I've made a web build of the game on itch.io! If you want to try it out here's the link. thomaseberhart.itch.io/persona-3-in-2d The controls are in the description of the game page.
As someone with a little bit more experience in pixel art, I have a few suggestions: The background and player characters have little to no contrast making it hard to tell them apart. You could decrease the pattern intensity on the background and include less squares. You could make the background a bit darker and make the players a bit lighter or more saturated to contrast, as well as adding a black or white outline around player and enemy sprites. The players and enemies should be the main focus of the game, seeing as the entire battle system revolves around them. I’d suggest you make them slightly bigger to take up more screen space to keep track of them easier. With the player sprites, it’s just a matter of understanding anatomy better. It’s best to practice on a smaller scale to limit yourself more and to challenge your knowledge and pixel usage. Every pixel counts, so you need to make sure you place them in spots that make sense. For reference, you should study older rpgs that use pixel art like Chrono Trigger and Secrets of Mana. I was surprised at how good the shuffle time animation was. You definitely have the potential, all you need to do is practice. Best of luck on your journey. ❤️
If you continue this project can you make the tiles bigger and have less contrast it hurts to look at rn also great video the editing looks professional too Kinda surprised that it hasnt blown up yet
i just saw this video and saw "oh cool, this'll be fun to watch" then i saw the subscriber count and i was like "oh. ill just check the end result" 2 minutes later im contemplating how you only have 22 subscribers nvm i just realised this is your first ever video, this is not bad for a debut video, not to mention the game looks pretty good too, hope you dont give up on making videos (unless youre unmotivated to do so) because i wouldnt mind seeing more of your videos, even if its not persona related
Hey thanks! I'm super happy with the amount of people that found this video. I wasn't really expecting anybody to come across it without any external marketing. I'm planning to make more gamedev/programming videos in the future, so look forward to it!
Your work is incredible for the experience you have right now. It's insane how any developer would say that they work isn't good enough but then you ask any other dev with less or the same amount of skill and would say that your work is amazing. Your pixelart doesn't look that bad either, think that you are doing almost everything from scratch and the people that know how to make it beautiful are probably mainly focus on that and not the programing and game design. Your work is amazing, keep going buddy.
as someone who also worked on a persona related pixel art fan project as a beginner, this video really helped motivate me again to keep working... really great work, dude!
OMG!!! That looks SO COOL! I love how you started something you weren't 100% confident with (like the Pixel art) I think it's important to have fun even on a "low" skill level, and embrace the limitations. The character sprites look so fun! I love that you added animations and the menu/ui? Sheesh that's so neat. And the whole programming behind it too!! Very impressive. I really enjoyed the video! ❤
holy wow that is really cool. i love it. would love to try it out myself if you decide to release it sometime. and yes like you said movement sprites and different spires are very necessary but everything that you made is so good you don't seem like an amateur at all keep it up!
Not only is this an incredible project, you made an engaging and entertaining video as well! As someone who is certainly much more of a beginner to gamedev than you seem to be, this is truly inspiring. Great video and I'm looking forward to seeing more!
Hey mate just wanted to say, that the art isn't as bad as you make it out to be, of course it's not the same as someone who's proficient in it would make but they look geniunly great for a project like this. Looks great, and I hope you enjoy the whole experience of getting better at it :) You've gained yet another subscriber
Thanks a lot! To be fair, the thing that I struggled the most with art-wise was the walk cycles. I was so unhappy with them that I kinda excluded them from the video and even hid them in game with things like the smoke effect from the All Out Attack. Definitely looking to improve in the future!
@ThomasEberhart Ahh, walk cycles... my mortal enemy... I can relate to struggling with them, haha. Anyway, I wish you luck with your future practices and improvements.
Yeah, I think I'm not the only one on that but the black and white tiles hurt my eyes when you move your character... Though, the rest is really cool, like actually what you did is insane. Big cheers to you!
WOW!! This looks incredible!! I know you want to improve on your art, but if there’s one thing you got right it’s atmosphere. I don’t know if maybe that comes down to an appreciation of the game but this looks amazing. Subscribed, notifications on, joining you on this journey.
I once had a similar idea, I was going to make a remake of Persona 3 on RPG Maker MV, I even made a few sprites. My idea was remaking the first part of the game with simpler gameplay and good looking spritework. Thing is, the sprites do take some time to make and I wasn't very motivated, so it's kinda scrapped. But I may start another project like this.
@@ThomasEberhart Thanks. Since you are a beginner I am going to share what I know with you. It is indeed difficult to make sprites since the amount of pixels you have are limited you have to place them wisely to make the sprite look like the character you have in mind, it's trial and error in my experience with certain details. You have to simplify a lot, only leaving the details that matter the most. You'll sure get better with practice, I did practice by making the sprites for the project I mentioned and making other sprites of characters I have made. I also trained making 16x16 sprites which is very limited. Don't hesitate on using references, I use this program called PureRef that helps me a lot. You can try adding outlines to the sprites, I usually add black outlines to mine and they look pretty good, and maybe try putting a shadow on each corner of the sprite, might look good. Another thing is that since you are limited you can try stylizing your sprites, like only using certain colors, or colors that are mostly blue for example and they might look better and I think that's all I have to say.
10:54 I always say this to people: the font is one of, if not, THE most important part of any design. It’s transformative, creates identity and makes or break the visuals. Great video by the way!
this is crazy for a debut vid! pixel art is both challenging and very forgiving, in my opinion. since youre working in squares, theres a LOT of control involved. that also means there needs to be intentionality in every pixel you put down. symmetry helps a lot, and also learning when you need to break that symmetry. a tip for pixel art i feel a lot of people dont use is... there's really no reason you can't break out an airbrush or any other kind of brush for shading. theres no reason to limit yourself to pure solid colors. at the dimensions youre working, your brushes will all become "pixellated" anyway. this is something to try with maybe one color at a time--you need to be careful not to muddle your lines when doing this. speaking of lines, try experimenting with line weight with face portraits! at that scale theres no reason to limit yourself to 1x lines. i'd also recommend studying palettes and color theory. the floor tiles in the game were much more desaturated, and compared to dimensions of the original game they would probably look better about 4x bigger. either way, good luck looking up reference videos and images. its really cool youre trying to become master of all trades, and youre already at a really strong start!
This was an incredible video. I am learning Godot myself, and this actually inspired me to keep working. I need to work on my pixel art as well, or art in general, but seeing you persevere is once again, incredibly inspiring. It was a great video to watch as well, you kept me hooked throughout. I didn't skip forward once. Looking forward to more of your work :)
Bro this looks SICK!! Kinda curious what you'll be able to cook pixel art style next time! Also, one thing that I think it would be nice to do: Maybe make the pattern on the ground a little bit larger, because it can be confusing to look at sometimes. Good luck bro!
Thanks! I did notice that as well. I tried making the checkerboard pattern larger but it ended up making the characters look tiny in comparison. It's definitely something that I'll tinker with if I come back to this at some point.
Lol, I have yet to decide is my rpg 2-D/3-D and I am obsessed with persona lately. UA-cam goating with this recommendation. I have been waiting for this. *commits an all out attack on the youtuber who posted this*
Looks like someone has huge potential! This was such a neat video to watch, i was really suprised that you had less than 100 subscribers. Also cool editing knowing that this is your first uploaded video!
This is actually great, you’re the goat My only gripe is that the characters are hard to see. Adding a thick black line around the drawing would do wonders
I've been trying to learn programming and I've been hating it, but your video made me think programming is really cool. This project looks amazing and I wish you the best of luck in it and other projects!
I say the entire process was actually amazing to watch and genuinely entertaining. It's impressive how you managed to make everything come together in the end in a very digestible way. Props, Cheers and all that. It's deserved. (Also wish you luck in your pursuit of better Pixel Art skills, as a fellow Pixel Guy)
This is from the perspective of someone who’s never studied game design or coding; Ive never thought too much about how much art goes into making video games, but to see your creative process, it really blew my mind how much ability game designers have. Programming, drawing, art direction, colour theory, etc. It’s all insane to me, and that’s not even getting into level design, music, stuff like that. It’s really impressive that you managed to do all you have done, even if it’s based on a game that already exists. You should be proud! You’ve clearly worked really hard to get to where you are in terms of your skill level.
Thank you! There's definitely a lot of hats that you have to wear as a solo dev. I experienced that first hand here and this was for an existing game where I used existing music, sound effects, and character/background design. There's definitely going to be even more hats to wear when I decide to make something original.
Man, this project looks awesome so far! I really appreciate you effort in small details. I would love to see how this will go further, so don't stop on that! What could I recommend to add if you want to get better in fight logic: bring up the speed characteristic from og game (the order of who will take a hit next), more status effects (de-buffs, fear etc.). If you want to improve graphics, I'd like to see new foes. Anyways, awesome job! You did so good I'm just fond of it! Looking forward on what you are going to do next :)
This looks great, instantly subscribed!! Btw, where/how did you start doing game dev/learning how to code? Been meaning to do it myself but genuinely have no clue where to start lol.
I already had programming experience since I have a degree in SWE and work in the industry. As for game dev specifically, I've mostly just messed around with Godot on and off for about a year. I've only really seen one other project to completion in that time, so I think this Persona 3 project improved my skills a lot more than anything else.
Perfect! The only issue for me is the floor tiles; I think they are too small and strain the eyes. Edit: Also, I would like to see more of your devlog videos. This one was really fun, especially since I really like Persona games.
I thought about it. The thing that stopped me wasn't actually the difficulty. It was just that it would've been a pain to test the rest of my features with that in place.
I've been thinking about something like this for a while now, but more for the social sim aspect of the game instead & how that'd work in a sprite based game. I'm glad to see someone else had a similar idea though, even if it's for the actual RPG game side of the game LOL.
I suggest you use an isometric style on your next 3d to 2d game, less information would be lost that way. So, if you decide to start another project or continue this one, an isometric camera, like on ff tactics, would be nice. Good work!
FUCKING FIRE🗣️🗣️🗣️🔥🔥🔥 Btw, if you keep going with this project, a good thing would be making the "rooms" of Tartarus, as you call them, a bit smaller, it kinda doesn't quite match the floor tiles and character sizes. Or you could make the tiles and character sprites bigger, idk But otherwise, THIS IS GREAT🗣️🗣️🗣️ KEEP COOKIN🔥🔥🔥
Yeah I did notice that. In general proportions are always going to be a little different in pixel art. That being said, if I come back to this I do think I'll make all of the characters a little bigger. Thank you for the kind words!
DUDE! this was SO INSPIRING! ypu have no idea! This game means so mich to me! And ive been thinking about making a demake of it for about 2 years now. This inspired me to go back to pixel art and i wanna make assets for your project. Im also very noob but i wanna contribute either way. Is there any way i could contact you? Im working on sprites for Pixie rn as i type this.
Definitely, Chrono Trigger has some beautiful pixel art. It's a great example that slapping the latest and greatest graphics on something doesn't make it instantly better.
I've toyed with pixel art a lot myself since I'm a tinkerer. I wouldn't say I'm great at it. I think one thing that really improves pixel art as a whole is limiting yourself to palettes that help everything feel cohesive. Im not a professional artist though and I nostly used pixel art for things like cards for tabletop stuff, or as fanart. Just another amateur.
I've made a web build of the game on itch.io! If you want to try it out here's the link.
thomaseberhart.itch.io/persona-3-in-2d
The controls are in the description of the game page.
Great, now we have a FOURTH version to argue about lol
Fifth acually
@gren_3352 nobody was arguing abt original p3 over FES though
reload is the best
@@furiouscorgi6614 I don't mean to make discord here but
*Spoiler alert*
What about things like Chidori's revival or The Answer?
@@swinelias it was all optional, so there is absoluttely no reason to play the original instead of fes
As someone with a little bit more experience in pixel art, I have a few suggestions:
The background and player characters have little to no contrast making it hard to tell them apart. You could decrease the pattern intensity on the background and include less squares. You could make the background a bit darker and make the players a bit lighter or more saturated to contrast, as well as adding a black or white outline around player and enemy sprites.
The players and enemies should be the main focus of the game, seeing as the entire battle system revolves around them. I’d suggest you make them slightly bigger to take up more screen space to keep track of them easier.
With the player sprites, it’s just a matter of understanding anatomy better. It’s best to practice on a smaller scale to limit yourself more and to challenge your knowledge and pixel usage. Every pixel counts, so you need to make sure you place them in spots that make sense. For reference, you should study older rpgs that use pixel art like Chrono Trigger and Secrets of Mana.
I was surprised at how good the shuffle time animation was. You definitely have the potential, all you need to do is practice. Best of luck on your journey. ❤️
If you continue this project can you make the tiles bigger and have less contrast
it hurts to look at rn
also great video
the editing looks professional too
Kinda surprised that it hasnt blown up yet
I'll definitely keep that in mind if I come back to this. Thanks!
THIS IDEA HAS BEEN ON MY MIND FOR SO LONGGGGG, THANK YOU SO MUCH AND I WISH YOU THE BEST IN PROGRAMMING
Thank you!
i just saw this video and saw "oh cool, this'll be fun to watch" then i saw the subscriber count and i was like "oh. ill just check the end result" 2 minutes later im contemplating how you only have 22 subscribers
nvm i just realised this is your first ever video, this is not bad for a debut video, not to mention the game looks pretty good too, hope you dont give up on making videos (unless youre unmotivated to do so) because i wouldnt mind seeing more of your videos, even if its not persona related
Hey thanks! I'm super happy with the amount of people that found this video. I wasn't really expecting anybody to come across it without any external marketing. I'm planning to make more gamedev/programming videos in the future, so look forward to it!
Holy fuck i thought it was gonna be a joke video but its real and you did it so amazing with everything! Great video man!
Thank you!
Your work is incredible for the experience you have right now. It's insane how any developer would say that they work isn't good enough but then you ask any other dev with less or the same amount of skill and would say that your work is amazing.
Your pixelart doesn't look that bad either, think that you are doing almost everything from scratch and the people that know how to make it beautiful are probably mainly focus on that and not the programing and game design.
Your work is amazing, keep going buddy.
Thank you! The only way to go from here is up.
as someone who also worked on a persona related pixel art fan project as a beginner, this video really helped motivate me again to keep working... really great work, dude!
Thank you. Good luck with your fan project!
@ThomasEberhart thank you!
i thoroughly enjoyed seeing your process here, especially creating the game sprites! looking forward to the progress dude, nice workkkk
Thanks!
That's how persona 3 dual would actually look like
OMG!!! That looks SO COOL! I love how you started something you weren't 100% confident with (like the Pixel art) I think it's important to have fun even on a "low" skill level, and embrace the limitations.
The character sprites look so fun! I love that you added animations and the menu/ui? Sheesh that's so neat. And the whole programming behind it too!! Very impressive.
I really enjoyed the video! ❤
Thank you! Glad you enjoyed it!
this is really good! thank you for this!
Really cool, yeah it could be better but you did it just by yourself so its really impressive
Thanks! I agree it could be better, but thankfully the only way to go from here is up.
This is such a cool idea, I love the Persona series and I love pixel art. The game looks awesome too, pixel art is better than anything I could make.
I'll be waiting for that next video on it when you upload it. Loved watching this!
Thanks!
holy wow that is really cool. i love it. would love to try it out myself if you decide to release it sometime. and yes like you said movement sprites and different spires are very necessary but everything that you made is so good you don't seem like an amateur at all keep it up!
I released a web build for it on itch.io! See the pinned comment. Also thank you for the kind words!
Not only is this an incredible project, you made an engaging and entertaining video as well! As someone who is certainly much more of a beginner to gamedev than you seem to be, this is truly inspiring. Great video and I'm looking forward to seeing more!
Thank you! I have more videos planned.
@@ThomasEberhart Great! Looking forward to them.
Hey mate just wanted to say, that the art isn't as bad as you make it out to be, of course it's not the same as someone who's proficient in it would make but they look geniunly great for a project like this. Looks great, and I hope you enjoy the whole experience of getting better at it :)
You've gained yet another subscriber
Thanks a lot! To be fair, the thing that I struggled the most with art-wise was the walk cycles. I was so unhappy with them that I kinda excluded them from the video and even hid them in game with things like the smoke effect from the All Out Attack. Definitely looking to improve in the future!
@ThomasEberhart Ahh, walk cycles... my mortal enemy... I can relate to struggling with them, haha. Anyway, I wish you luck with your future practices and improvements.
dude this is so sick! I really appreciated the in depth explanations. It'd be interesting to see floor boss fights in the future 🔥🔥
If I come back to this I'll definitely do that!
Nice job, Looks great! keep practicing you got this!
Thank you!
Yeah, I think I'm not the only one on that but the black and white tiles hurt my eyes when you move your character...
Though, the rest is really cool, like actually what you did is insane. Big cheers to you!
such a cool video. nice work
Thanks!
I just finished Persona 3 Reload a few days (my first persona game) and it was awesome. I'm so glad this popped up, it looks awesome.
Glad you enjoyed it, now play p4g, it's great too
@@LavishKing15 dw I bought it a few days ago
@@justabulbasaurlover.4711 enjoy it bro it's peak
Gosh I love this! Great work!
WOW!! This looks incredible!! I know you want to improve on your art, but if there’s one thing you got right it’s atmosphere. I don’t know if maybe that comes down to an appreciation of the game but this looks amazing. Subscribed, notifications on, joining you on this journey.
Thanks so much!
It's interesting watching this as I'm actually working on making a persona-like rpg in renpy and have gotten really far. Wish you luck this!
Thank you. Good luck on your project!
un video increible, espero sigas subiendo mas cosas de este estilo
I once had a similar idea, I was going to make a remake of Persona 3 on RPG Maker MV, I even made a few sprites. My idea was remaking the first part of the game with simpler gameplay and good looking spritework. Thing is, the sprites do take some time to make and I wasn't very motivated, so it's kinda scrapped. But I may start another project like this.
Yeah, sprites are definitely difficult. I'm hoping to get faster at making them as I improve. Good luck on your future project!
@@ThomasEberhart Thanks. Since you are a beginner I am going to share what I know with you. It is indeed difficult to make sprites since the amount of pixels you have are limited you have to place them wisely to make the sprite look like the character you have in mind, it's trial and error in my experience with certain details. You have to simplify a lot, only leaving the details that matter the most. You'll sure get better with practice, I did practice by making the sprites for the project I mentioned and making other sprites of characters I have made. I also trained making 16x16 sprites which is very limited. Don't hesitate on using references, I use this program called PureRef that helps me a lot. You can try adding outlines to the sprites, I usually add black outlines to mine and they look pretty good, and maybe try putting a shadow on each corner of the sprite, might look good. Another thing is that since you are limited you can try stylizing your sprites, like only using certain colors, or colors that are mostly blue for example and they might look better and I think that's all I have to say.
Great video man, I really enjoyed the honesty on how hard path finding is 😅
Appreciate it! I definitely made it a bit harder on myself than I needed to lol.
10:54 I always say this to people: the font is one of, if not, THE most important part of any design. It’s transformative, creates identity and makes or break the visuals. Great video by the way!
this is crazy for a debut vid! pixel art is both challenging and very forgiving, in my opinion. since youre working in squares, theres a LOT of control involved. that also means there needs to be intentionality in every pixel you put down. symmetry helps a lot, and also learning when you need to break that symmetry.
a tip for pixel art i feel a lot of people dont use is... there's really no reason you can't break out an airbrush or any other kind of brush for shading. theres no reason to limit yourself to pure solid colors. at the dimensions youre working, your brushes will all become "pixellated" anyway. this is something to try with maybe one color at a time--you need to be careful not to muddle your lines when doing this. speaking of lines, try experimenting with line weight with face portraits! at that scale theres no reason to limit yourself to 1x lines.
i'd also recommend studying palettes and color theory. the floor tiles in the game were much more desaturated, and compared to dimensions of the original game they would probably look better about 4x bigger. either way, good luck looking up reference videos and images. its really cool youre trying to become master of all trades, and youre already at a really strong start!
Thanks for the tips! I'll keep them in mind.
Remaking my favorite game into a 2D game? Awesome!
This was an incredible video. I am learning Godot myself, and this actually inspired me to keep working. I need to work on my pixel art as well, or art in general, but seeing you persevere is once again, incredibly inspiring.
It was a great video to watch as well, you kept me hooked throughout. I didn't skip forward once. Looking forward to more of your work :)
Bro this looks SICK!! Kinda curious what you'll be able to cook pixel art style next time! Also, one thing that I think it would be nice to do: Maybe make the pattern on the ground a little bit larger, because it can be confusing to look at sometimes. Good luck bro!
Thanks! I did notice that as well. I tried making the checkerboard pattern larger but it ended up making the characters look tiny in comparison. It's definitely something that I'll tinker with if I come back to this at some point.
I love this! Your pixel art actually gives the project a unique and approachable vibe. Good job and be proud of your work ❤
That was the original idea so I'm glad that you think it worked out. Thanks!
Its always awesome to see a game come together at the end
I agree. The feeling is even better when you're the one who's seen the project through from the beginning.
Lol, I have yet to decide is my rpg 2-D/3-D and I am obsessed with persona lately.
UA-cam goating with this recommendation. I have been waiting for this.
*commits an all out attack on the youtuber who posted this*
Thank you!
I mean,
ACK! AUG! OW!
This looks awesome. You got a new subscriber!!
Looks like someone has huge potential!
This was such a neat video to watch, i was really suprised that you had less than 100 subscribers.
Also cool editing knowing that this is your first uploaded video!
Thank you! There will be more to come.
This is really cool
The lighting effects and stuff worked pretty well
This is actually great, you’re the goat
My only gripe is that the characters are hard to see. Adding a thick black line around the drawing would do wonders
This is amazing! Please continue this :D
I've been trying to learn programming and I've been hating it, but your video made me think programming is really cool. This project looks amazing and I wish you the best of luck in it and other projects!
Thank you!
I say the entire process was actually amazing to watch and genuinely entertaining.
It's impressive how you managed to make everything come together in the end in a very digestible way.
Props, Cheers and all that. It's deserved.
(Also wish you luck in your pursuit of better Pixel Art skills, as a fellow Pixel Guy)
Thank you! I'm looking forward to practicing more.
This is super inspiring, cool video
Thank you!
This is from the perspective of someone who’s never studied game design or coding; Ive never thought too much about how much art goes into making video games, but to see your creative process, it really blew my mind how much ability game designers have. Programming, drawing, art direction, colour theory, etc. It’s all insane to me, and that’s not even getting into level design, music, stuff like that. It’s really impressive that you managed to do all you have done, even if it’s based on a game that already exists. You should be proud! You’ve clearly worked really hard to get to where you are in terms of your skill level.
Thank you! There's definitely a lot of hats that you have to wear as a solo dev. I experienced that first hand here and this was for an existing game where I used existing music, sound effects, and character/background design. There's definitely going to be even more hats to wear when I decide to make something original.
actually really good first video, I was really surprised when I wanted to watch more lmao
this is actually good, youre ao cool!!
The amount of effort and time that was put into making this is absolutely admirable! I wish you the best with continuing to work on this!
Thank you!
My childhood dream.... Persona 3 with Undertale dimensions
Awesome job!
Thanks!
This is pretty good man you're da game designer
shhhhh
OMG I LOVE THIS im rly inspired to get gud in godot now
Man, this project looks awesome so far! I really appreciate you effort in small details. I would love to see how this will go further, so don't stop on that! What could I recommend to add if you want to get better in fight logic: bring up the speed characteristic from og game (the order of who will take a hit next), more status effects (de-buffs, fear etc.).
If you want to improve graphics, I'd like to see new foes.
Anyways, awesome job! You did so good I'm just fond of it! Looking forward on what you are going to do next :)
"why was i so distraught that my art looked like an amateur drew it when it was an amateur that drew it?" hardest line ever. you are an inspiration
this is amazing!
Calling it rn this is gonna blow up
Bro got me sub after i saw the title i love persona so much
Same. I've played all 5 and they're all great.
Ur amazing I wish I could half as good you are. Keep going
Thank you!
I like how about a year ago someone was making persona 3 music if it was on gba and now its actually real
404 subscribers not found
you need way more than 404 subscribers, so good!
Thanks for the kind words!
Last time I checked the views is only about like 705 or something now it's 1.4k?! Also just subbed to you, good thing I remembered
I got news for you
This looks great, instantly subscribed!! Btw, where/how did you start doing game dev/learning how to code? Been meaning to do it myself but genuinely have no clue where to start lol.
I already had programming experience since I have a degree in SWE and work in the industry. As for game dev specifically, I've mostly just messed around with Godot on and off for about a year. I've only really seen one other project to completion in that time, so I think this Persona 3 project improved my skills a lot more than anything else.
Good job, the game looks really cool! I wish you all the best on your way
Thank you!
damn i thought you had at least 10x times more than you got
great video
Thank you!
I really really liked it! I want to try it :D
I might try uploading it somewhere. I'll be sure to add a pinned comment with a link if I do!
Yo this is so cool!!!!! :o
Thanks!
This looks really cool I’ll give it a try
Thanks!
Dope! [Becomes 467th sub]
this is very cool
THIS LOOKS SO GOODDDDDD
Thanks!
THID LOOKS AWESOME!!!!!!!!!
so cool!!
It is really amazing
Thanks!
This is so awesome sauce
This turned out so good! I’m curious if you could turn this into a full blown roguelike. 😊
That would actually be a really interesting way to take this. Definitely something I might consider if I come back to this.
Thomas you've made a broke child somewhere very happy
Perfect! The only issue for me is the floor tiles; I think they are too small and strain the eyes.
Edit: Also, I would like to see more of your devlog videos. This one was really fun, especially since I really like Persona games.
I agree. If I come back to this then I'll be sure to tinker with them.
Insane video, i hope the algorithm shares it properly 🙏🙏
Appreciate it!
That’s pretty good
Me sorprendio bastante lo de el "shuffle time", muy bien hecho todo
Persona 3 but is actually persona 2 xddxddd, good video
I love Persona 2! Innocent Sin is one of my favorites in the series. Definitely a bit of inspiration from there.
shhhhhhhhhh
Pretty cool idea! Though it would've been fun to see you attempt to adapt the Tactics AI system from the original game
I thought about it. The thing that stopped me wasn't actually the difficulty. It was just that it would've been a pain to test the rest of my features with that in place.
This is an amazing project but it would be even better if looking if the tiles in movement didnt kill my eyes for some reason lol
I actually experienced something similar. If I come back to this at some point, I'll be sure to try and make that tile a bit easier to look at.
I've been thinking about something like this for a while now, but more for the social sim aspect of the game instead & how that'd work in a sprite based game. I'm glad to see someone else had a similar idea though, even if it's for the actual RPG game side of the game LOL.
Yeah the social sim aspect could be pretty cool, but I feel like that would be even more art/sprite reliant than this was.
Pretty good demake! Etiher if you continue this or start something different I'll wish you luck on all your works!!!!!!!
Thank you!
I suggest you use an isometric style on your next 3d to 2d game, less information would be lost that way. So, if you decide to start another project or continue this one, an isometric camera, like on ff tactics, would be nice. Good work!
I definitely want to try isometric at some point. It seems like a good art style to learn how to do.
I can't believe this, all of this in godot, the game looks so good!
FUCKING FIRE🗣️🗣️🗣️🔥🔥🔥
Btw, if you keep going with this project, a good thing would be making the "rooms" of Tartarus, as you call them, a bit smaller, it kinda doesn't quite match the floor tiles and character sizes.
Or you could make the tiles and character sprites bigger, idk
But otherwise, THIS IS GREAT🗣️🗣️🗣️
KEEP COOKIN🔥🔥🔥
Yeah I did notice that. In general proportions are always going to be a little different in pixel art. That being said, if I come back to this I do think I'll make all of the characters a little bigger. Thank you for the kind words!
really cool!
DUDE! this was SO INSPIRING! ypu have no idea! This game means so mich to me! And ive been thinking about making a demake of it for about 2 years now. This inspired me to go back to pixel art and i wanna make assets for your project. Im also very noob but i wanna contribute either way.
Is there any way i could contact you? Im working on sprites for Pixie rn as i type this.
Was Chrono Trigger an inspiration in the way you made this transformation happen?
Definitely, Chrono Trigger has some beautiful pixel art. It's a great example that slapping the latest and greatest graphics on something doesn't make it instantly better.
I've toyed with pixel art a lot myself since I'm a tinkerer. I wouldn't say I'm great at it.
I think one thing that really improves pixel art as a whole is limiting yourself to palettes that help everything feel cohesive.
Im not a professional artist though and I nostly used pixel art for things like cards for tabletop stuff, or as fanart. Just another amateur.
ts is dope man
super cool
Thanks!
you are good in a pixel art
I've been working on a Persona 3 ROM hack for Pokemon Fire Red, I'm not sure if you beat me to it... But that doesn't matter, good video
That sounds sick. Good luck with your project!
Imma buy this ngl
I. Want. to. play. this.
nice job!!!!!