What do you think? Am I close or completely delusional? Surely they won't just announce the Riverlands and 2 playable races... right? We're currently discussing the AMA, the roadmap and the future of Alpha 2 over at: www.twitch.tv/Narciverse
If you ask me before watching further than 1:40 i ahree that us having no expectations isnt a right thing to ask of us who have invested into this as much as especially someone like you. Now as for my expectations, all 8 base races i imagine with the tulnar still being one they wanna work out more probably on racial passives and the racial augments as well as their possible armor designs as while i imagine tribal will be the main look you see from tulnar, i wouldnt be suprised if they chose to make mutliple armor variations for tulnar. I expect they will put everything into getting whatever classes that we dont have first and foremost with i imagine the rogue will come first and probably the summoner next as they likely will wanna make sure they make a good list of summons and rogues are more necessary for the dungeon exploration and subterfuge side of things. Lastly i expect even if we just get 1 to like 3 biomes at the start, they will make sure there is several dozen nodes to properly allow for testing of node building and vassalization and see how conflict between burgeoning nodes works and especially what conflict and politics between metropolis nodes will look like.
I dont think tulnar will be a priority and believe that we will at most see only 1 content halfway through with probably the other coming out the other half. Lastly i feel they probably will open up the world through individual nodes and update through DOZENS of small updates that they make sure all testers know whats being updated to get a focus somewhat put on the new things opening or changing to bug test and stress test in the case of bosses and dungeons for example seeing how they handle players and what needs to change.
Last but not least, I believe by the alpha 2's halfway point which probably will be 6 months to a year out after its launch will be when the majority of the foundations are in and the last 6 months to year (note this is the optomistic expectation and i fully understand it could and probably will be longer than 2 years honestly) will be when they test ideas they have gotten from the community for things like quest or system design with one example being my idea i have been making concepts for unique augments and subclasses where you can do solo quests to unlock unique augments or even full secondary classes like a mage unliking a chronomage subclass where their secondary class augments get replaced with time manipulation augments from a quest or a enchanter and weaponsmith/armorsmith/or woodworker could become a runesmith who can make enchanted weapons which would be on the same level as like legendary or mythic items and could even grant the wielder special spells or passives but at the cost of them degradign faster in the hands of anyone but a runesmith with a single augment that can make you spells super destructive and more importantly, make them cast by writing runes in the air before the spell goes to the target location meaning seeing where it goes becomes hard and makes your spells great warfare and large battle style attacks.
Last but not least, I believe by the alpha 2's halfway point which probably will be 6 months to a year out after its launch will be when the majority of the foundations are in and the last 6 months to year (note this is the optomistic expectation and i fully understand it could and probably will be longer than 2 years honestly) will be when they test ideas they have gotten from the community for things like quest or system design with one example being my idea i have been making concepts for unique augments and subclasses where you can do solo quests to unlock unique augments or even full secondary classes like a mage unliking a chronomage subclass where their secondary class augments get replaced with time manipulation augments from a quest or a enchanter and weaponsmith/armorsmith/or woodworker could become a runesmith who can make enchanted weapons which would be on the same level as like legendary or mythic items and could even grant the wielder special spells or passives but at the cost of them degradign faster in the hands of anyone but a runesmith with a single augment that can make you spells super destructive and more importantly, make them cast by writing runes in the air before the spell goes to the target location meaning seeing where it goes becomes hard and makes your spells great warfare and large battle style attacks.
Just finished the vid and i didnt even think about the artisan lines but gonestly i dont mind on That front as while i intend to level up a few of those myself as my main intent will be to run a caravansary merchant guild with myself probably being a scribe or enchanter with maybe even full enchanter summoner and artisan whenever the summoner drops and if the enchanter skill line isnt there at the start, whenever it pops up as well would be when i go down the full enchanter line.
Initially (which I assume is also what you mean). But I wouldn't be surprised if we saw a couple weapons we haven't seen and possibly even one or more of the races that we haven't seen YET but may see before A2 starts.
Biomes: Riverlands and desert only. Races: Kaelar, Dunir, Ren'kai, Vek and Empyreans. Combat: All base archetypes except rogue and summoner, with 0 augments. Artisan Skills: 3 gathering professions, 5/9 processing professions and 5/7 crafting professions. Core Gameplay Mechanics: Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content and no monster coin system. Other Expectations: A2 will be better then any other mmo currrently on the market.
what i like about getting into A2 is that while it may start off merely as a playable state we will keep getting new areas and content introduced and see what the game becomes, however I hope they can keep a lot of the ideas hidden in a way so when the game really launched even tho i tested in A2 i can have that feeling of a brand new mmorpg with no websites to help and just having to figure it out myslef, so I hope A2 is more about experiencing SOME of the content and raids and dungeons etc but not too many so theres a lot of frest stuff at launch
Im gonna start off as a cleric and healslut my way through content, then swap to summoner ASAP. Tbh I don't expect much beyond a playable state, and I want to focus on providing feedback to core game mechanics.
That's a good man right there. Let's be honest, not enough people play the most important classes. They just want big sword or big staff and make big boom.
My only expectation, or hope rather, is that Steven is transparent in the upcoming livestream, and sets a clear expectation of What Is, and What Is Not Alpha 2.
You've put way more thought into this than I have. You make a lot of sense and I would add to it: Is it fun? If it's not fun then literally nothing else matters.
Biomes: Half - They are still building assets and designing the other areas is my guess. They'll release waterfall as the alpha goes on. Races: All but Tulnar - Again I think they are asset blocked here. Should come out later in Alpha. Combat: I'm expecting all classes revealed on stream up to level 20. They might drip feed us the augments, but I think they just want a pass 1 feedback for now before it gets more complicated. Artisan Skills: Probably similar to Combat. They need to give us enough to do the core gameplay loop, but most likely they will still be creating more skills and they just want / need some feedback on their first pass. Core Gameplay Mechanics: Nodes working, caravans working, World pvp working, boss mechanics working, pretty much just the core of the game ACTUALLY WORKING. AI paths work, UI has the minimum for being able to play. There will be bugs here and there, but I expect the game to function and not crash and allow us to PLAY. Other Expectations: I'm just excited to be able to test. I hope they lay out what they are hoping us to test in the schedule. Maybe a light schedule or something. This is probably most people's first TEST of a game in open development. A true Alpha and not an Early Access. I expect the devs and team to be active in game chat for helping to coordinate people. Hopefully they lay out all the parts of the game they expect to be "Fully working" as well as the parts they are hoping to get feedback for vs community tested ect..
After watching your vid. I would update Biomes to agree w/ you. 3 Biomes. Maybe a surprise 4th. I would update combat to basically be what you said as well. Level whatever. a Capped lower then max level. I would update core gameplay to include Housing and freeholds as well. So pretty much aligned with yours, but having forgot some stuff since I am not as copium addicted as you. XD
Biomes: Jundark, Badlands, Riverlands, Desert, Tropics Races: 8 base races Combat: All base archetypes except rogue and summoner, with 0 augments. Artisan Skills: all gathering and most process/crafting, including animal husbandry Core Gameplay Mechanics: Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content and no monster coin system. Other Expectations: Strong server tech and reliable uptime
Going off what we've seen and what PI testers had access to during the node war Biomes: 2 - Riverlands and Desert, but desert is not complete (no nodes or quests, but mobs and some resources) Races: Human and Vek (I think more races are ready, but they could use new races as a weekly/monthly updates to keep testers engaged for longer) Combat: weapons that Steven said pretty much and only abilities that we've seen used in streams Artisan Skills: I think we only get basic gathering skills that we've seen (no fishig). Processing and crafting will probably be functional but bare bones) Core Gameplay Mechanics: I think we see up to node level 3 for awhile, since I'm expecting wipes to happen frequently at the start. Once they work out 1 to 3, we'll start seeing 4 and 5 (i think A2 will be more perpetual at this stage) Other Expectations: I'm expecting guilds (but not fully fleshed out) will be available at the start, so they can see how larger guilds affect resource gathering, node development and pvp compared to small guilds
My expectations are that we'll see the exact same stuff as in A1 with all the improvements they have made to those features since then, but hopefully with the new server / zone scaling tech.
Anyone saying they have zero expectations are full of it. Everyone has expectations for this game based on what is being/has been promised. People just love to kid themselves.
riverlands only. i think it's unlikely we get ren'kai or nikua. Nodes will go up to level 5 but there won't be any significant changes once they do. professions will exist but will be pointless (outside of node dailies) or super barebones.
I'd be interested to see what has been previously confirmed to be in Alpha 2 and if Intrepid follows through on that. I trust that they will, but it's a good thing to keep an eye out for. Biomes - I think we'll have the Riverlands and Desert on release. Then they'll add more biomes on a release schedule - I hope we get more information about Alpha 2's release cadence through the roadmap AMA. Races - Everything but the Tulnar on release. I hope the Tulnar are actually animalistic, not in the lame ass furry cartoon-human way but as like a full on badass beast race with fascinating lore. Something like the Charr from Guild Wars 2 would be perfect for what I want to play and I'd be bummed if the newer concept art was the extent of how animalistic you could go. Combat - I wish rogue was on release. I think they said there would be 5 classes. I think judging from the stream that the ranged classes will be a little bit overtuned compared to the melee martial classes. I'm of the opinion that playing a melee class should be more rewarding (e.g. more damage) due to the risks/difficulty you take with your positioning. I'd be curious to see what others in the community think. Artisan Skills - Idk, I've never been too big on professions/artisan skills before. I'm going processing since I like open-world PVP so much and think that it could synergize with killing gatherers. I think the Alpha 2 testing will show a lack of people taking processing too. Core Gameplay - A lot will be missing on release I think, but the chassis will be there. The game is going to feel very barebones in a lot of ways IMO, but I think everything they've shown on stream + more basic content (quests, maybe some dungeons, etc) will be there. I don't think there's going to be a lot of different things to do on release, but eventually the game will come together. Other expectations - Some people (including me probably) are going to get a reality check. I like this project a lot and have been following it for quite some time, but I think the MMO community is so desperate for a good game that whenever a promising project like Ashes is shown, some imaginations can't help but go wild. Ideas like 64 classes (The augment system is not going to work like that IMO and if it does, the game will actually never release XD), various extrapolations around the node system, etc. There's a lot to be excited about in the wiki, but the game has been in development for so long, who can say what's still accurate and what has changed (e.g. some of the class utility skills like the rogue's ability to discover hidden doors, traps and additional treasures.) Some systems aren't clearly defined and I feel like that's partially a failing of communication on Intrepid's part. It'd be impossible to cover every system in the project, of course, but I feel like they could do better in this area - whether it's saying "look, we want to share more on the augments / the alpha / etc but the planning around that is in flux" or "we have clear plans for the nodes but want to share more once they've been implemented". This isn't totally Intrepid's fault too, I think their open development is great, and it's really hard to balance around sharing plans that might not come to fruition and keeping the community informed.
I think also that there's a bit of a pioneering curse, you push the limits and do something new in game development and people sometimes start thinking that you're going to make their perfect dream game.
Biomes: Riverlands and Desert Races: Humans, elves and orcs. Dwarfs later Combat: no rogue and summoner, zero augmentations Artisan Skills: no idea, but probably a lot of placeholders Core Gameplay Mechanics: node progression until level 3 or 4, caravans, node wars, sieges, open world pvp, some random events and some storyarcs Other Expectations: Keeping the expectations to what was shown on stream
My expectations will be alpha 2 for two years 2026….beta 1 & 2 for two years (2026 to 2028). BUT !!! Here’s my monkey wrench 🔧 in the Steve’s gears ⚙️- UE5 comes out with Unreal Engine 6 !! Which will delay it till 2030 but if I remember correctly Steve said before 2030 but I maybe wrong. PS keep up the great work/role of being unique. You crack me all the time dude 😎 😂😂
I do hope we get to see some aquatic gameplay. Even if it's not the focus of course. They did show that transforming carriage once. I also want to see combat while swimming / underwater, because it's garbo in most MMOs
Biomes: Biomes you named, with a new biome every 3-6 months. Races: All but tulnar, however customization limited on the dwarves. Combat: PvP loops available i.e caravan and corruption system. Class augments are present but limited in their scope to basic damage/animation changes, not what i think they will end up. Artisan Skills: All skills present, not fully fleshed out however. will be one of the first things added around summer of 2025 Core Gameplay Mechanics: Caravan fully functional, nodes to level 5, Guilds are functional but not fleshed out (i believe theyve talked about guild skill trees, these wont be present), node wars are functional but janky as all fuck, economy wont work well (i.e i dont think exchange rates will be implemented well such as ores selling for different prices at different nodes) Other Expectations: Persistent alpha with wipes happening every few months that coincide with major updates (new class, new node level, new biome etc) 1 update per month of major content and weekly/bi weekly patches for bug and balance Good amount of content, after about 2 months game dies except for on patch cycles where it brings everyone back for 2 weeks. until after about 2 years when game has enough content and the beta happens in prep for launch.
The developers not confidently laying out exactly what will be in the alpha vs final release is alarming. This should be something that is simple and confident for them after 8 years of work and planning, all of this should be layed out on time, and on schedule in all aspects. If they cannot confidently come out and say that the alpha will be 3 zones out of the 15 in the final release, and contain 2 dungeons, then it shows a possibility that they are making it up as they go, which would be a very very bad sign.
This is my first time taking part in an open development. I’m hoping that we can do the full game play loop of building and destroying cities. I would like to contribute node XP and see the city grow, and I would like to have wars to see the community ban together to save or kill off cities. I expect that we will feel a taste of the impact that weather has on resource plentifulness that will force us to do caravan runs between kingdoms. I’m wondering how the weather system will occur because we will all start at the same time but those in winter will have a different advantage from those in the summer or spring time. I am excited to see how they handle mostly open areas of interest, but the town board system that will help to distribute players in a given node makes a lot of sense.
Biomes: It won't make any difference to have 500 biomes if at least the items and objects in the region don't have any importance, either in relation to crafting or the game's economy. Races: In my opinion, based on everything that has already been shown, copium archeage. It will be basic advantages such as movement speed in certain environments, or some buffs related to crafting. Combat: I don't see anything new, basically most of the classes won't be used, they will have their metas. Artisan Skills: Depending on the implementation, it will be the basis on which the players and the economy in general of the world will operate. It should and must be the main basis in addition to the other mechanics. Core Gameplay Mechanics: As I mentioned earlier, there is nothing new, it will be a mechanic that is not so fluid but more functional. If and how they are, it will show the other people who watch and get involved in the game, what the Roleplay will be like and how the other ecologies of the world's functionalities will work and correspond. always based on the image of archeage, its trade, piracy, pve and pvp, craft, guilds and spy, farming, naval battle and adventure. Other Expectations: I hope it brings the same feeling as Archeage, with different mechanics and implementations.
If they keep the promises they made about the content they're eventually gonna add, All other MMORPGs are done...but i would expect development to be finished around 2028. This is no meme, if they stay true to how much content they promised, this game will be fking insane and HUGE. It'll break records and it'll shake the entire genre.
IMHO, simply put, spot on. But you also have to include another basic "system", weather and gathering based on seasons and Event content. I do think level 30 is also a reasonable guess at level cap, because they will want to test at least some of the augment system.
As someone who desperately wants this game to succeed, I have expectations. These are based on what they've been showing us with their monthly updates. If this game is going to capture a significant chunk of the MMO market, and become a Titan of the genre, then A2 needs to at the very least provide players with confidence that the foundations are solid.
For me, I just want an MMO where you can actually organically form communities, the fact MMO's have catered to artificial community with raidfinder, and other band aids is just disappointing. I want to be around people, not shoved with them.
Blame voice chat programs....this is why mmks are 100% better ok consoles than pc ..... I played both and consoles without voice chat 3rd parties are way better than pc only 3rd party fest fuck show
Before I watched: Other Expectations: I think the game will be in a real A2 state. Many zones not done. Classes and skills still needed to be removed and new ones added. Server services like nodes and content will be a mess. If its a real A2, this will be lots to play and lots to fix, re-work and things to scrap and replace. We will see on classes at A2 launch. Mod said as much on chat at the last stream Biomes: I think we will have 20-30% of the intended maps to start Races: We will see most of the races. Combat: Core combat will be there but no Secondary classes. Artisan Skills: All crafting types Core Gameplay Mechanics: We will have most of the game systems that will need to be tested and content fixed or re-worked and in some cases replaced.
Biomes: Riverlands, Desert Races: Most Races Combat: Tab Target, crappy effects, skill tree Artisan Skills: Maybe 1 or two like Mining Core Gameplay Mechanics: Sieges, Node, Quests, Zone Quests, Dungeons Other Expectations: Decent net code. (Coping)
Narc called me out as the odd one in his stream for having a life, so here is my freak opinion for the Alpha 2 launch: > Landsize: 3-4 biomes done. Riverlands, Badlands, Sandsquall Desert. And either the Vulcano or Jundark > Classes: All those we have seen so far, with 70-80% of their skill kit done. The parts I would be fine with if missing are mainly the talent trees. Rogue seems to be an issue, if I remeber correctly they are way behind on that reveal... Summoner.... Not that I really care about the Archetype but I think all base archetype should be playable by Q1 2025 > Nodes: Minimum here is Tier 3 to be accessible or we are not testing it really. Tier 4 would be better so we could see the difference it makes and have the first "upper layer" of guild progression in place as well as see some of the changes to the mayors system. > Quests/story arcs: These need to be up and running with at least some sort of progression towards PvP events and dungeon access increasing. It cant be "get the fancy water from the well in the village of star spankled bastards." quests. Don't get me wrong, the quest was cool but it would have been cooler if they would have teased us then getting a follow up quest that we discovered some secret passage in the well since without the water exploration of it was finally possible. > Player progress: We should be able to get to LV 25. And thats because of all the other things I want for the A2 launch, we need mounts, some sort of progression on crafting, processing and gathering, gear progression, economic activity beyond the lines just 10 levels. I want to see how players at lv 25 really react when the see lv5 Jimmy farming in the suspiciously empty mine. I want to see corruption and upside VS buying the ore from Jimmy type of choices being made, the economy across the levels needs that type of range to prove it actually happens and is not just vaporware. > Caravans obviously should be a thing, world bosses, seasons & weather, raft mechanics are hopefully mostly finished and at least 1 housing option just to test the system. More of an exotic sidenote: I want the stars and tattoo system to be in place and see these buff tattoos work. > Weapons: Oh boy... this will be tough won't it? I really want to test excotic builds, like wand-tanks, close-combat-mage and heavy-assault-bard. Hopefully most weapons are functionally done and there is info on their progression options. That's already a lot, but they had a lot of time and a lot to show us. Heres to hoping that the showcases were of at least remotely done systems.
I haven't spent $500 on this game so my expectations are: It should be better than WoW. That's it. Now, if Steven wants my $12/month, I have a higher standard. No, my expectations and money are in another, unnamed, space simulator.
@@Narc sadly, my PC power supply took out my graphics card, the MOBO, and the CPU when it decided to depart the material plane. But I doubt I would if I had a PC. I find I can burnout during early access, then pay for a game I'm no longer wanting to play. So I will sit on the sidelines saving my shekels.
Biomes: Riverland, Desert, Badlands, Jundark, Tropics. Basically, the Southern section of the Western continent. Races: All but Tulnar. Combat: Functional Artisan Skills: All functional, but unbalanced. Core Gameplay Mechanics: Bare bones, but functional. Naval content incomplete. Major story archs incomplete. Monster coin events incomplete. Racial T3/4 Nodes functional. Other Expectations: Server caps, login ques, rough connections week one with connections stable week two. Idiots expecting a complete game and not an alpha state guaranteed. Banner/Pop up of "Everything is a work in progress"
edit: wheeze 2 seconds later a format was presented will leave my wall of text after it Biomes: the two you've mentioned from before Races: Everything besides tulnar since they have shown them, unsure if both male and female for each one Combat: early game mixed with some mid game ideas like what they have shown in live streams, i dont expect this will stay the same other than the base game feel if community sentiment is that it feels good Artisan Skills: i missed the stream where this was mentioned so basic gathering, maybe 1 of the crafting mini games, wont have the 'can over gather an area' system or not fully functional Core Gameplay Mechanics: caravans and node systems, with node system being just 1 or 2 variations + the dungeon things they have shown in the 2 bioms Other Expectations: this will be the proof in the pudding some people need to see to believe it is a game, but who knows if that will be 'good game' or 'bad game' / me going hopefully to get the game i wanted just took another gay nerd to be rich enough to do it lmao original: for my expectations, before finishing video, i assume semi frequent frame rate issues/graphical issue/bugs. I dont expect a lot of systems to be fully fleshed out but there to be a lot of systems in their basic states/lot of placeholder UI. So many things will have 1-2 progression types vs the planned amount being more vast but i like to imagine best case scenario it will kinda play like what AAA companies consider a "beta" just without the content being developed as much, like there wont be a full leveling experience from 1-25, but enough to try out the current systems and see how their current design plays out since the goal is to test what they put together-- some people i have talked to are thinking it will be a new game to play (like an Early Access game) and im like nooooooo it is an alpha build not in a this is the game state
*I expect every node type to be the same. So every node will be Scientific, then Economic, etc.* *They will do this to disguise the actual node locations for as long as possible.*
Biomes: 1 biome Races: All races shown so far Combat: All classes shown so far with limited skill trees (in terms of max level, we won't get the actual level cap but half of it) Artisan Skills: UI will be fleshed out and it will be functional, but far from satisfying. Even gathering won't look too good. Core Mechanics: Caravan, distribution of loot/ gatherables, some sort of economy, partial node evolution, every system UE5 has to offer (like weather). Other Expectations: It will be a limit test of some game systems. I expect no naval content except maybe a raft over river. It will be playable, but not to be enjoyed.
I want this game to succeed, I am glad it's not Store Citizen. So I really really hope Alpha 2 goes super well. Just want to see some cool videos come out.
Biomes: 2 biomes; Desert and Riverlands Races: Kaelar, Dunir, Vek, Renkai. (Pyraei, Empyrean are TBD) Combat: All archetypes, except Rogue and Summoner. 3 Weapon trees total shared between weapons Artisan Skills: Due to how crafting works in Ashes (Gathering -> Processing -> Crafting) I expect only the professions we have seen on streams: Herbalism, Mining, Lumberjacking, Animal Husbandry, Farming, Lumber Milling, Metal Working, Weapon smithing, Carpentry. Core Gameplay Mechanics: Node progression to lvl 5, Caravans, Seasons, open world PVP, story arcs, guild progression, freeholds, economy Other Expectations: I expect there to be focus testing during the Alpha. For example: Story Arcs advance 500% faster for 1 week then another week has increased XP gain for Artisan professions or things of that nature. Also, the Alpha is gonna be poggies bois!!!
I feel like Steven knows better to not release garbage. I don’t expect it too be out right angelic or anything, but It'll be enough to give ppl a sense of their vision. If he doesn't drive that point across here everybody will simply back off.
$500 to test not "play" an alpha....people better get that through their heads you are an unpaid alpha tester even worse they got you to pay them instead.
Nobody made people do anything. People invest based on Intrepids vision/showcases. If that rubs you the wrong way that's unfortunate. You must not know this but people invest into far worse things everyday and with an unfathomable amount of cash.
It would be cool if the nodes didn't just take from one race, like if 20% are dwarfs, then you could have a random street look like Dwarf style buildings or mines etc, just like in RL, then you would have communities hang around those areas, and have good landmarks, like saying to your friends, hey I'm over at so on so.
Before watching video Biomes: Riverlands, Dessert then either Badlands or Jundark (i think it be 3 biomes and one wont wont be the tropics since to much water make sense when small boats are added for that to come in very small chance though u get everything below tropics so bottom half of the west island since i have a feeling that the named area on the map were completed landscape wise (no content) when they posted the map as a milestone marker) Races: All but tulnar Combat: All base archetypes except rogue and summoner. 0 augments from my understanding most augments happen at 25 when you get your secondary which from my understanding not in A2 at launch so no reason for augments, you might see racial ones possible but i dont think so since they probaly role them out with the secondary class patch although small chance of racial augments for testing system i guess Artisan Skills: Gathering you will probaly get basic ones so herbalism, hunting (skinning) lumberjack and mining and crafting would be anything with basic weapon/armor/basic consumable crafting and maybe a handful of furniture crafts since i suspect atleast 1 type of housing will be in since we have seen freeholds Core Gameplay Mechanics: Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content, monster coin system and probaly no castle seiges at start Other Expectations: A2 will probaly be better than most mmo on the market atm however thats not a high bar to beat atm for me After Video: Biomes: Redact Tropic section since i didnt see steven post with the freehold mention the 3 biomes
My expectations stop at what has been shown in the showcases up to this point and nothing more. I do believe that the desert will be there on A2 launch but it'll be just the biome and essentially 0 content in it.
i have massive expectations... and not from what they have told us.. because we have no good MMO's currently.. and 8 years is nothing for development for a game.. remember, ESO took like 7 years and it wasn't good when released because it was rushed
I think you are wrong about freeholds being in. In order to get a freehold you need to be level 50 and the max level for the beginning of alpha 2 is 30 iirc unless they waive that requirement for testing purposes. So because of that no freeholds at least at the beginning of A2. I also doubt the augment system is completed as Steven has not hinted at that system during any of the past livestreams. I also do not believe that shipbuilding will be in at the start of A2 as i do not believe that the naval content is ready. Yet! Time will tell if I am correct.
yep, however they also stated explicitely during them freehold streams that this particular part of the game is currently under heavy discussion and for the alpha 2, will we ever have access to level 50 character (or more importantly, SHOULD WE??) Much like how intrepid have changed the mechanics of the flying mounts avaliable to mayors of village nodes for the testing period, a similar thing can be done for freeholds. They are, afterall, a very important part of testing and filling the (empty) open world with actual player housing
there's speculation: Arcane Engineering is either crafting things like Orb style weapons + siege equipment and scribing is kinda like enchanting, yes. Think along the lines of +1 +2 etc. for gear.
ultimately, I decided to just skip it. Not because there isn't much to talk about because the bard looks awsome ofc... it's more because I personally do not resonate with the Archetype and therefore, i feel like my opinions and takes would not be worth listening too :)
For 8 years of development they should exceed everyone’s expectations 10 fold after they’ve sufficiently brought them down over the past few months. The reality is probably the opposite
disagree wholeheartedly. 8 years is still easily in the normal margin of an mmo development. add the scope that the game trys to reach, its beginning with a very small number of employed people and covid times to the mix and i would say they have already shown great promise. many people seem to forget these things.
Agreed with skip. Fully expect them to take 2-3 years more to get to Open Beta and eventually live. MMO of this scale and tech is not an indie game. Whoever cannot wait is welcome to get out and play whatever else there is on market. We wont miss you in our hopium boat.
I’m just forming an opinion based on what i’ve seen and the process they’ve decided to go with and share with the community - 8 years would still be fairly long if the game released in 1-2 years time and we all know it won’t so the full timeline will be absurd. WoW took like 5 years to develop and it was a masterpiece for its time. This will take 3x as long
I expect the Tank archetype fall short on the intended rock-paper-scissors PVP balance, based on what we have seen so far. We know that PVP clashes take seconds rather than minutes. Tank is supposed to have the advantage against DPS classes. But when looking how much mobility and burst dmg the ranger has vs what tools the Tank has, i very much doubt it. Tank abilities overall seemed by far the least impressive compared to any of the other classes shown, especially when it comes to PVP abilities.
How long did WoW take to make originally? Do we have concrete data on that? If we reach double the time with half the result someone needs to be physically punished in minecraft.
"passion project" is not the correct term you use when a company crowdfunded so much money LUL but otherwise no need to burn their teams to the ground. They seem to be doing okay
I am expecting at least 3 days of endless bugs, which will be accompanied by a shit ton of entitled people demanding this, that or something else. Once all of those wankers leave, then I expect to an old school feel MMO with a fresh take on mechanics.
expectations? none. atleast at the moment. this project is 8 years old and yet for the archetype they only finished is the basics, still no news augments or whatever they called that. even the basic archetype still not good enough, animations are still clunky af.
Biomes: I think the western continent is done, but its ZOIs arent complete. Islands will be unreachable. Races: All races except Tulnae are complete. Any race-specific quirks (eg: Vaelune night-mode) are incomplete Combat: everything except summoner is in a playable but unbalanced state. Artisan Skills: Fuck if i know. Core Gameplay Mechanics: everything will work, but be content-poor. Ocean content will stay locked.
Thankfully I am not financially invested... the thought of being an unpaid QA tester just doesn't sit well with me personally. I want the game to succeed where many have failed but to me it seems like it's gonna take 15 years to come out
full on copium incoming: Bioms: one almost complete comtinent Races: All but tulnar Combat: 6/8 Archetypes with summoner and rogue being added shortly after launch. Artisan Skills: all present but maybe not fully flashed out. Core Gameplay Mechanics: All of what they showed on Streames present and mostly working as intended. Amen🤡
Reading in your comments section I noticed that allot of people are experts in game development or server development or they own a game development company. All these years we are getting MMOs so fast but none of them are anything and most of them are pay to win or simply they game is shit. Now that ONE company is trying to make the best MMo they can by getting the community ideas/feedback to perfect the game, which will take time to do, you guys are bitching about it??!?!
What do you think? Am I close or completely delusional?
Surely they won't just announce the Riverlands and 2 playable races... right?
We're currently discussing the AMA, the roadmap and the future of Alpha 2 over at: www.twitch.tv/Narciverse
If you ask me before watching further than 1:40 i ahree that us having no expectations isnt a right thing to ask of us who have invested into this as much as especially someone like you.
Now as for my expectations, all 8 base races i imagine with the tulnar still being one they wanna work out more probably on racial passives and the racial augments as well as their possible armor designs as while i imagine tribal will be the main look you see from tulnar, i wouldnt be suprised if they chose to make mutliple armor variations for tulnar.
I expect they will put everything into getting whatever classes that we dont have first and foremost with i imagine the rogue will come first and probably the summoner next as they likely will wanna make sure they make a good list of summons and rogues are more necessary for the dungeon exploration and subterfuge side of things.
Lastly i expect even if we just get 1 to like 3 biomes at the start, they will make sure there is several dozen nodes to properly allow for testing of node building and vassalization and see how conflict between burgeoning nodes works and especially what conflict and politics between metropolis nodes will look like.
I dont think tulnar will be a priority and believe that we will at most see only 1 content halfway through with probably the other coming out the other half. Lastly i feel they probably will open up the world through individual nodes and update through DOZENS of small updates that they make sure all testers know whats being updated to get a focus somewhat put on the new things opening or changing to bug test and stress test in the case of bosses and dungeons for example seeing how they handle players and what needs to change.
Last but not least, I believe by the alpha 2's halfway point which probably will be 6 months to a year out after its launch will be when the majority of the foundations are in and the last 6 months to year (note this is the optomistic expectation and i fully understand it could and probably will be longer than 2 years honestly) will be when they test ideas they have gotten from the community for things like quest or system design with one example being my idea i have been making concepts for unique augments and subclasses where you can do solo quests to unlock unique augments or even full secondary classes like a mage unliking a chronomage subclass where their secondary class augments get replaced with time manipulation augments from a quest or a enchanter and weaponsmith/armorsmith/or woodworker could become a runesmith who can make enchanted weapons which would be on the same level as like legendary or mythic items and could even grant the wielder special spells or passives but at the cost of them degradign faster in the hands of anyone but a runesmith with a single augment that can make you spells super destructive and more importantly, make them cast by writing runes in the air before the spell goes to the target location meaning seeing where it goes becomes hard and makes your spells great warfare and large battle style attacks.
Last but not least, I believe by the alpha 2's halfway point which probably will be 6 months to a year out after its launch will be when the majority of the foundations are in and the last 6 months to year (note this is the optomistic expectation and i fully understand it could and probably will be longer than 2 years honestly) will be when they test ideas they have gotten from the community for things like quest or system design with one example being my idea i have been making concepts for unique augments and subclasses where you can do solo quests to unlock unique augments or even full secondary classes like a mage unliking a chronomage subclass where their secondary class augments get replaced with time manipulation augments from a quest or a enchanter and weaponsmith/armorsmith/or woodworker could become a runesmith who can make enchanted weapons which would be on the same level as like legendary or mythic items and could even grant the wielder special spells or passives but at the cost of them degradign faster in the hands of anyone but a runesmith with a single augment that can make you spells super destructive and more importantly, make them cast by writing runes in the air before the spell goes to the target location meaning seeing where it goes becomes hard and makes your spells great warfare and large battle style attacks.
Just finished the vid and i didnt even think about the artisan lines but gonestly i dont mind on That front as while i intend to level up a few of those myself as my main intent will be to run a caravansary merchant guild with myself probably being a scribe or enchanter with maybe even full enchanter summoner and artisan whenever the summoner drops and if the enchanter skill line isnt there at the start, whenever it pops up as well would be when i go down the full enchanter line.
my expectation is that there'll be only what they've shown in live streams. no more, no less.
Initially (which I assume is also what you mean). But I wouldn't be surprised if we saw a couple weapons we haven't seen and possibly even one or more of the races that we haven't seen YET but may see before A2 starts.
Biomes:
Riverlands and desert only.
Races:
Kaelar, Dunir, Ren'kai, Vek and Empyreans.
Combat:
All base archetypes except rogue and summoner, with 0 augments.
Artisan Skills:
3 gathering professions, 5/9 processing professions and 5/7 crafting professions.
Core Gameplay Mechanics:
Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content and no monster coin system.
Other Expectations:
A2 will be better then any other mmo currrently on the market.
a little optimistic on the professions but otherwise 100% onpoint
what i like about getting into A2 is that while it may start off merely as a playable state we will keep getting new areas and content introduced and see what the game becomes, however I hope they can keep a lot of the ideas hidden in a way so when the game really launched even tho i tested in A2 i can have that feeling of a brand new mmorpg with no websites to help and just having to figure it out myslef, so I hope A2 is more about experiencing SOME of the content and raids and dungeons etc but not too many so theres a lot of frest stuff at launch
Im gonna start off as a cleric and healslut my way through content, then swap to summoner ASAP.
Tbh I don't expect much beyond a playable state, and I want to focus on providing feedback to core game mechanics.
I plan on playing cleric and facetanking while my wife deals damage.
That's a good man right there. Let's be honest, not enough people play the most important classes. They just want big sword or big staff and make big boom.
you know you cant switch your primary archetype right?
@romancyy894 summoner won't be released on launch. Max level 25 so I doubt it's a grind to make a new toon.
@@JSDRBand what about a big bow? I feel a little bit left out 😅
My only expectation, or hope rather, is that Steven is transparent in the upcoming livestream, and sets a clear expectation of What Is, and What Is Not Alpha 2.
i would argue they already talked about it a lot in a lot of streams
@@mostneuter They talked about it enough that we know what we are getting in Alpha2?
Bugs bugs and more bugs. It's a true alpha not a beta. People need to understand that this game is still years from release
My Expectations are: I believe it when I see it.
I have hopes. The reality is that your expectations should be what you've been shown. The most important hope is that its fun from the start.
Such a fantastic breakdown!
No idea, I hope we get to see most of the livestreams content.
I've stopped caring, it comes out if it comes out. Worst case I got scammed for beta key and I just stop trusting as much.
Based.
Tbh in today's game industry the fact that you trust at all is amazing
Jolly good sir!! Spot on!
You've put way more thought into this than I have. You make a lot of sense and I would add to it: Is it fun? If it's not fun then literally nothing else matters.
Biomes:
XXXX
Races:
XXXX
Combat:
XXXX
Artisan Skills:
XXXX
Core Gameplay Mechanics:
XXXX
Other Expectations:
XXXX
Biomes:
Half - They are still building assets and designing the other areas is my guess. They'll release waterfall as the alpha goes on.
Races:
All but Tulnar - Again I think they are asset blocked here. Should come out later in Alpha.
Combat:
I'm expecting all classes revealed on stream up to level 20. They might drip feed us the augments, but I think they just want a pass 1 feedback for now before it gets more complicated.
Artisan Skills:
Probably similar to Combat. They need to give us enough to do the core gameplay loop, but most likely they will still be creating more skills and they just want / need some feedback on their first pass.
Core Gameplay Mechanics:
Nodes working, caravans working, World pvp working, boss mechanics working, pretty much just the core of the game ACTUALLY WORKING. AI paths work, UI has the minimum for being able to play. There will be bugs here and there, but I expect the game to function and not crash and allow us to PLAY.
Other Expectations:
I'm just excited to be able to test.
I hope they lay out what they are hoping us to test in the schedule. Maybe a light schedule or something. This is probably most people's first TEST of a game in open development. A true Alpha and not an Early Access. I expect the devs and team to be active in game chat for helping to coordinate people. Hopefully they lay out all the parts of the game they expect to be "Fully working" as well as the parts they are hoping to get feedback for vs community tested ect..
After watching your vid.
I would update Biomes to agree w/ you. 3 Biomes. Maybe a surprise 4th.
I would update combat to basically be what you said as well. Level whatever. a Capped lower then max level.
I would update core gameplay to include Housing and freeholds as well.
So pretty much aligned with yours, but having forgot some stuff since I am not as copium addicted as you. XD
Biomes:
Jundark, Badlands, Riverlands, Desert, Tropics
Races:
8 base races
Combat:
All base archetypes except rogue and summoner, with 0 augments.
Artisan Skills:
all gathering and most process/crafting, including animal husbandry
Core Gameplay Mechanics:
Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content and no monster coin system.
Other Expectations:
Strong server tech and reliable uptime
Going off what we've seen and what PI testers had access to during the node war
Biomes: 2 - Riverlands and Desert, but desert is not complete (no nodes or quests, but mobs and some resources)
Races: Human and Vek (I think more races are ready, but they could use new races as a weekly/monthly updates to keep testers engaged for longer)
Combat: weapons that Steven said pretty much and only abilities that we've seen used in streams
Artisan Skills: I think we only get basic gathering skills that we've seen (no fishig). Processing and crafting will probably be functional but bare bones)
Core Gameplay Mechanics: I think we see up to node level 3 for awhile, since I'm expecting wipes to happen frequently at the start. Once they work out 1 to 3, we'll start seeing 4 and 5 (i think A2 will be more perpetual at this stage)
Other Expectations: I'm expecting guilds (but not fully fleshed out) will be available at the start, so they can see how larger guilds affect resource gathering, node development and pvp compared to small guilds
My expectations are that we'll see the exact same stuff as in A1 with all the improvements they have made to those features since then, but hopefully with the new server / zone scaling tech.
Anyone saying they have zero expectations are full of it. Everyone has expectations for this game based on what is being/has been promised. People just love to kid themselves.
Biomes:
Riverlands + Desert
Races:
Kaelar, Dünir, Ren'Kai, Vek, Empyren, Py'rai
Combat:
No Augments, Weaponlist as Steven previous mentioned
Artisan Skills:
All but: Arcane engineering, jewel cutting, scribing
Core Gameplay Mechanics:
Nodes ( lvl 4 ), Story Arc, Caravans, 2 raid bosses, a few dungeons, Castle sieges
Other Expectations:
Node skins for all playable races, Auction house, freeholds
riverlands only. i think it's unlikely we get ren'kai or nikua. Nodes will go up to level 5 but there won't be any significant changes once they do. professions will exist but will be pointless (outside of node dailies) or super barebones.
I'd be interested to see what has been previously confirmed to be in Alpha 2 and if Intrepid follows through on that. I trust that they will, but it's a good thing to keep an eye out for.
Biomes - I think we'll have the Riverlands and Desert on release. Then they'll add more biomes on a release schedule - I hope we get more information about Alpha 2's release cadence through the roadmap AMA.
Races - Everything but the Tulnar on release. I hope the Tulnar are actually animalistic, not in the lame ass furry cartoon-human way but as like a full on badass beast race with fascinating lore. Something like the Charr from Guild Wars 2 would be perfect for what I want to play and I'd be bummed if the newer concept art was the extent of how animalistic you could go.
Combat - I wish rogue was on release. I think they said there would be 5 classes. I think judging from the stream that the ranged classes will be a little bit overtuned compared to the melee martial classes. I'm of the opinion that playing a melee class should be more rewarding (e.g. more damage) due to the risks/difficulty you take with your positioning. I'd be curious to see what others in the community think.
Artisan Skills - Idk, I've never been too big on professions/artisan skills before. I'm going processing since I like open-world PVP so much and think that it could synergize with killing gatherers. I think the Alpha 2 testing will show a lack of people taking processing too.
Core Gameplay - A lot will be missing on release I think, but the chassis will be there. The game is going to feel very barebones in a lot of ways IMO, but I think everything they've shown on stream + more basic content (quests, maybe some dungeons, etc) will be there. I don't think there's going to be a lot of different things to do on release, but eventually the game will come together.
Other expectations - Some people (including me probably) are going to get a reality check. I like this project a lot and have been following it for quite some time, but I think the MMO community is so desperate for a good game that whenever a promising project like Ashes is shown, some imaginations can't help but go wild. Ideas like 64 classes (The augment system is not going to work like that IMO and if it does, the game will actually never release XD), various extrapolations around the node system, etc. There's a lot to be excited about in the wiki, but the game has been in development for so long, who can say what's still accurate and what has changed (e.g. some of the class utility skills like the rogue's ability to discover hidden doors, traps and additional treasures.)
Some systems aren't clearly defined and I feel like that's partially a failing of communication on Intrepid's part. It'd be impossible to cover every system in the project, of course, but I feel like they could do better in this area - whether it's saying "look, we want to share more on the augments / the alpha / etc but the planning around that is in flux" or "we have clear plans for the nodes but want to share more once they've been implemented". This isn't totally Intrepid's fault too, I think their open development is great, and it's really hard to balance around sharing plans that might not come to fruition and keeping the community informed.
I think also that there's a bit of a pioneering curse, you push the limits and do something new in game development and people sometimes start thinking that you're going to make their perfect dream game.
Biomes:
Riverlands and Desert
Races:
Humans, elves and orcs. Dwarfs later
Combat:
no rogue and summoner, zero augmentations
Artisan Skills:
no idea, but probably a lot of placeholders
Core Gameplay Mechanics:
node progression until level 3 or 4, caravans, node wars, sieges, open world pvp, some random events and some storyarcs
Other Expectations:
Keeping the expectations to what was shown on stream
My expectations will be alpha 2 for two years 2026….beta 1 & 2 for two years (2026 to 2028). BUT !!! Here’s my monkey wrench 🔧 in the Steve’s gears ⚙️- UE5 comes out with Unreal Engine 6 !! Which will delay it till 2030 but if I remember correctly Steve said before 2030 but I maybe wrong. PS keep up the great work/role of being unique. You crack me all the time dude 😎 😂😂
I do hope we get to see some aquatic gameplay. Even if it's not the focus of course. They did show that transforming carriage once. I also want to see combat while swimming / underwater, because it's garbo in most MMOs
Biomes:
Biomes you named, with a new biome every 3-6 months.
Races:
All but tulnar, however customization limited on the dwarves.
Combat:
PvP loops available i.e caravan and corruption system. Class augments are present but limited in their scope to basic damage/animation changes, not what i think they will end up.
Artisan Skills:
All skills present, not fully fleshed out however. will be one of the first things added around summer of 2025
Core Gameplay Mechanics:
Caravan fully functional, nodes to level 5, Guilds are functional but not fleshed out (i believe theyve talked about guild skill trees, these wont be present), node wars are functional but janky as all fuck, economy wont work well (i.e i dont think exchange rates will be implemented well such as ores selling for different prices at different nodes)
Other Expectations:
Persistent alpha with wipes happening every few months that coincide with major updates (new class, new node level, new biome etc) 1 update per month of major content and weekly/bi weekly patches for bug and balance
Good amount of content, after about 2 months game dies except for on patch cycles where it brings everyone back for 2 weeks. until after about 2 years when game has enough content and the beta happens in prep for launch.
This was a painful read my god 😂😂
The developers not confidently laying out exactly what will be in the alpha vs final release is alarming. This should be something that is simple and confident for them after 8 years of work and planning, all of this should be layed out on time, and on schedule in all aspects. If they cannot confidently come out and say that the alpha will be 3 zones out of the 15 in the final release, and contain 2 dungeons, then it shows a possibility that they are making it up as they go, which would be a very very bad sign.
To "Bioms" I would add a portion of (coastal)sea for some basic ship mechanics and fishing.
This is my first time taking part in an open development.
I’m hoping that we can do the full game play loop of building and destroying cities. I would like to contribute node XP and see the city grow, and I would like to have wars to see the community ban together to save or kill off cities.
I expect that we will feel a taste of the impact that weather has on resource plentifulness that will force us to do caravan runs between kingdoms.
I’m wondering how the weather system will occur because we will all start at the same time but those in winter will have a different advantage from those in the summer or spring time.
I am excited to see how they handle mostly open areas of interest, but the town board system that will help to distribute players in a given node makes a lot of sense.
If your expectations actually happen then A2 will be amazing!
Biomes:
It won't make any difference to have 500 biomes if at least the items and objects in the region don't have any importance, either in relation to crafting or the game's economy.
Races:
In my opinion, based on everything that has already been shown, copium archeage.
It will be basic advantages such as movement speed in certain environments, or some buffs related to crafting.
Combat:
I don't see anything new, basically most of the classes won't be used, they will have their metas.
Artisan Skills:
Depending on the implementation, it will be the basis on which the players and the economy in general of the world will operate.
It should and must be the main basis in addition to the other mechanics.
Core Gameplay Mechanics:
As I mentioned earlier, there is nothing new, it will be a mechanic that is not so fluid but more functional.
If and how they are, it will show the other people who watch and get involved in the game, what the Roleplay will be like and how the other ecologies of the world's functionalities will work and correspond.
always based on the image of archeage, its trade, piracy, pve and pvp, craft, guilds and spy, farming, naval battle and adventure.
Other Expectations:
I hope it brings the same feeling as Archeage, with different mechanics and implementations.
You were so sober in this video it is quite scary, have the Copium tanks gone empty? Narc, if you need help send us a signal!
If they keep the promises they made about the content they're eventually gonna add, All other MMORPGs are done...but i would expect development to be finished around 2028. This is no meme, if they stay true to how much content they promised, this game will be fking insane and HUGE. It'll break records and it'll shake the entire genre.
IMHO, simply put, spot on. But you also have to include another basic "system", weather and gathering based on seasons and Event content.
I do think level 30 is also a reasonable guess at level cap, because they will want to test at least some of the augment system.
As someone who desperately wants this game to succeed, I have expectations. These are based on what they've been showing us with their monthly updates. If this game is going to capture a significant chunk of the MMO market, and become a Titan of the genre, then A2 needs to at the very least provide players with confidence that the foundations are solid.
Im super excited for the official game launch in 2035
Biomes:
Races:
O
Combat:
Artisan Skills:
N
Core Gameplay Mechanics:
Other Expectations:
Pe
For me, I just want an MMO where you can actually organically form communities, the fact MMO's have catered to artificial community with raidfinder, and other band aids is just disappointing. I want to be around people, not shoved with them.
Blame voice chat programs....this is why mmks are 100% better ok consoles than pc .....
I played both and consoles without voice chat 3rd parties are way better than pc only 3rd party fest fuck show
Before I watched:
Other Expectations: I think the game will be in a real A2 state. Many zones not done. Classes and skills still needed to be removed and new ones added. Server services like nodes and content will be a mess. If its a real A2, this will be lots to play and lots to fix, re-work and things to scrap and replace. We will see on classes at A2 launch. Mod said as much on chat at the last stream
Biomes: I think we will have 20-30% of the intended maps to start
Races: We will see most of the races.
Combat: Core combat will be there but no Secondary classes.
Artisan Skills: All crafting types
Core Gameplay Mechanics: We will have most of the game systems that will need to be tested and content fixed or re-worked and in some cases replaced.
i hope the new keys are a lil cheaper would love to try this alpha already ngl
Biomes:
Riverlands, Desert
Races:
Most Races
Combat:
Tab Target, crappy effects, skill tree
Artisan Skills:
Maybe 1 or two like Mining
Core Gameplay Mechanics:
Sieges, Node, Quests, Zone Quests, Dungeons
Other Expectations:
Decent net code. (Coping)
Narc called me out as the odd one in his stream for having a life, so here is my freak opinion for the Alpha 2 launch:
> Landsize: 3-4 biomes done. Riverlands, Badlands, Sandsquall Desert. And either the Vulcano or Jundark
> Classes: All those we have seen so far, with 70-80% of their skill kit done. The parts I would be fine with if missing are mainly the talent trees. Rogue seems to be an issue, if I remeber correctly they are way behind on that reveal... Summoner.... Not that I really care about the Archetype but I think all base archetype should be playable by Q1 2025
> Nodes: Minimum here is Tier 3 to be accessible or we are not testing it really. Tier 4 would be better so we could see the difference it makes and have the first "upper layer" of guild progression in place as well as see some of the changes to the mayors system.
> Quests/story arcs: These need to be up and running with at least some sort of progression towards PvP events and dungeon access increasing. It cant be "get the fancy water from the well in the village of star spankled bastards." quests. Don't get me wrong, the quest was cool but it would have been cooler if they would have teased us then getting a follow up quest that we discovered some secret passage in the well since without the water exploration of it was finally possible.
> Player progress: We should be able to get to LV 25. And thats because of all the other things I want for the A2 launch, we need mounts, some sort of progression on crafting, processing and gathering, gear progression, economic activity beyond the lines just 10 levels. I want to see how players at lv 25 really react when the see lv5 Jimmy farming in the suspiciously empty mine. I want to see corruption and upside VS buying the ore from Jimmy type of choices being made, the economy across the levels needs that type of range to prove it actually happens and is not just vaporware.
> Caravans obviously should be a thing, world bosses, seasons & weather, raft mechanics are hopefully mostly finished and at least 1 housing option just to test the system. More of an exotic sidenote: I want the stars and tattoo system to be in place and see these buff tattoos work.
> Weapons: Oh boy... this will be tough won't it? I really want to test excotic builds, like wand-tanks, close-combat-mage and heavy-assault-bard. Hopefully most weapons are functionally done and there is info on their progression options.
That's already a lot, but they had a lot of time and a lot to show us. Heres to hoping that the showcases were of at least remotely done systems.
I haven't spent $500 on this game so my expectations are: It should be better than WoW. That's it.
Now, if Steven wants my $12/month, I have a higher standard.
No, my expectations and money are in another, unnamed, space simulator.
@sorasabi Yep, that's all I ask 😎
i'd be interested to know if you're going to buy into the A2 to try it with the new prices that are coming on the 16th?
@@Narc sadly, my PC power supply took out my graphics card, the MOBO, and the CPU when it decided to depart the material plane.
But I doubt I would if I had a PC. I find I can burnout during early access, then pay for a game I'm no longer wanting to play.
So I will sit on the sidelines saving my shekels.
Biomes:
Riverland, Desert, Badlands, Jundark, Tropics. Basically, the Southern section of the Western continent.
Races:
All but Tulnar.
Combat:
Functional
Artisan Skills:
All functional, but unbalanced.
Core Gameplay Mechanics:
Bare bones, but functional. Naval content incomplete. Major story archs incomplete. Monster coin events incomplete. Racial T3/4 Nodes functional.
Other Expectations:
Server caps, login ques, rough connections week one with connections stable week two. Idiots expecting a complete game and not an alpha state guaranteed. Banner/Pop up of "Everything is a work in progress"
I'm interested in the Meshing and Crafting System, if this is gonna be the forefront of mmo's I hope it makes future mmo's interesting.
edit: wheeze 2 seconds later a format was presented will leave my wall of text after it
Biomes:
the two you've mentioned from before
Races:
Everything besides tulnar since they have shown them, unsure if both male and female for each one
Combat:
early game mixed with some mid game ideas like what they have shown in live streams, i dont expect this will stay the same other than the base game feel if community sentiment is that it feels good
Artisan Skills:
i missed the stream where this was mentioned so basic gathering, maybe 1 of the crafting mini games, wont have the 'can over gather an area' system or not fully functional
Core Gameplay Mechanics:
caravans and node systems, with node system being just 1 or 2 variations + the dungeon things they have shown in the 2 bioms
Other Expectations:
this will be the proof in the pudding some people need to see to believe it is a game, but who knows if that will be 'good game' or 'bad game' / me going hopefully to get the game i wanted just took another gay nerd to be rich enough to do it lmao
original:
for my expectations, before finishing video, i assume semi frequent frame rate issues/graphical issue/bugs. I dont expect a lot of systems to be fully fleshed out but there to be a lot of systems in their basic states/lot of placeholder UI. So many things will have 1-2 progression types vs the planned amount being more vast
but i like to imagine best case scenario it will kinda play like what AAA companies consider a "beta" just without the content being developed as much, like there wont be a full leveling experience from 1-25, but enough to try out the current systems and see how their current design plays out since the goal is to test what they put together-- some people i have talked to are thinking it will be a new game to play (like an Early Access game) and im like nooooooo it is an alpha build not in a this is the game state
*I expect every node type to be the same. So every node will be Scientific, then Economic, etc.*
*They will do this to disguise the actual node locations for as long as possible.*
Expectations:
Showcase 2 - Anything that is an advancement from Showcase 1.
Biomes: 1 biome
Races: All races shown so far
Combat: All classes shown so far with limited skill trees (in terms of max level, we won't get the actual level cap but half of it)
Artisan Skills: UI will be fleshed out and it will be functional, but far from satisfying. Even gathering won't look too good.
Core Mechanics: Caravan, distribution of loot/ gatherables, some sort of economy, partial node evolution, every system UE5 has to offer (like weather).
Other Expectations: It will be a limit test of some game systems. I expect no naval content except maybe a raft over river. It will be playable, but not to be enjoyed.
i want a hello kitty car in aoc
I want this game to succeed, I am glad it's not Store Citizen. So I really really hope Alpha 2 goes super well. Just want to see some cool videos come out.
Biomes:
2 biomes; Desert and Riverlands
Races:
Kaelar, Dunir, Vek, Renkai. (Pyraei, Empyrean are TBD)
Combat:
All archetypes, except Rogue and Summoner. 3 Weapon trees total shared between weapons
Artisan Skills:
Due to how crafting works in Ashes (Gathering -> Processing -> Crafting) I expect only the professions we have seen on streams: Herbalism, Mining, Lumberjacking, Animal Husbandry, Farming, Lumber Milling, Metal Working, Weapon smithing, Carpentry.
Core Gameplay Mechanics:
Node progression to lvl 5, Caravans, Seasons, open world PVP, story arcs, guild progression, freeholds, economy
Other Expectations:
I expect there to be focus testing during the Alpha. For example: Story Arcs advance 500% faster for 1 week then another week has increased XP gain for Artisan professions or things of that nature. Also, the Alpha is gonna be poggies bois!!!
I feel like Steven knows better to not release garbage.
I don’t expect it too be out right angelic or anything, but It'll be enough to give ppl a sense of their vision.
If he doesn't drive that point across here everybody will simply back off.
Not no expectations, just low expectations and a high bar for final release.
$500 to test not "play" an alpha....people better get that through their heads you are an unpaid alpha tester even worse they got you to pay them instead.
Good luck. People are so gullible.
"No they really care about making a good game. Because they told us!"
I payed 375 for a2 and 1 year free sub after release
Nobody made people do anything. People invest based on Intrepids vision/showcases. If that rubs you the wrong way that's unfortunate. You must not know this but people invest into far worse things everyday and with an unfathomable amount of cash.
If you're broke just say that
@@cervios2722 weird flex but okay
My hope is that Intrepid will let me play Alpha 2. My expectation is to be deeply disappointed.
Days away 😮
It would be cool if the nodes didn't just take from one race, like if 20% are dwarfs, then you could have a random street look like Dwarf style buildings or mines etc, just like in RL, then you would have communities hang around those areas, and have good landmarks, like saying to your friends, hey I'm over at so on so.
Before watching video
Biomes:
Riverlands, Dessert then either Badlands or Jundark (i think it be 3 biomes and one wont wont be the tropics since to much water make sense when small boats are added for that to come in very small chance though u get everything below tropics so bottom half of the west island since i have a feeling that the named area on the map were completed landscape wise (no content) when they posted the map as a milestone marker)
Races:
All but tulnar
Combat:
All base archetypes except rogue and summoner. 0 augments from my understanding most augments happen at 25 when you get your secondary which from my understanding not in A2 at launch so no reason for augments, you might see racial ones possible but i dont think so since they probaly role them out with the secondary class patch although small chance of racial augments for testing system i guess
Artisan Skills:
Gathering you will probaly get basic ones so herbalism, hunting (skinning) lumberjack and mining and crafting would be anything with basic weapon/armor/basic consumable crafting and maybe a handful of furniture crafts since i suspect atleast 1 type of housing will be in since we have seen freeholds
Core Gameplay Mechanics:
Node-system, caravan-system, story-archs, guild/alliance-systems, open world dungeons / raid-boss, functioning economy and black market systems. No ocean content, monster coin system and probaly no castle seiges at start
Other Expectations:
A2 will probaly be better than most mmo on the market atm however thats not a high bar to beat atm for me
After Video:
Biomes:
Redact Tropic section since i didnt see steven post with the freehold mention the 3 biomes
is there a link to that Dwarfium Dunir vid ?
*takes a drink everytime he says "fleshed out"
3 min in...
*dies
i want to use the ranger movement abilities to find alle the bugs in the world design :O
My expectation is that I'll be able to have at least 200hours of fun.
👍
Damb, it really sucks the two classes i was moat excited for arent gonna be there for the launch 😅
I want to see sea battles
I dont believe a thing until the release. See ya then
See? That's reasonable to me. I bought in early, but honestly never expected most people to get hyped over it until it releases.
My expectations stop at what has been shown in the showcases up to this point and nothing more. I do believe that the desert will be there on A2 launch but it'll be just the biome and essentially 0 content in it.
i have massive expectations... and not from what they have told us.. because we have no good MMO's currently.. and 8 years is nothing for development for a game.. remember, ESO took like 7 years and it wasn't good when released because it was rushed
I think you are wrong about freeholds being in. In order to get a freehold you need to be level 50 and the max level for the beginning of alpha 2 is 30 iirc unless they waive that requirement for testing purposes. So because of that no freeholds at least at the beginning of A2. I also doubt the augment system is completed as Steven has not hinted at that system during any of the past livestreams. I also do not believe that shipbuilding will be in at the start of A2 as i do not believe that the naval content is ready. Yet! Time will tell if I am correct.
yep, however they also stated explicitely during them freehold streams that this particular part of the game is currently under heavy discussion and for the alpha 2, will we ever have access to level 50 character (or more importantly, SHOULD WE??)
Much like how intrepid have changed the mechanics of the flying mounts avaliable to mayors of village nodes for the testing period, a similar thing can be done for freeholds.
They are, afterall, a very important part of testing and filling the (empty) open world with actual player housing
Can anyone quickly explain to me the arcane engineering and scribing professions? Is it similar to enchanting found in WOW and ESO?
there's speculation:
Arcane Engineering is either crafting things like Orb style weapons + siege equipment
and scribing is kinda like enchanting, yes. Think along the lines of +1 +2 etc. for gear.
I’m expecting the world
Are you going to do a Bard video or did I just miss it?
ultimately, I decided to just skip it. Not because there isn't much to talk about because the bard looks awsome ofc... it's more because I personally do not resonate with the Archetype and therefore, i feel like my opinions and takes would not be worth listening too :)
For 8 years of development they should exceed everyone’s expectations 10 fold after they’ve sufficiently brought them down over the past few months. The reality is probably the opposite
disagree wholeheartedly. 8 years is still easily in the normal margin of an mmo development. add the scope that the game trys to reach, its beginning with a very small number of employed people and covid times to the mix and i would say they have already shown great promise. many people seem to forget these things.
Agreed with skip. Fully expect them to take 2-3 years more to get to Open Beta and eventually live. MMO of this scale and tech is not an indie game.
Whoever cannot wait is welcome to get out and play whatever else there is on market. We wont miss you in our hopium boat.
The game hasnt been in full developement for 8 years? Didnt the studio pass 50 developers like 3-4 years ago or something like that?
I’m just forming an opinion based on what i’ve seen and the process they’ve decided to go with and share with the community - 8 years would still be fairly long if the game released in 1-2 years time and we all know it won’t so the full timeline will be absurd. WoW took like 5 years to develop and it was a masterpiece for its time. This will take 3x as long
Of aloha 2 goes well I expect it to be out for everyone in 1 year( after 5 months of alpha) if they have a lot to fix 2 or 3 years till release
I expect the Tank archetype fall short on the intended rock-paper-scissors PVP balance, based on what we have seen so far. We know that PVP clashes take seconds rather than minutes.
Tank is supposed to have the advantage against DPS classes. But when looking how much mobility and burst dmg the ranger has vs what tools the Tank has, i very much doubt it.
Tank abilities overall seemed by far the least impressive compared to any of the other classes shown, especially when it comes to PVP abilities.
Yushaodo is Emperor
How long did WoW take to make originally? Do we have concrete data on that? If we reach double the time with half the result someone needs to be physically punished in minecraft.
Pro tip: Dont have any.
When?
Will this game ever come out?
"passion project" is not the correct term you use when a company crowdfunded so much money LUL but otherwise no need to burn their teams to the ground. They seem to be doing okay
Ashes needs some AI
Its founder is skeptical of modern changes in video games. Steven wants to revive obsolete MMORPGs, they sell it as a cutting-edge game.
I am expecting at least 3 days of endless bugs, which will be accompanied by a shit ton of entitled people demanding this, that or something else.
Once all of those wankers leave, then I expect to an old school feel MMO with a fresh take on mechanics.
I have no expectations.
Got tons of reasons to now believe this game is a asset scam. And I used to be big believer.
expectations? none. atleast at the moment. this project is 8 years old and yet for the archetype they only finished is the basics, still no news augments or whatever they called that. even the basic archetype still not good enough, animations are still clunky af.
Biomes: I think the western continent is done, but its ZOIs arent complete. Islands will be unreachable.
Races: All races except Tulnae are complete. Any race-specific quirks (eg: Vaelune night-mode) are incomplete
Combat: everything except summoner is in a playable but unbalanced state.
Artisan Skills: Fuck if i know.
Core Gameplay Mechanics: everything will work, but be content-poor. Ocean content will stay locked.
If Kamala Harris wins the White House, we wont EVER experience AOC! Bookmark this comment!!
That this game is still in alpha is such a letdown. Should have come out like 3 years ago😢
MMOs last hope 😰🙏
Thankfully I am not financially invested... the thought of being an unpaid QA tester just doesn't sit well with me personally. I want the game to succeed where many have failed but to me it seems like it's gonna take 15 years to come out
DWARF MASTER RACE
Somehow, this sound more like a Beta than an Alpha.
What if Alpha 2 is just a mount simulator?
full on copium incoming:
Bioms: one almost complete comtinent
Races:
All but tulnar
Combat:
6/8 Archetypes with summoner and rogue being added shortly after launch.
Artisan Skills:
all present but maybe not fully flashed out.
Core Gameplay Mechanics:
All of what they showed on Streames present and mostly working as intended.
Amen🤡
Damn...
Ima be honest maybe you shouldn't do so many vids on ashes..... kinda gets aggervatting after awhile..... my two sense....
there's this thing you can do bruv, it's called... not clicking on the videos. strange concept I know
The game looks like it comes 15 Years to late.
Just hope A2 doesn't degrade into a pvp sh$t show!!!!
Reading in your comments section I noticed that allot of people are experts in game development or server development or they own a game development company.
All these years we are getting MMOs so fast but none of them are anything and most of them are pay to win or simply they game is shit.
Now that ONE company is trying to make the best MMo they can by getting the community ideas/feedback to perfect the game, which will take time to do, you guys are bitching about it??!?!