02-11 Exposing parameters on the twig subgraph | Adobe Substance 3D
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- Опубліковано 5 вер 2024
- In this video you will learn how to expose parameters.
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02-11 Exposing parameters on the twig subgraph | Adobe Substance 3D
• 02-11 Exposing paramet...
A s a VFX Student, up till this point, I just wanna say thank you so much for this tutorial, we were taught to manually create textures in photoshop which was very painful. If the textures isn't right, we have to tweak again and again in PS, every single map. The masterpiece of substance painter and designer REALLY helps speeds up the process of our work! With basic experience in Houdini and Nuke, it helped us to understand Designer faster, and I am loving this so far!
Great to hear : ) Thank you much
If there is anyone struggling because they can't see the transform rectangle after exposing the offset & widget, make sure :
That your matrix identifier contains the suffix matrix22 (For exemple twig_matrix22)
That your offset identifier contains the suffix offset (For exemple twig_offset)
That they are in the same group
That the matrix22 is set to Float4 & Transformation (inverse)
And that the offset is set to Float 2 & Transform offset
thank you!!
@@pyre753 glad to help you :)
Thank you so much, I was stuck on that one lol
Just a heads up, I had to set my step to at least .01 for this to work... So far all of your tutorials are fantastic and highly intuitive. Thank you so much for your effort!
I've just gotten a better machine because I'm committing to 3D Art as a career choice. These tutorials are so great, as are the other live streams you guys do every week, I really appreciate all of your hard work.
Glad you like them! Best of luck to you on your journey. You got this!
So helpful. I just learnt how to expose parameters and work efficiently with nodes. Thanks for tuto.
this series has been incredibly helpful, thank you
Glad to hear it!
No 'eye' icon in the 2020.1.3 (10.1.3) version.
It was changed from eye icon to a preview tab. If you click preview, it will do the same thing
Great tutorial, but I need subtitles, thank you!
Thx for the series :)
There's a question: in 02-11, after I exposed the matrix as an output, I can't see the white-wire rectangle in the 2Dview. I clicked "Edit in 2D View" but nothing happened.
What should I do?
from @sekkizan check:
That your matrix identifier contains the suffix matrix22 (For exemple twig_matrix22)
That your offset identifier contains the suffix offset (For exemple twig_offset)
That they are in the same group
That the matrix22 is set to Float4 & Transformation (inverse)
And that the offset is set to Float 2 & Transform offset
so helpful thank you
Thank you a ton for the video. I do not understand though why should I preserve the string "matrix22" within the identifier. Isn't that just an override on the label of the internal attribute?
It's just needed for the transform widget in the viewport.
Ah! So basically we wouldn't need that in case of exposing the attribute for an external dcc application. I think I understand now. Thank you. You guys are awesome.
Hey, I have exposed the Matrix22 parameter of the transform 2D node, however, the square used to actually transform the shape isn't showing up in the 2D view when I go to my preview. Any idea on what i'm doing wrong?
In the exposed parameter do you have the identifier named materix22. Also you will need to expose the offset and name it offset. If you have multiple transform you can use a suffix such as tranform01_materix22 and transform01_offset.
@@Substance3D hey I exposed the parameter and tried not even changing the name and the matrix still doesn't show up when I click edit in 2D
The second I expose the matrix parameter no matter what I name it the teansform gizmo disappears and will not return. The only solution is to blindly adjust offset.
the height is not showing in the 3d view, what i did wrong? :C
what 3d view properties are you using?
drag and drop your output on 3d scene!
is there a plan to make it live not by always double-clicking on the root just to see those expose parameters just like how we expose parameters too in Unreal Engine which is real-time so it is much faster rather than back and forth?
You can work around this by pinning/making the root graph permanent: just like any sub-panel in Designer can be permanently made visible.
Who is this guy? He's so nice!
Thank you : ) My name is Wes.
Please how i can control tiles "u v" for all textures " base-normal-metalic" to but it for unreal engine , "transform 2d" not working with me or i do something wrong
We are going to automate this with material instances but you can manually adjust the tiling in the material editor. docs.substance3d.com/integrations/tiling-substance-159451177.html
i dont see the eye icon
Me neither
It's tabbed now on the latest version. There are 3 tabs under INPUT PARAMETERS. There's a "Preview" tab.
@@theowenator2006 thank you
Exposed parameter ain't working even when I kept identifier name the default. It should just work right? :\ I tried exposing 'Size_xy' of shape node (capsule).
Also, How to delete exposed parameter? I simply clicked cross at graph level. It made Yellow Exclamation mark on node..
It disappears after resetting the parameter that was exposed and deleted.. but it sucks since it resets the value.
Nevermind.. I forgot the output node. :P
your UI are very different between identifier and label ?
We recently updated the output. The usage of setting the identifier and label is the same though.
Hello guys, thanks for that awesome tutorial the Twig_Matrix is not working here, when i click 2 times on the background and neither when i import the Twig graphs on my scene.
I tried also to download your file and also isnt working, can you guys know why ? The transformer rectangle is not appearing
Thanks! Glad you liked the tutorial. Sorry to about the issues you have experienced. It should be working. I checked the file on my end as well. When you instance the twig graph into another graph, you should see the transform manipulator. In the 2D view, you don't see the transform?
@@Substance3D thanks for the reply, yeah i cant see the manipulator, changing by hand the settings on X and Y worked to end the tutorial, just got sad because the manipulator is not working nicely like yours, with the bounding box and friendly to mouse change looking on 2d View :/
@@marcostron7775 you might have changed the string name "matrix22" within the identifier which might cause the transform widget not to show up for you?
#Read comment below
Is there a way to demote variables? When I attempt to click the x I end up deleting it entirely... and well we don't want that lol
I'm sorry I am not sure I understand how the variable is being deleted. You are no longer wanting it to be used as a parameter but not delete it?
@@Substance3D Yeah basically. I'm a little new to this, so I might be fundamentally misunderstanding the logic of promoting a variable, but I was assuming there was some method to convert it back.
@@RSSpeacemaker You should read the documentation on exposing parameters, it explains it: docs.substance3d.com/sddoc/exposing-a-parameter-102400062.html
i did not get the rectangle
10:44
I'm sorry I am not sure I understand. Do you mean the transform node manipulator is not square
Who are these guys that dis this this(