Wow, your memory in bottom right corner says 3%. I made pretty much same material following the tutorial with a few new shapes, also added some grass and my memory usage is 56% xD
A good CPU is helpful but Substance need much RAM for all these information. No wonder for complex professional software like this. Remember After Effects and Photoshop. :D In my case I have 64GB RAM in total and Substance is normally using 5 to 6 GB.
This dirt layer feeding into the greyscale mask is creating really dark colors that PBR BaseColor/Metallic validate is highlighting orange/red. I've already gone and corrected all other color inputs and have narrowed down to this. Just introducing a small amount of the dirt level in the dirt node is showing lots of red. Should I be worried about this?
The order of the small and large twig color sub graphs need to be swapped so that the height from the previous sub graph(i.e. large pebbles) goes into the shape splatter blend color node of small twigs and then from there to the large twigs sub graph. Another viewer mentioned this mistake in the comments of the previous video.
If you can make official English subtitles, it would be great, youtube subtitles will translate too many mistakes, it is difficult to learn - the wishes of users from China
In the next video 04-02 there's a short bit at the end where he adds a "Water Level" node which straight up adds the nice muddy water puddle effect. This really should have had a video all to itself tho, considering the series thumbnail includes a muddy water puddle...
Wow, your memory in bottom right corner says 3%. I made pretty much same material following the tutorial with a few new shapes, also added some grass and my memory usage is 56% xD
I will say, my PC is super maxed out : )
@@Substance3D What do you mean by maxed out? Do I need more RAM or a better CPU?
@@AlexanderCZ RAM, probably. How much do you have currently?
@@SonTomNetwork I have now 32 gb. Is it ok for the software to handle heavy graphs, for example, with that amount of ram?
A good CPU is helpful but Substance need much RAM for all these information. No wonder for complex professional software like this. Remember After Effects and Photoshop. :D In my case I have 64GB RAM in total and Substance is normally using 5 to 6 GB.
This dirt layer feeding into the greyscale mask is creating really dark colors that PBR BaseColor/Metallic validate is highlighting orange/red. I've already gone and corrected all other color inputs and have narrowed down to this. Just introducing a small amount of the dirt level in the dirt node is showing lots of red. Should I be worried about this?
You can just lift the color value for the dirt. Orange is Ok and these are just suggestive ranges to help you from getting the albedo values too dark.
@@Substance3D Okay, good to know, thanks for the response. You're guys tutorials are amazingly presented and super informative by the way.
Check to make sure your ambient occlusion is plugged in.
@@honoramongassasins8056 thank you!
One of my twigs is reading color from the bottom layers. Do you have anu idea whats causing the problem?
The order of the small and large twig color sub graphs need to be swapped so that the height from the previous sub graph(i.e. large pebbles) goes into the shape splatter blend color node of small twigs and then from there to the large twigs sub graph.
Another viewer mentioned this mistake in the comments of the previous video.
If you can make official English subtitles, it would be great, youtube subtitles will translate too many mistakes, it is difficult to learn - the wishes of users from China
You don't need subtitles to understand it, just use your heart :)
@@SegaMegaLoh 😂
Any ideas why I'm not getting any height information in the 3D viewport apart from the displacement created early on?
For me it fixed when I clicked above 3D view Materials > Default > Edit and then in the Height tab changed the scale to 10
@@bonnie6069 Same thing happened to me once i started working with coloring the twigs. Thank you for the quick fix!
That right click and drag to 3d view doesn't work for me on the material adjustment blend layer (at 07:08). Is there any way around i can do this?
Right click on the node and "View In 3D View"
How we can make water
It can be a simplified version of water using a mask for water areas and then making the roughness map very low so there will be reflections.
In the next video 04-02 there's a short bit at the end where he adds a "Water Level" node which straight up adds the nice muddy water puddle effect. This really should have had a video all to itself tho, considering the series thumbnail includes a muddy water puddle...
OMG my subscription feed is nothing but this
Sorry for all the notification : ) Just finished uploading all of these videos at one time.