Great guide! One big tip I would include is a variant on tip #9: Place your spikes to make a ramp OVER your barricades. When you lay out 3+ barricades into a solid wall, place your spikes BEHIND them as a ramp. This allows you and your teammates to leap over the barricades onto the enemies, or hit and retreat with long weapons. It allows your archers to easily pop up and fire and then move behind the barricades for cover, and most importantly it means your barricades become a one-way block - your team can easily cross, but enemies must go around or waste time hitting the barricades.
Something very important to note about funnels is that you want to slant your barricades(particularly in little Y-like formations) so that players will naturally collide and slide into the funnel. This is super important to enable strong footwork which benefits the retreating party over the offensive party. Particularly in situations such as, for example, defending the second gold on Coxwell you can make the ground-level hallways extremely hard to fight around for enemy players by placing appropriately slanted barricades which are easier for you and your teammates to swing and footwork around than your enemies. A particular example is the funnel at 3:20 would be better if you slanted those barricades inward and had the second set of barricades slightly further to the right while also turned inward to have a similar sense of presence while still blocking enemy players, as the entire player collision box needs to get past the barricade and you have more leeway there without making a choke so tight that people can only swing at cades. In fact, rather than making an actual funnel a lot of the time I will toss a few barricades in the vicinity of a fight location with backwards-facing slants so my teammates can both enter and leave combat more easily. Also, people tend to neglect extremely actionable chokes on engineer. You *can and should* 4 barricade some super thin chokes like the left entrance to the first ship on Galencourt defense, as it will take a very long time to break 4 barricades and it is exactly 1 barricade wide. This can also be used to put 3-4 barricades on the center log on falmire gates defense(although people can still jump to the wheel this controls people flanking with petards somewhat), and on the same point you can use 3 barricades appropriately spaced to block access to the plant location. Barricades also, in some places, randomly self-destruct aggressively instead of on their normal expiration timer(having an expiration timer is stupid fuck off TBS) such as trying to wall on the statue in Lioncourt's courtyard. A final note in regard to barricade spacing is that VIPs have a larger collision box than normal players, so you can space barricades slightly wider than barely allows a player between barricades. This only really has significant relevance on defending Falmire last, but it allows a single engineer to block the end of Falmire without using spikes... which matters because spikes fucking suck.
Nice video! Two things I would add: - Barricades last 03:50 minutes before they break, so make sure to keep an eye on the objective timer and pick them up/place them back down, to reset the time - similar to when they are damaged. (Traps last a lot shorter, something around 01:30 I think). - On some objectives it's better to build yourself a chamber to safely defuse, rather than keeping the enemy from lighting the explosives. i think my record on the tower stage in Aberfell is 8 defuses before the opponents realized where I was. Also works great at Galencourt ships.
Bonus tips: 1: Spare some barricades as cover for archers 2: Space walls out so enemies cannot cleave them 3: quickly place ramps to reach places and then pick them up quickly for a safe escape 4: use ramps to jump over enemy barricades, traps, and oil pots Pro tips (can possibly be punishable if exploited) 1: use walls and ramps to reach roofs or high ledges 2: place 2 walls inward in a v shape, sprint towards them with no weapon equiped and use your special to accomplish barricade surfing (yes it's real) where you essentially launch yourself high to reach places
As a thorough field engineer enjoyer and main, I really appreciate this guide, great quality as always from you, and I even learnt some new stuff despite playing the class for quite a while now. Great video overall keep it up 👍👍👍👍
I'm happy that the guide was useful for you! Knowing that heavy slashes with blunt weapons do not stop on hit is a real gamechanger! When I learned about it I only wanted to use blunt weapons for weeks 😂
The best tip for me was to pickup a secondary weapon, after placing spikes or trap. Im so dumb for never doing that ever on engineer, while playing other classes i always grab weapons to throw etc.
I also heard that the pickaxe also gives bonus damage to destroying objectives. Still need to try it out. Only other thing I do barricade wise that’s annoying is on the Askandir map I block the library everywhere possible. I’m all for funnelling enemies but that last spot I tend just dog pile to slow the torch runners haha
As an engi main, I can fully support all of these tips! What do you think is the best engi weapon? I use the shovel most of the time since I prefer fast weapons (plus it's just very fun), but the Sledgehammer packs a surprising punch
Thanks for the positive feedback! :) I think the best weapon is the sledge hammer because it can be extremely powerful in groupfights when you use your heavy swings. But the shovel is definitely the most fun to use! 😁
It's not possible to stop them from despawning unfortunately. But what you can do is pick them up and place them again after some time to "reset" the despawn timer. Thanks a lot for watching! :)
At 2:26 i meant to say "chop" and not "cut" 😁
Great guide! One big tip I would include is a variant on tip #9:
Place your spikes to make a ramp OVER your barricades. When you lay out 3+ barricades into a solid wall, place your spikes BEHIND them as a ramp. This allows you and your teammates to leap over the barricades onto the enemies, or hit and retreat with long weapons. It allows your archers to easily pop up and fire and then move behind the barricades for cover, and most importantly it means your barricades become a one-way block - your team can easily cross, but enemies must go around or waste time hitting the barricades.
I'm happy that you liked the guide!
Oh that's a really good idea/tip! Thank you! I will definitely try that the next time I play the engi!
Something very important to note about funnels is that you want to slant your barricades(particularly in little Y-like formations) so that players will naturally collide and slide into the funnel. This is super important to enable strong footwork which benefits the retreating party over the offensive party. Particularly in situations such as, for example, defending the second gold on Coxwell you can make the ground-level hallways extremely hard to fight around for enemy players by placing appropriately slanted barricades which are easier for you and your teammates to swing and footwork around than your enemies.
A particular example is the funnel at 3:20 would be better if you slanted those barricades inward and had the second set of barricades slightly further to the right while also turned inward to have a similar sense of presence while still blocking enemy players, as the entire player collision box needs to get past the barricade and you have more leeway there without making a choke so tight that people can only swing at cades.
In fact, rather than making an actual funnel a lot of the time I will toss a few barricades in the vicinity of a fight location with backwards-facing slants so my teammates can both enter and leave combat more easily.
Also, people tend to neglect extremely actionable chokes on engineer. You *can and should* 4 barricade some super thin chokes like the left entrance to the first ship on Galencourt defense, as it will take a very long time to break 4 barricades and it is exactly 1 barricade wide. This can also be used to put 3-4 barricades on the center log on falmire gates defense(although people can still jump to the wheel this controls people flanking with petards somewhat), and on the same point you can use 3 barricades appropriately spaced to block access to the plant location.
Barricades also, in some places, randomly self-destruct aggressively instead of on their normal expiration timer(having an expiration timer is stupid fuck off TBS) such as trying to wall on the statue in Lioncourt's courtyard.
A final note in regard to barricade spacing is that VIPs have a larger collision box than normal players, so you can space barricades slightly wider than barely allows a player between barricades. This only really has significant relevance on defending Falmire last, but it allows a single engineer to block the end of Falmire without using spikes... which matters because spikes fucking suck.
Nice video! Two things I would add:
- Barricades last 03:50 minutes before they break, so make sure to keep an eye on the objective timer and pick them up/place them back down, to reset the time - similar to when they are damaged. (Traps last a lot shorter, something around 01:30 I think).
- On some objectives it's better to build yourself a chamber to safely defuse, rather than keeping the enemy from lighting the explosives. i think my record on the tower stage in Aberfell is 8 defuses before the opponents realized where I was. Also works great at Galencourt ships.
Thank you!
how did you build it?
Oh hell yea, engi tips. Thats what I've been waiting for
Bonus tips:
1: Spare some barricades as cover for archers
2: Space walls out so enemies cannot cleave them
3: quickly place ramps to reach places and then pick them up quickly for a safe escape
4: use ramps to jump over enemy barricades, traps, and oil pots
Pro tips (can possibly be punishable if exploited)
1: use walls and ramps to reach roofs or high ledges
2: place 2 walls inward in a v shape, sprint towards them with no weapon equiped and use your special to accomplish barricade surfing (yes it's real) where you essentially launch yourself high to reach places
SO THATS WHAT ITS CALLED
I saw the surfing happening before and wanted to try it just never knew how :0
Thanks!
Thank you!
So glad ive found your channel! Great guides and tips. Love the engineer class and his hammer, it's easy to overwhelm enemies with fast hits :D
Thank you so much! Yeah the sledgehammer is so sooo much fun to use! 😁
As a thorough field engineer enjoyer and main, I really appreciate this guide, great quality as always from you, and I even learnt some new stuff despite playing the class for quite a while now. Great video overall keep it up 👍👍👍👍
Love to see engies getting some appreciation! Great tips
Been using this class everytime on defense lately. Hard but loads of fun!
Didn't know about heavy slashes on blunt. Thanks
I'm happy that the guide was useful for you! Knowing that heavy slashes with blunt weapons do not stop on hit is a real gamechanger! When I learned about it I only wanted to use blunt weapons for weeks 😂
Oh wow this was actually really useful info ty
Thank you! I'm happy to read that it was helpful for you! :) Many more videos and guides are coming soon!
Nice concise guide thank you!
The best tip for me was to pickup a secondary weapon, after placing spikes or trap.
Im so dumb for never doing that ever on engineer, while playing other classes i always grab weapons to throw etc.
It took me hundreds of hours to figure out that you can pick up a secondary weapon as engineer 😁 I'm happy that the tip was useful for you!
I had no idea that you could pick up a secondary, thx!
solid work and nice video, much thanks for tips!
Thank you!
I have seen what engineers are capable of if they know what they're doing.
I think I'm slowly but surely becoming a full time engineer as well :D
Good tips, thank you
gread vid thx! I like to play defense a lot and you made me want to play as field engineer and try my best!
Thanks a lot! I'm happy to read that mate! Have fun!
I also heard that the pickaxe also gives bonus damage to destroying objectives. Still need to try it out. Only other thing I do barricade wise that’s annoying is on the Askandir map I block the library everywhere possible.
I’m all for funnelling enemies but that last spot I tend just dog pile to slow the torch runners haha
Is the bonus damage to structures tied to the weapon or the class? Say, a knight picks up a pickaxe, will it still do bonus damage?
It's tied to the class 👍So a knight wouldn't deal bonus damge to structures if he'd use a pickaxe
Super helpful.
Make a labyrint on an open space in dualyard out of barrikades and have an competition were youre only allowed to crouch through it in a limited time
As an engi main, I can fully support all of these tips!
What do you think is the best engi weapon? I use the shovel most of the time since I prefer fast weapons (plus it's just very fun), but the Sledgehammer packs a surprising punch
Thanks for the positive feedback! :) I think the best weapon is the sledge hammer because it can be extremely powerful in groupfights when you use your heavy swings. But the shovel is definitely the most fun to use! 😁
I main pickaxe. It’s got an extremely fast overhead and makes me feel like I’m playing Minecraft with all the overheads I do
Sledgehammer overhead has great tracking
Is there a way to stop them from despawning
It's not possible to stop them from despawning unfortunately. But what you can do is pick them up and place them again after some time to "reset" the despawn timer.
Thanks a lot for watching! :)
I only play this class....
𝕡𝐫o𝕄o𝔰𝓶 🙋