt in the swamp, I would try to get out of this biome before building a shelter. Unless there's a draugr tower in the swamp that I could convert into a shelter. In some swamps, there are tower ruins with draugr spawners inside. Destroy the spawner, and you've got yourself a perfectly good base for a little house. So that's possibly an option, as well. But not as readily available as the trees, of course.
@@jabberwocky9968 Most of the time the nails drop too deep in the water whenever my ships break! Just part of the Valheim initiation! :P
Yo I do that cuz mobs are dumb and can't jump
Nah tree house is the best. Safe from abominations
Stone towers in the mountains are also easy to repair and very strong, you must be careful to dig a trench to keep any possible giant to get close. Drakes are the only real threat, but you can easily 2 shot them and wolves can roam around sometimes, but they wont focus on structures too much and, again, its stone foundation
Good points!
The troll cave base was really cool. Digging under the portal was a fun surprise.
Thanks! I'm glad you liked it!
I built a troll base before seeing this video. Came to the same discovery about digging under. My base was on the side of a canyon with a river. Dug out an awesome base deep into the hill with the troll cave roof.
@@KruellNationGaming Nice, always cool to stumble upon neat base setups!
Really good for base Def too. Made fake floor. Raiding players zone in and get smashed.
You can place a fire on the big trees, in the swamp, right where limbs branch off from the trunks. With some planning, you can have multiple fires in your tree fort.
Good to know, thanks!
Dude I have to say I see so many Valheim videos roll across my feed every day. But so many are rehashed content. Yours are the most original and applicable content for me that I can actually use at this point in the game. Thanks so much for providing quality content on a super popular game. Do you have a Patreon or anything set up?
Thank you very much! I'm glad the videos help! I do not have a patreon at the moment, but I could set one up if there is interest.
Finished setting up a Patreon, link is in the description!
My friend squatted his way through the Elder's summoning site. He built a mansion on top of it. The fire in the middle gives a rested buff.
That's cool!
It's also a great spot for an underground base
I made a basement under and turned it into my portal hub
I found an abandoned village right on the border of a Black Forest, so set up camp there. It was brilliant for farming Skeletons and Greydrawf's as they would wander out of the forest and attack every night. It was great right up until a Troll came along and flattened half of the village before I managed to kill it. Guess we know why the village was abandoned and half destroyed when I found it, huh!?
Those Trolls can ruin everything!
Death skeetos. Just build a ledge off your roofs, think of an upside down rain gutter.
The bugs get stick inside the troff and you can deal with them at your leisure, you can even use the side spikes looking into those gutters for added effect.
Cool idea!
When I first stumbled upon The Black Forest, I made an outpost surrounding an abandoned stone structure. It was a nostalgic location because it was the spot where me and friend first encountered Graydwarf shaman and brute. The outpost grew into my main base and I built a shrine of sort to protect my friend's gravestone(his hammer is still in it).
There was no strategic reasoning for me to build the Black Forest base. It was way later when I discovered on UA-cam that Black forests contain material that are essential for my next technological progress. Sure enough I found surtling stone locations, copper and tin deposits all around my base.
That sounds awesome! Protecting the grave shrine is hilarious!
@@quicksandriggs It was supposed to be a joke to my friend when he joined my map. But life got in the way and we haven't coop-ed for a while so I started applying stuff I've seen on UA-cam. First it was a ditch around the gravestone. Then a wall of spikes. Followed by an even deeper ditch covered by walls. Later I applied that knowledge to my base. Dug out the surrounding area and I now have 7-9meter walls around my base that ai keep renovating because I didn't plan anything early.
It was supposed to a lame joke, lol!
Lol! That's gaming at its best!
@@quicksandriggs Oh, I forgot: I lured a boar, a neck, 2 greylings and 2 graydwarfs into the ditch around the reinforced shrine. I've also lured several shamans but they alwaus disappear by morning. Then, I made a spectator area around the ditch, affectively turning the shrine into a race track/zoo.
Interestingly, the boar, neck and greylings initially just run around the ditch, ignoring me if I drop down there. When I added the graydwarfs...all of them started attacking me. So I made mock quad-barrel WW2 anti-aircraft gun out of wood aimed at the shrine/zoo/race track.
@@dareka9425 You've gotta try and get a screenshot of this shrine and send it to me one day!
For swamp, you can place a stone foundation attached to the tree, as the tree is consider a foundation.
For plains. goblin berserker does terrain damage, capable of destroying rocks. So going under is a better option, as the AI cant route to you.
For an outpost in the swamp you probably don't have the iron ingots for the stone cutter. Good info for the Plains though, thanks!
@@quicksandriggs You can also place campfire on the tree branch... I did it, before i got iron. Unless we'r comparing different version of valheim.
@@lolhoh2763You can definitely get a campfire up there, I was only referring to the stone foundation. Campfire is for sure a good option if you can climb the tree!
You can actually dig under those big trees in the swamp (the upright ones) and place a campfire there, good for an emergency shelter.
Good to know, thanks!
Excellent content, and I learned something new that I havent seen anywhere else (building in the swamp on top of the fallen trees. Another build location in the swamp is on top of the crypts, I keep a portal up on top of each crypt while Im farming it so I can get there quick, even though I have to slog back through the swamp to haul the iron scraps back. Makes for safe passage at least in one direction. When Ive cleared it, I break the portal and move to the next. If you put a workbench behind the crypt, you can even use that to jump up on top (for those with low jump skills)
Quick portal access to crypts is a good idea!
best outpost option in the swamp is to just put a workbench at the back of a crypt and jump on top of the crypt and place a portal. when you 1st go to a swamp build a portal in your base and tag it, "swamp". when you place your crypt portal, tag it and there you have it. port in and out as needed. when you finish the crypt, deconstruct and move to the next crypt, rinse and repeat. i don't think it's a cheat, just a work around. portal your iron scraps like this. set up an alternate starting world with you character. place a small shelter with a chest. log out from you crypt portal with your scraps and log in to the alt world. place your scraps in the chest. log back in to the main world and portal through to your base. log into the alt world, grab the iron do the log swap and there you are 4 log out/log ins and your ore or scraps are at your base ready to smell. errr. smelt.
I don't agree with the alternate world solution for metal transportation. Other than that I consider what you said as pretty standard stuff :D
I like abandoned structures not only because they can be refurbished for use,but they are also an easy source for building materials. Just plunk down a bench and tear them down for a good chunk of basic mats. And if you can't carry it all then just make a pile and put a map marker for quick collection later when you need it.
They can be very helpful!
You can always levitate a campfire by placing a board underneath and attached chimney. Once the rock beneath is removed, it will remain.
Also campfires have a long vertical area of effect, several "floors" up or down. Useful for swamps especially if you find a ruined stilt-house ruin you can rebuild. But if you absolutely want your fire out of melee reach, use the levitating campfire.
Good to know, thanks!
Probably too detailed of a note for this video but since you mentioned the beds in the Meadows buildings, it is also worth noting that the chests are also extra small so not really worth keeping either.
I never even realized they weren't full size chests, thanks for the info!
For the swamp, I found that the best outpost can be on the top of a crypt. That helped me a lot to prepare for the boss.
That’s a good spot, thanks for sharing!
Or, if you've got some stone on hand, you can always raise a couple of ground pillars to build on top of. Super safe and works everywhere
Good point!
You actually CAN place a campfire high above the ground in a swamp tree house. While you cannot attach the fire directly to the tree, you can attach a stone foundation to it, and just place the campfire on top of that.
Yep! But stonecutter materials for an outpost is unlikely.
I am here to give you support, incredible content. Everything is relevant, before and even now. It gives me hope to venture out into the mountains and plains, knowing where to look for my first rather secured outpost and walk my first steps into the biomes. As of now, I am just touching the biome borders and luring enemies out, but never managing to actually get inside for a longer period of tiem.
Thank you! I am glad the video could help out.
Great video. Clear, concise, plus time stamps..... you rock!
Thank you! I'm glad it helped!
I'm late to the Valheim party but enjoyed this video so much that I subbed. Thank you for taking the time to make it. Very helpful.
I’m glad it helped you out!
Just plopp a singel portal whitout building anything and go back to get rest bonus. Swamp = ontop of krypts, plains = on those bulders you showed, Snow = in pits where you have digged for silver(wolfs can get to it but pretty much 0 chance if you are not followed).
You can place campfires in the branches of swamp trees. Treehouses are the best base type for swamp by far.
Agreed! The outposts in this video are meant for quick places thrown together temporarily or small forward bases for portals. If you are staying for any extended time in the Swamp, you’ve definitely gotta build a treehouse!
Not very practical but I have built a base on top of the Yakulth boss spawner. The top 3 "fingers" align mostly in a horizontal way so I just built with wood beams and a stone floor to put the fire. I also have my smelter there to process the black metal. The altitude makes it hard (not impossible) for mosquitos to climb up.
Those deathsquitos try to ruin every base! :P Sounds like a cool build though!
concise; time stamps; super solid very helpful info; ..what more can you ask for? awesome video!
Thank you! I'm glad it helped!
One very good option in swamp are the sunken crypts. You can build a good base on them, and in plains, the big stone towers are great.
Good to know, thanks!
You can also dig out the ground under the Elder platform and make a base under there that's protected from the Elder, and it's large enough for a full base.
Really good idea!
my elder location was right on the beach, so unfortunately i wasnt able to do this. 2m down and water :( lol
The Plains recommendation is somewhat faulty, firstly if you dig inside the tall monolith rocks(horizontally) you can place a campfire inside them and secondly the smaller rocks can often be scaled by ground based enemies such as Fulings, I'd recommend at the very least aggroing a few and testing the smaller rock to be certain they can't just walk right on up or digging a trench around the rock to be certain.
Good points, I've tested any boulder I've camped on before building. The only downsides to the monolith would be unnecessary terraforming, but just like in the mountains, sometimes you've got no choice! :P
You can mine into the Pains stone pillars to put down a camp fire/ hearth. Or to just hollow them out to make rooms.
Good to know!
Yup, standard stuff! You can build spiral stairs around it up to as high as you want, then dig inside the pillar and set-up there. At a certain height not even deathsquitos are going to bother you. You have plenty of room for some furniture, floor, chests, portal, you can put a fire on the inside of the carved pillar and you have a roof, as long as you keep a connection from between the bottom and the remaining top.
Troll cave was a SICK idea!
I’m glad it helped!
I inadvertently built on top of a troll cave my first playthrough. They are also a good place to keep coming back and restock on glowing mushrooms
bro you save my life in the swamp biome that one a nice tip
Glad it could help!
In the Swamp, just build on the Sunken Crypts.
Good idea!
That’s what I tried first time in. Works like a charm.
Another pro tip, Swamp dungeons. they're perfectly spaced and can make a great foundation for a base on top of them.
Great tip!
In the plains dig into the middle of the rock and below it. Best coverage.
Good idea!
to survive in the plains, I think it is better to dig into these boulders, making hole from top will reveal little clusters of another destructible chunks (making some funnel for campfire) - there will be plenty of space to feel comfy inside - and safe from squitos too - because most of enemies will not damage the boulder itself (exception is only the Lox's area smash atack)
In the swamps the top of Sunken Crypts is the best place for a small hut. Just enough space for all the essentials. Plus its high up, indestructible, and right on top the main resource
In most cases, yep!
The mountain bunker base puts you in extreme danger of "you are being hunted" raid. You made a ramp for the wolves to pathfind down into and there's no way out.
Very true! This video was made before that raid was put in the game, so there definitely needs to be an updated version of this video.
someone figured out that you can put down sideway core wood logs together and then put the firepit on top of it. So that way you can have a campfire in a tree house. Haven't tried it yet, and not sure how old the vid was, so might have been a bug that was fixed. But that's going to be my swamp plan.
That was an old method that got patched out. It was definitely a fun tool for building!
@@quicksandriggs weeellll THAT SUCKS! lol! Thanks for the info!
@@ericlarochelle650 For sure! I was pretty disappointed too…
I am going to try making a small base in the mistlands in the trees
The Mistlands look really cool, I hope their update for it adds a lot in there!
u can indeed place a campfire on those vertical swamp trees as well, as long as u find a somewhat horizontal branch on them - with a bit of trying it's possible then
Good to know! Thanks!
the brazier counts as a fire for rest, bed and cooking. Another good option for a treehouse if you hang it close the floor.
You can build a base in the plains and eliminate the possibility of deathsquitos. Simply build on an island and cover the island with the workbenches and none will be able to spawn. This can work as an outpost that you can sail out of or a farm for Flax and Barley.
Good idea!
I love how stone buildings are the best outposts to build, but it's such a pain to make it, you have to adapt an easier building technique to work in each biome.
Yeah, and I wish stone were a little bit stronger since it takes so much to build in it.
There's some moments where I think, the troll in the cave would actually come out. Not too sure if it's just a spawn outside or the troll comes out.
I have seen trolls right outside too, but I've gone in a few of those caves and there is still a troll inside, so I believe they are just one of the wandering trolls and happen to be next to a cave.
Just yesterday I ran into a troll cave with a troll outside. Killed the troll, and no troll inside. Just treasure.
@@deraz63 That's pretty cool!
@@deraz63 Same here, but in my case the cave didn't have any chests.
For swamps I just use the flame geysers as a campfire. You can get a pretty minimal outpost that way with under 3 base structures so that you can AFK inside of it safely while waiting for surtlings to die.
workbenches stop the spawn
@@jamescheddar4896 so don't build workbenches
@@ZarHakkar beds and a bunch of other things too. the game is lame and doesn't let you make a furnace room that shits out coal
Super helpful. Thank you.
I'm glad it helped!
SWAMP: build on top of crypts, don’t bother with trees.
PLAINS: dig underneath a bolder and hollow it out. Gain stone and waste no wood. Place a teleporter.
Don’t waste time building anything other than a protected teleporter, just go home to the meadow and get full rested buff.
Good tips!
Biggest reason for an actual outpost would be a no portal play through.
Crypts are definitely a good option for an outpost, but there are swamps without crypts, while trees are always present. Although again, mainly important in a no portal play through.
Great ideas man. Thanks
Thank you!
In plains, just conquer a small island, fill it with workbenchs that way enemies stop respawning inside the island and can't spawn in the water, so, you have a safe place to start
That's a good plan!
Careful about the troll cave, sometimes there is troll spawn near it.
Yeah, be vigilant!
For Forest I like building under the Elder stone pad, its huge
For Swap I like taking over one of the small castles, I've even found the underground silos in the swamp, but rare
For the Mountain: yes, the silos are nice. but there are plenty of houses around
Plains: Um.. you must be playing another game, because globlins and Lox can climb rocks easy!!!
The forest and swamp suggestions I really like for a main base or long term build, but in terms of a quick outpost the Elder pad takes a lot of time and the swamp castles would require you to kill enemies most of the time. As far as the Plains go, I guess I have been really lucky! I have sat on a Boulder with a campfire many times, just rested up then pulled fulings to it and picked them off with a bow. Crazy that they've never climbed up on me...
Huh good to know... I usually choose some random houses naturally generated then break them down after I stayed the night in them. Or if it is a stone tower I just keep it and put my stuff there specially in the black forest
Nice and quick system!
I have often seen trolls respawn close to the troll cave
Interesting, crazy I’ve never seen it! I’ll have to pay some more attention.
Just FYI: While you can't put a campfire up in a treehouse, you can put a hearth up there IF it's connected to/resting on core wood. If you try to put it on regular floor it'll just break.
So the core wood trick still works with those? That's cool, was dissapointed when they patched it out for regular fires...
@@quicksandriggs Yeah, I got it to work just a couple of days ago. :)
@@Malys81 Cool to know, thanks!
My swamp base is a treehouse and the heating is from a ceiling brazier. I had to install a forge and stonecutter table to be able to make it though. Be aware Trolls can attack anything above ground. When my base was first built, two trolls came along and killed me and did major damage to my treehouse even though I was above their height. I think they hit the indestructable tree to do that. Even though that was undamaged, my guess is the shockwave damaged me and my base. I've surrounded the base with an earth wall and moat since then and so far, I've not been attacked there again.
@@Derek_S I did the same thing in my tree house video! I think the shockwave from their boulders makes sense on the destruction!
You can build a house into a rock in the plains to have a great place to live, without mosquitos and others bad things ;)
Dig a vertical hole in your rock, until the ground, and dig again, place your camp fire, and what you want in it ;)
Sounds cozy!
Need to protect it with a trench - rocks can be destroyed by trolls (raid) or lox.
Txt for tis. Please do more videos on utilitarian structures plz.
I will take a look at some utility structures!
AWESOME!!!!
I still like the meadows :). But these are great ideas too!
I've always got to have my main base in the meadows, but I have outposts in other biomes.
@@quicksandriggs I've always wondered if it was safe to create an outpost at night in the swamp. Thanks!
@@jrsimeon02 For sure!
In my world i discovered the mountain silo in a swamp biome, and it being underwater i cant exactly get the chest at the bottom of it since you cant swim underwater in this game
That's interesting, and kinda sucks you can't reach the chest!
I just found the same thing! Just a lone green torch on the swamp coast marked it.
Such a waste :(
2:25 breaking my immersion a little bit too much
Very immersion breaking! It is definitely not something I could personally do for one of my playthroughs.
You need to update this with Mistlands and the swamp abomination
I am looking into another video similar to this one, whenever time allows.
Place a stone floor on anything. Trees etc. To place a fire
Good idea! But this is for an outpost, where you most likely aren't lugging around iron ingots for a stone cutter.
@@quicksandriggs lol ya.
you can place a fire on a V-shape branch/trunk of a swamp tree.
i did it the first time i went there. pure luck, didnt know the tree i was working on had such a spot.
Nice! That is helpful!
In the plains- you can hop up on the rock and then dig down and live under a rock
Good idea!
Do deathsquito's respawn?
I believe they do, like every other open world creature. However I don't know how to identify their spawn point and haven't definitively tested it.
They spawn. And their spawn points (as well as every other non fuling village/settlement) are random. They usually spawn in twos, so always be on the lookout for the partner.
After you get to plains tech, however, bugs aren't the threat anymore. Just remember to eat for 200+ hp.
You can dig small holes in the ground outside your base, and put a workbench in them. This prevents spawns. Make a perimeter large enough outside your base to prevent them spawning right next to your walls. Because the workbench is protected, fulings can't destroy the anti spawn workbenches
@@zazethe6553 I like to have skitos spawning right outside my walls. I have a walkaway on them and just shoot them down for the needles. Good farming right at home
could you use the troll cave as a secondary storage area or do workbench and chest de-spawn after a while.
Inside the troll cave? I haven't been able to place a workbench or building items inside of any of the dungeons.
You can't place workbenches or anything that requires them in any of the dungeons, but campfires still work inside burial chambers/troll caves/sunken crypts. The troll cave's high roof means you don't even get the smoke damage, and I haven't noticed it in sunken crypts either.. Some of them have chests inside for 100% safe storage, compared to the outside cave mouth where a troll attack might destroy your build.
In the Swamp u can place a fire on a Branch of these Ancient Tree`s :)
Yeah, if you can get high enough, that's good to know!
Can we get another video for the best base in the mistlands, ashlands, and the deep north?
For sure! I will take a look at them!
Deep North you'll continually tick for cold damage the cape doesn't help you.
Can't wait for that biome to be finished though and see what surprises wait in store for us.
@@Cipher_8 really? I’ve only been to the Ashlands, I thought since it’s unfinished there’s no frost damage...
I've been exploring them a bit, Mistlands seems like it would be exactly like the swamp, just build on the horizontal roots, Ashlands and Deep north are pretty barren, not sure if there are any unique outposts there, besides surrounding yourself with water in the Ashlands. :P
Is it worth building an outpoat in a raided kryp in the swamp?
The game won’t let you build inside a crypt, only place campfires.
Oh yeah I relised that when I was playing
I'm quite new in the game
@@elkku4300 It would definitely make for some cool bases if we could!
I like the video but at "mountains, the first biome where everything is dangerous" I had to take a double take, followed by a snicker. Drakes are a joke, golems can be avoided, kited or ran away from, skeletons are irrelevant at this stage, fenrigs are almost as easy as drakes, and wolves only become a problem when you're too aggressive during night time. I'd even go so far as to say that Moder is easier to handle than an oozer.
I guess it depends on play style a bit, all I meant was the first time you get there everything is dangerous. Wolves mostly destroyed me early on until I learned how to block their attacks, golem are easy to run from, but when discussing outposts they are incredibly dangerous if you just build a shack above ground. And I agree drakes are weak, but if they are the first flying things you've encountered, it'll be a challenge. The swamp has things like leeches that can't even attack you if you just stand on dirt. So it wasn't to say the Mountain is 'super' dangerous, just that I thought it posed a high threat like the Plains when you venture there for the first time, whereas the Swamp had only one major threat being blobs/oozes, leeches are avoidable and Draugr are just big skellies.
@@quicksandriggs That's certainly true, but I still remember stepping into the swamp, completely overprepared (except for poison resistance mead which is hard to justify as a permanent thing) and still dying quite a bit. Sure, you can avoid leeches - except that 80% of your average swamp is shallow water. Blobs are the real pain though because none of your preparation matters unless you're willing to spend some high level food stuffs. Also, draugr elite hit hard enough to damage you through a block with the bronze buckler. And parrying them is tough, because if you miss the parry, that's a ton of damage. Also, keep in mind that those can be ranged (in the notoriously dark and gloomy swamp), attacking from any side while you have to go aggressive because it's not uncommon to find 3 spawners in the same area. One one-star elite draugr can easily f you up.
Meanwhile in the mountains you can justify frost mead because you very soon get the chest armor or cape. And with the frost mead drakes can be face tanked. They're also in the sky, so fairly good to see. Wolves have very low HP, so some archery sets you free.
Just look at the stats:
Elite draugr: 200 HP, 58 damage; usually in a group, often around a spawner, potentially ranged. Approached with bronze equip.
Oozer: 150 HP, 90 unblockable (!) damage, usually alone but spawns 2 blobs on death; can't really be kited without major hoe-age, due to leeches.
Wolf: 80 HP, 70 damage; often alone, rarely more than 2 and if there are 3+, the first probably dies before the third is on you, meelee only. Approached with iron equip.
Even without the tech upgrades, I find the mountains much more chill (pun intended). Once we had the wolf armor, we barely ate more than cooked meat + honey in the mountains because there was no real threat.
@@DrZaius3141 The different experiences are funny to see! I agree the swamps are dangerous and I got my butt kicked there quite a few times! But I always see wolves in packs, almost never alone, strange how the procedurally generated worlds treat us! :P And I would always jump on the horizontal trees in the swamp whenever I was in danger and just use archery, but I could never find something in the mountains to jump on that was safe. I love seeing the different 'life' experiences that come out of this game though! Every encounter is drastically different for everyone.
@@DrZaius3141 Wolves always got me early because they have a fast attack animation and was hard to parry at first, whereas draugr have a very telegraphed windup and I parried easily, but those blobs and oozes are nightmares,
@@quicksandriggs Wolves are totally hard to parry, I agree, but with draugr there's always so many of them which makes parrying pretty impossible, particularly with a few archers mixed in. I think that according to the wiki, wolves spawn in packs of 1-4 wolves (it at least feels as if during the day you're mostly on the lower end and during night you're mostly on the higher end), and have low HP.
What I forgot to mention: The mountain biome does not have any spawners, which makes it a lot easier to strategize. In the swamp you need to zerg towards the spawners because an elite draugr spawning on top of the 5 enemies already there could ruin your day.
The environmental dangers in the swamp are rain (constantly wet) and poison. The first has no solution at all, the second only a costly one.
The environmental dangers in the mountains are the cold and the height. The height can be dealt with by proper movement, and the cold has multiple permanent solutions.
As for the wolves: I feel that you're more cautious as a player whereas I'm more aggressive. In the swamp, caution is helpful, in the mountain biome, aggression is. The relationship between enemy HP and damage makes that rather clear.
So when I hit the rocks in the mountain the break is that bad?
I wouldn't try to break them completely, but breaking the bottom section or digging out the middle can be useful for a few things.
Maybe worth mentioning that the villages in the meadows are usually full of draugrs that will oneshot you at this point of the game. Stick to single House ruins for the Start of the game
I've only ever come across the Draugr villages in Meadows near the Plains, and probably had 80% of the villages be empty. Maybe I've just been lucky though, definitely good to lookout and be weary however, those Draugr will definitely destroy you early on! :P
@@quicksandriggs had them in every village i came across so far, with a body pile that even spawns star draugr elite in the biggest house but i really wanted that honey :D
@@fuchsmichael93 Lol, maybe I have been super lucky, that's crazy! Procedurally generated world at work!
@@quicksandriggs getting destroyed in Deer / Troll leather Armor is part of the learning curve
@@fuchsmichael93 It sure is!
That the Troll is locked in his cave, makes no sense!
That would be cool if they went in and out!
Perhaps I can encapsulate the troll cave portal with wodden wall all over it.
To block it off?
@@quicksandriggs well, it looks spooky, no?
@@howardkong8927 A little, and it is helpful to not accidentally hit it.
3:30 what about wraiths?
Not much to do about avoiding those guys, thankfully they aren't too common!
after 0.155.7... these wonderful strategy must be changed.. mobs will attack buildings... so sad.
I could see that for the Meadows and Black Forest options, but I'm hoping the other three still remain out of harms way!
ya know i never understood why you make these big outposts you can just portal back and do everything you want i mean i guess you can make a metal storage but you only need like a few walls and a portal maybe a chest or 2 you dont need anything big like everybody does
Agreed, I mostly just had small buildings to store raw ore and would sail it back once I had a full load.
I keep a pet srone golem in my sylo
Is he friendly yet?
@@quicksandriggs no, i dont know if you can tame one, like what does he even eat ? But he's even cuter when angry :D
@@eldorado112112 Given the choice, he'd probably prefer to eat you! :P
You can build campfires on core wood logs. So your swamp/plains tips are just wrong
You can't anymore. They patched that out a long time ago. Unless they brought it back in the latest patch for some reason.
@@quicksandriggs I just did it, unless mine isn't auto updating
@@cody945 Might be not updated, I just logged on after your comment and tried, still can't do it... I wish though.
Campfire can also be built directly underneath the treehouse ontop of raised ground .
@@sidmonitch Good tip!
I find it humorous that people use videos like this. Play the game, you'll find out lol
Bleh; dude this isn't ARK or RUST. Your mini/PVP builds ain't cute
Oh man, my friends kept killing me, got me thinking it was pvp! Maybe they just hated my voice.... :(
@1:40 thats not true.