02-08 Using the Shape Splatter node to create small dirt mounds | Adobe Substance 3D

Поділитися
Вставка
  • Опубліковано 14 жов 2024
  • In this video we will use the Shape Splatter node to create small level shapes (dirt mounds ).
    Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
    Learn more about Adobe Substance 3D: adobe.ly/3NW3GSo
    About Substance 3D
    Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
    This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
    Connect with Adobe Substance 3D:
    Twitter: / substance3d
    Facebook: / adobesubstance3d
    Instagram: / substance3dart
    LinkedIn: / substance3d
    Discord: / discord
    #Adobe #AdobeSubstance3D #AdobeUA-cam
    02-08 Using the Shape Splatter node to create small dirt mounds | Adobe Substance 3D
    • 02-08 Using the Shape ...

КОМЕНТАРІ • 80

  • @xuetingli1406
    @xuetingli1406 3 роки тому +78

    If your shift + alt +left click doesn’t work, just hold alt + left click.

    • @ayeshamakesit
      @ayeshamakesit Рік тому +3

      Hold alt + left click is what works ao 2023 version, thanks!

    • @DeusVivit
      @DeusVivit Рік тому +1

      omg thank you so much!

    • @historiacontaco
      @historiacontaco 9 місяців тому

      Ayo, thanks!

  • @ldeen7142
    @ldeen7142 5 років тому +9

    I'm loving this new series

  • @AmitMechlovitz
    @AmitMechlovitz 3 роки тому +23

    IF YOU GET SQUARE SHAPES -
    Plug a levels node before cropping the shapes into different pieces and increase the blacks (Make sure all 3 crops are connected with the levels)

    • @acyanidepancake4021
      @acyanidepancake4021 3 роки тому +3

      you my good sir, have earned my undying respect. thanks for the save I was loosing my mind.

    • @eleonoregil273
      @eleonoregil273 Рік тому +3

      I wish I saw that before entirely messing up my graph xD

    • @-_void_-2779
      @-_void_-2779 Рік тому +2

      What a legend thank you for this!

  • @andrebernardo3676
    @andrebernardo3676 4 роки тому +2

    And this is when our computers start do cry a bit
    Great tutorials!!

  • @mark_artful
    @mark_artful 5 років тому +36

    When I attempt to use shift+alt I am unable to create split node. I am using a windows machine. Any idea what could be causing this?

    • @Substance3D
      @Substance3D  5 років тому +56

      In 2019.2 we have greatly improved this. You can now just alt + Left click to create an output connector.

    • @hardroosterlabs3814
      @hardroosterlabs3814 5 років тому +3

      @@Substance3D Is there a way to just manually route a line using rectangle links? I'd like to avoid lines crossing over one another where I can, but using alt-left click creates a bigger mess. Would be handy to just be able to mouse over a line and be able to click and drag it around, kind of like how you might resize a window. Is there already a way to do that, or something like that?

  • @assercheriffeydi6697
    @assercheriffeydi6697 Рік тому

    this cours is the best i ever seen just now

  • @Ikxi
    @Ikxi Рік тому +1

    You often talk about optimizing the graph, like at 2:55
    Why?
    In the end it's just a png anyway, no difference if you use a node once or twice.
    Or does the compute to make it into png take really long?

    • @Substance3D
      @Substance3D  Рік тому

      Hi there! If you need any advice on that, come on down to the Forum & ask our experts about it. Let’s have a conversation here: [community.adobe.com/] ^Rohan

  • @yuanyao8324
    @yuanyao8324 5 років тому +4

    Great tutorial, but I need subtitles, thank you!

  • @AwakeningAnimations
    @AwakeningAnimations 4 роки тому +1

    Love the series thanks a lot for the effort you guys put into this! I have a question.. : In Houdini for example you can use a object merge node to grab another node to be used in a graph. Other than that you can also reference duplicate a node which means if a param from the original changes the reference node changes as well. Since in designer we try to use the same node over and over where possible, wouldnt it be nice to have a way of reference duplicating that node instead of trying to connect it from the other side of your network? I hope i made sense there...

    • @Substance3D
      @Substance3D  4 роки тому +2

      You can setup references by using value inputs. This way you have a single numerical data node that drives other node parameters. docs.substance3d.com/sddoc/values-in-substance-graphs-180192235.html
      We also now have link reroute node. docs.substance3d.com/sddoc/graph-creation-etiquette-182255937.html

    • @AwakeningAnimations
      @AwakeningAnimations 4 роки тому

      @@Substance3D Thanks for that! I will take a look at using value inputs : )

  • @normanlewis6390
    @normanlewis6390 5 років тому +4

    Powerful substance software

  • @ImGalaxyHuyaGaa
    @ImGalaxyHuyaGaa 5 років тому +3

    Awesome tutorial. i need subtitles. because i'm a hearing impaired person. What does saying Shift + Alt ?? in 3:39

    • @Antoine_GameArt
      @Antoine_GameArt 4 роки тому +8

      He says that if hold Shift+ Alt you have a little yellow dot on the white line. This dot allows you to move the connection by hand to make your map more readable.
      since version 2019.2 you just have to hold the Atl+left click key.
      hoping to have helped :)

    • @ImGalaxyHuyaGaa
      @ImGalaxyHuyaGaa 4 роки тому +1

      @@Antoine_GameArt aah thank you so much

  • @ravioli5
    @ravioli5 4 роки тому

    I haven't used substance before , so i I apply this to a plane will it repeat itself like tile over the subdivisions or will it change randomly

    • @Substance3D
      @Substance3D  4 роки тому

      Yes the texture you author in Substance are seamless by default.

  • @Silen00
    @Silen00 5 років тому +1

    Thank you very much for this series, it's very helpful, and you're great at explaining things to new users. (I've watched plenty of other videos from you ^^)
    Edit: I've only encountered one issue so far: my plane looks still somewhat flat even though I've set the tessellation exactly as you did. Is this going to be a problem? I intend to use the material in UE4.

    • @Substance3D
      @Substance3D  5 років тому +3

      So glad you liked the training. For the height, did you also adjust the scale of height in the shader? It could be you have a lower value set. It won't matter in UE4 as you will be setting a scale value in the material editor for the shader.

    • @Silen00
      @Silen00 5 років тому +2

      @@Substance3D I think I found the issue: I had to use the high resolution "plane" model instead of just "plane". When I tried that it looked the same as the video! Thanks a lot for the help, anyway. Keep up the great work!

    • @Substance3D
      @Substance3D  5 років тому +2

      Thanks! Glad to hear you have it working

  • @shannasportelli
    @shannasportelli 4 роки тому +4

    I'm also getting squared pebbles as soon as I increase the square splatter size! :'(

    • @lenstobrush7266
      @lenstobrush7266 3 роки тому +2

      Me too it seems to be a common problem, yet nobody inlcuding Adobe seem to be telling us how to resolve it. It should not happen because in the properties there is an option 'Cutout black pixels - TRUE. Even if I introduce a levels node to darken the edges of each crop I still have a square edge.

  • @lenstobrush7266
    @lenstobrush7266 3 роки тому

    I have tried for over an hour now - why have my patterns got an ugly square edge to them? Yet yours havent and I have followed everything you have done. Using version 20

    • @lenstobrush7266
      @lenstobrush7266 3 роки тому

      To get rid of the square edge I created a new shape node, reduced scale to 0.35. Then added a Warp, Levels. Then plugged those into the orginal slope blur grayscale. Played around with the settings and managed to get rid of the square edge prior to adjusting anything in the shape splatter parameters.

  • @Soulsphere001
    @Soulsphere001 Рік тому

    I know that it's not a problem in this tutorial, but is there a way to prevent overlapping shapes in the shape splatter node?

    • @Substance3D
      @Substance3D  Рік тому

      There is a scale, no overlap parameter if you're trying to prevent overlap. adobe.ly/3mWAHmR Hope this helps :)

    • @Soulsphere001
      @Soulsphere001 Рік тому

      @@Substance3D
      Thank you for the information. Yeah, I can understand that it would be difficult to create something that doesn't overlap parts. Besides, thinking about it afterwards, I realized that it would be unnecessary to prevent overlap in probably every case.

  • @shikharshankhdhar5394
    @shikharshankhdhar5394 3 роки тому +1

    every time I opens my substance designer project it automatically makes my ''physically metallic roughness (default)'' shader to 'parallax occlusion' that previously I have set to 'tessellation' and again I have to make my changes please please give some solution for this dear substance team.

    • @nikefootbag
      @nikefootbag 3 роки тому

      Same here, really annoying. Anyone know a fix so it remembers how you have things setup?

  • @AnandHalbhavi
    @AnandHalbhavi 4 роки тому

    I think i missed a step. How did you get the height along the edge of the plane? Mine looks looks like a straight lined edge

    • @AnandHalbhavi
      @AnandHalbhavi 4 роки тому +1

      Found it, I was on parallax occlusion instead of tessellation.

  • @cd7876
    @cd7876 4 роки тому

    When I raise the "Scale" value everything looks raised up and spiky, am I missing something or did I mess up a step somewhere along the way?

    • @Substance3D
      @Substance3D  4 роки тому

      You may also need to adjust the tessellation factor. Also it could be an issue the height data in the graph have too high of a value.

  • @stephencowling8404
    @stephencowling8404 5 років тому +1

    I'm using Substance Designer 2018.1.2, so I'm missing the Shape Splatter node, is there any nodes I can use instead?

    • @Substance3D
      @Substance3D  5 років тому +4

      Yes, you can use the tile generator or the tile random generator. On these nodes you can have the option to input multiple shapes to scatter. It works differently, but you can get a similar result.

  • @Asta_Dena
    @Asta_Dena 3 роки тому

    When i use the crope node it seems like the cropping doesn|t work correctly. although i possition the crop correct, its about 4 times the size as it should be. so the area that is given to the next slop is too large. It does not only use the part insed the dotted square, but all thats visible in the2D view. Why does that happen?

    • @Asta_Dena
      @Asta_Dena 3 роки тому +2

      Okay, i got it. i forgot that you have to doubleklick on the root note of the crop before and that have to single click on the crop. Thats a bit tricky and not very intuitiv.

  • @oliverheid4254
    @oliverheid4254 4 роки тому

    is there a project file anywhere? Btw: clear tuts, thumbsup

    • @Substance3D
      @Substance3D  4 роки тому

      Thanks! You can grab the source files here. academy.substance3d.com/courses/Creating-your-first-Substance-material/youtube-y8q6-tgQjZc

  • @miniloserchamp1960
    @miniloserchamp1960 4 роки тому +1

    The shape splatter is putting squares everywhere instead of my shapes, I have no clue what could be causing this.

    • @ekidmusic
      @ekidmusic 4 роки тому +1

      Miniloserchamp go through the settings, somewhere it says 'square' change it to image input

    • @miniloserchamp1960
      @miniloserchamp1960 4 роки тому

      @@ekidmusic Thank you very much

    • @shannasportelli
      @shannasportelli 4 роки тому

      @@ekidmusic Is this still the solution? I can't find 'square' in the shape splatter settings :(

    • @Daniramospro
      @Daniramospro 4 роки тому +2

      @@shannasportelli I had de the same problem, the solution is that in "slipe blur grayscale" go to instance parameters / Mode and put Min instead of Blur. ;)

    • @splootcrate
      @splootcrate 3 роки тому

      @@Daniramospro this fixed it for me. At least I think it was the root of the problem. I tweaked so many settings I can't even get it looking as bad anymore haha. Thanks for the tip.

  • @thepatriotsfan7127
    @thepatriotsfan7127 Рік тому

    My rocks are square shaped, did I do something wrong

  • @kineticraptor3318
    @kineticraptor3318 4 роки тому

    somewhere along the way i completely lost all height difference generated by my normal, any idea on how I can fix this? I compared my nodes to yours and i'm not missing anything.

    • @Substance3D
      @Substance3D  4 роки тому

      Which node in the graph do you see the difference? You are lacking some of the height details in your final normal? It sounds like it could be the location of the normal node in the node graph.

  • @reecal2960
    @reecal2960 5 років тому

    Im at 10:11 and my plane isn't showing the small pebbles. but my Ambient and normal maps are. Any reason for this?

    • @Substance3D
      @Substance3D  5 років тому +1

      Hmm, that is strange. It could be that somewhere the pebbles are not connected to the final height output.

  • @Spartan_Kratos86
    @Spartan_Kratos86 4 роки тому

    I'm having an issue here, the splatter does show the cropped shapes but surrounding them with squares and the final result looks so weird!! Please I need help!! 8:40

    • @Substance3D
      @Substance3D  4 роки тому +1

      You probably are using a an input shape that is already cropped. Just make sure whatever shape you use for splatter, is not touching the borders, and even leaves some safety margin.

    • @Spartan_Kratos86
      @Spartan_Kratos86 4 роки тому

      @@Substance3D I've rechecked the nodes and didn't notice any issue. The funny thing is that I copied the nodes from your project file and worked just fine!
      Here is my original file:
      www28.zippyshare.com/v/ychlRE5w/file.html
      Here is the second file using your node:
      www28.zippyshare.com/v/LwrzPpic/file.html
      There is one more thing I wanna ask you about. Why every time I open project I've to use Tessellation in definitions and edit the 3D view properties to increase the Height Scale? Is there any default settings that can make this process permanent?
      Thanks in advance for your help

  • @what-mj3kw
    @what-mj3kw 4 роки тому +1

    9:57 when I set my scale up to 5 it gives a completely different outcome than in the video

    • @Substance3D
      @Substance3D  4 роки тому

      This could be coming from the height scale setting you have set in the shader. What value do you have for the height scale in the shader?

    • @AwakeningAnimations
      @AwakeningAnimations 4 роки тому

      @@Substance3D Im also having different results than you using the same values and the tesselation scale is the same '20' :)

    • @shannasportelli
      @shannasportelli 4 роки тому

      Did you find a solution to this? I get the same thing at the moment :(

  • @damian8051
    @damian8051 3 роки тому

    when I opened my project to start following this video, I noticed that my 3d view is no longer displaying the tesselation despite having it set in material settings

    • @Garanas192
      @Garanas192 3 роки тому

      Make sure that you've set the scale value to something other than 0! In your view window go to Materials -> Default -> Edit and then in your properties window go to Height -> Scale.

    • @damian8051
      @damian8051 3 роки тому

      @@Garanas192Ah super, thank you very much

  • @gardrew
    @gardrew 5 років тому

    at 8:40 the shape grid doesn't show up for me, it doesn't show in the previous shape splatter either

    • @Substance3D
      @Substance3D  5 років тому

      Are you not seeing the blending between the background and the shape inputs? It could be a matter of adjusting the height parameter.

  • @wraithe5367
    @wraithe5367 3 роки тому

    Whenever I bump up the scale value for height in Tesellation, I hardly see any displacement happening, its just flat shape and the plane is High rez too :(

    • @twistingtwinkles8094
      @twistingtwinkles8094 3 роки тому

      Make sure to set the Tesellation factor up to 16

    • @wraithe5367
      @wraithe5367 3 роки тому

      @@twistingtwinkles8094 I bumped it to 16 still its flat

    • @twistingtwinkles8094
      @twistingtwinkles8094 3 роки тому

      @@wraithe5367 Hmm, make sure that the mode that you set in the materials is not Parallax but Displacement

    • @wraithe5367
      @wraithe5367 3 роки тому

      @@twistingtwinkles8094 I double checked everything from my side, the scale is on 20 but still plane high res is flat :(

  • @fusion5329
    @fusion5329 5 років тому

    My 9 shapes are colliding so when i crop them they overlap. Wtf??