@@JJAB91 Absolutely, and if you also look at the chief operating officer and executive producer that were shown at the start of the rebrand video... yikes. With just a small look at the background of all three of them, you already know those kinds of people and ideas are still plaguing 343. Nothing has changed. We are fu****.
@@JJAB91 same, if (that’s a big if) can make a good game, a complete game, not a game where we have to wait months for forge, or a new mediocre battle pass with a store that charges 20 dollars for the color white with blue accents that’s barely noticeable, not a game that while game mechanics were best of both worlds of old and new gameplay, but nothing more than that to keep a player base alive. A complete experience with campaign, multiplayer, custom games, and forge, with micro transactions that are in place not increase customization but limit it and exist solely to make money. Then maybe maybe people should buy he game when it come on sale for half off
@@colewazowski5601 theres no ifs and or buts about it. They did not hire people who are good at making video games. They hired gay women to score social points. This is going to play out the way “the acolyte” did.
Biggest fan man. Need to get the hidden xpiera merch back going man. You commented to me before and it’s always like amazing lol. Been a dream to play H3 with ya lol
One of the biggest misses on Infinite was the lack of zones / biomes. It was all just so samey… great that you can grapple fly and drive for miles… but there’s no reason to explore as it’s all the same environment 🫤
I thought for sure the map was going to expand as I progressed through the campaign. Only to find that not only does it not expand, but half of what you can already see is walled off with out of bounds killzones. The whole open world doesn't feel much bigger than the second level of halo 1. Not to mention there being almost nothing to do in it after you complete the story.
I said this over on 00's channel, but I am going to say it again here: Genuinely, I hope the future holds spectacular things for not only the franchise, but for you, the content creators, and by extension to all that, for us. The fans that hold onto hope for a bright future for the franchise many of us have loved since the release of Halo Combat Evolved back in 2001. Here's to a bright future and new content for us all. I can't deny that I am a bit skeptical, but I choose to be optimistic.
This is the best decision they could have made. Halo Studios as a broad brand for games, novels, toys, ext media etc. „we arent a tech company anymore“
I want to remain optimistic, halo is one of my favorite franchises ever, and i hope halo studios can bring it back from its fall from grace. The lore of halo is so rich and i hope they take advantage of all of it while remaining true to what makes the original games so special and timeless.
The new creative director of Halo Studios, Nick T, posted this a year ago on Twitter: "I honestly don't think I could work on a game that glorifies or fantasizes modern guns (CoD, Battlefield, RB6). I've had moments I've struggled with Halo, but the weapons and world is pretty sci fi, which creates a large enough separation from reality." I don't know man. The fact he's even thinking things like that is worrying.
Thats not really an issue. He is talking about games that glorify guns in a realistic modern setting, he says right in that quote that the sci-fi if halo keeps it removed from his views.
@@spaceageGecko the fact that he's even thinking things like that at his position is extremely worrying. Dude nobody designing a military shooting game futuristic or modern should be having any second thoughts about a gun... In a video game. It's not real. I'd like him to explain how exactly those other games he mentioned "glorify" guns. It's almost in the same vein as all those politicians being "anti violent video game" years ago except now it's soft game developers and people are defending them now. Come on man, open your eyes. This isn't good
@@spaceageGecko I think you're missing the point. If it makes him uncomfortable he shouldn't be working on this game. He should be working on something else that's more passive
Add to that many of the people working there now are the most stereotypical raving liberal DEI hires... yeah Halo's been dead for like a decade now. Let's all pack up and move along please
I honestly wouldn't mind not playing Chief. I'd enjoy playing a character like noble 6 or even the rookie, and watching chief be able to do lore accurate actions in game. To show us from another perspective how larger then life John really is.
@@johnosterman494Not sure if you're aware, but Noble 6 got stabbed multiple times by Elites, before their mutilated corpse was blasted into glass and dust by Covenant ships orbiting the planet Reach. The only thing which remained of them afterward was their shattered helmet. Just thought you should know.
The master chief story shouldn't of started again with halo 4 when it released in 2012 w.e. Halo 4 should've released in 2017 imo a decade after. Then spin offs between. Then 2027 halo 5. Etc.
I remember this level of excitement about Halo Infinite a few years ago. As much as I love Halo, I’m not going to hold my breath on this until they prove that they can do things better than 343 and get back to the core of Halo.
I honestly cant relate less. Coming from a huge halo fan, the lead up to infinite had me excited beyond belief. The kick in the balls that was the first 2 months of its launch was major. Coming to terms that its a disaster was not very fun. I remember finishing the campaign and feeling nothing. The slow decline of my excitement into apathy was depressing. Then you had that period where halo infinite was "back" and the flood stuff came out. I hopped on to check it out, and in the same week of me doing so, they announced that the store was getting a price increase because of the "added value" of cross-core helmets. I instantly quit. To my knowledge, infinite is still a mtx paradise even with the new management. Content is slim and the lore stuff like brute created spartans or whatever seem dumb. This new 343 seems to be trying to slip their old mistakes under the rug instead of addressing them and so i remain in apathy.
I’m usually not a petty person but I do hope the old 343 management takes this rebrand as a personal insult and that it pisses them off :) Halo Studio still has a massive hole to dig themselves out of tho. Hope they have what it takes to make it happen.
@@HD_Simplicityy Because this entire “Halo Studios” announcement is full of terminology like “leaving the 343 era behind” and “making games different than we used to”
They made a ton of money off of the most low effort ideas they could come up with, and they're just gonna go do it all over again. They don't care about anything like a legacy, why would they? That comes AFTER they're dead and had their fun.
I feel like there's a huge misconception about who exactly ruined Halo and why 343i failed to deliver Luc likes to bury the lead without being upfront about what really happened to our beloved franchise yes 343i was mismanaged but to straight out put the blame on Devs and the Blam engine is just outright lying. The people that no longer work at 343i were contracted by Microsoft to do a job and follow orders from studio heads and investors the people up top, which don't take accountability and are still there as for the game engine I don't think most people understand how it changes from one game to the next and it's not really the same as it was say Halo CE versus Halo Infinite Bungie made some of the best games of our generation with it and to just outright blame it for every hiccup we've experienced on Infinite is just downright ignorant there were other factors at play and all I've got to say he's not a game dev or coder so automatically he's just not a reliable source.
@@2kool4rock “the studio heads are still there” They aren’t though. Bonnie Ross, Kiki Wolfkill, Frank O’ Connor, and more of the top leadership have all “left” 343 somewhere around a year ago when the company was completely cleaned out and restructured. Why do you think Pierre, the guy who saved MCC, is in charge of 343 now? The studio has been almost completely cleaned out, so many of the “little guys” were completely mistreated by the upper management and/or just a bad studio structure in general, combined with the terrible SlipSpace engine. Now, to say the studio is free of “outside interference” would be a lie, the purple hair DEI woman in the Halo Studios video is evidence of that and, at the end of the day, Microsoft has the last word, and 343/ Halo studios were a company created by and for Microsoft, and used to be made up of many Microsoft employees. And, i can’t be sure, but it seems like they may not have gotten rid of their 18 month contractor hires… that’s probably one of the big reasons they went to Unreal in the first place
The new studio should be called Arbiter studios because 343s “inability to safeguard Halo was a colossal failure” thus the studio now has a new name and a new purpose
Halo 5 is 9 years old. Halo Reach was 9 years old when it was added to the MCC Halo 3 was 7 years old when the MCC released Really makes ya think about how the time scale slowed to a crawl from how fast Halo games used to release versus now.
Remember we seen the same with the OG Halo Infinite announcement trailer and seen one biome in game. Until a concrete trailer is shown people need to be careful with hype.
3 important factors to the "Halo feel" nobody talks about: 1. Scale (of objects in game) 2. Camera movement 3. Player movement & response time to inputs
@@tTaseric When the player looks around. If I remember correctly Unreal Tournament III on the Xbox 360 had many of the various settings I'm about to mention as slider bars for look sensitivity. Also if you compare different game engines/games the differences in camera movement can be more apparent. Source/Half Life vs. Gamebrio/Skyrim vs. CryEngine/Crysis vs. EA's adaptation of Unreal Engine's Camera in Mass Effect vs. Epic's Starter Content Cameras (1st or 3rd person etc.) in Unreal Engine. vs. etc. The eye will naturally be drawn to the weapon swaying animations instead of the camera movement itself. Both of which are a factor and are derivative of the camera's sensitivity, acceleration, spring, smoothing, response time, momentum, etc. Yes there is a factor of "what do you mean, you move the mouse/stick and you look around in the game" to it, particularly if one uses a mouse because the camera movement is tied directly to the movement of the mouse which is very different from a controller which is more like interpreting the motions of the stick into camera movement instead of a direct translation of movement. Therefore, when using a controller (the way Halo is designed to be played) these factors are more noticeable and may become apparent where they might otherwise have gone unnoticed. For some players, the camera movement in a game can be more than a preference. It can be about accessibility. It can also be a significant source of frustration; if you can't get the crosshair where you want it even on a still object no matter what you change the settings to it might not be your fault. For example, some camera movement systems have a low resolution coordinate system forcing the smallest movements to result in stair-step movements instead of smooth movements. FEAR (LithTech game engine) had this problem. Rewritten by ChatGPT: ### The Role of Camera Movement in Game Development: An Analysis Camera movement in video games is a critical yet often overlooked aspect of game design, significantly impacting both gameplay and player experience. In its simplest form, camera movement refers to the virtual perspective that allows players to navigate and interact with the game environment. It encompasses not only the player's ability to look around but also how the in-game camera reacts to player inputs, such as mouse or controller movements. However, a deeper analysis reveals that camera movement is a nuanced and multifaceted concept, integral to the immersive and functional design of a game. To fully understand its importance, we must break down the elements that define camera movement, examine its practical implementation across different game engines, and consider its implications for player experience, accessibility, and design precision. #### Defining Camera Movement At its core, camera movement can be described as the system that allows players to change their viewpoint within a game. This system is affected by various parameters such as look sensitivity, acceleration, smoothing, and response time. These parameters control how quickly and smoothly the camera moves when the player manipulates their control device, such as a mouse or controller. In the broader sense, camera movement is not just about rotating the player’s viewpoint; it also involves how the game world reacts to that movement. This interaction between player input and camera responsiveness can either enhance or detract from the overall gaming experience. #### Differences Across Game Engines The variability in camera movement becomes apparent when comparing different game engines and the games developed using them. For instance, consider the differences between Source Engine (used in *Half-Life*), Gamebryo (used in *Skyrim*), CryEngine (used in *Crysis*), and Unreal Engine (used in *Mass Effect* and other games). Each engine handles camera movement differently based on how its physics, rendering capabilities, and control systems are configured. In *Unreal Tournament III* on Xbox 360, for example, players could adjust camera sensitivity through slider bars, allowing for fine-tuning based on personal preference. This level of control helps players adapt the camera to their needs, improving precision in gameplay. In contrast, a game like *Skyrim* or *Crysis* may implement more standardized camera settings that do not offer the same flexibility, resulting in noticeable differences in how the camera responds to input across these titles. #### The Subtle Impact of Animation and Camera Sensitivity While camera movement is a core mechanic, players often focus on visible elements like weapon sway or character animations, which mask the subtleties of camera dynamics. However, these visual effects are often intricately tied to the camera system itself. Weapon sway, for example, is not just an aesthetic choice but a result of the camera’s response to player movement. This interplay between camera sensitivity and animation affects the game's "feel" and can influence player immersion. Key variables such as momentum, acceleration, and springing behavior of the camera-how it lags or snaps to position-can determine how fluid or sluggish the game feels. This is especially noticeable in first-person shooters (FPS) where the player's ability to react quickly and accurately to threats is paramount. Games like *FEAR* (built on the LithTech engine) notoriously struggled with camera issues such as low-resolution coordinate systems, leading to jerky "stair-step" movements that hindered precise control. #### Controller vs. Mouse: A Fundamental Difference Another crucial aspect of camera movement is the distinction between mouse-based and controller-based input. When using a mouse, camera movement is generally a direct one-to-one translation: the player moves the mouse, and the camera responds immediately, creating a sense of direct control. On the other hand, controllers require a more nuanced interpretation of input, as the thumbstick motion must be translated into a smooth camera movement. This is why games like *Halo*, designed specifically for controller input, have to consider factors like smoothing and acceleration more carefully. For controller users, the responsiveness of camera movement can be more pronounced. In cases where camera settings are poorly optimized, players may experience issues such as input lag or overshooting, where the camera continues to move slightly even after the player stops applying input. Such problems can result in a frustrating gaming experience, especially in fast-paced games where precision is key. #### Accessibility and Player Preferences Beyond preferences, camera movement can be a matter of accessibility for some players. A well-designed camera system should accommodate players with different physical abilities by offering a range of customizable options, such as sensitivity sliders, acceleration controls, and axis inversion. Poor camera design, however, can alienate players who may struggle to interact with the game world effectively. In extreme cases, poorly calibrated camera systems can cause motion sickness, fatigue, or other physical discomforts, further underscoring the importance of fine-tuning these settings. #### Conclusion In conclusion, camera movement is a fundamental aspect of game development that significantly influences how players experience and interact with a game. While it might seem secondary to more obvious elements like graphics or storyline, the camera's responsiveness and sensitivity play a pivotal role in shaping the overall gameplay experience. Different game engines implement camera movement in distinct ways, offering varying levels of control and precision. Moreover, camera movement directly impacts player immersion, accessibility, and satisfaction. Designers must therefore pay close attention to the mechanics behind camera movement to ensure their games are not only engaging but also accessible to a wide range of players. A well-crafted camera system, when designed thoughtfully, can elevate a game to new heights, providing a seamless and immersive experience that resonates with players on multiple levels.
Apathy until change is made. Thats my rule. So far, no change is made. Prime example: New management has had halo for like a year now. Its still shameless in the stuff that it tries to pull off to this day. I take that as sweeping it under the rug instead of making amends.
I say again: so long as the executives at Microsoft who were shackling them to these ridiculous 18-month contracts with no renewal, and actively preventing institutional memory from developing, are still there and making the decisions, it won't matter what kind of energy Pierre brings to the table...they'll still be screwed into making a game that meets all of the executive checklists, but no player actually likes.
Its not only microsoft that is the issue. There are still bad apples at 343i. Its not like the studio itself is blameless. Them sweeping a bunch of issues under the rug and not coming out and addressing them is also not a good sign.
Hiddenexperia you are the one keeping my hope alive and you have been for so many years along with others. Your energy just spreads to other people and thats exactly what we need currently. Good job my friend.
3:19 honest question: Will there actually be a Halo 7 if they’re remaking the first game? I see Halo Studios thinking of this as a fresh start and using the well-received stories from Halo 1-3 as a safe bet. Then they can retcon things that weren’t as well received in the events of Halo 4-Infinite (assuming they haven’t deviated too far from the OG story and are keeping the fan base happy, as well as making good sales). What do you think?
Capcom remade resident evil 2 and 3 before they made RE 8, so it is possible to make halo 7 after the halo 1 remake. Plus, I don't like it when a series ends with a cliffhanger because it makes you think, "WELL WHAT HAPPENS NEXT" and that's where halo infinite left off, and last year when everybody thought that they we're rebooting they said thry weren't rebooting the series.
CE remake as their first game is a good idea. They need to prove they can make a bare-bones, down to the root simple halo game before they tackle bigger things
@@343Epsilon I think just a CE Remake won't be enough. I think a spin off game is needed too to please people who've already had enough of CE (though i think the CE Remake should add more story points to tidy up things which go on in the lore.) I would honestly LOVE A Halo First Strike game where we get to be a lone wolf saving the human race again. and the story of First Strike would be great for that.
@@Strolledrat I agree that it’s possible, however Resident Evil hasn’t had over a decade of games with lukewarm reception. I’m definitely a lot more confident in halo right now than I have been in awhile. I’m sure the reception of the next game will be a big tell of what they will plan to do in the future.
Im not holding out hope. When the handover was made between studios the first time, 343 were handed the future of the series in a book. Much like Disney, they threw the book(canon/lore) away and "went in their own direction". I don't understand how these companies can be handed literal money printers and still fumble the way they have been. Oh wait... yes i can. I know why and so do you.
Remember everyone, it's all well and good to have hope for the future of Halo... Just don't forget one simple fact. Theres only two real outcomes to this whole rebranding to Halo Studios. Either they treat the franchise with genuine love care and respect and revive it back to the good old days of Halo by doing literally EVERYTHING Perfectly and staying true to Bungies vision of Halo. Or They revive the rotting corps 343 left behind like some sort of Frankensteins monster in hopes they can squeeze it of whatever life 343 failed to drain out of the franchise. Just whatever you all do, don't be idiots and go running out the door trying to buy the newest Halo game with nothing more then the hope that maybe "just maybe" they won't destroy this franchise after all! Be smart and Wait for reviews to come out for any Halo games coming out in the future, and wait for trusted individuals in the Halo community like HiddenXperia to give the green light to actually go out and get the game. If they can't wholeheartedly say without a shadow of a doubt that Halo is back, then simply put, don't buy the game and finally let the Halo franchise rest. I think after all it's been through over the years it deserves either a complete perfect revival or it's final rest.
I’m slightly optimistic but with Casey, Elizabeth, and Melissa makes me very pessimistic, because of what organizations, and what they support, and possibly, forcing their politics into halo
Halo is inherently political, it’s games, books, movies are about war. Which covers ideology and experiences… I think you fear shallow takes and uninteresting story’s which is reasonable.
@@oakbed8724 except the politics of the people making the game dose not fit the franchise and look at the gaming industry right now all the games and studios pushing the same politics are failing and being shut down because the vast majority of gamers hate the crap.
@@oakbed8724The original trilogy is littered with Christian symbolism and themes, and many items, people, and things in the lore inspired by myths from Medieval and Antiquity Europe. Not exactly the same when you have DEI hires and buttblasters making Halo. No thanks.
There needs to be a mainline game of Blue and Red Team battling Atriox. There needs to be an ODST 2. There needs to be a “Reach” style game of the Rubicon protocol. There needs to be a game where we play as arbiter taking his home world back.
The quality is so important and I am happy to have hope that the *quality* of Halo games will return again. If we get multiple projects and games releasing, spin-offs and such, then that is fantiastic and I love it. This change hopefully works better for not only the amount of games & how quickly they come out, but how finished they are on release & what their quality is like! I'm praying none of us have to go through another release where none of us can connect to each other in matchmaking for weeks or the game is insanely bare bones for months. I really like Pierre's approach to things as well. Everything about this release/video gives me hope again. I haven't had it for this game we love so much in a while!
All I want is a spinoff where we learn more about the history of the Covenant, and the Sangheili especially. Using 'mini stories' of 1-3 missions where we play as Arbiters throughout history. Start on the Sangeili home world, and show how the title of the Arbiter evolved over time to go from ruler and judge, to shame and failure. Let us play through the grunt uprising and the taming of the Hunters that were mentioned in Halo 2. Eventually missions fighting Marines and ODSTs/Spartans. Maybe even one mission set that ends in us losing a fight to Chief himself. There's so many interesting possibilities they could explore, and entire new planets/locations would bring opportunities for way different biomes.
It would be nice if 343 could devote still some resources behind the scenes to do a couple more big updates to Halo MCC and getting Halo 5 on PC so those games are done completely and can leave the engine behind for good so Halo Studios can devote all resources in Unreal Engine 5 for future projects only. And also getting the mod tools for Infinite (and Halo 5) released as well in the future on PC. Then after all that work is done, that is when they can truly leave the development side of Blam! behind for good. As much as Halo had a rocky run on this engine for a very long time, it's time to move on to an engine that can handle the demands of today's audiences without the hinderances of an engine that is hard to make anything in.
I'm so happy that you mentioned the Havok plugin, Luke. One of the main concerns about moving Halo to a different engine was undeniably the physics engine, which is just one component of an entire engine. Havok is literally like the most popular plugin to solve making an entire physics engine, to the point where the sheer fun factor of it makes me not want to use any other one even if other ones are just a smidge better... well, maybe except a proprietary one, but that's really only if you're *that* kind of person.
I loved Halo 4’s campaign and I would miss Lasky :( also Atriox and the Banished are incredible especially in Halo Wars 2. Halo Wars 2 was the only post-Bungie game that everyone was United in loving
@@agentnukaz1715 The Endless *can* work… IF (and only IF) they’re Precursors. That’s the only way they can imo. The ancestors of the Flood and gods of the universe. I don’t know how else they could use them if they’re simply “another powerful race that’s a threat to the galaxy”. They’d seem quite generic.
On one hand, I'm very excited to see what Halo Studios ends up cooking. On the other hand, it's a rebrand. It's still 343. I'm not praising them for anything or getting hyped until they deliver a good Halo game. They've had 14 years already.
@KAISERaw17 even if they fired all the old 343 employees they just ended hiring carbon copies of those employees, 3 of the women in that new vidoc are "activists" for woke dei, like the purple haired black women, look up her credentials, she has no business being there
I really, really, REAAAALLLLYYYYYY hope this means we get a Halo Battlefleet game. Give us a Sins style fleet fighting game, or maybe make it like Albion Prelude or something.
Halo CE reboot/remake confirmed, basically. I wonder if they'll recast Chief and Cortana for it, keeping in mind Steve Downes is almost 75. If they remake all 3 Bungie titles, they can actually make 343 games non canon and move in a different direction.
Masako Nozawa is in her mid 80's and still voices Goku, who as a character is significantly more demanding to voice due to him having more voice lines and also him screaming all the time, Steve is fine. If they recast Steve the community will explode
@@ThomasHoughton-dj5ei Do you think Steve might give permission for his voice to be used forever as an AI for Master Chief? Or would he not really be OK with that do you think.
@albal156 I don't think he thinks he's going to live forever, nor do I think he wants to gatekeep the character, when Steve retires or unfortunately passes I think Microsoft hopefully will have the mental clarity to retire Chief as well.
A game about ODST team dropped to extract an asset in the middle of a flood infestation, got whittled down but saved by the asset who turns out to be a spartan, would be amazing.
Hey Luc, while we already know how you feel about the potential CE remake, how do you feel if there were changes to the story? Because it is a very possible change IMO, either to adjust the OG story to current lore or adding foreshadowing where there was none? (like adding ODSTs and fireteam raven elements, or making the redundant parts less repetitive, or maybe touching on the cut plot of Cortana starting her rampancy when she came in contact with the domain at the control room)?
Remember: don’t trust anything until the game is out. They did this before with Infinite. It is NOT Halo unless customisation can be unlocked for free, and limited, or ZERO microtransactions.
I haven't picked up a game in over 10 years and to be honest I haven't seen anything that makes me want to get back into it over that time. But damn I love following the dev stories and lead up to some releases. Will always have a soft spot for Halo.
People who say Halo doesn't have a unique feel are people who play videos games like Call of duty and have zero creativity when playing the game, they don't think about launching themselves off warthogs or launch crates into enemies with a gravity hammer.💀💀💀
@@grizzlydean5361 Omg Yes, thats one of the funniest things ever. I loved jumping on top of my friends warthog on the Ark and having him jump it towards the Scarab and launching me on top of it.
@remom4564 it's pure, concentrated, 100% copium extract for anyone to pretend that Halo will become anything other than even worse than we could ever imagine.
What I love about the showcase is how they show concept art that we’ve seen for a while and just recreate it in UE5. Almost like they’re saying “whatever we can vision, we can also create” gets me excited! Tho I’m keeping that contained until we get our first reveal at the first project
Just gonna say this, I'm optimistic about Halo's future, always will be, and even if it flops, there is a damn good legacy to play with, every game has something I enjoy some have more than others but that doesn't matter to me, there is always something I can go back to. Including the 343i games. the Most exhausting part of being a halo fan TBH is the Anarchist society that is the Halo fanbase, where everyone is in constant anger & harassment towards one another and the Studio.
Love you and star wars theory. Grew up watching your guys' lore videos since I was 11, now I'm 19 and I still watch you guys today. I watched your lore videos as an escape from being a loner and being bullied in all my years at school. Its sad to see the state of halo and star wars. Thank you for dedication to this franchise, and for your videos that gave me happiness in those times. There is no hope for star wars. Let's pray atleast halo will bounce back.🙏
I’m not as optimistic as I used to be about halo. I am holding out just a little bit for the series moving forward. But if they fail to uphold halo once again then I will finally give up on the franchise. I will enjoy all the older games and books etc. I have been with this series for pretty much 20 years. Halo was my first love when it came to video games. Met many friends through the series and just had so many fun times with my dad and brother playing coop through the years. Halo has a big place in my heart, hopefully I can enjoy the series moving forward. Only time will tell.
Can you please look into the leadership? Some of them have DEI and inclusive mantras, and we know how toxic that shit is also they also launched MCC, and they still haven't fixed it they're are still hackers that are able to ban people and it's still not been fixed.
With Halo, concerns about DEI shouldn't take priority over other criticisms brought up in the video. Crappy leadership/management and ludicrous deadlines did far, far more damage to the franchise.
@Xderda well it comes under the same umbrella because it's DEI they don't make games for the fans they make games that are inclusive and diverse, and all that crap and they make DEI the main focus which leads to bad choices horrible management and crappy people in charge.
@@Xderda Where did you think the leadership and management came from, dude? They were obviously DEI. If they hired people based on competence and skill, this mess would've never happened.
You're too caught up in the hype that they wanted to generate, my dude. Nothing about this rebrand is solving the core issues with the studio, and people who worked there have come out and said as much. It's all PR, because they know 343 is a tainted name. That Chief of Staff is absolutely an example of the kind of people who have been destroying the franchise and they are still very much there. As someone who has used both Blam! (Slipstream) and currently doing Indie Dev in Unreal 5... listening to their reasoning for switching to Unreal tells me it's hard to keep up technically because all real engineers are gone and all that's left are artists, because they certainly don't have any good writers or creative design vision left. That's what matters. Not visuals. They keep focusing on the WRONG things. Unreal is going to change the *feel* and scale of everything that makes Halo, Halo. If Blam! doesn't go open source after this, Halo as you knew it will be dead and gone to the ages.
just so nice that they are actually talking about the games and the universe again. its been so long sob. regards 343 i never played a Halo game i didnt like so I dont really understand all the hate but i dont live in the world of games, just the world of Halo. Thanks for your efforts Guy.
I would say it’s a combination of yes and no. I bet Halo “7” will be just like Infinite, where Halo 5 was still technically canon but somehow didn’t matter all that much. There wasn’t THAT much that happened in Infinite anyway, so my guess is Halo 7 once again reintroduces Atriox, Banished and Endless and the conflict surrounds that
I hope that statement is true because I didn’t mind halo infinite but geez I was already done with it after the campaign and I still haven’t beaten it all!
the thing is how Microsoft is handling devs right now is they get to work for 6 months and then go away. 6 months is little time and if you also have to learn the engine before actually developing stuff, is basically no time
Don’t get me wrong, grappleshot was implemented well and it was fun (perfect for campaign) but it does not belong in halo. It’s such a cheap/gimmicky form of fun that’s easy to implement into a game. Canonically speaking, why would a spartan need a grapple hook? They can already traverse the landscape at breakneck speeds (Kelly could run at 62km/h-39mp/h). Them using their bodies would be far more useful than a grapple trying to lug around 500kg (1100lbs)
I think this new studio name is a good indication that they admit their old ways are bad, and this is the start of something new; 343 is dead and gone thankfully 🙏
@chipsdubbo5.56 they made the a former HR diversity director the chief of staff for halo studios (a woke she/her black woman) halo is truly saved!!!!11
Seeing that snow biome at night makes me wish Halo Studios would blow part of their music budget on using Phil Collins- In The Air Tonight in their next FPS game. That song just gives me CE aesthetic (night time) vibes
With the current things that are coming out Hidden. I cant belive youre still glazing and having Hope for this. The news that people are digging out with the new devs they are sell out and have agenda. Stop Glazing and accept the facts that Halo is dead bro
“This rebrand suits you, but it cannot hide that mark.”
“Nothing ever will.”
Damn good reference
Hahahaha very good 😂
Nice reference. 😂
@@thedidacthalo4167 Someone else had commented this on the new halo trailer and I thought man I wish more people read this!
Your a legend 👏
This guy’s consistent energy has been single-handedly keeping halo alive. 😂
Mint blitz anybody?
i'm really trying lol
ADHD for the win!
Dudes just play de Bungie saga, it will save your disappointment in the new halo WOKE heretics saga
Ducain 23?
HotelXperia would be a cool name for a travel type channel
Because it sounds like Expedia?😂
@@JohnTyson46Yeah, maybe HiddenExpedia!!
"Welcome to the Hotel, X-per-i-a! (Guitar riff) Such a lovely place"
Travelexperia
Hotels with halo themed rooms.
At the old 343: "But your inability to uphold the Halo legacy was a colossal failure."
"Nay. It was heresy."
You changed the line for the sake of change. The original quote of "safefuard Halo" fits much better and that's literally the original line 😂
343i: I will continue my campaign with Microsoft
@@RobertStackermore like continue my campaign against the fans
@@RobertStacker
no, you will not
@@Glizzybear227same thing
A Halo Flood L4D like game would print money 🗣️
A Fan project like branching sickness might be the closest to that experience.
you mean like The Library over and over? No thanks.
@@purefoldnz3070 I liked that level :( good nostalgia
@@infernaldaedra deeps on what setting you are playing it on, legendary has PTSD for many players
hell yes that would be amzing
The possibility of a ODST x Swords of Sanghelios mission in a Halo game had increased, and that _does_ put a smile on my face
Has it???
I doubt it
Xperia: “oh my god halo is saved”
Fans “were it so easy…”
Considering the employees they decided to showcase including the new Chief of Staff I have no real confidence in this at all.
@@JJAB91 Absolutely, and if you also look at the chief operating officer and executive producer that were shown at the start of the rebrand video... yikes. With just a small look at the background of all three of them, you already know those kinds of people and ideas are still plaguing 343. Nothing has changed. We are fu****.
@@JJAB91 same, if (that’s a big if) can make a good game, a complete game, not a game where we have to wait months for forge, or a new mediocre battle pass with a store that charges 20 dollars for the color white with blue accents that’s barely noticeable, not a game that while game mechanics were best of both worlds of old and new gameplay, but nothing more than that to keep a player base alive. A complete experience with campaign, multiplayer, custom games, and forge, with micro transactions that are in place not increase customization but limit it and exist solely to make money. Then maybe maybe people should buy he game when it come on sale for half off
@JJAB91 Im just gonna keep my hopes deep down and low, I can be surprised if it does good, and i won't be crushed if it totally fails again.
@@colewazowski5601 theres no ifs and or buts about it. They did not hire people who are good at making video games. They hired gay women to score social points. This is going to play out the way “the acolyte” did.
I hope the new studio adds a Arbiter based spin-off game
If they make playable elites in MP I feel like that would make it easier to do! 2 birds one stone.
It’s the same studio, just rebranded. You guys believe anything.
@@danielespitia1776 we can hope for better
not a new studio. 343 just game themselves a new name
Bro, I'm just starting the video. I gotta say, it is just so cool to see you thriving again.
Biggest fan man. Need to get the hidden xpiera merch back going man. You commented to me before and it’s always like amazing lol. Been a dream to play H3 with ya lol
One of the biggest misses on Infinite was the lack of zones / biomes. It was all just so samey… great that you can grapple fly and drive for miles… but there’s no reason to explore as it’s all the same environment 🫤
1000 Targets
50 bullseyes.
50 were hit.
900 were missed.
Halo infinite.
I thought for sure the map was going to expand as I progressed through the campaign. Only to find that not only does it not expand, but half of what you can already see is walled off with out of bounds killzones. The whole open world doesn't feel much bigger than the second level of halo 1. Not to mention there being almost nothing to do in it after you complete the story.
Old 343 Industries: I am the prophet of truth! The voice of the covenant!
Halo Studios: And so, you must be silenced.
*Energy sword sounds*
RRRRRRAAAAAAAAAAAAAAAA
the problem tho is that the new people in charge are just as bad. we literally changed from 1 prophet to another
*stabs himself
I said this over on 00's channel, but I am going to say it again here: Genuinely, I hope the future holds spectacular things for not only the franchise, but for you, the content creators, and by extension to all that, for us. The fans that hold onto hope for a bright future for the franchise many of us have loved since the release of Halo Combat Evolved back in 2001. Here's to a bright future and new content for us all. I can't deny that I am a bit skeptical, but I choose to be optimistic.
Yay! New halo stuff. Hope the next era of halo is brighter.
i like kfc
This is the best decision they could have made. Halo Studios as a broad brand for games, novels, toys, ext media etc. „we arent a tech company anymore“
The show was also Halo. They really need to delete that from existence
@@agentnukaz1715 RIP master cheeks you will not be missed
Now they just gotta get rid of their chief of staff and their C.O.O. and we're set.
Late night halo video?!? I’m in
@@SupersaiyanMagikarp_ yeah it’s late at night.
Of course not this is a hidden Experia video
nah that's a different channel
It's 2pm here rn 😭🙏
Oh man it’s 12:30 am for me
I want to remain optimistic, halo is one of my favorite franchises ever, and i hope halo studios can bring it back from its fall from grace. The lore of halo is so rich and i hope they take advantage of all of it while remaining true to what makes the original games so special and timeless.
The new creative director of Halo Studios, Nick T, posted this a year ago on Twitter:
"I honestly don't think I could work on a game that glorifies or fantasizes modern guns (CoD, Battlefield, RB6). I've had moments I've struggled with Halo, but the weapons and world is pretty sci fi, which creates a large enough separation from reality."
I don't know man. The fact he's even thinking things like that is worrying.
Thats not really an issue. He is talking about games that glorify guns in a realistic modern setting, he says right in that quote that the sci-fi if halo keeps it removed from his views.
@@spaceageGecko the fact that he's even thinking things like that at his position is extremely worrying. Dude nobody designing a military shooting game futuristic or modern should be having any second thoughts about a gun... In a video game. It's not real. I'd like him to explain how exactly those other games he mentioned "glorify" guns. It's almost in the same vein as all those politicians being "anti violent video game" years ago except now it's soft game developers and people are defending them now. Come on man, open your eyes. This isn't good
@@BM-yn1tk It just makes him uncomfortable, he didn’t say those games should not exist.
@@spaceageGecko I think you're missing the point. If it makes him uncomfortable he shouldn't be working on this game. He should be working on something else that's more passive
Add to that many of the people working there now are the most stereotypical raving liberal DEI hires... yeah Halo's been dead for like a decade now. Let's all pack up and move along please
I honestly wouldn't mind not playing Chief. I'd enjoy playing a character like noble 6 or even the rookie, and watching chief be able to do lore accurate actions in game. To show us from another perspective how larger then life John really is.
Pro: You get to play the original trilogy remade from the ground up in Unreal Engine.
Pro: You're Johnson.
I'd love for Noble 6 to have survived and get a new game.....
@@johnosterman494Not sure if you're aware, but Noble 6 got stabbed multiple times by Elites, before their mutilated corpse was blasted into glass and dust by Covenant ships orbiting the planet Reach. The only thing which remained of them afterward was their shattered helmet.
Just thought you should know.
@@jimjam7928 too soon
The master chief story shouldn't of started again with halo 4 when it released in 2012 w.e. Halo 4 should've released in 2017 imo a decade after. Then spin offs between. Then 2027 halo 5. Etc.
I remember this level of excitement about Halo Infinite a few years ago. As much as I love Halo, I’m not going to hold my breath on this until they prove that they can do things better than 343 and get back to the core of Halo.
Clicked on this video so damn quickly. I’m so optimistic for halos future atm I can’t lie.
Same! Obviously you should be cautious but I’m curious to see what comes next
You can't possibly be this easy to please dude. Have some standards.
You’ll be disappointed unless you enjoyed the other halos irs still 343
@@NorthKoreaUncoveredpeople are excited over rebrand like changing their name changes the company somehow lmao
I honestly cant relate less. Coming from a huge halo fan, the lead up to infinite had me excited beyond belief. The kick in the balls that was the first 2 months of its launch was major. Coming to terms that its a disaster was not very fun. I remember finishing the campaign and feeling nothing.
The slow decline of my excitement into apathy was depressing. Then you had that period where halo infinite was "back" and the flood stuff came out. I hopped on to check it out, and in the same week of me doing so, they announced that the store was getting a price increase because of the "added value" of cross-core helmets. I instantly quit.
To my knowledge, infinite is still a mtx paradise even with the new management. Content is slim and the lore stuff like brute created spartans or whatever seem dumb.
This new 343 seems to be trying to slip their old mistakes under the rug instead of addressing them and so i remain in apathy.
I’m usually not a petty person but I do hope the old 343 management takes this rebrand as a personal insult and that it pisses them off :)
Halo Studio still has a massive hole to dig themselves out of tho. Hope they have what it takes to make it happen.
Why would they?
@@HD_Simplicityy Because this entire “Halo Studios” announcement is full of terminology like “leaving the 343 era behind” and “making games different than we used to”
They made a ton of money off of the most low effort ideas they could come up with, and they're just gonna go do it all over again.
They don't care about anything like a legacy, why would they? That comes AFTER they're dead and had their fun.
I feel like there's a huge misconception about who exactly ruined Halo and why 343i failed to deliver Luc likes to bury the lead without being upfront about what really happened to our beloved franchise yes 343i was mismanaged but to straight out put the blame on Devs and the Blam engine is just outright lying. The people that no longer work at 343i were contracted by Microsoft to do a job and follow orders from studio heads and investors the people up top, which don't take accountability and are still there as for the game engine I don't think most people understand how it changes from one game to the next and it's not really the same as it was say Halo CE versus Halo Infinite Bungie made some of the best games of our generation with it and to just outright blame it for every hiccup we've experienced on Infinite is just downright ignorant there were other factors at play and all I've got to say he's not a game dev or coder so automatically he's just not a reliable source.
@@2kool4rock “the studio heads are still there” They aren’t though. Bonnie Ross, Kiki Wolfkill, Frank O’ Connor, and more of the top leadership have all “left” 343 somewhere around a year ago when the company was completely cleaned out and restructured. Why do you think Pierre, the guy who saved MCC, is in charge of 343 now? The studio has been almost completely cleaned out, so many of the “little guys” were completely mistreated by the upper management and/or just a bad studio structure in general, combined with the terrible SlipSpace engine.
Now, to say the studio is free of “outside interference” would be a lie, the purple hair DEI woman in the Halo Studios video is evidence of that and, at the end of the day, Microsoft has the last word, and 343/ Halo studios were a company created by and for Microsoft, and used to be made up of many Microsoft employees.
And, i can’t be sure, but it seems like they may not have gotten rid of their 18 month contractor hires… that’s probably one of the big reasons they went to Unreal in the first place
Content’s back on the menu, boys!
The new studio should be called Arbiter studios because 343s “inability to safeguard Halo was a colossal failure” thus the studio now has a new name and a new purpose
I never thought I’d get nostalgic for anything to do with Halo 5 but man that music in the trailer actually kinda hit 😂
Halo 5's music is actually fire ngl
Halo 5 is 9 years old.
Halo Reach was 9 years old when it was added to the MCC
Halo 3 was 7 years old when the MCC released
Really makes ya think about how the time scale slowed to a crawl from how fast Halo games used to release versus now.
light is green is unironically a great song
*Seeing these different biomes after hearing about everything that was cut out of Halo Infinite…gives me SO MUCH hope.*
Don't be fooled by environments, the storytelling I promise you will be worse than 5 if things keep going the way they are.
Remember we seen the same with the OG Halo Infinite announcement trailer and seen one biome in game. Until a concrete trailer is shown people need to be careful with hype.
@@InverseFlashwhy being soo negative? Infinite story was and is good, the future games will be good
It shouldn't. The fact that there was so much cut from Infinite should give you the opposite of hope.
@@dennisgalindez4802I liked infinites story as well. But for many fans it seems the initial feel good potion has worn off
Huge fan brother. I’ve been following you for years, and even when halo isn’t at its best you still give us Halo content. Cheers to many more years 🙏🏽
A video at 6am uk time, I'm all for it
3 important factors to the "Halo feel" nobody talks about:
1. Scale (of objects in game)
2. Camera movement
3. Player movement & response time to inputs
Elaborate on 'camera movement' please
@@tTaseric When the player looks around.
If I remember correctly Unreal Tournament III on the Xbox 360 had many of the various settings I'm about to mention as slider bars for look sensitivity.
Also if you compare different game engines/games the differences in camera movement can be more apparent. Source/Half Life vs.
Gamebrio/Skyrim vs.
CryEngine/Crysis vs.
EA's adaptation of Unreal Engine's Camera in Mass Effect vs.
Epic's Starter Content Cameras (1st or 3rd person etc.) in Unreal Engine. vs.
etc.
The eye will naturally be drawn to the weapon swaying animations instead of the camera movement itself. Both of which are a factor and are derivative of the camera's sensitivity, acceleration, spring, smoothing, response time, momentum, etc.
Yes there is a factor of "what do you mean, you move the mouse/stick and you look around in the game" to it, particularly if one uses a mouse because the camera movement is tied directly to the movement of the mouse which is very different from a controller which is more like interpreting the motions of the stick into camera movement instead of a direct translation of movement. Therefore, when using a controller (the way Halo is designed to be played) these factors are more noticeable and may become apparent where they might otherwise have gone unnoticed.
For some players, the camera movement in a game can be more than a preference. It can be about accessibility. It can also be a significant source of frustration; if you can't get the crosshair where you want it even on a still object no matter what you change the settings to it might not be your fault. For example, some camera movement systems have a low resolution coordinate system forcing the smallest movements to result in stair-step movements instead of smooth movements. FEAR (LithTech game engine) had this problem.
Rewritten by ChatGPT:
### The Role of Camera Movement in Game Development: An Analysis
Camera movement in video games is a critical yet often overlooked aspect of game design, significantly impacting both gameplay and player experience. In its simplest form, camera movement refers to the virtual perspective that allows players to navigate and interact with the game environment. It encompasses not only the player's ability to look around but also how the in-game camera reacts to player inputs, such as mouse or controller movements. However, a deeper analysis reveals that camera movement is a nuanced and multifaceted concept, integral to the immersive and functional design of a game. To fully understand its importance, we must break down the elements that define camera movement, examine its practical implementation across different game engines, and consider its implications for player experience, accessibility, and design precision.
#### Defining Camera Movement
At its core, camera movement can be described as the system that allows players to change their viewpoint within a game. This system is affected by various parameters such as look sensitivity, acceleration, smoothing, and response time. These parameters control how quickly and smoothly the camera moves when the player manipulates their control device, such as a mouse or controller. In the broader sense, camera movement is not just about rotating the player’s viewpoint; it also involves how the game world reacts to that movement. This interaction between player input and camera responsiveness can either enhance or detract from the overall gaming experience.
#### Differences Across Game Engines
The variability in camera movement becomes apparent when comparing different game engines and the games developed using them. For instance, consider the differences between Source Engine (used in *Half-Life*), Gamebryo (used in *Skyrim*), CryEngine (used in *Crysis*), and Unreal Engine (used in *Mass Effect* and other games). Each engine handles camera movement differently based on how its physics, rendering capabilities, and control systems are configured.
In *Unreal Tournament III* on Xbox 360, for example, players could adjust camera sensitivity through slider bars, allowing for fine-tuning based on personal preference. This level of control helps players adapt the camera to their needs, improving precision in gameplay. In contrast, a game like *Skyrim* or *Crysis* may implement more standardized camera settings that do not offer the same flexibility, resulting in noticeable differences in how the camera responds to input across these titles.
#### The Subtle Impact of Animation and Camera Sensitivity
While camera movement is a core mechanic, players often focus on visible elements like weapon sway or character animations, which mask the subtleties of camera dynamics. However, these visual effects are often intricately tied to the camera system itself. Weapon sway, for example, is not just an aesthetic choice but a result of the camera’s response to player movement. This interplay between camera sensitivity and animation affects the game's "feel" and can influence player immersion.
Key variables such as momentum, acceleration, and springing behavior of the camera-how it lags or snaps to position-can determine how fluid or sluggish the game feels. This is especially noticeable in first-person shooters (FPS) where the player's ability to react quickly and accurately to threats is paramount. Games like *FEAR* (built on the LithTech engine) notoriously struggled with camera issues such as low-resolution coordinate systems, leading to jerky "stair-step" movements that hindered precise control.
#### Controller vs. Mouse: A Fundamental Difference
Another crucial aspect of camera movement is the distinction between mouse-based and controller-based input. When using a mouse, camera movement is generally a direct one-to-one translation: the player moves the mouse, and the camera responds immediately, creating a sense of direct control. On the other hand, controllers require a more nuanced interpretation of input, as the thumbstick motion must be translated into a smooth camera movement. This is why games like *Halo*, designed specifically for controller input, have to consider factors like smoothing and acceleration more carefully.
For controller users, the responsiveness of camera movement can be more pronounced. In cases where camera settings are poorly optimized, players may experience issues such as input lag or overshooting, where the camera continues to move slightly even after the player stops applying input. Such problems can result in a frustrating gaming experience, especially in fast-paced games where precision is key.
#### Accessibility and Player Preferences
Beyond preferences, camera movement can be a matter of accessibility for some players. A well-designed camera system should accommodate players with different physical abilities by offering a range of customizable options, such as sensitivity sliders, acceleration controls, and axis inversion. Poor camera design, however, can alienate players who may struggle to interact with the game world effectively. In extreme cases, poorly calibrated camera systems can cause motion sickness, fatigue, or other physical discomforts, further underscoring the importance of fine-tuning these settings.
#### Conclusion
In conclusion, camera movement is a fundamental aspect of game development that significantly influences how players experience and interact with a game. While it might seem secondary to more obvious elements like graphics or storyline, the camera's responsiveness and sensitivity play a pivotal role in shaping the overall gameplay experience. Different game engines implement camera movement in distinct ways, offering varying levels of control and precision. Moreover, camera movement directly impacts player immersion, accessibility, and satisfaction. Designers must therefore pay close attention to the mechanics behind camera movement to ensure their games are not only engaging but also accessible to a wide range of players. A well-crafted camera system, when designed thoughtfully, can elevate a game to new heights, providing a seamless and immersive experience that resonates with players on multiple levels.
I wont give the seal of approval yet i give the seal of hope and optimism
Apathy until change is made. Thats my rule. So far, no change is made.
Prime example: New management has had halo for like a year now. Its still shameless in the stuff that it tries to pull off to this day.
I take that as sweeping it under the rug instead of making amends.
I say again: so long as the executives at Microsoft who were shackling them to these ridiculous 18-month contracts with no renewal, and actively preventing institutional memory from developing, are still there and making the decisions, it won't matter what kind of energy Pierre brings to the table...they'll still be screwed into making a game that meets all of the executive checklists, but no player actually likes.
Those execs are gone. Bonnie Ross isn't head of the studio anymore
@kerninjathefrog6569 Microsoft execs still control Halo
Its not only microsoft that is the issue. There are still bad apples at 343i. Its not like the studio itself is blameless.
Them sweeping a bunch of issues under the rug and not coming out and addressing them is also not a good sign.
@@Itz2Catwho's 343i? Lol
I need those Luc DETAILS
Hiddenexperia you are the one keeping my hope alive and you have been for so many years along with others. Your energy just spreads to other people and thats exactly what we need currently. Good job my friend.
3:19 honest question: Will there actually be a Halo 7 if they’re remaking the first game? I see Halo Studios thinking of this as a fresh start and using the well-received stories from Halo 1-3 as a safe bet. Then they can retcon things that weren’t as well received in the events of Halo 4-Infinite (assuming they haven’t deviated too far from the OG story and are keeping the fan base happy, as well as making good sales). What do you think?
Capcom remade resident evil 2 and 3 before they made RE 8, so it is possible to make halo 7 after the halo 1 remake. Plus, I don't like it when a series ends with a cliffhanger because it makes you think, "WELL WHAT HAPPENS NEXT" and that's where halo infinite left off, and last year when everybody thought that they we're rebooting they said thry weren't rebooting the series.
CE remake as their first game is a good idea. They need to prove they can make a bare-bones, down to the root simple halo game before they tackle bigger things
@@343Epsilon I think just a CE Remake won't be enough. I think a spin off game is needed too to please people who've already had enough of CE (though i think the CE Remake should add more story points to tidy up things which go on in the lore.)
I would honestly LOVE A Halo First Strike game where we get to be a lone wolf saving the human race again. and the story of First Strike would be great for that.
@@Strolledrat I agree that it’s possible, however Resident Evil hasn’t had over a decade of games with lukewarm reception. I’m definitely a lot more confident in halo right now than I have been in awhile. I’m sure the reception of the next game will be a big tell of what they will plan to do in the future.
Feeling really positive about this. I think Halos about to come back in a huge way.
Im not holding out hope. When the handover was made between studios the first time, 343 were handed the future of the series in a book.
Much like Disney, they threw the book(canon/lore) away and "went in their own direction".
I don't understand how these companies can be handed literal money printers and still fumble the way they have been.
Oh wait... yes i can. I know why and so do you.
Fr bro
Xperia is THE halo guy and I hope when these games release his channel gets the recognition it deserves
Remember everyone, it's all well and good to have hope for the future of Halo...
Just don't forget one simple fact.
Theres only two real outcomes to this whole rebranding to Halo Studios. Either they treat the franchise with genuine love care and respect and revive it back to the good old days of Halo by doing literally EVERYTHING Perfectly and staying true to Bungies vision of Halo.
Or
They revive the rotting corps 343 left behind like some sort of Frankensteins monster in hopes they can squeeze it of whatever life 343 failed to drain out of the franchise.
Just whatever you all do, don't be idiots and go running out the door trying to buy the newest Halo game with nothing more then the hope that maybe "just maybe" they won't destroy this franchise after all!
Be smart and Wait for reviews to come out for any Halo games coming out in the future, and wait for trusted individuals in the Halo community like HiddenXperia to give the green light to actually go out and get the game. If they can't wholeheartedly say without a shadow of a doubt that Halo is back, then simply put, don't buy the game and finally let the Halo franchise rest. I think after all it's been through over the years it deserves either a complete perfect revival or it's final rest.
Hidden Xperia, Halo follower, kevincoolx and mint blitz should be acknowledged for their undying faith and help in keeping halo alive
I’m slightly optimistic but with Casey, Elizabeth, and Melissa makes me very pessimistic, because of what organizations, and what they support, and possibly, forcing their politics into halo
Massive red flags.
Halo is inherently political, it’s games, books, movies are about war. Which covers ideology and experiences… I think you fear shallow takes and uninteresting story’s which is reasonable.
@@oakbed8724 except the politics of the people making the game dose not fit the franchise and look at the gaming industry right now all the games and studios pushing the same politics are failing and being shut down because the vast majority of gamers hate the crap.
@@oakbed8724The original trilogy is littered with Christian symbolism and themes, and many items, people, and things in the lore inspired by myths from Medieval and Antiquity Europe. Not exactly the same when you have DEI hires and buttblasters making Halo. No thanks.
@@diex40 “gays don’t fit into halo, it’s unrealistic”
HX, you honestly should work for Halo Studios as a creative developer / art developer / story dev, we need someone like you in that seat
Hotel Xperia!!! Respect the hustle
There needs to be a mainline game of Blue and Red Team battling Atriox. There needs to be an ODST 2. There needs to be a “Reach” style game of the Rubicon protocol. There needs to be a game where we play as arbiter taking his home world back.
The thing with blame is that it works with a traditional studio style where your lower devs are your full employee.
The quality is so important and I am happy to have hope that the *quality* of Halo games will return again. If we get multiple projects and games releasing, spin-offs and such, then that is fantiastic and I love it. This change hopefully works better for not only the amount of games & how quickly they come out, but how finished they are on release & what their quality is like! I'm praying none of us have to go through another release where none of us can connect to each other in matchmaking for weeks or the game is insanely bare bones for months. I really like Pierre's approach to things as well. Everything about this release/video gives me hope again. I haven't had it for this game we love so much in a while!
I really hope they deliver this time man
Don’t get your hopes up. There are severs red flags with that reveal trailer they dropped and it starts with the very first sentence with that woman.
All I want is a spinoff where we learn more about the history of the Covenant, and the Sangheili especially. Using 'mini stories' of 1-3 missions where we play as Arbiters throughout history. Start on the Sangeili home world, and show how the title of the Arbiter evolved over time to go from ruler and judge, to shame and failure.
Let us play through the grunt uprising and the taming of the Hunters that were mentioned in Halo 2. Eventually missions fighting Marines and ODSTs/Spartans. Maybe even one mission set that ends in us losing a fight to Chief himself. There's so many interesting possibilities they could explore, and entire new planets/locations would bring opportunities for way different biomes.
It would be nice if 343 could devote still some resources behind the scenes to do a couple more big updates to Halo MCC and getting Halo 5 on PC so those games are done completely and can leave the engine behind for good so Halo Studios can devote all resources in Unreal Engine 5 for future projects only. And also getting the mod tools for Infinite (and Halo 5) released as well in the future on PC. Then after all that work is done, that is when they can truly leave the development side of Blam! behind for good. As much as Halo had a rocky run on this engine for a very long time, it's time to move on to an engine that can handle the demands of today's audiences without the hinderances of an engine that is hard to make anything in.
I'm so happy that you mentioned the Havok plugin, Luke. One of the main concerns about moving Halo to a different engine was undeniably the physics engine, which is just one component of an entire engine. Havok is literally like the most popular plugin to solve making an entire physics engine, to the point where the sheer fun factor of it makes me not want to use any other one even if other ones are just a smidge better... well, maybe except a proprietary one, but that's really only if you're *that* kind of person.
Might be controversial but I'd love to see a reboot back to where H3 ended, just delete 343 from history
Possible with, a hypothetical remaster of the original bungie games we get just that.
That's too much. I'd say just recon the death of the didact and cortana going crazy and getting deleted. Banished are are great, fuck the endless.
I loved Halo 4’s campaign and I would miss Lasky :( also Atriox and the Banished are incredible especially in Halo Wars 2. Halo Wars 2 was the only post-Bungie game that everyone was United in loving
@@agentnukaz1715 The Endless *can* work… IF (and only IF) they’re Precursors. That’s the only way they can imo. The ancestors of the Flood and gods of the universe. I don’t know how else they could use them if they’re simply “another powerful race that’s a threat to the galaxy”. They’d seem quite generic.
Exactly what I've been saying. There's so much that a competent studio could do from there, but it just makes too much sense for them I guess.
My favorite halo content creator, thank you for keeping us posted always!
Posted 0 seconds ago is crazy I’ve never been this early
Cautiously optimistic
I’ll be cautiously optimistic. It looks like it’s a new chapter, but until I see the new game(s), I’ll hold some reservations.
Awesome seeing you at worlds! Looking forward to the future of Halo and new ideas for videos you'll come up with XD
On one hand, I'm very excited to see what Halo Studios ends up cooking. On the other hand, it's a rebrand. It's still 343. I'm not praising them for anything or getting hyped until they deliver a good Halo game. They've had 14 years already.
It is and it isn’t. They’ve fired so many people and replaced them over the past year.
It is. And it isn’t. They’ve fired so many people and replaced leadership, things have changed but if it’s for the better, only time will tell
@@KAISERaw17Most of 343 is still there..
yeah. just emagine they took our half lifes more than half life did
@KAISERaw17 even if they fired all the old 343 employees they just ended hiring carbon copies of those employees, 3 of the women in that new vidoc are "activists" for woke dei, like the purple haired black women, look up her credentials, she has no business being there
Lowkey want a 3rd person halo title, would love an odst spin off, and then personally a prequel on Noble 6’s ‘lone wolf’ missions
I really, really, REAAAALLLLYYYYYY hope this means we get a Halo Battlefleet game. Give us a Sins style fleet fighting game, or maybe make it like Albion Prelude or something.
Dude. We can barely get a mainline game. I would stay apathetic until real changes are showing.
A battlefront game would be nice.
This is a great step in the right direction. So I’m pretty excited!
Halo CE reboot/remake confirmed, basically. I wonder if they'll recast Chief and Cortana for it, keeping in mind Steve Downes is almost 75. If they remake all 3 Bungie titles, they can actually make 343 games non canon and move in a different direction.
Masako Nozawa is in her mid 80's and still voices Goku, who as a character is significantly more demanding to voice due to him having more voice lines and also him screaming all the time, Steve is fine. If they recast Steve the community will explode
@@ThomasHoughton-dj5ei Do you think Steve might give permission for his voice to be used forever as an AI for Master Chief? Or would he not really be OK with that do you think.
@albal156 I don't think he thinks he's going to live forever, nor do I think he wants to gatekeep the character, when Steve retires or unfortunately passes I think Microsoft hopefully will have the mental clarity to retire Chief as well.
Great video, I love your positivity about Halo, I’m so excited for the future of Halo.
I love I'm here that early, that the video hasn't encoded in 1080p yet 💀
A game about ODST team dropped to extract an asset in the middle of a flood infestation, got whittled down but saved by the asset who turns out to be a spartan, would be amazing.
Haven’t been this excited for Halo since the announcement trailers dropped for Halo Reach back in 2009/2010
Thank you for your consistency and commitment. I’ve been here since you had like 10k and I’m glad to see your uploads.
Melissa Boone enough said.. Halo is cooked lads. It's been an amazing journey boys. HR is currectly glassing the industry
I'm not excited. We've heard this all before.
Make a good game and I might change my mind. But I'm not holding my breath.
I have the first time since halo 5 hope for halo. It's soooo gooood to see one of my fav franshises have the potencial to get a comeback.
I'm pretty sure Unity is more popular than Unreal, mainly because of Indies
Hey Luc, while we already know how you feel about the potential CE remake, how do you feel if there were changes to the story? Because it is a very possible change IMO, either to adjust the OG story to current lore or adding foreshadowing where there was none? (like adding ODSTs and fireteam raven elements, or making the redundant parts less repetitive, or maybe touching on the cut plot of Cortana starting her rampancy when she came in contact with the domain at the control room)?
Remember: don’t trust anything until the game is out. They did this before with Infinite. It is NOT Halo unless customisation can be unlocked for free, and limited, or ZERO microtransactions.
I haven't picked up a game in over 10 years and to be honest I haven't seen anything that makes me want to get back into it over that time. But damn I love following the dev stories and lead up to some releases. Will always have a soft spot for Halo.
People who say Halo doesn't have a unique feel are people who play videos games like Call of duty and have zero creativity when playing the game, they don't think about launching themselves off warthogs or launch crates into enemies with a gravity hammer.💀💀💀
Reminds me of halo 3 and using the gravity lift on people in bubble shields, the shock of confusion that you knew was on their face 😂
@@grizzlydean5361 Omg Yes, thats one of the funniest things ever. I loved jumping on top of my friends warthog on the Ark and having him jump it towards the Scarab and launching me on top of it.
Here to constantly checking for new halo content till it releases (every time a new halo game is announced)
Melissa Boone was a HR diversity leader, now she's chief of staff...
R.I.P Halo
"black people shouldn't be allowed to develop games" fixed it for u brother 🔥🔥🔥🔥
@remom4564 it's pure, concentrated, 100% copium extract for anyone to pretend that Halo will become anything other than even worse than we could ever imagine.
Seems everyone here is ignoring that Elephant. If Halo has an inkling of heresy, I'm out.
The memories will have to be enough. A shame that such a great part of growing up was turned to ass.
Melissa Boone looks like a peak 343 employee why tf is she there
What I love about the showcase is how they show concept art that we’ve seen for a while and just recreate it in UE5. Almost like they’re saying “whatever we can vision, we can also create” gets me excited! Tho I’m keeping that contained until we get our first reveal at the first project
Just gonna say this, I'm optimistic about Halo's future, always will be, and even if it flops, there is a damn good legacy to play with, every game has something I enjoy some have more than others but that doesn't matter to me, there is always something I can go back to. Including the 343i games. the Most exhausting part of being a halo fan TBH is the Anarchist society that is the Halo fanbase, where everyone is in constant anger & harassment towards one another and the Studio.
HotelXperia🗣️🙏 Appreciate the videos even being away from the setup
Love you and star wars theory. Grew up watching your guys' lore videos since I was 11, now I'm 19 and I still watch you guys today. I watched your lore videos as an escape from being a loner and being bullied in all my years at school. Its sad to see the state of halo and star wars. Thank you for dedication to this franchise, and for your videos that gave me happiness in those times. There is no hope for star wars. Let's pray atleast halo will bounce back.🙏
I’m not as optimistic as I used to be about halo. I am holding out just a little bit for the series moving forward. But if they fail to uphold halo once again then I will finally give up on the franchise. I will enjoy all the older games and books etc. I have been with this series for pretty much 20 years. Halo was my first love when it came to video games. Met many friends through the series and just had so many fun times with my dad and brother playing coop through the years. Halo has a big place in my heart, hopefully I can enjoy the series moving forward. Only time will tell.
Can you please look into the leadership? Some of them have DEI and inclusive mantras, and we know how toxic that shit is also they also launched MCC, and they still haven't fixed it they're are still hackers that are able to ban people and it's still not been fixed.
With Halo, concerns about DEI shouldn't take priority over other criticisms brought up in the video. Crappy leadership/management and ludicrous deadlines did far, far more damage to the franchise.
@@Xderdawoke and dei is the new boogy man, its all these freaks care about
@Xderda well it comes under the same umbrella because it's DEI they don't make games for the fans they make games that are inclusive and diverse, and all that crap and they make DEI the main focus which leads to bad choices horrible management and crappy people in charge.
@@Xderda Where did you think the leadership and management came from, dude? They were obviously DEI. If they hired people based on competence and skill, this mess would've never happened.
hell yea new HiddenXperia video. im excited but cautious, im just hoping they take your advice
You're too caught up in the hype that they wanted to generate, my dude. Nothing about this rebrand is solving the core issues with the studio, and people who worked there have come out and said as much. It's all PR, because they know 343 is a tainted name. That Chief of Staff is absolutely an example of the kind of people who have been destroying the franchise and they are still very much there.
As someone who has used both Blam! (Slipstream) and currently doing Indie Dev in Unreal 5... listening to their reasoning for switching to Unreal tells me it's hard to keep up technically because all real engineers are gone and all that's left are artists, because they certainly don't have any good writers or creative design vision left. That's what matters. Not visuals. They keep focusing on the WRONG things. Unreal is going to change the *feel* and scale of everything that makes Halo, Halo. If Blam! doesn't go open source after this, Halo as you knew it will be dead and gone to the ages.
just so nice that they are actually talking about the games and the universe again. its been so long sob.
regards 343 i never played a Halo game i didnt like so I dont really understand all the hate but i dont live in the world of games, just the world of Halo.
Thanks for your efforts Guy.
My question is are they continuing the Infinite story?
My guess would be no.
I would say it’s a combination of yes and no. I bet Halo “7” will be just like Infinite, where Halo 5 was still technically canon but somehow didn’t matter all that much. There wasn’t THAT much that happened in Infinite anyway, so my guess is Halo 7 once again reintroduces Atriox, Banished and Endless and the conflict surrounds that
Nope 😂
@@ZacTheFirst I hope they would
11:20 saying the ways of making halo games 343 style was dead does not give me any confidence. We will wait and see.
I agree. That’s too vague. There is still plenty of things they could fuck it up.
I hope that statement is true because I didn’t mind halo infinite but geez I was already done with it after the campaign and I still haven’t beaten it all!
I'm genuinely stoked about this news. It feels good to be excited for Halo again, even if with a grain of salt
Destiny and Bungie devs knew how to use blam. Creative affinity, gearbox, and sabre figured it out.
the thing is how Microsoft is handling devs right now is they get to work for 6 months and then go away. 6 months is little time and if you also have to learn the engine before actually developing stuff, is basically no time
😅I hope Seattle is treating you well, I live in Washington and glade your project brought you hear
Really hoping the Halo Studios era is the era where they finally give Elite players back their favorite multiplayer characters.
FOR ONLY £20 YOU CAN NOW PLAY AS AN ELITE!
Welcome to modern halo!
Keep doing what you’re doing bro
This might be an unpopular opinion but Infinite absolutely nailed the gameplay loop and the grappleshot was an absolute game changer.
Hahahahhagaaa. No.
Also.. we are all free to have our own opinions!
@zonkedmusician1502 No collision, or assassinations though..
Na
Don’t get me wrong, grappleshot was implemented well and it was fun (perfect for campaign) but it does not belong in halo. It’s such a cheap/gimmicky form of fun that’s easy to implement into a game. Canonically speaking, why would a spartan need a grapple hook? They can already traverse the landscape at breakneck speeds (Kelly could run at 62km/h-39mp/h). Them using their bodies would be far more useful than a grapple trying to lug around 500kg (1100lbs)
I love the equipment in Infinite. Definitely made gameplay more fun and opened up a lot of variables for multiplayer. Mind the gap.
Great video, thanks for keeping us in the loop!
Ngl, I'm huffin' some hopium right now. Not a lot though, just cautiously optimistic
Yeah like my money is locked in a safe and my pitchfork is still behind the door. But this is promising
What i really want to see is another entry similar to odst: meaning more down to earth gameplay and more of an up close view of conflicts.
Until you see who they have as Chief of Staff.. stinks like Sweet Baby Inc. DEI hire
Nice Video!
I think this new studio name is a good indication that they admit their old ways are bad, and this is the start of something new; 343 is dead and gone thankfully 🙏
@chipsdubbo5.56 they made the a former HR diversity director the chief of staff for halo studios (a woke she/her black woman) halo is truly saved!!!!11
@@unknownnbased1745 probably useless diversity hire that will have no affect on final product
Seeing that snow biome at night makes me wish Halo Studios would blow part of their music budget on using Phil Collins- In The Air Tonight in their next FPS game. That song just gives me CE aesthetic (night time) vibes
Bungie got Breaking Benjamin and Steve Vai. Lets get Phil Collins too, lol
With the current things that are coming out Hidden. I cant belive youre still glazing and having Hope for this.
The news that people are digging out with the new devs they are sell out and have agenda.
Stop Glazing and accept the facts that Halo is dead bro