7 Times You Screwed Your Entire Playthrough With a Single Decision at the Start: Commenter Edition
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- Опубліковано 22 гру 2024
- From the time you picked up a teddy bear to that time you drank blood in the tutorial: the observant Oxbox commenters are here to share seven times they screwed their whole playthrough with the consequences of a single, innocent early-game decision.
Previously on Outside Xbox:
7 Times You Screwed Your Entire Playthrough With a Single Decision at the Start
• 7 Times You Screwed Yo...
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#7things #thequarry #outsidexbox
'Steal everything that isn't nailed down' is definitely a moral lesson. In Telltale's The Walking Dead Part Two, you get the option to steal a watch from someone's bedroom. I opted not to do it because the people I was trying to get in with might catch me, and a watch would have no value in this setting anyway. Later on, you all abandon the house and the watch's owner dies. His son is bitterly regretful and laments that the watch was left back at the house. The game punishes you for not stealing for no reason.
Protagonist literally says she plans to return the (forgotten) bear though. Not much stealing involved.
@@nielsvandersteen4619 Bear?
I didn't understand the reason to take the watch in the first place though, what was the benefit?
Remember to also bring the pliers and do the hidden sidequest to unlock the nails, though.
@cunnysmythe it was petes nephew nick that was upset. Nick wasn't his son.
@@likwid_smoke I've forgotten so much
I replayed the second half countless times, but never the first
Thanks
"Unfortunately for Kaitlyn, this freezer doesn't open from the inside."
I actually noticed right as Mike said that that there's a handle on the inside of the door.
Also, I'm pretty sure it's outright illegal to have walk in freezers that don't open from the inside, and it has been for decades.
@@MrShukaku1991 but I'm thinking werewolves aren't concerned about OSHA violations?
@@Peter_The_Greatthey are if they serve as a summer camp for kids.
@@MrShukaku1991 summer camp: aka free range werewolf snacks
@@MrShukaku1991 They are but it still happens due to broken doors and other dumbness.
It's funny how this list includes both a doll that you need to take and a doll that you must absolutely NOT take, in order to not mess up your playthrough.
To be fair, the quarry one you can survive using two other methods without the doll
@@TaperSpidercan I ask how?
@OisLeo I believe the doll is only necessary if you don't want to Kill Caleb (The werewolf) and if Kaitlyn and Dylan aren't infected and therefore can't hide from Caleb easily and want both Dylan and Laitlyn to live obviously
@@OisLeo You can get Kaitlyn infected and Caleb will ignore her, or you can give her silver bullets to kill Caleb.
It seems like the real decision that killed Kaitlyn was made by the architect who built a walk-in freezer with no interior safety handle (which all walk-ins are legally required to have).
There is dialogue another character can discover that establishes the internal handle is broken; so the real issue is the camp director not getting it repaired/replaced, not the original design
And yet, the walk in freezer in question actually did have a handle on the inside of the freezer. Whether or not it was in working order is the question.
What really got her killed was going out of your way to make her freeze, since a number of factors requires her to be in the freezer.
One of the plot points in the game is that Hacketts quarry is basically bankrupted and the place is falling apart. The collectibles in the game prove that. One being a note basically begging parents to donate to the camp.
My first thought seeing the first entry is that, realistically, the freezer is exactly where you want to be in this kind of scenario. Not only would a safety complying walk-in freezer open from the inside, it would lock from the inside. It's actually one of the recommended places to hide in the event of a shooting. Y'know, with the steel doors and all.
Idk, unless you have warm clothing, you better not be inside freezer.
@@ceu160193if my choice is frostbite or being shot? Maybe I’d still pick the freezer
@@ceu160193you can turn the freezer off from the inside in many of them
@@coaxtl1413 Not frostbite, literally freezing to death.
@@ceu160193 Generally the time it takes for the police to respond isn't long enough for you to die even if you don't take warm clothing, which I always do anyway in case there's something I have to do in there. In the game's specific case, I'd probably wait a good chunk of time (probably something like an hour, earlier if I start feeling effects) until the werewolf leaves to find other people, then I'd find blankets and stuff to bundle up in, then probably head back with all the warm stuff 'til sunrise.
In Vampyr, even turning the sad saint into a vampire so that he doesn't literally turn into a monster and eat everyone will lock you out of the "not even once" achievement. It was the best option, he stays as the pillar of the community and doesn't eat everyone. You even have to find SPECIFIC info about him for it to even be an option to turn him. Yea I'm not salty about that at all...
Vampyr loves giving you a third option as reward from your legwork, only for it to be worse than one of the basic options. The same happens with the nurse character, where you can wipe her memory to make her forget the details she was blackmailing with if you learn more about her.
Which wipes her -entire- mind, making the option identical to killing her. And the other option of firing her turns out to actually be "Fire her from being a nurse to instead set her up as a defacto doctor in the poor district". That one basically made me put down the game and never come back.
Are you sure? I'm pretty sure I turned him and still got the achievement at the end?
@@larissamac337 maybe I did something else that locked me from the achievement, but I am fairly sure he was the only one I embraced on that playthrough.
I had 16 hours of gameplay in Vampyr and made one bad decision. I was so upset with the autosave system that I uninstalled the game immediately and never played it again.
@@darthmunck I'm pretty sure it was the same character, but if I remember right the mind wipe option was labeled as "Persuade". I thought to myself, "Oh, persuade her to take up a leadership role, cool." and instead it made her a vegetable ruining the pillar of community, then autosaving your choice immediately. Was a perfect save playthrough before that. Also never went back.
And beware spoilers for the following games
The Quarry
Saw 2
Vampyr
The Dark Pictures Anthology: Man of Medan
King's Quest V
Dark Souls 2
Silent Hill 4: The Room
Someone's gotta do the editor's work, and it clearly wasn't gonna be the editor.
Thank you
ive done this. i was in charge of adr for a short film and completely missed a 3 second dialogue and the editor also missed it. i noticed it in the final dcp (its a very big file format for movies). we didnt have access to the dubbing studio anymore so it had to be edited out and we had to pay to make another dcp which are expensive. absolutely devastating.
If a game is over 10 years old, it's not a spoiler, it's collective consciousnesses, if you had any desire to play any of these games you would have in the past decade so stfu
W Micah
Ive never seen a walk in freezer that inexplicably locks from the inside and yet.. media would have you believe this blatant safety hazard is rampant
The freezer closed behind us at work and the new girl gasped. I told her "Relax, this isn't a 90s sitcom." And showed her the giant glowing button to open the door.
3:24 there's a handle right next to her face, but she tries pushing on the middle of the door.
@@staomruel the door was probably stuck.
My wife got stuck in one once.... dunno if its rare but they still do exist
We had an axe in the freezer at a restaurant I worked in. The manager was paranoid after hearing a story about a robber locking/blocking the crew in a walk in freezer and then leaving them to die. I don't know if the story is true or not, but I know the opening mechanisms can break or fail so I thought it was nice to have a backup plan.
3:25 "The freezer doesn't open from the inside."
Then why is there a fricking handle? What could that handle ever be used for, if not for opening the fricking door?!
It’s revealed that it doesn’t close if you examined it as Jacob in the first chapter. I believe he says “you wouldn’t want to be stuck in there” or something. Maybe the handle used to work on the inside but stopped working before the game’s events for some reason? I still don’t know how Kaitlyn is supposed to know that though, so I still think her not trying the handle is a little weird.
@@1993Southparkfan I guess she tried it several times while in there. She died in the morning, not after a few seconds after all. But because of your actions the werewolfs where not aware about that and the only people who would know about that are either turned into a werewolf or got eaten to death.
It locks from the outside, it was designed by a SK
They have a handle to close it, but it's just a handle usually because you should be able to push it open. Usually.
if you ever find yourself trapped in an industrial freezer, there is a valve on the inside that normal acts as a knob for the freezer. It can be twisted off completely, unlocking the door.
The Hitchhikers Guide to the Galaxy: When you leave earth without feeding the dog.
Many many hours and frustrating restarts later, you get eaten by that same dog with no way out of it, softlocking you right near the end of the game.
They must've fixed it when they changed release formats. I had (and still have somewhere) a retail 3.5" disk copy of the game I picked up sometime around 1992. If you didn't feed the dog and were eaten, you just started the next vignette rather than a hard G/O. And you had multiple chances to feed the dog during those vignettes; like when playing as Ford.
@@HostileTakeover2 I said it was a softlock, not a game over. You get _one_ additional chance to feed the dog, as you cannot repeat vignettes that have been completed successfully.
@@OrangeDog20 A "softlock" is just a Game Over that hasn't happened yet.
@@Stratelier No it's not. It is a situation where you cannot get to any ending but you can still keep playing.
@@OrangeDog20 In my copy, if you died while in any of the vignette stages, you just looped back to the Heart of Gold. And if you didn't feed the dog, it didn't mark that loop as complete. Meaning I had unlimited chances to do things right. During my first play-through I was Ford 6 or 7 times before I got everything right, even though I fed the dog somewhere around loop 3.
The first 'Clocktower' gets particularly weird with this one: given that to get the best ending in a playthrough you have to both investigate the first time you hear one of Jennifer's friends scream (in order to trigger the first encounter with Scissorman), but after that you must ignore all subsequent sounds of her friends being in peril (and also not investigate any object that's big enough to hide a body in) since the game runs on the rule of 'Jennifer's friends aren't dead unless she physically sees them die or finds their corpses'.
"Shove Dijkstra aside, forcefully"
Tackle him to the ground, cripple him for life (for the 2nd time), leading to Radovid winning the war. Thanks, CDPR.
And by not including a spoiler warning list at the beginning of this game video, OX screwed themselves out of the good ending where there isn't a barrage of comments mentioning it. Then again, comments are good for the almighty algorithm, so maybe this is the first video where the beginning was played right? kinda?
Witty comments like this should be lauded.
The usual "spoiler warning list" would be kind of redundant here. Just reading the titles on it would reveal games that have a crucial, outcome-defining decision near the beginning - just as much (or as little) of a spoiler as seeing the title at the start of the relevant chapter of the video.
If you didn't want to risk learning the names of seven games that share this twist, then the only sensible option would be to avoid the video in the first place.
Honestly I like the surprise of what's on the list. If a game pops up I'm interested in playing I just skip ahead a bit
Ya gotta pay for UA-cam premium to get the spoilers list
@@Amaritudine thats true about all their spoiler warning lists though, not just this vid. the fact that they're in the list at all means they include whatever the video is about.
16:16 "because Dark Souls is a pitiless chasm of despair that you paid 70 dollars for."
I'll have you know that I only paid 60 dollars for my pitiless chasm of despair back in the day, thank you.
There are other branching paths in The Quarry that allow Brenda Song’s character to survive without the rabbit. If she’s bitten by a werewolf earlier in the game, she will be almost guaranteed to survive.
"Played by Brenda Song of 'Wendy Wu: Homecoming Warrior' fame" Tell me a segment was written by Andy without telling me it was written by Andy
I've scuba dived and went through the official classes for it. I was hoping that death was coming, one of the most important things you learn about in recreational diving is decompression sickness.
does alcohol really have an effect on it though? genuinely curious, it feels like such a random thing especially with just how fast it goes from drinking beer to dead
@@faeb.9618Since alcohol contributes to dehydration, and dehydration increases the risk of DCS, theres a belief that alcohol increases that risk, but there's no evidence linking alcohol directly to increased DCS risk. Still, during my diving theory classes they still highly discourage it.
@faeb.9618
I think the carbonation in the alcohol contributes to it as well
But would DCS be delayed like that?
@@Q2Qool Decompression sickness can take a few hours to kick in, though it's not necessarily instantly lethal. You can be suffering from it for a while and not recognize the symptoms as decompression sickness.
Conversely, I'd like to see, "7 Times Your Entire Playthrough Was Screwed at the Very End with a Single Mistake". Since it's back in the conversation because of the remake, Until Dawn would fit perfectly on this list. There is an achievement for having every single teen survive one playthrough, and it's not hard IF you know what to do and can nail every QTE. However, you can botch this run at the very end during a sequence when they're escaping the house full of Wendigos before it explodes. Do it in the wrong order, or mess up a QTE and at least, one person will die, causing you to have to start another run all over.
Sorry...but no, you don't require an ENTIRE playthrough again.🤦♂️
Umm..chapter select my friend? 🤔
What you described happens in the LAST chapter.
The other examples happen at the START of the games.
There's a big difference between replaying the FINAL chapter for 20 minutes vs the ENTIRE GAME.
Just reload the final chapter and be patient with Haydens character so you don't "flip the switch" until everyone else has made a run for it.
Done.
Keeping everyone alive to that point IS tricky, but if you've made it THAT FAR and THEN screw up, just do a replay with chapter select.
Super easy, barely an inconvenience....
Your ENTIRE playthrough wasn't "screwed" at all, you'll just have to replay ONE chapter, the LAST one. 🤷♂️
Shadow Hearts: Covenant would also be a contender. A choice you make at the very end decides your ending. You can either get sent back in time to do Shadow Hearts over again (the canon ending), or get your memory wiped (the bad ending).
That'd be every roguelike
@@mayhemmcfly4229 Can you still get the achievement / trophy if you use chapter select?
@@PLAYER_42069 Yes. My friend blew up the house by accident during a playthrough where he focused on keeping everyone alive and was pissed at himself.
But everyone WAS still alive up to that chapter so he reloaded it and concentrated on ignoring the lightswitch QTE on his replay.
Literally just finished my first playthrough of Dead Money in Fallout New Vegas, where I apparently screwed up being able to spare a character at the end of his questline by PASSING a speech check the first time I talked to him. I was trained by the rest of the game that passing checks always benefits you and they pulled the rug out on me
Dean Domino, man. IMO he's not worth sparing because he's the root cause of all your Sierra Madre troubles, but also because he doesn't learn a single thing if he survives. He finds the corpses and diaries of his old friends, feels a tiny bit sad, and then goes "wait... that courier is from Vegas. Hot damn, there's another batch of casino owning suckers I can scam and steal from!" Boo, Dean Domino, booooo. Get off the stage!
@@MysteriousJojo yeah that sucks. Sure, it makes sense for Dean to react that way but it still sucks. Skill checks are supposed to help you.
@@arduousJesterI mean, he let go. That's Dead Money's whole thing. Learning to let go. The happy ending for each character is them moving on in their lives and letting go of The Sierra Madre that had consumed so much of their souls. Elijah couldn't let go, couldn't abandon something he had put so much effort into. He had to have the gold, he had to have the fog. While I agree that there would be a bittersweet aspect to Dean living in shame for his actions, it's clear that there's more going on under the surface. Listen to the tapes, and it's clear the Dean was a tortured guy, as much of a jerk as he was.
I don't know, Dead Money is one of my favorite Fallout experiences ever, and it leaves me feeling so melancholic when I think of it.
Good old Dead Monkey. The DLC actually makes you read what dialogue you're saying since you can use a few skill checks, but you cannot show him off or make him look dumb otherwise he'll hold a grudge till the end.
That DLC fucked me over so bad
I saw Kaitlyn from The Quarry in the thumbnail and immediately knew it would be about the teddy bear. But everyone I’ve seen just shoots the werewolf with silver instead anyway.
It's Mike presenting this segment. a single bullet may as well be no bullets. No explosives may as well be no weapons.
yeah, and it actually makes no difference in gameplay, as caleb will just freeze to death after silas is killed. so you are not even saving caleb this way. So you can just shoot him anyway.
@rudelwolf1591 You can save Kaitlyn and Caleb if she's infected. They'll get trapped together but will get saved.
It's crazy how much the first decision in the game outside of the prologue has DRASTIC consequences at both the halfway point AND finale of the game, but because everyone's rebellious heathens EVERYONE breaks into the room and gets Dylan infected and - possibly - gets the bear. It's crazy that even getting the silver bullet is contingent on several factors as well mostly based around keeping Abby/Emma alive but doing both is rather easy so most don't typically see neither being there to help!
Since when do bears have floppy ears? That's a stuffed rabbit.
Lol! Those walk-in freezers are made with a safety latch where even if it is padlocked on the outside you just push the handle from the inside and the door will open up. I hate the trope of getting stuck in a freezer. It's utterly stupid.
I didn’t realise you could miss out on companions in Dragon Age and got to the end of a 5 month play through only to realise there were a few I never had.
Wynne, Sten, Shale? Baldur's Gate is even worse in that, people finished 3 without knowing Gale exists. And I was paranoid about missing Lae'Zel since she got missing... had to reload because leaving her in is the sensible option (I had to shot down the cage in an earlier save before she disappeared). First BG is even worse in that with how half the companions just end up staying in caves if you switch them around.
I had that on Dragon Age 2, completely missed out on Fenris... but since he betrayed me every single time that I played that game, it was no great loss to me 😂
@@KasumiRINA I totally missed her in the cage on my first playthrough, but found and recruited her at the gith encounter with the dragon, since she eventually breaks herself out and tries to find the creche. Had no idea you could get her earlier than that until I started my next playthrough.
The complete list of companions I missed out on in my first playthrough of Origins and 2. Lelilana, Wynne, Sten, and Isabella.
I accidentally killed Wynne on my first play through (possibly because Morrigan was with me). My main healer ended up being Morrigan, who blackmailed me right before the final battle. Definitely A+ trolling on her part.
''in a freezer that doesnt open frrom the inside'' or she simply refuses to touch door handles, such as the one 3cm from her left hand
"Disney Channel royalty Brenda Song"
Sounds like Mom Can't Cook is bleeding into the main channel and I'm here for it
Also it seems that Mike is a full convert. I can neither confirm or deny if he was seen at their recent live event and if you read anything into the fact I thought to mention it that's on you.
TBH, they've been referring to Brenda Song like that, before Mom Can't Cook even began lol
although now, its certainly expedited the process lol
While the bends is a good choice, I find that learning too much about the boat and telling the rescue team over the radio the name of the boat leads to everyone getting shot. Even if you don’t say the name you get locked up forever, but the death one is far worse given it’s only because you found more information.
Yeah, but that's not a decision you can make at the *beginning* of the game.
another really bad one is where the brother manages to escape and alert the coastguard but the other survivors managed to leave the man of medan by themselves, so he ends up dying alone on the ship. it's really fucked up.
@@rudelwolf1591 Got that one on my first playthrough 😂
The bends also is not a single choice you make and don't know what the consequences will be at all. You have to make the choice multiple times and the game really hammers it over and over that you will die if you keep making the stupid decisions. If Julia surfaces too quickly she will still live unless you hear "you're at risk to get the bends" and then go "I don't care I do what I want"
@@chrisjones5949 you could say the decision you make at the beginning of the game is deciding to be too thorough for clues? But I get that’s not exactly in the spirit.
The Kings Quest thing was even more infuriating: I was carrying a shoe and a stick at that time. Both can be thrown. If you throw the WRONG throwable object, you are locked out of progress as well!
Someone else commented that there are various items you can throw to save the mouse. But, all the other objects besides the old shoe are required in other parts of the game! So if you save the mouse with something else, you're still screwed.
And who throws a shoe, honestly?
Also if you eat the pie and not the meat when prompted, you're doomed.
@@thomaslane1547 You've clearly never seen a parent trying to kill a bug that they can't reach (and usually having terrifyingly good aim, even moreso if its a flip-flop/chancla.)
Or that one guy that REEEAALLLYY hated George W Bush in the final year of his presidency.
@@thomaslane1547 It’s an American tradition. Just look up “George W. Bush throw shoe”.
You missed the spoiler warning list of games, guys
It’s a meta way of screwing us out of a spoiler free video
they screwed the entire play through
If this video genuinely and actually "spoiled" anything for you, it's on you. As soon as they start talking about a game you haven't played, it's on you to decide to skip that section, or stop watching the video, or continue watching. Whichever of those three you choose, it's your choice. If this is a genuine complaint, get over yourself, seriously. If it's not a complaint and you're just desperate for engagement, again, get over yourself.
@ calm down.
It's at the start of every game. If you don't want to screw yourself over at the start, watch the video. Otherwise...
Now I know why I wasn't able to complete King's Quest V. I think I might have also eaten the custard pie, which also screws you over.
i never completed it because the version i had came with this magic wand puzzle that would randomly occur and if you failed it which you would unless you had the manual(which i did not) you were soft locked out of the entire rest of the game.
@@thewewguy8t88 Got to love those old DRM effects.
Never understood what this was later on lol I thought it was some random glitch in the game or something lol.@@Macrochenia
@@thewewguy8t88 Nope, that was how they did copy protection back in the day. The internet did that in by making it easy to look up the various codes.
Nearly every Sierra game was like that. I think Leisure Suit Larry 2 was worse.
"Sierra is no longer in business, can't imagine why..." brought a smile to my face 😆
I loved NASCAR Racing 1 and 2 though. SO much fun driving the wrong way around the track to ram idiots like Darrell Waltrip or Dale Earnhardt!
I'm not going back to check, but if no one mentioned the cursèd scuba license from Police Quest I, that thing was yet another Sierra unlabeled, indicated, and vital item to grab. Get about halfway through the game and find out you are blocked from progressing, that was fun.
Honestly, Vampyr has so many enemies that you can farm and can drain in combat to heal without being attacked that you never need to -feed on- kill civilians.
Sierra was bought by Activision and turned into a division within the company. It's still around under Microsoft, now.
"Sierra was bought by Activision and turned into a division within the company. It's still around under Microsoft, now."
Which is a sad fate for what is essentially the first real PC game publisher and after a few steps the reason Steam exists (Steam was launched by Valve and initially became popular because it was how you got Half-Life 2. Half-Life was Valve's first game, and was published by Sierra - Valve would never have been in a place to create Steam if Sierra hadn't published a weird FPS based off a modified Quake engine by a new developer.
But draining enemies in combat doesn't grant you actual XP, no more than defeating them normally. Instead, you just get blood points, which fuel abilities.
Draining civilians for XP is a separate mechanic
@@_b1ack0ut4 I meant that you can farm the enemies for XP and that your ability to drain them of blood in combat to heal while the other enemies stand around gawking means that you never need to kill civilians for XP. I'll edit my post to make that clear.
@@Schadrach42 I remember a scandal of some sort had caused most of the important and influential people to leave the company long before they were part of Activision, joining and founding other companies that made a lot of great games, so it's not that sad. My point was that Jane made it sound like the company didn't exist anymore.
@@_b1ack0ut4 To be fair there is a bug or they forgot to turn of dev tools where you can hold down O or P on a keyboard and gain infinite XP, hell for console you can actually plug a keyboard in and do it as well. It's a fun action game way more than if you played it like an RPG, Also your weapons matters more than your abilities you have unlocked so the game keep's it's scaling difficulty which is funny as the exploit is only good for early game and later you have to find a good weapon
When I played Infamous I went the whole game as the "good guy" which meant I had leveled up all the abilities on the blue skill tree. At the very end I fucked up and picked the bad option which set my alignment all the way to the red side, which meant I had ZERO abilities able to be used for the final fight. I never actually finished that game.
Bonus to the "surfacing too fast" part, if she gets hit by any non-lethal blow, she'll also die later too. Plus, in the Quarry, she CAN survive the freezer if she's been bitten by a werewolf. She can also be dragged into the freezer if you fail the QTE, but this does mean that you can spare the werewolf's host if you get bitten then get dragged in. However, if you just hide in the freezer, your buddy is torn to pieces regardless, the doll HAS to be used.
Mass Effect 2. Reaper IFF mission.
Up until that point, the game has thrust you into at least 2 main story missions where, once you finish them, you're free to continue doing recruitment and loyalty missions afterwards. So you'd figure the IFF mission is the same. However, doing the missions starts an invisible timer on the ending. The longer you put off the finale, the worse the outcome for the Normandy crew. So if you keep doing loyalty missions to ensure your companions survive, you're sacrificing the crew. For the best outcome, you need to put off the IFF mission as long as possible.
I'd even go even before that...if you manage to get wrex killed on virmire...that damn choice will come bite your ass in me3 as you pretty much need him AND you're missing out on all the wrex awesomeness for the rest of the games
@ericperreault8889 I've never not saved Wrex, but I'm pretty sure the female Krogan endures the best options are available, if she survives.
@@arellajardin8188 I did that by accident on my first playthrough obviously not knowing the consequences to come haha...needless to say I always make sure he doesn't get kill now...cannot miss out on wrex greatness again haha
It's not at the start, and they give you a warning before starting that mission. Sure not an explicit warning, but it's suggested that the effects of the IFF are unknown and to proceed with caution.
I got super lucky when I managed to save everyone on my first playthrough, if you're one of those people that like to do all the available side missions before continuing the main missions then it doesn't become a problem. The tricker part is doing legions loyalty mission during iff mission
There is one where you can screw yourself before you even put the disc in the system. Lunar Silver Star Story Complete had a demo where you could move a key item from the main characters inventory, the ocarina, which you might do so you have more space for another item in combat. Come to after defeating the final boss the only way to knock Luna, the childhood friend, out of her brainwashing and beat the game is the ocarina which you no longer have access to. Turns out you screwed yourself out of the ending because you wanted to hold another potion.
Thumbs up just for the Sierra reference! So many happy...no wait, frustrating memories!
This channel and Outside Xtra have been entertaining for years upon years, every time i watch. It makes even games I don't and haven't played, some of which I'll probably NEVER play, interesting.
"Disney royalty Brenda Song," huh? I wonder who wrote this script Andy.
“Disney channel royalty”. He’s making a joke about how she got her fame on Suite Life of Zach & Cody
“. . . Disney _Channel_ royalty, . . . .”
I think it was probably Clumsy the Clown
_DCOM_ royalty if we want to be pedantic about the reference
@@matthewbarratt4935 I’m kicking myself for not thinking of this reply. It was right there.
Jokes on you, Andy. I've already descended into ruin.
Apparently by clicking on this video we've also cursed Ellen from ever getting a new co-host ever again! Poor thing. She must be so lonely.
Well played Andy 20:00
Fire emblem fates: buying the wrong version, if you get either conquest or birthright it immediately locks you into a bad ending, the only good ending is getting revelation, an eshop exclusive. . . Wait a minute, you can’t do that anymore.
except the forbidden option (piracy)
@@derv8710 lol
There is the special edition, which has all three stories on one cartridge.
Playing Revelations also locks you into a bad ending: playing Fire Emblem Fates Revelations
Fortunately the story is so shit that it doesn’t matter
Not being prepared for the freaking chocolates in Long Live The Queen
That example partially fits, because unless you know all the maths and checks the game uses, you will need to start investing right away in one of the Skills that will tip Elodie off that there's something suspicious about those chocolates...
I was trying to unlock Magic, thinking that Divination and those Skills would help. They didn't, but they did help Elodie be aware of bad omens, spooking her enough to pass on the surprise chocolates.
One of the biggest for me was Cyberpunk 2077, where in a seemingly innocuous discussion with Johnny, if you don’t pick very specific (and weird) dialogue options, you’ll be completely locked out of the solo ending no matter how high your relationship with Johnny is at the end of the game
Pretty sure that Bear in the quarry was a bunny
You know what Mike meant 😅 Plus even the developers possibly deem it a teddy since survival guides without it for Kaitlyn call it a teddy too
True, though I've heard people refer to plushies/stuffed animals as "teddy bears" or "teddies" regardless of the species plenty often.
"teddies" is basically just code for "stuffed toy". Much easier to say, much less sterile a term, no need to make a distinction of the specifics of the stuffed toy either. Rabbit? Bear? Bird? None of that matters as long as the general concept is conveyed.
This channel is the only channel, or thing for that matter, that is able to emulate what I assume once was happiness I felt, in me. I hope you guys don't stop while I'm still alive.
"Even if we make mistakes we can learn from them and do better next time"
- Andy, about how outsidextra came to be
Yeah, they waited way too long to do that.
The Quarry spoiler:
On the Preview'd Gaming channel, the poor guys looked at the teddy bear and went "This will probably be important later, so I'm going to leave it here." This game is punishing to metagamers 😂
Saw the title of this and immediately thought of Berleezy's playthroughs of Until Dawn and Detroit Become Human. Did so well until the very end, resulting in one of the most disastrous ending possible.
I will never forget dying in the original Space Quest because I didn't get a piece of glass out of your crashed shuttle, before I even knew we could collect things. Ah, Sierra, thanks for that childhood lesson!
The thing for Kaitlyn is that, that path doesn’t have to happen. Whether or not you take the stuff animal. You don’t have to do the freezer option. I think I only did that once. The other times I chose something else.
And isn't the freezer option bad anyway? Cuz if she doesn't freeze in there then the guy will if you cure the werewolfism? It's been awhile though so I could be remembering wrong
@ yeah that’s correct. But I mean you can also shoot him as well. I can’t remember the way you can try and save him. It’s also been awhile since I’ve played it.
If you get her infected in the car dump, the werewolf in the main cabin won't kill her. You grab the bullets and then choose not to shoot the gun. The werewolf won't kill and leaves to find someone else.
If you go into the kitchen, someone usually dies.
Point is the stuffed animal is not the important choice on which ending you get. Kaitlyn getting infected is.
X-Blades: Learning any dark magic spells, which the game gives you access to from the beginning, locks you into the bad ending.
Adding this in case we get a third part.
In the first AI: The Somnium Files game, your introduction to the titular Somnia involves you diving into the Somnium of a 12-year-old girl who has gone mute as a result of discovering the corpse of her mother, who is the latest victim in the recent string of murders caused by a resurfacing serial killer. Naturally, you would assume that you’re supposed to succeed and help cure her, but doing so actually locks you out of the true ending and can even lead to the WORST ending. And since this Somnium is in the demo and the demo’s save data transfers over, you can lock yourself out of the true ending before you even buy the game. Of course, this being a Kotaro Uchikoshi game, you actually need to see the endings that come from completing the first Somnium to learn the information you need to unlock the true ending.
0:49 shouldn't it be "when you not picked up a teddy bear"? cause as far as I understood, taking it gives you the good ending
Gonna resubmit my entry from the last version of this list: the original Fallout
The Bloody Mess perk sounds pretty funny if a bit morbid, what's the harm? And now you're locked into an incredibly brutal ending with the Overseer that overrides all other decisions you can make before you've even left the character creation screen.
Though he does deserve it. Series canon, however, says otherwise.
That doesn't ruin anything though. You were gonna be banned from the vault anyway, might as well take out the asshole overseer in the end. If anything I'd say it makes it a better ending
You can leave that Dark Souls 2 covenant by talking to a cat 30 feet away from that rock.
14:20 - Okay, in fairness to KQ5, that event technically doesn't occur until you acquire an item capable of saving the rat. BUT. Note I didn't say "the" item, I said "an" item, because multiple items will work here, but only one of them (the boot) _isn't_ also required to solve a different puzzle elsewhere in the game!
Also, in KQ5 Cedric is the only animal who talks generally, but in the opening sequence he gave Graham the ability to understand animals.
Yeah, that was the one thing that made me sigh. Graham has some magic letting him talk to all animals and they're just like "animals can talk randomly". Though at least Cedric is clearly a familiar and not an ordinary animal.
If there's a part 3 to this list, I have one to add: Zoochosis from this year's Hallowstream. Making the wrong phone call. [BTW, enjoyed that stream. The screams and the music when things went "yipe!" made me jump. Maybe another playthrough in the future?]
Dragon Age: Inquisition. When speaking to Leliana in Haven early in the game, she'll say something about killing a traitor. If you do anything except telling her not to kill him, she will be on track to kill a nun, kind of blame you for it if you question her, and become a murderpope.
Edit: You can also turn her murdery at two other points. The second one is what did it for me on my first playthrough -- she left some agents in the field to try and save Haven, and the agents died and Haven was attacked anyway. You're supposed to say that she should've pulled them back, which IMO wouldn't necessarily be the right choice for Leliana to make as spymaster.
The Covenant of Champions is actually great if you're playing offline and want to grind Souls and items. Plus the reward at the end is neat.
Wait, clicking on this video makes me get recommend Outsidexbox videos in my UA-cam algorithm?
Well that's already been happening for the past ten years so... all I see is a win/win situation.
I’m glad you put proper respect on Brenda Song’s name! But I fully expected you to do that.
Awesome video, as always!!
You forgot about saving the first gremlin from epic Mickey. The gremlins are vital to repairing specific parts of the wasteland like the rides outside of the small world level and even allows you to skip puzzles. It can also affect the ending you get as well
I remember the Corpse party series had several of those, the biggest one is probably the one where you choose if Yoshiki follows Ayumi back to heavenly host in Blood covered (but really that game had several ones like that)
In Persona 2: Innocent Sin, in an early game dungeon, one of your party members, Eikichi, runs off. When you find him, the boss of the dungeon is kicking the crap out of him and you're given the opportunity to step in and help him or just...watch. It turns out that Tatsuya, much like Jesus, helps those who help themselves, because you ARE supposed to pick the just watch option. Choosing to help means that later in the game, both Tatsuya and Eikichi will never get their upgraded Personas. It's a relatively minor thing as far as screwing yourself over, but it still seems weird.
Some games do that. In Silent Hill 3, there's a decision to 'forgive' and 'don't forgive' which affects the good/bad ending. . .guess what.
10:07 - Because if you don't eat some innocents (after fattening them up so to speak), you're going to be playing the game on hard mode, with a REAL slow trickle of XP and enemies that treat your like you're an infirm old man.
Honestly, when I saw the freezer option, I thought it meant she'd be trapped in the freezer. Also, I remember her best as London Tipton. Lastly, it only took 18 minutes to notify me this video was uploaded which is great for UA-cam.
Yeah, she's always gonna be London to me.
PRNDL
8:20 fun fact in vampyr the best way to earn XP is to plug a keyboard into whatever console you're using and hold in the XP keys this will give you infinite XP for as long as you hold the keys try it out it works!
Another Point n Click-Adventure is The Hitchhiker's Guide to the Galaxy where if you didn't feed a sandwich to a random dog the same dog would swallow you half way through the game.
God I love y'all ! "Your selection of amazing coats*. The writing a,d delivery are Emmy worthy and just so well done. Appreciate all of the years you have been doing this, you are the best! Cheers from North Carolina in the US !
3:30 It doesn't open from the inside despite the fact that there's a giant handle right there? That's an egregious violation of Health and Safety standards! Or maybe it does open, because neither of them seemed to try the handle.
10:00 IIRC in the TTRPG they say you can drink blood without killing people. Can dude not do that? Then how does he survive as a Vampire?
15:00 for "rope" that looks a lot like chain links. Graphics were really something back then.
10:07 don't worry, Andy... they probably make replicas of that coat (coming from someone who also would wear it)
"Played by Disney Channel royalty..." Sometimes it's very obvious which host wrote which entry.
Okay that Saw II twist is pretty brilliant, and classic Saw.
It’s very Amanda, the whole doomed by the narrative thing. John wouldn’t like a set up.
13:05 "Looks like the fairy dust just wore off" 🤣🤣☠️
A Wendy Wu: Homecoming Warrior reference is always welcome.
The best ending of Vampyr is whatever one in which you get to eat the annoying priest.
In Vampyr, the power of the main boss increases exponentially if you’ve been leveling by killing people. If you haven’t been killing then the main boss is significantly easier to beat.
... Is this particular boss a rather lazy and uncaring but always smiling / grinning skeleton, by any chance?
List of games, since I haven't seen one yet in the comments :
-The Quarry
-Saw 2
-Vampyr
-The dark picture anthology : man of Medan
-King's Quest V
-Dark Souls 2
-Silent Hill 4 : The Room
I got through Vampyr with only one of the 'not even once' because the lady selling fake plague cures (while I play the game in lockdown epidemic times) could not convince my doctor character that she was anything but a plague herself.
And the second-best ending to Vampyr isn't THAT bad. Jonathan and Elizabeth still more or less live happily ever after. They just do so in seclusion. You have to go on a veritable smorgasbord of people to get a truly bad ending.
Man, they really should have let you have that one for free. I mean come on.
You can also drink enemies blood with no penalty. Because the enemies don't count, but the CIVILIANS DO.
Also, rats are plentiful.
Just saying...
17:58 There is a bunch of haunted dolls sitting around in our real universe so a doll that does bad things to you in a game is not that unusual.
While not nearly as delayed as the decompression sickness in Man of Medan, my favourite delayed consequence is if you 1. Find both clues to learn the name of the ship, 2. Communicate the name of the ship to the military via the ship's radio, then 3. Fail to retrieve the distributor cap. If you do all that, *everyone* who survived is immediately shot on site by the army when the helicopter lands
The best is getting rid of a weapon early game only to realize you need it to forge the ultimate endgame weapon!! lol lmao !!!
Final Fantasy IX kind of did that boy was that a slap in the face when doing that ceiling/reverse dungeon without starting weapons.
That Julia decision resulted in her being the only one who died in my playthrough with my girlfriend. I *knew* it was coming because I'd play the game before, but I was careful not to give any kinds of clues about anything when she made her decisions. Staying straight-faced as she resurfaced too fast then had a beer was almost impossible.
The Dark Pictures Anthology one was covered off in your video 2 years ago: 7 Times You Doomed Yourself Without Realising (and a pretty similar script for the entry). It had a different issue for Kings Quest V, though (the custard tart). I swear I've seen the SH4 shabby doll one on either or both OX / OXTRA, as well as the SAW 2 and Vampyr ones
You guys are actually my favorite youtube channel ever, and it's crazy that im going to uni next year, and Oxventure came out when I was in Year 7...
Thanks for making such great videos, and here's to many more!
7:57
THANK YOU!
The fact that one of the most openly feminist characters in any video game would just throw herself in a fire because her boyfriend wasn't a perfect little angel is utterly insulting.
My Kaitlyn survived and I chose not to break into the cabin. Didn't even know about a stuffed animal.
If you get the silver casing from the other two girls, you're fine. Every playthrough I've watched, no-one even went into the kitchen.
You forgot, alisa. You won't get the good ending if you take one upgrade. By doing this you won't be able to escape from the doll house and will be turn into a doll.
3:39 but there was a clearly shown raptor-friendly door handle😮😮😢
14:22 "The mouse, who can talk by the way..." The mouse cannot talk, in the opening cutscene the wizard Crispin gave King Graham a bit of "white snake" that when consumed allows Graham to understand animals. Which is why all the animals in the game (other than Cedric, who CAN talk normally) are able to communicate with Graham.
Wendy Wu is a deep cut, haven’t heard that in mad long. Thought that movie was a dream 😂
Excuse me, but "steal anything that isn't nailed down" is the perfect message for a video game. Just don't get caught.
Well, in Dark Souls 2, you can easily switch covenants. Just join another. Entire playthrough unscrewed.
Or just say no. Seriously, if a souls game has the courtesy to ask the player three times in a row they can only blame themselves.
For The Quarry, it's worth noting that if Kaitlyn is infected, she'll survive being in the freezer.
As a werewolf?
Since the Holidays are on the horizon, here’s a potential for the TOURNAMENT. OF. CHAMPIONS.
“The Assassin’s Creed: Mirage Quiet as a Mouse Challenge”:
Kill all guards in Baghdad’s central temple without being detected. You have 3 attempts.
Been a while since I played Vampyr but I'm quite sure the game really hammers in the notion of DON'T EAT PEOPLE.
It's not necessarily as major as some of the ones in either video, but my dad discovered that in the first Bioshock, if you kill even ONE Little Sister, you are forever locked out of the good ending, even if you save all the rest.
Smh you kill ONE CHILD and all of a sudden you’re a child killer, people are so TOUCHY
@@user-ow1bc4sx2r I know, right?
I dont see this as bad so much as stupid. Either go all in or not at all. Going partial is just dumb imo.
“Or passing a QTE but killing one of your friends because you think they’re a monster” but the QTE is clearly failed here 11:07
Well if we're going to talk about Sierra adventure games, I can think of TWO from the original Space Quest. 1) If you don't pick up the magnetic widget from the star generator room, you have no way to buy a ship and droid to leave the planet Kerona (although you CAN save scum the slots-o-death without it) 2) If you don't pick up the data tape from the archive room on the Arcada (only hinted at by a dying scientist who may not even come in the first time you enter the room), AND play it in the computer in the alien cave under Kerona, you'll have no idea where to go once you do get your spaceship. And both of these items are missable because as soon as you leave the Arcada it EXPLODES.