We Remade the STAR WARS Trench Run in 1 Day
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- Опубліковано 21 вер 2024
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THIS EPISODE ► Niko and the Crew decide to take a deep dive into old-school Star Wars VFX and recreate the famous trench run scene with modern CGi techniques.
X-Wing 3D Model Footage by Stefan Ulrich ► • Star Wars X-Wing - 3D ...
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Honestly focusing on showing viewers how these effects can be made and the logic behind it helps starting VFX artists so much. Thank you
Agreed. That was really nice.
Agreed. That was really nice.
Agreed. That was really nice.
Agreed. That was really nice.
Agreed. That was really nice.
lol niko got a full on haircut during this video and thought we wouldnt notice
Continuity error
@@Cinegavo *just fix it in post
Wait swoosh watches corridor? The more ya know
Lol wait what are you doing here
@@Scawsum I guess yes
I love when Corridor shows off their abilities. We forget sometimes that they are an established studio and there's a lot of talented people who work there.
For real, I’ve been seeing their Black Rifle Coffee commercial during preseason football games.
They're great at cgi, that's where the compliment ends.
Who forgets that? Lol
Yeah. And their friends are literally people who work in Hollywood lol
Ye
This just makes me even appreciate more the special effects team and the work put into the original movie
No it doesn’t. It makes me appreciate the CGI more and screw the original effects
@@firestriker3580 huh
@@Sourbrautwurst21 he’s prob joking
@@firestriker3580 really!! if it wasn't for the original effects there wouldn't be a star wars!!
Analog is KING!
Of course, there’s something to be said for the actual creation of the scene itself, because not only were they working with inferior tech, but they also had to actually come up with the ideas that shaped the scene.
well yeah, i think this video is a showcase of how much technology has improved that a small team could make in one day what may have taken many for a studio team decades ago, whereas with new technology, it’s possible to make a much better version in a short timeframe
Good point. Copy/recreate & improve is way easier than not even knowing if it’ll be cool or even work…
Not to mention the tech didn't exist in 77 ILM invented it. As they did with cgi. So these millennials owe a heap of respect while they pat themselves on the back for this video game looking edit. Granted it was a day but better nah I dont think so. But I do agree interactive lighting would be a benefit to the scene. These kids are bragging about technology George lucas and ILM gave them. And before some nerd says this software wasn't made by Lucasfilm. Maybe not but they invented cgi. Heck Pixar's origins are at ILM
@@hansolo374 We'd probably all agree with you. But I don't think they were bragging about the modern software; I think they were showing how much technology has improved since 1977.
@@RAndrewNeal They were bragging. It's very clear in the way they express it.
So.... are you intentionally trolling Star Wars nerds by showing that 3d asset of the T-70 X-wing instead of the T-65's involved in the Battle of Yavin :)
I doubt they noticed the difference.
well to me it looked off so I had to check the rendered footage and the model :)
Also Hey Scott. Again a ranom vid I watch and find you.
MADE ME ANGEREY
I would love it if they were
You guys should redo the end scene in raiders of the lost ark when everyone explodes and crap
Haha year, let's "Ark of the covenant" all the Corridor crew themselves... a big box is delivered to the Studio, they unbox is with everybody watching and it's god's gaudi little diary box... yay... cue the "ZAPP".
Who would be the two to avert their faces? Maybe Jordan and Peter as the ones usually not that deep in the stuff? :D
And a year later they could revisit for the office party and get out the wrong grail. LOL you choose poorly, Corridorites!
I would love to see that.
yes.
Thats actually a reaealllyyy good idea
That could be fun!
The challenge with CGI artists is that they tend to OVERDO things. I see some of that here, but I also see some quality enhancements and interesting angles that are more realistic than sensational, which is a good thing in this case.
what i find funny is how these VFX artists are much more scientist then real artists... afterall they are not recreating anything they are not original in their works either... all they do all day is to scientifically tell you why your shots should look like this and that. thats not an artist to me, thats a scientist... back in the days they didn't care about physics, they didn't care about the lighting and the small little shadow and reflections... all they cared about was the dream of going into another galaxy. after all... 12 parsec is nothing... its literally a really really really slow measurement of distance, not speed. its clear that george lucas didn't care about the science behind things... he did the dream though and thats what i want from movies.... yeah sure your shot loks great and all... but so was the old one and it deliverred the dream.... what has your shot done ? delivered an old dream with much better lighting... also... if you wanted to be more realistic... there is no sounds in space... so basically, remove all sounds from any shots from outer space. the only sounds that should be is in the cockpits !!! that would be much more realistic now would it.
haha r2 flying go brrrrrrrrr
That was very apparent with the iconic shot of the back of R2D2 in the trench, in the in the remastered version it's bouncing around so much and out a frame so often that that iconic shot is lost. It's too busy, It's got too many elements moving and no chance to fine its poetry.
@@dndbasement2370 CG isn't art. It's craftsmanship. Don't get me wrong. There is something very admirable bring a good craftsman. However there's a difference between painting the Mona Lisa with your own hands or rendering it on a computer. Everyone would agree that there is a distinction to be made.
@@EbonyPope are you saying that everyone who creates stuff with 3D programs aren't artists ? or more precisely sculptors ? the thing is... ART takes many forms and definitely is something of a term that is very loose in its description. but i have to say that craftsmanship is art. crafting is definitely an art by itself. otherwise we wouldn't have paintings, we wouldn'T have musics, we wouldn't have those dwarven forge stuff... it doesn't matter if you make them digitally or if manually by hands.
i see it more like this...
craftmanship is the way you do it, Art is the end product. thats how i see it. but again the word art is very very loose to what it means so its hard to differentiate what it is.
"Let us know in the comments below if you want us to try to practically redo the trench run."
Do it. >:(
Dew eet
Do it!!
Do it!
Do it!
Do or do not, there is no try.
Disney: thanks for the ad revenue nerds
Bruh 😂😂😂
🤣🤣🤣 lmao
Also Disney: We getz the revenue then we sue
I was here before Disney got them
Damn, Disney is run by a bunch of assholes smh 😔
Love the "We Remade..." series
Those guys from the 70s were true artists and pioneers.
15:43 They did such a good job - even the editor was confused.
It's super satisfying when i pick up on something, scroll down and someone has already commented it
i was literally about to say that
So was I 😅
@@SpaghettioH Right?! As soon as I noticed I just _had_ to search the comments for "15:" assuming that someone would mention the timestamp in the comments. Was not disappointed!
It's always satisfying when you see original productions from the 70's still look better than modern day effects.
No disrespect to the Corridor Crew who did an amazing job but it's truly a testament to the original artists.
Because shooting physical objects versus doing everything CGI almost always looked better.
I give credit to these guys just because they are constantly referencing how borderline impossible it was for the guys back in the day... "they couldn't just watch it in real time", "they could just copy and paste", etc. It is amazing that the effects came out as good as they did in 1977. Lucas truly did capture lightning in a bottle... not only with the concept and story, but with the crew he put together.
All disrespect to them lol!!! They challenged the OG!
The problem with the shot (which does look great, of course) is that there's too much noise. Too many lasers, too many lighting effects. The eyes wander about the screen, unsure what to look at and you lose focus. There's just too much stuff in the frame at once. Add to this the motion blur going on and the grain effects, they create the uncanny valley effect and make your mind realize it's obvious CG, which breaks the suspension of disbelief. That's why it's not as effective as the original, it's spectacular but devoid of actual suspense.
That's not to say you couldn't recreate the original shots using CG. You could do that while making some subtle imrpovements to the lighting and so forth and it would probably be more pleasant on the eyes, but that's deliberately NOT what these guys were going for. They wanted to their own thing, and I respect that.
I still think the original looks better. The brain knows when it is looking at a real object.
If it’s viable re-doing scenes in movies and shows would make an amazing series for this channel. I think it would grab a lot of views and showcase the corridor crew’s amazing talents at the same time. As a viewer seeing iconic scenes remastered is impressive, entertaining and satisfying. I think it has potential to be as big a hit as VFX artist reacts was.
And it has potential to be re-redone years down the line as technology improves
Agreed. I'd be waiting for episodes just like I do vfx artist react episodes. They need to make it happen. Maybe if they get enough suggestions.
Only thing is, they have a lot of projects on their plate and it would take a lot of effort and commitment. I would love to see it too though!
haha isn't.. that what this is? We do it pretty regularly, but these videos are more of a time sink than react, so an every day series would not be possible atm.
@@CorridorCrew he's talking about doing them more regularly as a series. you kill it every time, we wanna see more!
The practical models and special effects look more realistic and believable! CG just makes it look like a video game, to be honest.
But it looks epic too
To be fair the have more advanced technology then back then
yep! exactly.
Agreed. CGI "artists" are artists and frequently try to make things too artsy instead of trying to MODEL realism. Not that original Star Wars or 80s movie production were absolutely perfect, but I think CGI is abused as far as making flashy ***** appear on the screen for the sake of flashy ****.
@pyropulse These guys remaking a vintage game like Tie Fighter would be awesome. But remaking movie scenes? Sorry but nothing beats the original models.
Tbh, seeing the modern "old school" way of doing it actually made me realize that there's actually a kind of aesthetic to how the visuals aren't "right". The way light isn't cast by the lasers and the lighting doesn't quite match up between the X-Wing and the Trench., there's something actually pleasing about it. It didn't look cheap, it kind of just looked "Star Wars." I actually in a way preferred that look.
It looks old. Star Wars is hardly the only show to use that kind of effects. Some shows it looks better, some shows worse. But it's like claymation or animatronics. They have a feel to them you tend to recognize. Sometimes nostalgia is better than being good. There's also a difference in pacing in old movies. Sometimes deliberate, sometimes driven by the lack of technology.
@@GeekOfAllness Star Wars were movies, not shows.
@@notsure1969 Holy pedantic response. You, I and everybody else know what he meant.
Nostalgia plays a big part in making the older aesthetic look good.
thats what i mean, ik it sounds weird but i prefer the lightsaber in the prequels where the lightsaber doesnt cast light rather than the lightsaber effects from the sequels
Niko: Should we just remaster the entire trench now?
Everyone watching: Dew it
I’d adore to see the pod racing redone, personally. It’s always something that’s in the back of my head whenever I think of Star Wars. It’s just really notable. I mean, either that or the rancor scene in Jabba’s palace.
Or something completely out of left field: Maybe you guys could try to remaster Halo CE’s flood intro? That one when all the infection forms break the doors down and are rushing Master Chief. Give the players/viewers some old school Xbox horror with a flashy new coat of kickass CGI.
Bro that’d be sick
It's crazy the amount these guys can do in a single day. Really shows you how dedicated they are and how much they love doing it.
Or it shows how far the tools have come to make it easily done in a day along with the fact they didn't actual create any of the models just downloaded someone else's work (that alone saved many days of work, even today). In a decade or two from now the next gen of FX artists will use their more advance tools and it will be done in seconds. It will go something like this "Co-pilot, replicate Star Wars trench scene from the point Luke enters the trench until 30 seconds after he releases second torpedo. Modify Luke model to be a giant rabbit smoking a lit cigar and speaking with a French accent, blah, blah, blah... (more instructions), initiate rendering of scene!". 15 seconds later, done. "Wow! are we good or are we good!"
My mind was blown by Fenner adding effects to make the footage look imperfect, like the grime/texture on the camera.
I concur, his touches made the texture more real feeling. Before he touched it up it looked like an intro to a video game
He added all the effects that gamers hate lol
Reminds me of the making of Wall-E, where the camera experts brought in to make the shots feel more real were confused that the CGI team was trying to add all the stuff they had been trying for decades to get rid of.
@@alexanderjones3830 the gamecube game looked pretty close to the movie but with the added lighting etc ua-cam.com/video/6Xyge10USMU/v-deo.html
@@alexanderjones3830 ye, but gaming and movies are completely different things
I’d love to see The Last Starfighter revisited. It’s never been remastered. They opted in for cgi instead of models and it hasn’t aged well. It’d be crazy to see what you guys do with it!
Yes, I really want a fully remastered The Last Starfighter with modern FX.
@@tomwilson2112 Didn't even read the comments before posting this same thing. Agree 3000
I was just thinking about that movie the other day. They went 'all in' on those sweet sweet 3D effects, but it hasn't aged well! That's trouble with a capital T and that rhymes with P and that stands for Pool! Right here in River City!
Awww heck yes.
True. It would be epic to see that redone with modern technology.
I'd love to see them remake that movie.
Me personally, I love how more claustrophobic the new footage looks compared to the original. Maybe it’s because everything is interacting more but it definitely makes the sequence feel more dangerous and that only skilled pilots could safely fly through the trench
They did a great job without doing too much. There was another video where Wren (I think) said something to the affect of, “VFX should help support the story and not be the focal point.” They did just that with this project.
i cringed so hard when that random ass dude asked who are you???? bruh chilll
@@nakachinjah7240 I thought it was a joke
I think that's because of the interactive lighting. Without it, you don't really have any frame of reference to understand how big the fighters are compared to the anything around them. So even though the shots have very similar blocking, the added details help to sell the perspective so much more
I not that difficult. I knew someone who could bulleye a womprat at that distance.
To be honest, I think that the CGI version is still very impressive, considering it was made in a day, while the other scene 40 years ago was probably made over weeks, months, possibly years. I'm sure if they had more time, everything would feel more refined.
It wasn't made in a day, they did Zero modeling, stole them off the internet...
@@craigbloxham8344 I respect your view on things, though, I do believe they had modelled it. I may be completely wrong, though, and it potentially could be up for debate!
@Bloodbath-I- No, they specifically said they downloaded the models from the internet. The only thing they did was copy and pasted sections of the trench together, downloaded the ship models, mapped materials to them, and set up the animation, adding some lasers.
You also need to take in the fact the the original was done form scratch! Multiple retakes, actual filming over and over again, several artists from different backgrounds managing several aspects of a single shot, let alone the whole sequence! This was just piggy backing the final result!
TBH no, not in one day nor in "possibly" years.
And is neither up for debate, there exist facts.
really appreciated Fenner's quick rundown, made me realize a lot of the little tricks that are becoming more and more commonplace in modern cgi-augmented cinematography, like the lens dirt and the vignette to direct the viewer's focus. still something that as a complete layman I wouldn't call photorealistic (as he intimated, in large part owed to the time constraints), but utterly fascinating to learn and think about nonetheless. hope he was able to stick around for some 'reacts' vids and stuff. or can come back for some :)
Thanks for repeating what he said in the video, that's helpful.
@@holliswilliams8426 Thanks for being an asshole, I was worried I wouldn't encounter any today.
The vignettes and power windows are typically more of a color grading trick but in a pinch can punch up VFX shots instantly
What the hell is a rundown?
@@holliswilliams8426 I really appreciated how his comment repeated the content of the video.
I absolutely love how you guys showcase the creativity and ingenuity of the original artists while highlighting how much technology advancement has lowered the barrier of entry to allow more artists to accomplish their dreams. Another excellent episode from an excellent series.
It was super impressive but did feel a bit like a computer game cut scene. Something about the original felt more real (probably because they were real models). It didn't blend with the other footage very well, but I don't think that was the point of the exercise. Crazy what can be achieved in a short amount of time though.
I think that‘s mostly because of the 1 day limit. You can spend a week on an X-Wing alone.
ikr. The sense of scale is completely lost in the remake. Also, the surface of the trench looks very shiny, which reduces the sense of realism even more.
I think it's the speed the trench is moving. It's way too fast. They're talking about the reflections and the shadows, but you can't see any of it. It's a bit TOO flashy. The trench itself needs to be a background so the ships are the focus.
Lasers look too fat and flashy. Feels like too much going on. Less is more. Overall, let me explain it in food terms.... After seeing this, it feels like I just ate 5 snickers one after the other instead of a nice balanced meal.
My professional impression: a little too much motion blur, too much camera shake occasionally, too shiny shaders, too flashy compositing, 3D models have not enough details.
All the things that are indeed associated with video games.
Also IMHO they should have reproduced the original shots and their camera movements and illumination of the scenes more accurately and instead of making it look more like modern film-making, they should have introduced some film-grain and making it look more like the 70s. If they had done so, their work would blend much better with the original footage.
Model work will always be the best.
I freaking love Niko for just how much explaining he did. Goes to show how much work was put into movies before. (And it's no different today)
When the x-wing dips into the trench it doesn't do so in a straight & symmetrical manner. It yaws into the trench in a way that mimics a vehicle in flight...that and the model detail on the x-wing was so "lego-ish" that it was hard to get past. Still, it's amazing how much of the original hard work can be "mimicked" with such little investment in time.
when you are at your workstation and are seriously trying to generate sympaty in the listener by laughing at the original instead of focusing on what you should look at to learn from a masterpiece well that's the result. The so called " professional animator" of todays are just like that , the results in the low quality in 3D films is more clear to me now :)
@1998SIMOMEGA Yes baby but that fix requires a couple of seconds adjusting the subject and the camera handlers on the spline. What gives more gain than an action that requires second and provides full fidelity when you,as you said , have Just few hours. That s exactly the point Bro!
Yeah the x wing looks like it's facing the bottom of the trench and is about to crash into it
@@_Areknames_ tf
Yeah...seriously. If you tried to perform that maneuver in the real world (dive straight down into a trench and make a 95-degree turn to exactly the right orientation at interplanetary speeds...) you're a dark spot on the wall or floor. A computer could do it, but even if the spaceframe could withstand it, the human body sure as heck couldn't. It'd be like getting hit by a truck to have that kind of direction change at that speed. I doubt any human could survive it at even 300KPH.
It’s great to see humans have come far in something, even if it’s faking going through space
Flat earthers are surely going to love this comment 😂😂😂.
Just to be clear, i'm not calling you one.
@@Al.j.Vasquez As a flat-earther, I feel I should point out that we do actually believe the world is round...
It's just also flat. Like a pizza! 🍕
(jk I'm not really a flat earther! 😜)
Many things have improved in the last 45 years. Fuel efficiency, vehicle safety (and life preserving technology on board of vehicles), communication speed and ease, computing power and what the excess is used for, Information available about Earth and other Solar planets, medical and pharmaceutical technology and operation methods and completely new materials and production methods a 1976 person could only have dreamed of.
We just are too used to it BEING that way, that we rarely notice if we do not sit down and actively try to compare the two eras.
The new edit of the shot makes it look so much more intense and terrifying. Like flying a starfighter down a narrow trench while getting shot at from every direction wouldn't be the most insane thing anyone's ever done. 👏👏
Fun fact: that shot that goes from flying over the surface of the death star to diving into it is actually a matte painting that transitions to a model shot (the cut is disguised by a laser flash). Also, a couple of the shots shown when they're talking about the original models are from the special editions and are themselves CGI. (None of that is to take away from the project here, which is very cool and looks great!)
Ok nerd
@@VLE-Grimace Do you got nothing better to do than making fun of people’s interests? Get a life
Got any more fun facts? Doesn’t have to be about this scene.
huh. no shit. i've been an ultra star wars VFX nerd since the first movie came out, i've seen it hundreds of times, i've studied every bit of it, and i never caught that transition. good shit.
Nice
"Whoah, how did you get Nuke to render that so well?"
Leeloo: "Multipass!"
Underrated reference
Just rewatched it a few weeks ago, solid.
Pros: the scene looks and feels way more intense this way. Like, “how did anyone survive this chaotic nightmare” kind of intense.
Cons: as with a lot of modern VFX, you start losing the clarity of the original scene where I always know who’s who and what’s where.
Yeah, I agree with this. I definitely felt like there was a lot of lost readibility. It's probably something that could have been cleaned up with stronger lighting. I just don't think there was enough contrast between the ships and the death star.
Exactly. They started with a pretty low detail model of the trench and the x wings, and then I think there were some issues with scale. If they made the scale of the scene bigger in the 3d software the bounce lighting wouldn't have been as intense and there would be more contrast in the render to start with, which means they wouldn't need to color grade it as much in post. From my experience with trying to fix low contrast renders, it's really hard to get a good result
This exactly
Exactly. This is the problem with modern CG, its always more about what they can do, rather than what they should do, for the sake of the scene.
Post process chromatic aberration always makes things look like crap. And lens dirt is like "hey look I'm a cg shot"
If there was that much laser fire during the whole trench run it would be unbelievable that Luke didn’t get blown to pieces
well yes It should be practically impossible to do what Luke did, Alas the designers never foresaw a single ship being piloted by someone who can react to laser bolts before they even actually fire. (p.s ignoring that disney fan fiction nonsense)
He used the force
Luke SkyyWalllkrrr
had The Force .
økAy thEn .
When vader's tie fighter appears, the trench guns stop. That's covered in the movie. Remember, "The guns. They've stopped". But yeah, this part seemed more realistic. There were so many turrets on either side, I can't see why there wouldn't be that much fire. Frankly though, I could never figure out why they flew along the entire trench. It's an open-top trench. Just fly in right at the end and fire the torpedo. Why are you flying along a narrow space for a full minute or so? Swoop in, fire, gtfo. Repeat as necessary
@@danreyn Unless the zone with the weak spot was heavily covered by turrets above the trench, or had some sort of magnetic shield above the trench. Reasons can be found.
CD: “We remade the Star Wars trench run in 1 day!”
Niko: so to replicate what they did, I’ll wait a day
Tf I was watching SidemenReacts and I see your comment now I click on a corridor crew video and I see u here aswell.
Sorry for the interruption, I know this has nothing to do with the video but its for you, to whoever is reading this and its urgent.
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watch star wars the clone wars. if you havent already
do you really need to comment on almost every video?
@@CobiVonSchweetz hey, what date is the rapture? I can’t wait! I packed my suitcase and have all my Hawaii shirts as well. How is the weather over there? Should I bring a jacket?
I would love to see another pass on this scene done over one or more weeks, with improved soft-body physics and texturing/normal maps on the x-wings. Basically another version of this with extra time and maximum realism to compare to your one-day scene. Plus I’d love to see how you approach a realistic x-wing destruction in the vacuum of space where fire and smoke are starved and drag is negligible
I think it’s a problem that your only notes is to make the cgi look better. In reality if they could get a physical high detail model of an x wing and other things they could make it look that bit more realistic since it doesn’t really look better just more modern and all cgi instead of the charm star wars has with its practical effects
yea, I'd like to see what it actually takes them to get to "film-quality CGI"... instead of the "high-end-tv VFX" as mentioned in the video.
@@scottking8189 well however they go about improving the visual fidelity of the scene to make it more hyper realistic is good with me. The problem with practical elements is that digital cameras and lighting (they make a point that they can’t afford a crane) don’t interact with practical elements as well as they do with digital ones. Could they make it work however, then of course I’d like to see practical elements, too. They are a VFX studio, however.
Some people are never satisfied
Agreed! Any time they do these VFX challenges, I always wish they would take more time and make it even better.
It’s a very CG-ish rendering of a more realistic realization of the scenes and with much more detail but is still somehow much less believable and immersive than the original. Weird but true.
Chalk it up to hyper sensitivity to CG from years of exposure to it maybe?
Yes this!☝
Yup
They did it in a day…
@@Jealod24 they could make it in a year, and it would still be obvious cgi. The human brain can detect all of the flaws, and computers still can't simulate real-world physics good enough to fool it.
@@DungeonMiser If they spent the time to make the textures and lighting look realistic, 99% of people wouldn’t be able to tell the difference. (Despite the fact that it’s obviously science fiction)
I remember back in 77 going to the theater to see Star Wars for the first time, and that trench dive was exhilarating and a disorienting in a very cool way.
This made me appreciate how awesome the original scene was for 1977. It still holds up *so* well.
The comparison footage they're showing isn't the original 1977 footage.
@@musguelha14 They showed the original 1977 footage in several parts of the video aswell
@@Spoon80085 he wants to say it's the 1997 Episode IV Special Edition footage that swapped a lot of the original 1977 ILM model shots with inferior 90's CGI shots
You made a diarrhea of christmas lights with that brightness and glow on every light source. The part of the appeal in original scene is how clean and readable it is. With all the shadows, glow and stuff, viewers can't appreciete the animation and model craftsmanship
Yeah, the people praising this are crazy, it looks like a dark and murky video game.
"grrr new thing bad". The old is clean and readable because they had extremely limited technology. If episode 4 was made today with the same people it would look 100% similar to the Corridor version.
"ONE DAY TO DO THIS!"
LATER....
"You guys whipped this up in a week!"
"We IMPROVED the trench run in 1 DAY!" = "We made a modern janky version in a week"
@@esotericVideos Except it isn't improved at all.
Nothing compares to hands on real film work.
Another Star Wars themed one day challange: The Destruction of Alderan. The Super Weapon charging sequence, to the planet explosion.
Could be a posible remaster project too.
Extend the explosion showing the planet crack before it explodes, then skip to Leia crying.
Up you go sir
Yes! That's a scene begging to be remastered!
Yes, yes and yes.
"You can't just shoot a hole into the surface of Alderan!".
All the big explosions in the OT happen way too fast. Alderan, the two death stars - they pop like balloons, but Alderan is (I assume) an earth sized planet. Even a super powerful explosion equal to quintillions of Gigatons of TNT does not "pop" from nothing to tens of thousands of miles across in zero fathomable time. Even the death star explosions are way too large to simply go from a perfect space station to a ball of flame in less than a frame of film. Movies still make this type of mistake - in Avengers: Infinity War, Thanos pulls the moon down on them - well if that moon is even half the distance from the planet that our moon is and those pieces of it were travelling a MILLION miles an hour (ridiculous), it would still take almost 8 minutes for the pieces to reach our characters. Suspension of disbelief is fine and I'm okay with this, but my brain can't help but notice the obvious suspension of the physical laws of the universe.
It's amazing how CGI makes things look even more fake than using actual models.
"fake things look more fake than real things" yes and water is wet.
Congratulations, captain obvious.
@@DreadnaughtyArt No, he is quite correct. Only someone who grew up on video games would think this an improvement.
@@chamilton4577 you don't need to cope I don't care.
@@DreadnaughtyArt Well those are certainly all words...
The main thing I like from the original VFX shots is that they have room to breathe. Camera moves are graceful and there’s lots of room around the ships to take it all in. Digital stuff seems to allow for more chaos and you end up with camera getting really close and ships being half on/off the screen and, while more exciting, is harder to take in
Exactly. The "new" shots are more flashy and have more effects, but at the same time you can tell that they are fanmade and not from a movie.
A little bit funny to see these guys falling a bit into the "mid-2000s action movie" trap of more/faster = better
@@Papersheepp Yeah and don't get me wrong, they look sexy as hell! Just an observation about this and all VFX in general
I honestly love the chaotic "you're in the middle of a war" aesthetic they're going for but the way the original scene is shot doesn't allow for that. The cinematography of the original is clearly done serve the "gracefulness" of the scene, because that's just what they could do with the technology of the time.
I feel like for their style to work with the scene, they have to completely redo the cinematography.
@m yeh
@@Papersheepp yeah like shark boy and lava girl or spy kids 3D it has the corny vfx trope
I totally agree about the interactive lighting. You dont really think about when you watch the original, but when pointed out in the 'new' shot, the whole scene looks immersive, and the models really look as they were a part of the scene.
Very well done and I think you guys did a great job. However, I would say that the original Star Wars effects are better and have a resolution that is sharper and more pleasing to the eye.
They just meant technically better, not a more convincing shot than the original
I would love seeing actual recreations of old school practical methods, that could be such an interesting video series
This could be a netflix series with the corridor crew.
Your prayer might be answered here :
ua-cam.com/video/QOcN5kr20Lo/v-deo.html
ua-cam.com/users/piercefilm
ua-cam.com/users/InCameraTV
@@melvinch
I actually thought that was gonna be a rickroll
I'd love to see you try to tackle a shot from The Thing (1981) though I doubt the practical effects could ever be topped.
I think the next level of CGI effects will be when traditional practical effects can be simulated with heat, chemistry, physics, all together. So the artists would put on VR headsets and mess with endless virtual materials like playing in a sandbox until they got the look that they want. That's what it would take to top the practical effects.
watch star wars the clone wars. if you havent already
I'm with you there. One of the things that made the prequel so bad was the lack of any practical effects.
@@Dantalisman there are more practical effects than you think in the prequels. Just a lot of cgi as well.
@@charlesiverson1769 They covered most of the practical effects with cgi
At 1:25 you get one of my favourite Star Wars cuts, where it goes from a flat, two-dimensional image to filmed 3D models and VFX, I’m not sure why I always enjoyed seeing that little flash hide something so huge to my pudding person brain.
That really is a masterful one - I never noticed it in all my years of watching. The initial flash before it that *doesn't* change the background sets our expectations, and then the absolute genius of the model shop covers the switch in a split second. Sometimes the smallest touches are the cleverest!
Call me old fashioned but I’m preferring the original. Impressive that it was done in such a short time, though.
Same, perfect example Aliens, CGI can not compete with those special effects.
I agree with you 100%. The new footage looks overdone, with all the effects and camera vibrating
Agree 100%… The original trench run is better and more realistic because lasers do not cast light to the sides unless they hit something and the light scatters. The vibrating doesn’t make sense either. It’s like a lot of modern Hollywood where things are done just because, while actually making things less real world and more video game.
The jittering is HORRIBLE!!!!!!!!!!!!!
I agree. The CGI (as cool as it is) is too busy and flashy
A goof failed trench run would be hilarious, everyone as different pilots, funny call signs, everyone gets an attempt at their own willhelm scream as they die... the last guy gets to the vent... and the emperor stuffed it full of ewoks to block the blast
THIS IS A GREAT IDEA
love this
The practical effects still look better 40 years later.
Lol 69 likes
The cgi looks better
Yeah, the CG is well done but the real models is so much nicer
@@Hhhhhh-sz9ud what if we had real models and 3d scanned them, we would have the real models and the better lighting
@@Sprite897 you don’t need to 3D scan them for better lighting, you can do that in post over footage of real models
R2's dome is waaaay too shiny and clean for having been in a space battle with laser fire bursting everywhere and doesn't jive with R2's look of being a bit worn - even in the Clone Wars cartoons he is a little grimy, because he gets into battles with those he serves/protects - Anakin and Luke. Remove the shiny, the lens blur which makes him look separate from the scene and any JJ Abrams lens flare nonsense.
I'd love to see you guys do a couple of shots from "The Last Starfighter". Arguably the grand daddy of real world CGI. The landing scene at the end, the death blossom scene would be killer too.
More than Tron really.
great film & yeah, those guys rly did work their collective arses off way back then to make that film!
YESSSS!!! Great idea dude 👍
Yes yes yes I just watched that movie. Please do the death blossom scene.
@@djmips what do you mean more than tron? As in " The Last Starfighter is the granddaddy of real world computer graphics?" in that case yes it really is. Don't get me wrong though Tron is Tron but the graphics were meant to look like a computer world whereas The Last Starfighter was meant to look like the real world.
+1 on whole trench run.
Also, anyone else notice that the redone version’s flight movement, while realistic, felt too real and not Star Wars-y? Maybe years of watching the movies has conditioned us to think it’s normal for the X wing to move like it did when it was janked together on film?
That's the point they missed totally;
George Lucas kept telling John Dykstra he wanted the trench to be a total blur, and Dykstra told him it wouldn't look real. Lucas said he didn't want real. You don't hear spaceship engines, or explosions in real space either. Lucas wanted fantasy, not realism. That is why their remake does not work!
@@bobrew461 The irony is the blur of that trench completely sells the shot.
Not just the blur of the background, but the contrast against the clear and focused fighters in the foreground. I gives a sense of speed and the smoothness of space. And it is "realistic" in it's own way. So much of the trench run (and all the other fighter movements) is really ridiculously slow if you stadiometrically range things and try to calculate speed. edit - also, didn't like the shaky cam.
@@markthomas5683 Yeah, the CGI trench is also too compact, the textures that look good in stills, also run together and ends up making the trench "messy" and looking more like a computer graphic. *ALSO* I feel that the tench repeats itself too soon, so it also feel... fake... the way the original DOES NOT.
The original trench also has grey and yellow parts, while the CGI is mono-color... and that "texture" is is still bad.
The camera /model rotation from top to rear = looks strange, not as organic as the original, it's always an odd shot anyway. But the CGI BENDS the trench artificially and messes up the shot.
The Fighter movement needs to be toned down a bit... the movement is good otherwise. The reflecting canopies look great! The reflecting of the green blasts looks great too! Exploding Y-Wing looks great.
The darkness of the 3 X-wings is too dark, its hard to see them. (Too real problem). The greyness, fuzziness makes it look like a TV show... keep things CRISP, colors vibrant and DON'T shake the camera. The sense of SPEED was done on the original was jittering the camera!!
The X-wings are the same Red 3 model. Red 1~6 have different markings, Some have yellow in them and in different areas. I know they had a day, but they bothered to color the Astromechs. But it's less work to change a few red parts "white" and add a bit of yellow here and there. Red 5 = Luke. Has broken red stripe in two places.
Red 2 = Wedge. Solid red stripe, yellow nose. Red 3 = Biggs, red stripe, a bit of yellow past the nose. Otherwise very basic. The 3D models didn't have much "weight" to them.
The shot behind R2D2 looked like a toy. Out of focus did not help. Look at Rogue one when an X-Wing comes out of Hyperspace with the fleet... that's how its done.
Right, I'm not a film expert. But the people who make movies make adjustments to the 3D models to make them "work" visually.
Its not that its too real, its badly directed.
Why are the random zooms in, focuses, from like arbitrary magical place in space. If its not the perspective of the pilot then whose is it?
Also the render looks ... bad. The materials on the 3d models are too simple, they dont look like metal or paint, they are gray non destinct blocks with no color.
Also the render is too noisy by far, even with all the post effect gimmick to me it looks like big smear, there is just too much low sample reflections going on everywhere.
this stuff really makes me appreciate the ingenuity that special effects people had back in the day. Really impressive stuff they did.
I was there back in 1977, watching this movie for the very first time, in a big theater, on a HUUUGE widescreen. When the film came to this scene where we, as Luke, are plunging down into that abyss, only to be wrenched sideways, to pull up and hurtle down that trench, in that moment, the ENTIRE audience all shifted to the right, as if we were all on an amusement park ride. The immersion, the sensation of movement and the loss of balance, in that moment, was palpable. We all shifted and we all screamed with delight. Watching this movie on a big flat screen, or even on a home theater projection screen, it's never the same. I think it's a sensation that today's audience will never quite experience, unless this film were re-released back into theaters again.
Whilst I think there is a little bit too much going on with it, it is really well done. It goes to show how important shot selection and shot length are. If you get those two right then whether its practical or cgi, its going to look good.
I agree. They seem to have a tendency to make there be too much going on. But it's still cool.
I'd like to see the Corridor Crew tackle the scenes from "Flight of the Navigator". Captain Disillusion did great deep dive into the making of the shots on his channel, I want to see how the team would approach the shots now that were so labor intensive back in the day.
Yeah that's a good one, they collaborate with the Captain.
That was a great video from the Captain, one of his best. He clearly loves the film. The effects were very impressive at the time.
Good pick.
@The Insufferable Tool love the idea of this but I think the flight mechanics are such an integral part of each production that it just wouldn’t feel right. I *love* Star Wars but jeez, the first time I saw the flight mechanics of Battlestar I think my heart stopped for a bit. I got the same buzz from them on every time someone picked up cyclons on the scanners that I get whenever someone ignites a lightsaber.
@The Insufferable Tool looking at this with a fresh head the next morning; of course, the whole thing with this channel is “let’s try it anyway”. It’s a good shout
I’d love you guys to recreate the Stargate activation effect from the movie and the shows. The Stargate fandom rarely gets beautiful effects, and it could go a long way in helping with showing interest to Amazon who just bought MGM and might reboot it instead of give more of what we want. Or if not that, the Battle of Antarctica scene in SG-1 (which fun fact was inspired by a second Stargate movie which never happened).
The Stargate Game opening effect was 100% practical though, beyond masking it into the full size shot, and honestly NOT that hard to make once they figured out how to make it, so making it in CGI would make it 100000% worse
@@albinobluesheep they were wondering if we wanted to see practical effects so I gave one example, that’s why I also gave an entirely CGI scene as an alternative if they didn’t want to do it.
@@AudibleFist fair, but I feel like that's a very rare unique example of a practical effect that wouldn't actually be much a of a time saver to make into CGI
@@albinobluesheep I believe in them, they’ve got so much experience, and even if they did do it digitally, I’ve seen fluid effects advance pretty far, so an inverted vortex should be quite easier if they have the right processing power. Also mixing liquids in a glass tub is time sensitive, to get the precise look has gotta take as long if not longer practically, especially if what they said about it being a mix of water and iced tea is true.
Lot of people in these comments forgetting this was made in one day versus months of work for the original. The whole point is showing that it's possible TODAY in 24 hours with TWO PEOPLE to recreate something that took a team of hundreds months of planning, building, shooting, and editing
the lighting looks fantastic in your remake , though one thing Im inclined to nitpick cus I love the look of is ambient light. The backdrop of space and the way light hits the top of the Death Star looks like its in an atmosphere. The way the crew did the lighting in the original looks so much like photos taken on the moon and I just adore that look
I only have an issue with the "plasma, heat wave" look to the laser bolts. Sure they have to be something other than just plain lasers for them to do what they do but I feel you guys neglect the fact that they are moving very fast. Just as with normal bullets, which you would not see in detail and be able to see them spinning. I feel you shouldn't be seeing the crackly, energy like effects of the blaster bolts, because they're moving so fast. Not to mention motion blur. I think they SHOULD look more like they do in the 1997 remake. I'm not saying they shouldn't have any of the extra effects, just take into consideration that despite what you said about making them an object in the scene...they aren't physical objects in the SW universe. They aren't bullets that glow.
I think the idea behind those lasguns by Lucas was, that they do - in fact - hit the same moment you would hit the trigger, like a laser would. The red or green glow is just some particles following the invisible, original laser trace after to shot has passed. Like a soundwave following a fighterjet. There are no "plasmabolts" being shot in STAR WARS.
The glow is fine, because the laser release some light obviously, but I also don't like how the laser looks, it should have thinner and sharper look, they ruined the look of the laser for sure, doesn't feel like the original SW one.
The inspiration for Star Wars lasers was 100% from tracers in WW2 aerial combat footage. In fact, for the Millenium Falcon turret gunning scene in A New Hope, they straight up copied footage from bomber turrets shooting at German fighters. If you're in a plane trying to shoot down another plane, it's really hard to tell how close you are to hitting your target unless you're using tracers. The engagement distance for WW2 fighters is pretty long by your everyday ground-based standards because they move so fast and cover so much distance, and they might be taking potshots at each other from a kilometer or more away. That gives you plenty of time to see the bright glowing multicolored bullets traveling through the air, streaking toward your target or your own plane. Lucas and crew thought that was a neat look, and extended it to basically all the weaponry in the Star Wars universe, so I think it's probably fair to say that blaster bolts travel at approximately the same speed as IRL bullets (at least in canon, they're pretty slow if you actually count frames on a handheld blaster).
@@craddocraddoc "There are no "plasmabolts" being shot in STAR WARS."
So why is there recoil in the turrets' barrels? Why are "cases" ejected from artillery emplacements? Why do have turbo-laser hits an "impact" force to the target?
Because they are "Turbo-Lasers", which could be attributed to a lack of the English word for the original Aurabesh word,
and the technology behind it would be super-charged & accelerated plasma:
"Turbolasers operated on the same principles as other blaster weaponry, converting high-energy gas into plasma bolts, but made use of much larger power generators and multi-person crews."
h__ps://starwars.fandom.com/wiki/Turbolaser
@@MistedMind which is not the point here. There were ideas of Lucas in the 1970s. A lot of these can be seen - or at least being taught of - by the original added materials for the "original" series. I've got them on vhs, it is a two-hour-video mostly narrated by Lucas and showing the technic and visual effects of the movie and how they were created. Still, a laserpointer is not the best tool for some hollywood action shots, therefore I'm sure there are many ammo crates getting blown up or ammunition getting ejected. Still, the vision of George Lucas was, that laser "shots" are just a particle afterglow following the shot. Originally, fighters and men should explode/collapse before being "hit" by the light to simulate that, but this was just too complicated and look "weird" in the testing shots that were produced.
By adding the casting of light from the lasers, you have effectively reduced the scale of the trench. By not adding lighting to the surrounding area, it adds to the sense of scale. Implying that the walls of the trench are very far apart.
I think that's a good thing, though. It's a trench, it's supposed to feel small and cramped and hard for the bombers to maneuver, which was why they got massacred from behind by vader and the tie fighters
I think it should be narrow though. They can't maneuver when they have tie-fighters behind them so it has to be narrow
Just like Beggars Canyon back home brah!
also it's a laser right, so the light that's "casted" is the laser itself. a light doesn't cast another light right?
@@toptentechtipsthingsricegu8822 lasers in star wars don't behave like lasers in reality (travel time - specular lighting) so you can't really yea or nay the emissive component.
Just how special effects are done, old-school or new school, is awesome.
This might be a hot take, but I actually like the old-school Star Wars blaster "lighting" and the fact that it didn't light up the surrounding environment. It made them feel less like light and more like a projectile, at least to me. But that's just me.
You guys gotta do a feature or collab with the 'inCamera' channel. They're committed to practical effects, so perhaps a trench run challenge would be perfect!
A collab would be dope
The models from the original are definitely more detailed. The new models look more as if they came out of the clone wars animated series. If you could combine those with your lighting effects I bet it would look epic! Good job guys!
"where the models look..."
*Shows mid-90's CGI shots of the trench run*
This was my fave CC episode; I feel like in addition to entertaining, it educates as well.
I love the insight Niko (hopefully spelt that right) gives on each shot and not even that the way he can change the shot… it will always look good and unique to him
I think the new render looks great, but it looks more like a video game. I honestly prefer the original version, strangely enough, it seems more realistic.
I think the render kinda has the force awakens final battle vibes. It's more hyper real. While i thought it was gonna be more like rogue one, which was more grounded.
Honestly, what I would like to see is 'recreation' of something like the trench run, but with a new director who might figure out how to use current technology to make even better direction.
You did some of that with the three x-wings above, but it would be nice to see a top down view of a portion of the trench run to get scale and speed etc.... Lucas was limited with the tech, something that you clearly showed is no longer the case, so maybe multiple angles of Han joining into the fray, the actual trench run etc. So instead of just focusing on a shot for shot replacement (which I do love) maybe the next step is "what would we do differently, knowing the new technology we have at our disposal?"
I like the challenge. The whole trench scene has a special 'feel' in the original movie. It is specious and you can actually feel the speed. That special feel is not about reflectiions of the laser guns. I think it is this feel of going with a tremendous speed through something small, without the planes actually moving much. (To much movement accidents happen) this slow movement versus planes that crash (where youc an actually experience how fast they go. Is what makes this 'feel' I think that should be the focus when taking on this challenge.
This (the original) is, IMO, the best scene ever to appear in a blockbuster. A masterpiece of editing, direction, special effects and even the acting is spot-on. I could watch this scene on loop and never get bored.
I love it too but, and its a big but (ohh err), almost the whole thing is a copy of the dambusters ua-cam.com/video/lNdb03Hw18M/v-deo.html&ab_channel=TheStarkiller
The lighting of the lasers are a great addition, but the lasers themselves look a bit off with those particle effects around them.
May be down to preference but I prefer the old clean-cut dark to white to colour laser shots we got in the original.
And one thing that models still have an advantage in compared to CGI is their depth and detail, things you don't conciously pick up, but that are glaring in comparison.
You might be able to reduce this over time with higher poly models and if you take time to individualise each used model, but even today some directors prefer to work with models over CGI for specific effects, and it usually shows in their work that those shots have a more physical feel to it.
Yeah, I like the cleaner lasers, too.
The particles remind me of Kylo Ren's lightsabre.
Exactly, just like many of the models from Lord of the rings looks better then CGI hobbit
I agree that the space ship models and the trench looked better in the original one.
@@GothicLightingQueen Quality of CGI mostly comes down to budget and time nowadays. Hobbit had multiple changes and the CGI had to be rushed so the end result is what it is.
@@axelibrotherus3526 Perhaps they should have spent the time improving the background lighting and adding some more after effects to the original. Best of both worlds.
Can you guys compete in creating your own production logo animations( those you see in the opening of movies, ie paramount, universal, pixar)!? Would be so cool to see!!
15:42 love the R2 unit moving. For a split second the purist in me hated it, but then I though that they’re their for a reason, and it’s probably going to be scanning. And that’s what it appears to be doing. Also brings it to life, but you could have chosen not to have it constantly move. But if it’s scanning, which is the most likely & useful thing it’d be doing, it’s going to be constantly moving like that.
In the movie the units had jobs they did, but played more of a back up and function based role. This little detail really makes them constantly useful. If he hasn’t already, George Lucas should implement the same if he ever tinkers with Star Wars again. (Someone is going to tell me he has aren’t they).
Instead of updating the effects on the trench run, you could do a reimagined version where you make your own shots or different views of the battle.
This just goes to show how impressive the visuals were in Star Wars. They still hold up till this day which isn't very common for movies this old.
What I like on the model shots is the camera work it’s spot on and the models feel real. The downside is the lighting and some little details
It looks tacky, cheap, not convincing at all
@@DaP84
Not convincing? Sure.
Cheap? Only because you have a good camera built into your phone, good practical models are as close as a toy store, and you can access the internet in order to find out how they did it.
@@DaP84 obviously you need to put yourself in the time of when the movie came out, dummy, obviously technology it's a different beast today, put some respect on the OG's come on
@@DaP84 if you want something that completely holds up in how it looks, watch 2001: a space Odyssey, that movie blew my mind with how it looks even with today standards
16:05 when he said these shots look like like a big budget tv effect I laughed my ass of because these effects look crappy
I love that you showed Vader and the fighters in the shot.
Everybody talking about the visuals (which are incredible and I love them), but the unmatched sound design of Lucas-Star Wars is what makes at least 50% of the movie appeal to me. How the X-Wings and Y-Wings sound, and especially the blasts of the turrets when they enter the trench. It's very heavy sound design, not so annoyingly subtle like today seems to be the standard (hell in Disney Star Wars, there are screen filling explosions and the like, which are completely silent). When that one turret gets it's close up, it really sounds like there is some serious power. The sound design of Episode 1 through 6 is very important to why those movies are so special.
Sound doesn’t travel through space, really dumb of Lucas not to show that.
Yes! Ben Burtt is a genius. Speaking of sound, we also need to mention John Williams' music which plays under the heavy sound design. Really, it all comes together perfectly with the amazing visuals.
I think the sound was one if the issues with having two many lasers in the Corridor render. The sound (and visual shot of the tower) was at a slower pace then the rapid fire lasers what we see in the render. Otherwise good job though.
@@jeremyscharlack I think so too about their sounds, but as far as I can tell, they just took the original sound and put their animations over it. They did have a little too heavy turret fire there. But well, they went with a particle simulator, they automated the fire. I would have animated the shots manually.
@@dylanb2990 You ARE being sarcastic, aren't you? =D
0:05 "Having it look better than the original" No CGI effect has EVER surpassed a great practical effect.
Who said anything about practical effect?! The lazers are clearly not practical but added xD
@@DundG not CGI though
@@JJourdenaisART and? It looks better with CGI in this case. They improved on that.
@@DundG No they didnt. It looks more fake than practical effects. Your brain wil always be able to tell you're not looking at something thats filmed with actual textured 3D models.
Sorry, but it looks more fake than practical effects. Your brain wil always be able to tell you're not looking at something thats filmed with actual textured 3D models.
Niko and that fresh S13 coupe t shirt. 😂
Awesome work my dudes 🤟🏼
do you know where to get this shirt from?
@@timlee5687 I too would like to know
It's Mako and Sayuki from Initial D with their Sil-eighty! He wears that shirt a lot haha
@@Levibetz Niko confirmed initial D fan? 2021 not clickbait
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I dont know if people care, but most of the movies you see today are cgi/vfx, you just dont notice it. Look it up. The films with planes and whatnot, all cgi. Plus they made this in a day. No one cares that you think the original is better. Appreciate that they're trying to teach you something about the craft and know they respect the original. They say as much.
I'm not sold on the abundance of plasma beams and how much of a glow they have (though I don't think that was a bad idea to give the beams *some* glow) but I love the improved lighting/shadows at least.
The original seems more realistic, and the new one looks like it's from some video game. I like the new lighting stuff though. Still, great work for a 1 day job.
Exactly what I thought, it looks like a video game. Neither is realistic, but one has a certain set of realistic aspects, the other one does as well. If only they could combine the best parts..
@N W uhhh what?
It's because they used models in the original they looked more real
@N W after effect is a good program to get something done fast
@N W No one cares
The scene behind R2, where the camera pans up to the other X-Wings.
1. Way too many lasers even for Star Wars. Cut out about half of them, will make it look better and cut back on overload.
2. The pan up to the X-Wings. Nice thought, but it takes away from the trench and what is going on there. Shelf it.
3. What I call the shaky camera. So many think it enhances the shot, takes away for me. If you need that to enhance the tension then you're shot isn't that good to begin with IMO.
The Y-Wing shots where you are just basically enhancing the lighting, its awesome. The explosion could use a lot of work to look better. Many shots it just feels as if you're trying to see how much you can cram into it.
Good criticism, I totally agree on the "shakey cam" and that always pisses me off in movies. Like I get it, this is a hectic shot... but that effect is filtered out by the brain largely in real events. like riding a roller coaster. You may actually perceive all the vibration and inertia physically, but the brain renders a pretty solid visual input. So to see it on a screen feels unnatural and forced. Use the sound and bass freqs to introduce the vibration and hectic feeling but leave the visual stream alone. I paid to watch a movie, not experience an elevator crash.
"Reimagined Shot" but meh, to each their own.
Yep, agree on all counts.
Shaky cam can enhance a shot, but only when used correctly and subtly. It is most effective as a slight swaying motion, coupled with realistic camera angles, that reacts to vibrations and movement within the scene (such as an explosion) to make the camera feel handheld and thus ground the shot in a sense of realism. The original actually does this very well since they used ww2 footage and the dam busters movie as reference. If the shakiness is arbitrary or too pronounced, like in this scene for example, it doesn't work.
The biggest problem is the pan upwards is clearly just for the benefit of the viewer; it has no bearing whatsoever on the scene playing out and thus breaks the language of cinema. It's one of those cringe-worthy "hey you, look at THIS!" shots that plagues modern mansttream movies and video game cut scenes. The pan achieves the opposite effect from what's intended - instead of increasing immersion it totally breaks it, because the viewer immediately catches on to the fact that they're being subjected to deliberate manipulation instead of simply being shown what's happening. The action equivalent of a horror jump scare that's aimed directly at the camera.
Audiences want to watch a compelling story, they don't want that story to insult their intelligence by aggressively grabbing them by the throat and yelling at them to focus on specific things. It's like breaking the fourth wall; people can tell when they're being pandered to.
This shows just how hard it was to make and how much work went into movies like this.
With all do respect to your skills Corridor Crew, (making this kind of scene in 1 day is truly incredible) the original still looks better. Especially the laser effects, they may look okay in other space universe, but not in Star Wars.
I love the way Niko explains things. His mini-master class on how they did it originally was really cool.
A really annoying thing about this video, and the same happened in the VFX Artists Reacts video for the Original Trilogy, is how they keep talking about old 1970's VFX while showing footage from the 1997 Special Edition with added CG effects. For example, the blue-spill fringing on the explosions that they mentioned several times are NOT from 1977, but are the result of the redone digital effects done in the 90's. It' is nice to see that they included a comparison clip towards the end showing all the different versions, but the "original" version they referred to throughout the video was anything but original. Other than that it was a pretty fun video though, but it it is sad to see how the original version of Star Wars is practically a forgotten artifact by now.
Ok
Take it easy, samw!se
It would be nice to have the originals available but (possibly) considering Lucas changed it while it was first in cinemas it’s probably close to, if not impossible to find the “original” cut.
@@dubbingsync True, though fans have identified most, if not all, of those changes and they are both quite minor and there's very few of them. And the 4K77 project is based on theatrical prints from the 70's so it's as close to completely original as you're likely to get. Besides, the main problem here are the massive changes done to the films since the 90's. Which is fine in principle, Lucas can do whatever he wants with his own films, but the way that the originals have been intentionally buried by its creator and the studios is really sad to me.
@@dubbingsync I don't believe the original elements are destroyed; they were scanned in and altered on computers, so the original film scans exist somewhere in the Lucasfilm archives.
Understandable, but I wish you could show the whole thing. Amazing what is possible today. Well done!
There's definitely potential. I'd back off a bit on some of the effects, like the glow reflections and the camera shake. Also, need some physics on the side shot of the X-Wing explosion. It's looking too much like a Godzilla-type explosion, almost as if the model was held by strings and the center of gravity is off. Very cool for 1 week!
1 day*
The shake should never have been added. There is no air turbulence in space. Same issue with the fire and smoke - it’s interacting with atmospheric effects which just doesn’t make any sense in space.
@@johnnyc.31 So your objection is to the OG Star Wars saga then, since the entire original trilogy was full of this stuff (fireballs in space, slower than light "lasers", etc.)
The subtle shot of the camera peering upward to see 3 Red Squadron Xwings coming back around looks great. The curveture of the green lasers is spot on too.
Corridor be like: "Okay, let's take a turbolaser and give him the cadence of a minigun."
It’s like they didn’t even bother to watch the original before doing it
Makes sense, CIWS should have that kind of rate-of-fire to bring down enemy aircraft
@@spartan8705 There should also be tons of turrets there, so ROF shouldn't be an issue.
When the Y-wings were going through the trench and the X-wings fly over it, I was hoping they were flying a support run and blowing up Turbo laser canons. I think that would be an impressive addition.
Irked me when I saw them doing this, like do they not understand star wars science 🙃 there's no fast pew pew without a giant backpack attached with a belt to the gun
One of the best things about the new version is all of the fire that's being directed across the trench at other targets, and the "dogfights" that are taking place above the death star's surface. That's a great addition.